1199Re: [ukpbm] Re: the "Badly Written" rule
- Oct 3, 2003I'm inclined to agree.
Misorders are actually an important part of the game.
A proactive GM can always query them with a player.
----- Original Message -----
From: Malcolm Cornelius
Sent: Friday, October 03, 2003 2:59 PM
Subject: Re: [ukpbm] Re: the "Badly Written" rule
on 02/10/03 21:27, Bruce Edwards at kactusjak@... wrote:
> The point I would like to make is the situation where the player is
> deliberately trying to mislead his neighbours!
> Taking Mike's example - if I ordered F Bul > Con when it was actually an army,
> I would probably be rather put out if the Army was moved when my intention was
> to pretend to Austria or Russia that I was pulling back!
> Maybe if GMs were to stipulate that mis-orders would be corrected - if the
> intent was fairly obvious - unless the player stated it was deliberate!
> So if I was to order:
> F Bul > Con
> Mike would move my Army but if I ordered:
> F Bul > Con (deliberate misorder)
> then Mike would see my intention is to deceive - and not a mistake in writing
> the order!!
> I think it would be good if GMs were to point out errors to players,
> especially new players! You can't learn from your mistakes if you don't know
> what mistakes you made!!!
I don't think the GM should do ANYTHING except enact the orders as written
by the player.
If the player makes a mistake, so be it, unlucky, play better.
They should be an adjudicator and not have any other role.
F(Bul) - Con when it is an army should fail.
Bul - Con should succeed unless the house rules require that the type of
piece be correctly named.
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