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File - Tekumel FAQ (v. 2010)

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  • tekumel@yahoogroups.com
    Tékumel FAQ ... Last Update: 2010/02/11 Administrivia * Recent additions and changes to the FAQ * Information about this document General * What is
    Message 1 of 14 , Nov 1, 2012
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      T��kumel FAQ

      ------------------------------------------------------------------------
      Last Update: 2010/02/11


      Administrivia

      * Recent additions and changes to the FAQ <#1>
      * Information about this document <#2>


      General

      * What is T��kumel? <#3>
      * What is T��kumel's History? <#4>
      * Who is M.A.R. Barker? <#5>
      * What does M.A.R. stand for? <#6>
      * What is the Thursday Night Group? <#7>


      Game Products

      * What T��kumel products have been published? <#8>
      * Where can I get out of print materials? <#9>
      * What magazines have had T��kumel articles? <#10>
      * What T��kumel fanzines are available? <#11>
      * Where can I get T��kumel miniatures? <#12>
      * When will the Swords and Glory Referee's Handbook be published? <#13>
      * I have $50 to spend. Which books should I buy? <#14>
      * Are any products available in electronic format (PDF)? <#15>


      The New Game

      * When was the new game published? <#16>
      * What happened to Guardians of Order? <#17>
      * What will happen to the new game without a publisher? <#18>


      Novels

      * What T��kumel books have been published? <#19>
      * Is the Professor writing the next novel? <#20>


      Online Resources

      * Is there a web page for T��kumel? <#21>
      * Is there a T��kumel mailing list? <#22>


      Miscellaneous

      * Do I have to use [insert rule system] to play a T��kumel game? <#23>
      * Are there any Tekumel game conventions? <#24>


      Credits

      * Thanks <#25>

      ------------------------------------------------------------------------


      Administrivia


      Recent additions and changes to the FAQ


      Responses changed for these questions:

      General:


      * What is T��kumel's History?



      Game Products:


      * What T��kumel products have been published?

      * What magazines have had T��kumel articles?

      * What T��kumel fanzines are available?

      * Where can I get T��kumel miniatures?

      * Are any products available in electronic format (PDF)?


      The New Game:


      * When was the new game published?

      * What will happen to the new game without a publisher?



      Online Resources:


      * Is there a web page for T��kumel?



      Miscellaneous:


      * Are there any Tekumel game conventions?


      Top <#top>
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      Information about this document


      This is an introduction to the fantasy world of T��kumel by M.A.R.
      Barker. It is aimed at people who know a little about T��kumel, but want
      to know more.

      The latest and best version is always available on the web at
      http://www.weirdrealm.com/tekumel/tek_faq.html.

      Brett Slocum has maintained this document since January 1994. If you
      have any suggestions for new FAQ questions, or if you discover any
      mistakes, or if you feel some additional info would help a FAQ question,
      or if you want to write up a FAQ question, feel free to
      suggest/correct/do it and send it to him (slocum@...
      <mailto:slocum@...>).

      This document was created using FAQ Builder 1.8 from Wooden Soldier
      Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free
      FAQ management system written in .NET and XML.
      Top <#top>
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      General


      What is T��kumel?


      T��kumel is a fantasy world created by M.A.R. Barker and first published
      by TSR Hobbies in 1975. It was the first complete RPG setting published.
      Instead of the typical medieval fantasy setting based on European
      mythology, T��kumel is based on the mythologies of India, the Middle
      East, and Mezo-America. It features large political empires that have
      existed for millennia, similar to Ancient Rome or China, numerous
      non-human races, horrific creatures, active gods, powerful magic,
      intrigue inside of intrigue, rigid social strata, and ancient advanced
      technology.
      Top <#top>
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      What is T��kumel's History?


      Okay, a (not really) brief description of T��kumel: explorers from Human
      space discovered T��kumel about 60,000 years in the future. There was a
      terrible nuclear war on Earth around 2013, and the European nations and
      the U.S. and China were destroyed. South America, the Indian
      subcontinent, and the Middle East (for some reason) survived (no mention
      is made in the brief introduction of Africa) survived, and gradually
      rebuilt and became a world state of sorts, and humanity spread to the
      stars, using miraculously high technology (FTL ships--the "Three-Light
      Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
      power systems which poked holes in the continuum and drew near-limitless
      energy through from n-dimensional space). T��kumel was a large world, but
      had a light core and a low density. It was home to acidic native life
      forms, several of which were sentient and had even attained early space
      flight. Humans, and their alien allies, conquered the natives and
      terraformed the planet, making its ecosystem very earthlike and
      installing massive gravity engines that gave it an Earthlike day and
      year and 1.0G. T��kumel was situated on a major trade route, and became a
      mercantile pleasure world, which had to import metals and industrial
      goods for the very rich that lived there.

      Then Something Bad (tm) happened.

      Apparently, through unknown agency, T��kumel and its entire star system
      fell into a pocket dimension. Gravitic stresses nearly tore the planet
      apart, and destroyed many cities and installations. Interstellar trade
      was immediately and permanently severed. The native races, who'd been
      confined in prison-like "reservations", broke free and made war.
      Civilization fell rather messily, and the Time of Darkness descended.

      Sometime after the disaster, human scientists/philosophers (perhaps
      aided by the some of the more psychically gifted nonhumans) discovered
      that in the new dimension, the power of the human mind alone, unaided by
      technology, could draw power through from extra-dimensional space, and
      "magic" developed. The sorcerers of the ancient Empire of Lly��n of
      Ts��mra mapped nexi between various dimensions and made pacts with
      various dwellers of other planes, called "demons" by the uninitiated.
      Great empires rose and fell over the next 30,000 years; the presence of
      "magic" (really psychic phenomena), along with the obvious superiority
      (and near-complete inscrutability) of the sciences of the Ancients
      (whose technology was largely irreparable due to a lack of necessary raw
      materials) led to a stagnation of the sciences, and to societies which
      depended largely upon tradition, precedent, and the bonds of family and
      clan for stability.

      Contact was also made with a race of extremely powerful beings that were
      for all human purposes gods. These beings subtly encouraged human
      worship and dependence; great unchanging religious bureaucracies
      developed, and after several millennia of religious warfare, the temples
      agreed upon a Concordat which disallowed open religious conflict, which
      further exaggerated the T��kumelani tendency toward stagnation. The
      people of T��kumel lack the anthropocentric belief that the universe is
      knowable and conquerable; they know that there are races and beings
      which dwarf them in power, and that there are magics and sciences which
      are far beyond their grasp; intellectual and scientific curiosity is
      rare and even subtly discouraged.

      As a result of these historical processes, there exist upon the face of
      the great primary continent of the northeastern hemisphere of T��kumel
      the Five Empires, all of which are monarchical/theocratic oligarchies in
      which precedent and tradition hold the strength of law, and many smaller
      states which balance themselves between two or more of their larger
      neighbors. There are small enclaves of nonhuman races, most of whom owe
      allegiance to a human empire, and several states ruled by the inimical
      races, who still hate humanity and its allies with a passion, but are
      outnumbered by the more invaders. The Five Empires (one of which is the
      titular Empire of the Petal Throne, Tsoly��nu) have technology about on
      the level of the European Renaissance (aqueducts, good roads, simple
      mechanics, wheeled carts, siege engines, crude surgery and slightly more
      advanced pharmacology, crossbows, water clocks, etc.). Their governments
      are greatly hidebound and bureaucratic, like those of ancient China.
      They have mighty, well-organized legions like those of the Romans. Their
      gods are like those of the Hindus, with a heavy dose of the bloodthirsty
      Aztec or Mayan deities. Their legal codes and sciences are much like
      those of the Arab philosophers of the Middle Ages; they are obsessed
      with personal and family honor, much like the medieval Japanese. The
      societies presented with the game are very intricate and very old (the
      youngest governments are some 2,500 years developed, and they have
      histories, traditions, and myths stretching back some 25,000 years).
      Professor M.A.R. Barker, the author of the game, is a full professor of
      linguistics and anthropology; he has developed scripts, languages,
      histories, modes of dress, etiquettes, architectural styles, weapons and
      armor, religions, legal codes, demographics, sciences, etc. for all of
      the major and most of the minor cultures.

      Since the societies are so intricate and formal, political maneuvering
      and subtlety, combined with the right amount of heroic action and
      appropriate posturing, are the keys to power, and many campaigns, as
      well as that of Professor Barker himself from reports, thus deal mostly
      with intrigue and plotting between the various power groups, combined
      with expeditions after some bit of lost knowledge or some sorcerous
      object from an ancient tomb (yes, dungeon crawling!!!). There are bits
      and pieces of ancient technology, which still function (many are
      self-repairing within limits, others have been maintained carefully by
      human and nonhuman sages or by robot servitors); these are fought over
      as powerful tools. The game's scope is very grand; the T��kumelani do
      everything *BIG*. There are mighty legions of thousands of soldiers
      wearing brightly-lacquered armor, wearing great Kheshch��l-plumes, and
      beating huge Kar��ng war drums, sorcerers calling on terrible demons with
      secret names, giant pyramidal temples thousands of years old upon which
      hundreds of war-captives are sacrificed to Vim��hla, the Lord of Flame, etc.

      T��kumelani culture is very baroque, with titles like Reader of the
      Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
      Lady Av��nthe, T��nule the Patron of Lovers, and twenty-three forms of the
      pronoun "you", to be used when speaking to individuals of varying status
      and profession!

      Overall, the game world is quite alien to traditional FRP gamers (which
      I happen to think is a good thing, but that's me). Many people feel that
      it's *too* strange, and can't be run by anyone but Barker. I know that
      my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
      at first found the difficulty of T��kumelani pronunciation and the lack
      of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
      to be disconcerting, but after two years of gaming on T��kumel they like
      it a lot, and use T��kumelani terms to describe *other* games and
      situations. It takes some getting used to, and a good bit of homework on
      the part of the GM, but if you're looking for a game world that is
      unique, interesting, and very well- thought-out and developed, give
      T��kumel a go, it's cool. It's much better than _Cats_. You will play it
      again and again.

      (Source: Theron Goudeau)
      Top <#top>
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      Who is M.A.R. Barker?


      Professor M.A.R. Barker is a retired professor of linguistics and South
      Asian Studies at the University of Minnesota. He has published several
      texts on the Urdu language, a common language of India and Pakistan.

      For the most of the last twenty years he has run two weekly gaming
      groups in T��kumel, though he dropped one group a few years ago.

      For more information on the professor, see his Wikipedia entry
      <http://en.wikipedia.org/wiki/M.A.R._Barker>.
      Top <#top>
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      What does M.A.R. stand for?


      Muhammed Abd-al-Rahman.
      Top <#top>
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      What is the Thursday Night Group?


      The Thursday Night Group is the group that plays T��kumel in Barker's
      basement every Thursday. Though the roster has changed over the years,
      this group has existed since EPT was published in the mid 1970s. In the
      80s, they published the fanzines /The Imperial Military Journal/, /The
      Journal of Tekumel Affairs/, and /The Imperial Courier/ with the
      Professor's help.

      (Source: Brett Slocum)
      Top <#top>
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      Game Products


      What T��kumel products have been published?


      Here is a complete bibliography of all things Tekumel��ni that have been
      published.

      Alberti, Bob and M.A.R. Barker, Mitl��nyal, Self-published, 2001.
      Alberti, Bob and M.A.R. Barker, Mitl��nyal, Volume 1, The Gods of
      Stability, Zottola Publishing, 2002.
      Alberti, Bob and M.A.R. Barker, Mitl��nyal, Volume 2, The Gods of Change,
      Zottola Publishing, 2002.
      Barker, M.A.R., Abenteuer auf T��kumel: Band 1: Kindheit und Jugendjahre
      in Tsoly��nu, AGEMA Verlag, 1994.
      Barker, M.A.R., Abenteuer auf T��kumel: Band 1: Kindheit und Jugendjahre
      in Tsoly��nu, Tita's House of Games, 2002.
      Barker, M.A.R., Adventures on T��kumel, Part One: Growing Up On T��kumel,
      Theatre of the Mind Enterprises, 1992.
      Barker, M.A.R., Adventures on T��kumel, Part Two, Volume I: Coming of Age
      in T��kumel, Theatre of the Mind Enterprises, 1992.
      Barker, M.A.R., Adventures on T��kumel, Part Two, Volume II: Beyond the
      Borders of Tsoly��nu, Theatre of the Mind Enterprises, 1993.
      Barker, M.A.R., Adventures on T��kumel, Part Two, Volume III: Beneath the
      Lands of Tsoly��nu, Theatre of the Mind Enterprises, 1994.
      Barker, M.A.R., Armies of T��kumel, Volume 2: Y��n K��r and Allies,
      Adventure Games, 1981.
      Barker, M.A.R., Audio Recordings of Professor M.A.R. Barker CD, Tita's
      House of Games, 2002.
      Barker, M.A.R., Book of Ebon Bindings, The, Imperium Publishing, 1978.
      Barker, M.A.R., Book of Ebon Bindings, The, Adventure Games, 1981.
      Barker, M.A.R., Book of Ebon Bindings, The, Different Worlds/Theatre of
      the Mind Enterprises, 1991.
      Barker, M.A.R., Citizenship Document, Self-published, 1974.
      Barker, M.A.R., Death of Kings, A, Zottola Publishing, 2003.
      Barker, M.A.R., Declaration of War poster, TSR, 1979.
      Barker, M.A.R., Declaration of War print, Tita's House of Games, 1997.
      Barker, M.A.R., Deeds of the Ever-Glorious, Adventure Games, 1981.
      Barker, M.A.R., Deeds of the Ever-Glorious, PDF, 1994.
      Barker, M.A.R., Deeds of the Ever-Glorious, Tita's House of Games, 1997.
      Barker, M.A.R., Empire of the Petal Throne, Self-published, 1974.
      Barker, M.A.R., Empire of the Petal Throne, TSR, 1975.
      Barker, M.A.R., Empire of the Petal Throne, TSR, 1976.
      Barker, M.A.R., Empire of the Petal Throne, Gamescience/Dixie Press, 1983.
      Barker, M.A.R., Empire of the Petal Throne, Different Worlds, 1987.
      Barker, M.A.R., Empire of the Petal Throne, Tita's House of Games, 2000.
      Barker, M.A.R., Ever-Glorious Empire, The: Engsv��n hl�� G��nga, PDF, 1996.
      Barker, M.A.R., Flamesong, DAW Books, 1985.
      Barker, M.A.R., Grammar of Engsvany��li, PDF, 1994.
      Barker, M.A.R., Grammar of Livy��ni, PDF, 1994.
      Barker, M.A.R., Grammar of Sun��z, PDF, 1994.
      Barker, M.A.R., Grammar of Y��n Kory��ni, PDF, 1994.
      Barker, M.A.R., Lords of Ts��mra, Self-published, 2001.
      Barker, M.A.R., Lords of Ts��mra, Zottola Publishing, 2003.
      Barker, M.A.R., Man of Gold, DAW Books, 1984.
      Barker, M.A.R., Prince of Skulls, Zottola Publishing, 2002.
      Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook,
      Gamescience, 1983.
      Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Tita's
      House of Games, 2000.
      Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book I,
      Different Worlds, 1987.
      Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book II,
      Different Worlds, 1988.
      Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book II,
      Tita's House of Games, 2002.
      Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book III,
      Tita's House of Games, 2002.
      Barker, M.A.R., Swords and Glory Volume II: T��kumel Player's Handbook,
      Gamescience, 1984.
      Barker, M.A.R., Swords and Glory Volume II: T��kumel Player's Handbook,
      Tita's House of Games, 1998.
      Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Self-published,
      1977.
      Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Imperium
      Publishing, 1978.
      Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Adventure
      Games, 1981.
      Barker, M.A.R., Tsoly��ni Langage Pronunciation audio CD, Tita's House of
      Games, 2000.
      Barker, M.A.R., Tsoly��ni Langage Pronunciation audio tape, Adventure
      Games, 1981.
      Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Tita's House of
      Games, 1999.
      Barker, M.A.R., War of the Wizards, Self-published, 1974.
      Barker, M.A.R., War of the Wizards, TSR, 1975.
      Barker, M.A.R., War of the Wizards, TSR, 1975.
      Barker, M.A.R., War of the Wizards, TSR, 1976.
      Barker, M.A.R., War of the Wizards, Tita's House of Games, 1999.
      Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 3:
      Mu'ugalavy��, T��kumel Journal, 1983.
      Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 3:
      Mu'ugalavy��, Tita's House of Games, 1997.
      Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 4:
      Salarvy��, T��kumel Journal, 1983.
      Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 4:
      Salarvy��, Tita's House of Games, 1997.
      Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 5: Livy��nu
      and Tsol��i, T��kumel Journal, 1983.
      Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 5: Livy��nu
      and Tsol��i, Tita's House of Games, 1997.
      Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 6: Sh��nyu,
      Tita's House of Games, 1997.
      Barker, M.A.R. and Chiren�� Bak��l, Miniatures for T��kumel, T��kumel
      Journal, 1982.
      Barker, M.A.R. and Chiren�� Bak��l, Miniatures for T��kumel, Tita's House
      of Games, 1997.
      Barker, M.A.R. and Jeff Berry, Citizenship Document, Adventure Games, 1981.
      Barker, M.A.R. and Jeff Berry, Citizenship Document, T��kumel Games, 1984.
      Barker, M.A.R. and Neil R. Cauley, Gard��siyal: Deeds of Glory, Theatre
      of the Mind Enterprises, 1995.
      Barker, M.A.R. and Victor Raymond, T��kumel Bestiary, The, Theatre of the
      Mind Enterprises, 1993.
      Barker, M.A.R., et al., U-Con Conversations 1998 and 1999, Tita's House
      of Games, 2001.
      Barker, M.A.R., et al., U-Con Conversations 2000 and 2001, Tita's House
      of Games, 2002.
      Barker, Phil, Hordes of the Things 2.0, Wargames Research Group, 2002.
      Barker, Phil, Sue Laflin-Barker and Richard Bodley Scott, Hordes of the
      Things, Wargames Research Group, 1991.
      Berry, Jeff and M.A.R. Barker, Qadard��likoi, T��kumel Games, 1983.
      Berry, Jeff and M.A.R. Barker, Qadard��likoi, Tita's House of Games, 1998.
      Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 1, Adventure
      Games, 1980.
      Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 2, Adventure
      Games, 1980.
      Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 3, Adventure
      Games, 1980.
      Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 4, Adventure
      Games, 1980.
      Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 5, Adventure
      Games, 1980.
      Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 6, Adventure
      Games, 1980.
      Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 7, Thursday
      Night Group, 1983.
      Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 1, Thursday
      Night Group, 1982.
      Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 2, Thursday
      Night Group, 1982.
      Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 3, Thursday
      Night Group, 1982.
      Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 4, Thursday
      Night Group, 1982.
      Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 5, Thursday
      Night Group, 1982.
      Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 6, Thursday
      Night Group, 1982.
      Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 7, Thursday
      Night Group, 1982.
      Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 8, Thursday
      Night Group, 1982.
      Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 9, Thursday
      Night Group, 1984.
      Berry, Jeff, et al., ed., Best of the Journal 1, T��kumel Games, 1986.
      Berry, Jeff, et al., ed., Best of the Journal 2, T��kumel Games, 1986.
      Berry, Jeff, et al., ed., Best of the Journal 3, T��kumel Games, 1986.
      Brady, Patrick, Joe Saul and Edwin Voskamp, T��kumel: The Empire of the
      Petal Throne, Guardians of Order, 2005.
      Brigdon, Floyd, ed., Visitations of Glory, No. 01, PDF, 2001.
      Brodt, Carl, ed., Seal of the Imperium, Vol. 1, Issue 1, Tita's House of
      Games, 1999.
      Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 1, Tita's House of
      Games, 2008.
      Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 2, Tita's House of
      Games, 2009.
      Dalluhn, Keith, U-Con 2000 T��kumel Track Adventure, Self-published, 2000.
      Donnelly, Krista, Great Chlen Race, The , Tita's House of Games, 2005.
      Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 1 & 2,
      Self-published, 1981.
      Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 3 & 4,
      Self-published, 1982.
      Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 5 & 6,
      Self-published, 1982.
      Fletcher, Ken, World of T��kumel Temple of Vim��hla (Lord of Fire) in the
      City of K��talal, Self-published, 1983.
      Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Self-published, 1995.
      Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Tita's House of
      Games, 1998.
      Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Self-published, 1996.
      Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Tita's House of
      Games, 1999.
      Fregni, Giovanna, City of Dlash, The, Map and Gazetteer, Self-published,
      2003.
      Fregni, Giovanna, Notes from the Thursday Night Group, Self-published,
      2003.
      Fregni, Giovanna and Victor Raymond, Citizenship Document, Tita's House
      of Games, 2001.
      Healy, Zane H, Gard��siyal Character Generator, Avanth��r Software, 1997.
      Healy, Zane H and M.A.R. Barker, MacK��vuk, Avanth��r Software, 1997.
      Johnson, Brad, ed., Visitations of Glory, No. 02, PDF, 2001.
      Johnson, Brad, ed., Visitations of Glory, No. 03, PDF, 2001.
      Johnson, Brad, ed., Visitations of Glory, No. 04, PDF, 2002.
      Johnson, Brad, ed., Visitations of Glory, No. 05, PDF, 2002.
      Johnson, Brad, ed., Visitations of Glory, No. 06, PDF, 2002.
      Johnson, Brad, ed., Visitations of Glory, No. 08, PDF, 2005.
      Johnson, Brad, ed., Visitations of Glory, No. 09, PDF, 2005.
      Johnson, Brad, ed., Visitations of Glory, No. 10, PDF, 2006.
      Johnson, Brad, ed., Visitations of Glory, No. 11, PDF, 2007.
      Johnson, Brad, ed., Visitations of Glory, No. 12, PDF, 2008.
      Kaiser, Donald, ed., Introduction to T��kumel, An, Self-published, 1989.
      Kaiser, Donald, ed., Introduction to T��kumel, An, Tita's House of Games,
      2002.
      Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 2, T��kumel
      Consortium, 1987.
      Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 3, Tita's House
      of Games, 2003.
      Kelly, Belinda, ed., Visitations of Glory, No. 07, PDF, 2004.
      Lorince, Andrew, Qadard��likoi Battle Cards, T��kumel Journal - Fenul
      Office, 1986.
      Lorince, Andrew, Qadard��likoi Battle Cards, Andrew Lorince, 2002.
      Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
      1, T��kumel Games, 1984.
      Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
      2, T��kumel Games, 1984.
      Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
      3, T��kumel Games, 1984.
      Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
      4, T��kumel Games, 1985.
      Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
      5, T��kumel Games, 1985.
      Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
      6, T��kumel Games, 1985.
      Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 2 No.
      1, T��kumel Games, 1985.
      Mayeau, Michael E, Nightmare Maze of Jigr��sh, The, Judges Guild, 1981.
      Mayeau, Michael E, Nightmare Maze of Jigr��sh, The, Tita's House of
      Games, 1997.
      Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Self-published, 1992.
      Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Andrew Lorince, 1994.
      Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Self-published, 1993.
      Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Andrew Lorince, 1994.
      Morris, Dave, ed., Eye of All-Seeing Wonder, No. 3, Self-published, 1994.
      Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Self-published, 1995.
      Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Andrew Lorince, 1995.
      Pettigrew, Mark, Best of the Journals, The: The Pettigrew Selections,
      Tita's House of Games, 1999.
      Pettigrew, Mark, Jak��llan Intrigue, A, T��kumel Games, 1984.
      Pettigrew, Mark, Jak��llan Intrigue, A, Tita's House of Games, 1997.
      Pettigrew, Mark, Tomb Complex of Neresh��nbo, The, T��kumel Games, 1984.
      Pettigrew, Mark, Tomb Complex of Neresh��nbo, The, Tita's House of Games,
      1997.
      Rudolph, Gary, M��ssum, Imperium Publishing, 1978.
      Rudolph, Gary, M��ssum, Tita's House of Games, 1997.
      Rudolph, Gary and M.A.R. Barker, Armies of T��kumel, Volume 1: Tsoly��nu,
      Imperium Publishing, 1978.
      Rudolph, Gary and M.A.R. Barker, Armies of T��kumel, Volume 1: Tsoly��nu,
      Adventure Games, 1981.
      Rudolph, Gary, ed., T��kumel Journal, No. 1, Imperium Publishing, 1977.
      Rudolph, Gary, ed., T��kumel Journal, No. 2, Imperium Publishing, 1978.
      Scott, Curtis M, Gateway to T��kumel, Self-published, 1983.
      Scott, Curtis M, Gateway to T��kumel, Tita's House of Games, 2000.
      Scott, Curtis M, Pop��syal Newsletter, Volume I, Number 1,
      Self-published, 1983.
      Scott, Curtis M, Tsoly��ni Primer, The, T��kumel Journal, 1982.
      Scott, Curtis M, Tsoly��ni Primer, The, T��kumel Games, 1986.
      Scott, Curtis M, Tsoly��ni Primer, The, PDF, 1995.
      Scott, Curtis M, Tsoly��ni Primer, The, Tita's House of Games, 2000.
      Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Adventure
      Games, 1979.
      Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Tita's House of
      Games, 1997.
      Sutherland, David, Legions of the Petal Throne, TSR, 1977.
      Sutherland, David, Legions of the Petal Throne, Tita's House of Games,
      1997.
      Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
      T��kumel Games, 1985.
      Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
      Tita's House of Games, 1997.
      Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
      Maps Set, T��kumel Games, 1986.
      Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
      Maps Set, Tita's House of Games, 1997.
      Tiehen, John, Art of Tactical Sorcery, The, T��kumel Games, 1986.

