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  • tekumel@yahoogroups.com
    Tékumel FAQ ... Last Update: 2007/09/04 Administrivia * Recent additions and changes to the FAQ * Information about this document General * What is
    Message 1 of 15 , Jun 1, 2008
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      T��kumel FAQ

      ------------------------------------------------------------------------
      Last Update: 2007/09/04


      Administrivia

      * Recent additions and changes to the FAQ <#1>
      * Information about this document <#2>


      General

      * What is T��kumel? <#3>
      * What is T��kumel's History? <#4>
      * Who is M.A.R. Barker? <#5>
      * What does M.A.R. stand for? <#6>
      * What is the Thursday Night Group? <#7>


      Game Products

      * What T��kumel products have been published? <#8>
      * Where can I get out of print materials? <#9>
      * What magazines have had T��kumel articles? <#10>
      * What T��kumel fanzines are available? <#11>
      * Where can I get T��kumel miniatures? <#12>
      * When will the Swords and Glory Referee's Handbook be published? <#13>
      * I have $50 to spend. Which books should I buy? <#14>
      * Are any products available in electronic format (PDF)? <#15>


      The New Game

      * When is the new game getting published? <#16>
      * What happened to Guardians of Order? <#17>
      * What will happen to the new game without a publisher? <#18>


      Novels

      * What T��kumel books have been published? <#19>
      * Is the Professor writing the next novel? <#20>


      Online Resources

      * Is there a web page for T��kumel? <#21>
      * Is there a T��kumel mailing list? <#22>


      Miscellaneous

      * Do I have to use [insert rule system] to play a T��kumel game? <#23>
      * Are there any Tekumel game conventions? <#24>


      Credits

      * Thanks <#25>

      ------------------------------------------------------------------------


      Administrivia


      Recent additions and changes to the FAQ


      Obsolete questions removed:


      * Game Products: What happened with the TOME publications?

      * Game Products: When will the third volume of the Sourcebook
      reprint be published?



      Responses changed for these questions:


      * General: What is the Thursday Night Group?

      * Game Products: What magazines have had T��kumel articles?

      * Game Products: Where can I get T��kumel miniatures?

      * Online Resources: Is there a T��kumel mailing list?



      Top <#top>
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      Information about this document


      This is an introduction to the fantasy world of T��kumel by M.A.R.
      Barker. It is aimed at people who know a little about T��kumel, but want
      to know more.

      The latest and best version is always available on the web at
      http://www.weirdrealm.com/tekumel/tek_faq.html.

      Brett Slocum has maintained this document since January 1994. If you
      have any suggestions for new FAQ questions, or if you discover any
      mistakes, or if you feel some additional info would help a FAQ question,
      or if you want to write up a FAQ question, feel free to
      suggest/correct/do it and send it to him (slocum@...
      <mailto:slocum@...>).

      This document was created using FAQ Builder 1.8 from Wooden Soldier
      Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free
      FAQ management system written in .NET and XML.
      Top <#top>
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      General


      What is T��kumel?


      T��kumel is a fantasy world created by M.A.R. Barker and first published
      by TSR Hobbies in 1975. It was the first complete RPG setting published.
      Instead of the typical medieval fantasy setting based on European
      mythology, T��kumel is based on the mythologies of India, the Middle
      East, and Mezo-America. It features large political empires that have
      existed for millennia, similar to Ancient Rome or China, numerous
      non-human races, horrific creatures, active gods, powerful magic,
      intrigue inside of intrigue, rigid social strata, and ancient advanced
      technology.
      Top <#top>
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      What is T��kumel's History?


