1213RE: [ukpbm] Re: the "Badly Written" rule
- Oct 3, 2003I've never GM-ed diplomacy, but I am playing in my first couple of postal
games. As a recent newbie I have to agree that I almost gave up when I got
screwed over a slight misspelling and a missed build order, which
essentially put me two units back out of five. It's difficult enough with 6
players trying to kill you, without feeling that you're fighting the rules
as well. GM's should use a certain amount of discretion, especially with
I think it's fair to say that as long as the adjudicator makes it clear what
their policy is from the start, players can choose which games they want to
From: Tom Tweedy [mailto:tom@...]
Sent: 03/Oct/2003 14:06
Subject: Re: [ukpbm] Re: the "Badly Written" rule
In message <BBA2A49B.482F1%malcolm@...>, Malcolm Cornelius
>I don't think the GM should do ANYTHING except enact the orders as writtenI must admit I agree entirely here. Although I do give help to newcomers
>by the player.
>If the player makes a mistake, so be it, unlucky, play better.
>They should be an adjudicator and not have any other role.
>F(Bul) - Con when it is an army should fail.
>Bul - Con should succeed unless the house rules require that the type of
>piece be correctly named.
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