## How many?

Expand Messages
• Hi all, Richard Smith recently put the question “How many new players do we actually want ?” 300. (My audacity is universally admired) I dunno, seems about
Message 1 of 6 , Jun 1, 1999
Hi all,

Richard Smith recently put the question �How many new players do we
actually want ?�

300.

I dunno, seems about right to me, but one and all, please check out my
reasoning and modify it as you see fit....

30 Editors each willing to take 20 new players = 600 new subscriptions.

Of the 300, 100 drop out and the remaining 200 each sub to an average
of three zines each = 600 subscriptions.

I think the question needs to be re-phrased....
�How many new subbers do editors want?�

WELL? How many do you lot want???

Would all editors on this list be so kind as to reply? I think this is
something we need to know.

Paul Scott.
• Another 20 would be nice 10 would be nice 5 who sign up for lots of games would go down well One who sends lots of correspondence and signs up for games would
Message 2 of 6 , Jun 2, 1999
Another 20 would be nice
10 would be nice
5 who sign up for lots of games would go down well
One who sends lots of correspondence and signs up for games would be most welcome

Tone

----------
From: Paul Scott[SMTP:dipfreaky@...]
Sent: Wednesday, June 02, 1999 05:02
To: ukpbm@onelist.com
Subject: [ukpbm] How many?

From: "Paul Scott" <dipfreaky@...>

Hi all,

Richard Smith recently put the question "How many new players do we
actually want ?"

300.

I dunno, seems about right to me, but one and all, please check out my
reasoning and modify it as you see fit....

30 Editors each willing to take 20 new players = 600 new subscriptions.

Of the 300, 100 drop out and the remaining 200 each sub to an average
of three zines each = 600 subscriptions.

I think the question needs to be re-phrased....
"How many new subbers do editors want?"

WELL? How many do you lot want???

Would all editors on this list be so kind as to reply? I think this is
something we need to know.

Paul Scott.

------------------------------------------------------------------------
With more than 18 million e-mails exchanged daily...
http://www.onelist.com
...ONElist is THE place where the world talks!
• Hi chaps! Looking down the list of subscribers I don t recognise many current zine editors, although it s tricky to tell when people register without using
Message 3 of 6 , Jun 3, 1999
Hi chaps!

Looking down the list of subscribers I don't recognise many current 'zine
editors, although it's tricky to tell when people register without using
their full names.

In response to 'your' question. . . Well, how many have you got?
From where I'm standing we don't appear to have been swamped with new blood,
unless they're being steered well clear of my evil rag <g> So, I'm wondering
why people are asking? OK setting realistic targets for yourself is all part
of life, but in this instance I don't think their can be too many new
recruits. Although, I can imagine that some 'zine ed's might not be looking
for a sudden influx, but from where I'm standing you can send as many as you
want.

I'd like to say though, that a target of 300 is way too high; because I
doubt that there are that many 'players' currently active in the whole of
the UK hobby. Richard Sharp's TNG would tell you how many active Dip players
there are and might form a basis for a better guess. I'd estimate 300 min,
500 max so, gaining even 100 new players would be a result.

Bring em on, I say!

Mark Wightman
The Sprouts of Wrath
Sproutworld - The e-version available at
http://www.btinternet.com/~mr.sprout
• ... Don t know much about the amateur PBM scene you guys seem to be talking about, but on the professional side there are well over 10,000 PBM players in the
Message 4 of 6 , Jun 3, 1999
> I'd like to say though, that a target of 300 is way too high; because I
> doubt that there are that many 'players' currently active in the whole of
> the UK hobby. Richard Sharp's TNG would tell you how many active Dip players
> there are and might form a basis for a better guess. I'd estimate 300 min,
> 500 max so, gaining even 100 new players would be a result.

Don't know much about the amateur PBM scene you guys seem to be talking about,
but on the professional side there are well over 10,000 PBM players in the UK
alone.

Kerry
• 10,000 playing pro-pbm, that s an impressive number. Far more than I d have ever imagined. If I might be as bold as to ask - On average how many games would
Message 5 of 6 , Jun 3, 1999
10,000 playing pro-pbm, that's an impressive number. Far more than I'd have
ever imagined.

If I might be as bold as to ask - On average how many games would each of
them play and how much would they spend doing it? Because by the sound of
things there's a lot of potential for our amateur side of things to offer
the pro-players something. I'd guess that on average we are cheaper, but I
suppose our games are less complex.

Mark Wightman
The Sprouts of Wrath
Sproutworld - The e-version available at
http://www.btinternet.com/~mr.sprout
• ... It s actually conservative. We estimate there are approximately 100,000 PBM gamers worldwide - mostly in Europe & North America but we re seeing growing
Message 6 of 6 , Jun 3, 1999
> 10,000 playing pro-pbm, that's an impressive number. Far more than I'd have
> ever imagined.

It's actually conservative. We estimate there are approximately 100,000
PBM gamers worldwide - mostly in Europe & North America but we're seeing
growing numbers in other locations.

> If I might be as bold as to ask - On average how many games would each of
> them play and how much would they spend doing it? Because by the sound of
> things there's a lot of potential for our amateur side of things to offer
> the pro-players something. I'd guess that on average we are cheaper, but I
> suppose our games are less complex.

I'm not real sure of the level of demographics for the UK market (I run
our company's US operations) but I think it's something like 2 games and
10 pounds a month. One of the problems with attracting new players for
a game is that a lot of players will only game with one PBM firm - and
it's usually that one that exposed them to this format that they choose
to game with, of those that play with multiple companies I'd hazard a
guess and say it's less then 10% of the player base.

Actually it's been our exprience that the more popular and widely played
commerical games tend to be the less complex ones. Also in the US price
is less of an issue then you might think, but I understand a somewhat
different demographic is at work in the UK and price is a consideration
for the majority of players.

Kerry