Re: Post Game Comments - 3 Apr - Aliens: This Time Its War (&) The Twelve Doctors
- Boy I missed a good game nite!
--- In email@example.com, "Richard Pardoe" <RPardoe@...> wrote:
> A chance tonight to play a couple of Mark Chaplin's PnP asymmetric
> (Attack-Defense) card games. In general, each player has a deck of cards
> and is battling over a battlegrounds/cards in the middle of the table.
> Cards generally are attack cards (adding to one's strength) or one-time
> event cards which usually add, remove, or adjust the play area. But each
> game is based upon a popular science fiction theme.
> Aliens: This Time Its War has the Colonial Marines trying to survive the
> Aliens as they seek to live long enough to survive. The Marine player has a
> limited number (16) of marines and the loss of all will spell the end of the
> game. The Alien player loses if the Marines last until they are evacuated
> and/or the nukes are dropped from space to blow up the planet. While the
> marine player can only play 3 cards to their side of the tableau, the Aliens
> can play as many as they wish. As a result, the Aliens do tend to swarm and
> overwhelm the Marines who literally are trading bodies for time hoping they
> can reach the end of the time track. In fact, I think I (as the Marines)
> spent too much effort trying to defend at the start rather than keeping the
> more powerful cards for later in the game where it would be more useful.
> Tim did a good job swarming as the Aliens, wearing the Marines down, and
> eventually killing Bishop early enough to declare victory.
> (NB: This game was rethemed by White Goblin/Stronghold and sold as
> Revolution. Now the Aliens are the good guys (the Sheriff) who is trying to
> kill/eliminate the bad guys (the Outlaws); but I think the Aliens theme
> works so much better.
> The Twelve Doctors: Doctor Who Card Game has the Master and other DW baddies
> attacking one of three locations (Past Earth, Gallifrey, Present & Future
> Earth) hoping to exhaust the Doctor's deck. The Doctor and his companions
> are trying to defend these attacks and exhaust the Master's deck. The twist
> here is that each side can "regenerate" into the next incarnation of the
> character from the series gaining a modest power while doing so. This one
> has a much different feel to it. There is no time track as in Aliens (other
> than the decks) instead the Master slowly but surely is building his forces
> in an attempt to overcome the Doctor. So while the early game felt
> frustrating for the Master as he was forced to regenerate a few times, the
> combination of the attacks did start to overwhelm the Doctor who found
> himself with too few cards to effectively counter the threat and lost the
> game. (Well played by Tim again.) The theme does work, but it is a much
> different feel to the above game.
> Of the two, I think Aliens works a bit better. One can see the time track
> more efficiently and it felt like the movie it attempted to mimic with Alien
> hordes battling a modest Marine force who must get good combinations at the
> right time to win. And to do so might involve the occasional sacrifice
> (short term loss for a longer term gain). The Doctor Who game felt a bit
> more static, but with a definite shift from Doctor overly strong to Master
> strong. Of course, that is likely to change as the known threats in each
> deck is better understood and prepared for. Would readily play either game
> Finally (and I will repeat this on the weekend) - I will not be able to host
> next Wednesday, so see everyone in 2 weeks.
> - Rich