251Re: The next step?
- Jul 1, 1999In message <377A94E5.5201@...>, John and Denny Colledge
>Now, I don't know about the rest of you, but I feel that the number ofYou're the ones doing the work, John [and I have great respect for
>people who have actually been prepared to do anything so far would
>suggest that we might be better tackling these one at a time rather than
>spreading ourselves too thinly in an attempt to do everything. I suspect
>spreading ourselves too thinly would lead to things being done in a half
>hearted and fairly inefficient fashion. What is the general view?
people that can take on such a thankless task in the first place - I'm
too lazy], I think it's up you to decide [see, passing the buck
already]. My personal opinion though - if I were doing it - would be to
tackle them one at a time to make sure the ball keeps rolling. Apathy
can kill something like this quickly.
>Here are a few suggestions from myself. As I said earlier, I am aimingLibraries are a must. Gaming clubs, like chess etc. Schools would be a
>to draw up a questionnaire for those who attend Manorcon. One of the
>questions will be to ask for suggestions of games shops who might be
>prepared to give out our leaflets when they sell games. They might even
>be prepared to put up a poster in their shop for us. Now, those who
>suggested Leaflets/Posters didn't say if this included Libraries and
>Supermarkets, but I suspect that we are better to go for Games shops
>first, working on the basis that you try to get hold of people you know
>are actually interested in games. Seems obvious. We can after all, come
>back to the Libraries/Supermarkets option later.
good idea - get 'um young, I say. Hell, if gay people can post leaflets
outside schools, why not gamers? We don't lurk that much. Well, alright,
*some* do, but...
As for shops [supermarkets, game shops, etc] I think that'll be just hit
and miss [some will, some won't] don't rely on them, but take what you
>If Alex doesn't give us the go ahead to use his Introduction, we need toWhen presenting information to intelligent people [and most gamers,
>set up a new one, (any volunteers?),or pinch Alex's anyway - with
>reference to himself of course! We also need to decide if we do or don't
>want cartoons and if we do, what sort? Allan and Mark are wonderful
>cartoonists, but it might be useful if they were given a bit of notice
>to prepare something.
believe it or not are] I hate *too* much flashy artwork. So if you're
having cartoons, make it just one, please. A good one I saw once [I
think it was in the original '72 Rulebook] was 6 players lying over a
diplomacy board with knives in their backs, while the 7th sat there with
a grin on his face. Trouble is... you really need a *gaming* advert I
If you can't think of a good one... steer well clear would be my advice
- intelligent people tend to hate being treated like children [even
though most of us are! :-) ]. 'Information' is our prime target.
>Finally, the Internet. Most people don't really know a) how best to useThe web/email *is* a good source for advertising, but you must abide by
>it, and b) if it all goes horribly wrong, (or should that be horribly
>right?) could we be swamped? I suspect that Students could be added in
>here as well. As I mentioned some time ago, most Student organisations
>have their own web sites these days and they are easily accessible. I
>mentioned Emeric's site a while back but got no reaction. I came upon it
>quite by accident a couple of days ago and left a message. He says he is
>happy to help.
the rules, beware of spamming. It is easily the most hated subject in
It *can't* go 'horribly wrong', as you mean it. If we get 1000+ people
[doubtful anyway] so what? We either cater for them or someone else can
[new zines starting up etc]. The worst that can happen is they hear
about us and then drift away to other gaming links [which *we*
advertise]. Either way we get them hooked on one game or another.
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