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  • pandomania@rvine.fsnet.co.uk
    Hello, Here s a question for developers. What languages/platforms are you using to construct PBMs these days? And why?! It might seem like an odd question,
    Message 1 of 8 , Oct 24, 2000
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      Hello,

      Here's a question for developers. What languages/platforms are you
      using to construct PBMs these days? And why?! It might seem like an
      odd question, but there you go :)

      Richard
    • Tom Tweedy
      In message , pandomania@rvine.fsnet.co.uk writes ... It is an odd question, Richard - What languages/platforms are you using to
      Message 2 of 8 , Oct 24, 2000
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        In message <8t41qa+1vek@...>, pandomania@...
        writes
        >Hello,
        >
        >Here's a question for developers. What languages/platforms are you
        >using to construct PBMs these days? And why?! It might seem like an
        >odd question, but there you go :)
        >
        >Richard

        It is an odd question, Richard - 'What languages/platforms are you using
        to construct Play By Mails'? Is that the question? - I don't know PBM to
        mean anything else.

        Do you mean to construct games?
        Or what is used to construct webpages/zines?

        Tom
        --
        Tom Tweedy
        Diplomacy 2000
        http://www.lancedal.demon.co.uk/dip2000
        Fax [only in emergency] +44 (0)1494 581276
      • Richard Vine
        Tom, Yup, that s it - what languages/platforms are developers using to construct Play By Mail games?! I m asking because I m finding it extremely tough going,
        Message 3 of 8 , Oct 24, 2000
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          Tom,

          Yup, that's it - what languages/platforms are developers using to construct
          Play By Mail games?! I'm asking because I'm finding it extremely tough
          going, and I was wondering if I'm going about it the hard way. I know what
          i use gives the only acceptable result (I've found so far), but I'd be
          interested to hear from developers as there may be stuff out there I haven't
          come across yet. I doubt it, but you never know :)

          Richard
        • Richard Smith
          Richard, The vast majority of games in the *amateur* PBM world are hand GM d, or done with the aid of a simple spreadsheet. Few games have enough players or
          Message 4 of 8 , Oct 25, 2000
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            Richard,

            The vast majority of games in the *amateur* PBM world are hand GM'd, or done
            with the aid of a simple spreadsheet. Few games have enough players or are
            complex enough to warrant the use of a computer program. The obvious
            exceptions are En Garde (the 17th century French RPG, not the card game of
            the same name) and Diplomacy. I'm afraid I personally don't know what
            language the EG and Dip programs are written in.

            The only time I've written a computer program to run a game I used ye olde
            Visual Basic 3, and that was simply becuase it's all I've got (an old
            cast-off copy from work). However, I do use Visual Basic 6 at the orifice
            and can testify that it's an excellent general purpose product that should
            do the biz for pretty much anything. You would need to get a database
            package to work with it though, such as MS Access. Visual Foxpro would give
            you both the database and programming interface in one hit. Delphi is also
            worth a look, and a while back there were freebie copies of the old version
            2 cirulating on magazine cover disks.

            Sorry this isn't too helpful, I think you really need to ask someone who
            runs a big pro PBM game.

            Richard

            ----- Original Message -----
            From: Richard Vine <pandomania@...>
            To: <ukpbm@egroups.com>
            Sent: Wednesday, October 25, 2000 2:35 AM
            Subject: Re: [ukpbm] Code


            > Tom,
            >
            > Yup, that's it - what languages/platforms are developers using to
            construct
            > Play By Mail games?! I'm asking because I'm finding it extremely tough
            > going, and I was wondering if I'm going about it the hard way. I know
            what
            > i use gives the only acceptable result (I've found so far), but I'd be
            > interested to hear from developers as there may be stuff out there I
            haven't
            > come across yet. I doubt it, but you never know :)
            >
            > Richard
            >
            >
            >
            >
            >
            >
          • Richard Vine
            Richard, I tried Visual Basic and it was good - surprisingly good! A large PBM needs a sophisticated graphical interface though, and VB is quite slow in this
            Message 5 of 8 , Oct 25, 2000
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              Richard,

              I tried Visual Basic and it was good - surprisingly good! A large PBM needs
              a sophisticated graphical interface though, and VB is quite slow in this
              department. Even the expensive version is only marginally faster, but
              that's the only problem I found with it. I switched to C++ to speed things
              up a bit and I'll stick with that unless I find something better. Something
              as user-friendly as VB and as fast as C++ would be nice...

              From what I've seen and heard so far most of the larger companies that run
              sophisticated computer-moderated PBMs are using old platforms to do it. Is
              there no one out there developing PBMs on modern platforms? If so then this
              might be the reason why PBMs have relatively low numbers of players?! Even
              cheap computers can do a *staggering* amount these days and it would be a
              shame if PBM companies don't tap into this potential. It'll leave the PBM
              industry flailing somewhat. Still, on the upside PBM is a unique medium
              that suits some people perfectly. It's not going to go away :)

              Richard
            • N Chilton
              Richard, You probably want a C++ RAD environment (Rapid Application Development - has visual editors to create interfaces, control programs, etc). The two
              Message 6 of 8 , Oct 26, 2000
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                Richard,


                You probably want a C++ RAD environment (Rapid Application Development - has
                "visual editors" to create interfaces, control programs, etc). The two biggest
                are Borlands C++Builder and Microsoft's VisualC++.