      Okay, a (not really) brief description of T��kumel: explorers from Human
      space discovered T��kumel about 60,000 years in the future. There was a
      terrible nuclear war on Earth around 2013, and the European nations and
      the U.S. and China were destroyed. South America, the Indian
      subcontinent, and the Middle East (for some reason) survived (no mention
      is made in the brief introduction of Africa) survived, and gradually
      rebuilt and became a world state of sorts, and humanity spread to the
      stars, using miraculously high technology (FTL ships--the "Three-Light
      Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
      power systems which poked holes in the continuum and drew near-limitless
      energy through from n-dimensional space). T��kumel was a large world, but
      had a light core and a low density. It was home to acidic native life
      forms, several of which were sentient and had even attained early space
      flight. Humans, and their alien allies, conquered the natives and
      terraformed the planet, making its ecosystem very earthlike and
      installing massive gravity engines that gave it an Earthlike day and
      year and 1.0G. T��kumel was situated on a major trade route, and became a
      mercantile pleasure world, which had to import metals and industrial
      goods for the very rich that lived there.

      Then Something Bad (tm) happened.

      Apparently, through unknown agency, T��kumel and its entire star system
      fell into a pocket dimension. Gravitic stresses nearly tore the planet
      apart, and destroyed many cities and installations. Interstellar trade
      was immediately and permanently severed. The native races, who'd been
      confined in prison-like "reservations", broke free and made war.
      Civilization fell rather messily, and the Time of Darkness descended.

      Sometime after the disaster, human scientists/philosophers (perhaps
      aided by the some of the more psychically gifted nonhumans) discovered
      that in the new dimension, the power of the human mind alone, unaided by
      technology, could draw power through from extra-dimensional space, and
      "magic" developed. The sorcerers of the ancient Empire of Lly��n of
      Ts��mra mapped nexi between various dimensions and made pacts with
      various dwellers of other planes, called "demons" by the uninitiated.
      Great empires rose and fell over the next 30,000 years; the presence of
      "magic" (really psychic phenomena), along with the obvious superiority
      (and near-complete inscrutability) of the sciences of the Ancients
      (whose technology was largely irreparable due to a lack of necessary raw
      materials) led to a stagnation of the sciences, and to societies which
      depended largely upon tradition, precedent, and the bonds of family and
      clan for stability.

      Contact was also made with a race of extremely powerful beings that were
      for all human purposes gods. These beings subtly encouraged human
      worship and dependence; great unchanging religious bureaucracies
      developed, and after several millennia of religious warfare, the temples
      agreed upon a Concordat which disallowed open religious conflict, which
      further exaggerated the T��kumelani tendency toward stagnation. The
      people of T��kumel lack the anthropocentric belief that the universe is
      knowable and conquerable; they know that there are races and beings
      which dwarf them in power, and that there are magics and sciences which
      are far beyond their grasp; intellectual and scientific curiosity is
      rare and even subtly discouraged.

      As a result of these historical processes, there exist upon the face of
      the great primary continent of the northeastern hemisphere of T��kumel
      the Five Empires, all of which are monarchical/theocratic oligarchies in
      which precedent and tradition hold the strength of law, and many smaller
      states which balance themselves between two or more of their larger
      neighbors. There are small enclaves of nonhuman races, most of whom owe
      allegiance to a human empire, and several states ruled by the inimical
      races, who still hate humanity and its allies with a passion, but are
      outnumbered by the more invaders. The Five Empires (one of which is the
      titular Empire of the Petal Throne, Tsoly��nu) have technology about on
      the level of the European Renaissance (aqueducts, good roads, simple
      mechanics, wheeled carts, siege engines, crude surgery and slightly more
      advanced pharmacology, crossbows, water clocks, etc.). Their governments
      are greatly hidebound and bureaucratic, like those of ancient China.
      They have mighty, well-organized legions like those of the Romans. Their
      gods are like those of the Hindus, with a heavy dose of the bloodthirsty
      Aztec or Mayan deities. Their legal codes and sciences are much like
      those of the Arab philosophers of the Middle Ages; they are obsessed
      with personal and family honor, much like the medieval Japanese. The
      societies presented with the game are very intricate and very old (the
      youngest governments are some 2,500 years developed, and they have
      histories, traditions, and myths stretching back some 25,000 years).
      Professor M.A.R. Barker, the author of the game, is a full professor of
      linguistics and anthropology; he has developed scripts, languages (and I
      mean a language one can speak, with a grammar handbook and lexicon, like
      Tolkien's Elvish or Roddenberry's Klingon, in the case of Tsoly��ni),
      histories, modes of dress, etiquettes, architectural styles, weapons and
      armor, religions, legal codes, demographics, sciences, etc. for all of
      the major and most of the minor cultures.

