Re: The Sea Of Claws
- Due to the uncertainty of DEJA.com continuing to
support communities, this club was created as a secondary
(eventually primary??) source of information for Man O War
players all over. Yahoo clubs offer some nice features
over Deja's communities but we lose some in return. Oh
well. <br><br>At any rate, WELCOME ABOARD!<br><br>Scott
Di Bartolo<br>AKA: manowarplayer
- I agree too.
There was rumors saying there had been an errata saying there was only one roll, but no.
So yes, the official rumors is obsolete.
De : Holger Daniels <holger.daniels@...>
À : firstname.lastname@example.org
Envoyé le : Vendredi 10 février 2012 6h17
Objet : Re : Re : [The Sea Of Claws] Re: Re: Nurgles Rot
We also always played them like this, one roll for each counter, as we read the rules like Victor.
And draw the analogon for fire, why should you roll for only one fire counter?
And if you decrease it to one roll you pretty much castrate the Nurgle fleet, as the 150pt MoW Plageuship has 1 (and only one) catapult to each side, with a 33% percent chance per catapult to effect Nurgle rot. Firepower would be far too low for a MoW if it is only one roll per ship regardless of number of counters.
--- In email@example.com, Sergi Serrano <sergi.serranoh@...> wrote:
> I'm with Victor. The rules are clear.
> 2012/2/9 Victor Garcia <red_zebra_ve@...>
> > NURGLE'S ROT COUNTERS
> > During the End Phase, . . . , the Chaos player rolls a dice on the
> > following table for EACH Nurgle's Rot counter.
> > So, do net get near a Nurgle's ship!!!
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