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File - Tekumel FAQ (v. 2010)

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  • tekumel@yahoogroups.com
    Tékumel FAQ ... Last Update: 2010/02/11 Administrivia * Recent additions and changes to the FAQ * Information about this document General * What is
    Message 1 of 14 , Oct 1, 2012
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      T��kumel FAQ

      ------------------------------------------------------------------------
      Last Update: 2010/02/11


      Administrivia

      * Recent additions and changes to the FAQ <#1>
      * Information about this document <#2>


      General

      * What is T��kumel? <#3>
      * What is T��kumel's History? <#4>
      * Who is M.A.R. Barker? <#5>
      * What does M.A.R. stand for? <#6>
      * What is the Thursday Night Group? <#7>


      Game Products

      * What T��kumel products have been published? <#8>
      * Where can I get out of print materials? <#9>
      * What magazines have had T��kumel articles? <#10>
      * What T��kumel fanzines are available? <#11>
      * Where can I get T��kumel miniatures? <#12>
      * When will the Swords and Glory Referee's Handbook be published? <#13>
      * I have $50 to spend. Which books should I buy? <#14>
      * Are any products available in electronic format (PDF)? <#15>


      The New Game

      * When was the new game published? <#16>
      * What happened to Guardians of Order? <#17>
      * What will happen to the new game without a publisher? <#18>


      Novels

      * What T��kumel books have been published? <#19>
      * Is the Professor writing the next novel? <#20>


      Online Resources

      * Is there a web page for T��kumel? <#21>
      * Is there a T��kumel mailing list? <#22>


      Miscellaneous

      * Do I have to use [insert rule system] to play a T��kumel game? <#23>
      * Are there any Tekumel game conventions? <#24>


      Credits

      * Thanks <#25>

      ------------------------------------------------------------------------


      Administrivia


      Recent additions and changes to the FAQ


      Responses changed for these questions:

      General:


      * What is T��kumel's History?



      Game Products:


      * What T��kumel products have been published?

      * What magazines have had T��kumel articles?

      * What T��kumel fanzines are available?

      * Where can I get T��kumel miniatures?

      * Are any products available in electronic format (PDF)?


      The New Game:


      * When was the new game published?

      * What will happen to the new game without a publisher?



      Online Resources:


      * Is there a web page for T��kumel?



      Miscellaneous:


      * Are there any Tekumel game conventions?


      Top <#top>
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      Information about this document


      This is an introduction to the fantasy world of T��kumel by M.A.R.
      Barker. It is aimed at people who know a little about T��kumel, but want
      to know more.

      The latest and best version is always available on the web at
      http://www.weirdrealm.com/tekumel/tek_faq.html.

      Brett Slocum has maintained this document since January 1994. If you
      have any suggestions for new FAQ questions, or if you discover any
      mistakes, or if you feel some additional info would help a FAQ question,
      or if you want to write up a FAQ question, feel free to
      suggest/correct/do it and send it to him (slocum@...
      <mailto:slocum@...>).

      This document was created using FAQ Builder 1.8 from Wooden Soldier
      Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free
      FAQ management system written in .NET and XML.
      Top <#top>
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      General


      What is T��kumel?


      T��kumel is a fantasy world created by M.A.R. Barker and first published
      by TSR Hobbies in 1975. It was the first complete RPG setting published.
      Instead of the typical medieval fantasy setting based on European
      mythology, T��kumel is based on the mythologies of India, the Middle
      East, and Mezo-America. It features large political empires that have
      existed for millennia, similar to Ancient Rome or China, numerous
      non-human races, horrific creatures, active gods, powerful magic,
      intrigue inside of intrigue, rigid social strata, and ancient advanced
      technology.
      Top <#top>
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      What is T��kumel's History?


      Okay, a (not really) brief description of T��kumel: explorers from Human
      space discovered T��kumel about 60,000 years in the future. There was a
      terrible nuclear war on Earth around 2013, and the European nations and
      the U.S. and China were destroyed. South America, the Indian
      subcontinent, and the Middle East (for some reason) survived (no mention
      is made in the brief introduction of Africa) survived, and gradually
      rebuilt and became a world state of sorts, and humanity spread to the
      stars, using miraculously high technology (FTL ships--the "Three-Light
      Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
      power systems which poked holes in the continuum and drew near-limitless
      energy through from n-dimensional space). T��kumel was a large world, but
      had a light core and a low density. It was home to acidic native life
      forms, several of which were sentient and had even attained early space
      flight. Humans, and their alien allies, conquered the natives and
      terraformed the planet, making its ecosystem very earthlike and
      installing massive gravity engines that gave it an Earthlike day and
      year and 1.0G. T��kumel was situated on a major trade route, and became a
      mercantile pleasure world, which had to import metals and industrial
      goods for the very rich that lived there.

      Then Something Bad (tm) happened.

      Apparently, through unknown agency, T��kumel and its entire star system
      fell into a pocket dimension. Gravitic stresses nearly tore the planet
      apart, and destroyed many cities and installations. Interstellar trade
      was immediately and permanently severed. The native races, who'd been
      confined in prison-like "reservations", broke free and made war.
      Civilization fell rather messily, and the Time of Darkness descended.

      Sometime after the disaster, human scientists/philosophers (perhaps
      aided by the some of the more psychically gifted nonhumans) discovered
      that in the new dimension, the power of the human mind alone, unaided by
      technology, could draw power through from extra-dimensional space, and
      "magic" developed. The sorcerers of the ancient Empire of Lly��n of
      Ts��mra mapped nexi between various dimensions and made pacts with
      various dwellers of other planes, called "demons" by the uninitiated.
      Great empires rose and fell over the next 30,000 years; the presence of
      "magic" (really psychic phenomena), along with the obvious superiority
      (and near-complete inscrutability) of the sciences of the Ancients
      (whose technology was largely irreparable due to a lack of necessary raw
      materials) led to a stagnation of the sciences, and to societies which
      depended largely upon tradition, precedent, and the bonds of family and
      clan for stability.

      Contact was also made with a race of extremely powerful beings that were
      for all human purposes gods. These beings subtly encouraged human
      worship and dependence; great unchanging religious bureaucracies
      developed, and after several millennia of religious warfare, the temples
      agreed upon a Concordat which disallowed open religious conflict, which
      further exaggerated the T��kumelani tendency toward stagnation. The
      people of T��kumel lack the anthropocentric belief that the universe is
      knowable and conquerable; they know that there are races and beings
      which dwarf them in power, and that there are magics and sciences which
      are far beyond their grasp; intellectual and scientific curiosity is
      rare and even subtly discouraged.

      As a result of these historical processes, there exist upon the face of
      the great primary continent of the northeastern hemisphere of T��kumel
      the Five Empires, all of which are monarchical/theocratic oligarchies in
      which precedent and tradition hold the strength of law, and many smaller
      states which balance themselves between two or more of their larger
      neighbors. There are small enclaves of nonhuman races, most of whom owe
      allegiance to a human empire, and several states ruled by the inimical
      races, who still hate humanity and its allies with a passion, but are
      outnumbered by the more invaders. The Five Empires (one of which is the
      titular Empire of the Petal Throne, Tsoly��nu) have technology about on
      the level of the European Renaissance (aqueducts, good roads, simple
      mechanics, wheeled carts, siege engines, crude surgery and slightly more
      advanced pharmacology, crossbows, water clocks, etc.). Their governments
      are greatly hidebound and bureaucratic, like those of ancient China.
      They have mighty, well-organized legions like those of the Romans. Their
      gods are like those of the Hindus, with a heavy dose of the bloodthirsty
      Aztec or Mayan deities. Their legal codes and sciences are much like
      those of the Arab philosophers of the Middle Ages; they are obsessed
      with personal and family honor, much like the medieval Japanese. The
      societies presented with the game are very intricate and very old (the
      youngest governments are some 2,500 years developed, and they have
      histories, traditions, and myths stretching back some 25,000 years).
      Professor M.A.R. Barker, the author of the game, is a full professor of
      linguistics and anthropology; he has developed scripts, languages,
      histories, modes of dress, etiquettes, architectural styles, weapons and
      armor, religions, legal codes, demographics, sciences, etc. for all of
      the major and most of the minor cultures.

      Since the societies are so intricate and formal, political maneuvering
      and subtlety, combined with the right amount of heroic action and
      appropriate posturing, are the keys to power, and many campaigns, as
      well as that of Professor Barker himself from reports, thus deal mostly
      with intrigue and plotting between the various power groups, combined
      with expeditions after some bit of lost knowledge or some sorcerous
      object from an ancient tomb (yes, dungeon crawling!!!). There are bits
      and pieces of ancient technology, which still function (many are
      self-repairing within limits, others have been maintained carefully by
      human and nonhuman sages or by robot servitors); these are fought over
      as powerful tools. The game's scope is very grand; the T��kumelani do
      everything *BIG*. There are mighty legions of thousands of soldiers
      wearing brightly-lacquered armor, wearing great Kheshch��l-plumes, and
      beating huge Kar��ng war drums, sorcerers calling on terrible demons with
      secret names, giant pyramidal temples thousands of years old upon which
      hundreds of war-captives are sacrificed to Vim��hla, the Lord of Flame, etc.

      T��kumelani culture is very baroque, with titles like Reader of the
      Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
      Lady Av��nthe, T��nule the Patron of Lovers, and twenty-three forms of the
      pronoun "you", to be used when speaking to individuals of varying status
      and profession!

      Overall, the game world is quite alien to traditional FRP gamers (which
      I happen to think is a good thing, but that's me). Many people feel that
      it's *too* strange, and can't be run by anyone but Barker. I know that
      my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
      at first found the difficulty of T��kumelani pronunciation and the lack
      of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
      to be disconcerting, but after two years of gaming on T��kumel they like
      it a lot, and use T��kumelani terms to describe *other* games and
      situations. It takes some getting used to, and a good bit of homework on
      the part of the GM, but if you're looking for a game world that is
      unique, interesting, and very well- thought-out and developed, give
      T��kumel a go, it's cool. It's much better than _Cats_. You will play it
      again and again.

      (Source: Theron Goudeau)
      Top <#top>
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      Who is M.A.R. Barker?


      Professor M.A.R. Barker is a retired professor of linguistics and South
      Asian Studies at the University of Minnesota. He has published several
      texts on the Urdu language, a common language of India and Pakistan.

      For the most of the last twenty years he has run two weekly gaming
      groups in T��kumel, though he dropped one group a few years ago.

      For more information on the professor, see his Wikipedia entry
      <http://en.wikipedia.org/wiki/M.A.R._Barker>.
      Top <#top>
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      What does M.A.R. stand for?


      Muhammed Abd-al-Rahman.
      Top <#top>
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      What is the Thursday Night Group?


      The Thursday Night Group is the group that plays T��kumel in Barker's
      basement every Thursday. Though the roster has changed over the years,
      this group has existed since EPT was published in the mid 1970s. In the
      80s, they published the fanzines /The Imperial Military Journal/, /The
      Journal of Tekumel Affairs/, and /The Imperial Courier/ with the
      Professor's help.

      (Source: Brett Slocum)
      Top <#top>
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      Game Products


      What T��kumel products have been published?


      Here is a complete bibliography of all things Tekumel��ni that have been
      published.

      Alberti, Bob and M.A.R. Barker, Mitl��nyal, Self-published, 2001.
      Alberti, Bob and M.A.R. Barker, Mitl��nyal, Volume 1, The Gods of
      Stability, Zottola Publishing, 2002.
      Alberti, Bob and M.A.R. Barker, Mitl��nyal, Volume 2, The Gods of Change,
      Zottola Publishing, 2002.
      Barker, M.A.R., Abenteuer auf T��kumel: Band 1: Kindheit und Jugendjahre
      in Tsoly��nu, AGEMA Verlag, 1994.
      Barker, M.A.R., Abenteuer auf T��kumel: Band 1: Kindheit und Jugendjahre
      in Tsoly��nu, Tita's House of Games, 2002.
      Barker, M.A.R., Adventures on T��kumel, Part One: Growing Up On T��kumel,
      Theatre of the Mind Enterprises, 1992.
      Barker, M.A.R., Adventures on T��kumel, Part Two, Volume I: Coming of Age
      in T��kumel, Theatre of the Mind Enterprises, 1992.
      Barker, M.A.R., Adventures on T��kumel, Part Two, Volume II: Beyond the
      Borders of Tsoly��nu, Theatre of the Mind Enterprises, 1993.
      Barker, M.A.R., Adventures on T��kumel, Part Two, Volume III: Beneath the
      Lands of Tsoly��nu, Theatre of the Mind Enterprises, 1994.
      Barker, M.A.R., Armies of T��kumel, Volume 2: Y��n K��r and Allies,
      Adventure Games, 1981.
      Barker, M.A.R., Audio Recordings of Professor M.A.R. Barker CD, Tita's
      House of Games, 2002.
      Barker, M.A.R., Book of Ebon Bindings, The, Imperium Publishing, 1978.
      Barker, M.A.R., Book of Ebon Bindings, The, Adventure Games, 1981.
      Barker, M.A.R., Book of Ebon Bindings, The, Different Worlds/Theatre of
      the Mind Enterprises, 1991.
      Barker, M.A.R., Citizenship Document, Self-published, 1974.
      Barker, M.A.R., Death of Kings, A, Zottola Publishing, 2003.
      Barker, M.A.R., Declaration of War poster, TSR, 1979.
      Barker, M.A.R., Declaration of War print, Tita's House of Games, 1997.
      Barker, M.A.R., Deeds of the Ever-Glorious, Adventure Games, 1981.
      Barker, M.A.R., Deeds of the Ever-Glorious, PDF, 1994.
      Barker, M.A.R., Deeds of the Ever-Glorious, Tita's House of Games, 1997.
      Barker, M.A.R., Empire of the Petal Throne, Self-published, 1974.
      Barker, M.A.R., Empire of the Petal Throne, TSR, 1975.
      Barker, M.A.R., Empire of the Petal Throne, TSR, 1976.
      Barker, M.A.R., Empire of the Petal Throne, Gamescience/Dixie Press, 1983.
      Barker, M.A.R., Empire of the Petal Throne, Different Worlds, 1987.
      Barker, M.A.R., Empire of the Petal Throne, Tita's House of Games, 2000.
      Barker, M.A.R., Ever-Glorious Empire, The: Engsv��n hl�� G��nga, PDF, 1996.
      Barker, M.A.R., Flamesong, DAW Books, 1985.
      Barker, M.A.R., Grammar of Engsvany��li, PDF, 1994.
      Barker, M.A.R., Grammar of Livy��ni, PDF, 1994.
      Barker, M.A.R., Grammar of Sun��z, PDF, 1994.
      Barker, M.A.R., Grammar of Y��n Kory��ni, PDF, 1994.
      Barker, M.A.R., Lords of Ts��mra, Self-published, 2001.
      Barker, M.A.R., Lords of Ts��mra, Zottola Publishing, 2003.
      Barker, M.A.R., Man of Gold, DAW Books, 1984.
      Barker, M.A.R., Prince of Skulls, Zottola Publishing, 2002.
      Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook,
      Gamescience, 1983.
      Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Tita's
      House of Games, 2000.
      Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book I,
      Different Worlds, 1987.
      Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book II,
      Different Worlds, 1988.
      Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book II,
      Tita's House of Games, 2002.
      Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book III,
      Tita's House of Games, 2002.
      Barker, M.A.R., Swords and Glory Volume II: T��kumel Player's Handbook,
      Gamescience, 1984.
      Barker, M.A.R., Swords and Glory Volume II: T��kumel Player's Handbook,
      Tita's House of Games, 1998.
      Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Self-published,
      1977.
      Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Imperium
      Publishing, 1978.
      Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Adventure
      Games, 1981.
      Barker, M.A.R., Tsoly��ni Langage Pronunciation audio CD, Tita's House of
      Games, 2000.
      Barker, M.A.R., Tsoly��ni Langage Pronunciation audio tape, Adventure
      Games, 1981.
      Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Tita's House of
      Games, 1999.
      Barker, M.A.R., War of the Wizards, Self-published, 1974.
      Barker, M.A.R., War of the Wizards, TSR, 1975.
      Barker, M.A.R., War of the Wizards, TSR, 1975.
      Barker, M.A.R., War of the Wizards, TSR, 1976.
      Barker, M.A.R., War of the Wizards, Tita's House of Games, 1999.
      Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 3:
      Mu'ugalavy��, T��kumel Journal, 1983.
      Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 3:
      Mu'ugalavy��, Tita's House of Games, 1997.
      Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 4:
      Salarvy��, T��kumel Journal, 1983.
      Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 4:
      Salarvy��, Tita's House of Games, 1997.
      Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 5: Livy��nu
      and Tsol��i, T��kumel Journal, 1983.
      Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 5: Livy��nu
      and Tsol��i, Tita's House of Games, 1997.
      Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 6: Sh��nyu,
      Tita's House of Games, 1997.
      Barker, M.A.R. and Chiren�� Bak��l, Miniatures for T��kumel, T��kumel
      Journal, 1982.
      Barker, M.A.R. and Chiren�� Bak��l, Miniatures for T��kumel, Tita's House
      of Games, 1997.
      Barker, M.A.R. and Jeff Berry, Citizenship Document, Adventure Games, 1981.
      Barker, M.A.R. and Jeff Berry, Citizenship Document, T��kumel Games, 1984.
      Barker, M.A.R. and Neil R. Cauley, Gard��siyal: Deeds of Glory, Theatre
      of the Mind Enterprises, 1995.
      Barker, M.A.R. and Victor Raymond, T��kumel Bestiary, The, Theatre of the
      Mind Enterprises, 1993.
      Barker, M.A.R., et al., U-Con Conversations 1998 and 1999, Tita's House
      of Games, 2001.
      Barker, M.A.R., et al., U-Con Conversations 2000 and 2001, Tita's House
      of Games, 2002.
      Barker, Phil, Hordes of the Things 2.0, Wargames Research Group, 2002.
      Barker, Phil, Sue Laflin-Barker and Richard Bodley Scott, Hordes of the
      Things, Wargames Research Group, 1991.
      Berry, Jeff and M.A.R. Barker, Qadard��likoi, T��kumel Games, 1983.
      Berry, Jeff and M.A.R. Barker, Qadard��likoi, Tita's House of Games, 1998.
      Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 1, Adventure
      Games, 1980.
      Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 2, Adventure
      Games, 1980.
      Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 3, Adventure
      Games, 1980.
      Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 4, Adventure
      Games, 1980.
      Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 5, Adventure
      Games, 1980.
      Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 6, Adventure
      Games, 1980.
      Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 7, Thursday
      Night Group, 1983.
      Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 1, Thursday
      Night Group, 1982.
      Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 2, Thursday
      Night Group, 1982.
      Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 3, Thursday
      Night Group, 1982.
      Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 4, Thursday
      Night Group, 1982.
      Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 5, Thursday
      Night Group, 1982.
      Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 6, Thursday
      Night Group, 1982.
      Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 7, Thursday
      Night Group, 1982.
      Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 8, Thursday
      Night Group, 1982.
      Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 9, Thursday
      Night Group, 1984.
      Berry, Jeff, et al., ed., Best of the Journal 1, T��kumel Games, 1986.
      Berry, Jeff, et al., ed., Best of the Journal 2, T��kumel Games, 1986.
      Berry, Jeff, et al., ed., Best of the Journal 3, T��kumel Games, 1986.
      Brady, Patrick, Joe Saul and Edwin Voskamp, T��kumel: The Empire of the
      Petal Throne, Guardians of Order, 2005.
      Brigdon, Floyd, ed., Visitations of Glory, No. 01, PDF, 2001.
      Brodt, Carl, ed., Seal of the Imperium, Vol. 1, Issue 1, Tita's House of
      Games, 1999.
      Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 1, Tita's House of
      Games, 2008.
      Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 2, Tita's House of
      Games, 2009.
      Dalluhn, Keith, U-Con 2000 T��kumel Track Adventure, Self-published, 2000.
      Donnelly, Krista, Great Chlen Race, The , Tita's House of Games, 2005.
      Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 1 & 2,
      Self-published, 1981.
      Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 3 & 4,
      Self-published, 1982.
      Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 5 & 6,
      Self-published, 1982.
      Fletcher, Ken, World of T��kumel Temple of Vim��hla (Lord of Fire) in the
      City of K��talal, Self-published, 1983.
      Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Self-published, 1995.
      Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Tita's House of
      Games, 1998.
      Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Self-published, 1996.
      Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Tita's House of
      Games, 1999.
      Fregni, Giovanna, City of Dlash, The, Map and Gazetteer, Self-published,
      2003.
      Fregni, Giovanna, Notes from the Thursday Night Group, Self-published,
      2003.
      Fregni, Giovanna and Victor Raymond, Citizenship Document, Tita's House
      of Games, 2001.
      Healy, Zane H, Gard��siyal Character Generator, Avanth��r Software, 1997.
      Healy, Zane H and M.A.R. Barker, MacK��vuk, Avanth��r Software, 1997.
      Johnson, Brad, ed., Visitations of Glory, No. 02, PDF, 2001.
      Johnson, Brad, ed., Visitations of Glory, No. 03, PDF, 2001.
      Johnson, Brad, ed., Visitations of Glory, No. 04, PDF, 2002.
      Johnson, Brad, ed., Visitations of Glory, No. 05, PDF, 2002.
      Johnson, Brad, ed., Visitations of Glory, No. 06, PDF, 2002.
      Johnson, Brad, ed., Visitations of Glory, No. 08, PDF, 2005.
      Johnson, Brad, ed., Visitations of Glory, No. 09, PDF, 2005.
      Johnson, Brad, ed., Visitations of Glory, No. 10, PDF, 2006.
      Johnson, Brad, ed., Visitations of Glory, No. 11, PDF, 2007.
      Johnson, Brad, ed., Visitations of Glory, No. 12, PDF, 2008.
      Kaiser, Donald, ed., Introduction to T��kumel, An, Self-published, 1989.
      Kaiser, Donald, ed., Introduction to T��kumel, An, Tita's House of Games,
      2002.
      Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 2, T��kumel
      Consortium, 1987.
      Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 3, Tita's House
      of Games, 2003.
      Kelly, Belinda, ed., Visitations of Glory, No. 07, PDF, 2004.
      Lorince, Andrew, Qadard��likoi Battle Cards, T��kumel Journal - Fenul
      Office, 1986.
      Lorince, Andrew, Qadard��likoi Battle Cards, Andrew Lorince, 2002.
      Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
      1, T��kumel Games, 1984.
      Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
      2, T��kumel Games, 1984.
      Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
      3, T��kumel Games, 1984.
      Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
      4, T��kumel Games, 1985.
      Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
      5, T��kumel Games, 1985.
      Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
      6, T��kumel Games, 1985.
      Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 2 No.
      1, T��kumel Games, 1985.
      Mayeau, Michael E, Nightmare Maze of Jigr��sh, The, Judges Guild, 1981.
      Mayeau, Michael E, Nightmare Maze of Jigr��sh, The, Tita's House of
      Games, 1997.
      Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Self-published, 1992.
      Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Andrew Lorince, 1994.
      Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Self-published, 1993.
      Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Andrew Lorince, 1994.
      Morris, Dave, ed., Eye of All-Seeing Wonder, No. 3, Self-published, 1994.
      Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Self-published, 1995.
      Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Andrew Lorince, 1995.
      Pettigrew, Mark, Best of the Journals, The: The Pettigrew Selections,
      Tita's House of Games, 1999.
      Pettigrew, Mark, Jak��llan Intrigue, A, T��kumel Games, 1984.
      Pettigrew, Mark, Jak��llan Intrigue, A, Tita's House of Games, 1997.
      Pettigrew, Mark, Tomb Complex of Neresh��nbo, The, T��kumel Games, 1984.
      Pettigrew, Mark, Tomb Complex of Neresh��nbo, The, Tita's House of Games,
      1997.
      Rudolph, Gary, M��ssum, Imperium Publishing, 1978.
      Rudolph, Gary, M��ssum, Tita's House of Games, 1997.
      Rudolph, Gary and M.A.R. Barker, Armies of T��kumel, Volume 1: Tsoly��nu,
      Imperium Publishing, 1978.
      Rudolph, Gary and M.A.R. Barker, Armies of T��kumel, Volume 1: Tsoly��nu,
      Adventure Games, 1981.
      Rudolph, Gary, ed., T��kumel Journal, No. 1, Imperium Publishing, 1977.
      Rudolph, Gary, ed., T��kumel Journal, No. 2, Imperium Publishing, 1978.
      Scott, Curtis M, Gateway to T��kumel, Self-published, 1983.
      Scott, Curtis M, Gateway to T��kumel, Tita's House of Games, 2000.
      Scott, Curtis M, Pop��syal Newsletter, Volume I, Number 1,
      Self-published, 1983.
      Scott, Curtis M, Tsoly��ni Primer, The, T��kumel Journal, 1982.
      Scott, Curtis M, Tsoly��ni Primer, The, T��kumel Games, 1986.
      Scott, Curtis M, Tsoly��ni Primer, The, PDF, 1995.
      Scott, Curtis M, Tsoly��ni Primer, The, Tita's House of Games, 2000.
      Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Adventure
      Games, 1979.
      Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Tita's House of
      Games, 1997.
      Sutherland, David, Legions of the Petal Throne, TSR, 1977.
      Sutherland, David, Legions of the Petal Throne, Tita's House of Games,
      1997.
      Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
      T��kumel Games, 1985.
      Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
      Tita's House of Games, 1997.
      Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
      Maps Set, T��kumel Games, 1986.
      Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
      Maps Set, Tita's House of Games, 1997.
      Tiehen, John, Art of Tactical Sorcery, The, T��kumel Games, 1986.

      Top <#top>
      ------------------------------------------------------------------------


      Where can I get out of print materials?


      Sometimes T��kumel materials show up in the used game bins of game
      stores. I've picked up many items, including an original TSR set of EPT.

      Tita's House of Games has many out-of-print books in stock, as well as
      reprints of many of the classic T��kumel books. Yah!

      A price list and ordering information are available at the official
      T��kumel website <http://www.tekumel.com/tita/>.

      Also, Andrew Lorince has a lot of stuff available at very reasonable
      rates. Send inquiries to the following address:

      Earth T��kumel Transfer Station
      C/O Andrew Lorince
      862 Flemington Avenue
      Pittsburgh PA 15217
      USA
      Phone: (412) 521-0448
      Email: alorince@...

      (Source: Andrew Lorince, Carl Brodt)

      Top <#top>
      ------------------------------------------------------------------------


      What magazines have had T��kumel articles?


      Best of the Journals, The, Volume I
      Best of the Journals, The, Volume II
      Best of the Journals, The, Volume III
      Different Worlds #17
      Different Worlds #47
      Dragon #4
      Dragon #11
      Dragon #20
      Dragon #24
      Dragon #26
      Dragon #31
      Dragon #34
      Eye of All-Seeing Wonder, Issue 1
      Eye of All-Seeing Wonder, Issue 2
      Eye of All-Seeing Wonder, Issue 3
      Eye of All-Seeing Wonder, Issue 4
      Eye of All-Seeing Wonder, Issue 5
      Eye of All-Seeing Wonder, Issue 6
      Gryphon #2
      Imperial Military Journal, Vol. II, No. 1
      Imperial Military Journal, Vol. II, No. 2
      Imperial Military Journal, Vol. II, No. 3
      Imperial Military Journal, Vol. II, No. 4
      Imperial Military Journal, Vol. II, No. 5
      Imperial Military Journal, Vol. II, No. 6
      Imperial Military Journal, Vol. II, No. 7
      Journal of T��kumel Affairs, Vol. III, No. 1
      Journal of T��kumel Affairs, Vol. III, No. 2
      Journal of T��kumel Affairs, Vol. III, No. 3
      Journal of T��kumel Affairs, Vol. III, No. 4
      Journal of T��kumel Affairs, Vol. III, No. 5
      Journal of T��kumel Affairs, Vol. III, No. 6
      Journal of T��kumel Affairs, Vol. III, No. 7
      Journal of T��kumel Affairs, Vol. III, No. 8
      Pyramid #11
      Seal of the Imperium, Vol. 1, Issue 1
      Seal of the Imperium, Vol. 2, Issue 1
      Seal of the Imperium, Vol. 2, Issue 2
      Space Gamer #6
      Space Gamer #71
      Strategic Review #4
      Strategic Review #7
      The Imperial Courier Vol. I No. 1
      The Imperial Courier Vol. I No. 2
      The Imperial Courier Vol. I No. 3
      The Imperial Courier Vol. I No. 4
      The Imperial Courier Vol. I No. 5
      The Imperial Courier Vol. I No. 6
      The Imperial Courier Vol. II No. 1
      The Imperial Courier Vol. II No. 2
      The T��kumel Journal No. 1
      The T��kumel Journal No. 2
      Visitations of Glory, Issue 01
      Visitations of Glory, Issue 02
      Visitations of Glory, Issue 03
      Visitations of Glory, Issue 04
      Visitations of Glory, Issue 05
      Visitations of Glory, Issue 06
      Visitations of Glory, Issue 07
      Visitations of Glory, Issue 08
      Visitations of Glory, Issue 09
      Visitations of Glory, Issue 10
      Visitations of Glory, Issue 11
      Visitations of Glory, Issue 12
      Wargamer's Digest Vol. 3 No. 5
      White Dwarf #10
      White Dwarf #54

      A complete article index in Excel format
      <http://weirdrealm.com/tekumel/TekumelArticleIndex.xls> is available at
      Brett Slocum's Tekumel Site.