      Top <#top>
      ------------------------------------------------------------------------


      Where can I get out of print materials?


      Sometimes T��kumel materials show up in the used game bins of game
      stores. I've picked up many items, including an original TSR set of EPT.

      Tita's House of Games has many out-of-print books in stock, as well as
      reprints of many of the classic T��kumel books. Yah!

      A price list and ordering information are available at the official
      T��kumel website <http://www.tekumel.com/tita/>.

      Also, Andrew Lorince has a lot of stuff available at very reasonable
      rates. Send inquiries to the following address:

      Earth T��kumel Transfer Station
      C/O Andrew Lorince
      862 Flemington Avenue
      Pittsburgh PA 15217
      USA
      Phone: (412) 521-0448
      Email: alorince@...

      (Source: Andrew Lorince, Carl Brodt)

      Top <#top>
      ------------------------------------------------------------------------


      What magazines have had T��kumel articles?


      Best of the Journals, The, Volume I
      Best of the Journals, The, Volume II
      Best of the Journals, The, Volume III
      Different Worlds #17
      Different Worlds #47
      Dragon #4
      Dragon #11
      Dragon #20
      Dragon #24
      Dragon #26
      Dragon #31
      Dragon #34
      Eye of All-Seeing Wonder, Issue 1
      Eye of All-Seeing Wonder, Issue 2
      Eye of All-Seeing Wonder, Issue 3
      Eye of All-Seeing Wonder, Issue 4
      Eye of All-Seeing Wonder, Issue 5
      Eye of All-Seeing Wonder, Issue 6
      Gryphon #2
      Imperial Military Journal, Vol. II, No. 1
      Imperial Military Journal, Vol. II, No. 2
      Imperial Military Journal, Vol. II, No. 3
      Imperial Military Journal, Vol. II, No. 4
      Imperial Military Journal, Vol. II, No. 5
      Imperial Military Journal, Vol. II, No. 6
      Imperial Military Journal, Vol. II, No. 7
      Journal of T��kumel Affairs, Vol. III, No. 1
      Journal of T��kumel Affairs, Vol. III, No. 2
      Journal of T��kumel Affairs, Vol. III, No. 3
      Journal of T��kumel Affairs, Vol. III, No. 4
      Journal of T��kumel Affairs, Vol. III, No. 5
      Journal of T��kumel Affairs, Vol. III, No. 6
      Journal of T��kumel Affairs, Vol. III, No. 7
      Journal of T��kumel Affairs, Vol. III, No. 8
      Pyramid #11
      Seal of the Imperium, Vol. 1, Issue 1
      Seal of the Imperium, Vol. 2, Issue 1
      Seal of the Imperium, Vol. 2, Issue 2
      Space Gamer #6
      Space Gamer #71
      Strategic Review #4
      Strategic Review #7
      The Imperial Courier Vol. I No. 1
      The Imperial Courier Vol. I No. 2
      The Imperial Courier Vol. I No. 3
      The Imperial Courier Vol. I No. 4
      The Imperial Courier Vol. I No. 5
      The Imperial Courier Vol. I No. 6
      The Imperial Courier Vol. II No. 1
      The Imperial Courier Vol. II No. 2
      The T��kumel Journal No. 1
      The T��kumel Journal No. 2
      Visitations of Glory, Issue 01
      Visitations of Glory, Issue 02
      Visitations of Glory, Issue 03
      Visitations of Glory, Issue 04
      Visitations of Glory, Issue 05
      Visitations of Glory, Issue 06
      Visitations of Glory, Issue 07
      Visitations of Glory, Issue 08
      Visitations of Glory, Issue 09
      Visitations of Glory, Issue 10
      Visitations of Glory, Issue 11
      Visitations of Glory, Issue 12
      Wargamer's Digest Vol. 3 No. 5
      White Dwarf #10
      White Dwarf #54

      A complete article index in Excel format
      <http://weirdrealm.com/tekumel/TekumelArticleIndex.xls> is available at
      Brett Slocum's Tekumel Site.

      (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
      Polli, Zane Healy, Ted Lyng, and Chris Davis)
      Top <#top>
      ------------------------------------------------------------------------


      What T��kumel fanzines are available?


      Brad Johnson is the compiler of the T��kumel APA (Amateur Press
      Association), a fanzine published on the web. A mailing list on Yahoo!
      is used to distribute it at http://groups.yahoo.com/group/apatekumel.
      Back issues are available, either as web pages or PDF files, at
      Tekumel.com.

      Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
      several issues of Seal of the Imperium, a T��kumel fanzine that has even
      higher quality than the Eye of All-Seeing Wonder. Copies of Seal are
      available from Carl.

      Eye of All-Seeing Wonder (1992-96) was a very high quality magazine with
      good original art and well-written articles. Sometimes better than old
      Imperial Couriers in content, always better in production quality.
      Sadly, the Eye of All-Seeing Wonder has ceased publication after six
      issues. All issues are available from Tita's House of Games or Andrew
      Lorince.

      Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
      with lots of accounts from his alternate T��kumel campaign, died in July
      1997.

      Before that, the players in Barker's campaigns published several
      fanzines, including The Imperial Courier (1984-87), The Journal of
      Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
      and the Tekumel Journal (1977-78).
      Top <#top>
      ------------------------------------------------------------------------


      Where can I get T��kumel miniatures?


      Eureka Miniatures, a company in Australia, has begun production of a new
      line of 28mm Tekumel miniatures. See their web page
      (http://eurekamin.com.au/downloads.php?newsid=EEyAuyZklFgBWFUDzB) for
      more info and photos. These miniatures are available direct from Eureka
      Miniatures, from Tita's House of Games, from
      Eureka USA, and from Fighting 15s in the UK. A blog discussing progress
      on the Tekumel miniatures can be found at
      http://thetekumelproject.blogspot.com/.

      The original 25-mm figures produced by various companies since the
      '70's, as well as new figures, were available from PHD Games, but they
      haven't produced any miniatures for several years. Talk of someone else
      picking up the miniatures line has been circulating for awhile.

      Robert Smith's 15 mm miniatures are no longer available.

      (Source: Carl Brodt, Howard Fielding)
      Top <#top>
      ------------------------------------------------------------------------


      When will the Swords and Glory Referee's Handbook be published?


      Work on this book was halted due to financial concerns.

      (Source: Carl Brodt)
      Top <#top>
      ------------------------------------------------------------------------


      I have $50 to spend. Which books should I buy?


      Buy the T��kumel: Empire of the Petal Throne for $40 and save the other
      $10 for the Sourcebook.

      Top <#top>
      ------------------------------------------------------------------------


      Are any products available in electronic format (PDF)?


      Yes, the new Tekumel: Empire of the Petal Throne game, the original EPT,
      the temple articles, the language grammars, Deeds of the Ever-Glorious,
      The Tsolyani Language, and more have been converted to PDF. There are
      even two products that are free. They are available from
      http://www.drivethrurpg.com or http://www.rpgnow.com
      Top <#top>
      ------------------------------------------------------------------------


      The New Game


      When was the new game published?


      The new T��kumel: Empire of the Petal Throne game was published by
      Guardians of Order in 2005. The new game is based on Big Eyes, Small
      Mouth and the Tri-Stat System. The core book is a complete game with
      character generation, some nonhuman races as PCs, monsters, all
      Universal and Generic spells, some Temple spells, and will focus on
      Tsolyanu. Its suggested retail price is $39.95. It should be available
      from your F.L.G.S (Friendly Local Gaming Store) or from Tita's House of
      Games (http://tekumel.com/tita).
      Top <#top>
      ------------------------------------------------------------------------


      What happened to Guardians of Order?


      In August 2006, Guardians of Order closed its doors. It had been a one
      person operation since January, 2006. Various factors, including a weak
      dollar, led to the decision. For more information, see the Guardians of
      Order website <http://www.guardiansorder.com/>.
      Top <#top>
      ------------------------------------------------------------------------


      What will happen to the new game without a publisher?


      Joseph Saul, one of the authors of the new game had this answer (August
      2006):


      The copyright to T:EPT (not to T��kumel itself, which is held solely by
      Prof. Barker) is, and has been, held by a company called RPGDesigners,
      Incorporated, which is owned by the design team. We are making
      arrangements with Mark to transfer all of the computer files and
      artwork,
      along with any remaining copies of the game he may have, to us. He will
      also sign over the right to use any of Guardians' intellectual property
      that appears in the game. Understand that we are securing the
      intellectual property we do not already own associated with T:EPT.
      We are
      NOT assuming Guardians of Order's liabilities.

      We will license the right to produce T��kumel material from Professor
      Barker, with whom we have been in contact, and who supports this
      effort.
      We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
      supplements, and set up website support. We will be working with an
      established game company on distribution and marketing (we're
      talking to
      several). And yes, you will have access to the errata. Peter Gifford
      has
      done a wonderful website design for us, and has committed to work
      with us
      on future T:EPT publications as well, so you can be assured that we
      will
      maintain high standards.



      (Source: Joe Saul)
      Top <#top>
      ------------------------------------------------------------------------


      Novels


      What T��kumel books have been published?


      Man of Gold, M.A.R. Barker, DAW Books, 1984.
      Flamesong, M.A.R. Barker, DAW Books, 1987.
      Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
      of order).
      Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
      A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
      Top <#top>
      ------------------------------------------------------------------------


      Is the Professor writing the next novel?


      From last reports, yes.
      Top <#top>
      ------------------------------------------------------------------------


      Online Resources


      Is there a web page for T��kumel?


      The Official T��kumel: The World of the Petal Throne web site
      (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
      Best source of background for T��kumel on the web.

      Brett Slocum's T��kumel home page (http://www.weirdrealm.com/tekumel/)
      has a variety of resources available, including characters, a campaign
      events board, alternate rules for T��kumel (GURPS, RQ, Tirik��lu, etc.),
      and more.

      The T��kumel Web Ring has been created. A web ring connects related sites
      together. For more information on how to join the T��kumel Web Ring, go
      to http://p.webring.com/hub?ring=tekumel.

      A list of other web pages is on Brett Slocum's site.
      Top <#top>
      ------------------------------------------------------------------------


      Is there a T��kumel mailing list?


      An unmoderated mailing list has been started at Yahoo! Groups. Several
      members of the Thursday Night Group and Professor Barker are members
      here. This site also has downloadable files, a chat room, links, some
      player/referee databases, polls, etc. To subscribe, send a message to:
      tekumel-subscribe@yahoogroups.com or go to
      http://groups.yahoo.com/group/tekumel.

      A moderated list also exists at Yahoo! Groups. It is intended for
      specific questions about the world of T��kumel. No rules discussion is
      allowed. Prof. Barker participates and answers questions, as well as the
      Thursday Night Group. This mailing list is a wealth of information about
      T��kumel. To subscribe, send a message to:
      tekumel-moderated-subscribe@yahoogroups.com or go to
      http://groups.yahoo.com/group/tekumel-moderated.

      Other mailing lists:
      http://groups.yahoo.com/group/tekdevel - discussion of computer projects
      related to Tekumel.

      http://groups.yahoo.com/group/tekheretic - in-character discussions of
      Tekumel without attempting to remain within canon.

      http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
      novels of M.A.R. Barker.

      http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
      the Tekumel Amateur Press Association.

      http://groups.yahoo.com/group/tsolyani - a discussion group of the
      Tsolyani language for those using the available language resouces.

      http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel
      miniatures and warfare.

      (Source: Brett Slocum)

      Top <#top>
      ------------------------------------------------------------------------


      Miscellaneous


      Do I have to use [insert rule system] to play a T��kumel game?


      Well, since there are currently four 'official' rule systems for
      T��kumel, I'd say a most definite 'No'. I've played using Runequest,
      Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
      freeform rules. I've heard of people using AD&D, Rolemaster, and several
      home-grown rule sets. So, the important thing is to play in the world,
      not what rules you use.

      (Source: Brett Slocum)

      Top <#top>
      ------------------------------------------------------------------------


      Are there any Tekumel game conventions?


      Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
      Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
      They have a Tekumel Track with games in every time slot, and, often, a
      Tekumel LARP on Saturday night. Sunday morning usually has a
      tele-conference with Professor Barker himself. Members of the Thursday
      Night Group often attend.
      Top <#top>
      ------------------------------------------------------------------------


      Credits


      Thanks


      First, without Professor Barker, none of this would exist. Thank you for
      the gift of your imagination.

      I'd like to thank several people for their continuing support of T��kumel:

      Bob Alberti
      Patrick Brady
      Carl Brodt
      Krista Donnelly
      Giovanna Fregni
      Peter Gifford
      George Hammond
      Malcolm Heath
      Brad Johnson
      Andrew Lorince
      Victor Raymond
      Joe Saul
      Edwin Voskamp
      Joe Zottola

      Many thanks to the legion of contributors to this FAQ, including, but
      not limited to:

      Robert Dushay
      Theron Goudeau
      Zane Healy
      Steve Lopez
      Andrew Lorince
      Ted Lyng
      Phil Polli
      Bruce Roberts
      Ed Whittaker
      Howard Fielding
      Top <#top>
      ------------------------------------------------------------------------
    • Brett Slocum
      I m working on a Tekumel project on a tight timeline, so I m going to push this off another month, bit I m still working on it soon. Brett ... I m working on a
      Message 2 of 14 , Nov 1, 2012
      • 0 Attachment

        I'm working on a Tekumel project on a tight timeline, so I'm going to push this off another month, bit I'm still working on it soon.