                If you want a general engine in which you can run PBM without any/much
                programming, try products like Cyberboard that allow you to develop the board,
                counters etc, and allow rules to be incorporated. Each player takes there turn
                and passes a data file on to the next player.

                cheers

                Nic

                --- Richard Vine <pandomania@...> wrote:
                <HR>
                <html><body>
                <tt>
                Richard,<BR>
                <BR>
                I tried Visual Basic and it was good - surprisingly good!  A large PBM
                needs<BR>
                a sophisticated graphical interface though, and VB is quite slow in this<BR>
                department.  Even the expensive version is only marginally faster, but<BR>
                that's the only problem I found with it.  I switched to C++ to speed
                things<BR>
                up a bit and I'll stick with that unless I find something better. 
                Something<BR>
                as user-friendly as VB and as fast as C++ would be nice...<BR>
                <BR>
                From what I've seen and heard so far most of the larger companies that run<BR>
                sophisticated computer-moderated PBMs are using old platforms to do it. 
                Is<BR>
                there no one out there developing PBMs on modern platforms?  If so then
                this<BR>
                might be the reason why PBMs have relatively low numbers of players?! 
                Even<BR>
                cheap computers can do a *staggering* amount these days and it would be a<BR>
                shame if PBM companies don't tap into this potential.  It'll leave the
                PBM<BR>
                industry flailing somewhat.  Still, on the upside PBM is a unique
                medium<BR>
                that suits some people perfectly.  It's not going to go away :)<BR>
                <BR>
                Richard<BR>
                <BR>
                <BR>
                </tt>

                <br>

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              • Richard Vine
                Nic, I m using Visual C++ at the moment, although I have used Borland in the past (hideous memories of that I m afraid, but certainly not Borland s fault -
                Message 7 of 8 , Oct 26, 2000
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                  Nic,

                  I'm using Visual C++ at the moment, although I have used Borland in the past
                  (hideous memories of that I'm afraid, but certainly not Borland's fault -
                  that was all down to Bill). I'm not very keen on using other peoples
                  'stuff' (like databases, or sub engines) - prefer to control the engine
                  myself where possible. I'm not adverse to colossal programs and extensive
                  programming, but it is truly gutting spending time working on something only
                  to find you're about to make a hasty back-peddle. This time I want to be
                  *sure* I've got the right setup!

                  Thanks for the help though - the replies I'm getting seem to reinforce what
                  I already know, which is probably a good sign. One thing I'm still after is
                  a decent graphics editor - I was using Paint Shop Pro, and since it's cheap
                  it's on my list of stuff to buy. Do you know if there is anything better
                  for the same price range, or is this what people are using these days? I
                  don't get out as much as I should :)

                  Take it easy,

                  Richard
                • N Chilton
                  Richard, I use Borland, and have similar experiences with VC++. It usually the case someone likes one and hates the other :)). Keith Thomasson, I think, uses
                  Message 8 of 8 , Oct 27, 2000
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                    Richard,

                    I use Borland, and have similar experiences with VC++. It usually the case
                    someone likes one and hates the other :)). Keith Thomasson, I think, uses VC++
                    for all the adjudicators he has for the board games he runs by PBEM on his
                    website.

                    Graphic editors. People either use Photoshop (expensive) or PaintShopPro
                    (though Corel have a big expensive package too). The only package around the
                    price is PhotoShop LE (which is a cut down version of photoshop).

                    Use PSP if you have it. Don't forget it supports PhotoShop plugins, so you can
                    download any useful freeware/shareware (or buy commercial ones!) plugins to
                    help designing your graphics.

                    Nic


                    --- Richard Vine <pandomania@...> wrote:
                    <HR>
                    <html><body>
                    <tt>
                    Nic,<BR>
                    <BR>
                    I'm using Visual C++ at the moment, although I have used Borland in the
                    past<BR>
                    (hideous memories of that I'm afraid, but certainly not Borland's fault -<BR>
                    that was all down to Bill).  I'm not very keen on using other peoples<BR>
                    'stuff' (like databases, or sub engines) - prefer to control the engine<BR>
                    myself where possible.  I'm not adverse to colossal programs and
                    extensive<BR>
                    programming, but it is truly gutting spending time working on something
                    only<BR>
                    to find you're about to make a hasty back-peddle.  This time I want to
                    be<BR>
                    *sure* I've got the right setup!<BR>
                    <BR>
                    Thanks for the help though - the replies I'm getting seem to reinforce what<BR>
                    I already know, which is probably a good sign.  One thing I'm still after
                    is<BR>
                    a decent graphics editor - I was using Paint Shop Pro, and since it's cheap<BR>
                    it's on my list of stuff to buy.  Do you know if there is anything
                    better<BR>
                    for the same price range, or is this what people are using these days? 
                    I<BR>
                    don't get out as much as I should :)<BR>
                    <BR>
                    Take it easy,<BR>
                    <BR>
                    Richard<BR>
                    <BR>
                    </tt>

                    <br>

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