      (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
      Polli, Zane Healy, Ted Lyng, and Chris Davis)
      Top <#top>
      ------------------------------------------------------------------------


      What T��kumel fanzines are available?


      Brad Johnson is the compiler of the T��kumel APA (Amateur Press
      Association), a fanzine published on the web. A mailing list on Yahoo!
      is used to distribute it at http://groups.yahoo.com/group/apatekumel.
      Back issues are available, either as web pages or PDF files, at
      Tekumel.com.

      Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
      several issues of Seal of the Imperium, a T��kumel fanzine that has even
      higher quality than the Eye of All-Seeing Wonder. Copies of Seal are
      available from Carl.

      Eye of All-Seeing Wonder (1992-96) was a very high quality magazine with
      good original art and well-written articles. Sometimes better than old
      Imperial Couriers in content, always better in production quality.
      Sadly, the Eye of All-Seeing Wonder has ceased publication after six
      issues. All issues are available from Tita's House of Games or Andrew
      Lorince.

      Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
      with lots of accounts from his alternate T��kumel campaign, died in July
      1997.

      Before that, the players in Barker's campaigns published several
      fanzines, including The Imperial Courier (1984-87), The Journal of
      Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
      and the Tekumel Journal (1977-78).
      Top <#top>
      ------------------------------------------------------------------------


      Where can I get T��kumel miniatures?


      Eureka Miniatures, a company in Australia, has begun production of a new
      line of 28mm Tekumel miniatures. See their web page
      (http://eurekamin.com.au/downloads.php?newsid=EEyAuyZklFgBWFUDzB) for
      more info and photos. These miniatures are available direct from Eureka
      Miniatures, from Tita's House of Games, from
      Eureka USA, and from Fighting 15s in the UK. A blog discussing progress
      on the Tekumel miniatures can be found at
      http://thetekumelproject.blogspot.com/.

      The original 25-mm figures produced by various companies since the
      '70's, as well as new figures, were available from PHD Games, but they
      haven't produced any miniatures for several years. Talk of someone else
      picking up the miniatures line has been circulating for awhile.

      Robert Smith's 15 mm miniatures are no longer available.

      (Source: Carl Brodt, Howard Fielding)
      Top <#top>
      ------------------------------------------------------------------------


      When will the Swords and Glory Referee's Handbook be published?


      Work on this book was halted due to financial concerns.

      (Source: Carl Brodt)
      Top <#top>
      ------------------------------------------------------------------------


      I have $50 to spend. Which books should I buy?


      Buy the T��kumel: Empire of the Petal Throne for $40 and save the other
      $10 for the Sourcebook.

      Top <#top>
      ------------------------------------------------------------------------


      Are any products available in electronic format (PDF)?


      Yes, the new Tekumel: Empire of the Petal Throne game, the original EPT,
      the temple articles, the language grammars, Deeds of the Ever-Glorious,
      The Tsolyani Language, and more have been converted to PDF. There are
      even two products that are free. They are available from
      http://www.drivethrurpg.com or http://www.rpgnow.com
      Top <#top>
      ------------------------------------------------------------------------


      The New Game


      When was the new game published?


      The new T��kumel: Empire of the Petal Throne game was published by
      Guardians of Order in 2005. The new game is based on Big Eyes, Small
      Mouth and the Tri-Stat System. The core book is a complete game with
      character generation, some nonhuman races as PCs, monsters, all
      Universal and Generic spells, some Temple spells, and will focus on
      Tsolyanu. Its suggested retail price is $39.95. It should be available
      from your F.L.G.S (Friendly Local Gaming Store) or from Tita's House of
      Games (http://tekumel.com/tita).
      Top <#top>
      ------------------------------------------------------------------------


      What happened to Guardians of Order?


      In August 2006, Guardians of Order closed its doors. It had been a one
      person operation since January, 2006. Various factors, including a weak
      dollar, led to the decision. For more information, see the Guardians of
      Order website <http://www.guardiansorder.com/>.
      Top <#top>
      ------------------------------------------------------------------------


      What will happen to the new game without a publisher?


      Joseph Saul, one of the authors of the new game had this answer (August
      2006):


      The copyright to T:EPT (not to T��kumel itself, which is held solely by
      Prof. Barker) is, and has been, held by a company called RPGDesigners,
      Incorporated, which is owned by the design team. We are making
      arrangements with Mark to transfer all of the computer files and
      artwork,
      along with any remaining copies of the game he may have, to us. He will
      also sign over the right to use any of Guardians' intellectual property
      that appears in the game. Understand that we are securing the
      intellectual property we do not already own associated with T:EPT.
      We are
      NOT assuming Guardians of Order's liabilities.

      We will license the right to produce T��kumel material from Professor
      Barker, with whom we have been in contact, and who supports this
      effort.
      We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
      supplements, and set up website support. We will be working with an
      established game company on distribution and marketing (we're
      talking to
      several). And yes, you will have access to the errata. Peter Gifford
      has
      done a wonderful website design for us, and has committed to work
      with us
      on future T:EPT publications as well, so you can be assured that we
      will
      maintain high standards.



      (Source: Joe Saul)
      Top <#top>
      ------------------------------------------------------------------------


      Novels


      What T��kumel books have been published?


      Man of Gold, M.A.R. Barker, DAW Books, 1984.
      Flamesong, M.A.R. Barker, DAW Books, 1987.
      Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
      of order).
      Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
      A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
      Top <#top>
      ------------------------------------------------------------------------


      Is the Professor writing the next novel?


      From last reports, yes.
      Top <#top>
      ------------------------------------------------------------------------


      Online Resources


      Is there a web page for T��kumel?


      The Official T��kumel: The World of the Petal Throne web site
      (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
      Best source of background for T��kumel on the web.

      Brett Slocum's T��kumel home page (http://www.weirdrealm.com/tekumel/)
      has a variety of resources available, including characters, a campaign
      events board, alternate rules for T��kumel (GURPS, RQ, Tirik��lu, etc.),
      and more.

      The T��kumel Web Ring has been created. A web ring connects related sites
      together. For more information on how to join the T��kumel Web Ring, go
      to http://p.webring.com/hub?ring=tekumel.

      A list of other web pages is on Brett Slocum's site.
      Top <#top>
      ------------------------------------------------------------------------


      Is there a T��kumel mailing list?


      An unmoderated mailing list has been started at Yahoo! Groups. Several
      members of the Thursday Night Group and Professor Barker are members
      here. This site also has downloadable files, a chat room, links, some
      player/referee databases, polls, etc. To subscribe, send a message to:
      tekumel-subscribe@yahoogroups.com or go to
      http://groups.yahoo.com/group/tekumel.

      A moderated list also exists at Yahoo! Groups. It is intended for
      specific questions about the world of T��kumel. No rules discussion is
      allowed. Prof. Barker participates and answers questions, as well as the
      Thursday Night Group. This mailing list is a wealth of information about
      T��kumel. To subscribe, send a message to:
      tekumel-moderated-subscribe@yahoogroups.com or go to
      http://groups.yahoo.com/group/tekumel-moderated.

      Other mailing lists:
      http://groups.yahoo.com/group/tekdevel - discussion of computer projects
      related to Tekumel.

      http://groups.yahoo.com/group/tekheretic - in-character discussions of
      Tekumel without attempting to remain within canon.

      http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
      novels of M.A.R. Barker.

      http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
      the Tekumel Amateur Press Association.

      http://groups.yahoo.com/group/tsolyani - a discussion group of the
      Tsolyani language for those using the available language resouces.

      http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel
      miniatures and warfare.

      (Source: Brett Slocum)

      Top <#top>
      ------------------------------------------------------------------------


      Miscellaneous


      Do I have to use [insert rule system] to play a T��kumel game?


      Well, since there are currently four 'official' rule systems for
      T��kumel, I'd say a most definite 'No'. I've played using Runequest,
      Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
      freeform rules. I've heard of people using AD&D, Rolemaster, and several
      home-grown rule sets. So, the important thing is to play in the world,
      not what rules you use.

      (Source: Brett Slocum)

      Top <#top>
      ------------------------------------------------------------------------


      Are there any Tekumel game conventions?


      Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
      Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
      They have a Tekumel Track with games in every time slot, and, often, a
      Tekumel LARP on Saturday night. Sunday morning usually has a
      tele-conference with Professor Barker himself. Members of the Thursday
      Night Group often attend.
      Top <#top>
      ------------------------------------------------------------------------


      Credits


      Thanks


      First, without Professor Barker, none of this would exist. Thank you for
      the gift of your imagination.

      I'd like to thank several people for their continuing support of T��kumel:

      Bob Alberti
      Patrick Brady
      Carl Brodt
      Krista Donnelly
      Giovanna Fregni
      Peter Gifford
      George Hammond
      Malcolm Heath
      Brad Johnson
      Andrew Lorince
      Victor Raymond
      Joe Saul
      Edwin Voskamp
      Joe Zottola

      Many thanks to the legion of contributors to this FAQ, including, but
      not limited to:

      Robert Dushay
      Theron Goudeau
      Zane Healy
      Steve Lopez
      Andrew Lorince
      Ted Lyng
      Phil Polli
      Bruce Roberts
      Ed Whittaker
      Howard Fielding
      Top <#top>
      ------------------------------------------------------------------------
    • Brett Slocum
      I m still planning on updating this as soon as my current project is finished. ... Brett Slocum
      Message 2 of 14 , Oct 1, 2012
      • 0 Attachment
        I'm still planning on updating this as soon as my current project is finished.
        ---
        Brett Slocum <slocum@...>