      Since the societies are so intricate and formal, political maneuvering
      and subtlety, combined with the right amount of heroic action and
      appropriate posturing, are the keys to power, and many campaigns, as
      well as that of Professor Barker himself from reports, thus deal mostly
      with intrigue and plotting between the various power groups, combined
      with expeditions after some bit of lost knowledge or some sorcerous
      object from an ancient tomb (yes, dungeon crawling!!!). There are bits
      and pieces of ancient technology, which still function (many are
      self-repairing within limits, others have been maintained carefully by
      human and nonhuman sages or by robot servitors); these are fought over
      as powerful tools. The game's scope is very grand; the T��kumelani do
      everything *BIG*. There are mighty legions of thousands of soldiers
      wearing brightly-lacquered armor, wearing great Kheshch��l-plumes, and
      beating huge Kar��ng war drums, sorcerers calling on terrible demons with
      secret names, giant pyramidal temples thousands of years old upon which
      hundreds of war-captives are sacrificed to Vim��hla, the Lord of Flame, etc.

      T��kumelani culture is very baroque, with titles like Reader of the
      Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
      Lady Av��nthe, T��nule the Patron of Lovers, and twenty-three forms of the
      pronoun "you", to be used when speaking to individuals of varying status
      and profession!

      Overall, the game world is quite alien to traditional FRP gamers (which
      I happen to think is a good thing, but that's me). Many people feel that
      it's *too* strange, and can't be run by anyone but Barker. I know that
      my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
      at first found the difficulty of T��kumelani pronunciation and the lack
      of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
      to be disconcerting, but after two years of gaming on T��kumel they like
      it a lot, and use T��kumelani terms to describe *other* games and
      situations. It takes some getting used to, and a good bit of homework on
      the part of the GM, but if you're looking for a game world that is
      unique, interesting, and very well- thought-out and developed, give
      T��kumel a go, it's cool. It's much better than _Cats_. You will play it
      again and again.

      (Source: Theron Goudeau)
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      Who is M.A.R. Barker?


      Professor M.A.R. Barker is a retired professor of linguistics and South
      Asian Studies at the University of Minnesota. He has published several
      texts on the Urdu language, a common language of India and Pakistan.

      For the most of the last twenty years he has run two weekly gaming
      groups in T��kumel, though he dropped one group a few years ago.

      For more information on the professor, see his Wikipedia entry
      <http://en.wikipedia.org/wiki/M.A.R._Barker>.
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      What does M.A.R. stand for?


      Muhammed Abd-al-Rahman.
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      What is the Thursday Night Group?


      The Thursday Night Group is the group that plays T��kumel in Barker's
      basement every Thursday. Though the roster has changed over the years,
      this group has existed since EPT was published in the mid 1970s. In the
      80s, they published the fanzines /The Imperial Military Journal/, /The
      Journal of Tekumel Affairs/, and /The Imperial Courier/ with the
      Professor's help.

      (Source: Brett Slocum)
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      Game Products


      What T��kumel products have been published?


      A complete bibliography of all things Tekumel��ni is being generated. In
      the mean time, use the EPT Products List
      <http://www.weirdrealm.com/tekumel/ept_list.html>.

      Top <#top>
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      Where can I get out of print materials?


      Sometimes T��kumel materials show up in the used game bins of game
      stores. I've picked up many items, including an original TSR set of EPT.

      Tita's House of Games has many out-of-print books in stock, as well as
      reprints of many of the classic T��kumel books. Yah!

      A price list and ordering information are available at the official
      T��kumel website <http://www.tekumel.com/tita/>.