        Brett

        On Nov 1, 2012 2:36 AM, <tekumel@yahoogroups.com> wrote:


          Tékumel FAQ

        ------------------------------------------------------------------------
        Last Update: 2010/02/11


            Administrivia

            * Recent additions and changes to the FAQ <#1>
            * Information about this document <#2>


            General

            * What is Tékumel? <#3>
            * What is Tékumel's History? <#4>
            * Who is M.A.R. Barker? <#5>
            * What does M.A.R. stand for? <#6>
            * What is the Thursday Night Group? <#7>


            Game Products

            * What Tékumel products have been published? <#8>
            * Where can I get out of print materials? <#9>
            * What magazines have had Tékumel articles? <#10>
            * What Tékumel fanzines are available? <#11>
            * Where can I get Tékumel miniatures? <#12>
            * When will the Swords and Glory Referee's Handbook be published? <#13>
            * I have $50 to spend. Which books should I buy? <#14>
            * Are any products available in electronic format (PDF)? <#15>


            The New Game

            * When was the new game published? <#16>
            * What happened to Guardians of Order? <#17>
            * What will happen to the new game without a publisher? <#18>


            Novels

            * What Tékumel books have been published? <#19>
            * Is the Professor writing the next novel? <#20>


            Online Resources

            * Is there a web page for Tékumel? <#21>
            * Is there a Tékumel mailing list? <#22>


            Miscellaneous

            * Do I have to use [insert rule system] to play a Tékumel game? <#23>
            * Are there any Tekumel game conventions? <#24>


            Credits

            * Thanks <#25>

        ------------------------------------------------------------------------


            Administrivia


              Recent additions and changes to the FAQ


        Responses changed for these questions:

        General:


            * What is Tékumel's History?



        Game Products:


            * What Tékumel products have been published?

            * What magazines have had Tékumel articles?

            * What Tékumel fanzines are available?

            * Where can I get Tékumel miniatures?

            * Are any products available in electronic format (PDF)?


        The New Game:


            * When was the new game published?

            * What will happen to the new game without a publisher?



        Online Resources:


            * Is there a web page for Tékumel?



        Miscellaneous:


            * Are there any Tekumel game conventions?


        Top <#top>
        ------------------------------------------------------------------------


              Information about this document


        This is an introduction to the fantasy world of Tékumel by M.A.R.
        Barker. It is aimed at people who know a little about Tékumel, but want
        to know more.

        The latest and best version is always available on the web at
        http://www.weirdrealm.com/tekumel/tek_faq.html.

        Brett Slocum has maintained this document since January 1994. If you
        have any suggestions for new FAQ questions, or if you discover any
        mistakes, or if you feel some additional info would help a FAQ question,
        or if you want to write up a FAQ question, feel free to
        suggest/correct/do it and send it to him (slocum@...
        <mailto:slocum@...>).

        This document was created using FAQ Builder 1.8 from Wooden Soldier
        Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free
        FAQ management system written in .NET and XML.
        Top <#top>
        ------------------------------------------------------------------------


            General


              What is Tékumel?


        Tékumel is a fantasy world created by M.A.R. Barker and first published
        by TSR Hobbies in 1975. It was the first complete RPG setting published.
        Instead of the typical medieval fantasy setting based on European
        mythology, Tékumel is based on the mythologies of India, the Middle
        East, and Mezo-America. It features large political empires that have
        existed for millennia, similar to Ancient Rome or China, numerous
        non-human races, horrific creatures, active gods, powerful magic,
        intrigue inside of intrigue, rigid social strata, and ancient advanced
        technology.
        Top <#top>
        ------------------------------------------------------------------------


              What is Tékumel's History?


        Okay, a (not really) brief description of Tékumel: explorers from Human
        space discovered Tékumel about 60,000 years in the future. There was a
        terrible nuclear war on Earth around 2013, and the European nations and
        the U.S. and China were destroyed. South America, the Indian
        subcontinent, and the Middle East (for some reason) survived (no mention
        is made in the brief introduction of Africa) survived, and gradually
        rebuilt and became a world state of sorts, and humanity spread to the
        stars, using miraculously high technology (FTL ships--the "Three-Light
        Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
        power systems which poked holes in the continuum and drew near-limitless
        energy through from n-dimensional space). Tékumel was a large world, but
        had a light core and a low density. It was home to acidic native life
        forms, several of which were sentient and had even attained early space
        flight. Humans, and their alien allies, conquered the natives and
        terraformed the planet, making its ecosystem very earthlike and
        installing massive gravity engines that gave it an Earthlike day and
        year and 1.0G. Tékumel was situated on a major trade route, and became a
        mercantile pleasure world, which had to import metals and industrial
        goods for the very rich that lived there.

        Then Something Bad (tm) happened.

        Apparently, through unknown agency, Tékumel and its entire star system
        fell into a pocket dimension. Gravitic stresses nearly tore the planet
        apart, and destroyed many cities and installations. Interstellar trade
        was immediately and permanently severed. The native races, who'd been
        confined in prison-like "reservations", broke free and made war.
        Civilization fell rather messily, and the Time of Darkness descended.

        Sometime after the disaster, human scientists/philosophers (perhaps
        aided by the some of the more psychically gifted nonhumans) discovered
        that in the new dimension, the power of the human mind alone, unaided by
        technology, could draw power through from extra-dimensional space, and
        "magic" developed. The sorcerers of the ancient Empire of Llyán of
        Tsámra mapped nexi between various dimensions and made pacts with
        various dwellers of other planes, called "demons" by the uninitiated.
        Great empires rose and fell over the next 30,000 years; the presence of
        "magic" (really psychic phenomena), along with the obvious superiority
        (and near-complete inscrutability) of the sciences of the Ancients
        (whose technology was largely irreparable due to a lack of necessary raw
        materials) led to a stagnation of the sciences, and to societies which
        depended largely upon tradition, precedent, and the bonds of family and
        clan for stability.

        Contact was also made with a race of extremely powerful beings that were
        for all human purposes gods. These beings subtly encouraged human
        worship and dependence; great unchanging religious bureaucracies
        developed, and after several millennia of religious warfare, the temples
        agreed upon a Concordat which disallowed open religious conflict, which
        further exaggerated the Tékumelani tendency toward stagnation. The
        people of Tékumel lack the anthropocentric belief that the universe is
        knowable and conquerable; they know that there are races and beings
        which dwarf them in power, and that there are magics and sciences which
        are far beyond their grasp; intellectual and scientific curiosity is
        rare and even subtly discouraged.

        As a result of these historical processes, there exist upon the face of
        the great primary continent of the northeastern hemisphere of Tékumel
        the Five Empires, all of which are monarchical/theocratic oligarchies in
        which precedent and tradition hold the strength of law, and many smaller
        states which balance themselves between two or more of their larger
        neighbors. There are small enclaves of nonhuman races, most of whom owe
        allegiance to a human empire, and several states ruled by the inimical
        races, who still hate humanity and its allies with a passion, but are
        outnumbered by the more invaders. The Five Empires (one of which is the
        titular Empire of the Petal Throne, Tsolyánu) have technology about on
        the level of the European Renaissance (aqueducts, good roads, simple
        mechanics, wheeled carts, siege engines, crude surgery and slightly more
        advanced pharmacology, crossbows, water clocks, etc.). Their governments
        are greatly hidebound and bureaucratic, like those of ancient China.
        They have mighty, well-organized legions like those of the Romans. Their
        gods are like those of the Hindus, with a heavy dose of the bloodthirsty
        Aztec or Mayan deities. Their legal codes and sciences are much like
        those of the Arab philosophers of the Middle Ages; they are obsessed
        with personal and family honor, much like the medieval Japanese. The
        societies presented with the game are very intricate and very old (the
        youngest governments are some 2,500 years developed, and they have
        histories, traditions, and myths stretching back some 25,000 years).
        Professor M.A.R. Barker, the author of the game, is a full professor of
        linguistics and anthropology; he has developed scripts, languages,
        histories, modes of dress, etiquettes, architectural styles, weapons and
        armor, religions, legal codes, demographics, sciences, etc. for all of
        the major and most of the minor cultures.

        Since the societies are so intricate and formal, political maneuvering
        and subtlety, combined with the right amount of heroic action and
        appropriate posturing, are the keys to power, and many campaigns, as
        well as that of Professor Barker himself from reports, thus deal mostly
        with intrigue and plotting between the various power groups, combined
        with expeditions after some bit of lost knowledge or some sorcerous
        object from an ancient tomb (yes, dungeon crawling!!!). There are bits
        and pieces of ancient technology, which still function (many are
        self-repairing within limits, others have been maintained carefully by
        human and nonhuman sages or by robot servitors); these are fought over
        as powerful tools. The game's scope is very grand; the Tékumelani do
        everything *BIG*. There are mighty legions of thousands of soldiers
        wearing brightly-lacquered armor, wearing great Kheshchál-plumes, and
        beating huge Karéng war drums, sorcerers calling on terrible demons with
        secret names, giant pyramidal temples thousands of years old upon which
        hundreds of war-captives are sacrificed to Vimúhla, the Lord of Flame, etc.

        Tékumelani culture is very baroque, with titles like Reader of the
        Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
        Lady Avánthe, Tánule the Patron of Lovers, and twenty-three forms of the
        pronoun "you", to be used when speaking to individuals of varying status
        and profession!

        Overall, the game world is quite alien to traditional FRP gamers (which
        I happen to think is a good thing, but that's me). Many people feel that
        it's *too* strange, and can't be run by anyone but Barker. I know that
        my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
        at first found the difficulty of Tékumelani pronunciation and the lack
        of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
        to be disconcerting, but after two years of gaming on Tékumel they like
        it a lot, and use Tékumelani terms to describe *other* games and
        situations. It takes some getting used to, and a good bit of homework on
        the part of the GM, but if you're looking for a game world that is
        unique, interesting, and very well- thought-out and developed, give
        Tékumel a go, it's cool. It's much better than _Cats_. You will play it
        again and again.

        (Source: Theron Goudeau)
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              Who is M.A.R. Barker?


        Professor M.A.R. Barker is a retired professor of linguistics and South
        Asian Studies at the University of Minnesota. He has published several
        texts on the Urdu language, a common language of India and Pakistan.

        For the most of the last twenty years he has run two weekly gaming
        groups in Tékumel, though he dropped one group a few years ago.

        For more information on the professor, see his Wikipedia entry
        <http://en.wikipedia.org/wiki/M.A.R._Barker>.
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              What does M.A.R. stand for?


        Muhammed Abd-al-Rahman.
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              What is the Thursday Night Group?


        The Thursday Night Group is the group that plays Tékumel in Barker's
        basement every Thursday. Though the roster has changed over the years,
        this group has existed since EPT was published in the mid 1970s. In the
        80s, they published the fanzines /The Imperial Military Journal/, /The
        Journal of Tekumel Affairs/, and /The Imperial Courier/ with the
        Professor's help.

        (Source: Brett Slocum)
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            Game Products


              What Tékumel products have been published?


        Here is a complete bibliography of all things Tekumeláni that have been
        published.

        Alberti, Bob and M.A.R. Barker, Mitlányal, Self-published, 2001.
        Alberti, Bob and M.A.R. Barker, Mitlányal, Volume 1, The Gods of
        Stability, Zottola Publishing, 2002.
        Alberti, Bob and M.A.R. Barker, Mitlányal, Volume 2, The Gods of Change,
        Zottola Publishing, 2002.
        Barker, M.A.R., Abenteuer auf Tékumel: Band 1: Kindheit und Jugendjahre
        in Tsolyánu, AGEMA Verlag, 1994.
        Barker, M.A.R., Abenteuer auf Tékumel: Band 1: Kindheit und Jugendjahre
        in Tsolyánu, Tita's House of Games, 2002.
        Barker, M.A.R., Adventures on Tékumel, Part One: Growing Up On Tékumel,
        Theatre of the Mind Enterprises, 1992.
        Barker, M.A.R., Adventures on Tékumel, Part Two, Volume I: Coming of Age
        in Tékumel, Theatre of the Mind Enterprises, 1992.
        Barker, M.A.R., Adventures on Tékumel, Part Two, Volume II: Beyond the
        Borders of Tsolyánu, Theatre of the Mind Enterprises, 1993.
        Barker, M.A.R., Adventures on Tékumel, Part Two, Volume III: Beneath the
        Lands of Tsolyánu, Theatre of the Mind Enterprises, 1994.
        Barker, M.A.R., Armies of Tékumel, Volume 2: Yán Kór and Allies,
        Adventure Games, 1981.
        Barker, M.A.R., Audio Recordings of Professor M.A.R. Barker CD, Tita's
        House of Games, 2002.
        Barker, M.A.R., Book of Ebon Bindings, The, Imperium Publishing, 1978.
        Barker, M.A.R., Book of Ebon Bindings, The, Adventure Games, 1981.
        Barker, M.A.R., Book of Ebon Bindings, The, Different Worlds/Theatre of
        the Mind Enterprises, 1991.
        Barker, M.A.R., Citizenship Document, Self-published, 1974.
        Barker, M.A.R., Death of Kings, A, Zottola Publishing, 2003.
        Barker, M.A.R., Declaration of War poster, TSR, 1979.
        Barker, M.A.R., Declaration of War print, Tita's House of Games, 1997.
        Barker, M.A.R., Deeds of the Ever-Glorious, Adventure Games, 1981.
        Barker, M.A.R., Deeds of the Ever-Glorious, PDF, 1994.
        Barker, M.A.R., Deeds of the Ever-Glorious, Tita's House of Games, 1997.
        Barker, M.A.R., Empire of the Petal Throne, Self-published, 1974.
        Barker, M.A.R., Empire of the Petal Throne, TSR, 1975.
        Barker, M.A.R., Empire of the Petal Throne, TSR, 1976.
        Barker, M.A.R., Empire of the Petal Throne, Gamescience/Dixie Press, 1983.
        Barker, M.A.R., Empire of the Petal Throne, Different Worlds, 1987.
        Barker, M.A.R., Empire of the Petal Throne, Tita's House of Games, 2000.
        Barker, M.A.R., Ever-Glorious Empire, The: Engsván hlá Gánga, PDF, 1996.
        Barker, M.A.R., Flamesong, DAW Books, 1985.
        Barker, M.A.R., Grammar of Engsvanyáli, PDF, 1994.
        Barker, M.A.R., Grammar of Livyáni, PDF, 1994.
        Barker, M.A.R., Grammar of Sunúz, PDF, 1994.
        Barker, M.A.R., Grammar of Yán Koryáni, PDF, 1994.
        Barker, M.A.R., Lords of Tsámra, Self-published, 2001.
        Barker, M.A.R., Lords of Tsámra, Zottola Publishing, 2003.
        Barker, M.A.R., Man of Gold, DAW Books, 1984.
        Barker, M.A.R., Prince of Skulls, Zottola Publishing, 2002.
        Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook,
        Gamescience, 1983.
        Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook, Tita's
        House of Games, 2000.
        Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook, Book I,
        Different Worlds, 1987.
        Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook, Book II,
        Different Worlds, 1988.
        Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook, Book II,
        Tita's House of Games, 2002.
        Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook, Book III,
        Tita's House of Games, 2002.
        Barker, M.A.R., Swords and Glory Volume II: Tékumel Player's Handbook,
        Gamescience, 1984.
        Barker, M.A.R., Swords and Glory Volume II: Tékumel Player's Handbook,
        Tita's House of Games, 1998.
        Barker, M.A.R., Tsolyáni Language, Volumes 1 and 2, The, Self-published,
        1977.
        Barker, M.A.R., Tsolyáni Language, Volumes 1 and 2, The, Imperium
        Publishing, 1978.
        Barker, M.A.R., Tsolyáni Language, Volumes 1 and 2, The, Adventure
        Games, 1981.
        Barker, M.A.R., Tsolyáni Langage Pronunciation audio CD, Tita's House of
        Games, 2000.
        Barker, M.A.R., Tsolyáni Langage Pronunciation audio tape, Adventure
        Games, 1981.
        Barker, M.A.R., Tsolyáni Language, Volumes 1 and 2, The, Tita's House of
        Games, 1999.
        Barker, M.A.R., War of the Wizards, Self-published, 1974.
        Barker, M.A.R., War of the Wizards, TSR, 1975.
        Barker, M.A.R., War of the Wizards, TSR, 1975.
        Barker, M.A.R., War of the Wizards, TSR, 1976.
        Barker, M.A.R., War of the Wizards, Tita's House of Games, 1999.
        Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 3:
        Mu'ugalavyá, Tékumel Journal, 1983.
        Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 3:
        Mu'ugalavyá, Tita's House of Games, 1997.
        Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 4:
        Salarvyá, Tékumel Journal, 1983.
        Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 4:
        Salarvyá, Tita's House of Games, 1997.
        Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 5: Livyánu
        and Tsoléi, Tékumel Journal, 1983.
        Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 5: Livyánu
        and Tsoléi, Tita's House of Games, 1997.
        Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 6: Shényu,
        Tita's House of Games, 1997.
        Barker, M.A.R. and Chirené Bakál, Miniatures for Tékumel, Tékumel
        Journal, 1982.
        Barker, M.A.R. and Chirené Bakál, Miniatures for Tékumel, Tita's House
        of Games, 1997.
        Barker, M.A.R. and Jeff Berry, Citizenship Document, Adventure Games, 1981.
        Barker, M.A.R. and Jeff Berry, Citizenship Document, Tékumel Games, 1984.
        Barker, M.A.R. and Neil R. Cauley, Gardásiyal: Deeds of Glory, Theatre
        of the Mind Enterprises, 1995.
        Barker, M.A.R. and Victor Raymond, Tékumel Bestiary, The, Theatre of the
        Mind Enterprises, 1993.
        Barker, M.A.R., et al., U-Con Conversations 1998 and 1999, Tita's House
        of Games, 2001.
        Barker, M.A.R., et al., U-Con Conversations 2000 and 2001, Tita's House
        of Games, 2002.
        Barker, Phil, Hordes of the Things 2.0, Wargames Research Group, 2002.
        Barker, Phil, Sue Laflin-Barker and Richard Bodley Scott, Hordes of the
        Things, Wargames Research Group, 1991.
        Berry, Jeff and M.A.R. Barker, Qadardálikoi, Tékumel Games, 1983.
        Berry, Jeff and M.A.R. Barker, Qadardálikoi, Tita's House of Games, 1998.
        Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 1, Adventure
        Games, 1980.
        Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 2, Adventure
        Games, 1980.
        Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 3, Adventure
        Games, 1980.
        Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 4, Adventure
        Games, 1980.
        Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 5, Adventure
        Games, 1980.
        Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 6, Adventure
        Games, 1980.
        Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 7, Thursday
        Night Group, 1983.
        Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 1, Thursday
        Night Group, 1982.
        Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 2, Thursday
        Night Group, 1982.
        Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 3, Thursday
        Night Group, 1982.
        Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 4, Thursday
        Night Group, 1982.
        Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 5, Thursday
        Night Group, 1982.
        Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 6, Thursday
        Night Group, 1982.
        Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 7, Thursday
        Night Group, 1982.
        Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 8, Thursday
        Night Group, 1982.
        Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 9, Thursday
        Night Group, 1984.
        Berry, Jeff, et al., ed., Best of the Journal 1, Tékumel Games, 1986.
        Berry, Jeff, et al., ed., Best of the Journal 2, Tékumel Games, 1986.
        Berry, Jeff, et al., ed., Best of the Journal 3, Tékumel Games, 1986.
        Brady, Patrick, Joe Saul and Edwin Voskamp, Tékumel: The Empire of the
        Petal Throne, Guardians of Order, 2005.
        Brigdon, Floyd, ed., Visitations of Glory, No. 01, PDF, 2001.
        Brodt, Carl, ed., Seal of the Imperium, Vol. 1, Issue 1, Tita's House of
        Games, 1999.
        Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 1, Tita's House of
        Games, 2008.
        Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 2, Tita's House of
        Games, 2009.
        Dalluhn, Keith, U-Con 2000 Tékumel Track Adventure, Self-published, 2000.
        Donnelly, Krista, Great Chlen Race, The , Tita's House of Games, 2005.
        Fletcher, Ken, World of Tékumel Battle Kibitzers Guide 1 & 2,
        Self-published, 1981.
        Fletcher, Ken, World of Tékumel Battle Kibitzers Guide 3 & 4,
        Self-published, 1982.
        Fletcher, Ken, World of Tékumel Battle Kibitzers Guide 5 & 6,
        Self-published, 1982.
        Fletcher, Ken, World of Tékumel Temple of Vimúhla (Lord of Fire) in the
        City of Kátalal, Self-published, 1983.
        Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Self-published, 1995.
        Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Tita's House of
        Games, 1998.
        Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Self-published, 1996.
        Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Tita's House of
        Games, 1999.
        Fregni, Giovanna, City of Dlash, The, Map and Gazetteer, Self-published,
        2003.
        Fregni, Giovanna, Notes from the Thursday Night Group, Self-published,
        2003.
        Fregni, Giovanna and Victor Raymond, Citizenship Document, Tita's House
        of Games, 2001.
        Healy, Zane H, Gardásiyal Character Generator, Avanthár Software, 1997.
        Healy, Zane H and M.A.R. Barker, MacKévuk, Avanthár Software, 1997.
        Johnson, Brad, ed., Visitations of Glory, No. 02, PDF, 2001.
        Johnson, Brad, ed., Visitations of Glory, No. 03, PDF, 2001.
        Johnson, Brad, ed., Visitations of Glory, No. 04, PDF, 2002.
        Johnson, Brad, ed., Visitations of Glory, No. 05, PDF, 2002.
        Johnson, Brad, ed., Visitations of Glory, No. 06, PDF, 2002.
        Johnson, Brad, ed., Visitations of Glory, No. 08, PDF, 2005.
        Johnson, Brad, ed., Visitations of Glory, No. 09, PDF, 2005.
        Johnson, Brad, ed., Visitations of Glory, No. 10, PDF, 2006.
        Johnson, Brad, ed., Visitations of Glory, No. 11, PDF, 2007.
        Johnson, Brad, ed., Visitations of Glory, No. 12, PDF, 2008.
        Kaiser, Donald, ed., Introduction to Tékumel, An, Self-published, 1989.
        Kaiser, Donald, ed., Introduction to Tékumel, An, Tita's House of Games,
        2002.
        Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 2, Tékumel
        Consortium, 1987.
        Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 3, Tita's House
        of Games, 2003.
        Kelly, Belinda, ed., Visitations of Glory, No. 07, PDF, 2004.
        Lorince, Andrew, Qadardálikoi Battle Cards, Tékumel Journal - Fenul
        Office, 1986.
        Lorince, Andrew, Qadardálikoi Battle Cards, Andrew Lorince, 2002.
        Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
        1, Tékumel Games, 1984.
        Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
        2, Tékumel Games, 1984.
        Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
        3, Tékumel Games, 1984.
        Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
        4, Tékumel Games, 1985.
        Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
        5, Tékumel Games, 1985.
        Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
        6, Tékumel Games, 1985.
        Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 2 No.
        1, Tékumel Games, 1985.
        Mayeau, Michael E, Nightmare Maze of Jigrésh, The, Judges Guild, 1981.
        Mayeau, Michael E, Nightmare Maze of Jigrésh, The, Tita's House of
        Games, 1997.
        Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Self-published, 1992.
        Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Andrew Lorince, 1994.
        Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Self-published, 1993.
        Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Andrew Lorince, 1994.
        Morris, Dave, ed., Eye of All-Seeing Wonder, No. 3, Self-published, 1994.
        Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Self-published, 1995.
        Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Andrew Lorince, 1995.
        Pettigrew, Mark, Best of the Journals, The: The Pettigrew Selections,
        Tita's House of Games, 1999.
        Pettigrew, Mark, Jakállan Intrigue, A, Tékumel Games, 1984.
        Pettigrew, Mark, Jakállan Intrigue, A, Tita's House of Games, 1997.
        Pettigrew, Mark, Tomb Complex of Nereshánbo, The, Tékumel Games, 1984.
        Pettigrew, Mark, Tomb Complex of Nereshánbo, The, Tita's House of Games,
        1997.
        Rudolph, Gary, Míssum, Imperium Publishing, 1978.
        Rudolph, Gary, Míssum, Tita's House of Games, 1997.
        Rudolph, Gary and M.A.R. Barker, Armies of Tékumel, Volume 1: Tsolyánu,
        Imperium Publishing, 1978.
        Rudolph, Gary and M.A.R. Barker, Armies of Tékumel, Volume 1: Tsolyánu,
        Adventure Games, 1981.
        Rudolph, Gary, ed., Tékumel Journal, No. 1, Imperium Publishing, 1977.
        Rudolph, Gary, ed., Tékumel Journal, No. 2, Imperium Publishing, 1978.
        Scott, Curtis M, Gateway to Tékumel, Self-published, 1983.
        Scott, Curtis M, Gateway to Tékumel, Tita's House of Games, 2000.
        Scott, Curtis M, Popósyal Newsletter, Volume I, Number 1,
        Self-published, 1983.
        Scott, Curtis M, Tsolyáni Primer, The, Tékumel Journal, 1982.
        Scott, Curtis M, Tsolyáni Primer, The, Tékumel Games, 1986.
        Scott, Curtis M, Tsolyáni Primer, The, PDF, 1995.
        Scott, Curtis M, Tsolyáni Primer, The, Tita's House of Games, 2000.
        Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Adventure
        Games, 1979.
        Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Tita's House of
        Games, 1997.
        Sutherland, David, Legions of the Petal Throne, TSR, 1977.
        Sutherland, David, Legions of the Petal Throne, Tita's House of Games,
        1997.
        Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
        Tékumel Games, 1985.
        Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
        Tita's House of Games, 1997.
        Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
        Maps Set, Tékumel Games, 1986.
        Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
        Maps Set, Tita's House of Games, 1997.
        Tiehen, John, Art of Tactical Sorcery, The, Tékumel Games, 1986.

