237[Tomy Tutor ] Re: Game ROMs
- Apr 30, 2003--- In firstname.lastname@example.org, Cameron Kaiser <spectre@f...> wrote:
> > That's the important bit - do you WANT to keep improving it? Ifso,
> > then do so. My emulator will never run on a C64 so we're not quitein
> > the same market!on
> That isn't what people are using it for. Most people are running it
> a Commodore emulator on a PC, so I assume it's merely because thereis no
> emulator for Windows (yet).Incidentally, it should run on Linux, AmigaOS etc. too with a teensy
bit of modification, as it's all using SDL..
> I'm still asking a serious question about continuing to invest timein it.
There can only be one serious answer, though, and that depends on why
you`re writing it. If you're writing it to replace an emulator, then
it probably isn`t worthwhile as it`ll take you an age to get the BASIC
perfect. On the other hand, if you want to make a Tutor compatibile
BASIC interpreter which perhaps you can expand on at some point, or
want a fast BASIC interpreter (my emulator is *very* slow at the
moment) then keep at it.
At the moment, it's academic, though - you still have the only Tutor
simulator out there, as I can`t get BASIC to work right yet. GBASIC
works now, but still lots of crashes in BASIC. I`ll get there though!
Thing is, why do any of us program these things? I do it because I
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