        On Mon, Oct 1, 2012 at 2:38 AM, <tekumel@yahoogroups.com> wrote:
        >
        >
        > Tékumel FAQ
        >
        > ------------------------------------------------------------------------
        > Last Update: 2010/02/11
        >
        >
        > Administrivia
        >
        > * Recent additions and changes to the FAQ <#1>
        > * Information about this document <#2>
        >
        >
        > General
        >
        > * What is Tékumel? <#3>
        > * What is Tékumel's History? <#4>
        > * Who is M.A.R. Barker? <#5>
        > * What does M.A.R. stand for? <#6>
        > * What is the Thursday Night Group? <#7>
        >
        >
        > Game Products
        >
        > * What Tékumel products have been published? <#8>
        > * Where can I get out of print materials? <#9>
        > * What magazines have had Tékumel articles? <#10>
        > * What Tékumel fanzines are available? <#11>
        > * Where can I get Tékumel miniatures? <#12>
        > * When will the Swords and Glory Referee's Handbook be published? <#13>
        > * I have $50 to spend. Which books should I buy? <#14>
        > * Are any products available in electronic format (PDF)? <#15>
        >
        >
        > The New Game
        >
        > * When was the new game published? <#16>
        > * What happened to Guardians of Order? <#17>
        > * What will happen to the new game without a publisher? <#18>
        >
        >
        > Novels
        >
        > * What Tékumel books have been published? <#19>
        > * Is the Professor writing the next novel? <#20>
        >
        >
        > Online Resources
        >
        > * Is there a web page for Tékumel? <#21>
        > * Is there a Tékumel mailing list? <#22>
        >
        >
        > Miscellaneous
        >
        > * Do I have to use [insert rule system] to play a Tékumel game? <#23>
        > * Are there any Tekumel game conventions? <#24>
        >
        >
        > Credits
        >
        > * Thanks <#25>
        >
        > ------------------------------------------------------------------------
        >
        >
        > Administrivia
        >
        >
        > Recent additions and changes to the FAQ
        >
        >
        > Responses changed for these questions:
        >
        > General:
        >
        >
        > * What is Tékumel's History?
        >
        >
        >
        > Game Products:
        >
        >
        > * What Tékumel products have been published?
        >
        > * What magazines have had Tékumel articles?
        >
        > * What Tékumel fanzines are available?
        >
        > * Where can I get Tékumel miniatures?
        >
        > * Are any products available in electronic format (PDF)?
        >
        >
        > The New Game:
        >
        >
        > * When was the new game published?
        >
        > * What will happen to the new game without a publisher?
        >
        >
        >
        > Online Resources:
        >
        >
        > * Is there a web page for Tékumel?
        >
        >
        >
        > Miscellaneous:
        >
        >
        > * Are there any Tekumel game conventions?
        >
        >
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > Information about this document
        >
        >
        > This is an introduction to the fantasy world of Tékumel by M.A.R.
        > Barker. It is aimed at people who know a little about Tékumel, but want
        > to know more.
        >
        > The latest and best version is always available on the web at
        > http://www.weirdrealm.com/tekumel/tek_faq.html.
        >
        > Brett Slocum has maintained this document since January 1994. If you
        > have any suggestions for new FAQ questions, or if you discover any
        > mistakes, or if you feel some additional info would help a FAQ question,
        > or if you want to write up a FAQ question, feel free to
        > suggest/correct/do it and send it to him (slocum@...
        > <mailto:slocum@...>).
        >
        > This document was created using FAQ Builder 1.8 from Wooden Soldier
        > Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free
        > FAQ management system written in .NET and XML.
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > General
        >
        >
        > What is Tékumel?
        >
        >
        > Tékumel is a fantasy world created by M.A.R. Barker and first published
        > by TSR Hobbies in 1975. It was the first complete RPG setting published.
        > Instead of the typical medieval fantasy setting based on European
        > mythology, Tékumel is based on the mythologies of India, the Middle
        > East, and Mezo-America. It features large political empires that have
        > existed for millennia, similar to Ancient Rome or China, numerous
        > non-human races, horrific creatures, active gods, powerful magic,
        > intrigue inside of intrigue, rigid social strata, and ancient advanced
        > technology.
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > What is Tékumel's History?
        >
        >
        > Okay, a (not really) brief description of Tékumel: explorers from Human
        > space discovered Tékumel about 60,000 years in the future. There was a
        > terrible nuclear war on Earth around 2013, and the European nations and
        > the U.S. and China were destroyed. South America, the Indian
        > subcontinent, and the Middle East (for some reason) survived (no mention
        > is made in the brief introduction of Africa) survived, and gradually
        > rebuilt and became a world state of sorts, and humanity spread to the
        > stars, using miraculously high technology (FTL ships--the "Three-Light
        > Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
        > power systems which poked holes in the continuum and drew near-limitless
        > energy through from n-dimensional space). Tékumel was a large world, but
        > had a light core and a low density. It was home to acidic native life
        > forms, several of which were sentient and had even attained early space
        > flight. Humans, and their alien allies, conquered the natives and
        > terraformed the planet, making its ecosystem very earthlike and
        > installing massive gravity engines that gave it an Earthlike day and
        > year and 1.0G. Tékumel was situated on a major trade route, and became a
        > mercantile pleasure world, which had to import metals and industrial
        > goods for the very rich that lived there.
        >
        > Then Something Bad (tm) happened.
        >
        > Apparently, through unknown agency, Tékumel and its entire star system
        > fell into a pocket dimension. Gravitic stresses nearly tore the planet
        > apart, and destroyed many cities and installations. Interstellar trade
        > was immediately and permanently severed. The native races, who'd been
        > confined in prison-like "reservations", broke free and made war.
        > Civilization fell rather messily, and the Time of Darkness descended.
        >
        > Sometime after the disaster, human scientists/philosophers (perhaps
        > aided by the some of the more psychically gifted nonhumans) discovered
        > that in the new dimension, the power of the human mind alone, unaided by
        > technology, could draw power through from extra-dimensional space, and
        > "magic" developed. The sorcerers of the ancient Empire of Llyán of
        > Tsámra mapped nexi between various dimensions and made pacts with
        > various dwellers of other planes, called "demons" by the uninitiated.
        > Great empires rose and fell over the next 30,000 years; the presence of
        > "magic" (really psychic phenomena), along with the obvious superiority
        > (and near-complete inscrutability) of the sciences of the Ancients
        > (whose technology was largely irreparable due to a lack of necessary raw
        > materials) led to a stagnation of the sciences, and to societies which
        > depended largely upon tradition, precedent, and the bonds of family and
        > clan for stability.
        >
        > Contact was also made with a race of extremely powerful beings that were
        > for all human purposes gods. These beings subtly encouraged human
        > worship and dependence; great unchanging religious bureaucracies
        > developed, and after several millennia of religious warfare, the temples
        > agreed upon a Concordat which disallowed open religious conflict, which
        > further exaggerated the Tékumelani tendency toward stagnation. The
        > people of Tékumel lack the anthropocentric belief that the universe is
        > knowable and conquerable; they know that there are races and beings
        > which dwarf them in power, and that there are magics and sciences which
        > are far beyond their grasp; intellectual and scientific curiosity is
        > rare and even subtly discouraged.
        >
        > As a result of these historical processes, there exist upon the face of
        > the great primary continent of the northeastern hemisphere of Tékumel
        > the Five Empires, all of which are monarchical/theocratic oligarchies in
        > which precedent and tradition hold the strength of law, and many smaller
        > states which balance themselves between two or more of their larger
        > neighbors. There are small enclaves of nonhuman races, most of whom owe
        > allegiance to a human empire, and several states ruled by the inimical
        > races, who still hate humanity and its allies with a passion, but are
        > outnumbered by the more invaders. The Five Empires (one of which is the
        > titular Empire of the Petal Throne, Tsolyánu) have technology about on
        > the level of the European Renaissance (aqueducts, good roads, simple
        > mechanics, wheeled carts, siege engines, crude surgery and slightly more
        > advanced pharmacology, crossbows, water clocks, etc.). Their governments
        > are greatly hidebound and bureaucratic, like those of ancient China.
        > They have mighty, well-organized legions like those of the Romans. Their
        > gods are like those of the Hindus, with a heavy dose of the bloodthirsty
        > Aztec or Mayan deities. Their legal codes and sciences are much like
        > those of the Arab philosophers of the Middle Ages; they are obsessed
        > with personal and family honor, much like the medieval Japanese. The
        > societies presented with the game are very intricate and very old (the
        > youngest governments are some 2,500 years developed, and they have
        > histories, traditions, and myths stretching back some 25,000 years).
        > Professor M.A.R. Barker, the author of the game, is a full professor of
        > linguistics and anthropology; he has developed scripts, languages,
        > histories, modes of dress, etiquettes, architectural styles, weapons and
        > armor, religions, legal codes, demographics, sciences, etc. for all of
        > the major and most of the minor cultures.
        >
        > Since the societies are so intricate and formal, political maneuvering
        > and subtlety, combined with the right amount of heroic action and
        > appropriate posturing, are the keys to power, and many campaigns, as
        > well as that of Professor Barker himself from reports, thus deal mostly
        > with intrigue and plotting between the various power groups, combined
        > with expeditions after some bit of lost knowledge or some sorcerous
        > object from an ancient tomb (yes, dungeon crawling!!!). There are bits
        > and pieces of ancient technology, which still function (many are
        > self-repairing within limits, others have been maintained carefully by
        > human and nonhuman sages or by robot servitors); these are fought over
        > as powerful tools. The game's scope is very grand; the Tékumelani do
        > everything *BIG*. There are mighty legions of thousands of soldiers
        > wearing brightly-lacquered armor, wearing great Kheshchál-plumes, and
        > beating huge Karéng war drums, sorcerers calling on terrible demons with
        > secret names, giant pyramidal temples thousands of years old upon which
        > hundreds of war-captives are sacrificed to Vimúhla, the Lord of Flame, etc.
        >
        > Tékumelani culture is very baroque, with titles like Reader of the
        > Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
        > Lady Avánthe, Tánule the Patron of Lovers, and twenty-three forms of the
        > pronoun "you", to be used when speaking to individuals of varying status
        > and profession!
        >
        > Overall, the game world is quite alien to traditional FRP gamers (which
        > I happen to think is a good thing, but that's me). Many people feel that
        > it's *too* strange, and can't be run by anyone but Barker. I know that
        > my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
        > at first found the difficulty of Tékumelani pronunciation and the lack
        > of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
        > to be disconcerting, but after two years of gaming on Tékumel they like
        > it a lot, and use Tékumelani terms to describe *other* games and
        > situations. It takes some getting used to, and a good bit of homework on
        > the part of the GM, but if you're looking for a game world that is
        > unique, interesting, and very well- thought-out and developed, give
        > Tékumel a go, it's cool. It's much better than _Cats_. You will play it
        > again and again.
        >
        > (Source: Theron Goudeau)
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > Who is M.A.R. Barker?
        >
        >
        > Professor M.A.R. Barker is a retired professor of linguistics and South
        > Asian Studies at the University of Minnesota. He has published several
        > texts on the Urdu language, a common language of India and Pakistan.
        >
        > For the most of the last twenty years he has run two weekly gaming
        > groups in Tékumel, though he dropped one group a few years ago.
        >
        > For more information on the professor, see his Wikipedia entry
        > <http://en.wikipedia.org/wiki/M.A.R._Barker>.
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > What does M.A.R. stand for?
        >
        >
        > Muhammed Abd-al-Rahman.
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > What is the Thursday Night Group?
        >
        >
        > The Thursday Night Group is the group that plays Tékumel in Barker's
        > basement every Thursday. Though the roster has changed over the years,
        > this group has existed since EPT was published in the mid 1970s. In the
        > 80s, they published the fanzines /The Imperial Military Journal/, /The
        > Journal of Tekumel Affairs/, and /The Imperial Courier/ with the
        > Professor's help.
        >
        > (Source: Brett Slocum)
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > Game Products
        >
        >
        > What Tékumel products have been published?
        >
        >
        > Here is a complete bibliography of all things Tekumeláni that have been
        > published.
        >
        > Alberti, Bob and M.A.R. Barker, Mitlányal, Self-published, 2001.
        > Alberti, Bob and M.A.R. Barker, Mitlányal, Volume 1, The Gods of
        > Stability, Zottola Publishing, 2002.
        > Alberti, Bob and M.A.R. Barker, Mitlányal, Volume 2, The Gods of Change,
        > Zottola Publishing, 2002.
        > Barker, M.A.R., Abenteuer auf Tékumel: Band 1: Kindheit und Jugendjahre
        > in Tsolyánu, AGEMA Verlag, 1994.
        > Barker, M.A.R., Abenteuer auf Tékumel: Band 1: Kindheit und Jugendjahre
        > in Tsolyánu, Tita's House of Games, 2002.
        > Barker, M.A.R., Adventures on Tékumel, Part One: Growing Up On Tékumel,
        > Theatre of the Mind Enterprises, 1992.
        > Barker, M.A.R., Adventures on Tékumel, Part Two, Volume I: Coming of Age
        > in Tékumel, Theatre of the Mind Enterprises, 1992.
        > Barker, M.A.R., Adventures on Tékumel, Part Two, Volume II: Beyond the
        > Borders of Tsolyánu, Theatre of the Mind Enterprises, 1993.
        > Barker, M.A.R., Adventures on Tékumel, Part Two, Volume III: Beneath the
        > Lands of Tsolyánu, Theatre of the Mind Enterprises, 1994.
        > Barker, M.A.R., Armies of Tékumel, Volume 2: Yán Kór and Allies,
        > Adventure Games, 1981.
        > Barker, M.A.R., Audio Recordings of Professor M.A.R. Barker CD, Tita's
        > House of Games, 2002.
        > Barker, M.A.R., Book of Ebon Bindings, The, Imperium Publishing, 1978.
        > Barker, M.A.R., Book of Ebon Bindings, The, Adventure Games, 1981.
        > Barker, M.A.R., Book of Ebon Bindings, The, Different Worlds/Theatre of
        > the Mind Enterprises, 1991.
        > Barker, M.A.R., Citizenship Document, Self-published, 1974.
        > Barker, M.A.R., Death of Kings, A, Zottola Publishing, 2003.
        > Barker, M.A.R., Declaration of War poster, TSR, 1979.
        > Barker, M.A.R., Declaration of War print, Tita's House of Games, 1997.
        > Barker, M.A.R., Deeds of the Ever-Glorious, Adventure Games, 1981.
        > Barker, M.A.R., Deeds of the Ever-Glorious, PDF, 1994.
        > Barker, M.A.R., Deeds of the Ever-Glorious, Tita's House of Games, 1997.
        > Barker, M.A.R., Empire of the Petal Throne, Self-published, 1974.
        > Barker, M.A.R., Empire of the Petal Throne, TSR, 1975.
        > Barker, M.A.R., Empire of the Petal Throne, TSR, 1976.
        > Barker, M.A.R., Empire of the Petal Throne, Gamescience/Dixie Press, 1983.
        > Barker, M.A.R., Empire of the Petal Throne, Different Worlds, 1987.
        > Barker, M.A.R., Empire of the Petal Throne, Tita's House of Games, 2000.
        > Barker, M.A.R., Ever-Glorious Empire, The: Engsván hlá Gánga, PDF, 1996.
        > Barker, M.A.R., Flamesong, DAW Books, 1985.
        > Barker, M.A.R., Grammar of Engsvanyáli, PDF, 1994.
        > Barker, M.A.R., Grammar of Livyáni, PDF, 1994.
        > Barker, M.A.R., Grammar of Sunúz, PDF, 1994.
        > Barker, M.A.R., Grammar of Yán Koryáni, PDF, 1994.
        > Barker, M.A.R., Lords of Tsámra, Self-published, 2001.
        > Barker, M.A.R., Lords of Tsámra, Zottola Publishing, 2003.
        > Barker, M.A.R., Man of Gold, DAW Books, 1984.
        > Barker, M.A.R., Prince of Skulls, Zottola Publishing, 2002.
        > Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook,
        > Gamescience, 1983.
        > Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook, Tita's
        > House of Games, 2000.
        > Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook, Book I,
        > Different Worlds, 1987.
        > Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook, Book II,
        > Different Worlds, 1988.
        > Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook, Book II,
        > Tita's House of Games, 2002.
        > Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook, Book III,
        > Tita's House of Games, 2002.
        > Barker, M.A.R., Swords and Glory Volume II: Tékumel Player's Handbook,
        > Gamescience, 1984.
        > Barker, M.A.R., Swords and Glory Volume II: Tékumel Player's Handbook,
        > Tita's House of Games, 1998.
        > Barker, M.A.R., Tsolyáni Language, Volumes 1 and 2, The, Self-published,
        > 1977.
        > Barker, M.A.R., Tsolyáni Language, Volumes 1 and 2, The, Imperium
        > Publishing, 1978.
        > Barker, M.A.R., Tsolyáni Language, Volumes 1 and 2, The, Adventure
        > Games, 1981.
        > Barker, M.A.R., Tsolyáni Langage Pronunciation audio CD, Tita's House of
        > Games, 2000.
        > Barker, M.A.R., Tsolyáni Langage Pronunciation audio tape, Adventure
        > Games, 1981.
        > Barker, M.A.R., Tsolyáni Language, Volumes 1 and 2, The, Tita's House of
        > Games, 1999.
        > Barker, M.A.R., War of the Wizards, Self-published, 1974.
        > Barker, M.A.R., War of the Wizards, TSR, 1975.
        > Barker, M.A.R., War of the Wizards, TSR, 1975.
        > Barker, M.A.R., War of the Wizards, TSR, 1976.
        > Barker, M.A.R., War of the Wizards, Tita's House of Games, 1999.
        > Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 3:
        > Mu'ugalavyá, Tékumel Journal, 1983.
        > Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 3:
        > Mu'ugalavyá, Tita's House of Games, 1997.
        > Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 4:
        > Salarvyá, Tékumel Journal, 1983.
        > Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 4:
        > Salarvyá, Tita's House of Games, 1997.
        > Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 5: Livyánu
        > and Tsoléi, Tékumel Journal, 1983.
        > Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 5: Livyánu
        > and Tsoléi, Tita's House of Games, 1997.
        > Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 6: Shényu,
        > Tita's House of Games, 1997.
        > Barker, M.A.R. and Chirené Bakál, Miniatures for Tékumel, Tékumel
        > Journal, 1982.
        > Barker, M.A.R. and Chirené Bakál, Miniatures for Tékumel, Tita's House
        > of Games, 1997.
        > Barker, M.A.R. and Jeff Berry, Citizenship Document, Adventure Games, 1981.
        > Barker, M.A.R. and Jeff Berry, Citizenship Document, Tékumel Games, 1984.
        > Barker, M.A.R. and Neil R. Cauley, Gardásiyal: Deeds of Glory, Theatre
        > of the Mind Enterprises, 1995.
        > Barker, M.A.R. and Victor Raymond, Tékumel Bestiary, The, Theatre of the
        > Mind Enterprises, 1993.
        > Barker, M.A.R., et al., U-Con Conversations 1998 and 1999, Tita's House
        > of Games, 2001.
        > Barker, M.A.R., et al., U-Con Conversations 2000 and 2001, Tita's House
        > of Games, 2002.
        > Barker, Phil, Hordes of the Things 2.0, Wargames Research Group, 2002.
        > Barker, Phil, Sue Laflin-Barker and Richard Bodley Scott, Hordes of the
        > Things, Wargames Research Group, 1991.
        > Berry, Jeff and M.A.R. Barker, Qadardálikoi, Tékumel Games, 1983.
        > Berry, Jeff and M.A.R. Barker, Qadardálikoi, Tita's House of Games, 1998.
        > Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 1, Adventure
        > Games, 1980.
        > Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 2, Adventure
        > Games, 1980.
        > Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 3, Adventure
        > Games, 1980.
        > Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 4, Adventure
        > Games, 1980.
        > Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 5, Adventure
        > Games, 1980.
        > Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 6, Adventure
        > Games, 1980.
        > Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 7, Thursday
        > Night Group, 1983.
        > Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 1, Thursday
        > Night Group, 1982.
        > Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 2, Thursday
        > Night Group, 1982.
        > Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 3, Thursday
        > Night Group, 1982.
        > Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 4, Thursday
        > Night Group, 1982.
        > Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 5, Thursday
        > Night Group, 1982.
        > Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 6, Thursday
        > Night Group, 1982.
        > Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 7, Thursday
        > Night Group, 1982.
        > Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 8, Thursday
        > Night Group, 1982.
        > Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 9, Thursday
        > Night Group, 1984.
        > Berry, Jeff, et al., ed., Best of the Journal 1, Tékumel Games, 1986.
        > Berry, Jeff, et al., ed., Best of the Journal 2, Tékumel Games, 1986.
        > Berry, Jeff, et al., ed., Best of the Journal 3, Tékumel Games, 1986.
        > Brady, Patrick, Joe Saul and Edwin Voskamp, Tékumel: The Empire of the
        > Petal Throne, Guardians of Order, 2005.
        > Brigdon, Floyd, ed., Visitations of Glory, No. 01, PDF, 2001.
        > Brodt, Carl, ed., Seal of the Imperium, Vol. 1, Issue 1, Tita's House of
        > Games, 1999.
        > Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 1, Tita's House of
        > Games, 2008.
        > Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 2, Tita's House of
        > Games, 2009.
        > Dalluhn, Keith, U-Con 2000 Tékumel Track Adventure, Self-published, 2000.
        > Donnelly, Krista, Great Chlen Race, The , Tita's House of Games, 2005.
        > Fletcher, Ken, World of Tékumel Battle Kibitzers Guide 1 & 2,
        > Self-published, 1981.
        > Fletcher, Ken, World of Tékumel Battle Kibitzers Guide 3 & 4,
        > Self-published, 1982.
        > Fletcher, Ken, World of Tékumel Battle Kibitzers Guide 5 & 6,
        > Self-published, 1982.
        > Fletcher, Ken, World of Tékumel Temple of Vimúhla (Lord of Fire) in the
        > City of Kátalal, Self-published, 1983.
        > Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Self-published, 1995.
        > Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Tita's House of
        > Games, 1998.
        > Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Self-published, 1996.
        > Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Tita's House of
        > Games, 1999.
        > Fregni, Giovanna, City of Dlash, The, Map and Gazetteer, Self-published,
        > 2003.
        > Fregni, Giovanna, Notes from the Thursday Night Group, Self-published,
        > 2003.
        > Fregni, Giovanna and Victor Raymond, Citizenship Document, Tita's House
        > of Games, 2001.
        > Healy, Zane H, Gardásiyal Character Generator, Avanthár Software, 1997.
        > Healy, Zane H and M.A.R. Barker, MacKévuk, Avanthár Software, 1997.
        > Johnson, Brad, ed., Visitations of Glory, No. 02, PDF, 2001.
        > Johnson, Brad, ed., Visitations of Glory, No. 03, PDF, 2001.
        > Johnson, Brad, ed., Visitations of Glory, No. 04, PDF, 2002.
        > Johnson, Brad, ed., Visitations of Glory, No. 05, PDF, 2002.
        > Johnson, Brad, ed., Visitations of Glory, No. 06, PDF, 2002.
        > Johnson, Brad, ed., Visitations of Glory, No. 08, PDF, 2005.
        > Johnson, Brad, ed., Visitations of Glory, No. 09, PDF, 2005.
        > Johnson, Brad, ed., Visitations of Glory, No. 10, PDF, 2006.
        > Johnson, Brad, ed., Visitations of Glory, No. 11, PDF, 2007.
        > Johnson, Brad, ed., Visitations of Glory, No. 12, PDF, 2008.
        > Kaiser, Donald, ed., Introduction to Tékumel, An, Self-published, 1989.
        > Kaiser, Donald, ed., Introduction to Tékumel, An, Tita's House of Games,
        > 2002.
        > Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 2, Tékumel
        > Consortium, 1987.
        > Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 3, Tita's House
        > of Games, 2003.
        > Kelly, Belinda, ed., Visitations of Glory, No. 07, PDF, 2004.
        > Lorince, Andrew, Qadardálikoi Battle Cards, Tékumel Journal - Fenul
        > Office, 1986.
        > Lorince, Andrew, Qadardálikoi Battle Cards, Andrew Lorince, 2002.
        > Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
        > 1, Tékumel Games, 1984.
        > Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
        > 2, Tékumel Games, 1984.
        > Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
        > 3, Tékumel Games, 1984.
        > Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
        > 4, Tékumel Games, 1985.
        > Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
        > 5, Tékumel Games, 1985.
        > Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
        > 6, Tékumel Games, 1985.
        > Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 2 No.
        > 1, Tékumel Games, 1985.
        > Mayeau, Michael E, Nightmare Maze of Jigrésh, The, Judges Guild, 1981.
        > Mayeau, Michael E, Nightmare Maze of Jigrésh, The, Tita's House of
        > Games, 1997.
        > Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Self-published, 1992.
        > Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Andrew Lorince, 1994.
        > Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Self-published, 1993.
        > Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Andrew Lorince, 1994.
        > Morris, Dave, ed., Eye of All-Seeing Wonder, No. 3, Self-published, 1994.
        > Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Self-published, 1995.
        > Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Andrew Lorince, 1995.
        > Pettigrew, Mark, Best of the Journals, The: The Pettigrew Selections,
        > Tita's House of Games, 1999.
        > Pettigrew, Mark, Jakállan Intrigue, A, Tékumel Games, 1984.
        > Pettigrew, Mark, Jakállan Intrigue, A, Tita's House of Games, 1997.
        > Pettigrew, Mark, Tomb Complex of Nereshánbo, The, Tékumel Games, 1984.
        > Pettigrew, Mark, Tomb Complex of Nereshánbo, The, Tita's House of Games,
        > 1997.
        > Rudolph, Gary, Míssum, Imperium Publishing, 1978.
        > Rudolph, Gary, Míssum, Tita's House of Games, 1997.
        > Rudolph, Gary and M.A.R. Barker, Armies of Tékumel, Volume 1: Tsolyánu,
        > Imperium Publishing, 1978.
        > Rudolph, Gary and M.A.R. Barker, Armies of Tékumel, Volume 1: Tsolyánu,
        > Adventure Games, 1981.
        > Rudolph, Gary, ed., Tékumel Journal, No. 1, Imperium Publishing, 1977.
        > Rudolph, Gary, ed., Tékumel Journal, No. 2, Imperium Publishing, 1978.
        > Scott, Curtis M, Gateway to Tékumel, Self-published, 1983.
        > Scott, Curtis M, Gateway to Tékumel, Tita's House of Games, 2000.
        > Scott, Curtis M, Popósyal Newsletter, Volume I, Number 1,
        > Self-published, 1983.
        > Scott, Curtis M, Tsolyáni Primer, The, Tékumel Journal, 1982.
        > Scott, Curtis M, Tsolyáni Primer, The, Tékumel Games, 1986.
        > Scott, Curtis M, Tsolyáni Primer, The, PDF, 1995.
        > Scott, Curtis M, Tsolyáni Primer, The, Tita's House of Games, 2000.
        > Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Adventure
        > Games, 1979.
        > Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Tita's House of
        > Games, 1997.
        > Sutherland, David, Legions of the Petal Throne, TSR, 1977.
        > Sutherland, David, Legions of the Petal Throne, Tita's House of Games,
        > 1997.
        > Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
        > Tékumel Games, 1985.
        > Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
        > Tita's House of Games, 1997.
        > Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
        > Maps Set, Tékumel Games, 1986.
        > Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
        > Maps Set, Tita's House of Games, 1997.
        > Tiehen, John, Art of Tactical Sorcery, The, Tékumel Games, 1986.
        >
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > Where can I get out of print materials?
        >
        >
        > Sometimes Tékumel materials show up in the used game bins of game
        > stores. I've picked up many items, including an original TSR set of EPT.
        >
        > Tita's House of Games has many out-of-print books in stock, as well as
        > reprints of many of the classic Tékumel books. Yah!
        >
        > A price list and ordering information are available at the official
        > Tékumel website <http://www.tekumel.com/tita/>.
        >
        > Also, Andrew Lorince has a lot of stuff available at very reasonable
        > rates. Send inquiries to the following address:
        >
        > Earth Tékumel Transfer Station
        > C/O Andrew Lorince
        > 862 Flemington Avenue
        > Pittsburgh PA 15217
        > USA
        > Phone: (412) 521-0448
        > Email: alorince@...
        >
        > (Source: Andrew Lorince, Carl Brodt)
        >
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > What magazines have had Tékumel articles?
        >
        >
        > Best of the Journals, The, Volume I
        > Best of the Journals, The, Volume II
        > Best of the Journals, The, Volume III
        > Different Worlds #17
        > Different Worlds #47
        > Dragon #4
        > Dragon #11
        > Dragon #20
        > Dragon #24
        > Dragon #26
        > Dragon #31
        > Dragon #34
        > Eye of All-Seeing Wonder, Issue 1
        > Eye of All-Seeing Wonder, Issue 2
        > Eye of All-Seeing Wonder, Issue 3
        > Eye of All-Seeing Wonder, Issue 4
        > Eye of All-Seeing Wonder, Issue 5
        > Eye of All-Seeing Wonder, Issue 6
        > Gryphon #2
        > Imperial Military Journal, Vol. II, No. 1
        > Imperial Military Journal, Vol. II, No. 2
        > Imperial Military Journal, Vol. II, No. 3
        > Imperial Military Journal, Vol. II, No. 4
        > Imperial Military Journal, Vol. II, No. 5
        > Imperial Military Journal, Vol. II, No. 6
        > Imperial Military Journal, Vol. II, No. 7
        > Journal of Tékumel Affairs, Vol. III, No. 1
        > Journal of Tékumel Affairs, Vol. III, No. 2
        > Journal of Tékumel Affairs, Vol. III, No. 3
        > Journal of Tékumel Affairs, Vol. III, No. 4
        > Journal of Tékumel Affairs, Vol. III, No. 5
        > Journal of Tékumel Affairs, Vol. III, No. 6
        > Journal of Tékumel Affairs, Vol. III, No. 7
        > Journal of Tékumel Affairs, Vol. III, No. 8
        > Pyramid #11
        > Seal of the Imperium, Vol. 1, Issue 1
        > Seal of the Imperium, Vol. 2, Issue 1
        > Seal of the Imperium, Vol. 2, Issue 2
        > Space Gamer #6
        > Space Gamer #71
        > Strategic Review #4
        > Strategic Review #7
        > The Imperial Courier Vol. I No. 1
        > The Imperial Courier Vol. I No. 2
        > The Imperial Courier Vol. I No. 3
        > The Imperial Courier Vol. I No. 4
        > The Imperial Courier Vol. I No. 5
        > The Imperial Courier Vol. I No. 6
        > The Imperial Courier Vol. II No. 1
        > The Imperial Courier Vol. II No. 2
        > The Tékumel Journal No. 1
        > The Tékumel Journal No. 2
        > Visitations of Glory, Issue 01
        > Visitations of Glory, Issue 02
        > Visitations of Glory, Issue 03
        > Visitations of Glory, Issue 04
        > Visitations of Glory, Issue 05
        > Visitations of Glory, Issue 06
        > Visitations of Glory, Issue 07
        > Visitations of Glory, Issue 08
        > Visitations of Glory, Issue 09
        > Visitations of Glory, Issue 10
        > Visitations of Glory, Issue 11
        > Visitations of Glory, Issue 12
        > Wargamer's Digest Vol. 3 No. 5
        > White Dwarf #10
        > White Dwarf #54
        >
        > A complete article index in Excel format
        > <http://weirdrealm.com/tekumel/TekumelArticleIndex.xls> is available at
        > Brett Slocum's Tekumel Site.
        >
        > (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
        > Polli, Zane Healy, Ted Lyng, and Chris Davis)
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > What Tékumel fanzines are available?
        >
        >
        > Brad Johnson is the compiler of the Tékumel APA (Amateur Press
        > Association), a fanzine published on the web. A mailing list on Yahoo!
        > is used to distribute it at http://groups.yahoo.com/group/apatekumel.
        > Back issues are available, either as web pages or PDF files, at
        > Tekumel.com.
        >
        > Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
        > several issues of Seal of the Imperium, a Tékumel fanzine that has even
        > higher quality than the Eye of All-Seeing Wonder. Copies of Seal are
        > available from Carl.
        >
        > Eye of All-Seeing Wonder (1992-96) was a very high quality magazine with
        > good original art and well-written articles. Sometimes better than old
        > Imperial Couriers in content, always better in production quality.
        > Sadly, the Eye of All-Seeing Wonder has ceased publication after six
        > issues. All issues are available from Tita's House of Games or Andrew
        > Lorince.
        >
        > Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
        > with lots of accounts from his alternate Tékumel campaign, died in July
        > 1997.
        >
        > Before that, the players in Barker's campaigns published several
        > fanzines, including The Imperial Courier (1984-87), The Journal of
        > Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
        > and the Tekumel Journal (1977-78).
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > Where can I get Tékumel miniatures?
        >
        >
        > Eureka Miniatures, a company in Australia, has begun production of a new
        > line of 28mm Tekumel miniatures. See their web page
        > (http://eurekamin.com.au/downloads.php?newsid=EEyAuyZklFgBWFUDzB) for
        > more info and photos. These miniatures are available direct from Eureka
        > Miniatures, from Tita's House of Games, from
        > Eureka USA, and from Fighting 15s in the UK. A blog discussing progress
        > on the Tekumel miniatures can be found at
        > http://thetekumelproject.blogspot.com/.
        >
        > The original 25-mm figures produced by various companies since the
        > '70's, as well as new figures, were available from PHD Games, but they
        > haven't produced any miniatures for several years. Talk of someone else
        > picking up the miniatures line has been circulating for awhile.
        >
        > Robert Smith's 15 mm miniatures are no longer available.
        >
        > (Source: Carl Brodt, Howard Fielding)
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > When will the Swords and Glory Referee's Handbook be published?
        >
        >
        > Work on this book was halted due to financial concerns.
        >
        > (Source: Carl Brodt)
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > I have $50 to spend. Which books should I buy?
        >
        >
        > Buy the Tékumel: Empire of the Petal Throne for $40 and save the other
        > $10 for the Sourcebook.
        >
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > Are any products available in electronic format (PDF)?
        >
        >
        > Yes, the new Tekumel: Empire of the Petal Throne game, the original EPT,
        > the temple articles, the language grammars, Deeds of the Ever-Glorious,
        > The Tsolyani Language, and more have been converted to PDF. There are
        > even two products that are free. They are available from
        > http://www.drivethrurpg.com or http://www.rpgnow.com
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > The New Game
        >
        >
        > When was the new game published?
        >
        >
        > The new Tékumel: Empire of the Petal Throne game was published by
        > Guardians of Order in 2005. The new game is based on Big Eyes, Small
        > Mouth and the Tri-Stat System. The core book is a complete game with
        > character generation, some nonhuman races as PCs, monsters, all
        > Universal and Generic spells, some Temple spells, and will focus on
        > Tsolyanu. Its suggested retail price is $39.95. It should be available
        > from your F.L.G.S (Friendly Local Gaming Store) or from Tita's House of
        > Games (http://tekumel.com/tita).
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > What happened to Guardians of Order?
        >
        >
        > In August 2006, Guardians of Order closed its doors. It had been a one
        > person operation since January, 2006. Various factors, including a weak
        > dollar, led to the decision. For more information, see the Guardians of
        > Order website <http://www.guardiansorder.com/>.
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > What will happen to the new game without a publisher?
        >
        >
        > Joseph Saul, one of the authors of the new game had this answer (August
        > 2006):
        >
        >
        > The copyright to T:EPT (not to Tékumel itself, which is held solely by
        > Prof. Barker) is, and has been, held by a company called RPGDesigners,
        > Incorporated, which is owned by the design team. We are making
        > arrangements with Mark to transfer all of the computer files and
        > artwork,
        > along with any remaining copies of the game he may have, to us. He will
        > also sign over the right to use any of Guardians' intellectual property
        > that appears in the game. Understand that we are securing the
        > intellectual property we do not already own associated with T:EPT.
        > We are
        > NOT assuming Guardians of Order's liabilities.
        >
        > We will license the right to produce Tékumel material from Professor
        > Barker, with whom we have been in contact, and who supports this
        > effort.
        > We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
        > supplements, and set up website support. We will be working with an
        > established game company on distribution and marketing (we're
        > talking to
        > several). And yes, you will have access to the errata. Peter Gifford
        > has
        > done a wonderful website design for us, and has committed to work
        > with us
        > on future T:EPT publications as well, so you can be assured that we
        > will
        > maintain high standards.
        >
        >
        >
        > (Source: Joe Saul)
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > Novels
        >
        >
        > What Tékumel books have been published?
        >
        >
        > Man of Gold, M.A.R. Barker, DAW Books, 1984.
        > Flamesong, M.A.R. Barker, DAW Books, 1987.
        > Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
        > of order).
        > Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
        > A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > Is the Professor writing the next novel?
        >
        >
        > From last reports, yes.
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > Online Resources
        >
        >
        > Is there a web page for Tékumel?
        >
        >
        > The Official Tékumel: The World of the Petal Throne web site
        > (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
        > Best source of background for Tékumel on the web.
        >
        > Brett Slocum's Tékumel home page (http://www.weirdrealm.com/tekumel/)
        > has a variety of resources available, including characters, a campaign
        > events board, alternate rules for Tékumel (GURPS, RQ, Tirikélu, etc.),
        > and more.
        >
        > The Tékumel Web Ring has been created. A web ring connects related sites
        > together. For more information on how to join the Tékumel Web Ring, go
        > to http://p.webring.com/hub?ring=tekumel.
        >
        > A list of other web pages is on Brett Slocum's site.
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > Is there a Tékumel mailing list?
        >
        >
        > An unmoderated mailing list has been started at Yahoo! Groups. Several
        > members of the Thursday Night Group and Professor Barker are members
        > here. This site also has downloadable files, a chat room, links, some
        > player/referee databases, polls, etc. To subscribe, send a message to:
        > tekumel-subscribe@yahoogroups.com or go to
        > http://groups.yahoo.com/group/tekumel.
        >
        > A moderated list also exists at Yahoo! Groups. It is intended for
        > specific questions about the world of Tékumel. No rules discussion is
        > allowed. Prof. Barker participates and answers questions, as well as the
        > Thursday Night Group. This mailing list is a wealth of information about
        > Tékumel. To subscribe, send a message to:
        > tekumel-moderated-subscribe@yahoogroups.com or go to
        > http://groups.yahoo.com/group/tekumel-moderated.
        >
        > Other mailing lists:
        > http://groups.yahoo.com/group/tekdevel - discussion of computer projects
        > related to Tekumel.
        >
        > http://groups.yahoo.com/group/tekheretic - in-character discussions of
        > Tekumel without attempting to remain within canon.
        >
        > http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
        > novels of M.A.R. Barker.
        >
        > http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
        > the Tekumel Amateur Press Association.
        >
        > http://groups.yahoo.com/group/tsolyani - a discussion group of the
        > Tsolyani language for those using the available language resouces.
        >
        > http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel
        > miniatures and warfare.
        >
        > (Source: Brett Slocum)
        >
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > Miscellaneous
        >
        >
        > Do I have to use [insert rule system] to play a Tékumel game?
        >
        >
        > Well, since there are currently four 'official' rule systems for
        > Tékumel, I'd say a most definite 'No'. I've played using Runequest,
        > Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
        > freeform rules. I've heard of people using AD&D, Rolemaster, and several
        > home-grown rule sets. So, the important thing is to play in the world,
        > not what rules you use.
        >
        > (Source: Brett Slocum)
        >
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > Are there any Tekumel game conventions?
        >
        >
        > Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
        > Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
        > They have a Tekumel Track with games in every time slot, and, often, a
        > Tekumel LARP on Saturday night. Sunday morning usually has a
        > tele-conference with Professor Barker himself. Members of the Thursday
        > Night Group often attend.
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        > Credits
        >
        >
        > Thanks
        >
        >
        > First, without Professor Barker, none of this would exist. Thank you for
        > the gift of your imagination.
        >
        > I'd like to thank several people for their continuing support of Tékumel:
        >
        > Bob Alberti
        > Patrick Brady
        > Carl Brodt
        > Krista Donnelly
        > Giovanna Fregni
        > Peter Gifford
        > George Hammond
        > Malcolm Heath
        > Brad Johnson
        > Andrew Lorince
        > Victor Raymond
        > Joe Saul
        > Edwin Voskamp
        > Joe Zottola
        >
        > Many thanks to the legion of contributors to this FAQ, including, but
        > not limited to:
        >
        > Robert Dushay
        > Theron Goudeau
        > Zane Healy
        > Steve Lopez
        > Andrew Lorince
        > Ted Lyng
        > Phil Polli
        > Bruce Roberts
        > Ed Whittaker
        > Howard Fielding
        > Top <#top>
        > ------------------------------------------------------------------------
        >
        >
        >
        > ------------------------------------
        >
        > Yahoo! Groups Links
        >
        >
        >
      • tekumel@yahoogroups.com
        Tékumel FAQ ... Last Update: 2010/02/11 Administrivia * Recent additions and changes to the FAQ * Information about this document General * What is
        Message 3 of 14 , Nov 1, 2012
        • 0 Attachment
          T��kumel FAQ

          ------------------------------------------------------------------------
          Last Update: 2010/02/11


          Administrivia

          * Recent additions and changes to the FAQ <#1>
          * Information about this document <#2>


          General

          * What is T��kumel? <#3>
          * What is T��kumel's History? <#4>
          * Who is M.A.R. Barker? <#5>
          * What does M.A.R. stand for? <#6>
          * What is the Thursday Night Group? <#7>


          Game Products

          * What T��kumel products have been published? <#8>
          * Where can I get out of print materials? <#9>
          * What magazines have had T��kumel articles? <#10>
          * What T��kumel fanzines are available? <#11>
          * Where can I get T��kumel miniatures? <#12>
          * When will the Swords and Glory Referee's Handbook be published? <#13>
          * I have $50 to spend. Which books should I buy? <#14>
          * Are any products available in electronic format (PDF)? <#15>


          The New Game

          * When was the new game published? <#16>
          * What happened to Guardians of Order? <#17>
          * What will happen to the new game without a publisher? <#18>


          Novels

          * What T��kumel books have been published? <#19>
          * Is the Professor writing the next novel? <#20>


          Online Resources

          * Is there a web page for T��kumel? <#21>
          * Is there a T��kumel mailing list? <#22>


          Miscellaneous

          * Do I have to use [insert rule system] to play a T��kumel game? <#23>
          * Are there any Tekumel game conventions? <#24>


          Credits

          * Thanks <#25>

          ------------------------------------------------------------------------


          Administrivia


          Recent additions and changes to the FAQ


          Responses changed for these questions:

          General:


          * What is T��kumel's History?



          Game Products:


          * What T��kumel products have been published?

          * What magazines have had T��kumel articles?

          * What T��kumel fanzines are available?

          * Where can I get T��kumel miniatures?

          * Are any products available in electronic format (PDF)?


          The New Game:


          * When was the new game published?

          * What will happen to the new game without a publisher?



          Online Resources:


          * Is there a web page for T��kumel?



          Miscellaneous:


          * Are there any Tekumel game conventions?


          Top <#top>
          ------------------------------------------------------------------------


          Information about this document


          This is an introduction to the fantasy world of T��kumel by M.A.R.
          Barker. It is aimed at people who know a little about T��kumel, but want
          to know more.

          The latest and best version is always available on the web at
          http://www.weirdrealm.com/tekumel/tek_faq.html.

          Brett Slocum has maintained this document since January 1994. If you
          have any suggestions for new FAQ questions, or if you discover any
          mistakes, or if you feel some additional info would help a FAQ question,
          or if you want to write up a FAQ question, feel free to
          suggest/correct/do it and send it to him (slocum@...
          <mailto:slocum@...>).

          This document was created using FAQ Builder 1.8 from Wooden Soldier
          Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free
          FAQ management system written in .NET and XML.
          Top <#top>
          ------------------------------------------------------------------------


          General


          What is T��kumel?


          T��kumel is a fantasy world created by M.A.R. Barker and first published
          by TSR Hobbies in 1975. It was the first complete RPG setting published.
          Instead of the typical medieval fantasy setting based on European
          mythology, T��kumel is based on the mythologies of India, the Middle
          East, and Mezo-America. It features large political empires that have
          existed for millennia, similar to Ancient Rome or China, numerous
          non-human races, horrific creatures, active gods, powerful magic,
          intrigue inside of intrigue, rigid social strata, and ancient advanced
          technology.
          Top <#top>
          ------------------------------------------------------------------------


          What is T��kumel's History?


          Okay, a (not really) brief description of T��kumel: explorers from Human
          space discovered T��kumel about 60,000 years in the future. There was a
          terrible nuclear war on Earth around 2013, and the European nations and
          the U.S. and China were destroyed. South America, the Indian
          subcontinent, and the Middle East (for some reason) survived (no mention
          is made in the brief introduction of Africa) survived, and gradually
          rebuilt and became a world state of sorts, and humanity spread to the
          stars, using miraculously high technology (FTL ships--the "Three-Light
          Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
          power systems which poked holes in the continuum and drew near-limitless
          energy through from n-dimensional space). T��kumel was a large world, but
          had a light core and a low density. It was home to acidic native life
          forms, several of which were sentient and had even attained early space
          flight. Humans, and their alien allies, conquered the natives and
          terraformed the planet, making its ecosystem very earthlike and
          installing massive gravity engines that gave it an Earthlike day and
          year and 1.0G. T��kumel was situated on a major trade route, and became a
          mercantile pleasure world, which had to import metals and industrial
          goods for the very rich that lived there.

          Then Something Bad (tm) happened.

          Apparently, through unknown agency, T��kumel and its entire star system
          fell into a pocket dimension. Gravitic stresses nearly tore the planet
          apart, and destroyed many cities and installations. Interstellar trade
          was immediately and permanently severed. The native races, who'd been
          confined in prison-like "reservations", broke free and made war.
          Civilization fell rather messily, and the Time of Darkness descended.

          Sometime after the disaster, human scientists/philosophers (perhaps
          aided by the some of the more psychically gifted nonhumans) discovered
          that in the new dimension, the power of the human mind alone, unaided by
          technology, could draw power through from extra-dimensional space, and
          "magic" developed. The sorcerers of the ancient Empire of Lly��n of
          Ts��mra mapped nexi between various dimensions and made pacts with
          various dwellers of other planes, called "demons" by the uninitiated.
          Great empires rose and fell over the next 30,000 years; the presence of
          "magic" (really psychic phenomena), along with the obvious superiority
          (and near-complete inscrutability) of the sciences of the Ancients
          (whose technology was largely irreparable due to a lack of necessary raw
          materials) led to a stagnation of the sciences, and to societies which
          depended largely upon tradition, precedent, and the bonds of family and
          clan for stability.

          Contact was also made with a race of extremely powerful beings that were
          for all human purposes gods. These beings subtly encouraged human
          worship and dependence; great unchanging religious bureaucracies
          developed, and after several millennia of religious warfare, the temples
          agreed upon a Concordat which disallowed open religious conflict, which
          further exaggerated the T��kumelani tendency toward stagnation. The
          people of T��kumel lack the anthropocentric belief that the universe is
          knowable and conquerable; they know that there are races and beings
          which dwarf them in power, and that there are magics and sciences which
          are far beyond their grasp; intellectual and scientific curiosity is
          rare and even subtly discouraged.

          As a result of these historical processes, there exist upon the face of
          the great primary continent of the northeastern hemisphere of T��kumel
          the Five Empires, all of which are monarchical/theocratic oligarchies in
          which precedent and tradition hold the strength of law, and many smaller
          states which balance themselves between two or more of their larger
          neighbors. There are small enclaves of nonhuman races, most of whom owe
          allegiance to a human empire, and several states ruled by the inimical
          races, who still hate humanity and its allies with a passion, but are
          outnumbered by the more invaders. The Five Empires (one of which is the
          titular Empire of the Petal Throne, Tsoly��nu) have technology about on
          the level of the European Renaissance (aqueducts, good roads, simple
          mechanics, wheeled carts, siege engines, crude surgery and slightly more
          advanced pharmacology, crossbows, water clocks, etc.). Their governments
          are greatly hidebound and bureaucratic, like those of ancient China.
          They have mighty, well-organized legions like those of the Romans. Their
          gods are like those of the Hindus, with a heavy dose of the bloodthirsty
          Aztec or Mayan deities. Their legal codes and sciences are much like
          those of the Arab philosophers of the Middle Ages; they are obsessed
          with personal and family honor, much like the medieval Japanese. The
          societies presented with the game are very intricate and very old (the
          youngest governments are some 2,500 years developed, and they have
          histories, traditions, and myths stretching back some 25,000 years).
          Professor M.A.R. Barker, the author of the game, is a full professor of
          linguistics and anthropology; he has developed scripts, languages,
          histories, modes of dress, etiquettes, architectural styles, weapons and
          armor, religions, legal codes, demographics, sciences, etc. for all of
          the major and most of the minor cultures.