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              Where can I get out of print materials?


        Sometimes Tékumel materials show up in the used game bins of game
        stores. I've picked up many items, including an original TSR set of EPT.

        Tita's House of Games has many out-of-print books in stock, as well as
        reprints of many of the classic Tékumel books. Yah!

        A price list and ordering information are available at the official
        Tékumel website <http://www.tekumel.com/tita/>.

        Also, Andrew Lorince has a lot of stuff available at very reasonable
        rates. Send inquiries to the following address:

        Earth Tékumel Transfer Station
        C/O Andrew Lorince
        862 Flemington Avenue
        Pittsburgh PA 15217
        USA
        Phone: (412) 521-0448
        Email: alorince@...

        (Source: Andrew Lorince, Carl Brodt)

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              What magazines have had Tékumel articles?


        Best of the Journals, The, Volume I
        Best of the Journals, The, Volume II
        Best of the Journals, The, Volume III
        Different Worlds #17
        Different Worlds #47
        Dragon #4
        Dragon #11
        Dragon #20
        Dragon #24
        Dragon #26
        Dragon #31
        Dragon #34
        Eye of All-Seeing Wonder, Issue 1
        Eye of All-Seeing Wonder, Issue 2
        Eye of All-Seeing Wonder, Issue 3
        Eye of All-Seeing Wonder, Issue 4
        Eye of All-Seeing Wonder, Issue 5
        Eye of All-Seeing Wonder, Issue 6
        Gryphon #2
        Imperial Military Journal, Vol. II, No. 1
        Imperial Military Journal, Vol. II, No. 2
        Imperial Military Journal, Vol. II, No. 3
        Imperial Military Journal, Vol. II, No. 4
        Imperial Military Journal, Vol. II, No. 5
        Imperial Military Journal, Vol. II, No. 6
        Imperial Military Journal, Vol. II, No. 7
        Journal of Tékumel Affairs, Vol. III, No. 1
        Journal of Tékumel Affairs, Vol. III, No. 2
        Journal of Tékumel Affairs, Vol. III, No. 3
        Journal of Tékumel Affairs, Vol. III, No. 4
        Journal of Tékumel Affairs, Vol. III, No. 5
        Journal of Tékumel Affairs, Vol. III, No. 6
        Journal of Tékumel Affairs, Vol. III, No. 7
        Journal of Tékumel Affairs, Vol. III, No. 8
        Pyramid #11
        Seal of the Imperium, Vol. 1, Issue 1
        Seal of the Imperium, Vol. 2, Issue 1
        Seal of the Imperium, Vol. 2, Issue 2
        Space Gamer #6
        Space Gamer #71
        Strategic Review #4
        Strategic Review #7
        The Imperial Courier Vol. I No. 1
        The Imperial Courier Vol. I No. 2
        The Imperial Courier Vol. I No. 3
        The Imperial Courier Vol. I No. 4
        The Imperial Courier Vol. I No. 5
        The Imperial Courier Vol. I No. 6
        The Imperial Courier Vol. II No. 1
        The Imperial Courier Vol. II No. 2
        The Tékumel Journal No. 1
        The Tékumel Journal No. 2
        Visitations of Glory, Issue 01
        Visitations of Glory, Issue 02
        Visitations of Glory, Issue 03
        Visitations of Glory, Issue 04
        Visitations of Glory, Issue 05
        Visitations of Glory, Issue 06
        Visitations of Glory, Issue 07
        Visitations of Glory, Issue 08
        Visitations of Glory, Issue 09
        Visitations of Glory, Issue 10
        Visitations of Glory, Issue 11
        Visitations of Glory, Issue 12
        Wargamer's Digest Vol. 3 No. 5
        White Dwarf #10
        White Dwarf #54

        A complete article index in Excel format
        <http://weirdrealm.com/tekumel/TekumelArticleIndex.xls> is available at
        Brett Slocum's Tekumel Site.

        (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
        Polli, Zane Healy, Ted Lyng, and Chris Davis)
        Top <#top>
        ------------------------------------------------------------------------


              What Tékumel fanzines are available?


        Brad Johnson is the compiler of the Tékumel APA (Amateur Press
        Association), a fanzine published on the web. A mailing list on Yahoo!
        is used to distribute it at http://groups.yahoo.com/group/apatekumel.
        Back issues are available, either as web pages or PDF files, at
        Tekumel.com.

        Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
        several issues of Seal of the Imperium, a Tékumel fanzine that has even
        higher quality than the Eye of All-Seeing Wonder. Copies of Seal are
        available from Carl.

        Eye of All-Seeing Wonder (1992-96) was a very high quality magazine with
        good original art and well-written articles. Sometimes better than old
        Imperial Couriers in content, always better in production quality.
        Sadly, the Eye of All-Seeing Wonder has ceased publication after six
        issues. All issues are available from Tita's House of Games or Andrew
        Lorince.

        Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
        with lots of accounts from his alternate Tékumel campaign, died in July
        1997.

        Before that, the players in Barker's campaigns published several
        fanzines, including The Imperial Courier (1984-87), The Journal of
        Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
        and the Tekumel Journal (1977-78).
        Top <#top>
        ------------------------------------------------------------------------


              Where can I get Tékumel miniatures?


        Eureka Miniatures, a company in Australia, has begun production of a new
        line of 28mm Tekumel miniatures. See their web page
        (http://eurekamin.com.au/downloads.php?newsid=EEyAuyZklFgBWFUDzB) for
        more info and photos. These miniatures are available direct from Eureka
        Miniatures, from Tita's House of Games, from
        Eureka USA, and from Fighting 15s in the UK. A blog discussing progress
        on the Tekumel miniatures can be found at
        http://thetekumelproject.blogspot.com/.

        The original 25-mm figures produced by various companies since the
        '70's, as well as new figures, were available from PHD Games, but they
        haven't produced any miniatures for several years. Talk of someone else
        picking up the miniatures line has been circulating for awhile.

        Robert Smith's 15 mm miniatures are no longer available.

        (Source: Carl Brodt, Howard Fielding)
        Top <#top>
        ------------------------------------------------------------------------


              When will the Swords and Glory Referee's Handbook be published?


        Work on this book was halted due to financial concerns.

        (Source: Carl Brodt)
        Top <#top>
        ------------------------------------------------------------------------


              I have $50 to spend. Which books should I buy?


        Buy the Tékumel: Empire of the Petal Throne for $40 and save the other
        $10 for the Sourcebook.

        Top <#top>
        ------------------------------------------------------------------------


              Are any products available in electronic format (PDF)?


        Yes, the new Tekumel: Empire of the Petal Throne game, the original EPT,
        the temple articles, the language grammars, Deeds of the Ever-Glorious,
        The Tsolyani Language, and more have been converted to PDF. There are
        even two products that are free. They are available from
        http://www.drivethrurpg.com or http://www.rpgnow.com.
        Top <#top>
        ------------------------------------------------------------------------


            The New Game


              When was the new game published?


        The new Tékumel: Empire of the Petal Throne game was published by
        Guardians of Order in 2005. The new game is based on Big Eyes, Small
        Mouth and the Tri-Stat System. The core book is a complete game with
        character generation, some nonhuman races as PCs, monsters, all
        Universal and Generic spells, some Temple spells, and will focus on
        Tsolyanu. Its suggested retail price is $39.95. It should be available
        from your F.L.G.S (Friendly Local Gaming Store) or from Tita's House of
        Games (http://tekumel.com/tita).
        Top <#top>
        ------------------------------------------------------------------------


              What happened to Guardians of Order?


        In August 2006, Guardians of Order closed its doors. It had been a one
        person operation since January, 2006. Various factors, including a weak
        dollar, led to the decision. For more information, see the Guardians of
        Order website <http://www.guardiansorder.com/>.
        Top <#top>
        ------------------------------------------------------------------------


              What will happen to the new game without a publisher?


        Joseph Saul, one of the authors of the new game had this answer (August
        2006):


            The copyright to T:EPT (not to Tékumel itself, which is held solely by
            Prof. Barker) is, and has been, held by a company called RPGDesigners,
            Incorporated, which is owned by the design team. We are making
            arrangements with Mark to transfer all of the computer files and
            artwork,
            along with any remaining copies of the game he may have, to us. He will
            also sign over the right to use any of Guardians' intellectual property
            that appears in the game. Understand that we are securing the
            intellectual property we do not already own associated with T:EPT.
            We are
            NOT assuming Guardians of Order's liabilities.

            We will license the right to produce Tékumel material from Professor
            Barker, with whom we have been in contact, and who supports this
            effort.
            We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
            supplements, and set up website support. We will be working with an
            established game company on distribution and marketing (we're
            talking to
            several). And yes, you will have access to the errata. Peter Gifford
            has
            done a wonderful website design for us, and has committed to work
            with us
            on future T:EPT publications as well, so you can be assured that we
            will
            maintain high standards.



        (Source: Joe Saul)
        Top <#top>
        ------------------------------------------------------------------------


            Novels


              What Tékumel books have been published?


        Man of Gold, M.A.R. Barker, DAW Books, 1984.
        Flamesong, M.A.R. Barker, DAW Books, 1987.
        Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
        of order).
        Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
        A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
        Top <#top>
        ------------------------------------------------------------------------


              Is the Professor writing the next novel?


        From last reports, yes.
        Top <#top>
        ------------------------------------------------------------------------


            Online Resources


              Is there a web page for Tékumel?


        The Official Tékumel: The World of the Petal Throne web site
        (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
        Best source of background for Tékumel on the web.

        Brett Slocum's Tékumel home page (http://www.weirdrealm.com/tekumel/)
        has a variety of resources available, including characters, a campaign
        events board, alternate rules for Tékumel (GURPS, RQ, Tirikélu, etc.),
        and more.

        The Tékumel Web Ring has been created. A web ring connects related sites
        together. For more information on how to join the Tékumel Web Ring, go
        to http://p.webring.com/hub?ring=tekumel.

        A list of other web pages is on Brett Slocum's site.
        Top <#top>
        ------------------------------------------------------------------------


              Is there a Tékumel mailing list?


        An unmoderated mailing list has been started at Yahoo! Groups. Several
        members of the Thursday Night Group and Professor Barker are members
        here. This site also has downloadable files, a chat room, links, some
        player/referee databases, polls, etc. To subscribe, send a message to:
        tekumel-subscribe@yahoogroups.com or go to
        http://groups.yahoo.com/group/tekumel.

        A moderated list also exists at Yahoo! Groups. It is intended for
        specific questions about the world of Tékumel. No rules discussion is
        allowed. Prof. Barker participates and answers questions, as well as the
        Thursday Night Group. This mailing list is a wealth of information about
        Tékumel. To subscribe, send a message to:
        tekumel-moderated-subscribe@yahoogroups.com or go to
        http://groups.yahoo.com/group/tekumel-moderated.

        Other mailing lists:
        http://groups.yahoo.com/group/tekdevel - discussion of computer projects
        related to Tekumel.

        http://groups.yahoo.com/group/tekheretic - in-character discussions of
        Tekumel without attempting to remain within canon.

        http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
        novels of M.A.R. Barker.

        http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
        the Tekumel Amateur Press Association.

        http://groups.yahoo.com/group/tsolyani - a discussion group of the
        Tsolyani language for those using the available language resouces.

        http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel
        miniatures and warfare.

        (Source: Brett Slocum)

        Top <#top>
        ------------------------------------------------------------------------


            Miscellaneous


              Do I have to use [insert rule system] to play a Tékumel game?


        Well, since there are currently four 'official' rule systems for
        Tékumel, I'd say a most definite 'No'. I've played using Runequest,
        Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
        freeform rules. I've heard of people using AD&D, Rolemaster, and several
        home-grown rule sets. So, the important thing is to play in the world,
        not what rules you use.

        (Source: Brett Slocum)

        Top <#top>
        ------------------------------------------------------------------------


              Are there any Tekumel game conventions?


        Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
        Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
        They have a Tekumel Track with games in every time slot, and, often, a
        Tekumel LARP on Saturday night. Sunday morning usually has a
        tele-conference with Professor Barker himself. Members of the Thursday
        Night Group often attend.
        Top <#top>
        ------------------------------------------------------------------------


            Credits


              Thanks


        First, without Professor Barker, none of this would exist. Thank you for
        the gift of your imagination.

