Re: [VTES] Unlimited Ammo Deck
Let's see if I can help.
>Just wonder if i could get a little feed back on this deck.I guess you'd have to include a little bit more of Taste of Vitae to make
>Basically a gun/celerity deck with a "Magazine" twist. I quickly made
>this deck so it's kinda rough. At first glance, I think i need to
>add a little bloating to it. Maybe 2 or 3 Tribute to the Master.
it worth it. Otherwise, it's just better to include more Blood Dolls or
>Crypt: 12 vampsA gun deck with the !Gangrel? Interesting.
>3 Ellen Fence, the Tracker Gangel-anti aus,CEL,OBF,PRO; Bishop; 8cap
>3 Darrell Boyce, Consul Gangrel-anti OBF,CEL,PRO; 6cap
>2 Skryta Zyleta Gangrel-anti obf,pot,por,CEL 5cap
>2 Scarlet Carson O'Toole Gangrel-anti pro,CEL 4cap
>2 Max Lowell Gangrel-anti obf,cel
>Library: 90 cardsI'd ditch Slave Auction and the Cab Company for at least 2x Fame. Combat
>Masters: 14 cards
>3 Blood Doll
>1 Channel 10
>1 Slave Auction
>1 KRCG News Radio
>1 Campground Hunting Ground
>1 Haven Uncovered
>1 Vampiric Disease
>1 The Rumor Mill, Tabloid Newspaper
>1 Threestar Cab Company
>1 Dreams of the Sphinx
decks need to have ousting power.
>Actions: 8 cardsGood, though I'm not a fan of Sacrificial Lamb myself.
>2 Bum's Rush
>2 Games of Instinct
>2 Sacrificial Lamb
>Action Modifier: 10 cardsFind some room for Swallowed by the Night. It's too goof for an OBF/CEL gun
>4 Spying Mission
>3 Lost in Crowds
>3 Forgotten Labyrinth
deck: stealth or maneuver.
In decks like these, cards which provide flexibility are the best. Half of
your crypt has OBF so it's worth it.
>Combat: 45 cardsI'm a little concerned about this combat package.
>4 Behind You
>4 Concealed Weapon
>4 Taste of Vitae
>3 Dragon's Breath Rounds
>2 Side Strike
>2 Caseless Rounds
>2 Manstopper Rounds
>1 Glaser Rounds
First thing: 10 out of 12 vamps have some form of Obfuscate. Disguised
Weapon is way better than Concealed, so why don't you ditch Scarlet Carson
out for another !Gangrel with [obf] and go up to 6x Disguised Weapon?
Second thing: ammo + small guns. This is a package for non-celerity decks;
you will fair better using .44 Magnums and a couple of agg-dealing weapons,
like Ivory Bow or even a Flamethrower. So you can ditch out most ammo
cards, specially the Dragon's Breath Rounds, and include other things (see
below). Leave just the Caseless and the Manstopper rounds to fuel the
Magazines and that's it.
Third thing: you're a !Gangrel. You have access to two of the best
prevention cards out there: Flesh of Marble and Leathery Hide. Make use of
it. Forget about dodges unless they're part of the deal - like in Side
Strike. I'd ditch the Behind You! out to include some prevention.
>Equip/Ammo: 7 cardsBeretta is a gun that I woudn't use unless in multiples. It won't provide
>3 Saturday Night Special
>2 Beretta 9mm
>1 Desert Eagle
>1 44. Magnum
you a maneuver, and you only have 8 transient maneuvers in this deck (Flash
and Behind You), half of them only usable on the first round. Good when all
you guns have built-in maneuvers, not good with Berettas - and the Desert
Eagle, for that matter.
So go for an all-out Saturday Night special package (in case you still want
to lean heavy on the small guns + ammo angle) or go for Magnums and Ivory Bow.
>Reaction: 6 cardsFine, specially considering you're running three media locations for intercept.
>6 Wake w/ Evening's Freshness
Playing !Gangrel with guns seems nice and the deck is halfway through, just
don't know if you're really taking advantage of using guns with CEL.
Fabio "Sooner" Macedo
V:TES National Coordinator for Brazil
Giovanni Clan Newsletter Editor
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you become a hippie - and hippies suck!"
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