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Re: Game Suggestion - 6 Mar - KEYFLOWER

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  • registerlad
    I ve heard good things about Keyflower; too bad I can t join you. And I can verify that you won t have enough time for Clash of Cultures, but it s a great
    Message 1 of 2 , Mar 6, 2013
      I've heard good things about Keyflower; too bad I can't join you.

      And I can verify that you won't have enough time for Clash of Cultures, but it's a great game!

      -Dan

      --- In trivalleygamers@yahoogroups.com, "Richard Pardoe" <RPardoe@...> wrote:
      >
      > Apologies for my late notice as well. Was tied up with some bread baking as
      > well as playtesting of Combat Commander scenarios. While I am interested in
      > Clash of Cultures, I think I need to spend a bit of time over a weekend to
      > give it the proper attention. In the short time available (namely a few
      > hours last night), the game I opened up and prepared was KEYFLOWER, the
      > recent release from Richard Breese and Sebastian Bleasdale. I almost gave
      > up as the only rules in my copy of the game were in German, but the rules
      > are on BGG in English so I could read (and reread) them for tomorrow's game.
      > From BGG:
      >
      > Keyflower is a game for two to six players played over four rounds. Each
      > round represents a season: spring, summer, autumn, and finally winter. Each
      > player starts the game with a "home" tile and an initial team of eight
      > workers, each of which is colored red, yellow, or blue. Workers of matching
      > colors are used by the players to bid for tiles to add to their villages.
      > Matching workers may alternatively be used to generate resources, skills and
      > additional workers, not only from the player's own tiles, but also from the
      > tiles in the other players' villages and from the new tiles being auctioned.
      >
      > In spring, summer, and autumn, more workers will arrive on board the
      > Keyflower and her sister boats, with some of these workers possessing skills
      > in the working of the key resources of iron, stone, and wood. In each of
      > these seasons, village tiles are set out at random for auction. In the
      > winter, no new workers arrive, and the players select the village tiles for
      > auction from those they received at the beginning of the game. Each winter
      > village tile offers VPs for certain combinations of resources, skills, and
      > workers. The player whose village and workers generate the most VPs wins the
      > game.
      >
      > Keyflower presents players with many different challenges, and each game
      > will be different due to the mix of village tiles that appear in that
      > particular game. Throughout the game, players will need to be alert to the
      > opportunities to best utilize their various resources, transport and upgrade
      > capability, skills, and workers.
      >
      > Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is
      > the seventh game in the "Key" series from R&D Games set in the medieval
      > "Key" land.
      >
      > See you tomorrow night,
      >
      >
      >
      > - Rich
      >
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