      Also, Andrew Lorince has a lot of stuff available at very reasonable
      rates. Send inquiries to the following address:

      Earth T��kumel Transfer Station
      C/O Andrew Lorince
      862 Flemington Avenue
      Pittsburgh PA 15217
      USA
      Phone: (412) 521-0448
      Email: alorince@...

      (Source: Andrew Lorince, Carl Brodt)

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      What magazines have had T��kumel articles?


      The following magazine articles have appeared in the past:

      "Tsoly��ni Names Without Tears", M.A.R. Barker, Strategic Review #4, p.7.
      "The Emperor is Dead; or The Race for the Petal Throne", Robert L. Large
      Jr., Space Gamer #6, June-July 1976, pp. 14-19.
      "To the Everlasting Glory of the Petal Throne", M.A.R. Barker, Strategic
      Review #7, p.20.
      "Reports Submitted to the Petal Throne", M.A.R. Barker, Dragon #4
      (December 1976), p.4.
      "Jak��lla Encounters", S. Klein, Dragon #4, p.10.
      "Battle of the Temple of Ch��nis: 2020 A.S.", M.A.R. Barker, Dragon #4,
      p.12.
      "The Mih��lli", no author listed (probably M.A.R. Barker), Dragon #4, p.18.
      "The Vriy��gga", no author listed (probably M.A.R. Barker), Dragon #4, p.19.
      "Eye Chart", no author listed (probably M.A.R. Barker), Dragon #4, p.21.
      "Roads From Jak��lla", J. Westergaard, Dragon #4, p.23.
      "Legions of the Petal Throne (miniatures)", no author listed (probably
      M.A.R. Barker), Dragon #4, p.28.
      "Legions of the Petal Throne Painting Guide", M.A.R. Barker, Dragon #6
      (April 1977), p.8.
      "Military Formations of the Nations of the Universe", M.A.R. Barker,
      Dragon #7 (June 1977), p.16.
      "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #9, p.21.
      "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #11, p.12.
      "Distributing Eyes and Amulets in EPT", M. Crane, Dragon #20, p.6.
      "Naming People, Places and Things in EPT", G. Rahman, Dragon #24, p.39.
      "Birth Tables and Social Status in EPT", G. Rahman, Dragon #26, p.33.
      "A New Profession for EPT", G. Rahman, Dragon #31, p.27.
      "This is a T��kumel Test", M. Crane, Dragon #34, p.26.
      "Talismans of T��kumel", Jack McArdle, White Dwarf #10, p. 6.
      "Temple of the Doomed Prince", Phil Holmes, White Dwarf #54, p. 32.
      "T��kumel: The Best of All Possible Worlds", Frederick Paul Kiesche III,
      Space Gamer #71 (Nov./Dec. 1984), p. 15.
      "Featured Review: Swords and Glory", Frederick Paul Kiesche III and
      Steve Sherman, Space Gamer #71, p. 17.
      "Interview with M.A.R. Barker", Frederick Paul Kiesche III and Steve
      Sherman, Space Gamer #71, p. 20.
      "Capsule Reviews: T��kumel Products", Frederick Paul Kiesche III, Space
      Gamer #71, p. 26.
      "Company Report: T��kumel Games, Inc.", Michael Mornard, Space Gamer #71,
      p. 26.
      "The Battle of R��", M.A.R. Barker, Wargamer's Digest, Vol. 3 No. 5, p. 24.
      "Create a Religion in Your Spare Time for Fun and Profit", M.A.R.
      Barker, Gryphon #2.
      This is not a T��kumel article, but interesting nonetheless.
      "Conversions in Lead", Different Worlds #17.
      "Temple of Vim��hla", M.A.R. Barker, Different Worlds #47.
      "GURPS T��kumel: Roleplaying in the Empire of the Petal Throne", Brett
      Slocum, Pyramid #11, 1995.

