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Re: Knights Templar Maze?

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  • Harvey D Norris
    ... 33 ... Remember seven of nine ? The code is based on those two numbers. ... all ... This ... The difference of the squares are squares of numbers, of
    Message 1 of 3 , Feb 10, 2008
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      --- In teslafy@yahoogroups.com, "Harvey D Norris" <harvich@...> wrote:

      > Back to the subject at hand here which is the 64 move chess knight
      > code...
      > I began to wonder if the Knights Templar knew of this code to
      > initiate its members or some such far fetched thing because of the
      > numbers used to solve the code. In the Scottish? rite of
      > Freemasonry, there are 33 degrees in the order: It is on the no.
      > that the code for the entire square sequence begins to be used;
      Remember seven of nine ? The code is based on those two numbers.

      > 01-??-31-??-??-16-??-18
      > 30-??-??-03-??-19-14-??
      > ??-02-??-32-15-??-17-??
      > ??-29-04-??-20-??-??-13
      > 05-??-25-??-09-??-21-??
      > 28-??-08-??-24-??-12-??
      > ??-06-??-26-??-10-??-22
      > ??-27-??-07-??-23-??-11
      > A code of movement exists whereby moving a chess knight 63 times,
      > 64 squares may be visited without becoming trapped in the maze.
      > code when known shows the future location of every move by the
      > location of the first 32 moves.
      > Clue 1: 32 is the number of the difference of the squares that
      > establishes the code on one dimension; but having more then one
      > answer; only one answer is obvious.
      The difference of the squares are squares of numbers, of which the
      difference is 32. The square of nine is 81, and the square of seven
      is 49, and the difference between them is 32, which solves the puzzle
      on a lateral basis. However two other pairs of numbers satisfy the
      condition that their subtracted squares also equal 32. Those are six
      and two or 36 -4 =32; quite irrevalent here as such a pairing scheme
      would never work to solve the puzzle, thus it is obvious.
      > Clue 2: 33 shows the method of the code on a different dimension.
      The method of the code works both on a horizontal and vertical basis
      as dual additions of sums from the outside edge inwards. On the
      bottom half of the chart the the vertical sums add to 33. That is
      part of the vertical code, but the horizontal is easier to follow as
      a continuous rule. Every move after 32 will be matched to an outwards
      formed sum adding to seven squared or 49. Those movements will be
      exhausted when the pairings of numbers can no longer add to 49, but
      must instead add to 81. The pairings in each case go up on one side
      and down on the other, thus the pattern of future moves based on the
      correct past moves as a following movement should be easily seen.
      > About 25 wrong moves can be made from this halfway point, and I
      > imagine any of would not work to solve the puzzle; thus it is those
      will lead to the end of the maze, except one of
      > them will, but then all the rows and columns would not add to the
      > same number.
      With correct pairings they do. WHAT A GREAT THING IT WOULD BE IF
      >Sincerely HDN
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