          Since the societies are so intricate and formal, political maneuvering
          and subtlety, combined with the right amount of heroic action and
          appropriate posturing, are the keys to power, and many campaigns, as
          well as that of Professor Barker himself from reports, thus deal mostly
          with intrigue and plotting between the various power groups, combined
          with expeditions after some bit of lost knowledge or some sorcerous
          object from an ancient tomb (yes, dungeon crawling!!!). There are bits
          and pieces of ancient technology, which still function (many are
          self-repairing within limits, others have been maintained carefully by
          human and nonhuman sages or by robot servitors); these are fought over
          as powerful tools. The game's scope is very grand; the T��kumelani do
          everything *BIG*. There are mighty legions of thousands of soldiers
          wearing brightly-lacquered armor, wearing great Kheshch��l-plumes, and
          beating huge Kar��ng war drums, sorcerers calling on terrible demons with
          secret names, giant pyramidal temples thousands of years old upon which
          hundreds of war-captives are sacrificed to Vim��hla, the Lord of Flame, etc.

          T��kumelani culture is very baroque, with titles like Reader of the
          Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
          Lady Av��nthe, T��nule the Patron of Lovers, and twenty-three forms of the
          pronoun "you", to be used when speaking to individuals of varying status
          and profession!

          Overall, the game world is quite alien to traditional FRP gamers (which
          I happen to think is a good thing, but that's me). Many people feel that
          it's *too* strange, and can't be run by anyone but Barker. I know that
          my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
          at first found the difficulty of T��kumelani pronunciation and the lack
          of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
          to be disconcerting, but after two years of gaming on T��kumel they like
          it a lot, and use T��kumelani terms to describe *other* games and
          situations. It takes some getting used to, and a good bit of homework on
          the part of the GM, but if you're looking for a game world that is
          unique, interesting, and very well- thought-out and developed, give
          T��kumel a go, it's cool. It's much better than _Cats_. You will play it
          again and again.

          (Source: Theron Goudeau)
          Top <#top>
          ------------------------------------------------------------------------


          Who is M.A.R. Barker?


          Professor M.A.R. Barker is a retired professor of linguistics and South
          Asian Studies at the University of Minnesota. He has published several
          texts on the Urdu language, a common language of India and Pakistan.

          For the most of the last twenty years he has run two weekly gaming
          groups in T��kumel, though he dropped one group a few years ago.

          For more information on the professor, see his Wikipedia entry
          <http://en.wikipedia.org/wiki/M.A.R._Barker>.
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          What does M.A.R. stand for?


          Muhammed Abd-al-Rahman.
          Top <#top>
          ------------------------------------------------------------------------


          What is the Thursday Night Group?


          The Thursday Night Group is the group that plays T��kumel in Barker's
          basement every Thursday. Though the roster has changed over the years,
          this group has existed since EPT was published in the mid 1970s. In the
          80s, they published the fanzines /The Imperial Military Journal/, /The
          Journal of Tekumel Affairs/, and /The Imperial Courier/ with the
          Professor's help.

          (Source: Brett Slocum)
          Top <#top>
          ------------------------------------------------------------------------


          Game Products


          What T��kumel products have been published?


          Here is a complete bibliography of all things Tekumel��ni that have been
          published.

          Alberti, Bob and M.A.R. Barker, Mitl��nyal, Self-published, 2001.
          Alberti, Bob and M.A.R. Barker, Mitl��nyal, Volume 1, The Gods of
          Stability, Zottola Publishing, 2002.
          Alberti, Bob and M.A.R. Barker, Mitl��nyal, Volume 2, The Gods of Change,
          Zottola Publishing, 2002.
          Barker, M.A.R., Abenteuer auf T��kumel: Band 1: Kindheit und Jugendjahre
          in Tsoly��nu, AGEMA Verlag, 1994.
          Barker, M.A.R., Abenteuer auf T��kumel: Band 1: Kindheit und Jugendjahre
          in Tsoly��nu, Tita's House of Games, 2002.
          Barker, M.A.R., Adventures on T��kumel, Part One: Growing Up On T��kumel,
          Theatre of the Mind Enterprises, 1992.
          Barker, M.A.R., Adventures on T��kumel, Part Two, Volume I: Coming of Age
          in T��kumel, Theatre of the Mind Enterprises, 1992.
          Barker, M.A.R., Adventures on T��kumel, Part Two, Volume II: Beyond the
          Borders of Tsoly��nu, Theatre of the Mind Enterprises, 1993.
          Barker, M.A.R., Adventures on T��kumel, Part Two, Volume III: Beneath the
          Lands of Tsoly��nu, Theatre of the Mind Enterprises, 1994.
          Barker, M.A.R., Armies of T��kumel, Volume 2: Y��n K��r and Allies,
          Adventure Games, 1981.
          Barker, M.A.R., Audio Recordings of Professor M.A.R. Barker CD, Tita's
          House of Games, 2002.
          Barker, M.A.R., Book of Ebon Bindings, The, Imperium Publishing, 1978.
          Barker, M.A.R., Book of Ebon Bindings, The, Adventure Games, 1981.
          Barker, M.A.R., Book of Ebon Bindings, The, Different Worlds/Theatre of
          the Mind Enterprises, 1991.
          Barker, M.A.R., Citizenship Document, Self-published, 1974.
          Barker, M.A.R., Death of Kings, A, Zottola Publishing, 2003.
          Barker, M.A.R., Declaration of War poster, TSR, 1979.
          Barker, M.A.R., Declaration of War print, Tita's House of Games, 1997.
          Barker, M.A.R., Deeds of the Ever-Glorious, Adventure Games, 1981.
          Barker, M.A.R., Deeds of the Ever-Glorious, PDF, 1994.
          Barker, M.A.R., Deeds of the Ever-Glorious, Tita's House of Games, 1997.
          Barker, M.A.R., Empire of the Petal Throne, Self-published, 1974.
          Barker, M.A.R., Empire of the Petal Throne, TSR, 1975.
          Barker, M.A.R., Empire of the Petal Throne, TSR, 1976.
          Barker, M.A.R., Empire of the Petal Throne, Gamescience/Dixie Press, 1983.
          Barker, M.A.R., Empire of the Petal Throne, Different Worlds, 1987.
          Barker, M.A.R., Empire of the Petal Throne, Tita's House of Games, 2000.
          Barker, M.A.R., Ever-Glorious Empire, The: Engsv��n hl�� G��nga, PDF, 1996.
          Barker, M.A.R., Flamesong, DAW Books, 1985.
          Barker, M.A.R., Grammar of Engsvany��li, PDF, 1994.
          Barker, M.A.R., Grammar of Livy��ni, PDF, 1994.
          Barker, M.A.R., Grammar of Sun��z, PDF, 1994.
          Barker, M.A.R., Grammar of Y��n Kory��ni, PDF, 1994.
          Barker, M.A.R., Lords of Ts��mra, Self-published, 2001.
          Barker, M.A.R., Lords of Ts��mra, Zottola Publishing, 2003.
          Barker, M.A.R., Man of Gold, DAW Books, 1984.
          Barker, M.A.R., Prince of Skulls, Zottola Publishing, 2002.
          Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook,
          Gamescience, 1983.
          Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Tita's
          House of Games, 2000.
          Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book I,
          Different Worlds, 1987.
          Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book II,
          Different Worlds, 1988.
          Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book II,
          Tita's House of Games, 2002.
          Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book III,
          Tita's House of Games, 2002.
          Barker, M.A.R., Swords and Glory Volume II: T��kumel Player's Handbook,
          Gamescience, 1984.
          Barker, M.A.R., Swords and Glory Volume II: T��kumel Player's Handbook,
          Tita's House of Games, 1998.
          Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Self-published,
          1977.
          Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Imperium
          Publishing, 1978.
          Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Adventure
          Games, 1981.
          Barker, M.A.R., Tsoly��ni Langage Pronunciation audio CD, Tita's House of
          Games, 2000.
          Barker, M.A.R., Tsoly��ni Langage Pronunciation audio tape, Adventure
          Games, 1981.
          Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Tita's House of
          Games, 1999.
          Barker, M.A.R., War of the Wizards, Self-published, 1974.
          Barker, M.A.R., War of the Wizards, TSR, 1975.
          Barker, M.A.R., War of the Wizards, TSR, 1975.
          Barker, M.A.R., War of the Wizards, TSR, 1976.
          Barker, M.A.R., War of the Wizards, Tita's House of Games, 1999.
          Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 3:
          Mu'ugalavy��, T��kumel Journal, 1983.
          Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 3:
          Mu'ugalavy��, Tita's House of Games, 1997.
          Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 4:
          Salarvy��, T��kumel Journal, 1983.
          Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 4:
          Salarvy��, Tita's House of Games, 1997.
          Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 5: Livy��nu
          and Tsol��i, T��kumel Journal, 1983.
          Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 5: Livy��nu
          and Tsol��i, Tita's House of Games, 1997.
          Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 6: Sh��nyu,
          Tita's House of Games, 1997.
          Barker, M.A.R. and Chiren�� Bak��l, Miniatures for T��kumel, T��kumel
          Journal, 1982.
          Barker, M.A.R. and Chiren�� Bak��l, Miniatures for T��kumel, Tita's House
          of Games, 1997.
          Barker, M.A.R. and Jeff Berry, Citizenship Document, Adventure Games, 1981.
          Barker, M.A.R. and Jeff Berry, Citizenship Document, T��kumel Games, 1984.
          Barker, M.A.R. and Neil R. Cauley, Gard��siyal: Deeds of Glory, Theatre
          of the Mind Enterprises, 1995.
          Barker, M.A.R. and Victor Raymond, T��kumel Bestiary, The, Theatre of the
          Mind Enterprises, 1993.
          Barker, M.A.R., et al., U-Con Conversations 1998 and 1999, Tita's House
          of Games, 2001.
          Barker, M.A.R., et al., U-Con Conversations 2000 and 2001, Tita's House
          of Games, 2002.
          Barker, Phil, Hordes of the Things 2.0, Wargames Research Group, 2002.
          Barker, Phil, Sue Laflin-Barker and Richard Bodley Scott, Hordes of the
          Things, Wargames Research Group, 1991.
          Berry, Jeff and M.A.R. Barker, Qadard��likoi, T��kumel Games, 1983.
          Berry, Jeff and M.A.R. Barker, Qadard��likoi, Tita's House of Games, 1998.
          Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 1, Adventure
          Games, 1980.
          Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 2, Adventure
          Games, 1980.
          Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 3, Adventure
          Games, 1980.
          Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 4, Adventure
          Games, 1980.
          Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 5, Adventure
          Games, 1980.
          Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 6, Adventure
          Games, 1980.
          Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 7, Thursday
          Night Group, 1983.
          Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 1, Thursday
          Night Group, 1982.
          Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 2, Thursday
          Night Group, 1982.
          Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 3, Thursday
          Night Group, 1982.
          Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 4, Thursday
          Night Group, 1982.
          Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 5, Thursday
          Night Group, 1982.
          Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 6, Thursday
          Night Group, 1982.
          Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 7, Thursday
          Night Group, 1982.
          Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 8, Thursday
          Night Group, 1982.
          Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 9, Thursday
          Night Group, 1984.
          Berry, Jeff, et al., ed., Best of the Journal 1, T��kumel Games, 1986.
          Berry, Jeff, et al., ed., Best of the Journal 2, T��kumel Games, 1986.
          Berry, Jeff, et al., ed., Best of the Journal 3, T��kumel Games, 1986.
          Brady, Patrick, Joe Saul and Edwin Voskamp, T��kumel: The Empire of the
          Petal Throne, Guardians of Order, 2005.
          Brigdon, Floyd, ed., Visitations of Glory, No. 01, PDF, 2001.
          Brodt, Carl, ed., Seal of the Imperium, Vol. 1, Issue 1, Tita's House of
          Games, 1999.
          Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 1, Tita's House of
          Games, 2008.
          Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 2, Tita's House of
          Games, 2009.
          Dalluhn, Keith, U-Con 2000 T��kumel Track Adventure, Self-published, 2000.
          Donnelly, Krista, Great Chlen Race, The , Tita's House of Games, 2005.
          Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 1 & 2,
          Self-published, 1981.
          Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 3 & 4,
          Self-published, 1982.
          Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 5 & 6,
          Self-published, 1982.
          Fletcher, Ken, World of T��kumel Temple of Vim��hla (Lord of Fire) in the
          City of K��talal, Self-published, 1983.
          Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Self-published, 1995.
          Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Tita's House of
          Games, 1998.
          Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Self-published, 1996.
          Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Tita's House of
          Games, 1999.
          Fregni, Giovanna, City of Dlash, The, Map and Gazetteer, Self-published,
          2003.
          Fregni, Giovanna, Notes from the Thursday Night Group, Self-published,
          2003.
          Fregni, Giovanna and Victor Raymond, Citizenship Document, Tita's House
          of Games, 2001.
          Healy, Zane H, Gard��siyal Character Generator, Avanth��r Software, 1997.
          Healy, Zane H and M.A.R. Barker, MacK��vuk, Avanth��r Software, 1997.
          Johnson, Brad, ed., Visitations of Glory, No. 02, PDF, 2001.
          Johnson, Brad, ed., Visitations of Glory, No. 03, PDF, 2001.
          Johnson, Brad, ed., Visitations of Glory, No. 04, PDF, 2002.
          Johnson, Brad, ed., Visitations of Glory, No. 05, PDF, 2002.
          Johnson, Brad, ed., Visitations of Glory, No. 06, PDF, 2002.
          Johnson, Brad, ed., Visitations of Glory, No. 08, PDF, 2005.
          Johnson, Brad, ed., Visitations of Glory, No. 09, PDF, 2005.
          Johnson, Brad, ed., Visitations of Glory, No. 10, PDF, 2006.
          Johnson, Brad, ed., Visitations of Glory, No. 11, PDF, 2007.
          Johnson, Brad, ed., Visitations of Glory, No. 12, PDF, 2008.
          Kaiser, Donald, ed., Introduction to T��kumel, An, Self-published, 1989.
          Kaiser, Donald, ed., Introduction to T��kumel, An, Tita's House of Games,
          2002.
          Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 2, T��kumel
          Consortium, 1987.
          Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 3, Tita's House
          of Games, 2003.
          Kelly, Belinda, ed., Visitations of Glory, No. 07, PDF, 2004.
          Lorince, Andrew, Qadard��likoi Battle Cards, T��kumel Journal - Fenul
          Office, 1986.
          Lorince, Andrew, Qadard��likoi Battle Cards, Andrew Lorince, 2002.
          Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
          1, T��kumel Games, 1984.
          Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
          2, T��kumel Games, 1984.
          Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
          3, T��kumel Games, 1984.
          Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
          4, T��kumel Games, 1985.
          Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
          5, T��kumel Games, 1985.
          Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
          6, T��kumel Games, 1985.
          Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 2 No.
          1, T��kumel Games, 1985.
          Mayeau, Michael E, Nightmare Maze of Jigr��sh, The, Judges Guild, 1981.
          Mayeau, Michael E, Nightmare Maze of Jigr��sh, The, Tita's House of
          Games, 1997.
          Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Self-published, 1992.
          Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Andrew Lorince, 1994.
          Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Self-published, 1993.
          Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Andrew Lorince, 1994.
          Morris, Dave, ed., Eye of All-Seeing Wonder, No. 3, Self-published, 1994.
          Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Self-published, 1995.
          Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Andrew Lorince, 1995.
          Pettigrew, Mark, Best of the Journals, The: The Pettigrew Selections,
          Tita's House of Games, 1999.
          Pettigrew, Mark, Jak��llan Intrigue, A, T��kumel Games, 1984.
          Pettigrew, Mark, Jak��llan Intrigue, A, Tita's House of Games, 1997.
          Pettigrew, Mark, Tomb Complex of Neresh��nbo, The, T��kumel Games, 1984.
          Pettigrew, Mark, Tomb Complex of Neresh��nbo, The, Tita's House of Games,
          1997.
          Rudolph, Gary, M��ssum, Imperium Publishing, 1978.
          Rudolph, Gary, M��ssum, Tita's House of Games, 1997.
          Rudolph, Gary and M.A.R. Barker, Armies of T��kumel, Volume 1: Tsoly��nu,
          Imperium Publishing, 1978.
          Rudolph, Gary and M.A.R. Barker, Armies of T��kumel, Volume 1: Tsoly��nu,
          Adventure Games, 1981.
          Rudolph, Gary, ed., T��kumel Journal, No. 1, Imperium Publishing, 1977.
          Rudolph, Gary, ed., T��kumel Journal, No. 2, Imperium Publishing, 1978.
          Scott, Curtis M, Gateway to T��kumel, Self-published, 1983.
          Scott, Curtis M, Gateway to T��kumel, Tita's House of Games, 2000.
          Scott, Curtis M, Pop��syal Newsletter, Volume I, Number 1,
          Self-published, 1983.
          Scott, Curtis M, Tsoly��ni Primer, The, T��kumel Journal, 1982.
          Scott, Curtis M, Tsoly��ni Primer, The, T��kumel Games, 1986.
          Scott, Curtis M, Tsoly��ni Primer, The, PDF, 1995.
          Scott, Curtis M, Tsoly��ni Primer, The, Tita's House of Games, 2000.
          Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Adventure
          Games, 1979.
          Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Tita's House of
          Games, 1997.
          Sutherland, David, Legions of the Petal Throne, TSR, 1977.
          Sutherland, David, Legions of the Petal Throne, Tita's House of Games,
          1997.
          Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
          T��kumel Games, 1985.
          Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
          Tita's House of Games, 1997.
          Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
          Maps Set, T��kumel Games, 1986.
          Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
          Maps Set, Tita's House of Games, 1997.
          Tiehen, John, Art of Tactical Sorcery, The, T��kumel Games, 1986.

          Top <#top>
          ------------------------------------------------------------------------


          Where can I get out of print materials?


          Sometimes T��kumel materials show up in the used game bins of game
          stores. I've picked up many items, including an original TSR set of EPT.

          Tita's House of Games has many out-of-print books in stock, as well as
          reprints of many of the classic T��kumel books. Yah!

          A price list and ordering information are available at the official
          T��kumel website <http://www.tekumel.com/tita/>.

          Also, Andrew Lorince has a lot of stuff available at very reasonable
          rates. Send inquiries to the following address:

          Earth T��kumel Transfer Station
          C/O Andrew Lorince
          862 Flemington Avenue
          Pittsburgh PA 15217
          USA
          Phone: (412) 521-0448
          Email: alorince@...

          (Source: Andrew Lorince, Carl Brodt)

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          What magazines have had T��kumel articles?


          Best of the Journals, The, Volume I
          Best of the Journals, The, Volume II
          Best of the Journals, The, Volume III
          Different Worlds #17
          Different Worlds #47
          Dragon #4
          Dragon #11
          Dragon #20
          Dragon #24
          Dragon #26
          Dragon #31
          Dragon #34
          Eye of All-Seeing Wonder, Issue 1
          Eye of All-Seeing Wonder, Issue 2
          Eye of All-Seeing Wonder, Issue 3
          Eye of All-Seeing Wonder, Issue 4
          Eye of All-Seeing Wonder, Issue 5
          Eye of All-Seeing Wonder, Issue 6
          Gryphon #2
          Imperial Military Journal, Vol. II, No. 1
          Imperial Military Journal, Vol. II, No. 2
          Imperial Military Journal, Vol. II, No. 3
          Imperial Military Journal, Vol. II, No. 4
          Imperial Military Journal, Vol. II, No. 5
          Imperial Military Journal, Vol. II, No. 6
          Imperial Military Journal, Vol. II, No. 7
          Journal of T��kumel Affairs, Vol. III, No. 1
          Journal of T��kumel Affairs, Vol. III, No. 2
          Journal of T��kumel Affairs, Vol. III, No. 3
          Journal of T��kumel Affairs, Vol. III, No. 4
          Journal of T��kumel Affairs, Vol. III, No. 5
          Journal of T��kumel Affairs, Vol. III, No. 6
          Journal of T��kumel Affairs, Vol. III, No. 7
          Journal of T��kumel Affairs, Vol. III, No. 8
          Pyramid #11
          Seal of the Imperium, Vol. 1, Issue 1
          Seal of the Imperium, Vol. 2, Issue 1
          Seal of the Imperium, Vol. 2, Issue 2
          Space Gamer #6
          Space Gamer #71
          Strategic Review #4
          Strategic Review #7
          The Imperial Courier Vol. I No. 1
          The Imperial Courier Vol. I No. 2
          The Imperial Courier Vol. I No. 3
          The Imperial Courier Vol. I No. 4
          The Imperial Courier Vol. I No. 5
          The Imperial Courier Vol. I No. 6
          The Imperial Courier Vol. II No. 1
          The Imperial Courier Vol. II No. 2
          The T��kumel Journal No. 1
          The T��kumel Journal No. 2
          Visitations of Glory, Issue 01
          Visitations of Glory, Issue 02
          Visitations of Glory, Issue 03
          Visitations of Glory, Issue 04
          Visitations of Glory, Issue 05
          Visitations of Glory, Issue 06
          Visitations of Glory, Issue 07
          Visitations of Glory, Issue 08
          Visitations of Glory, Issue 09
          Visitations of Glory, Issue 10
          Visitations of Glory, Issue 11
          Visitations of Glory, Issue 12
          Wargamer's Digest Vol. 3 No. 5
          White Dwarf #10
          White Dwarf #54

          A complete article index in Excel format
          <http://weirdrealm.com/tekumel/TekumelArticleIndex.xls> is available at
          Brett Slocum's Tekumel Site.

          (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
          Polli, Zane Healy, Ted Lyng, and Chris Davis)
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          What T��kumel fanzines are available?


          Brad Johnson is the compiler of the T��kumel APA (Amateur Press
          Association), a fanzine published on the web. A mailing list on Yahoo!
          is used to distribute it at http://groups.yahoo.com/group/apatekumel.
          Back issues are available, either as web pages or PDF files, at
          Tekumel.com.

          Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
          several issues of Seal of the Imperium, a T��kumel fanzine that has even
          higher quality than the Eye of All-Seeing Wonder. Copies of Seal are
          available from Carl.

          Eye of All-Seeing Wonder (1992-96) was a very high quality magazine with
          good original art and well-written articles. Sometimes better than old
          Imperial Couriers in content, always better in production quality.
          Sadly, the Eye of All-Seeing Wonder has ceased publication after six
          issues. All issues are available from Tita's House of Games or Andrew
          Lorince.

          Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
          with lots of accounts from his alternate T��kumel campaign, died in July
          1997.

          Before that, the players in Barker's campaigns published several
          fanzines, including The Imperial Courier (1984-87), The Journal of
          Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
          and the Tekumel Journal (1977-78).
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          ------------------------------------------------------------------------


          Where can I get T��kumel miniatures?


          Eureka Miniatures, a company in Australia, has begun production of a new
          line of 28mm Tekumel miniatures. See their web page
          (http://eurekamin.com.au/downloads.php?newsid=EEyAuyZklFgBWFUDzB) for
          more info and photos. These miniatures are available direct from Eureka
          Miniatures, from Tita's House of Games, from
          Eureka USA, and from Fighting 15s in the UK. A blog discussing progress
          on the Tekumel miniatures can be found at
          http://thetekumelproject.blogspot.com/.

          The original 25-mm figures produced by various companies since the
          '70's, as well as new figures, were available from PHD Games, but they
          haven't produced any miniatures for several years. Talk of someone else
          picking up the miniatures line has been circulating for awhile.

          Robert Smith's 15 mm miniatures are no longer available.

          (Source: Carl Brodt, Howard Fielding)
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          When will the Swords and Glory Referee's Handbook be published?


          Work on this book was halted due to financial concerns.

          (Source: Carl Brodt)
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          I have $50 to spend. Which books should I buy?


          Buy the T��kumel: Empire of the Petal Throne for $40 and save the other
          $10 for the Sourcebook.

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          ------------------------------------------------------------------------


          Are any products available in electronic format (PDF)?


          Yes, the new Tekumel: Empire of the Petal Throne game, the original EPT,
          the temple articles, the language grammars, Deeds of the Ever-Glorious,
          The Tsolyani Language, and more have been converted to PDF. There are
          even two products that are free. They are available from
          http://www.drivethrurpg.com or http://www.rpgnow.com
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          ------------------------------------------------------------------------


          The New Game


          When was the new game published?


          The new T��kumel: Empire of the Petal Throne game was published by
          Guardians of Order in 2005. The new game is based on Big Eyes, Small
          Mouth and the Tri-Stat System. The core book is a complete game with
          character generation, some nonhuman races as PCs, monsters, all
          Universal and Generic spells, some Temple spells, and will focus on
          Tsolyanu. Its suggested retail price is $39.95. It should be available
          from your F.L.G.S (Friendly Local Gaming Store) or from Tita's House of
          Games (http://tekumel.com/tita).
          Top <#top>
          ------------------------------------------------------------------------


          What happened to Guardians of Order?


          In August 2006, Guardians of Order closed its doors. It had been a one
          person operation since January, 2006. Various factors, including a weak
          dollar, led to the decision. For more information, see the Guardians of
          Order website <http://www.guardiansorder.com/>.
          Top <#top>
          ------------------------------------------------------------------------


          What will happen to the new game without a publisher?


          Joseph Saul, one of the authors of the new game had this answer (August
          2006):


          The copyright to T:EPT (not to T��kumel itself, which is held solely by
          Prof. Barker) is, and has been, held by a company called RPGDesigners,
          Incorporated, which is owned by the design team. We are making
          arrangements with Mark to transfer all of the computer files and
          artwork,
          along with any remaining copies of the game he may have, to us. He will
          also sign over the right to use any of Guardians' intellectual property
          that appears in the game. Understand that we are securing the
          intellectual property we do not already own associated with T:EPT.
          We are
          NOT assuming Guardians of Order's liabilities.

          We will license the right to produce T��kumel material from Professor
          Barker, with whom we have been in contact, and who supports this
          effort.
          We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
          supplements, and set up website support. We will be working with an
          established game company on distribution and marketing (we're
          talking to
          several). And yes, you will have access to the errata. Peter Gifford
          has
          done a wonderful website design for us, and has committed to work
          with us
          on future T:EPT publications as well, so you can be assured that we
          will
          maintain high standards.



          (Source: Joe Saul)
          Top <#top>
          ------------------------------------------------------------------------


          Novels


          What T��kumel books have been published?


          Man of Gold, M.A.R. Barker, DAW Books, 1984.
          Flamesong, M.A.R. Barker, DAW Books, 1987.
          Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
          of order).
          Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
          A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
          Top <#top>
          ------------------------------------------------------------------------


          Is the Professor writing the next novel?


          From last reports, yes.
          Top <#top>
          ------------------------------------------------------------------------


          Online Resources


          Is there a web page for T��kumel?


          The Official T��kumel: The World of the Petal Throne web site
          (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
          Best source of background for T��kumel on the web.

          Brett Slocum's T��kumel home page (http://www.weirdrealm.com/tekumel/)
          has a variety of resources available, including characters, a campaign
          events board, alternate rules for T��kumel (GURPS, RQ, Tirik��lu, etc.),
          and more.

          The T��kumel Web Ring has been created. A web ring connects related sites
          together. For more information on how to join the T��kumel Web Ring, go
          to http://p.webring.com/hub?ring=tekumel.

          A list of other web pages is on Brett Slocum's site.
          Top <#top>
          ------------------------------------------------------------------------


          Is there a T��kumel mailing list?


          An unmoderated mailing list has been started at Yahoo! Groups. Several
          members of the Thursday Night Group and Professor Barker are members
          here. This site also has downloadable files, a chat room, links, some
          player/referee databases, polls, etc. To subscribe, send a message to:
          tekumel-subscribe@yahoogroups.com or go to
          http://groups.yahoo.com/group/tekumel.

          A moderated list also exists at Yahoo! Groups. It is intended for
          specific questions about the world of T��kumel. No rules discussion is
          allowed. Prof. Barker participates and answers questions, as well as the
          Thursday Night Group. This mailing list is a wealth of information about
          T��kumel. To subscribe, send a message to:
          tekumel-moderated-subscribe@yahoogroups.com or go to
          http://groups.yahoo.com/group/tekumel-moderated.

          Other mailing lists:
          http://groups.yahoo.com/group/tekdevel - discussion of computer projects
          related to Tekumel.

          http://groups.yahoo.com/group/tekheretic - in-character discussions of
          Tekumel without attempting to remain within canon.

          http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
          novels of M.A.R. Barker.

          http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
          the Tekumel Amateur Press Association.

          http://groups.yahoo.com/group/tsolyani - a discussion group of the
          Tsolyani language for those using the available language resouces.

          http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel
          miniatures and warfare.

          (Source: Brett Slocum)

          Top <#top>
          ------------------------------------------------------------------------


          Miscellaneous


          Do I have to use [insert rule system] to play a T��kumel game?


          Well, since there are currently four 'official' rule systems for
          T��kumel, I'd say a most definite 'No'. I've played using Runequest,
          Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
          freeform rules. I've heard of people using AD&D, Rolemaster, and several
          home-grown rule sets. So, the important thing is to play in the world,
          not what rules you use.