      *Fanzines:*

      The T��kumel Journal No. 1, 1977
      "The Temple of Th��mis, Sage of the Gods", M.A.R. Barker, p. 4
      "Selected Biographies", G. Rudolph, p.13
      "On Customs: The M��shqu", G. Rudolph, p. 15
      "The Splendor of Sh��nyu", M.A.R. Barker, p. 18
      The T��kumel Journal No. 2, 1978
      (Light blue with a picture of a Priest and Priestess of Ks��rul on the
      cover.)
      "Journal Notes", Gary Rudolph, p. 3
      "Dispatches from the Imperium", by David Cheeney, Gary Rudolph, and
      M.A.R. Barker, p. 5 (includes a nice map of T��ne)
      "The Chyrst��lli", by Craig Smith, p. 13
      "Ks��rul, Prince of the Blue Room", by M.A.R. Barker, p. 14
      Journal of T��kumel Affairs Vol. III, No. 1, Summer, 2360 A.S.(1982)
      "The P�� Ch��i", M.A.R. Barker, p. 3
      "A Merchant's Tale", M.A.R. Barker, p. 10
      "K��vuk", M.A.R. Barker, p.14
      Maps, p. 17
      Journal of T��kumel Affairs Vol III, Nos. 2-9.
      Summer 2360 AS - Summer 2361. (1982 - 1984).
      (Note: Vol III, No. 2 was mislabeled as Vol. 2, No. 3.)
      (Later published by T��kumel Games)
      The Imperial Military Journal Vol. II, No. 1.
      The Imperial Military Journal Vol. II, No. 2.
      The Imperial Military Journal Vol. II, No. 3.
      The Imperial Military Journal: Vol. II, Nos. 4-7.
      Fall 2358 AS - Spring 2361. (1980-1983)
      (Note: Vol II, No. 5 is mislabeled as another Vol. II, No. 4).
      The Imperial Courier Vol. 1 No. 1, August 1984
      The Imperial Courier Vol. 1 No. 2, October 1984
      The Imperial Courier Vol. 1 No. 3, December 1984
      The Imperial Courier Vol. 1 No. 4, February 1985
      The Imperial Courier Vol. 1 No. 5, April 1985
      The Imperial Courier Vol. 1 No. 6, June 1985
      The Imperial Courier Vol. 2 No. 1, August 1985
      The Imperial Courier Vol. 2 No. 2, Spring 1987
      The Best of the Journals Volume I, 1986
      (articles by M.A.R. Barker unless noted otherwise)
      "Seal of the Imperium", p. 2
      "Seal of the Imperium", p. 5 (yes, two different ones)
      "Military Formations of the Nations of the Universe", p. 9
      "Percentile Roll to Obtain an 'Eye'", p. 17
      "Jak��lla Encounters", S. Klein, p. 17
      "Legions of the Petal Throne Painting Guide", p. 18
      "Creature Features", p. 25
      "The Battle of the Temple of Ch��nis: 2020 A.S.", p. 27
      "The Temple of Th��mis, Sage of the Gods", p. 37
      "Selected Biographies", G. Rudolph, p. 46
      "On Customs: The M��shqu", G. Rudolph, p. 49
      The Best of the Journals Volume II, 1986
      (articles by M.A.R. Barker unless noted otherwise)
      "Tsoly��ni Names Without Tears", p. 1
      "Mu'ugalavy��ni", p. 4
      "Classical Tsoly��ni", p. 9
      "The K��zhra va Ngak��me", p. 12
      "Lly��ni", p. 17
      "The Temple of Ks��rul", p. 19
      "The Temple of Vim��hla", p. 28
      "The Temple of K��rakan", p. 36
      "Seal of the Imperium", p. 40
      "The Splendor of Sh��nyu", p. 47
      "The Chyrst��lli", Craig Smith, p. 54
      "The P�� Ch��i", p. 56
      "The Tinal��ya", Curtis Scott, p. 66
      "A Thousand Flowers", Mark Pettigrew, p. 68
      The Best of the Journals Volume III, 1986
      (articles by M.A.R. Barker unless noted otherwise)
      "The Battle of R��", p. 1
      "The Clan of Crimson Ivory", John E. Tiehen, p. 7
      "Swords and Glory Errata", p. 15
      "A Merchant's Tale", p. 16
      "K��vuk - A Dice Game", p. 21
      "Coinage of T��kumel", Ken Fletcher, p. 24
      "The Tsoly��ni Week", p. 26
      "A Visit to the Armorers", p. 27
      "Marching with the Ever-Glorious", p. 30
      "Selected Biographical Information: The Clan of the Utter Dark", p. 35
      "The High Seas of T��kumel", Mark Pettigrew, p. 36
      "The Underworld", Mark Pettigrew, p. 39
      "New Magical Items for EPT", Mark Pettigrew, p. 46
      "The Hiril��kte Arena", Mark Pettigrew, p. 49
      "Staffs of Power", George Spelvin, p. 51
      "Encounters in the Empire", Wes Postithwaite, p. 52
      "NPC Personalities in EPT", Mark Pettigrew, p. 53
      "Index to all three volumes of 'The Best of the Journals'", p. 56
      (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
      Polli, Zane Healy, Ted Lyng, and Chris Davis)
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      What T��kumel fanzines are available?


