“Success Against All Odds” was h eld at ISTE NECC Digital Equity Symposium
- Digital Equity Summit
Monday, June 29, 2009, 8:30 - 10:00 a.m.
Digital equity is the social-justice goal of ensuring that everyone in our
society has equal
access to technology tools, computers and the Internet. Even more, it is
individuals have the knowledge and skills to access and use technology
and the Internet.
According to recent research by the National Center for Educational
Statistics, 98% of
schools and 77% of instructional rooms have computers and are connected to
But many classrooms and important educational projects are not connected,
educators are deprived of excellent Internet-based resources.
Most important, even though a school or classroom may be connected, the
technology may not be used by students - leaving many young people
technology-illiterate, without key skills they need to succeed in today's job market. We
focused on those who achieved against all odds.
Lynn Nolan, Senior Strategic Initiatives Officer, ISTE
Bonnie Bracey Sutton, 2009 Digital Equity Chair
Jenelle Leonard, Director, School Support and Technology Programs
, US Department of Education
Renaissance Washington DC Hotel, Grand Ballroom North
We were welcomed by Lynn Nolan who assisted in the planning of the event.
We heard from the U.S. Department of Education through Jenelle - How this
aligns with the Obama Administration's commitment to improve Education and
the Department's new focus on success and solutions. In fact there was a whole
table of folks from the Dept of Ed who interfaced with the groups that came
to share their ideas, stories and successes.
The event showcased the new initiative of the George Lucas Educational
“Talking 'Bout the Digital Generation”
Milton Chen presented highlights from multimedia profiles of ten young
people who use digital media for learning and socializing , giving educators
insights into new strategies for engagement..
Today's kids are born digital -- born into a media-rich, networked world of
infinite possibilities. But their digital lifestyle is about more than just
cool gadgets; it's about engagement, self-directed learning, creativity,
and empowerment. The Digital Generation Project tells their stories so that
educators and parents can understand how kids learn, communicate, and
socialize in very different ways than any previous generation.
Parents live with it. Teachers see it daily. You can't observe young people
and not notice how smoothly and seamlessly they dive into new Web 2.0
communication technologies. With a flick of the cell phone, they share more
texts, photos, music, and video than any other demographic group on Earth.
A decade ago, kids led the charge to Napster and IM and then to MySpace,
Facebook, and Flickr. Now, they're on to Flip, Twitter, and Wii. Youth are
encamped at the farthest outpost of digital technology -- and you can be sure
they'll be on to the next cool thing quicker than you can say "Guitar Hero
Where does that leave us not-quite-young folks? Some of us grouse about the
bewildering circus of gadgets, games, and groups intruding on our social
circles. Others long to join in the fun -- if only someone would show us how.
Either way, the teachers, moms, and dads among us find ourselves on the
outside peering into a world we neither know nor understand. Too often, we draw
conclusions that miss the point -- and the promise -- of what these new
communication tools offer.
Sound familiar? Perhaps it's time for all of us to explore the Web 2.0
frontier. Throughout their site, you'll meet unique kids who will show you how
they've mastered digital tools. They'll show you how they create,
collaborate, and teach in ways that kids before them could scarcely imagine.
As you watch and listen, you'll learn, too. If you're an educator, you'll
understand how digital tools are changing the classroom. You'll find
practical ideas on how to leverage the unique skills of this generation. If you're a
parent, you'll access ideas and resources about how to support, protect,
and better guide our children as we all continue to explore the digital age.
1.You can find the project here http://www.edutopia.org/digital-generation
Against All Odds
. We also heard “Success Stories” from selected participants, each
providing a brief overview of their challenges, success results, effective
implementation, and the evidence of their success.
Here are the success stories we featured in no particular order. Wed
participated in a highly interactive exploration of success stories against all
odds... offsetting the digital divide.
We featured and will profile each of these during the upcoming year in a
separate story. We will tell you the story like they told it at the symposium.
3. Be the Game
4. Mouse Squad
6. Generation Yes
7. Zoey's Room
8. University of Washington Trio Program
10, JEF Joint Educational Facilities
11. NCWIT National Council of Women in Technology
12. Flat Classroom ( An ISTE Project from Doha) See Lynn's Blog
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