          (Source: Brett Slocum)

          Top <#top>
          ------------------------------------------------------------------------


          Are there any Tekumel game conventions?


          Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
          Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
          They have a Tekumel Track with games in every time slot, and, often, a
          Tekumel LARP on Saturday night. Sunday morning usually has a
          tele-conference with Professor Barker himself. Members of the Thursday
          Night Group often attend.
          Top <#top>
          ------------------------------------------------------------------------


          Credits


          Thanks


          First, without Professor Barker, none of this would exist. Thank you for
          the gift of your imagination.

          I'd like to thank several people for their continuing support of T��kumel:

          Bob Alberti
          Patrick Brady
          Carl Brodt
          Krista Donnelly
          Giovanna Fregni
          Peter Gifford
          George Hammond
          Malcolm Heath
          Brad Johnson
          Andrew Lorince
          Victor Raymond
          Joe Saul
          Edwin Voskamp
          Joe Zottola

          Many thanks to the legion of contributors to this FAQ, including, but
          not limited to:

          Robert Dushay
          Theron Goudeau
          Zane Healy
          Steve Lopez
          Andrew Lorince
          Ted Lyng
          Phil Polli
          Bruce Roberts
          Ed Whittaker
          Howard Fielding
          Top <#top>
          ------------------------------------------------------------------------
        • Brett Slocum
          I m working on a Tekumel project on a tight timeline, so I m going to push this off another month, bit I m still working on it soon. Brett ... I m working on a
          Message 4 of 14 , Nov 1, 2012
          • 0 Attachment

            I'm working on a Tekumel project on a tight timeline, so I'm going to push this off another month, bit I'm still working on it soon.

            Brett

            On Nov 1, 2012 2:36 AM, <tekumel@yahoogroups.com> wrote:


              Tékumel FAQ

            ------------------------------------------------------------------------
            Last Update: 2010/02/11


                Administrivia

                * Recent additions and changes to the FAQ <#1>
                * Information about this document <#2>


                General

                * What is Tékumel? <#3>
                * What is Tékumel's History? <#4>
                * Who is M.A.R. Barker? <#5>
                * What does M.A.R. stand for? <#6>
                * What is the Thursday Night Group? <#7>


                Game Products

                * What Tékumel products have been published? <#8>
                * Where can I get out of print materials? <#9>
                * What magazines have had Tékumel articles? <#10>
                * What Tékumel fanzines are available? <#11>
                * Where can I get Tékumel miniatures? <#12>
                * When will the Swords and Glory Referee's Handbook be published? <#13>
                * I have $50 to spend. Which books should I buy? <#14>
                * Are any products available in electronic format (PDF)? <#15>


                The New Game

                * When was the new game published? <#16>
                * What happened to Guardians of Order? <#17>
                * What will happen to the new game without a publisher? <#18>


                Novels

                * What Tékumel books have been published? <#19>
                * Is the Professor writing the next novel? <#20>


                Online Resources

                * Is there a web page for Tékumel? <#21>
                * Is there a Tékumel mailing list? <#22>


                Miscellaneous

                * Do I have to use [insert rule system] to play a Tékumel game? <#23>
                * Are there any Tekumel game conventions? <#24>


                Credits

                * Thanks <#25>

            ------------------------------------------------------------------------


                Administrivia


                  Recent additions and changes to the FAQ


            Responses changed for these questions:

            General:


                * What is Tékumel's History?



            Game Products:


                * What Tékumel products have been published?

                * What magazines have had Tékumel articles?

                * What Tékumel fanzines are available?

                * Where can I get Tékumel miniatures?

                * Are any products available in electronic format (PDF)?


            The New Game:


                * When was the new game published?

                * What will happen to the new game without a publisher?



            Online Resources:


                * Is there a web page for Tékumel?



            Miscellaneous:


                * Are there any Tekumel game conventions?


            Top <#top>
            ------------------------------------------------------------------------


                  Information about this document


            This is an introduction to the fantasy world of Tékumel by M.A.R.
            Barker. It is aimed at people who know a little about Tékumel, but want
            to know more.

            The latest and best version is always available on the web at
            http://www.weirdrealm.com/tekumel/tek_faq.html.

            Brett Slocum has maintained this document since January 1994. If you
            have any suggestions for new FAQ questions, or if you discover any
            mistakes, or if you feel some additional info would help a FAQ question,
            or if you want to write up a FAQ question, feel free to
            suggest/correct/do it and send it to him (slocum@...
            <mailto:slocum@...>).

            This document was created using FAQ Builder 1.8 from Wooden Soldier
            Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free
            FAQ management system written in .NET and XML.
            Top <#top>
            ------------------------------------------------------------------------


                General


                  What is Tékumel?


            Tékumel is a fantasy world created by M.A.R. Barker and first published
            by TSR Hobbies in 1975. It was the first complete RPG setting published.
            Instead of the typical medieval fantasy setting based on European
            mythology, Tékumel is based on the mythologies of India, the Middle
            East, and Mezo-America. It features large political empires that have
            existed for millennia, similar to Ancient Rome or China, numerous
            non-human races, horrific creatures, active gods, powerful magic,
            intrigue inside of intrigue, rigid social strata, and ancient advanced
            technology.
            Top <#top>
            ------------------------------------------------------------------------


                  What is Tékumel's History?


            Okay, a (not really) brief description of Tékumel: explorers from Human
            space discovered Tékumel about 60,000 years in the future. There was a
            terrible nuclear war on Earth around 2013, and the European nations and
            the U.S. and China were destroyed. South America, the Indian
            subcontinent, and the Middle East (for some reason) survived (no mention
            is made in the brief introduction of Africa) survived, and gradually
            rebuilt and became a world state of sorts, and humanity spread to the
            stars, using miraculously high technology (FTL ships--the "Three-Light
            Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
            power systems which poked holes in the continuum and drew near-limitless
            energy through from n-dimensional space). Tékumel was a large world, but
            had a light core and a low density. It was home to acidic native life
            forms, several of which were sentient and had even attained early space
            flight. Humans, and their alien allies, conquered the natives and
            terraformed the planet, making its ecosystem very earthlike and
            installing massive gravity engines that gave it an Earthlike day and
            year and 1.0G. Tékumel was situated on a major trade route, and became a
            mercantile pleasure world, which had to import metals and industrial
            goods for the very rich that lived there.

            Then Something Bad (tm) happened.

            Apparently, through unknown agency, Tékumel and its entire star system
            fell into a pocket dimension. Gravitic stresses nearly tore the planet
            apart, and destroyed many cities and installations. Interstellar trade
            was immediately and permanently severed. The native races, who'd been
            confined in prison-like "reservations", broke free and made war.
            Civilization fell rather messily, and the Time of Darkness descended.

            Sometime after the disaster, human scientists/philosophers (perhaps
            aided by the some of the more psychically gifted nonhumans) discovered
            that in the new dimension, the power of the human mind alone, unaided by
            technology, could draw power through from extra-dimensional space, and
            "magic" developed. The sorcerers of the ancient Empire of Llyán of
            Tsámra mapped nexi between various dimensions and made pacts with
            various dwellers of other planes, called "demons" by the uninitiated.
            Great empires rose and fell over the next 30,000 years; the presence of
            "magic" (really psychic phenomena), along with the obvious superiority
            (and near-complete inscrutability) of the sciences of the Ancients
            (whose technology was largely irreparable due to a lack of necessary raw
            materials) led to a stagnation of the sciences, and to societies which
            depended largely upon tradition, precedent, and the bonds of family and
            clan for stability.

            Contact was also made with a race of extremely powerful beings that were
            for all human purposes gods. These beings subtly encouraged human
            worship and dependence; great unchanging religious bureaucracies
            developed, and after several millennia of religious warfare, the temples
            agreed upon a Concordat which disallowed open religious conflict, which
            further exaggerated the Tékumelani tendency toward stagnation. The
            people of Tékumel lack the anthropocentric belief that the universe is
            knowable and conquerable; they know that there are races and beings
            which dwarf them in power, and that there are magics and sciences which
            are far beyond their grasp; intellectual and scientific curiosity is
            rare and even subtly discouraged.

            As a result of these historical processes, there exist upon the face of
            the great primary continent of the northeastern hemisphere of Tékumel
            the Five Empires, all of which are monarchical/theocratic oligarchies in
            which precedent and tradition hold the strength of law, and many smaller
            states which balance themselves between two or more of their larger
            neighbors. There are small enclaves of nonhuman races, most of whom owe
            allegiance to a human empire, and several states ruled by the inimical
            races, who still hate humanity and its allies with a passion, but are
            outnumbered by the more invaders. The Five Empires (one of which is the
            titular Empire of the Petal Throne, Tsolyánu) have technology about on
            the level of the European Renaissance (aqueducts, good roads, simple
            mechanics, wheeled carts, siege engines, crude surgery and slightly more
            advanced pharmacology, crossbows, water clocks, etc.). Their governments
            are greatly hidebound and bureaucratic, like those of ancient China.
            They have mighty, well-organized legions like those of the Romans. Their
            gods are like those of the Hindus, with a heavy dose of the bloodthirsty
            Aztec or Mayan deities. Their legal codes and sciences are much like
            those of the Arab philosophers of the Middle Ages; they are obsessed
            with personal and family honor, much like the medieval Japanese. The
            societies presented with the game are very intricate and very old (the
            youngest governments are some 2,500 years developed, and they have
            histories, traditions, and myths stretching back some 25,000 years).
            Professor M.A.R. Barker, the author of the game, is a full professor of
            linguistics and anthropology; he has developed scripts, languages,
            histories, modes of dress, etiquettes, architectural styles, weapons and
            armor, religions, legal codes, demographics, sciences, etc. for all of
            the major and most of the minor cultures.

            Since the societies are so intricate and formal, political maneuvering
            and subtlety, combined with the right amount of heroic action and
            appropriate posturing, are the keys to power, and many campaigns, as
            well as that of Professor Barker himself from reports, thus deal mostly
            with intrigue and plotting between the various power groups, combined
            with expeditions after some bit of lost knowledge or some sorcerous
            object from an ancient tomb (yes, dungeon crawling!!!). There are bits
            and pieces of ancient technology, which still function (many are
            self-repairing within limits, others have been maintained carefully by
            human and nonhuman sages or by robot servitors); these are fought over
            as powerful tools. The game's scope is very grand; the Tékumelani do
            everything *BIG*. There are mighty legions of thousands of soldiers
            wearing brightly-lacquered armor, wearing great Kheshchál-plumes, and
            beating huge Karéng war drums, sorcerers calling on terrible demons with
            secret names, giant pyramidal temples thousands of years old upon which
            hundreds of war-captives are sacrificed to Vimúhla, the Lord of Flame, etc.

            Tékumelani culture is very baroque, with titles like Reader of the
            Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
            Lady Avánthe, Tánule the Patron of Lovers, and twenty-three forms of the
            pronoun "you", to be used when speaking to individuals of varying status
            and profession!

            Overall, the game world is quite alien to traditional FRP gamers (which
            I happen to think is a good thing, but that's me). Many people feel that
            it's *too* strange, and can't be run by anyone but Barker. I know that
            my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
            at first found the difficulty of Tékumelani pronunciation and the lack
            of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
            to be disconcerting, but after two years of gaming on Tékumel they like
            it a lot, and use Tékumelani terms to describe *other* games and
            situations. It takes some getting used to, and a good bit of homework on
            the part of the GM, but if you're looking for a game world that is
            unique, interesting, and very well- thought-out and developed, give
            Tékumel a go, it's cool. It's much better than _Cats_. You will play it
            again and again.

            (Source: Theron Goudeau)
            Top <#top>
            ------------------------------------------------------------------------


                  Who is M.A.R. Barker?


            Professor M.A.R. Barker is a retired professor of linguistics and South
            Asian Studies at the University of Minnesota. He has published several
            texts on the Urdu language, a common language of India and Pakistan.

            For the most of the last twenty years he has run two weekly gaming
            groups in Tékumel, though he dropped one group a few years ago.

            For more information on the professor, see his Wikipedia entry
            <http://en.wikipedia.org/wiki/M.A.R._Barker>.
            Top <#top>
            ------------------------------------------------------------------------


                  What does M.A.R. stand for?


            Muhammed Abd-al-Rahman.
            Top <#top>
            ------------------------------------------------------------------------


                  What is the Thursday Night Group?


            The Thursday Night Group is the group that plays Tékumel in Barker's
            basement every Thursday. Though the roster has changed over the years,
            this group has existed since EPT was published in the mid 1970s. In the
            80s, they published the fanzines /The Imperial Military Journal/, /The
            Journal of Tekumel Affairs/, and /The Imperial Courier/ with the
            Professor's help.

            (Source: Brett Slocum)
            Top <#top>
            ------------------------------------------------------------------------


                Game Products


                  What Tékumel products have been published?


            Here is a complete bibliography of all things Tekumeláni that have been
            published.

            Alberti, Bob and M.A.R. Barker, Mitlányal, Self-published, 2001.
            Alberti, Bob and M.A.R. Barker, Mitlányal, Volume 1, The Gods of
            Stability, Zottola Publishing, 2002.
            Alberti, Bob and M.A.R. Barker, Mitlányal, Volume 2, The Gods of Change,
            Zottola Publishing, 2002.
            Barker, M.A.R., Abenteuer auf Tékumel: Band 1: Kindheit und Jugendjahre
            in Tsolyánu, AGEMA Verlag, 1994.
            Barker, M.A.R., Abenteuer auf Tékumel: Band 1: Kindheit und Jugendjahre
            in Tsolyánu, Tita's House of Games, 2002.
            Barker, M.A.R., Adventures on Tékumel, Part One: Growing Up On Tékumel,
            Theatre of the Mind Enterprises, 1992.
            Barker, M.A.R., Adventures on Tékumel, Part Two, Volume I: Coming of Age
            in Tékumel, Theatre of the Mind Enterprises, 1992.
            Barker, M.A.R., Adventures on Tékumel, Part Two, Volume II: Beyond the
            Borders of Tsolyánu, Theatre of the Mind Enterprises, 1993.
            Barker, M.A.R., Adventures on Tékumel, Part Two, Volume III: Beneath the
            Lands of Tsolyánu, Theatre of the Mind Enterprises, 1994.
            Barker, M.A.R., Armies of Tékumel, Volume 2: Yán Kór and Allies,
            Adventure Games, 1981.
            Barker, M.A.R., Audio Recordings of Professor M.A.R. Barker CD, Tita's
            House of Games, 2002.
            Barker, M.A.R., Book of Ebon Bindings, The, Imperium Publishing, 1978.
            Barker, M.A.R., Book of Ebon Bindings, The, Adventure Games, 1981.
            Barker, M.A.R., Book of Ebon Bindings, The, Different Worlds/Theatre of
            the Mind Enterprises, 1991.
            Barker, M.A.R., Citizenship Document, Self-published, 1974.
            Barker, M.A.R., Death of Kings, A, Zottola Publishing, 2003.
            Barker, M.A.R., Declaration of War poster, TSR, 1979.
            Barker, M.A.R., Declaration of War print, Tita's House of Games, 1997.
            Barker, M.A.R., Deeds of the Ever-Glorious, Adventure Games, 1981.
            Barker, M.A.R., Deeds of the Ever-Glorious, PDF, 1994.
            Barker, M.A.R., Deeds of the Ever-Glorious, Tita's House of Games, 1997.
            Barker, M.A.R., Empire of the Petal Throne, Self-published, 1974.
            Barker, M.A.R., Empire of the Petal Throne, TSR, 1975.
            Barker, M.A.R., Empire of the Petal Throne, TSR, 1976.
            Barker, M.A.R., Empire of the Petal Throne, Gamescience/Dixie Press, 1983.
            Barker, M.A.R., Empire of the Petal Throne, Different Worlds, 1987.
            Barker, M.A.R., Empire of the Petal Throne, Tita's House of Games, 2000.
            Barker, M.A.R., Ever-Glorious Empire, The: Engsván hlá Gánga, PDF, 1996.
            Barker, M.A.R., Flamesong, DAW Books, 1985.
            Barker, M.A.R., Grammar of Engsvanyáli, PDF, 1994.
            Barker, M.A.R., Grammar of Livyáni, PDF, 1994.
            Barker, M.A.R., Grammar of Sunúz, PDF, 1994.
            Barker, M.A.R., Grammar of Yán Koryáni, PDF, 1994.
            Barker, M.A.R., Lords of Tsámra, Self-published, 2001.
            Barker, M.A.R., Lords of Tsámra, Zottola Publishing, 2003.
            Barker, M.A.R., Man of Gold, DAW Books, 1984.
            Barker, M.A.R., Prince of Skulls, Zottola Publishing, 2002.
            Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook,
            Gamescience, 1983.
            Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook, Tita's
            House of Games, 2000.
            Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook, Book I,
            Different Worlds, 1987.
            Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook, Book II,
            Different Worlds, 1988.
            Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook, Book II,
            Tita's House of Games, 2002.
            Barker, M.A.R., Swords and Glory Volume I: Tékumel Sourcebook, Book III,
            Tita's House of Games, 2002.
            Barker, M.A.R., Swords and Glory Volume II: Tékumel Player's Handbook,
            Gamescience, 1984.
            Barker, M.A.R., Swords and Glory Volume II: Tékumel Player's Handbook,
            Tita's House of Games, 1998.
            Barker, M.A.R., Tsolyáni Language, Volumes 1 and 2, The, Self-published,
            1977.
            Barker, M.A.R., Tsolyáni Language, Volumes 1 and 2, The, Imperium
            Publishing, 1978.
            Barker, M.A.R., Tsolyáni Language, Volumes 1 and 2, The, Adventure
            Games, 1981.
            Barker, M.A.R., Tsolyáni Langage Pronunciation audio CD, Tita's House of
            Games, 2000.
            Barker, M.A.R., Tsolyáni Langage Pronunciation audio tape, Adventure
            Games, 1981.
            Barker, M.A.R., Tsolyáni Language, Volumes 1 and 2, The, Tita's House of
            Games, 1999.
            Barker, M.A.R., War of the Wizards, Self-published, 1974.
            Barker, M.A.R., War of the Wizards, TSR, 1975.
            Barker, M.A.R., War of the Wizards, TSR, 1975.
            Barker, M.A.R., War of the Wizards, TSR, 1976.
            Barker, M.A.R., War of the Wizards, Tita's House of Games, 1999.
            Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 3:
            Mu'ugalavyá, Tékumel Journal, 1983.
            Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 3:
            Mu'ugalavyá, Tita's House of Games, 1997.
            Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 4:
            Salarvyá, Tékumel Journal, 1983.
            Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 4:
            Salarvyá, Tita's House of Games, 1997.
            Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 5: Livyánu
            and Tsoléi, Tékumel Journal, 1983.
            Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 5: Livyánu
            and Tsoléi, Tita's House of Games, 1997.
            Barker, M.A.R. and Bob Brynildson, Armies of Tékumel, Volume 6: Shényu,
            Tita's House of Games, 1997.
            Barker, M.A.R. and Chirené Bakál, Miniatures for Tékumel, Tékumel
            Journal, 1982.
            Barker, M.A.R. and Chirené Bakál, Miniatures for Tékumel, Tita's House
            of Games, 1997.
            Barker, M.A.R. and Jeff Berry, Citizenship Document, Adventure Games, 1981.
            Barker, M.A.R. and Jeff Berry, Citizenship Document, Tékumel Games, 1984.
            Barker, M.A.R. and Neil R. Cauley, Gardásiyal: Deeds of Glory, Theatre
            of the Mind Enterprises, 1995.
            Barker, M.A.R. and Victor Raymond, Tékumel Bestiary, The, Theatre of the
            Mind Enterprises, 1993.
            Barker, M.A.R., et al., U-Con Conversations 1998 and 1999, Tita's House
            of Games, 2001.
            Barker, M.A.R., et al., U-Con Conversations 2000 and 2001, Tita's House
            of Games, 2002.
            Barker, Phil, Hordes of the Things 2.0, Wargames Research Group, 2002.
            Barker, Phil, Sue Laflin-Barker and Richard Bodley Scott, Hordes of the
            Things, Wargames Research Group, 1991.
            Berry, Jeff and M.A.R. Barker, Qadardálikoi, Tékumel Games, 1983.
            Berry, Jeff and M.A.R. Barker, Qadardálikoi, Tita's House of Games, 1998.
            Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 1, Adventure
            Games, 1980.
            Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 2, Adventure
            Games, 1980.
            Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 3, Adventure
            Games, 1980.
            Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 4, Adventure
            Games, 1980.
            Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 5, Adventure
            Games, 1980.
            Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 6, Adventure
            Games, 1980.
            Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 7, Thursday
            Night Group, 1983.
            Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 1, Thursday
            Night Group, 1982.
            Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 2, Thursday
            Night Group, 1982.
            Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 3, Thursday
            Night Group, 1982.
            Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 4, Thursday
            Night Group, 1982.
            Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 5, Thursday
            Night Group, 1982.
            Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 6, Thursday
            Night Group, 1982.
            Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 7, Thursday
            Night Group, 1982.
            Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 8, Thursday
            Night Group, 1982.
            Berry, Jeff, ed., Journal of Tékumel Affairs, Vol. III, No. 9, Thursday
            Night Group, 1984.
            Berry, Jeff, et al., ed., Best of the Journal 1, Tékumel Games, 1986.
            Berry, Jeff, et al., ed., Best of the Journal 2, Tékumel Games, 1986.
            Berry, Jeff, et al., ed., Best of the Journal 3, Tékumel Games, 1986.
            Brady, Patrick, Joe Saul and Edwin Voskamp, Tékumel: The Empire of the
            Petal Throne, Guardians of Order, 2005.
            Brigdon, Floyd, ed., Visitations of Glory, No. 01, PDF, 2001.
            Brodt, Carl, ed., Seal of the Imperium, Vol. 1, Issue 1, Tita's House of
            Games, 1999.
            Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 1, Tita's House of
            Games, 2008.
            Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 2, Tita's House of
            Games, 2009.
            Dalluhn, Keith, U-Con 2000 Tékumel Track Adventure, Self-published, 2000.
            Donnelly, Krista, Great Chlen Race, The , Tita's House of Games, 2005.
            Fletcher, Ken, World of Tékumel Battle Kibitzers Guide 1 & 2,
            Self-published, 1981.
            Fletcher, Ken, World of Tékumel Battle Kibitzers Guide 3 & 4,
            Self-published, 1982.
            Fletcher, Ken, World of Tékumel Battle Kibitzers Guide 5 & 6,
            Self-published, 1982.
            Fletcher, Ken, World of Tékumel Temple of Vimúhla (Lord of Fire) in the
            City of Kátalal, Self-published, 1983.
            Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Self-published, 1995.
            Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Tita's House of
            Games, 1998.
            Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Self-published, 1996.
            Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Tita's House of
            Games, 1999.
            Fregni, Giovanna, City of Dlash, The, Map and Gazetteer, Self-published,
            2003.
            Fregni, Giovanna, Notes from the Thursday Night Group, Self-published,
            2003.
            Fregni, Giovanna and Victor Raymond, Citizenship Document, Tita's House
            of Games, 2001.
            Healy, Zane H, Gardásiyal Character Generator, Avanthár Software, 1997.
            Healy, Zane H and M.A.R. Barker, MacKévuk, Avanthár Software, 1997.
            Johnson, Brad, ed., Visitations of Glory, No. 02, PDF, 2001.
            Johnson, Brad, ed., Visitations of Glory, No. 03, PDF, 2001.
            Johnson, Brad, ed., Visitations of Glory, No. 04, PDF, 2002.
            Johnson, Brad, ed., Visitations of Glory, No. 05, PDF, 2002.
            Johnson, Brad, ed., Visitations of Glory, No. 06, PDF, 2002.
            Johnson, Brad, ed., Visitations of Glory, No. 08, PDF, 2005.
            Johnson, Brad, ed., Visitations of Glory, No. 09, PDF, 2005.
            Johnson, Brad, ed., Visitations of Glory, No. 10, PDF, 2006.
            Johnson, Brad, ed., Visitations of Glory, No. 11, PDF, 2007.
            Johnson, Brad, ed., Visitations of Glory, No. 12, PDF, 2008.
            Kaiser, Donald, ed., Introduction to Tékumel, An, Self-published, 1989.
            Kaiser, Donald, ed., Introduction to Tékumel, An, Tita's House of Games,
            2002.
            Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 2, Tékumel
            Consortium, 1987.
            Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 3, Tita's House
            of Games, 2003.
            Kelly, Belinda, ed., Visitations of Glory, No. 07, PDF, 2004.
            Lorince, Andrew, Qadardálikoi Battle Cards, Tékumel Journal - Fenul
            Office, 1986.
            Lorince, Andrew, Qadardálikoi Battle Cards, Andrew Lorince, 2002.
            Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
            1, Tékumel Games, 1984.
            Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
            2, Tékumel Games, 1984.
            Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
            3, Tékumel Games, 1984.
            Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
            4, Tékumel Games, 1985.
            Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
            5, Tékumel Games, 1985.
            Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
            6, Tékumel Games, 1985.
            Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 2 No.
            1, Tékumel Games, 1985.
            Mayeau, Michael E, Nightmare Maze of Jigrésh, The, Judges Guild, 1981.
            Mayeau, Michael E, Nightmare Maze of Jigrésh, The, Tita's House of
            Games, 1997.
            Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Self-published, 1992.
            Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Andrew Lorince, 1994.
            Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Self-published, 1993.
            Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Andrew Lorince, 1994.
            Morris, Dave, ed., Eye of All-Seeing Wonder, No. 3, Self-published, 1994.
            Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Self-published, 1995.
            Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Andrew Lorince, 1995.
            Pettigrew, Mark, Best of the Journals, The: The Pettigrew Selections,
            Tita's House of Games, 1999.
            Pettigrew, Mark, Jakállan Intrigue, A, Tékumel Games, 1984.
            Pettigrew, Mark, Jakállan Intrigue, A, Tita's House of Games, 1997.
            Pettigrew, Mark, Tomb Complex of Nereshánbo, The, Tékumel Games, 1984.
            Pettigrew, Mark, Tomb Complex of Nereshánbo, The, Tita's House of Games,
            1997.
            Rudolph, Gary, Míssum, Imperium Publishing, 1978.
            Rudolph, Gary, Míssum, Tita's House of Games, 1997.
            Rudolph, Gary and M.A.R. Barker, Armies of Tékumel, Volume 1: Tsolyánu,
            Imperium Publishing, 1978.
            Rudolph, Gary and M.A.R. Barker, Armies of Tékumel, Volume 1: Tsolyánu,
            Adventure Games, 1981.
            Rudolph, Gary, ed., Tékumel Journal, No. 1, Imperium Publishing, 1977.
            Rudolph, Gary, ed., Tékumel Journal, No. 2, Imperium Publishing, 1978.
            Scott, Curtis M, Gateway to Tékumel, Self-published, 1983.
            Scott, Curtis M, Gateway to Tékumel, Tita's House of Games, 2000.
            Scott, Curtis M, Popósyal Newsletter, Volume I, Number 1,
            Self-published, 1983.
            Scott, Curtis M, Tsolyáni Primer, The, Tékumel Journal, 1982.
            Scott, Curtis M, Tsolyáni Primer, The, Tékumel Games, 1986.
            Scott, Curtis M, Tsolyáni Primer, The, PDF, 1995.
            Scott, Curtis M, Tsolyáni Primer, The, Tita's House of Games, 2000.
            Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Adventure
            Games, 1979.
            Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Tita's House of
            Games, 1997.
            Sutherland, David, Legions of the Petal Throne, TSR, 1977.
            Sutherland, David, Legions of the Petal Throne, Tita's House of Games,
            1997.
            Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
            Tékumel Games, 1985.
            Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
            Tita's House of Games, 1997.
            Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
            Maps Set, Tékumel Games, 1986.
            Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
            Maps Set, Tita's House of Games, 1997.
            Tiehen, John, Art of Tactical Sorcery, The, Tékumel Games, 1986.

            Top <#top>
            ------------------------------------------------------------------------


                  Where can I get out of print materials?


            Sometimes Tékumel materials show up in the used game bins of game
            stores. I've picked up many items, including an original TSR set of EPT.

            Tita's House of Games has many out-of-print books in stock, as well as
            reprints of many of the classic Tékumel books. Yah!

            A price list and ordering information are available at the official
            Tékumel website <http://www.tekumel.com/tita/>.

            Also, Andrew Lorince has a lot of stuff available at very reasonable
            rates. Send inquiries to the following address:

            Earth Tékumel Transfer Station
            C/O Andrew Lorince
            862 Flemington Avenue
            Pittsburgh PA 15217
            USA
            Phone: (412) 521-0448
            Email: alorince@...

            (Source: Andrew Lorince, Carl Brodt)

            Top <#top>
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                  What magazines have had Tékumel articles?