      Brad Johnson is the compiler of the T��kumel APA (Amateur Press
      Association), a fanzine published on the web. A mailing list on Yahoo!
      is used to distribute it at http://groups.yahoo.com/group/apatekumel.
      Back issues are available, either as web pages or PDF files, at
      Tekumel.com.

      Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
      the first issue of Seal of the Imperium, a new T��kumel fanzine that has
      even higher quality than the Eye of All-Seeing Wonder. Since the
      publication of Tekumel: Empire of the Petal Throne, the Thursday Night
      Group has taken over publiscation of the Seal. Copies of issue #1 are
      available from Carl.

      Eye of All-Seeing Wonder was a very high quality magazine with good
      original art and well-written articles. Sometimes better than old
      Imperial Couriers in content, always better in production quality.
      Sadly, the Eye of All-Seeing Wonder has ceased publication. All issues
      are available from Tita's House of Games or Andrew Lorince (see section
      5.8).

      Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
      with lots of accounts from his alternate T��kumel campaign, died in July
      1997.

      Before that, the players in Barker's campaigns published several
      fanzines, including The Imperial Courier (1984-87), The Journal of
      Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
      and the Tekumel Journal (1977-78).
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      Where can I get T��kumel miniatures?


      Eureka Miniatures, a company in Australia, has begun production of a new
      line of 28mm Tekumel miniatures. See their web page
      (http://eurekamin.com.au/downloads.php?newsid=EEyAuyZklFgBWFUDzB) for
      more info and photos. These miniatures are available direct from Eureka
      Miniatures, from Tita's House of Games, from
      Eureka USA, and from Fighting 15s in the UK.

      The original 25-mm figures produced by various companies since the
      '70's, as well as new figures, were available from PHD Games, but they
      haven't produced any miniatures for several years. Talk of someone else
      picking up the miniatures line has been circulating for awhile.

      Robert Smith's 15 mm miniatures are no longer available.

      (Source: Carl Brodt, Howard Fielding)
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      When will the Swords and Glory Referee's Handbook be published?


      Work on this book was halted due to financial concerns.

      (Source: Carl Brodt)
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      I have $50 to spend. Which books should I buy?


      Buy the T��kumel: Empire of the Petal Throne for $40 and save the other
      $10 for the Sourcebook.

      Top <#top>
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      Are any products available in electronic format (PDF)?


      Yes, the new Tekumel: Empire of the Petal Throne game, the original EPT,
      the temple articles, the language grammars, Deeds of the Ever-Glorious,
      The Tsolyani Language, and more have been converted to PDF. They are
      available from http://www.drivethrurpg.com.
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      The New Game


      When is the new game getting published?


      The new T��kumel: The Empire of the Petal Throne game was published by
      Guardians of Order in 2005. The new game is based on Big Eyes, Small
      Mouth and the Tri-Stat System. The core book is a complete game with
      character generation, some nonhuman races as PCs, monsters, all
      Universal and Generic spells, some Temple spells, and will focus on
      Tsolyanu. Its suggested retail price is $39.95. It should be available
      from your F.L.G.S (Friendly Local Gaming Store).
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      What happened to Guardians of Order?