        I'd like to thank several people for their continuing support of Tékumel:

        Bob Alberti
        Patrick Brady
        Carl Brodt
        Krista Donnelly
        Giovanna Fregni
        Peter Gifford
        George Hammond
        Malcolm Heath
        Brad Johnson
        Andrew Lorince
        Victor Raymond
        Joe Saul
        Edwin Voskamp
        Joe Zottola

        Many thanks to the legion of contributors to this FAQ, including, but
        not limited to:

        Robert Dushay
        Theron Goudeau
        Zane Healy
        Steve Lopez
        Andrew Lorince
        Ted Lyng
        Phil Polli
        Bruce Roberts
        Ed Whittaker
        Howard Fielding
        Top <#top>
        ------------------------------------------------------------------------



        ------------------------------------

        Yahoo! Groups Links

        <*> To visit your group on the web, go to:
            http://groups.yahoo.com/group/tekumel/

        <*> Your email settings:
            Individual Email | Traditional

        <*> To change settings online go to:
            http://groups.yahoo.com/group/tekumel/join
            (Yahoo! ID required)

        <*> To change settings via email:
            tekumel-digest@yahoogroups.com
            tekumel-fullfeatured@yahoogroups.com

        <*> To unsubscribe from this group, send an email to:
            tekumel-unsubscribe@yahoogroups.com

        <*> Your use of Yahoo! Groups is subject to:
            http://docs.yahoo.com/info/terms/

      • tekumel@yahoogroups.com
        Tékumel FAQ ... Last Update: 2010/02/11 Administrivia * Recent additions and changes to the FAQ * Information about this document General * What is
        Message 3 of 14 , Dec 1, 2012
        • 0 Attachment
          T��kumel FAQ

          ------------------------------------------------------------------------
          Last Update: 2010/02/11


          Administrivia

          * Recent additions and changes to the FAQ <#1>
          * Information about this document <#2>


          General

          * What is T��kumel? <#3>
          * What is T��kumel's History? <#4>
          * Who is M.A.R. Barker? <#5>
          * What does M.A.R. stand for? <#6>
          * What is the Thursday Night Group? <#7>


          Game Products

          * What T��kumel products have been published? <#8>
          * Where can I get out of print materials? <#9>
          * What magazines have had T��kumel articles? <#10>
          * What T��kumel fanzines are available? <#11>
          * Where can I get T��kumel miniatures? <#12>
          * When will the Swords and Glory Referee's Handbook be published? <#13>
          * I have $50 to spend. Which books should I buy? <#14>
          * Are any products available in electronic format (PDF)? <#15>


          The New Game

          * When was the new game published? <#16>
          * What happened to Guardians of Order? <#17>
          * What will happen to the new game without a publisher? <#18>


          Novels

          * What T��kumel books have been published? <#19>
          * Is the Professor writing the next novel? <#20>


          Online Resources

          * Is there a web page for T��kumel? <#21>
          * Is there a T��kumel mailing list? <#22>


          Miscellaneous

          * Do I have to use [insert rule system] to play a T��kumel game? <#23>
          * Are there any Tekumel game conventions? <#24>


          Credits

          * Thanks <#25>

          ------------------------------------------------------------------------


          Administrivia


          Recent additions and changes to the FAQ


          Responses changed for these questions:

          General:


          * What is T��kumel's History?



          Game Products:


          * What T��kumel products have been published?

          * What magazines have had T��kumel articles?

          * What T��kumel fanzines are available?

          * Where can I get T��kumel miniatures?

          * Are any products available in electronic format (PDF)?


          The New Game:


          * When was the new game published?

          * What will happen to the new game without a publisher?



          Online Resources:


          * Is there a web page for T��kumel?



          Miscellaneous:


          * Are there any Tekumel game conventions?


          Top <#top>
          ------------------------------------------------------------------------


          Information about this document


          This is an introduction to the fantasy world of T��kumel by M.A.R.
          Barker. It is aimed at people who know a little about T��kumel, but want
          to know more.

          The latest and best version is always available on the web at
          http://www.weirdrealm.com/tekumel/tek_faq.html.

          Brett Slocum has maintained this document since January 1994. If you
          have any suggestions for new FAQ questions, or if you discover any
          mistakes, or if you feel some additional info would help a FAQ question,
          or if you want to write up a FAQ question, feel free to
          suggest/correct/do it and send it to him (slocum@...
          <mailto:slocum@...>).

          This document was created using FAQ Builder 1.8 from Wooden Soldier
          Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free
          FAQ management system written in .NET and XML.
          Top <#top>
          ------------------------------------------------------------------------


          General


          What is T��kumel?


          T��kumel is a fantasy world created by M.A.R. Barker and first published
          by TSR Hobbies in 1975. It was the first complete RPG setting published.
          Instead of the typical medieval fantasy setting based on European
          mythology, T��kumel is based on the mythologies of India, the Middle
          East, and Mezo-America. It features large political empires that have
          existed for millennia, similar to Ancient Rome or China, numerous
          non-human races, horrific creatures, active gods, powerful magic,
          intrigue inside of intrigue, rigid social strata, and ancient advanced
          technology.
          Top <#top>
          ------------------------------------------------------------------------


          What is T��kumel's History?


          Okay, a (not really) brief description of T��kumel: explorers from Human
          space discovered T��kumel about 60,000 years in the future. There was a
          terrible nuclear war on Earth around 2013, and the European nations and
          the U.S. and China were destroyed. South America, the Indian
          subcontinent, and the Middle East (for some reason) survived (no mention
          is made in the brief introduction of Africa) survived, and gradually
          rebuilt and became a world state of sorts, and humanity spread to the
          stars, using miraculously high technology (FTL ships--the "Three-Light
          Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
          power systems which poked holes in the continuum and drew near-limitless
          energy through from n-dimensional space). T��kumel was a large world, but
          had a light core and a low density. It was home to acidic native life
          forms, several of which were sentient and had even attained early space
          flight. Humans, and their alien allies, conquered the natives and
          terraformed the planet, making its ecosystem very earthlike and
          installing massive gravity engines that gave it an Earthlike day and
          year and 1.0G. T��kumel was situated on a major trade route, and became a
          mercantile pleasure world, which had to import metals and industrial
          goods for the very rich that lived there.

          Then Something Bad (tm) happened.

          Apparently, through unknown agency, T��kumel and its entire star system
          fell into a pocket dimension. Gravitic stresses nearly tore the planet
          apart, and destroyed many cities and installations. Interstellar trade
          was immediately and permanently severed. The native races, who'd been
          confined in prison-like "reservations", broke free and made war.
          Civilization fell rather messily, and the Time of Darkness descended.

          Sometime after the disaster, human scientists/philosophers (perhaps
          aided by the some of the more psychically gifted nonhumans) discovered
          that in the new dimension, the power of the human mind alone, unaided by
          technology, could draw power through from extra-dimensional space, and
          "magic" developed. The sorcerers of the ancient Empire of Lly��n of
          Ts��mra mapped nexi between various dimensions and made pacts with
          various dwellers of other planes, called "demons" by the uninitiated.
          Great empires rose and fell over the next 30,000 years; the presence of
          "magic" (really psychic phenomena), along with the obvious superiority
          (and near-complete inscrutability) of the sciences of the Ancients
          (whose technology was largely irreparable due to a lack of necessary raw
          materials) led to a stagnation of the sciences, and to societies which
          depended largely upon tradition, precedent, and the bonds of family and
          clan for stability.

          Contact was also made with a race of extremely powerful beings that were
          for all human purposes gods. These beings subtly encouraged human
          worship and dependence; great unchanging religious bureaucracies
          developed, and after several millennia of religious warfare, the temples
          agreed upon a Concordat which disallowed open religious conflict, which
          further exaggerated the T��kumelani tendency toward stagnation. The
          people of T��kumel lack the anthropocentric belief that the universe is
          knowable and conquerable; they know that there are races and beings
          which dwarf them in power, and that there are magics and sciences which
          are far beyond their grasp; intellectual and scientific curiosity is
          rare and even subtly discouraged.

          As a result of these historical processes, there exist upon the face of
          the great primary continent of the northeastern hemisphere of T��kumel
          the Five Empires, all of which are monarchical/theocratic oligarchies in
          which precedent and tradition hold the strength of law, and many smaller
          states which balance themselves between two or more of their larger
          neighbors. There are small enclaves of nonhuman races, most of whom owe
          allegiance to a human empire, and several states ruled by the inimical
          races, who still hate humanity and its allies with a passion, but are
          outnumbered by the more invaders. The Five Empires (one of which is the
          titular Empire of the Petal Throne, Tsoly��nu) have technology about on
          the level of the European Renaissance (aqueducts, good roads, simple
          mechanics, wheeled carts, siege engines, crude surgery and slightly more
          advanced pharmacology, crossbows, water clocks, etc.). Their governments
          are greatly hidebound and bureaucratic, like those of ancient China.
          They have mighty, well-organized legions like those of the Romans. Their
          gods are like those of the Hindus, with a heavy dose of the bloodthirsty
          Aztec or Mayan deities. Their legal codes and sciences are much like
          those of the Arab philosophers of the Middle Ages; they are obsessed
          with personal and family honor, much like the medieval Japanese. The
          societies presented with the game are very intricate and very old (the
          youngest governments are some 2,500 years developed, and they have
          histories, traditions, and myths stretching back some 25,000 years).
          Professor M.A.R. Barker, the author of the game, is a full professor of
          linguistics and anthropology; he has developed scripts, languages,
          histories, modes of dress, etiquettes, architectural styles, weapons and
          armor, religions, legal codes, demographics, sciences, etc. for all of
          the major and most of the minor cultures.

          Since the societies are so intricate and formal, political maneuvering
          and subtlety, combined with the right amount of heroic action and
          appropriate posturing, are the keys to power, and many campaigns, as
          well as that of Professor Barker himself from reports, thus deal mostly
          with intrigue and plotting between the various power groups, combined
          with expeditions after some bit of lost knowledge or some sorcerous
          object from an ancient tomb (yes, dungeon crawling!!!). There are bits
          and pieces of ancient technology, which still function (many are
          self-repairing within limits, others have been maintained carefully by
          human and nonhuman sages or by robot servitors); these are fought over
          as powerful tools. The game's scope is very grand; the T��kumelani do
          everything *BIG*. There are mighty legions of thousands of soldiers
          wearing brightly-lacquered armor, wearing great Kheshch��l-plumes, and
          beating huge Kar��ng war drums, sorcerers calling on terrible demons with
          secret names, giant pyramidal temples thousands of years old upon which
          hundreds of war-captives are sacrificed to Vim��hla, the Lord of Flame, etc.

          T��kumelani culture is very baroque, with titles like Reader of the
          Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
          Lady Av��nthe, T��nule the Patron of Lovers, and twenty-three forms of the
          pronoun "you", to be used when speaking to individuals of varying status
          and profession!

          Overall, the game world is quite alien to traditional FRP gamers (which
          I happen to think is a good thing, but that's me). Many people feel that
          it's *too* strange, and can't be run by anyone but Barker. I know that
          my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
          at first found the difficulty of T��kumelani pronunciation and the lack
          of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
          to be disconcerting, but after two years of gaming on T��kumel they like
          it a lot, and use T��kumelani terms to describe *other* games and
          situations. It takes some getting used to, and a good bit of homework on
          the part of the GM, but if you're looking for a game world that is
          unique, interesting, and very well- thought-out and developed, give
          T��kumel a go, it's cool. It's much better than _Cats_. You will play it
          again and again.

          (Source: Theron Goudeau)
          Top <#top>
          ------------------------------------------------------------------------


          Who is M.A.R. Barker?


          Professor M.A.R. Barker is a retired professor of linguistics and South
          Asian Studies at the University of Minnesota. He has published several
          texts on the Urdu language, a common language of India and Pakistan.

          For the most of the last twenty years he has run two weekly gaming
          groups in T��kumel, though he dropped one group a few years ago.

          For more information on the professor, see his Wikipedia entry
          <http://en.wikipedia.org/wiki/M.A.R._Barker>.
          Top <#top>
          ------------------------------------------------------------------------


          What does M.A.R. stand for?


          Muhammed Abd-al-Rahman.
          Top <#top>
          ------------------------------------------------------------------------


          What is the Thursday Night Group?


          The Thursday Night Group is the group that plays T��kumel in Barker's
          basement every Thursday. Though the roster has changed over the years,
          this group has existed since EPT was published in the mid 1970s. In the
          80s, they published the fanzines /The Imperial Military Journal/, /The
          Journal of Tekumel Affairs/, and /The Imperial Courier/ with the
          Professor's help.

          (Source: Brett Slocum)
          Top <#top>
          ------------------------------------------------------------------------


          Game Products


          What T��kumel products have been published?


          Here is a complete bibliography of all things Tekumel��ni that have been
          published.