            Best of the Journals, The, Volume I
            Best of the Journals, The, Volume II
            Best of the Journals, The, Volume III
            Different Worlds #17
            Different Worlds #47
            Dragon #4
            Dragon #11
            Dragon #20
            Dragon #24
            Dragon #26
            Dragon #31
            Dragon #34
            Eye of All-Seeing Wonder, Issue 1
            Eye of All-Seeing Wonder, Issue 2
            Eye of All-Seeing Wonder, Issue 3
            Eye of All-Seeing Wonder, Issue 4
            Eye of All-Seeing Wonder, Issue 5
            Eye of All-Seeing Wonder, Issue 6
            Gryphon #2
            Imperial Military Journal, Vol. II, No. 1
            Imperial Military Journal, Vol. II, No. 2
            Imperial Military Journal, Vol. II, No. 3
            Imperial Military Journal, Vol. II, No. 4
            Imperial Military Journal, Vol. II, No. 5
            Imperial Military Journal, Vol. II, No. 6
            Imperial Military Journal, Vol. II, No. 7
            Journal of Tékumel Affairs, Vol. III, No. 1
            Journal of Tékumel Affairs, Vol. III, No. 2
            Journal of Tékumel Affairs, Vol. III, No. 3
            Journal of Tékumel Affairs, Vol. III, No. 4
            Journal of Tékumel Affairs, Vol. III, No. 5
            Journal of Tékumel Affairs, Vol. III, No. 6
            Journal of Tékumel Affairs, Vol. III, No. 7
            Journal of Tékumel Affairs, Vol. III, No. 8
            Pyramid #11
            Seal of the Imperium, Vol. 1, Issue 1
            Seal of the Imperium, Vol. 2, Issue 1
            Seal of the Imperium, Vol. 2, Issue 2
            Space Gamer #6
            Space Gamer #71
            Strategic Review #4
            Strategic Review #7
            The Imperial Courier Vol. I No. 1
            The Imperial Courier Vol. I No. 2
            The Imperial Courier Vol. I No. 3
            The Imperial Courier Vol. I No. 4
            The Imperial Courier Vol. I No. 5
            The Imperial Courier Vol. I No. 6
            The Imperial Courier Vol. II No. 1
            The Imperial Courier Vol. II No. 2
            The Tékumel Journal No. 1
            The Tékumel Journal No. 2
            Visitations of Glory, Issue 01
            Visitations of Glory, Issue 02
            Visitations of Glory, Issue 03
            Visitations of Glory, Issue 04
            Visitations of Glory, Issue 05
            Visitations of Glory, Issue 06
            Visitations of Glory, Issue 07
            Visitations of Glory, Issue 08
            Visitations of Glory, Issue 09
            Visitations of Glory, Issue 10
            Visitations of Glory, Issue 11
            Visitations of Glory, Issue 12
            Wargamer's Digest Vol. 3 No. 5
            White Dwarf #10
            White Dwarf #54

            A complete article index in Excel format
            <http://weirdrealm.com/tekumel/TekumelArticleIndex.xls> is available at
            Brett Slocum's Tekumel Site.

            (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
            Polli, Zane Healy, Ted Lyng, and Chris Davis)
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                  What Tékumel fanzines are available?


            Brad Johnson is the compiler of the Tékumel APA (Amateur Press
            Association), a fanzine published on the web. A mailing list on Yahoo!
            is used to distribute it at http://groups.yahoo.com/group/apatekumel.
            Back issues are available, either as web pages or PDF files, at
            Tekumel.com.

            Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
            several issues of Seal of the Imperium, a Tékumel fanzine that has even
            higher quality than the Eye of All-Seeing Wonder. Copies of Seal are
            available from Carl.

            Eye of All-Seeing Wonder (1992-96) was a very high quality magazine with
            good original art and well-written articles. Sometimes better than old
            Imperial Couriers in content, always better in production quality.
            Sadly, the Eye of All-Seeing Wonder has ceased publication after six
            issues. All issues are available from Tita's House of Games or Andrew
            Lorince.

            Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
            with lots of accounts from his alternate Tékumel campaign, died in July
            1997.

            Before that, the players in Barker's campaigns published several
            fanzines, including The Imperial Courier (1984-87), The Journal of
            Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
            and the Tekumel Journal (1977-78).
            Top <#top>
            ------------------------------------------------------------------------


                  Where can I get Tékumel miniatures?


            Eureka Miniatures, a company in Australia, has begun production of a new
            line of 28mm Tekumel miniatures. See their web page
            (http://eurekamin.com.au/downloads.php?newsid=EEyAuyZklFgBWFUDzB) for
            more info and photos. These miniatures are available direct from Eureka
            Miniatures, from Tita's House of Games, from
            Eureka USA, and from Fighting 15s in the UK. A blog discussing progress
            on the Tekumel miniatures can be found at
            http://thetekumelproject.blogspot.com/.

            The original 25-mm figures produced by various companies since the
            '70's, as well as new figures, were available from PHD Games, but they
            haven't produced any miniatures for several years. Talk of someone else
            picking up the miniatures line has been circulating for awhile.

            Robert Smith's 15 mm miniatures are no longer available.

            (Source: Carl Brodt, Howard Fielding)
            Top <#top>
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                  When will the Swords and Glory Referee's Handbook be published?


            Work on this book was halted due to financial concerns.

            (Source: Carl Brodt)
            Top <#top>
            ------------------------------------------------------------------------


                  I have $50 to spend. Which books should I buy?


            Buy the Tékumel: Empire of the Petal Throne for $40 and save the other
            $10 for the Sourcebook.

            Top <#top>
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                  Are any products available in electronic format (PDF)?


            Yes, the new Tekumel: Empire of the Petal Throne game, the original EPT,
            the temple articles, the language grammars, Deeds of the Ever-Glorious,
            The Tsolyani Language, and more have been converted to PDF. There are
            even two products that are free. They are available from
            http://www.drivethrurpg.com or http://www.rpgnow.com.
            Top <#top>
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                The New Game


                  When was the new game published?


            The new Tékumel: Empire of the Petal Throne game was published by
            Guardians of Order in 2005. The new game is based on Big Eyes, Small
            Mouth and the Tri-Stat System. The core book is a complete game with
            character generation, some nonhuman races as PCs, monsters, all
            Universal and Generic spells, some Temple spells, and will focus on
            Tsolyanu. Its suggested retail price is $39.95. It should be available
            from your F.L.G.S (Friendly Local Gaming Store) or from Tita's House of
            Games (http://tekumel.com/tita).
            Top <#top>
            ------------------------------------------------------------------------


                  What happened to Guardians of Order?


            In August 2006, Guardians of Order closed its doors. It had been a one
            person operation since January, 2006. Various factors, including a weak
            dollar, led to the decision. For more information, see the Guardians of
            Order website <http://www.guardiansorder.com/>.
            Top <#top>
            ------------------------------------------------------------------------


                  What will happen to the new game without a publisher?


            Joseph Saul, one of the authors of the new game had this answer (August
            2006):


                The copyright to T:EPT (not to Tékumel itself, which is held solely by
                Prof. Barker) is, and has been, held by a company called RPGDesigners,
                Incorporated, which is owned by the design team. We are making
                arrangements with Mark to transfer all of the computer files and
                artwork,
                along with any remaining copies of the game he may have, to us. He will
                also sign over the right to use any of Guardians' intellectual property
                that appears in the game. Understand that we are securing the
                intellectual property we do not already own associated with T:EPT.
                We are
                NOT assuming Guardians of Order's liabilities.

                We will license the right to produce Tékumel material from Professor
                Barker, with whom we have been in contact, and who supports this
                effort.
                We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
                supplements, and set up website support. We will be working with an
                established game company on distribution and marketing (we're
                talking to
                several). And yes, you will have access to the errata. Peter Gifford
                has
                done a wonderful website design for us, and has committed to work
                with us
                on future T:EPT publications as well, so you can be assured that we
                will
                maintain high standards.



            (Source: Joe Saul)
            Top <#top>
            ------------------------------------------------------------------------


                Novels


                  What Tékumel books have been published?


            Man of Gold, M.A.R. Barker, DAW Books, 1984.
            Flamesong, M.A.R. Barker, DAW Books, 1987.
            Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
            of order).
            Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
            A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
            Top <#top>
            ------------------------------------------------------------------------


                  Is the Professor writing the next novel?


            From last reports, yes.
            Top <#top>
            ------------------------------------------------------------------------


                Online Resources


                  Is there a web page for Tékumel?


            The Official Tékumel: The World of the Petal Throne web site
            (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
            Best source of background for Tékumel on the web.

            Brett Slocum's Tékumel home page (http://www.weirdrealm.com/tekumel/)
            has a variety of resources available, including characters, a campaign
            events board, alternate rules for Tékumel (GURPS, RQ, Tirikélu, etc.),
            and more.

            The Tékumel Web Ring has been created. A web ring connects related sites
            together. For more information on how to join the Tékumel Web Ring, go
            to http://p.webring.com/hub?ring=tekumel.

            A list of other web pages is on Brett Slocum's site.
            Top <#top>
            ------------------------------------------------------------------------


                  Is there a Tékumel mailing list?


            An unmoderated mailing list has been started at Yahoo! Groups. Several
            members of the Thursday Night Group and Professor Barker are members
            here. This site also has downloadable files, a chat room, links, some
            player/referee databases, polls, etc. To subscribe, send a message to:
            tekumel-subscribe@yahoogroups.com or go to
            http://groups.yahoo.com/group/tekumel.

            A moderated list also exists at Yahoo! Groups. It is intended for
            specific questions about the world of Tékumel. No rules discussion is
            allowed. Prof. Barker participates and answers questions, as well as the
            Thursday Night Group. This mailing list is a wealth of information about
            Tékumel. To subscribe, send a message to:
            tekumel-moderated-subscribe@yahoogroups.com or go to
            http://groups.yahoo.com/group/tekumel-moderated.

            Other mailing lists:
            http://groups.yahoo.com/group/tekdevel - discussion of computer projects
            related to Tekumel.

            http://groups.yahoo.com/group/tekheretic - in-character discussions of
            Tekumel without attempting to remain within canon.

            http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
            novels of M.A.R. Barker.

            http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
            the Tekumel Amateur Press Association.

            http://groups.yahoo.com/group/tsolyani - a discussion group of the
            Tsolyani language for those using the available language resouces.

            http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel
            miniatures and warfare.

            (Source: Brett Slocum)

            Top <#top>
            ------------------------------------------------------------------------


                Miscellaneous


                  Do I have to use [insert rule system] to play a Tékumel game?


            Well, since there are currently four 'official' rule systems for
            Tékumel, I'd say a most definite 'No'. I've played using Runequest,
            Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
            freeform rules. I've heard of people using AD&D, Rolemaster, and several
            home-grown rule sets. So, the important thing is to play in the world,
            not what rules you use.

            (Source: Brett Slocum)

            Top <#top>
            ------------------------------------------------------------------------


                  Are there any Tekumel game conventions?


            Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
            Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
            They have a Tekumel Track with games in every time slot, and, often, a
            Tekumel LARP on Saturday night. Sunday morning usually has a
            tele-conference with Professor Barker himself. Members of the Thursday
            Night Group often attend.
            Top <#top>
            ------------------------------------------------------------------------


                Credits


                  Thanks


            First, without Professor Barker, none of this would exist. Thank you for
            the gift of your imagination.

            I'd like to thank several people for their continuing support of Tékumel:

            Bob Alberti
            Patrick Brady
            Carl Brodt
            Krista Donnelly
            Giovanna Fregni
            Peter Gifford
            George Hammond
            Malcolm Heath
            Brad Johnson
            Andrew Lorince
            Victor Raymond
            Joe Saul
            Edwin Voskamp
            Joe Zottola

            Many thanks to the legion of contributors to this FAQ, including, but
            not limited to:

            Robert Dushay
            Theron Goudeau
            Zane Healy
            Steve Lopez
            Andrew Lorince
            Ted Lyng
            Phil Polli
            Bruce Roberts
            Ed Whittaker
            Howard Fielding
            Top <#top>
            ------------------------------------------------------------------------



            ------------------------------------

            Yahoo! Groups Links

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            Tékumel FAQ ... Last Update: 2010/02/11 Administrivia * Recent additions and changes to the FAQ * Information about this document General * What is
            Message 5 of 14 , Dec 1, 2012
            • 0 Attachment
              T��kumel FAQ

              ------------------------------------------------------------------------
              Last Update: 2010/02/11


              Administrivia

              * Recent additions and changes to the FAQ <#1>
              * Information about this document <#2>


              General

              * What is T��kumel? <#3>
              * What is T��kumel's History? <#4>
              * Who is M.A.R. Barker? <#5>
              * What does M.A.R. stand for? <#6>
              * What is the Thursday Night Group? <#7>


              Game Products

              * What T��kumel products have been published? <#8>
              * Where can I get out of print materials? <#9>
              * What magazines have had T��kumel articles? <#10>
              * What T��kumel fanzines are available? <#11>
              * Where can I get T��kumel miniatures? <#12>
              * When will the Swords and Glory Referee's Handbook be published? <#13>
              * I have $50 to spend. Which books should I buy? <#14>
              * Are any products available in electronic format (PDF)? <#15>


              The New Game

              * When was the new game published? <#16>
              * What happened to Guardians of Order? <#17>
              * What will happen to the new game without a publisher? <#18>


              Novels

              * What T��kumel books have been published? <#19>
              * Is the Professor writing the next novel? <#20>


              Online Resources

              * Is there a web page for T��kumel? <#21>
              * Is there a T��kumel mailing list? <#22>


              Miscellaneous

              * Do I have to use [insert rule system] to play a T��kumel game? <#23>
              * Are there any Tekumel game conventions? <#24>


              Credits

              * Thanks <#25>

              ------------------------------------------------------------------------


              Administrivia


              Recent additions and changes to the FAQ


              Responses changed for these questions:

              General:


              * What is T��kumel's History?



              Game Products:


              * What T��kumel products have been published?

              * What magazines have had T��kumel articles?

              * What T��kumel fanzines are available?

              * Where can I get T��kumel miniatures?

              * Are any products available in electronic format (PDF)?


              The New Game:


              * When was the new game published?

              * What will happen to the new game without a publisher?



              Online Resources:


              * Is there a web page for T��kumel?



              Miscellaneous:


              * Are there any Tekumel game conventions?


              Top <#top>
              ------------------------------------------------------------------------


              Information about this document


              This is an introduction to the fantasy world of T��kumel by M.A.R.
              Barker. It is aimed at people who know a little about T��kumel, but want
              to know more.

              The latest and best version is always available on the web at
              http://www.weirdrealm.com/tekumel/tek_faq.html.

              Brett Slocum has maintained this document since January 1994. If you
              have any suggestions for new FAQ questions, or if you discover any
              mistakes, or if you feel some additional info would help a FAQ question,
              or if you want to write up a FAQ question, feel free to
              suggest/correct/do it and send it to him (slocum@...
              <mailto:slocum@...>).

              This document was created using FAQ Builder 1.8 from Wooden Soldier
              Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free
              FAQ management system written in .NET and XML.
              Top <#top>
              ------------------------------------------------------------------------


              General


              What is T��kumel?


              T��kumel is a fantasy world created by M.A.R. Barker and first published
              by TSR Hobbies in 1975. It was the first complete RPG setting published.
              Instead of the typical medieval fantasy setting based on European
              mythology, T��kumel is based on the mythologies of India, the Middle
              East, and Mezo-America. It features large political empires that have
              existed for millennia, similar to Ancient Rome or China, numerous
              non-human races, horrific creatures, active gods, powerful magic,
              intrigue inside of intrigue, rigid social strata, and ancient advanced
              technology.
              Top <#top>
              ------------------------------------------------------------------------


              What is T��kumel's History?


              Okay, a (not really) brief description of T��kumel: explorers from Human
              space discovered T��kumel about 60,000 years in the future. There was a
              terrible nuclear war on Earth around 2013, and the European nations and
              the U.S. and China were destroyed. South America, the Indian
              subcontinent, and the Middle East (for some reason) survived (no mention
              is made in the brief introduction of Africa) survived, and gradually
              rebuilt and became a world state of sorts, and humanity spread to the
              stars, using miraculously high technology (FTL ships--the "Three-Light
              Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
              power systems which poked holes in the continuum and drew near-limitless
              energy through from n-dimensional space). T��kumel was a large world, but
              had a light core and a low density. It was home to acidic native life
              forms, several of which were sentient and had even attained early space
              flight. Humans, and their alien allies, conquered the natives and
              terraformed the planet, making its ecosystem very earthlike and
              installing massive gravity engines that gave it an Earthlike day and
              year and 1.0G. T��kumel was situated on a major trade route, and became a
              mercantile pleasure world, which had to import metals and industrial
              goods for the very rich that lived there.

              Then Something Bad (tm) happened.

              Apparently, through unknown agency, T��kumel and its entire star system
              fell into a pocket dimension. Gravitic stresses nearly tore the planet
              apart, and destroyed many cities and installations. Interstellar trade
              was immediately and permanently severed. The native races, who'd been
              confined in prison-like "reservations", broke free and made war.
              Civilization fell rather messily, and the Time of Darkness descended.

              Sometime after the disaster, human scientists/philosophers (perhaps
              aided by the some of the more psychically gifted nonhumans) discovered
              that in the new dimension, the power of the human mind alone, unaided by
              technology, could draw power through from extra-dimensional space, and
              "magic" developed. The sorcerers of the ancient Empire of Lly��n of
              Ts��mra mapped nexi between various dimensions and made pacts with
              various dwellers of other planes, called "demons" by the uninitiated.
              Great empires rose and fell over the next 30,000 years; the presence of
              "magic" (really psychic phenomena), along with the obvious superiority
              (and near-complete inscrutability) of the sciences of the Ancients
              (whose technology was largely irreparable due to a lack of necessary raw
              materials) led to a stagnation of the sciences, and to societies which
              depended largely upon tradition, precedent, and the bonds of family and
              clan for stability.

              Contact was also made with a race of extremely powerful beings that were
              for all human purposes gods. These beings subtly encouraged human
              worship and dependence; great unchanging religious bureaucracies
              developed, and after several millennia of religious warfare, the temples
              agreed upon a Concordat which disallowed open religious conflict, which
              further exaggerated the T��kumelani tendency toward stagnation. The
              people of T��kumel lack the anthropocentric belief that the universe is
              knowable and conquerable; they know that there are races and beings
              which dwarf them in power, and that there are magics and sciences which
              are far beyond their grasp; intellectual and scientific curiosity is
              rare and even subtly discouraged.

              As a result of these historical processes, there exist upon the face of
              the great primary continent of the northeastern hemisphere of T��kumel
              the Five Empires, all of which are monarchical/theocratic oligarchies in
              which precedent and tradition hold the strength of law, and many smaller
              states which balance themselves between two or more of their larger
              neighbors. There are small enclaves of nonhuman races, most of whom owe
              allegiance to a human empire, and several states ruled by the inimical
              races, who still hate humanity and its allies with a passion, but are
              outnumbered by the more invaders. The Five Empires (one of which is the
              titular Empire of the Petal Throne, Tsoly��nu) have technology about on
              the level of the European Renaissance (aqueducts, good roads, simple
              mechanics, wheeled carts, siege engines, crude surgery and slightly more
              advanced pharmacology, crossbows, water clocks, etc.). Their governments
              are greatly hidebound and bureaucratic, like those of ancient China.
              They have mighty, well-organized legions like those of the Romans. Their
              gods are like those of the Hindus, with a heavy dose of the bloodthirsty
              Aztec or Mayan deities. Their legal codes and sciences are much like
              those of the Arab philosophers of the Middle Ages; they are obsessed
              with personal and family honor, much like the medieval Japanese. The
              societies presented with the game are very intricate and very old (the
              youngest governments are some 2,500 years developed, and they have
              histories, traditions, and myths stretching back some 25,000 years).
              Professor M.A.R. Barker, the author of the game, is a full professor of
              linguistics and anthropology; he has developed scripts, languages,
              histories, modes of dress, etiquettes, architectural styles, weapons and
              armor, religions, legal codes, demographics, sciences, etc. for all of
              the major and most of the minor cultures.

              Since the societies are so intricate and formal, political maneuvering
              and subtlety, combined with the right amount of heroic action and
              appropriate posturing, are the keys to power, and many campaigns, as
              well as that of Professor Barker himself from reports, thus deal mostly
              with intrigue and plotting between the various power groups, combined
              with expeditions after some bit of lost knowledge or some sorcerous
              object from an ancient tomb (yes, dungeon crawling!!!). There are bits
              and pieces of ancient technology, which still function (many are
              self-repairing within limits, others have been maintained carefully by
              human and nonhuman sages or by robot servitors); these are fought over
              as powerful tools. The game's scope is very grand; the T��kumelani do
              everything *BIG*. There are mighty legions of thousands of soldiers
              wearing brightly-lacquered armor, wearing great Kheshch��l-plumes, and
              beating huge Kar��ng war drums, sorcerers calling on terrible demons with
              secret names, giant pyramidal temples thousands of years old upon which
              hundreds of war-captives are sacrificed to Vim��hla, the Lord of Flame, etc.

              T��kumelani culture is very baroque, with titles like Reader of the
              Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
              Lady Av��nthe, T��nule the Patron of Lovers, and twenty-three forms of the
              pronoun "you", to be used when speaking to individuals of varying status
              and profession!

              Overall, the game world is quite alien to traditional FRP gamers (which
              I happen to think is a good thing, but that's me). Many people feel that
              it's *too* strange, and can't be run by anyone but Barker. I know that
              my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
              at first found the difficulty of T��kumelani pronunciation and the lack
              of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
              to be disconcerting, but after two years of gaming on T��kumel they like
              it a lot, and use T��kumelani terms to describe *other* games and
              situations. It takes some getting used to, and a good bit of homework on
              the part of the GM, but if you're looking for a game world that is
              unique, interesting, and very well- thought-out and developed, give
              T��kumel a go, it's cool. It's much better than _Cats_. You will play it
              again and again.

              (Source: Theron Goudeau)
              Top <#top>
              ------------------------------------------------------------------------


              Who is M.A.R. Barker?


              Professor M.A.R. Barker is a retired professor of linguistics and South
              Asian Studies at the University of Minnesota. He has published several
              texts on the Urdu language, a common language of India and Pakistan.

              For the most of the last twenty years he has run two weekly gaming
              groups in T��kumel, though he dropped one group a few years ago.

              For more information on the professor, see his Wikipedia entry
              <http://en.wikipedia.org/wiki/M.A.R._Barker>.
              Top <#top>
              ------------------------------------------------------------------------


              What does M.A.R. stand for?


              Muhammed Abd-al-Rahman.
              Top <#top>
              ------------------------------------------------------------------------


              What is the Thursday Night Group?


              The Thursday Night Group is the group that plays T��kumel in Barker's
              basement every Thursday. Though the roster has changed over the years,
              this group has existed since EPT was published in the mid 1970s. In the
              80s, they published the fanzines /The Imperial Military Journal/, /The
              Journal of Tekumel Affairs/, and /The Imperial Courier/ with the
              Professor's help.

              (Source: Brett Slocum)
              Top <#top>
              ------------------------------------------------------------------------


              Game Products


              What T��kumel products have been published?


              Here is a complete bibliography of all things Tekumel��ni that have been
              published.