      In August 2006, Guardians of Order closed its doors. It had been a one
      person operation since January, 2006. Various factors, including a weak
      dollar, led to the decision. For more information, see the Guardians of
      Order website <http://www.guardiansorder.com/>.
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      What will happen to the new game without a publisher?


      Joseph Saul, one of the authors of the new game had this answer:


      The copyright to T:EPT (not to T��kumel itself, which is held solely by
      Prof. Barker) is, and has been, held by a company called RPGDesigners,
      Incorporated, which is owned by the design team. We are making
      arrangements with Mark to transfer all of the computer files and
      artwork,
      along with any remaining copies of the game he may have, to us. He will
      also sign over the right to use any of Guardians' intellectual property
      that appears in the game. Understand that we are securing the
      intellectual property we do not already own associated with T:EPT.
      We are
      NOT assuming Guardians of Order's liabilities.

      We will license the right to produce T��kumel material from Professor
      Barker, with whom we have been in contact, and who supports this
      effort.
      We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
      supplements, and set up website support. We will be working with an
      established game company on distribution and marketing (we're
      talking to
      several). And yes, you will have access to the errata. Peter Gifford
      has
      done a wonderful website design for us, and has committed to work
      with us
      on future T:EPT publications as well, so you can be assured that we
      will
      maintain high standards.



      (Source: Joe Saul)
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      Novels


      What T��kumel books have been published?


      Man of Gold, M.A.R. Barker, DAW Books, 1984.
      Flamesong, M.A.R. Barker, DAW Books, 1987.
      Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
      of order).
      Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
      A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
      Top <#top>
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      Is the Professor writing the next novel?


      From last reports, yes.
      Top <#top>
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      Online Resources


      Is there a web page for T��kumel?


      The Official T��kumel: The World of the Petal Throne web site
      (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
      Best source of background for T��kumel on the web. Copious use of Java
      and JavaScript.

      Brett Slocum's T��kumel home page (http://www.weirdrealm.com/tekumel/)
      has a variety of resources available, including characters, a campaign
      events board, alternate rules for T��kumel (GURPS, RQ, Tirik��lu, etc.),
      and more.

      The T��kumel Web Ring has been created. A web ring connects related sites
      together. For more information on how to join the T��kumel Web Ring, go
      to http://p.webring.com/hub?ring=tekumel.

      A list of other web pages is on Brett Slocum's site.
      Top <#top>
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      Is there a T��kumel mailing list?


      An unmoderated mailing list has been started at Yahoo! Groups. Several
      members of the Thursday Night Group and Professor Barker are members
      here. This site also has downloadable files, a chat room, links, some
      player/referee databases, polls, etc. To subscribe, send a message to:
      tekumel-subscribe@yahoogroups.com or go to
      http://groups.yahoo.com/group/tekumel.

      A moderated list also exists at Yahoo! Groups. It is intended for
      specific questions about the world of T��kumel. No rules discussion is
      allowed. Prof. Barker participates and answers questions, as well as the
      Thursday Night Group. This mailing list is a wealth of information about
      T��kumel. To subscribe, send a message to:
      tekumel-moderated-subscribe@yahoogroups.com or go to
      http://groups.yahoo.com/group/tekumel-moderated.

      Other mailing lists:
      http://groups.yahoo.com/group/tekdevel - discussion of computer projects
      related to Tekumel.

      http://groups.yahoo.com/group/tekheretic - in-character discussions of
      Tekumel without attempting to remain within canon.

      http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
      novels of M.A.R. Barker.

      http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
      the Tekumel Amateur Press Association.

      http://groups.yahoo.com/group/tsolyani - a discussion group of the
      Tsolyani language for those using the available language resouces.

      http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel
      miniatures and warfare.

