Re: Game Suggestion - 6 Mar - KEYFLOWER
- I've heard good things about Keyflower; too bad I can't join you.
And I can verify that you won't have enough time for Clash of Cultures, but it's a great game!
--- In email@example.com, "Richard Pardoe" <RPardoe@...> wrote:
> Apologies for my late notice as well. Was tied up with some bread baking as
> well as playtesting of Combat Commander scenarios. While I am interested in
> Clash of Cultures, I think I need to spend a bit of time over a weekend to
> give it the proper attention. In the short time available (namely a few
> hours last night), the game I opened up and prepared was KEYFLOWER, the
> recent release from Richard Breese and Sebastian Bleasdale. I almost gave
> up as the only rules in my copy of the game were in German, but the rules
> are on BGG in English so I could read (and reread) them for tomorrow's game.
> From BGG:
> Keyflower is a game for two to six players played over four rounds. Each
> round represents a season: spring, summer, autumn, and finally winter. Each
> player starts the game with a "home" tile and an initial team of eight
> workers, each of which is colored red, yellow, or blue. Workers of matching
> colors are used by the players to bid for tiles to add to their villages.
> Matching workers may alternatively be used to generate resources, skills and
> additional workers, not only from the player's own tiles, but also from the
> tiles in the other players' villages and from the new tiles being auctioned.
> In spring, summer, and autumn, more workers will arrive on board the
> Keyflower and her sister boats, with some of these workers possessing skills
> in the working of the key resources of iron, stone, and wood. In each of
> these seasons, village tiles are set out at random for auction. In the
> winter, no new workers arrive, and the players select the village tiles for
> auction from those they received at the beginning of the game. Each winter
> village tile offers VPs for certain combinations of resources, skills, and
> workers. The player whose village and workers generate the most VPs wins the
> Keyflower presents players with many different challenges, and each game
> will be different due to the mix of village tiles that appear in that
> particular game. Throughout the game, players will need to be alert to the
> opportunities to best utilize their various resources, transport and upgrade
> capability, skills, and workers.
> Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is
> the seventh game in the "Key" series from R&D Games set in the medieval
> "Key" land.
> See you tomorrow night,
> - Rich