              Alberti, Bob and M.A.R. Barker, Mitl��nyal, Self-published, 2001.
              Alberti, Bob and M.A.R. Barker, Mitl��nyal, Volume 1, The Gods of
              Stability, Zottola Publishing, 2002.
              Alberti, Bob and M.A.R. Barker, Mitl��nyal, Volume 2, The Gods of Change,
              Zottola Publishing, 2002.
              Barker, M.A.R., Abenteuer auf T��kumel: Band 1: Kindheit und Jugendjahre
              in Tsoly��nu, AGEMA Verlag, 1994.
              Barker, M.A.R., Abenteuer auf T��kumel: Band 1: Kindheit und Jugendjahre
              in Tsoly��nu, Tita's House of Games, 2002.
              Barker, M.A.R., Adventures on T��kumel, Part One: Growing Up On T��kumel,
              Theatre of the Mind Enterprises, 1992.
              Barker, M.A.R., Adventures on T��kumel, Part Two, Volume I: Coming of Age
              in T��kumel, Theatre of the Mind Enterprises, 1992.
              Barker, M.A.R., Adventures on T��kumel, Part Two, Volume II: Beyond the
              Borders of Tsoly��nu, Theatre of the Mind Enterprises, 1993.
              Barker, M.A.R., Adventures on T��kumel, Part Two, Volume III: Beneath the
              Lands of Tsoly��nu, Theatre of the Mind Enterprises, 1994.
              Barker, M.A.R., Armies of T��kumel, Volume 2: Y��n K��r and Allies,
              Adventure Games, 1981.
              Barker, M.A.R., Audio Recordings of Professor M.A.R. Barker CD, Tita's
              House of Games, 2002.
              Barker, M.A.R., Book of Ebon Bindings, The, Imperium Publishing, 1978.
              Barker, M.A.R., Book of Ebon Bindings, The, Adventure Games, 1981.
              Barker, M.A.R., Book of Ebon Bindings, The, Different Worlds/Theatre of
              the Mind Enterprises, 1991.
              Barker, M.A.R., Citizenship Document, Self-published, 1974.
              Barker, M.A.R., Death of Kings, A, Zottola Publishing, 2003.
              Barker, M.A.R., Declaration of War poster, TSR, 1979.
              Barker, M.A.R., Declaration of War print, Tita's House of Games, 1997.
              Barker, M.A.R., Deeds of the Ever-Glorious, Adventure Games, 1981.
              Barker, M.A.R., Deeds of the Ever-Glorious, PDF, 1994.
              Barker, M.A.R., Deeds of the Ever-Glorious, Tita's House of Games, 1997.
              Barker, M.A.R., Empire of the Petal Throne, Self-published, 1974.
              Barker, M.A.R., Empire of the Petal Throne, TSR, 1975.
              Barker, M.A.R., Empire of the Petal Throne, TSR, 1976.
              Barker, M.A.R., Empire of the Petal Throne, Gamescience/Dixie Press, 1983.
              Barker, M.A.R., Empire of the Petal Throne, Different Worlds, 1987.
              Barker, M.A.R., Empire of the Petal Throne, Tita's House of Games, 2000.
              Barker, M.A.R., Ever-Glorious Empire, The: Engsv��n hl�� G��nga, PDF, 1996.
              Barker, M.A.R., Flamesong, DAW Books, 1985.
              Barker, M.A.R., Grammar of Engsvany��li, PDF, 1994.
              Barker, M.A.R., Grammar of Livy��ni, PDF, 1994.
              Barker, M.A.R., Grammar of Sun��z, PDF, 1994.
              Barker, M.A.R., Grammar of Y��n Kory��ni, PDF, 1994.
              Barker, M.A.R., Lords of Ts��mra, Self-published, 2001.
              Barker, M.A.R., Lords of Ts��mra, Zottola Publishing, 2003.
              Barker, M.A.R., Man of Gold, DAW Books, 1984.
              Barker, M.A.R., Prince of Skulls, Zottola Publishing, 2002.
              Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook,
              Gamescience, 1983.
              Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Tita's
              House of Games, 2000.
              Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book I,
              Different Worlds, 1987.
              Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book II,
              Different Worlds, 1988.
              Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book II,
              Tita's House of Games, 2002.
              Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book III,
              Tita's House of Games, 2002.
              Barker, M.A.R., Swords and Glory Volume II: T��kumel Player's Handbook,
              Gamescience, 1984.
              Barker, M.A.R., Swords and Glory Volume II: T��kumel Player's Handbook,
              Tita's House of Games, 1998.
              Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Self-published,
              1977.
              Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Imperium
              Publishing, 1978.
              Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Adventure
              Games, 1981.
              Barker, M.A.R., Tsoly��ni Langage Pronunciation audio CD, Tita's House of
              Games, 2000.
              Barker, M.A.R., Tsoly��ni Langage Pronunciation audio tape, Adventure
              Games, 1981.
              Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Tita's House of
              Games, 1999.
              Barker, M.A.R., War of the Wizards, Self-published, 1974.
              Barker, M.A.R., War of the Wizards, TSR, 1975.
              Barker, M.A.R., War of the Wizards, TSR, 1975.
              Barker, M.A.R., War of the Wizards, TSR, 1976.
              Barker, M.A.R., War of the Wizards, Tita's House of Games, 1999.
              Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 3:
              Mu'ugalavy��, T��kumel Journal, 1983.
              Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 3:
              Mu'ugalavy��, Tita's House of Games, 1997.
              Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 4:
              Salarvy��, T��kumel Journal, 1983.
              Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 4:
              Salarvy��, Tita's House of Games, 1997.
              Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 5: Livy��nu
              and Tsol��i, T��kumel Journal, 1983.
              Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 5: Livy��nu
              and Tsol��i, Tita's House of Games, 1997.
              Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 6: Sh��nyu,
              Tita's House of Games, 1997.
              Barker, M.A.R. and Chiren�� Bak��l, Miniatures for T��kumel, T��kumel
              Journal, 1982.
              Barker, M.A.R. and Chiren�� Bak��l, Miniatures for T��kumel, Tita's House
              of Games, 1997.
              Barker, M.A.R. and Jeff Berry, Citizenship Document, Adventure Games, 1981.
              Barker, M.A.R. and Jeff Berry, Citizenship Document, T��kumel Games, 1984.
              Barker, M.A.R. and Neil R. Cauley, Gard��siyal: Deeds of Glory, Theatre
              of the Mind Enterprises, 1995.
              Barker, M.A.R. and Victor Raymond, T��kumel Bestiary, The, Theatre of the
              Mind Enterprises, 1993.
              Barker, M.A.R., et al., U-Con Conversations 1998 and 1999, Tita's House
              of Games, 2001.
              Barker, M.A.R., et al., U-Con Conversations 2000 and 2001, Tita's House
              of Games, 2002.
              Barker, Phil, Hordes of the Things 2.0, Wargames Research Group, 2002.
              Barker, Phil, Sue Laflin-Barker and Richard Bodley Scott, Hordes of the
              Things, Wargames Research Group, 1991.
              Berry, Jeff and M.A.R. Barker, Qadard��likoi, T��kumel Games, 1983.
              Berry, Jeff and M.A.R. Barker, Qadard��likoi, Tita's House of Games, 1998.
              Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 1, Adventure
              Games, 1980.
              Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 2, Adventure
              Games, 1980.
              Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 3, Adventure
              Games, 1980.
              Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 4, Adventure
              Games, 1980.
              Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 5, Adventure
              Games, 1980.
              Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 6, Adventure
              Games, 1980.
              Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 7, Thursday
              Night Group, 1983.
              Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 1, Thursday
              Night Group, 1982.
              Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 2, Thursday
              Night Group, 1982.
              Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 3, Thursday
              Night Group, 1982.
              Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 4, Thursday
              Night Group, 1982.
              Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 5, Thursday
              Night Group, 1982.
              Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 6, Thursday
              Night Group, 1982.
              Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 7, Thursday
              Night Group, 1982.
              Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 8, Thursday
              Night Group, 1982.
              Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 9, Thursday
              Night Group, 1984.
              Berry, Jeff, et al., ed., Best of the Journal 1, T��kumel Games, 1986.
              Berry, Jeff, et al., ed., Best of the Journal 2, T��kumel Games, 1986.
              Berry, Jeff, et al., ed., Best of the Journal 3, T��kumel Games, 1986.
              Brady, Patrick, Joe Saul and Edwin Voskamp, T��kumel: The Empire of the
              Petal Throne, Guardians of Order, 2005.
              Brigdon, Floyd, ed., Visitations of Glory, No. 01, PDF, 2001.
              Brodt, Carl, ed., Seal of the Imperium, Vol. 1, Issue 1, Tita's House of
              Games, 1999.
              Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 1, Tita's House of
              Games, 2008.
              Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 2, Tita's House of
              Games, 2009.
              Dalluhn, Keith, U-Con 2000 T��kumel Track Adventure, Self-published, 2000.
              Donnelly, Krista, Great Chlen Race, The , Tita's House of Games, 2005.
              Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 1 & 2,
              Self-published, 1981.
              Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 3 & 4,
              Self-published, 1982.
              Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 5 & 6,
              Self-published, 1982.
              Fletcher, Ken, World of T��kumel Temple of Vim��hla (Lord of Fire) in the
              City of K��talal, Self-published, 1983.
              Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Self-published, 1995.
              Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Tita's House of
              Games, 1998.
              Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Self-published, 1996.
              Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Tita's House of
              Games, 1999.
              Fregni, Giovanna, City of Dlash, The, Map and Gazetteer, Self-published,
              2003.
              Fregni, Giovanna, Notes from the Thursday Night Group, Self-published,
              2003.
              Fregni, Giovanna and Victor Raymond, Citizenship Document, Tita's House
              of Games, 2001.
              Healy, Zane H, Gard��siyal Character Generator, Avanth��r Software, 1997.
              Healy, Zane H and M.A.R. Barker, MacK��vuk, Avanth��r Software, 1997.
              Johnson, Brad, ed., Visitations of Glory, No. 02, PDF, 2001.
              Johnson, Brad, ed., Visitations of Glory, No. 03, PDF, 2001.
              Johnson, Brad, ed., Visitations of Glory, No. 04, PDF, 2002.
              Johnson, Brad, ed., Visitations of Glory, No. 05, PDF, 2002.
              Johnson, Brad, ed., Visitations of Glory, No. 06, PDF, 2002.
              Johnson, Brad, ed., Visitations of Glory, No. 08, PDF, 2005.
              Johnson, Brad, ed., Visitations of Glory, No. 09, PDF, 2005.
              Johnson, Brad, ed., Visitations of Glory, No. 10, PDF, 2006.
              Johnson, Brad, ed., Visitations of Glory, No. 11, PDF, 2007.
              Johnson, Brad, ed., Visitations of Glory, No. 12, PDF, 2008.
              Kaiser, Donald, ed., Introduction to T��kumel, An, Self-published, 1989.
              Kaiser, Donald, ed., Introduction to T��kumel, An, Tita's House of Games,
              2002.
              Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 2, T��kumel
              Consortium, 1987.
              Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 3, Tita's House
              of Games, 2003.
              Kelly, Belinda, ed., Visitations of Glory, No. 07, PDF, 2004.
              Lorince, Andrew, Qadard��likoi Battle Cards, T��kumel Journal - Fenul
              Office, 1986.
              Lorince, Andrew, Qadard��likoi Battle Cards, Andrew Lorince, 2002.
              Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
              1, T��kumel Games, 1984.
              Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
              2, T��kumel Games, 1984.
              Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
              3, T��kumel Games, 1984.
              Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
              4, T��kumel Games, 1985.
              Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
              5, T��kumel Games, 1985.
              Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
              6, T��kumel Games, 1985.
              Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 2 No.
              1, T��kumel Games, 1985.
              Mayeau, Michael E, Nightmare Maze of Jigr��sh, The, Judges Guild, 1981.
              Mayeau, Michael E, Nightmare Maze of Jigr��sh, The, Tita's House of
              Games, 1997.
              Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Self-published, 1992.
              Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Andrew Lorince, 1994.
              Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Self-published, 1993.
              Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Andrew Lorince, 1994.
              Morris, Dave, ed., Eye of All-Seeing Wonder, No. 3, Self-published, 1994.
              Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Self-published, 1995.
              Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Andrew Lorince, 1995.
              Pettigrew, Mark, Best of the Journals, The: The Pettigrew Selections,
              Tita's House of Games, 1999.
              Pettigrew, Mark, Jak��llan Intrigue, A, T��kumel Games, 1984.
              Pettigrew, Mark, Jak��llan Intrigue, A, Tita's House of Games, 1997.
              Pettigrew, Mark, Tomb Complex of Neresh��nbo, The, T��kumel Games, 1984.
              Pettigrew, Mark, Tomb Complex of Neresh��nbo, The, Tita's House of Games,
              1997.
              Rudolph, Gary, M��ssum, Imperium Publishing, 1978.
              Rudolph, Gary, M��ssum, Tita's House of Games, 1997.
              Rudolph, Gary and M.A.R. Barker, Armies of T��kumel, Volume 1: Tsoly��nu,
              Imperium Publishing, 1978.
              Rudolph, Gary and M.A.R. Barker, Armies of T��kumel, Volume 1: Tsoly��nu,
              Adventure Games, 1981.
              Rudolph, Gary, ed., T��kumel Journal, No. 1, Imperium Publishing, 1977.
              Rudolph, Gary, ed., T��kumel Journal, No. 2, Imperium Publishing, 1978.
              Scott, Curtis M, Gateway to T��kumel, Self-published, 1983.
              Scott, Curtis M, Gateway to T��kumel, Tita's House of Games, 2000.
              Scott, Curtis M, Pop��syal Newsletter, Volume I, Number 1,
              Self-published, 1983.
              Scott, Curtis M, Tsoly��ni Primer, The, T��kumel Journal, 1982.
              Scott, Curtis M, Tsoly��ni Primer, The, T��kumel Games, 1986.
              Scott, Curtis M, Tsoly��ni Primer, The, PDF, 1995.
              Scott, Curtis M, Tsoly��ni Primer, The, Tita's House of Games, 2000.
              Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Adventure
              Games, 1979.
              Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Tita's House of
              Games, 1997.
              Sutherland, David, Legions of the Petal Throne, TSR, 1977.
              Sutherland, David, Legions of the Petal Throne, Tita's House of Games,
              1997.
              Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
              T��kumel Games, 1985.
              Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
              Tita's House of Games, 1997.
              Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
              Maps Set, T��kumel Games, 1986.
              Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
              Maps Set, Tita's House of Games, 1997.
              Tiehen, John, Art of Tactical Sorcery, The, T��kumel Games, 1986.

              Top <#top>
              ------------------------------------------------------------------------


              Where can I get out of print materials?


              Sometimes T��kumel materials show up in the used game bins of game
              stores. I've picked up many items, including an original TSR set of EPT.

              Tita's House of Games has many out-of-print books in stock, as well as
              reprints of many of the classic T��kumel books. Yah!

              A price list and ordering information are available at the official
              T��kumel website <http://www.tekumel.com/tita/>.

              Also, Andrew Lorince has a lot of stuff available at very reasonable
              rates. Send inquiries to the following address:

              Earth T��kumel Transfer Station
              C/O Andrew Lorince
              862 Flemington Avenue
              Pittsburgh PA 15217
              USA
              Phone: (412) 521-0448
              Email: alorince@...

              (Source: Andrew Lorince, Carl Brodt)

              Top <#top>
              ------------------------------------------------------------------------


              What magazines have had T��kumel articles?


              Best of the Journals, The, Volume I
              Best of the Journals, The, Volume II
              Best of the Journals, The, Volume III
              Different Worlds #17
              Different Worlds #47
              Dragon #4
              Dragon #11
              Dragon #20
              Dragon #24
              Dragon #26
              Dragon #31
              Dragon #34
              Eye of All-Seeing Wonder, Issue 1
              Eye of All-Seeing Wonder, Issue 2
              Eye of All-Seeing Wonder, Issue 3
              Eye of All-Seeing Wonder, Issue 4
              Eye of All-Seeing Wonder, Issue 5
              Eye of All-Seeing Wonder, Issue 6
              Gryphon #2
              Imperial Military Journal, Vol. II, No. 1
              Imperial Military Journal, Vol. II, No. 2
              Imperial Military Journal, Vol. II, No. 3
              Imperial Military Journal, Vol. II, No. 4
              Imperial Military Journal, Vol. II, No. 5
              Imperial Military Journal, Vol. II, No. 6
              Imperial Military Journal, Vol. II, No. 7
              Journal of T��kumel Affairs, Vol. III, No. 1
              Journal of T��kumel Affairs, Vol. III, No. 2
              Journal of T��kumel Affairs, Vol. III, No. 3
              Journal of T��kumel Affairs, Vol. III, No. 4
              Journal of T��kumel Affairs, Vol. III, No. 5
              Journal of T��kumel Affairs, Vol. III, No. 6
              Journal of T��kumel Affairs, Vol. III, No. 7
              Journal of T��kumel Affairs, Vol. III, No. 8
              Pyramid #11
              Seal of the Imperium, Vol. 1, Issue 1
              Seal of the Imperium, Vol. 2, Issue 1
              Seal of the Imperium, Vol. 2, Issue 2
              Space Gamer #6
              Space Gamer #71
              Strategic Review #4
              Strategic Review #7
              The Imperial Courier Vol. I No. 1
              The Imperial Courier Vol. I No. 2
              The Imperial Courier Vol. I No. 3
              The Imperial Courier Vol. I No. 4
              The Imperial Courier Vol. I No. 5
              The Imperial Courier Vol. I No. 6
              The Imperial Courier Vol. II No. 1
              The Imperial Courier Vol. II No. 2
              The T��kumel Journal No. 1
              The T��kumel Journal No. 2
              Visitations of Glory, Issue 01
              Visitations of Glory, Issue 02
              Visitations of Glory, Issue 03
              Visitations of Glory, Issue 04
              Visitations of Glory, Issue 05
              Visitations of Glory, Issue 06
              Visitations of Glory, Issue 07
              Visitations of Glory, Issue 08
              Visitations of Glory, Issue 09
              Visitations of Glory, Issue 10
              Visitations of Glory, Issue 11
              Visitations of Glory, Issue 12
              Wargamer's Digest Vol. 3 No. 5
              White Dwarf #10
              White Dwarf #54

              A complete article index in Excel format
              <http://weirdrealm.com/tekumel/TekumelArticleIndex.xls> is available at
              Brett Slocum's Tekumel Site.

              (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
              Polli, Zane Healy, Ted Lyng, and Chris Davis)
              Top <#top>
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              What T��kumel fanzines are available?


              Brad Johnson is the compiler of the T��kumel APA (Amateur Press
              Association), a fanzine published on the web. A mailing list on Yahoo!
              is used to distribute it at http://groups.yahoo.com/group/apatekumel.
              Back issues are available, either as web pages or PDF files, at
              Tekumel.com.

              Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
              several issues of Seal of the Imperium, a T��kumel fanzine that has even
              higher quality than the Eye of All-Seeing Wonder. Copies of Seal are
              available from Carl.

              Eye of All-Seeing Wonder (1992-96) was a very high quality magazine with
              good original art and well-written articles. Sometimes better than old
              Imperial Couriers in content, always better in production quality.
              Sadly, the Eye of All-Seeing Wonder has ceased publication after six
              issues. All issues are available from Tita's House of Games or Andrew
              Lorince.

              Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
              with lots of accounts from his alternate T��kumel campaign, died in July
              1997.

              Before that, the players in Barker's campaigns published several
              fanzines, including The Imperial Courier (1984-87), The Journal of
              Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
              and the Tekumel Journal (1977-78).
              Top <#top>
              ------------------------------------------------------------------------


              Where can I get T��kumel miniatures?


              Eureka Miniatures, a company in Australia, has begun production of a new
              line of 28mm Tekumel miniatures. See their web page
              (http://eurekamin.com.au/downloads.php?newsid=EEyAuyZklFgBWFUDzB) for
              more info and photos. These miniatures are available direct from Eureka
              Miniatures, from Tita's House of Games, from
              Eureka USA, and from Fighting 15s in the UK. A blog discussing progress
              on the Tekumel miniatures can be found at
              http://thetekumelproject.blogspot.com/.

              The original 25-mm figures produced by various companies since the
              '70's, as well as new figures, were available from PHD Games, but they
              haven't produced any miniatures for several years. Talk of someone else
              picking up the miniatures line has been circulating for awhile.

              Robert Smith's 15 mm miniatures are no longer available.

              (Source: Carl Brodt, Howard Fielding)
              Top <#top>
              ------------------------------------------------------------------------


              When will the Swords and Glory Referee's Handbook be published?


              Work on this book was halted due to financial concerns.

              (Source: Carl Brodt)
              Top <#top>
              ------------------------------------------------------------------------


              I have $50 to spend. Which books should I buy?


              Buy the T��kumel: Empire of the Petal Throne for $40 and save the other
              $10 for the Sourcebook.

              Top <#top>
              ------------------------------------------------------------------------


              Are any products available in electronic format (PDF)?


              Yes, the new Tekumel: Empire of the Petal Throne game, the original EPT,
              the temple articles, the language grammars, Deeds of the Ever-Glorious,
              The Tsolyani Language, and more have been converted to PDF. There are
              even two products that are free. They are available from
              http://www.drivethrurpg.com or http://www.rpgnow.com
              Top <#top>
              ------------------------------------------------------------------------


              The New Game


              When was the new game published?


              The new T��kumel: Empire of the Petal Throne game was published by
              Guardians of Order in 2005. The new game is based on Big Eyes, Small
              Mouth and the Tri-Stat System. The core book is a complete game with
              character generation, some nonhuman races as PCs, monsters, all
              Universal and Generic spells, some Temple spells, and will focus on
              Tsolyanu. Its suggested retail price is $39.95. It should be available
              from your F.L.G.S (Friendly Local Gaming Store) or from Tita's House of
              Games (http://tekumel.com/tita).
              Top <#top>
              ------------------------------------------------------------------------


              What happened to Guardians of Order?


              In August 2006, Guardians of Order closed its doors. It had been a one
              person operation since January, 2006. Various factors, including a weak
              dollar, led to the decision. For more information, see the Guardians of
              Order website <http://www.guardiansorder.com/>.
              Top <#top>
              ------------------------------------------------------------------------


              What will happen to the new game without a publisher?


              Joseph Saul, one of the authors of the new game had this answer (August
              2006):


              The copyright to T:EPT (not to T��kumel itself, which is held solely by
              Prof. Barker) is, and has been, held by a company called RPGDesigners,
              Incorporated, which is owned by the design team. We are making
              arrangements with Mark to transfer all of the computer files and
              artwork,
              along with any remaining copies of the game he may have, to us. He will
              also sign over the right to use any of Guardians' intellectual property
              that appears in the game. Understand that we are securing the
              intellectual property we do not already own associated with T:EPT.
              We are
              NOT assuming Guardians of Order's liabilities.

              We will license the right to produce T��kumel material from Professor
              Barker, with whom we have been in contact, and who supports this
              effort.
              We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
              supplements, and set up website support. We will be working with an
              established game company on distribution and marketing (we're
              talking to
              several). And yes, you will have access to the errata. Peter Gifford
              has
              done a wonderful website design for us, and has committed to work
              with us
              on future T:EPT publications as well, so you can be assured that we
              will
              maintain high standards.



              (Source: Joe Saul)
              Top <#top>
              ------------------------------------------------------------------------


              Novels


              What T��kumel books have been published?


              Man of Gold, M.A.R. Barker, DAW Books, 1984.
              Flamesong, M.A.R. Barker, DAW Books, 1987.
              Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
              of order).
              Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
              A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
              Top <#top>
              ------------------------------------------------------------------------


              Is the Professor writing the next novel?


              From last reports, yes.
              Top <#top>
              ------------------------------------------------------------------------


              Online Resources


              Is there a web page for T��kumel?


              The Official T��kumel: The World of the Petal Throne web site
              (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
              Best source of background for T��kumel on the web.

              Brett Slocum's T��kumel home page (http://www.weirdrealm.com/tekumel/)
              has a variety of resources available, including characters, a campaign
              events board, alternate rules for T��kumel (GURPS, RQ, Tirik��lu, etc.),
              and more.

              The T��kumel Web Ring has been created. A web ring connects related sites
              together. For more information on how to join the T��kumel Web Ring, go
              to http://p.webring.com/hub?ring=tekumel.

              A list of other web pages is on Brett Slocum's site.
              Top <#top>
              ------------------------------------------------------------------------


              Is there a T��kumel mailing list?


              An unmoderated mailing list has been started at Yahoo! Groups. Several
              members of the Thursday Night Group and Professor Barker are members
              here. This site also has downloadable files, a chat room, links, some
              player/referee databases, polls, etc. To subscribe, send a message to:
              tekumel-subscribe@yahoogroups.com or go to
              http://groups.yahoo.com/group/tekumel.

              A moderated list also exists at Yahoo! Groups. It is intended for
              specific questions about the world of T��kumel. No rules discussion is
              allowed. Prof. Barker participates and answers questions, as well as the
              Thursday Night Group. This mailing list is a wealth of information about
              T��kumel. To subscribe, send a message to:
              tekumel-moderated-subscribe@yahoogroups.com or go to
              http://groups.yahoo.com/group/tekumel-moderated.

              Other mailing lists:
              http://groups.yahoo.com/group/tekdevel - discussion of computer projects
              related to Tekumel.

              http://groups.yahoo.com/group/tekheretic - in-character discussions of
              Tekumel without attempting to remain within canon.

              http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
              novels of M.A.R. Barker.

              http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
              the Tekumel Amateur Press Association.

              http://groups.yahoo.com/group/tsolyani - a discussion group of the
              Tsolyani language for those using the available language resouces.

              http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel
              miniatures and warfare.

              (Source: Brett Slocum)

              Top <#top>
              ------------------------------------------------------------------------


              Miscellaneous


              Do I have to use [insert rule system] to play a T��kumel game?


              Well, since there are currently four 'official' rule systems for
              T��kumel, I'd say a most definite 'No'. I've played using Runequest,
              Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
              freeform rules. I've heard of people using AD&D, Rolemaster, and several
              home-grown rule sets. So, the important thing is to play in the world,
              not what rules you use.

              (Source: Brett Slocum)

              Top <#top>
              ------------------------------------------------------------------------


              Are there any Tekumel game conventions?


              Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
              Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
              They have a Tekumel Track with games in every time slot, and, often, a
              Tekumel LARP on Saturday night. Sunday morning usually has a
              tele-conference with Professor Barker himself. Members of the Thursday
              Night Group often attend.
              Top <#top>
              ------------------------------------------------------------------------


              Credits


              Thanks


              First, without Professor Barker, none of this would exist. Thank you for
              the gift of your imagination.

              I'd like to thank several people for their continuing support of T��kumel:

              Bob Alberti
              Patrick Brady
              Carl Brodt
              Krista Donnelly
              Giovanna Fregni
              Peter Gifford
              George Hammond
              Malcolm Heath
              Brad Johnson
              Andrew Lorince
              Victor Raymond
              Joe Saul
              Edwin Voskamp
              Joe Zottola

              Many thanks to the legion of contributors to this FAQ, including, but
              not limited to:

              Robert Dushay
              Theron Goudeau
              Zane Healy
              Steve Lopez
              Andrew Lorince
              Ted Lyng
              Phil Polli
              Bruce Roberts
              Ed Whittaker
              Howard Fielding
              Top <#top>
              ------------------------------------------------------------------------
            • tekumel@yahoogroups.com
              Tékumel FAQ ... Last Update: 2010/02/11 Administrivia * Recent additions and changes to the FAQ * Information about this document General * What is
              Message 6 of 14 , Jan 1, 2013
              • 0 Attachment
                T��kumel FAQ

                ------------------------------------------------------------------------
                Last Update: 2010/02/11


                Administrivia

                * Recent additions and changes to the FAQ <#1>
                * Information about this document <#2>


                General

                * What is T��kumel? <#3>
                * What is T��kumel's History? <#4>
                * Who is M.A.R. Barker? <#5>
                * What does M.A.R. stand for? <#6>
                * What is the Thursday Night Group? <#7>


                Game Products

                * What T��kumel products have been published? <#8>
                * Where can I get out of print materials? <#9>
                * What magazines have had T��kumel articles? <#10>
                * What T��kumel fanzines are available? <#11>
                * Where can I get T��kumel miniatures? <#12>
                * When will the Swords and Glory Referee's Handbook be published? <#13>
                * I have $50 to spend. Which books should I buy? <#14>
                * Are any products available in electronic format (PDF)? <#15>


                The New Game

                * When was the new game published? <#16>
                * What happened to Guardians of Order? <#17>
                * What will happen to the new game without a publisher? <#18>


                Novels

                * What T��kumel books have been published? <#19>
                * Is the Professor writing the next novel? <#20>


                Online Resources

                * Is there a web page for T��kumel? <#21>
                * Is there a T��kumel mailing list? <#22>


                Miscellaneous

                * Do I have to use [insert rule system] to play a T��kumel game? <#23>
                * Are there any Tekumel game conventions? <#24>


                Credits

                * Thanks <#25>

                ------------------------------------------------------------------------


                Administrivia


                Recent additions and changes to the FAQ


                Responses changed for these questions:

                General:


                * What is T��kumel's History?



                Game Products:


                * What T��kumel products have been published?

                * What magazines have had T��kumel articles?

                * What T��kumel fanzines are available?

                * Where can I get T��kumel miniatures?

                * Are any products available in electronic format (PDF)?


                The New Game:


                * When was the new game published?

                * What will happen to the new game without a publisher?



                Online Resources:


                * Is there a web page for T��kumel?



                Miscellaneous:


                * Are there any Tekumel game conventions?


                Top <#top>
                ------------------------------------------------------------------------


                Information about this document


                This is an introduction to the fantasy world of T��kumel by M.A.R.
                Barker. It is aimed at people who know a little about T��kumel, but want
                to know more.

                The latest and best version is always available on the web at
                http://www.weirdrealm.com/tekumel/tek_faq.html.

                Brett Slocum has maintained this document since January 1994. If you
                have any suggestions for new FAQ questions, or if you discover any
                mistakes, or if you feel some additional info would help a FAQ question,
                or if you want to write up a FAQ question, feel free to
                suggest/correct/do it and send it to him (slocum@...
                <mailto:slocum@...>).

                This document was created using FAQ Builder 1.8 from Wooden Soldier
                Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free
                FAQ management system written in .NET and XML.
                Top <#top>
                ------------------------------------------------------------------------


                General


                What is T��kumel?


                T��kumel is a fantasy world created by M.A.R. Barker and first published
                by TSR Hobbies in 1975. It was the first complete RPG setting published.
                Instead of the typical medieval fantasy setting based on European
                mythology, T��kumel is based on the mythologies of India, the Middle
                East, and Mezo-America. It features large political empires that have
                existed for millennia, similar to Ancient Rome or China, numerous
                non-human races, horrific creatures, active gods, powerful magic,
                intrigue inside of intrigue, rigid social strata, and ancient advanced
                technology.
                Top <#top>
                ------------------------------------------------------------------------


                What is T��kumel's History?


                Okay, a (not really) brief description of T��kumel: explorers from Human
                space discovered T��kumel about 60,000 years in the future. There was a
                terrible nuclear war on Earth around 2013, and the European nations and
                the U.S. and China were destroyed. South America, the Indian
                subcontinent, and the Middle East (for some reason) survived (no mention
                is made in the brief introduction of Africa) survived, and gradually
                rebuilt and became a world state of sorts, and humanity spread to the
                stars, using miraculously high technology (FTL ships--the "Three-Light
                Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
                power systems which poked holes in the continuum and drew near-limitless
                energy through from n-dimensional space). T��kumel was a large world, but
                had a light core and a low density. It was home to acidic native life
                forms, several of which were sentient and had even attained early space
                flight. Humans, and their alien allies, conquered the natives and
                terraformed the planet, making its ecosystem very earthlike and
                installing massive gravity engines that gave it an Earthlike day and
                year and 1.0G. T��kumel was situated on a major trade route, and became a
                mercantile pleasure world, which had to import metals and industrial
                goods for the very rich that lived there.

                Then Something Bad (tm) happened.

                Apparently, through unknown agency, T��kumel and its entire star system
                fell into a pocket dimension. Gravitic stresses nearly tore the planet
                apart, and destroyed many cities and installations. Interstellar trade
                was immediately and permanently severed. The native races, who'd been
                confined in prison-like "reservations", broke free and made war.
                Civilization fell rather messily, and the Time of Darkness descended.

                Sometime after the disaster, human scientists/philosophers (perhaps
                aided by the some of the more psychically gifted nonhumans) discovered
                that in the new dimension, the power of the human mind alone, unaided by
                technology, could draw power through from extra-dimensional space, and
                "magic" developed. The sorcerers of the ancient Empire of Lly��n of
                Ts��mra mapped nexi between various dimensions and made pacts with
                various dwellers of other planes, called "demons" by the uninitiated.
                Great empires rose and fell over the next 30,000 years; the presence of
                "magic" (really psychic phenomena), along with the obvious superiority
                (and near-complete inscrutability) of the sciences of the Ancients
                (whose technology was largely irreparable due to a lack of necessary raw
                materials) led to a stagnation of the sciences, and to societies which
                depended largely upon tradition, precedent, and the bonds of family and
                clan for stability.

                Contact was also made with a race of extremely powerful beings that were
                for all human purposes gods. These beings subtly encouraged human
                worship and dependence; great unchanging religious bureaucracies
                developed, and after several millennia of religious warfare, the temples
                agreed upon a Concordat which disallowed open religious conflict, which
                further exaggerated the T��kumelani tendency toward stagnation. The
                people of T��kumel lack the anthropocentric belief that the universe is
                knowable and conquerable; they know that there are races and beings
                which dwarf them in power, and that there are magics and sciences which
                are far beyond their grasp; intellectual and scientific curiosity is
                rare and even subtly discouraged.

                As a result of these historical processes, there exist upon the face of
                the great primary continent of the northeastern hemisphere of T��kumel
                the Five Empires, all of which are monarchical/theocratic oligarchies in
                which precedent and tradition hold the strength of law, and many smaller
                states which balance themselves between two or more of their larger
                neighbors. There are small enclaves of nonhuman races, most of whom owe
                allegiance to a human empire, and several states ruled by the inimical
                races, who still hate humanity and its allies with a passion, but are
                outnumbered by the more invaders. The Five Empires (one of which is the
                titular Empire of the Petal Throne, Tsoly��nu) have technology about on
                the level of the European Renaissance (aqueducts, good roads, simple
                mechanics, wheeled carts, siege engines, crude surgery and slightly more
                advanced pharmacology, crossbows, water clocks, etc.). Their governments
                are greatly hidebound and bureaucratic, like those of ancient China.
                They have mighty, well-organized legions like those of the Romans. Their
                gods are like those of the Hindus, with a heavy dose of the bloodthirsty
                Aztec or Mayan deities. Their legal codes and sciences are much like
                those of the Arab philosophers of the Middle Ages; they are obsessed
                with personal and family honor, much like the medieval Japanese. The
                societies presented with the game are very intricate and very old (the
                youngest governments are some 2,500 years developed, and they have
                histories, traditions, and myths stretching back some 25,000 years).
                Professor M.A.R. Barker, the author of the game, is a full professor of
                linguistics and anthropology; he has developed scripts, languages,
                histories, modes of dress, etiquettes, architectural styles, weapons and
                armor, religions, legal codes, demographics, sciences, etc. for all of
                the major and most of the minor cultures.

