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RE: Team Coding 7 in Toad 11.6.1 with TFS - "Check in all objects locked by you" checks one by one item?!

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  • Stephen Beausang
    Ana, This is fixed in the next beta Stephen From: toad@yahoogroups.com [mailto:toad@yahoogroups.com] On Behalf Of Ana Roje Ivancic Sent: Tuesday, February 19,
    Message 1 of 3 , Feb 20, 2013
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      Ana,

      This is fixed in the next beta

      Stephen

       

      From: toad@yahoogroups.com [mailto:toad@yahoogroups.com] On Behalf Of Ana Roje Ivancic
      Sent: Tuesday, February 19, 2013 9:15 AM
      To: toad@yahoogroups.com
      Subject: [toad] Team Coding 7 in Toad 11.6.1 with TFS - "Check in all objects locked by you" checks one by one item?!

       

       

      Hi,

       

      I noticed that there is a big difference in the way the action "Check in all objects locked by you"  in Toad 11.6.1 (as well as in Toad 11.0.) works compared to Toad 10.6.

      Previously, in Toad 10.6, this action did a ”bulk” check-in, checking in all objects as one changeset in TFS (so the TFS check in dialog appeared only once, containing all checked out objects).

      Now, in Toad 11.x the same action checks in each object by itself  in its own changeset (so the TFS Check in dialog appears once for each object), what affects the performance of the whole action (and is annoying).

       

      Why was this change made?

      Is it possible to get the previous behavior of “bulk” check in?

       

      Thanx,

      Ana

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