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Re: Invitation to Games - 13 April

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  • beeben22
    I will be there. Ben
    Message 1 of 6 , Apr 11, 2011
      I will be there. Ben
      --- In trivalleygamers@yahoogroups.com, "Richard Pardoe" <RPardoe@...> wrote:
      >
      > LAST WEEK:
      > Jay, Tim, and Dave arrived to make four for games so we put KEY MARKET onto
      > the table. This is a game produced by Richard Breese as part of his "Key"
      > series, but actually designed by David Brain. The concept here is that
      > players command workers to till the fields to get goods which are then taken
      > to market each season to raise funds to pay workers and increase (hopefully)
      > production for next season. Goods can also be exchanged to sponsor workers
      > into Guilds that give special abilities and to convert the farm house into a
      > manor house and also hire domestic workers. Victory at the end of the game
      > is determined by the size of one's house and its domestic (ie retired)
      > workers as well as Guild membership as well as gold in hand and any leftover
      > pairs of goods.
      > The game lasts all of 8 turns (2 years of 4 seasons each) and has a tight
      > engine as it seemed players were working at the beginning to just be able to
      > sustain their efforts rather than aggressively grow them. As the game
      > progressed we started to see some of the optimizations that one can do –
      > such as laying off workers at the end of the season to rehire one at the
      > start of the next season if that is the most economic path forward. But
      > there is also a bit of manipulation in player order (all at one point in the
      > game) as well as in the market prices (though we didn't quite capture that
      > manipulation strongly.)
      > By game's end, we had all converted to manor houses, but had a differing
      > number of retired workers (worth 15 VPs each) as well as guild placements
      > and gold in hand:. Scores are Manor House (15 VPs) + Retired Workers (15
      > Vps per) + Guild Members + Gold + Pairs of Goods (5 VPs each):
      > Tim: 15 + 75 + 25 + 9 + 0 = 124
      > Rich: 15 + 75 + 15 + 10 + 0 = 115
      > Dave: 15 + 60 + 25 + 7 + 0 = 107
      > Jay: 15 + 30 + 35 + 11 + 10 = 101
      > THIS WEEK:
      > Ready once again to host games. I still have Navegador (5P) ready to play
      > for the larger turnout, as well as the suggestions from last week (Jäger und
      > Sammler, Der Pate, or Letters from WhiteChapel) Or we could revisit a
      > recent game to give it another try. Any suggestions for Wednesday? And
      > (perhaps a bit more important), will you be there?
      > GAMES:
      > ***************************************
      > Wednesday Night, 18:30 to ~21:00
      > My house in San Ramon
      > (Contact me off-list if you need directions)
      > ***************************************
      > - Rich
      >
    • jay sheely
      I ll see you Wednesday Rich, Jay ... From: Richard Pardoe Subject: [trivalleygamers] Invitation to Games - 13 April To:
      Message 2 of 6 , Apr 12, 2011
        I'll see you Wednesday Rich,

        Jay

        --- On Sun, 4/10/11, Richard Pardoe <RPardoe@...> wrote:

        From: Richard Pardoe <RPardoe@...>
        Subject: [trivalleygamers] Invitation to Games - 13 April
        To: trivalleygamers@yahoogroups.com
        Date: Sunday, April 10, 2011, 10:34 PM

         

        LAST WEEK:

        Jay, Tim, and Dave arrived to make four for games so we put KEY MARKET onto the table.  This is a game produced by Richard Breese as part of his Key series, but actually designed by David Brain.  The concept here is that players command workers to till the fields to get goods which are then taken to market each season to raise funds to pay workers and increase (hopefully) production for next season.  Goods can also be exchanged to sponsor workers into Guilds that give special abilities and to convert the farm house into a manor house and also hire domestic workers.  Victory at the end of the game is determined by the size of ones house and its domestic (ie retired) workers as well as Guild membership as well as gold in hand and any leftover pairs of goods.

        The game lasts all of 8 turns (2 years of 4 seasons each) and has a tight engine as it seemed players were working at the beginning to just be able to sustain their efforts rather than aggressively grow them.  As the game progressed we started to see some of the optimizations that one can do such as laying off workers at the end of the season to rehire one at the start of the next season if that is the most economic path forward.  But there is also a bit of manipulation in player order (all at one point in the game) as well as in the market prices (though we didnt quite capture that manipulation strongly.)

        By games end, we had all converted to manor houses, but had a differing number of retired workers (worth 15 VPs each) as well as guild placements and gold in hand:.  Scores are Manor House (15 VPs) + Retired Workers (15 Vps per) + Guild Members + Gold + Pairs of Goods (5 VPs each):

                Tim:    15 + 75 + 25 + 9 + 0 = 124

            Rich:   15 + 75 + 15 + 10 + 0 = 115

            Dave:   15 + 60 + 25 + 7 + 0 = 107

            Jay:    15 + 30 + 35 + 11 + 10 = 101

        THIS WEEK:

        Ready once again to host games.  I still have Navegador (5P) ready to play for the larger turnout, as well as the suggestions from last week (Jäger und Sammler, Der Pate, or Letters from WhiteChapel)  Or we could revisit a recent game to give it another try.  Any suggestions for Wednesday?  And (perhaps a bit more important), will you be there?

                GAMES:

                ***************************************

                Wednesday Night, 18:30 to ~21:00
                My house in San Ramon
                (Contact me off-list if you need directions)

                ***************************************

        -       Rich


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