                Since the societies are so intricate and formal, political maneuvering
                and subtlety, combined with the right amount of heroic action and
                appropriate posturing, are the keys to power, and many campaigns, as
                well as that of Professor Barker himself from reports, thus deal mostly
                with intrigue and plotting between the various power groups, combined
                with expeditions after some bit of lost knowledge or some sorcerous
                object from an ancient tomb (yes, dungeon crawling!!!). There are bits
                and pieces of ancient technology, which still function (many are
                self-repairing within limits, others have been maintained carefully by
                human and nonhuman sages or by robot servitors); these are fought over
                as powerful tools. The game's scope is very grand; the T��kumelani do
                everything *BIG*. There are mighty legions of thousands of soldiers
                wearing brightly-lacquered armor, wearing great Kheshch��l-plumes, and
                beating huge Kar��ng war drums, sorcerers calling on terrible demons with
                secret names, giant pyramidal temples thousands of years old upon which
                hundreds of war-captives are sacrificed to Vim��hla, the Lord of Flame, etc.

                T��kumelani culture is very baroque, with titles like Reader of the
                Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
                Lady Av��nthe, T��nule the Patron of Lovers, and twenty-three forms of the
                pronoun "you", to be used when speaking to individuals of varying status
                and profession!

                Overall, the game world is quite alien to traditional FRP gamers (which
                I happen to think is a good thing, but that's me). Many people feel that
                it's *too* strange, and can't be run by anyone but Barker. I know that
                my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
                at first found the difficulty of T��kumelani pronunciation and the lack
                of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
                to be disconcerting, but after two years of gaming on T��kumel they like
                it a lot, and use T��kumelani terms to describe *other* games and
                situations. It takes some getting used to, and a good bit of homework on
                the part of the GM, but if you're looking for a game world that is
                unique, interesting, and very well- thought-out and developed, give
                T��kumel a go, it's cool. It's much better than _Cats_. You will play it
                again and again.

                (Source: Theron Goudeau)
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                Who is M.A.R. Barker?


                Professor M.A.R. Barker is a retired professor of linguistics and South
                Asian Studies at the University of Minnesota. He has published several
                texts on the Urdu language, a common language of India and Pakistan.

                For the most of the last twenty years he has run two weekly gaming
                groups in T��kumel, though he dropped one group a few years ago.

                For more information on the professor, see his Wikipedia entry
                <http://en.wikipedia.org/wiki/M.A.R._Barker>.
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                What does M.A.R. stand for?


                Muhammed Abd-al-Rahman.
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                What is the Thursday Night Group?


                The Thursday Night Group is the group that plays T��kumel in Barker's
                basement every Thursday. Though the roster has changed over the years,
                this group has existed since EPT was published in the mid 1970s. In the
                80s, they published the fanzines /The Imperial Military Journal/, /The
                Journal of Tekumel Affairs/, and /The Imperial Courier/ with the
                Professor's help.

                (Source: Brett Slocum)
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                Game Products


                What T��kumel products have been published?


                Here is a complete bibliography of all things Tekumel��ni that have been
                published.

                Alberti, Bob and M.A.R. Barker, Mitl��nyal, Self-published, 2001.
                Alberti, Bob and M.A.R. Barker, Mitl��nyal, Volume 1, The Gods of
                Stability, Zottola Publishing, 2002.
                Alberti, Bob and M.A.R. Barker, Mitl��nyal, Volume 2, The Gods of Change,
                Zottola Publishing, 2002.
                Barker, M.A.R., Abenteuer auf T��kumel: Band 1: Kindheit und Jugendjahre
                in Tsoly��nu, AGEMA Verlag, 1994.
                Barker, M.A.R., Abenteuer auf T��kumel: Band 1: Kindheit und Jugendjahre
                in Tsoly��nu, Tita's House of Games, 2002.
                Barker, M.A.R., Adventures on T��kumel, Part One: Growing Up On T��kumel,
                Theatre of the Mind Enterprises, 1992.
                Barker, M.A.R., Adventures on T��kumel, Part Two, Volume I: Coming of Age
                in T��kumel, Theatre of the Mind Enterprises, 1992.
                Barker, M.A.R., Adventures on T��kumel, Part Two, Volume II: Beyond the
                Borders of Tsoly��nu, Theatre of the Mind Enterprises, 1993.
                Barker, M.A.R., Adventures on T��kumel, Part Two, Volume III: Beneath the
                Lands of Tsoly��nu, Theatre of the Mind Enterprises, 1994.
                Barker, M.A.R., Armies of T��kumel, Volume 2: Y��n K��r and Allies,
                Adventure Games, 1981.
                Barker, M.A.R., Audio Recordings of Professor M.A.R. Barker CD, Tita's
                House of Games, 2002.
                Barker, M.A.R., Book of Ebon Bindings, The, Imperium Publishing, 1978.
                Barker, M.A.R., Book of Ebon Bindings, The, Adventure Games, 1981.
                Barker, M.A.R., Book of Ebon Bindings, The, Different Worlds/Theatre of
                the Mind Enterprises, 1991.
                Barker, M.A.R., Citizenship Document, Self-published, 1974.
                Barker, M.A.R., Death of Kings, A, Zottola Publishing, 2003.
                Barker, M.A.R., Declaration of War poster, TSR, 1979.
                Barker, M.A.R., Declaration of War print, Tita's House of Games, 1997.
                Barker, M.A.R., Deeds of the Ever-Glorious, Adventure Games, 1981.
                Barker, M.A.R., Deeds of the Ever-Glorious, PDF, 1994.
                Barker, M.A.R., Deeds of the Ever-Glorious, Tita's House of Games, 1997.
                Barker, M.A.R., Empire of the Petal Throne, Self-published, 1974.
                Barker, M.A.R., Empire of the Petal Throne, TSR, 1975.
                Barker, M.A.R., Empire of the Petal Throne, TSR, 1976.
                Barker, M.A.R., Empire of the Petal Throne, Gamescience/Dixie Press, 1983.
                Barker, M.A.R., Empire of the Petal Throne, Different Worlds, 1987.
                Barker, M.A.R., Empire of the Petal Throne, Tita's House of Games, 2000.
                Barker, M.A.R., Ever-Glorious Empire, The: Engsv��n hl�� G��nga, PDF, 1996.
                Barker, M.A.R., Flamesong, DAW Books, 1985.
                Barker, M.A.R., Grammar of Engsvany��li, PDF, 1994.
                Barker, M.A.R., Grammar of Livy��ni, PDF, 1994.
                Barker, M.A.R., Grammar of Sun��z, PDF, 1994.
                Barker, M.A.R., Grammar of Y��n Kory��ni, PDF, 1994.
                Barker, M.A.R., Lords of Ts��mra, Self-published, 2001.
                Barker, M.A.R., Lords of Ts��mra, Zottola Publishing, 2003.
                Barker, M.A.R., Man of Gold, DAW Books, 1984.
                Barker, M.A.R., Prince of Skulls, Zottola Publishing, 2002.
                Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook,
                Gamescience, 1983.
                Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Tita's
                House of Games, 2000.
                Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book I,
                Different Worlds, 1987.
                Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book II,
                Different Worlds, 1988.
                Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book II,
                Tita's House of Games, 2002.
                Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book III,
                Tita's House of Games, 2002.
                Barker, M.A.R., Swords and Glory Volume II: T��kumel Player's Handbook,
                Gamescience, 1984.
                Barker, M.A.R., Swords and Glory Volume II: T��kumel Player's Handbook,
                Tita's House of Games, 1998.
                Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Self-published,
                1977.
                Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Imperium
                Publishing, 1978.
                Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Adventure
                Games, 1981.
                Barker, M.A.R., Tsoly��ni Langage Pronunciation audio CD, Tita's House of
                Games, 2000.
                Barker, M.A.R., Tsoly��ni Langage Pronunciation audio tape, Adventure
                Games, 1981.
                Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Tita's House of
                Games, 1999.
                Barker, M.A.R., War of the Wizards, Self-published, 1974.
                Barker, M.A.R., War of the Wizards, TSR, 1975.
                Barker, M.A.R., War of the Wizards, TSR, 1975.
                Barker, M.A.R., War of the Wizards, TSR, 1976.
                Barker, M.A.R., War of the Wizards, Tita's House of Games, 1999.
                Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 3:
                Mu'ugalavy��, T��kumel Journal, 1983.
                Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 3:
                Mu'ugalavy��, Tita's House of Games, 1997.
                Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 4:
                Salarvy��, T��kumel Journal, 1983.
                Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 4:
                Salarvy��, Tita's House of Games, 1997.
                Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 5: Livy��nu
                and Tsol��i, T��kumel Journal, 1983.
                Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 5: Livy��nu
                and Tsol��i, Tita's House of Games, 1997.
                Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 6: Sh��nyu,
                Tita's House of Games, 1997.
                Barker, M.A.R. and Chiren�� Bak��l, Miniatures for T��kumel, T��kumel
                Journal, 1982.
                Barker, M.A.R. and Chiren�� Bak��l, Miniatures for T��kumel, Tita's House
                of Games, 1997.
                Barker, M.A.R. and Jeff Berry, Citizenship Document, Adventure Games, 1981.
                Barker, M.A.R. and Jeff Berry, Citizenship Document, T��kumel Games, 1984.
                Barker, M.A.R. and Neil R. Cauley, Gard��siyal: Deeds of Glory, Theatre
                of the Mind Enterprises, 1995.
                Barker, M.A.R. and Victor Raymond, T��kumel Bestiary, The, Theatre of the
                Mind Enterprises, 1993.
                Barker, M.A.R., et al., U-Con Conversations 1998 and 1999, Tita's House
                of Games, 2001.
                Barker, M.A.R., et al., U-Con Conversations 2000 and 2001, Tita's House
                of Games, 2002.
                Barker, Phil, Hordes of the Things 2.0, Wargames Research Group, 2002.
                Barker, Phil, Sue Laflin-Barker and Richard Bodley Scott, Hordes of the
                Things, Wargames Research Group, 1991.
                Berry, Jeff and M.A.R. Barker, Qadard��likoi, T��kumel Games, 1983.
                Berry, Jeff and M.A.R. Barker, Qadard��likoi, Tita's House of Games, 1998.
                Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 1, Adventure
                Games, 1980.
                Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 2, Adventure
                Games, 1980.
                Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 3, Adventure
                Games, 1980.
                Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 4, Adventure
                Games, 1980.
                Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 5, Adventure
                Games, 1980.
                Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 6, Adventure
                Games, 1980.
                Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 7, Thursday
                Night Group, 1983.
                Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 1, Thursday
                Night Group, 1982.
                Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 2, Thursday
                Night Group, 1982.
                Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 3, Thursday
                Night Group, 1982.
                Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 4, Thursday
                Night Group, 1982.
                Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 5, Thursday
                Night Group, 1982.
                Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 6, Thursday
                Night Group, 1982.
                Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 7, Thursday
                Night Group, 1982.
                Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 8, Thursday
                Night Group, 1982.
                Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 9, Thursday
                Night Group, 1984.
                Berry, Jeff, et al., ed., Best of the Journal 1, T��kumel Games, 1986.
                Berry, Jeff, et al., ed., Best of the Journal 2, T��kumel Games, 1986.
                Berry, Jeff, et al., ed., Best of the Journal 3, T��kumel Games, 1986.
                Brady, Patrick, Joe Saul and Edwin Voskamp, T��kumel: The Empire of the
                Petal Throne, Guardians of Order, 2005.
                Brigdon, Floyd, ed., Visitations of Glory, No. 01, PDF, 2001.
                Brodt, Carl, ed., Seal of the Imperium, Vol. 1, Issue 1, Tita's House of
                Games, 1999.
                Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 1, Tita's House of
                Games, 2008.
                Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 2, Tita's House of
                Games, 2009.
                Dalluhn, Keith, U-Con 2000 T��kumel Track Adventure, Self-published, 2000.
                Donnelly, Krista, Great Chlen Race, The , Tita's House of Games, 2005.
                Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 1 & 2,
                Self-published, 1981.
                Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 3 & 4,
                Self-published, 1982.
                Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 5 & 6,
                Self-published, 1982.
                Fletcher, Ken, World of T��kumel Temple of Vim��hla (Lord of Fire) in the
                City of K��talal, Self-published, 1983.
                Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Self-published, 1995.
                Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Tita's House of
                Games, 1998.
                Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Self-published, 1996.
                Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Tita's House of
                Games, 1999.
                Fregni, Giovanna, City of Dlash, The, Map and Gazetteer, Self-published,
                2003.
                Fregni, Giovanna, Notes from the Thursday Night Group, Self-published,
                2003.
                Fregni, Giovanna and Victor Raymond, Citizenship Document, Tita's House
                of Games, 2001.
                Healy, Zane H, Gard��siyal Character Generator, Avanth��r Software, 1997.
                Healy, Zane H and M.A.R. Barker, MacK��vuk, Avanth��r Software, 1997.
                Johnson, Brad, ed., Visitations of Glory, No. 02, PDF, 2001.
                Johnson, Brad, ed., Visitations of Glory, No. 03, PDF, 2001.
                Johnson, Brad, ed., Visitations of Glory, No. 04, PDF, 2002.
                Johnson, Brad, ed., Visitations of Glory, No. 05, PDF, 2002.
                Johnson, Brad, ed., Visitations of Glory, No. 06, PDF, 2002.
                Johnson, Brad, ed., Visitations of Glory, No. 08, PDF, 2005.
                Johnson, Brad, ed., Visitations of Glory, No. 09, PDF, 2005.
                Johnson, Brad, ed., Visitations of Glory, No. 10, PDF, 2006.
                Johnson, Brad, ed., Visitations of Glory, No. 11, PDF, 2007.
                Johnson, Brad, ed., Visitations of Glory, No. 12, PDF, 2008.
                Kaiser, Donald, ed., Introduction to T��kumel, An, Self-published, 1989.
                Kaiser, Donald, ed., Introduction to T��kumel, An, Tita's House of Games,
                2002.
                Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 2, T��kumel
                Consortium, 1987.
                Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 3, Tita's House
                of Games, 2003.
                Kelly, Belinda, ed., Visitations of Glory, No. 07, PDF, 2004.
                Lorince, Andrew, Qadard��likoi Battle Cards, T��kumel Journal - Fenul
                Office, 1986.
                Lorince, Andrew, Qadard��likoi Battle Cards, Andrew Lorince, 2002.
                Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
                1, T��kumel Games, 1984.
                Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
                2, T��kumel Games, 1984.
                Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
                3, T��kumel Games, 1984.
                Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
                4, T��kumel Games, 1985.
                Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
                5, T��kumel Games, 1985.
                Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
                6, T��kumel Games, 1985.
                Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 2 No.
                1, T��kumel Games, 1985.
                Mayeau, Michael E, Nightmare Maze of Jigr��sh, The, Judges Guild, 1981.
                Mayeau, Michael E, Nightmare Maze of Jigr��sh, The, Tita's House of
                Games, 1997.
                Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Self-published, 1992.
                Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Andrew Lorince, 1994.
                Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Self-published, 1993.
                Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Andrew Lorince, 1994.
                Morris, Dave, ed., Eye of All-Seeing Wonder, No. 3, Self-published, 1994.
                Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Self-published, 1995.
                Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Andrew Lorince, 1995.
                Pettigrew, Mark, Best of the Journals, The: The Pettigrew Selections,
                Tita's House of Games, 1999.
                Pettigrew, Mark, Jak��llan Intrigue, A, T��kumel Games, 1984.
                Pettigrew, Mark, Jak��llan Intrigue, A, Tita's House of Games, 1997.
                Pettigrew, Mark, Tomb Complex of Neresh��nbo, The, T��kumel Games, 1984.
                Pettigrew, Mark, Tomb Complex of Neresh��nbo, The, Tita's House of Games,
                1997.
                Rudolph, Gary, M��ssum, Imperium Publishing, 1978.
                Rudolph, Gary, M��ssum, Tita's House of Games, 1997.
                Rudolph, Gary and M.A.R. Barker, Armies of T��kumel, Volume 1: Tsoly��nu,
                Imperium Publishing, 1978.
                Rudolph, Gary and M.A.R. Barker, Armies of T��kumel, Volume 1: Tsoly��nu,
                Adventure Games, 1981.
                Rudolph, Gary, ed., T��kumel Journal, No. 1, Imperium Publishing, 1977.
                Rudolph, Gary, ed., T��kumel Journal, No. 2, Imperium Publishing, 1978.
                Scott, Curtis M, Gateway to T��kumel, Self-published, 1983.
                Scott, Curtis M, Gateway to T��kumel, Tita's House of Games, 2000.
                Scott, Curtis M, Pop��syal Newsletter, Volume I, Number 1,
                Self-published, 1983.
                Scott, Curtis M, Tsoly��ni Primer, The, T��kumel Journal, 1982.
                Scott, Curtis M, Tsoly��ni Primer, The, T��kumel Games, 1986.
                Scott, Curtis M, Tsoly��ni Primer, The, PDF, 1995.
                Scott, Curtis M, Tsoly��ni Primer, The, Tita's House of Games, 2000.
                Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Adventure
                Games, 1979.
                Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Tita's House of
                Games, 1997.
                Sutherland, David, Legions of the Petal Throne, TSR, 1977.
                Sutherland, David, Legions of the Petal Throne, Tita's House of Games,
                1997.
                Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
                T��kumel Games, 1985.
                Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
                Tita's House of Games, 1997.
                Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
                Maps Set, T��kumel Games, 1986.
                Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
                Maps Set, Tita's House of Games, 1997.
                Tiehen, John, Art of Tactical Sorcery, The, T��kumel Games, 1986.

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                Where can I get out of print materials?


                Sometimes T��kumel materials show up in the used game bins of game
                stores. I've picked up many items, including an original TSR set of EPT.

                Tita's House of Games has many out-of-print books in stock, as well as
                reprints of many of the classic T��kumel books. Yah!

                A price list and ordering information are available at the official
                T��kumel website <http://www.tekumel.com/tita/>.

                Also, Andrew Lorince has a lot of stuff available at very reasonable
                rates. Send inquiries to the following address:

                Earth T��kumel Transfer Station
                C/O Andrew Lorince
                862 Flemington Avenue
                Pittsburgh PA 15217
                USA
                Phone: (412) 521-0448
                Email: alorince@...

                (Source: Andrew Lorince, Carl Brodt)

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                What magazines have had T��kumel articles?


                Best of the Journals, The, Volume I
                Best of the Journals, The, Volume II
                Best of the Journals, The, Volume III
                Different Worlds #17
                Different Worlds #47
                Dragon #4
                Dragon #11
                Dragon #20
                Dragon #24
                Dragon #26
                Dragon #31
                Dragon #34
                Eye of All-Seeing Wonder, Issue 1
                Eye of All-Seeing Wonder, Issue 2
                Eye of All-Seeing Wonder, Issue 3
                Eye of All-Seeing Wonder, Issue 4
                Eye of All-Seeing Wonder, Issue 5
                Eye of All-Seeing Wonder, Issue 6
                Gryphon #2
                Imperial Military Journal, Vol. II, No. 1
                Imperial Military Journal, Vol. II, No. 2
                Imperial Military Journal, Vol. II, No. 3
                Imperial Military Journal, Vol. II, No. 4
                Imperial Military Journal, Vol. II, No. 5
                Imperial Military Journal, Vol. II, No. 6
                Imperial Military Journal, Vol. II, No. 7
                Journal of T��kumel Affairs, Vol. III, No. 1
                Journal of T��kumel Affairs, Vol. III, No. 2
                Journal of T��kumel Affairs, Vol. III, No. 3
                Journal of T��kumel Affairs, Vol. III, No. 4
                Journal of T��kumel Affairs, Vol. III, No. 5
                Journal of T��kumel Affairs, Vol. III, No. 6
                Journal of T��kumel Affairs, Vol. III, No. 7
                Journal of T��kumel Affairs, Vol. III, No. 8
                Pyramid #11
                Seal of the Imperium, Vol. 1, Issue 1
                Seal of the Imperium, Vol. 2, Issue 1
                Seal of the Imperium, Vol. 2, Issue 2
                Space Gamer #6
                Space Gamer #71
                Strategic Review #4
                Strategic Review #7
                The Imperial Courier Vol. I No. 1
                The Imperial Courier Vol. I No. 2
                The Imperial Courier Vol. I No. 3
                The Imperial Courier Vol. I No. 4
                The Imperial Courier Vol. I No. 5
                The Imperial Courier Vol. I No. 6
                The Imperial Courier Vol. II No. 1
                The Imperial Courier Vol. II No. 2
                The T��kumel Journal No. 1
                The T��kumel Journal No. 2
                Visitations of Glory, Issue 01
                Visitations of Glory, Issue 02
                Visitations of Glory, Issue 03
                Visitations of Glory, Issue 04
                Visitations of Glory, Issue 05
                Visitations of Glory, Issue 06
                Visitations of Glory, Issue 07
                Visitations of Glory, Issue 08
                Visitations of Glory, Issue 09
                Visitations of Glory, Issue 10
                Visitations of Glory, Issue 11
                Visitations of Glory, Issue 12
                Wargamer's Digest Vol. 3 No. 5
                White Dwarf #10
                White Dwarf #54

                A complete article index in Excel format
                <http://weirdrealm.com/tekumel/TekumelArticleIndex.xls> is available at
                Brett Slocum's Tekumel Site.

                (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
                Polli, Zane Healy, Ted Lyng, and Chris Davis)
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                What T��kumel fanzines are available?


                Brad Johnson is the compiler of the T��kumel APA (Amateur Press
                Association), a fanzine published on the web. A mailing list on Yahoo!
                is used to distribute it at http://groups.yahoo.com/group/apatekumel.
                Back issues are available, either as web pages or PDF files, at
                Tekumel.com.

                Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
                several issues of Seal of the Imperium, a T��kumel fanzine that has even
                higher quality than the Eye of All-Seeing Wonder. Copies of Seal are
                available from Carl.

                Eye of All-Seeing Wonder (1992-96) was a very high quality magazine with
                good original art and well-written articles. Sometimes better than old
                Imperial Couriers in content, always better in production quality.
                Sadly, the Eye of All-Seeing Wonder has ceased publication after six
                issues. All issues are available from Tita's House of Games or Andrew
                Lorince.

                Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
                with lots of accounts from his alternate T��kumel campaign, died in July
                1997.

                Before that, the players in Barker's campaigns published several
                fanzines, including The Imperial Courier (1984-87), The Journal of
                Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
                and the Tekumel Journal (1977-78).
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                Where can I get T��kumel miniatures?


                Eureka Miniatures, a company in Australia, has begun production of a new
                line of 28mm Tekumel miniatures. See their web page
                (http://eurekamin.com.au/downloads.php?newsid=EEyAuyZklFgBWFUDzB) for
                more info and photos. These miniatures are available direct from Eureka
                Miniatures, from Tita's House of Games, from
                Eureka USA, and from Fighting 15s in the UK. A blog discussing progress
                on the Tekumel miniatures can be found at
                http://thetekumelproject.blogspot.com/.

                The original 25-mm figures produced by various companies since the
                '70's, as well as new figures, were available from PHD Games, but they
                haven't produced any miniatures for several years. Talk of someone else
                picking up the miniatures line has been circulating for awhile.

                Robert Smith's 15 mm miniatures are no longer available.

                (Source: Carl Brodt, Howard Fielding)
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                When will the Swords and Glory Referee's Handbook be published?


                Work on this book was halted due to financial concerns.

                (Source: Carl Brodt)
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                I have $50 to spend. Which books should I buy?


                Buy the T��kumel: Empire of the Petal Throne for $40 and save the other
                $10 for the Sourcebook.

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                Are any products available in electronic format (PDF)?


                Yes, the new Tekumel: Empire of the Petal Throne game, the original EPT,
                the temple articles, the language grammars, Deeds of the Ever-Glorious,
                The Tsolyani Language, and more have been converted to PDF. There are
                even two products that are free. They are available from
                http://www.drivethrurpg.com or http://www.rpgnow.com
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                The New Game


                When was the new game published?


                The new T��kumel: Empire of the Petal Throne game was published by
                Guardians of Order in 2005. The new game is based on Big Eyes, Small
                Mouth and the Tri-Stat System. The core book is a complete game with
                character generation, some nonhuman races as PCs, monsters, all
                Universal and Generic spells, some Temple spells, and will focus on
                Tsolyanu. Its suggested retail price is $39.95. It should be available
                from your F.L.G.S (Friendly Local Gaming Store) or from Tita's House of
                Games (http://tekumel.com/tita).
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                What happened to Guardians of Order?


                In August 2006, Guardians of Order closed its doors. It had been a one
                person operation since January, 2006. Various factors, including a weak
                dollar, led to the decision. For more information, see the Guardians of
                Order website <http://www.guardiansorder.com/>.
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                What will happen to the new game without a publisher?


                Joseph Saul, one of the authors of the new game had this answer (August
                2006):


                The copyright to T:EPT (not to T��kumel itself, which is held solely by
                Prof. Barker) is, and has been, held by a company called RPGDesigners,
                Incorporated, which is owned by the design team. We are making
                arrangements with Mark to transfer all of the computer files and
                artwork,
                along with any remaining copies of the game he may have, to us. He will
                also sign over the right to use any of Guardians' intellectual property
                that appears in the game. Understand that we are securing the
                intellectual property we do not already own associated with T:EPT.
                We are
                NOT assuming Guardians of Order's liabilities.

                We will license the right to produce T��kumel material from Professor
                Barker, with whom we have been in contact, and who supports this
                effort.
                We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
                supplements, and set up website support. We will be working with an
                established game company on distribution and marketing (we're
                talking to
                several). And yes, you will have access to the errata. Peter Gifford
                has
                done a wonderful website design for us, and has committed to work
                with us
                on future T:EPT publications as well, so you can be assured that we
                will
                maintain high standards.



                (Source: Joe Saul)
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                Novels


                What T��kumel books have been published?


                Man of Gold, M.A.R. Barker, DAW Books, 1984.
                Flamesong, M.A.R. Barker, DAW Books, 1987.
                Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
                of order).
                Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
                A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
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                Is the Professor writing the next novel?


                From last reports, yes.
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                Online Resources


                Is there a web page for T��kumel?


                The Official T��kumel: The World of the Petal Throne web site
                (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
                Best source of background for T��kumel on the web.

                Brett Slocum's T��kumel home page (http://www.weirdrealm.com/tekumel/)
                has a variety of resources available, including characters, a campaign
                events board, alternate rules for T��kumel (GURPS, RQ, Tirik��lu, etc.),
                and more.

                The T��kumel Web Ring has been created. A web ring connects related sites
                together. For more information on how to join the T��kumel Web Ring, go
                to http://p.webring.com/hub?ring=tekumel.

                A list of other web pages is on Brett Slocum's site.
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                Is there a T��kumel mailing list?


                An unmoderated mailing list has been started at Yahoo! Groups. Several
                members of the Thursday Night Group and Professor Barker are members
                here. This site also has downloadable files, a chat room, links, some
                player/referee databases, polls, etc. To subscribe, send a message to:
                tekumel-subscribe@yahoogroups.com or go to
                http://groups.yahoo.com/group/tekumel.

                A moderated list also exists at Yahoo! Groups. It is intended for
                specific questions about the world of T��kumel. No rules discussion is
                allowed. Prof. Barker participates and answers questions, as well as the
                Thursday Night Group. This mailing list is a wealth of information about
                T��kumel. To subscribe, send a message to:
                tekumel-moderated-subscribe@yahoogroups.com or go to
                http://groups.yahoo.com/group/tekumel-moderated.

                Other mailing lists:
                http://groups.yahoo.com/group/tekdevel - discussion of computer projects
                related to Tekumel.

                http://groups.yahoo.com/group/tekheretic - in-character discussions of
                Tekumel without attempting to remain within canon.

                http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
                novels of M.A.R. Barker.

                http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
                the Tekumel Amateur Press Association.

                http://groups.yahoo.com/group/tsolyani - a discussion group of the
                Tsolyani language for those using the available language resouces.

                http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel
                miniatures and warfare.

                (Source: Brett Slocum)

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                Miscellaneous


                Do I have to use [insert rule system] to play a T��kumel game?


                Well, since there are currently four 'official' rule systems for
                T��kumel, I'd say a most definite 'No'. I've played using Runequest,
                Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
                freeform rules. I've heard of people using AD&D, Rolemaster, and several
                home-grown rule sets. So, the important thing is to play in the world,
                not what rules you use.

                (Source: Brett Slocum)

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                Are there any Tekumel game conventions?


                Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
                Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
                They have a Tekumel Track with games in every time slot, and, often, a
                Tekumel LARP on Saturday night. Sunday morning usually has a
                tele-conference with Professor Barker himself. Members of the Thursday
                Night Group often attend.
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                Credits


                Thanks


                First, without Professor Barker, none of this would exist. Thank you for
                the gift of your imagination.

                I'd like to thank several people for their continuing support of T��kumel:

                Bob Alberti
                Patrick Brady
                Carl Brodt
                Krista Donnelly
                Giovanna Fregni
                Peter Gifford
                George Hammond
                Malcolm Heath
                Brad Johnson
                Andrew Lorince
                Victor Raymond
                Joe Saul
                Edwin Voskamp
                Joe Zottola

                Many thanks to the legion of contributors to this FAQ, including, but
                not limited to:

                Robert Dushay
                Theron Goudeau
                Zane Healy
                Steve Lopez
                Andrew Lorince
                Ted Lyng
                Phil Polli
                Bruce Roberts
                Ed Whittaker
                Howard Fielding
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