          Alberti, Bob and M.A.R. Barker, Mitl��nyal, Self-published, 2001.
          Alberti, Bob and M.A.R. Barker, Mitl��nyal, Volume 1, The Gods of
          Stability, Zottola Publishing, 2002.
          Alberti, Bob and M.A.R. Barker, Mitl��nyal, Volume 2, The Gods of Change,
          Zottola Publishing, 2002.
          Barker, M.A.R., Abenteuer auf T��kumel: Band 1: Kindheit und Jugendjahre
          in Tsoly��nu, AGEMA Verlag, 1994.
          Barker, M.A.R., Abenteuer auf T��kumel: Band 1: Kindheit und Jugendjahre
          in Tsoly��nu, Tita's House of Games, 2002.
          Barker, M.A.R., Adventures on T��kumel, Part One: Growing Up On T��kumel,
          Theatre of the Mind Enterprises, 1992.
          Barker, M.A.R., Adventures on T��kumel, Part Two, Volume I: Coming of Age
          in T��kumel, Theatre of the Mind Enterprises, 1992.
          Barker, M.A.R., Adventures on T��kumel, Part Two, Volume II: Beyond the
          Borders of Tsoly��nu, Theatre of the Mind Enterprises, 1993.
          Barker, M.A.R., Adventures on T��kumel, Part Two, Volume III: Beneath the
          Lands of Tsoly��nu, Theatre of the Mind Enterprises, 1994.
          Barker, M.A.R., Armies of T��kumel, Volume 2: Y��n K��r and Allies,
          Adventure Games, 1981.
          Barker, M.A.R., Audio Recordings of Professor M.A.R. Barker CD, Tita's
          House of Games, 2002.
          Barker, M.A.R., Book of Ebon Bindings, The, Imperium Publishing, 1978.
          Barker, M.A.R., Book of Ebon Bindings, The, Adventure Games, 1981.
          Barker, M.A.R., Book of Ebon Bindings, The, Different Worlds/Theatre of
          the Mind Enterprises, 1991.
          Barker, M.A.R., Citizenship Document, Self-published, 1974.
          Barker, M.A.R., Death of Kings, A, Zottola Publishing, 2003.
          Barker, M.A.R., Declaration of War poster, TSR, 1979.
          Barker, M.A.R., Declaration of War print, Tita's House of Games, 1997.
          Barker, M.A.R., Deeds of the Ever-Glorious, Adventure Games, 1981.
          Barker, M.A.R., Deeds of the Ever-Glorious, PDF, 1994.
          Barker, M.A.R., Deeds of the Ever-Glorious, Tita's House of Games, 1997.
          Barker, M.A.R., Empire of the Petal Throne, Self-published, 1974.
          Barker, M.A.R., Empire of the Petal Throne, TSR, 1975.
          Barker, M.A.R., Empire of the Petal Throne, TSR, 1976.
          Barker, M.A.R., Empire of the Petal Throne, Gamescience/Dixie Press, 1983.
          Barker, M.A.R., Empire of the Petal Throne, Different Worlds, 1987.
          Barker, M.A.R., Empire of the Petal Throne, Tita's House of Games, 2000.
          Barker, M.A.R., Ever-Glorious Empire, The: Engsv��n hl�� G��nga, PDF, 1996.
          Barker, M.A.R., Flamesong, DAW Books, 1985.
          Barker, M.A.R., Grammar of Engsvany��li, PDF, 1994.
          Barker, M.A.R., Grammar of Livy��ni, PDF, 1994.
          Barker, M.A.R., Grammar of Sun��z, PDF, 1994.
          Barker, M.A.R., Grammar of Y��n Kory��ni, PDF, 1994.
          Barker, M.A.R., Lords of Ts��mra, Self-published, 2001.
          Barker, M.A.R., Lords of Ts��mra, Zottola Publishing, 2003.
          Barker, M.A.R., Man of Gold, DAW Books, 1984.
          Barker, M.A.R., Prince of Skulls, Zottola Publishing, 2002.
          Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook,
          Gamescience, 1983.
          Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Tita's
          House of Games, 2000.
          Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book I,
          Different Worlds, 1987.
          Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book II,
          Different Worlds, 1988.
          Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book II,
          Tita's House of Games, 2002.
          Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book III,
          Tita's House of Games, 2002.
          Barker, M.A.R., Swords and Glory Volume II: T��kumel Player's Handbook,
          Gamescience, 1984.
          Barker, M.A.R., Swords and Glory Volume II: T��kumel Player's Handbook,
          Tita's House of Games, 1998.
          Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Self-published,
          1977.
          Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Imperium
          Publishing, 1978.
          Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Adventure
          Games, 1981.
          Barker, M.A.R., Tsoly��ni Langage Pronunciation audio CD, Tita's House of
          Games, 2000.
          Barker, M.A.R., Tsoly��ni Langage Pronunciation audio tape, Adventure
          Games, 1981.
          Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Tita's House of
          Games, 1999.
          Barker, M.A.R., War of the Wizards, Self-published, 1974.
          Barker, M.A.R., War of the Wizards, TSR, 1975.
          Barker, M.A.R., War of the Wizards, TSR, 1975.
          Barker, M.A.R., War of the Wizards, TSR, 1976.
          Barker, M.A.R., War of the Wizards, Tita's House of Games, 1999.
          Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 3:
          Mu'ugalavy��, T��kumel Journal, 1983.
          Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 3:
          Mu'ugalavy��, Tita's House of Games, 1997.
          Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 4:
          Salarvy��, T��kumel Journal, 1983.
          Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 4:
          Salarvy��, Tita's House of Games, 1997.
          Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 5: Livy��nu
          and Tsol��i, T��kumel Journal, 1983.
          Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 5: Livy��nu
          and Tsol��i, Tita's House of Games, 1997.
          Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 6: Sh��nyu,
          Tita's House of Games, 1997.
          Barker, M.A.R. and Chiren�� Bak��l, Miniatures for T��kumel, T��kumel
          Journal, 1982.
          Barker, M.A.R. and Chiren�� Bak��l, Miniatures for T��kumel, Tita's House
          of Games, 1997.
          Barker, M.A.R. and Jeff Berry, Citizenship Document, Adventure Games, 1981.
          Barker, M.A.R. and Jeff Berry, Citizenship Document, T��kumel Games, 1984.
          Barker, M.A.R. and Neil R. Cauley, Gard��siyal: Deeds of Glory, Theatre
          of the Mind Enterprises, 1995.
          Barker, M.A.R. and Victor Raymond, T��kumel Bestiary, The, Theatre of the
          Mind Enterprises, 1993.
          Barker, M.A.R., et al., U-Con Conversations 1998 and 1999, Tita's House
          of Games, 2001.
          Barker, M.A.R., et al., U-Con Conversations 2000 and 2001, Tita's House
          of Games, 2002.
          Barker, Phil, Hordes of the Things 2.0, Wargames Research Group, 2002.
          Barker, Phil, Sue Laflin-Barker and Richard Bodley Scott, Hordes of the
          Things, Wargames Research Group, 1991.
          Berry, Jeff and M.A.R. Barker, Qadard��likoi, T��kumel Games, 1983.
          Berry, Jeff and M.A.R. Barker, Qadard��likoi, Tita's House of Games, 1998.
          Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 1, Adventure
          Games, 1980.
          Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 2, Adventure
          Games, 1980.
          Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 3, Adventure
          Games, 1980.
          Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 4, Adventure
          Games, 1980.
          Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 5, Adventure
          Games, 1980.
          Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 6, Adventure
          Games, 1980.
          Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 7, Thursday
          Night Group, 1983.
          Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 1, Thursday
          Night Group, 1982.
          Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 2, Thursday
          Night Group, 1982.
          Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 3, Thursday
          Night Group, 1982.
          Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 4, Thursday
          Night Group, 1982.
          Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 5, Thursday
          Night Group, 1982.
          Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 6, Thursday
          Night Group, 1982.
          Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 7, Thursday
          Night Group, 1982.
          Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 8, Thursday
          Night Group, 1982.
          Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 9, Thursday
          Night Group, 1984.
          Berry, Jeff, et al., ed., Best of the Journal 1, T��kumel Games, 1986.
          Berry, Jeff, et al., ed., Best of the Journal 2, T��kumel Games, 1986.
          Berry, Jeff, et al., ed., Best of the Journal 3, T��kumel Games, 1986.
          Brady, Patrick, Joe Saul and Edwin Voskamp, T��kumel: The Empire of the
          Petal Throne, Guardians of Order, 2005.
          Brigdon, Floyd, ed., Visitations of Glory, No. 01, PDF, 2001.
          Brodt, Carl, ed., Seal of the Imperium, Vol. 1, Issue 1, Tita's House of
          Games, 1999.
          Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 1, Tita's House of
          Games, 2008.
          Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 2, Tita's House of
          Games, 2009.
          Dalluhn, Keith, U-Con 2000 T��kumel Track Adventure, Self-published, 2000.
          Donnelly, Krista, Great Chlen Race, The , Tita's House of Games, 2005.
          Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 1 & 2,
          Self-published, 1981.
          Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 3 & 4,
          Self-published, 1982.
          Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 5 & 6,
          Self-published, 1982.
          Fletcher, Ken, World of T��kumel Temple of Vim��hla (Lord of Fire) in the
          City of K��talal, Self-published, 1983.
          Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Self-published, 1995.
          Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Tita's House of
          Games, 1998.
          Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Self-published, 1996.
          Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Tita's House of
          Games, 1999.
          Fregni, Giovanna, City of Dlash, The, Map and Gazetteer, Self-published,
          2003.
          Fregni, Giovanna, Notes from the Thursday Night Group, Self-published,
          2003.
          Fregni, Giovanna and Victor Raymond, Citizenship Document, Tita's House
          of Games, 2001.
          Healy, Zane H, Gard��siyal Character Generator, Avanth��r Software, 1997.
          Healy, Zane H and M.A.R. Barker, MacK��vuk, Avanth��r Software, 1997.
          Johnson, Brad, ed., Visitations of Glory, No. 02, PDF, 2001.
          Johnson, Brad, ed., Visitations of Glory, No. 03, PDF, 2001.
          Johnson, Brad, ed., Visitations of Glory, No. 04, PDF, 2002.
          Johnson, Brad, ed., Visitations of Glory, No. 05, PDF, 2002.
          Johnson, Brad, ed., Visitations of Glory, No. 06, PDF, 2002.
          Johnson, Brad, ed., Visitations of Glory, No. 08, PDF, 2005.
          Johnson, Brad, ed., Visitations of Glory, No. 09, PDF, 2005.
          Johnson, Brad, ed., Visitations of Glory, No. 10, PDF, 2006.
          Johnson, Brad, ed., Visitations of Glory, No. 11, PDF, 2007.
          Johnson, Brad, ed., Visitations of Glory, No. 12, PDF, 2008.
          Kaiser, Donald, ed., Introduction to T��kumel, An, Self-published, 1989.
          Kaiser, Donald, ed., Introduction to T��kumel, An, Tita's House of Games,
          2002.
          Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 2, T��kumel
          Consortium, 1987.
          Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 3, Tita's House
          of Games, 2003.
          Kelly, Belinda, ed., Visitations of Glory, No. 07, PDF, 2004.
          Lorince, Andrew, Qadard��likoi Battle Cards, T��kumel Journal - Fenul
          Office, 1986.
          Lorince, Andrew, Qadard��likoi Battle Cards, Andrew Lorince, 2002.
          Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
          1, T��kumel Games, 1984.
          Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
          2, T��kumel Games, 1984.
          Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
          3, T��kumel Games, 1984.
          Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
          4, T��kumel Games, 1985.
          Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
          5, T��kumel Games, 1985.
          Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
          6, T��kumel Games, 1985.
          Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 2 No.
          1, T��kumel Games, 1985.
          Mayeau, Michael E, Nightmare Maze of Jigr��sh, The, Judges Guild, 1981.
          Mayeau, Michael E, Nightmare Maze of Jigr��sh, The, Tita's House of
          Games, 1997.
          Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Self-published, 1992.
          Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Andrew Lorince, 1994.
          Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Self-published, 1993.
          Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Andrew Lorince, 1994.
          Morris, Dave, ed., Eye of All-Seeing Wonder, No. 3, Self-published, 1994.
          Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Self-published, 1995.
          Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Andrew Lorince, 1995.
          Pettigrew, Mark, Best of the Journals, The: The Pettigrew Selections,
          Tita's House of Games, 1999.
          Pettigrew, Mark, Jak��llan Intrigue, A, T��kumel Games, 1984.
          Pettigrew, Mark, Jak��llan Intrigue, A, Tita's House of Games, 1997.
          Pettigrew, Mark, Tomb Complex of Neresh��nbo, The, T��kumel Games, 1984.
          Pettigrew, Mark, Tomb Complex of Neresh��nbo, The, Tita's House of Games,
          1997.
          Rudolph, Gary, M��ssum, Imperium Publishing, 1978.
          Rudolph, Gary, M��ssum, Tita's House of Games, 1997.
          Rudolph, Gary and M.A.R. Barker, Armies of T��kumel, Volume 1: Tsoly��nu,
          Imperium Publishing, 1978.
          Rudolph, Gary and M.A.R. Barker, Armies of T��kumel, Volume 1: Tsoly��nu,
          Adventure Games, 1981.
          Rudolph, Gary, ed., T��kumel Journal, No. 1, Imperium Publishing, 1977.
          Rudolph, Gary, ed., T��kumel Journal, No. 2, Imperium Publishing, 1978.
          Scott, Curtis M, Gateway to T��kumel, Self-published, 1983.
          Scott, Curtis M, Gateway to T��kumel, Tita's House of Games, 2000.
          Scott, Curtis M, Pop��syal Newsletter, Volume I, Number 1,
          Self-published, 1983.
          Scott, Curtis M, Tsoly��ni Primer, The, T��kumel Journal, 1982.
          Scott, Curtis M, Tsoly��ni Primer, The, T��kumel Games, 1986.
          Scott, Curtis M, Tsoly��ni Primer, The, PDF, 1995.
          Scott, Curtis M, Tsoly��ni Primer, The, Tita's House of Games, 2000.
          Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Adventure
          Games, 1979.
          Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Tita's House of
          Games, 1997.
          Sutherland, David, Legions of the Petal Throne, TSR, 1977.
          Sutherland, David, Legions of the Petal Throne, Tita's House of Games,
          1997.
          Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
          T��kumel Games, 1985.
          Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
          Tita's House of Games, 1997.
          Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
          Maps Set, T��kumel Games, 1986.
          Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
          Maps Set, Tita's House of Games, 1997.
          Tiehen, John, Art of Tactical Sorcery, The, T��kumel Games, 1986.

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          Where can I get out of print materials?


          Sometimes T��kumel materials show up in the used game bins of game
          stores. I've picked up many items, including an original TSR set of EPT.

          Tita's House of Games has many out-of-print books in stock, as well as
          reprints of many of the classic T��kumel books. Yah!

          A price list and ordering information are available at the official
          T��kumel website <http://www.tekumel.com/tita/>.

          Also, Andrew Lorince has a lot of stuff available at very reasonable
          rates. Send inquiries to the following address:

          Earth T��kumel Transfer Station
          C/O Andrew Lorince
          862 Flemington Avenue
          Pittsburgh PA 15217
          USA
          Phone: (412) 521-0448
          Email: alorince@...

          (Source: Andrew Lorince, Carl Brodt)

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          What magazines have had T��kumel articles?


          Best of the Journals, The, Volume I
          Best of the Journals, The, Volume II
          Best of the Journals, The, Volume III
          Different Worlds #17
          Different Worlds #47
          Dragon #4
          Dragon #11
          Dragon #20
          Dragon #24
          Dragon #26
          Dragon #31
          Dragon #34
          Eye of All-Seeing Wonder, Issue 1
          Eye of All-Seeing Wonder, Issue 2
          Eye of All-Seeing Wonder, Issue 3
          Eye of All-Seeing Wonder, Issue 4
          Eye of All-Seeing Wonder, Issue 5
          Eye of All-Seeing Wonder, Issue 6
          Gryphon #2
          Imperial Military Journal, Vol. II, No. 1
          Imperial Military Journal, Vol. II, No. 2
          Imperial Military Journal, Vol. II, No. 3
          Imperial Military Journal, Vol. II, No. 4
          Imperial Military Journal, Vol. II, No. 5
          Imperial Military Journal, Vol. II, No. 6
          Imperial Military Journal, Vol. II, No. 7
          Journal of T��kumel Affairs, Vol. III, No. 1
          Journal of T��kumel Affairs, Vol. III, No. 2
          Journal of T��kumel Affairs, Vol. III, No. 3
          Journal of T��kumel Affairs, Vol. III, No. 4
          Journal of T��kumel Affairs, Vol. III, No. 5
          Journal of T��kumel Affairs, Vol. III, No. 6
          Journal of T��kumel Affairs, Vol. III, No. 7
          Journal of T��kumel Affairs, Vol. III, No. 8
          Pyramid #11
          Seal of the Imperium, Vol. 1, Issue 1
          Seal of the Imperium, Vol. 2, Issue 1
          Seal of the Imperium, Vol. 2, Issue 2
          Space Gamer #6
          Space Gamer #71
          Strategic Review #4
          Strategic Review #7
          The Imperial Courier Vol. I No. 1
          The Imperial Courier Vol. I No. 2
          The Imperial Courier Vol. I No. 3
          The Imperial Courier Vol. I No. 4
          The Imperial Courier Vol. I No. 5
          The Imperial Courier Vol. I No. 6
          The Imperial Courier Vol. II No. 1
          The Imperial Courier Vol. II No. 2
          The T��kumel Journal No. 1
          The T��kumel Journal No. 2
          Visitations of Glory, Issue 01
          Visitations of Glory, Issue 02
          Visitations of Glory, Issue 03
          Visitations of Glory, Issue 04
          Visitations of Glory, Issue 05
          Visitations of Glory, Issue 06
          Visitations of Glory, Issue 07
          Visitations of Glory, Issue 08
          Visitations of Glory, Issue 09
          Visitations of Glory, Issue 10
          Visitations of Glory, Issue 11
          Visitations of Glory, Issue 12
          Wargamer's Digest Vol. 3 No. 5
          White Dwarf #10
          White Dwarf #54

          A complete article index in Excel format
          <http://weirdrealm.com/tekumel/TekumelArticleIndex.xls> is available at
          Brett Slocum's Tekumel Site.

          (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
          Polli, Zane Healy, Ted Lyng, and Chris Davis)
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          What T��kumel fanzines are available?


          Brad Johnson is the compiler of the T��kumel APA (Amateur Press
          Association), a fanzine published on the web. A mailing list on Yahoo!
          is used to distribute it at http://groups.yahoo.com/group/apatekumel.
          Back issues are available, either as web pages or PDF files, at
          Tekumel.com.

          Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
          several issues of Seal of the Imperium, a T��kumel fanzine that has even
          higher quality than the Eye of All-Seeing Wonder. Copies of Seal are
          available from Carl.

          Eye of All-Seeing Wonder (1992-96) was a very high quality magazine with
          good original art and well-written articles. Sometimes better than old
          Imperial Couriers in content, always better in production quality.
          Sadly, the Eye of All-Seeing Wonder has ceased publication after six
          issues. All issues are available from Tita's House of Games or Andrew
          Lorince.

          Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
          with lots of accounts from his alternate T��kumel campaign, died in July
          1997.

          Before that, the players in Barker's campaigns published several
          fanzines, including The Imperial Courier (1984-87), The Journal of
          Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
          and the Tekumel Journal (1977-78).
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          Where can I get T��kumel miniatures?


          Eureka Miniatures, a company in Australia, has begun production of a new
          line of 28mm Tekumel miniatures. See their web page
          (http://eurekamin.com.au/downloads.php?newsid=EEyAuyZklFgBWFUDzB) for
          more info and photos. These miniatures are available direct from Eureka
          Miniatures, from Tita's House of Games, from
          Eureka USA, and from Fighting 15s in the UK. A blog discussing progress
          on the Tekumel miniatures can be found at
          http://thetekumelproject.blogspot.com/.

          The original 25-mm figures produced by various companies since the
          '70's, as well as new figures, were available from PHD Games, but they
          haven't produced any miniatures for several years. Talk of someone else
          picking up the miniatures line has been circulating for awhile.

          Robert Smith's 15 mm miniatures are no longer available.

          (Source: Carl Brodt, Howard Fielding)
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          When will the Swords and Glory Referee's Handbook be published?


          Work on this book was halted due to financial concerns.

          (Source: Carl Brodt)
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          I have $50 to spend. Which books should I buy?


          Buy the T��kumel: Empire of the Petal Throne for $40 and save the other
          $10 for the Sourcebook.

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          Are any products available in electronic format (PDF)?


          Yes, the new Tekumel: Empire of the Petal Throne game, the original EPT,
          the temple articles, the language grammars, Deeds of the Ever-Glorious,
          The Tsolyani Language, and more have been converted to PDF. There are
          even two products that are free. They are available from
          http://www.drivethrurpg.com or http://www.rpgnow.com
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          The New Game


          When was the new game published?


          The new T��kumel: Empire of the Petal Throne game was published by
          Guardians of Order in 2005. The new game is based on Big Eyes, Small
          Mouth and the Tri-Stat System. The core book is a complete game with
          character generation, some nonhuman races as PCs, monsters, all
          Universal and Generic spells, some Temple spells, and will focus on
          Tsolyanu. Its suggested retail price is $39.95. It should be available
          from your F.L.G.S (Friendly Local Gaming Store) or from Tita's House of
          Games (http://tekumel.com/tita).
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          What happened to Guardians of Order?


          In August 2006, Guardians of Order closed its doors. It had been a one
          person operation since January, 2006. Various factors, including a weak
          dollar, led to the decision. For more information, see the Guardians of
          Order website <http://www.guardiansorder.com/>.
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          ------------------------------------------------------------------------


          What will happen to the new game without a publisher?


          Joseph Saul, one of the authors of the new game had this answer (August
          2006):


          The copyright to T:EPT (not to T��kumel itself, which is held solely by
          Prof. Barker) is, and has been, held by a company called RPGDesigners,
          Incorporated, which is owned by the design team. We are making
          arrangements with Mark to transfer all of the computer files and
          artwork,
          along with any remaining copies of the game he may have, to us. He will
          also sign over the right to use any of Guardians' intellectual property
          that appears in the game. Understand that we are securing the
          intellectual property we do not already own associated with T:EPT.
          We are
          NOT assuming Guardians of Order's liabilities.

          We will license the right to produce T��kumel material from Professor
          Barker, with whom we have been in contact, and who supports this
          effort.
          We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
          supplements, and set up website support. We will be working with an
          established game company on distribution and marketing (we're
          talking to
          several). And yes, you will have access to the errata. Peter Gifford
          has
          done a wonderful website design for us, and has committed to work
          with us
          on future T:EPT publications as well, so you can be assured that we
          will
          maintain high standards.



          (Source: Joe Saul)
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          Novels


          What T��kumel books have been published?


          Man of Gold, M.A.R. Barker, DAW Books, 1984.
          Flamesong, M.A.R. Barker, DAW Books, 1987.
          Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
          of order).
          Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
          A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
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          Is the Professor writing the next novel?


          From last reports, yes.
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          Online Resources


          Is there a web page for T��kumel?


          The Official T��kumel: The World of the Petal Throne web site
          (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
          Best source of background for T��kumel on the web.

          Brett Slocum's T��kumel home page (http://www.weirdrealm.com/tekumel/)
          has a variety of resources available, including characters, a campaign
          events board, alternate rules for T��kumel (GURPS, RQ, Tirik��lu, etc.),
          and more.

          The T��kumel Web Ring has been created. A web ring connects related sites
          together. For more information on how to join the T��kumel Web Ring, go
          to http://p.webring.com/hub?ring=tekumel.

          A list of other web pages is on Brett Slocum's site.
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          Is there a T��kumel mailing list?


          An unmoderated mailing list has been started at Yahoo! Groups. Several
          members of the Thursday Night Group and Professor Barker are members
          here. This site also has downloadable files, a chat room, links, some
          player/referee databases, polls, etc. To subscribe, send a message to:
          tekumel-subscribe@yahoogroups.com or go to
          http://groups.yahoo.com/group/tekumel.

          A moderated list also exists at Yahoo! Groups. It is intended for
          specific questions about the world of T��kumel. No rules discussion is
          allowed. Prof. Barker participates and answers questions, as well as the
          Thursday Night Group. This mailing list is a wealth of information about
          T��kumel. To subscribe, send a message to:
          tekumel-moderated-subscribe@yahoogroups.com or go to
          http://groups.yahoo.com/group/tekumel-moderated.

          Other mailing lists:
          http://groups.yahoo.com/group/tekdevel - discussion of computer projects
          related to Tekumel.

          http://groups.yahoo.com/group/tekheretic - in-character discussions of
          Tekumel without attempting to remain within canon.

          http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
          novels of M.A.R. Barker.

          http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
          the Tekumel Amateur Press Association.

          http://groups.yahoo.com/group/tsolyani - a discussion group of the
          Tsolyani language for those using the available language resouces.

          http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel
          miniatures and warfare.

          (Source: Brett Slocum)

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          Miscellaneous


          Do I have to use [insert rule system] to play a T��kumel game?


          Well, since there are currently four 'official' rule systems for
          T��kumel, I'd say a most definite 'No'. I've played using Runequest,
          Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
          freeform rules. I've heard of people using AD&D, Rolemaster, and several
          home-grown rule sets. So, the important thing is to play in the world,
          not what rules you use.

          (Source: Brett Slocum)

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          Are there any Tekumel game conventions?


          Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
          Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
          They have a Tekumel Track with games in every time slot, and, often, a
          Tekumel LARP on Saturday night. Sunday morning usually has a
          tele-conference with Professor Barker himself. Members of the Thursday
          Night Group often attend.
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          Credits


          Thanks


          First, without Professor Barker, none of this would exist. Thank you for
          the gift of your imagination.

          I'd like to thank several people for their continuing support of T��kumel:

          Bob Alberti
          Patrick Brady
          Carl Brodt
          Krista Donnelly
          Giovanna Fregni
          Peter Gifford
          George Hammond
          Malcolm Heath
          Brad Johnson
          Andrew Lorince
          Victor Raymond
          Joe Saul
          Edwin Voskamp
          Joe Zottola

          Many thanks to the legion of contributors to this FAQ, including, but
          not limited to:

          Robert Dushay
          Theron Goudeau
          Zane Healy
          Steve Lopez
          Andrew Lorince
          Ted Lyng
          Phil Polli
          Bruce Roberts
          Ed Whittaker
          Howard Fielding
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        • tekumel@yahoogroups.com
          Tékumel FAQ ... Last Update: 2010/02/11 Administrivia * Recent additions and changes to the FAQ * Information about this document General * What is
          Message 4 of 14 , Jan 1, 2013
          • 0 Attachment
            T��kumel FAQ

            ------------------------------------------------------------------------
            Last Update: 2010/02/11


            Administrivia

            * Recent additions and changes to the FAQ <#1>
            * Information about this document <#2>


            General

            * What is T��kumel? <#3>
            * What is T��kumel's History? <#4>
            * Who is M.A.R. Barker? <#5>
            * What does M.A.R. stand for? <#6>
            * What is the Thursday Night Group? <#7>


            Game Products

            * What T��kumel products have been published? <#8>
            * Where can I get out of print materials? <#9>
            * What magazines have had T��kumel articles? <#10>
            * What T��kumel fanzines are available? <#11>
            * Where can I get T��kumel miniatures? <#12>
            * When will the Swords and Glory Referee's Handbook be published? <#13>
            * I have $50 to spend. Which books should I buy? <#14>
            * Are any products available in electronic format (PDF)? <#15>


            The New Game

            * When was the new game published? <#16>
            * What happened to Guardians of Order? <#17>
            * What will happen to the new game without a publisher? <#18>


            Novels

            * What T��kumel books have been published? <#19>
            * Is the Professor writing the next novel? <#20>


            Online Resources

            * Is there a web page for T��kumel? <#21>
            * Is there a T��kumel mailing list? <#22>


            Miscellaneous

            * Do I have to use [insert rule system] to play a T��kumel game? <#23>
            * Are there any Tekumel game conventions? <#24>


            Credits

            * Thanks <#25>

            ------------------------------------------------------------------------


            Administrivia


            Recent additions and changes to the FAQ


            Responses changed for these questions:

            General:


            * What is T��kumel's History?



            Game Products:


            * What T��kumel products have been published?

            * What magazines have had T��kumel articles?

            * What T��kumel fanzines are available?

            * Where can I get T��kumel miniatures?

            * Are any products available in electronic format (PDF)?


            The New Game:


            * When was the new game published?

            * What will happen to the new game without a publisher?



            Online Resources:


            * Is there a web page for T��kumel?



            Miscellaneous:


            * Are there any Tekumel game conventions?


            Top <#top>
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            Information about this document


            This is an introduction to the fantasy world of T��kumel by M.A.R.
            Barker. It is aimed at people who know a little about T��kumel, but want
            to know more.

            The latest and best version is always available on the web at
            http://www.weirdrealm.com/tekumel/tek_faq.html.

            Brett Slocum has maintained this document since January 1994. If you
            have any suggestions for new FAQ questions, or if you discover any
            mistakes, or if you feel some additional info would help a FAQ question,
            or if you want to write up a FAQ question, feel free to
            suggest/correct/do it and send it to him (slocum@...
            <mailto:slocum@...>).

            This document was created using FAQ Builder 1.8 from Wooden Soldier
            Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free
            FAQ management system written in .NET and XML.
            Top <#top>
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            General


            What is T��kumel?


            T��kumel is a fantasy world created by M.A.R. Barker and first published
            by TSR Hobbies in 1975. It was the first complete RPG setting published.
            Instead of the typical medieval fantasy setting based on European
            mythology, T��kumel is based on the mythologies of India, the Middle
            East, and Mezo-America. It features large political empires that have
            existed for millennia, similar to Ancient Rome or China, numerous
            non-human races, horrific creatures, active gods, powerful magic,
            intrigue inside of intrigue, rigid social strata, and ancient advanced
            technology.
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            What is T��kumel's History?


            Okay, a (not really) brief description of T��kumel: explorers from Human
            space discovered T��kumel about 60,000 years in the future. There was a
            terrible nuclear war on Earth around 2013, and the European nations and
            the U.S. and China were destroyed. South America, the Indian
            subcontinent, and the Middle East (for some reason) survived (no mention
            is made in the brief introduction of Africa) survived, and gradually
            rebuilt and became a world state of sorts, and humanity spread to the
            stars, using miraculously high technology (FTL ships--the "Three-Light
            Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
            power systems which poked holes in the continuum and drew near-limitless
            energy through from n-dimensional space). T��kumel was a large world, but
            had a light core and a low density. It was home to acidic native life
            forms, several of which were sentient and had even attained early space
            flight. Humans, and their alien allies, conquered the natives and
            terraformed the planet, making its ecosystem very earthlike and
            installing massive gravity engines that gave it an Earthlike day and
            year and 1.0G. T��kumel was situated on a major trade route, and became a
            mercantile pleasure world, which had to import metals and industrial
            goods for the very rich that lived there.

            Then Something Bad (tm) happened.

            Apparently, through unknown agency, T��kumel and its entire star system
            fell into a pocket dimension. Gravitic stresses nearly tore the planet
            apart, and destroyed many cities and installations. Interstellar trade
            was immediately and permanently severed. The native races, who'd been
            confined in prison-like "reservations", broke free and made war.
            Civilization fell rather messily, and the Time of Darkness descended.

            Sometime after the disaster, human scientists/philosophers (perhaps
            aided by the some of the more psychically gifted nonhumans) discovered
            that in the new dimension, the power of the human mind alone, unaided by
            technology, could draw power through from extra-dimensional space, and
            "magic" developed. The sorcerers of the ancient Empire of Lly��n of
            Ts��mra mapped nexi between various dimensions and made pacts with
            various dwellers of other planes, called "demons" by the uninitiated.
            Great empires rose and fell over the next 30,000 years; the presence of
            "magic" (really psychic phenomena), along with the obvious superiority
            (and near-complete inscrutability) of the sciences of the Ancients
            (whose technology was largely irreparable due to a lack of necessary raw
            materials) led to a stagnation of the sciences, and to societies which
            depended largely upon tradition, precedent, and the bonds of family and
            clan for stability.

            Contact was also made with a race of extremely powerful beings that were
            for all human purposes gods. These beings subtly encouraged human
            worship and dependence; great unchanging religious bureaucracies
            developed, and after several millennia of religious warfare, the temples
            agreed upon a Concordat which disallowed open religious conflict, which
            further exaggerated the T��kumelani tendency toward stagnation. The
            people of T��kumel lack the anthropocentric belief that the universe is
            knowable and conquerable; they know that there are races and beings
            which dwarf them in power, and that there are magics and sciences which
            are far beyond their grasp; intellectual and scientific curiosity is
            rare and even subtly discouraged.

            As a result of these historical processes, there exist upon the face of
            the great primary continent of the northeastern hemisphere of T��kumel
            the Five Empires, all of which are monarchical/theocratic oligarchies in
            which precedent and tradition hold the strength of law, and many smaller
            states which balance themselves between two or more of their larger
            neighbors. There are small enclaves of nonhuman races, most of whom owe
            allegiance to a human empire, and several states ruled by the inimical
            races, who still hate humanity and its allies with a passion, but are
            outnumbered by the more invaders. The Five Empires (one of which is the
            titular Empire of the Petal Throne, Tsoly��nu) have technology about on
            the level of the European Renaissance (aqueducts, good roads, simple
            mechanics, wheeled carts, siege engines, crude surgery and slightly more
            advanced pharmacology, crossbows, water clocks, etc.). Their governments
            are greatly hidebound and bureaucratic, like those of ancient China.
            They have mighty, well-organized legions like those of the Romans. Their
            gods are like those of the Hindus, with a heavy dose of the bloodthirsty
            Aztec or Mayan deities. Their legal codes and sciences are much like
            those of the Arab philosophers of the Middle Ages; they are obsessed
            with personal and family honor, much like the medieval Japanese. The
            societies presented with the game are very intricate and very old (the
            youngest governments are some 2,500 years developed, and they have
            histories, traditions, and myths stretching back some 25,000 years).
            Professor M.A.R. Barker, the author of the game, is a full professor of
            linguistics and anthropology; he has developed scripts, languages,
            histories, modes of dress, etiquettes, architectural styles, weapons and
            armor, religions, legal codes, demographics, sciences, etc. for all of
            the major and most of the minor cultures.

            Since the societies are so intricate and formal, political maneuvering
            and subtlety, combined with the right amount of heroic action and
            appropriate posturing, are the keys to power, and many campaigns, as
            well as that of Professor Barker himself from reports, thus deal mostly
            with intrigue and plotting between the various power groups, combined
            with expeditions after some bit of lost knowledge or some sorcerous
            object from an ancient tomb (yes, dungeon crawling!!!). There are bits
            and pieces of ancient technology, which still function (many are
            self-repairing within limits, others have been maintained carefully by
            human and nonhuman sages or by robot servitors); these are fought over
            as powerful tools. The game's scope is very grand; the T��kumelani do
            everything *BIG*. There are mighty legions of thousands of soldiers
            wearing brightly-lacquered armor, wearing great Kheshch��l-plumes, and
            beating huge Kar��ng war drums, sorcerers calling on terrible demons with
            secret names, giant pyramidal temples thousands of years old upon which
            hundreds of war-captives are sacrificed to Vim��hla, the Lord of Flame, etc.

            T��kumelani culture is very baroque, with titles like Reader of the
            Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
            Lady Av��nthe, T��nule the Patron of Lovers, and twenty-three forms of the
            pronoun "you", to be used when speaking to individuals of varying status
            and profession!

            Overall, the game world is quite alien to traditional FRP gamers (which
            I happen to think is a good thing, but that's me). Many people feel that
            it's *too* strange, and can't be run by anyone but Barker. I know that
            my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
            at first found the difficulty of T��kumelani pronunciation and the lack
            of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
            to be disconcerting, but after two years of gaming on T��kumel they like
            it a lot, and use T��kumelani terms to describe *other* games and
            situations. It takes some getting used to, and a good bit of homework on
            the part of the GM, but if you're looking for a game world that is
            unique, interesting, and very well- thought-out and developed, give
            T��kumel a go, it's cool. It's much better than _Cats_. You will play it
            again and again.

            (Source: Theron Goudeau)
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            Who is M.A.R. Barker?


            Professor M.A.R. Barker is a retired professor of linguistics and South
            Asian Studies at the University of Minnesota. He has published several
            texts on the Urdu language, a common language of India and Pakistan.

            For the most of the last twenty years he has run two weekly gaming
            groups in T��kumel, though he dropped one group a few years ago.

            For more information on the professor, see his Wikipedia entry
            <http://en.wikipedia.org/wiki/M.A.R._Barker>.
            Top <#top>
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            What does M.A.R. stand for?


            Muhammed Abd-al-Rahman.
            Top <#top>
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            What is the Thursday Night Group?


            The Thursday Night Group is the group that plays T��kumel in Barker's
            basement every Thursday. Though the roster has changed over the years,
            this group has existed since EPT was published in the mid 1970s. In the
            80s, they published the fanzines /The Imperial Military Journal/, /The
            Journal of Tekumel Affairs/, and /The Imperial Courier/ with the
            Professor's help.

            (Source: Brett Slocum)
            Top <#top>
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            Game Products


            What T��kumel products have been published?


            Here is a complete bibliography of all things Tekumel��ni that have been
            published.

            Alberti, Bob and M.A.R. Barker, Mitl��nyal, Self-published, 2001.
            Alberti, Bob and M.A.R. Barker, Mitl��nyal, Volume 1, The Gods of
            Stability, Zottola Publishing, 2002.
            Alberti, Bob and M.A.R. Barker, Mitl��nyal, Volume 2, The Gods of Change,
            Zottola Publishing, 2002.
            Barker, M.A.R., Abenteuer auf T��kumel: Band 1: Kindheit und Jugendjahre
            in Tsoly��nu, AGEMA Verlag, 1994.
            Barker, M.A.R., Abenteuer auf T��kumel: Band 1: Kindheit und Jugendjahre
            in Tsoly��nu, Tita's House of Games, 2002.
            Barker, M.A.R., Adventures on T��kumel, Part One: Growing Up On T��kumel,
            Theatre of the Mind Enterprises, 1992.
            Barker, M.A.R., Adventures on T��kumel, Part Two, Volume I: Coming of Age
            in T��kumel, Theatre of the Mind Enterprises, 1992.
            Barker, M.A.R., Adventures on T��kumel, Part Two, Volume II: Beyond the
            Borders of Tsoly��nu, Theatre of the Mind Enterprises, 1993.
            Barker, M.A.R., Adventures on T��kumel, Part Two, Volume III: Beneath the
            Lands of Tsoly��nu, Theatre of the Mind Enterprises, 1994.
            Barker, M.A.R., Armies of T��kumel, Volume 2: Y��n K��r and Allies,
            Adventure Games, 1981.
            Barker, M.A.R., Audio Recordings of Professor M.A.R. Barker CD, Tita's
            House of Games, 2002.
            Barker, M.A.R., Book of Ebon Bindings, The, Imperium Publishing, 1978.
            Barker, M.A.R., Book of Ebon Bindings, The, Adventure Games, 1981.
            Barker, M.A.R., Book of Ebon Bindings, The, Different Worlds/Theatre of
            the Mind Enterprises, 1991.
            Barker, M.A.R., Citizenship Document, Self-published, 1974.
            Barker, M.A.R., Death of Kings, A, Zottola Publishing, 2003.
            Barker, M.A.R., Declaration of War poster, TSR, 1979.
            Barker, M.A.R., Declaration of War print, Tita's House of Games, 1997.
            Barker, M.A.R., Deeds of the Ever-Glorious, Adventure Games, 1981.
            Barker, M.A.R., Deeds of the Ever-Glorious, PDF, 1994.
            Barker, M.A.R., Deeds of the Ever-Glorious, Tita's House of Games, 1997.
            Barker, M.A.R., Empire of the Petal Throne, Self-published, 1974.
            Barker, M.A.R., Empire of the Petal Throne, TSR, 1975.
            Barker, M.A.R., Empire of the Petal Throne, TSR, 1976.
            Barker, M.A.R., Empire of the Petal Throne, Gamescience/Dixie Press, 1983.
            Barker, M.A.R., Empire of the Petal Throne, Different Worlds, 1987.
            Barker, M.A.R., Empire of the Petal Throne, Tita's House of Games, 2000.
            Barker, M.A.R., Ever-Glorious Empire, The: Engsv��n hl�� G��nga, PDF, 1996.
            Barker, M.A.R., Flamesong, DAW Books, 1985.
            Barker, M.A.R., Grammar of Engsvany��li, PDF, 1994.
            Barker, M.A.R., Grammar of Livy��ni, PDF, 1994.
            Barker, M.A.R., Grammar of Sun��z, PDF, 1994.
            Barker, M.A.R., Grammar of Y��n Kory��ni, PDF, 1994.
            Barker, M.A.R., Lords of Ts��mra, Self-published, 2001.
            Barker, M.A.R., Lords of Ts��mra, Zottola Publishing, 2003.
            Barker, M.A.R., Man of Gold, DAW Books, 1984.
            Barker, M.A.R., Prince of Skulls, Zottola Publishing, 2002.
            Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook,
            Gamescience, 1983.
            Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Tita's
            House of Games, 2000.
            Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book I,
            Different Worlds, 1987.
            Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book II,
            Different Worlds, 1988.
            Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book II,
            Tita's House of Games, 2002.
            Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book III,
            Tita's House of Games, 2002.
            Barker, M.A.R., Swords and Glory Volume II: T��kumel Player's Handbook,
            Gamescience, 1984.
            Barker, M.A.R., Swords and Glory Volume II: T��kumel Player's Handbook,
            Tita's House of Games, 1998.
            Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Self-published,
            1977.
            Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Imperium
            Publishing, 1978.
            Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Adventure
            Games, 1981.
            Barker, M.A.R., Tsoly��ni Langage Pronunciation audio CD, Tita's House of
            Games, 2000.
            Barker, M.A.R., Tsoly��ni Langage Pronunciation audio tape, Adventure
            Games, 1981.
            Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Tita's House of
            Games, 1999.
            Barker, M.A.R., War of the Wizards, Self-published, 1974.
            Barker, M.A.R., War of the Wizards, TSR, 1975.
            Barker, M.A.R., War of the Wizards, TSR, 1975.
            Barker, M.A.R., War of the Wizards, TSR, 1976.
            Barker, M.A.R., War of the Wizards, Tita's House of Games, 1999.
            Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 3:
            Mu'ugalavy��, T��kumel Journal, 1983.
            Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 3:
            Mu'ugalavy��, Tita's House of Games, 1997.
            Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 4:
            Salarvy��, T��kumel Journal, 1983.
            Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 4:
            Salarvy��, Tita's House of Games, 1997.
            Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 5: Livy��nu
            and Tsol��i, T��kumel Journal, 1983.
            Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 5: Livy��nu
            and Tsol��i, Tita's House of Games, 1997.
            Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 6: Sh��nyu,
            Tita's House of Games, 1997.
            Barker, M.A.R. and Chiren�� Bak��l, Miniatures for T��kumel, T��kumel
            Journal, 1982.
            Barker, M.A.R. and Chiren�� Bak��l, Miniatures for T��kumel, Tita's House
            of Games, 1997.
            Barker, M.A.R. and Jeff Berry, Citizenship Document, Adventure Games, 1981.
            Barker, M.A.R. and Jeff Berry, Citizenship Document, T��kumel Games, 1984.
            Barker, M.A.R. and Neil R. Cauley, Gard��siyal: Deeds of Glory, Theatre
            of the Mind Enterprises, 1995.
            Barker, M.A.R. and Victor Raymond, T��kumel Bestiary, The, Theatre of the
            Mind Enterprises, 1993.
            Barker, M.A.R., et al., U-Con Conversations 1998 and 1999, Tita's House
            of Games, 2001.
            Barker, M.A.R., et al., U-Con Conversations 2000 and 2001, Tita's House
            of Games, 2002.
            Barker, Phil, Hordes of the Things 2.0, Wargames Research Group, 2002.
            Barker, Phil, Sue Laflin-Barker and Richard Bodley Scott, Hordes of the
            Things, Wargames Research Group, 1991.
            Berry, Jeff and M.A.R. Barker, Qadard��likoi, T��kumel Games, 1983.
            Berry, Jeff and M.A.R. Barker, Qadard��likoi, Tita's House of Games, 1998.
            Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 1, Adventure
            Games, 1980.
            Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 2, Adventure
            Games, 1980.
            Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 3, Adventure
            Games, 1980.
            Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 4, Adventure
            Games, 1980.
            Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 5, Adventure
            Games, 1980.
            Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 6, Adventure
            Games, 1980.
            Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 7, Thursday
            Night Group, 1983.
            Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 1, Thursday
            Night Group, 1982.
            Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 2, Thursday
            Night Group, 1982.
            Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 3, Thursday
            Night Group, 1982.
            Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 4, Thursday
            Night Group, 1982.
            Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 5, Thursday
            Night Group, 1982.
            Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 6, Thursday
            Night Group, 1982.
            Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 7, Thursday
            Night Group, 1982.
            Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 8, Thursday
            Night Group, 1982.
            Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 9, Thursday
            Night Group, 1984.
            Berry, Jeff, et al., ed., Best of the Journal 1, T��kumel Games, 1986.
            Berry, Jeff, et al., ed., Best of the Journal 2, T��kumel Games, 1986.
            Berry, Jeff, et al., ed., Best of the Journal 3, T��kumel Games, 1986.
            Brady, Patrick, Joe Saul and Edwin Voskamp, T��kumel: The Empire of the
            Petal Throne, Guardians of Order, 2005.
            Brigdon, Floyd, ed., Visitations of Glory, No. 01, PDF, 2001.
            Brodt, Carl, ed., Seal of the Imperium, Vol. 1, Issue 1, Tita's House of
            Games, 1999.
            Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 1, Tita's House of
            Games, 2008.
            Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 2, Tita's House of
            Games, 2009.
            Dalluhn, Keith, U-Con 2000 T��kumel Track Adventure, Self-published, 2000.
            Donnelly, Krista, Great Chlen Race, The , Tita's House of Games, 2005.
            Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 1 & 2,
            Self-published, 1981.
            Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 3 & 4,
            Self-published, 1982.
            Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 5 & 6,
            Self-published, 1982.
            Fletcher, Ken, World of T��kumel Temple of Vim��hla (Lord of Fire) in the
            City of K��talal, Self-published, 1983.
            Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Self-published, 1995.
            Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Tita's House of
            Games, 1998.
            Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Self-published, 1996.
            Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Tita's House of
            Games, 1999.
            Fregni, Giovanna, City of Dlash, The, Map and Gazetteer, Self-published,
            2003.
            Fregni, Giovanna, Notes from the Thursday Night Group, Self-published,
            2003.
            Fregni, Giovanna and Victor Raymond, Citizenship Document, Tita's House
            of Games, 2001.
            Healy, Zane H, Gard��siyal Character Generator, Avanth��r Software, 1997.
            Healy, Zane H and M.A.R. Barker, MacK��vuk, Avanth��r Software, 1997.
            Johnson, Brad, ed., Visitations of Glory, No. 02, PDF, 2001.
            Johnson, Brad, ed., Visitations of Glory, No. 03, PDF, 2001.
            Johnson, Brad, ed., Visitations of Glory, No. 04, PDF, 2002.
            Johnson, Brad, ed., Visitations of Glory, No. 05, PDF, 2002.
            Johnson, Brad, ed., Visitations of Glory, No. 06, PDF, 2002.
            Johnson, Brad, ed., Visitations of Glory, No. 08, PDF, 2005.
            Johnson, Brad, ed., Visitations of Glory, No. 09, PDF, 2005.
            Johnson, Brad, ed., Visitations of Glory, No. 10, PDF, 2006.
            Johnson, Brad, ed., Visitations of Glory, No. 11, PDF, 2007.
            Johnson, Brad, ed., Visitations of Glory, No. 12, PDF, 2008.
            Kaiser, Donald, ed., Introduction to T��kumel, An, Self-published, 1989.
            Kaiser, Donald, ed., Introduction to T��kumel, An, Tita's House of Games,
            2002.
            Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 2, T��kumel
            Consortium, 1987.
            Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 3, Tita's House
            of Games, 2003.
            Kelly, Belinda, ed., Visitations of Glory, No. 07, PDF, 2004.
            Lorince, Andrew, Qadard��likoi Battle Cards, T��kumel Journal - Fenul
            Office, 1986.
            Lorince, Andrew, Qadard��likoi Battle Cards, Andrew Lorince, 2002.
            Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
            1, T��kumel Games, 1984.
            Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
            2, T��kumel Games, 1984.
            Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
            3, T��kumel Games, 1984.
            Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
            4, T��kumel Games, 1985.
            Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
            5, T��kumel Games, 1985.
            Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
            6, T��kumel Games, 1985.
            Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 2 No.
            1, T��kumel Games, 1985.
            Mayeau, Michael E, Nightmare Maze of Jigr��sh, The, Judges Guild, 1981.
            Mayeau, Michael E, Nightmare Maze of Jigr��sh, The, Tita's House of
            Games, 1997.
            Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Self-published, 1992.
            Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Andrew Lorince, 1994.
            Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Self-published, 1993.
            Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Andrew Lorince, 1994.
            Morris, Dave, ed., Eye of All-Seeing Wonder, No. 3, Self-published, 1994.
            Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Self-published, 1995.
            Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Andrew Lorince, 1995.
            Pettigrew, Mark, Best of the Journals, The: The Pettigrew Selections,
            Tita's House of Games, 1999.
            Pettigrew, Mark, Jak��llan Intrigue, A, T��kumel Games, 1984.
            Pettigrew, Mark, Jak��llan Intrigue, A, Tita's House of Games, 1997.
            Pettigrew, Mark, Tomb Complex of Neresh��nbo, The, T��kumel Games, 1984.
            Pettigrew, Mark, Tomb Complex of Neresh��nbo, The, Tita's House of Games,
            1997.
            Rudolph, Gary, M��ssum, Imperium Publishing, 1978.
            Rudolph, Gary, M��ssum, Tita's House of Games, 1997.
            Rudolph, Gary and M.A.R. Barker, Armies of T��kumel, Volume 1: Tsoly��nu,
            Imperium Publishing, 1978.
            Rudolph, Gary and M.A.R. Barker, Armies of T��kumel, Volume 1: Tsoly��nu,
            Adventure Games, 1981.
            Rudolph, Gary, ed., T��kumel Journal, No. 1, Imperium Publishing, 1977.
            Rudolph, Gary, ed., T��kumel Journal, No. 2, Imperium Publishing, 1978.
            Scott, Curtis M, Gateway to T��kumel, Self-published, 1983.
            Scott, Curtis M, Gateway to T��kumel, Tita's House of Games, 2000.
            Scott, Curtis M, Pop��syal Newsletter, Volume I, Number 1,
            Self-published, 1983.
            Scott, Curtis M, Tsoly��ni Primer, The, T��kumel Journal, 1982.
            Scott, Curtis M, Tsoly��ni Primer, The, T��kumel Games, 1986.
            Scott, Curtis M, Tsoly��ni Primer, The, PDF, 1995.
            Scott, Curtis M, Tsoly��ni Primer, The, Tita's House of Games, 2000.
            Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Adventure
            Games, 1979.
            Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Tita's House of
            Games, 1997.
            Sutherland, David, Legions of the Petal Throne, TSR, 1977.
            Sutherland, David, Legions of the Petal Throne, Tita's House of Games,
            1997.
            Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
            T��kumel Games, 1985.
            Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
            Tita's House of Games, 1997.
            Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
            Maps Set, T��kumel Games, 1986.
            Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
            Maps Set, Tita's House of Games, 1997.
            Tiehen, John, Art of Tactical Sorcery, The, T��kumel Games, 1986.

