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Re: Re : Re : Re : [The Sea Of Claws] Backup Dark Elf Crew

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  • Sergi Serrano
    Yeah! magic is magic in all the games but the fact that you can cast only a spell each fase counters is power enought to play well. playing without magic allow
    Message 1 of 19 , Sep 25, 2010
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      Yeah! magic is magic in all the games but the fact that you can cast only a
      spell each fase counters is power enought to play well.
      playing without magic allow player to play for strategics pure forgoten the
      ramdom of magic, but i think magic is ok.

      sergi


      2010/9/25 Christopher Larson <ctlarson@...>

      > This is all exactly why I like the game better without magic spells.
      >
      > On 9/25/2010 5:12 AM, Holger Daniels wrote:
      > >
      > > Ian Darley skrev:
      > > >
      > > >
      > > > Sergi,
      > > >
      > > > The group I play with found that with every game involving the DE's the
      > > > opponents first action was to cast a spell which kills a crew. So
      > > > every game a
      > > > DE sea monster would disappear on the first turn. We felt this was
      > > > unbalanced
      > > > and "proved" a weakness in the rules.
      > > > Besides, if I remember correctly, somewhere in the rules or in one of
      > > > the WD
      > > > Q&A's this is addressed and that the DE sea monsters do not have a
      > > > crew counter
      > > > because there are not enough elves on board.
      > > >
      > > > Ian
      > > >
      > > > [Non-text portions of this message have been removed]
      > > >
      > > It is a legitimate tactic.
      > > And not i every game the opponing mage has a crew-killer in hand, not in
      > > every game he suceeds in casting, not in every game the DE player misses
      > > dispel.
      > > By the way, in every game I have seen with DE, in round 2-3 (or the
      > > round were cannon range is reached first) what happens was that most of
      > > the Death fortresses sank each one of the opposing ships.
      > >
      > > And the same happens with Dwarves: The opposing mage casts a crew killer
      > > in round 1 and sinks the 75pt Nautilus. So with the same logic even the
      > > nautilus should have 1 crew plus.
      > > /Holger
      > >
      > >
      >
      >
      > ------------------------------------
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