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            Where can I get out of print materials?


            Sometimes T��kumel materials show up in the used game bins of game
            stores. I've picked up many items, including an original TSR set of EPT.

            Tita's House of Games has many out-of-print books in stock, as well as
            reprints of many of the classic T��kumel books. Yah!

            A price list and ordering information are available at the official
            T��kumel website <http://www.tekumel.com/tita/>.

            Also, Andrew Lorince has a lot of stuff available at very reasonable
            rates. Send inquiries to the following address:

            Earth T��kumel Transfer Station
            C/O Andrew Lorince
            862 Flemington Avenue
            Pittsburgh PA 15217
            USA
            Phone: (412) 521-0448
            Email: alorince@...

            (Source: Andrew Lorince, Carl Brodt)

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            What magazines have had T��kumel articles?


            Best of the Journals, The, Volume I
            Best of the Journals, The, Volume II
            Best of the Journals, The, Volume III
            Different Worlds #17
            Different Worlds #47
            Dragon #4
            Dragon #11
            Dragon #20
            Dragon #24
            Dragon #26
            Dragon #31
            Dragon #34
            Eye of All-Seeing Wonder, Issue 1
            Eye of All-Seeing Wonder, Issue 2
            Eye of All-Seeing Wonder, Issue 3
            Eye of All-Seeing Wonder, Issue 4
            Eye of All-Seeing Wonder, Issue 5
            Eye of All-Seeing Wonder, Issue 6
            Gryphon #2
            Imperial Military Journal, Vol. II, No. 1
            Imperial Military Journal, Vol. II, No. 2
            Imperial Military Journal, Vol. II, No. 3
            Imperial Military Journal, Vol. II, No. 4
            Imperial Military Journal, Vol. II, No. 5
            Imperial Military Journal, Vol. II, No. 6
            Imperial Military Journal, Vol. II, No. 7
            Journal of T��kumel Affairs, Vol. III, No. 1
            Journal of T��kumel Affairs, Vol. III, No. 2
            Journal of T��kumel Affairs, Vol. III, No. 3
            Journal of T��kumel Affairs, Vol. III, No. 4
            Journal of T��kumel Affairs, Vol. III, No. 5
            Journal of T��kumel Affairs, Vol. III, No. 6
            Journal of T��kumel Affairs, Vol. III, No. 7
            Journal of T��kumel Affairs, Vol. III, No. 8
            Pyramid #11
            Seal of the Imperium, Vol. 1, Issue 1
            Seal of the Imperium, Vol. 2, Issue 1
            Seal of the Imperium, Vol. 2, Issue 2
            Space Gamer #6
            Space Gamer #71
            Strategic Review #4
            Strategic Review #7
            The Imperial Courier Vol. I No. 1
            The Imperial Courier Vol. I No. 2
            The Imperial Courier Vol. I No. 3
            The Imperial Courier Vol. I No. 4
            The Imperial Courier Vol. I No. 5
            The Imperial Courier Vol. I No. 6
            The Imperial Courier Vol. II No. 1
            The Imperial Courier Vol. II No. 2
            The T��kumel Journal No. 1
            The T��kumel Journal No. 2
            Visitations of Glory, Issue 01
            Visitations of Glory, Issue 02
            Visitations of Glory, Issue 03
            Visitations of Glory, Issue 04
            Visitations of Glory, Issue 05
            Visitations of Glory, Issue 06
            Visitations of Glory, Issue 07
            Visitations of Glory, Issue 08
            Visitations of Glory, Issue 09
            Visitations of Glory, Issue 10
            Visitations of Glory, Issue 11
            Visitations of Glory, Issue 12
            Wargamer's Digest Vol. 3 No. 5
            White Dwarf #10
            White Dwarf #54

            A complete article index in Excel format
            <http://weirdrealm.com/tekumel/TekumelArticleIndex.xls> is available at
            Brett Slocum's Tekumel Site.

            (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
            Polli, Zane Healy, Ted Lyng, and Chris Davis)
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            What T��kumel fanzines are available?


            Brad Johnson is the compiler of the T��kumel APA (Amateur Press
            Association), a fanzine published on the web. A mailing list on Yahoo!
            is used to distribute it at http://groups.yahoo.com/group/apatekumel.
            Back issues are available, either as web pages or PDF files, at
            Tekumel.com.

            Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
            several issues of Seal of the Imperium, a T��kumel fanzine that has even
            higher quality than the Eye of All-Seeing Wonder. Copies of Seal are
            available from Carl.

            Eye of All-Seeing Wonder (1992-96) was a very high quality magazine with
            good original art and well-written articles. Sometimes better than old
            Imperial Couriers in content, always better in production quality.
            Sadly, the Eye of All-Seeing Wonder has ceased publication after six
            issues. All issues are available from Tita's House of Games or Andrew
            Lorince.

            Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
            with lots of accounts from his alternate T��kumel campaign, died in July
            1997.

            Before that, the players in Barker's campaigns published several
            fanzines, including The Imperial Courier (1984-87), The Journal of
            Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
            and the Tekumel Journal (1977-78).
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            Where can I get T��kumel miniatures?


            Eureka Miniatures, a company in Australia, has begun production of a new
            line of 28mm Tekumel miniatures. See their web page
            (http://eurekamin.com.au/downloads.php?newsid=EEyAuyZklFgBWFUDzB) for
            more info and photos. These miniatures are available direct from Eureka
            Miniatures, from Tita's House of Games, from
            Eureka USA, and from Fighting 15s in the UK. A blog discussing progress
            on the Tekumel miniatures can be found at
            http://thetekumelproject.blogspot.com/.

            The original 25-mm figures produced by various companies since the
            '70's, as well as new figures, were available from PHD Games, but they
            haven't produced any miniatures for several years. Talk of someone else
            picking up the miniatures line has been circulating for awhile.

            Robert Smith's 15 mm miniatures are no longer available.

            (Source: Carl Brodt, Howard Fielding)
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            When will the Swords and Glory Referee's Handbook be published?


            Work on this book was halted due to financial concerns.

            (Source: Carl Brodt)
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            I have $50 to spend. Which books should I buy?


            Buy the T��kumel: Empire of the Petal Throne for $40 and save the other
            $10 for the Sourcebook.

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            Are any products available in electronic format (PDF)?


            Yes, the new Tekumel: Empire of the Petal Throne game, the original EPT,
            the temple articles, the language grammars, Deeds of the Ever-Glorious,
            The Tsolyani Language, and more have been converted to PDF. There are
            even two products that are free. They are available from
            http://www.drivethrurpg.com or http://www.rpgnow.com
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            The New Game


            When was the new game published?


            The new T��kumel: Empire of the Petal Throne game was published by
            Guardians of Order in 2005. The new game is based on Big Eyes, Small
            Mouth and the Tri-Stat System. The core book is a complete game with
            character generation, some nonhuman races as PCs, monsters, all
            Universal and Generic spells, some Temple spells, and will focus on
            Tsolyanu. Its suggested retail price is $39.95. It should be available
            from your F.L.G.S (Friendly Local Gaming Store) or from Tita's House of
            Games (http://tekumel.com/tita).
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            What happened to Guardians of Order?


            In August 2006, Guardians of Order closed its doors. It had been a one
            person operation since January, 2006. Various factors, including a weak
            dollar, led to the decision. For more information, see the Guardians of
            Order website <http://www.guardiansorder.com/>.
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            What will happen to the new game without a publisher?


            Joseph Saul, one of the authors of the new game had this answer (August
            2006):


            The copyright to T:EPT (not to T��kumel itself, which is held solely by
            Prof. Barker) is, and has been, held by a company called RPGDesigners,
            Incorporated, which is owned by the design team. We are making
            arrangements with Mark to transfer all of the computer files and
            artwork,
            along with any remaining copies of the game he may have, to us. He will
            also sign over the right to use any of Guardians' intellectual property
            that appears in the game. Understand that we are securing the
            intellectual property we do not already own associated with T:EPT.
            We are
            NOT assuming Guardians of Order's liabilities.

            We will license the right to produce T��kumel material from Professor
            Barker, with whom we have been in contact, and who supports this
            effort.
            We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
            supplements, and set up website support. We will be working with an
            established game company on distribution and marketing (we're
            talking to
            several). And yes, you will have access to the errata. Peter Gifford
            has
            done a wonderful website design for us, and has committed to work
            with us
            on future T:EPT publications as well, so you can be assured that we
            will
            maintain high standards.



            (Source: Joe Saul)
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            Novels


            What T��kumel books have been published?


            Man of Gold, M.A.R. Barker, DAW Books, 1984.
            Flamesong, M.A.R. Barker, DAW Books, 1987.
            Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
            of order).
            Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
            A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
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            Is the Professor writing the next novel?


            From last reports, yes.
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            Online Resources


            Is there a web page for T��kumel?


            The Official T��kumel: The World of the Petal Throne web site
            (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
            Best source of background for T��kumel on the web.

            Brett Slocum's T��kumel home page (http://www.weirdrealm.com/tekumel/)
            has a variety of resources available, including characters, a campaign
            events board, alternate rules for T��kumel (GURPS, RQ, Tirik��lu, etc.),
            and more.

            The T��kumel Web Ring has been created. A web ring connects related sites
            together. For more information on how to join the T��kumel Web Ring, go
            to http://p.webring.com/hub?ring=tekumel.

            A list of other web pages is on Brett Slocum's site.
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            Is there a T��kumel mailing list?


            An unmoderated mailing list has been started at Yahoo! Groups. Several
            members of the Thursday Night Group and Professor Barker are members
            here. This site also has downloadable files, a chat room, links, some
            player/referee databases, polls, etc. To subscribe, send a message to:
            tekumel-subscribe@yahoogroups.com or go to
            http://groups.yahoo.com/group/tekumel.

            A moderated list also exists at Yahoo! Groups. It is intended for
            specific questions about the world of T��kumel. No rules discussion is
            allowed. Prof. Barker participates and answers questions, as well as the
            Thursday Night Group. This mailing list is a wealth of information about
            T��kumel. To subscribe, send a message to:
            tekumel-moderated-subscribe@yahoogroups.com or go to
            http://groups.yahoo.com/group/tekumel-moderated.

            Other mailing lists:
            http://groups.yahoo.com/group/tekdevel - discussion of computer projects
            related to Tekumel.

            http://groups.yahoo.com/group/tekheretic - in-character discussions of
            Tekumel without attempting to remain within canon.

            http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
            novels of M.A.R. Barker.

            http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
            the Tekumel Amateur Press Association.

            http://groups.yahoo.com/group/tsolyani - a discussion group of the
            Tsolyani language for those using the available language resouces.

            http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel
            miniatures and warfare.

            (Source: Brett Slocum)

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            Miscellaneous


            Do I have to use [insert rule system] to play a T��kumel game?


            Well, since there are currently four 'official' rule systems for
            T��kumel, I'd say a most definite 'No'. I've played using Runequest,
            Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
            freeform rules. I've heard of people using AD&D, Rolemaster, and several
            home-grown rule sets. So, the important thing is to play in the world,
            not what rules you use.

            (Source: Brett Slocum)

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            Are there any Tekumel game conventions?


            Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
            Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
            They have a Tekumel Track with games in every time slot, and, often, a
            Tekumel LARP on Saturday night. Sunday morning usually has a
            tele-conference with Professor Barker himself. Members of the Thursday
            Night Group often attend.
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            Credits


            Thanks


            First, without Professor Barker, none of this would exist. Thank you for
            the gift of your imagination.

            I'd like to thank several people for their continuing support of T��kumel:

            Bob Alberti
            Patrick Brady
            Carl Brodt
            Krista Donnelly
            Giovanna Fregni
            Peter Gifford
            George Hammond
            Malcolm Heath
            Brad Johnson
            Andrew Lorince
            Victor Raymond
            Joe Saul
            Edwin Voskamp
            Joe Zottola

            Many thanks to the legion of contributors to this FAQ, including, but
            not limited to:

            Robert Dushay
            Theron Goudeau
            Zane Healy
            Steve Lopez
            Andrew Lorince
            Ted Lyng
            Phil Polli
            Bruce Roberts
            Ed Whittaker
            Howard Fielding
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