      (Source: Brett Slocum)

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      Miscellaneous


      Do I have to use [insert rule system] to play a T��kumel game?


      Well, since there are currently four 'official' rule systems for
      T��kumel, I'd say a most definite 'No'. I've played using Runequest,
      Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
      freeform rules. I've heard of people using AD&D, Rolemaster, and several
      home-grown rule sets. So, the important thing is to play in the world,
      not what rules you use.

      (Source: Brett Slocum)

      Top <#top>
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      Are there any Tekumel game conventions?


      Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
      Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
      They have a Tekumel Track with games in every time slot, and, often, a
      Tekumel LARP on Saturday night. Sunday morning usually has a
      tele-conference with Professor Barker himself. Members of the Thursday
      Night Group often attend.

      The Midwest Area Gaming Enthusiasts (MAGE) put on two conventions a year
      (http://www.mage-page.com). The MAGE Spring Con is held every April in
      Souix City, Iowa. They also have a Tekumel Track. Members of the
      Thursday Night Group often attend.
      Top <#top>
      ------------------------------------------------------------------------


      Credits


      Thanks


      First, without Professor Barker, none of this would exist. Thank you for
      the gift of your imagination.

      I'd like to thank several people for their continuing support of T��kumel:

      Bob Alberti
      Patrick Brady
      Carl Brodt
      Krista Donnelly
      Giovanna Fregni
      Peter Gifford
      George Hammond
      Malcolm Heath
      Brad Johnson
      Andrew Lorince
      Victor Raymond
      Joe Saul
      Edwin Voskamp
      Joe Zottola

      Many thanks to the legion of contributors to this FAQ, including, but
      not limited to:

      Robert Dushay
      Theron Goudeau
      Zane Healy
      Steve Lopez
      Andrew Lorince
      Ted Lyng
      Phil Polli
      Bruce Roberts
      Ed Whittaker
      Howard Fielding
      Top <#top>
      ------------------------------------------------------------------------
    • tekumel@yahoogroups.com
      Tékumel FAQ ... Last Update: 2007/09/04 Administrivia * Recent additions and changes to the FAQ * Information about this document General * What is
      Message 2 of 15 , Jul 1, 2008
      • 0 Attachment
        T��kumel FAQ

        ------------------------------------------------------------------------
        Last Update: 2007/09/04


        Administrivia

        * Recent additions and changes to the FAQ <#1>
        * Information about this document <#2>


        General

        * What is T��kumel? <#3>
        * What is T��kumel's History? <#4>
        * Who is M.A.R. Barker? <#5>
        * What does M.A.R. stand for? <#6>
        * What is the Thursday Night Group? <#7>


        Game Products

        * What T��kumel products have been published? <#8>
        * Where can I get out of print materials? <#9>
        * What magazines have had T��kumel articles? <#10>
        * What T��kumel fanzines are available? <#11>
        * Where can I get T��kumel miniatures? <#12>
        * When will the Swords and Glory Referee's Handbook be published? <#13>
        * I have $50 to spend. Which books should I buy? <#14>
        * Are any products available in electronic format (PDF)? <#15>


        The New Game

        * When is the new game getting published? <#16>
        * What happened to Guardians of Order? <#17>
        * What will happen to the new game without a publisher? <#18>


        Novels

        * What T��kumel books have been published? <#19>
        * Is the Professor writing the next novel? <#20>


        Online Resources

        * Is there a web page for T��kumel? <#21>
        * Is there a T��kumel mailing list? <#22>


        Miscellaneous

        * Do I have to use [insert rule system] to play a T��kumel game? <#23>
        * Are there any Tekumel game conventions? <#24>


        Credits

        * Thanks <#25>

        ------------------------------------------------------------------------


        Administrivia


        Recent additions and changes to the FAQ


        Obsolete questions removed:


        * Game Products: What happened with the TOME publications?

        * Game Products: When will the third volume of the Sourcebook
        reprint be published?



        Responses changed for these questions:


        * General: What is the Thursday Night Group?

        * Game Products: What magazines have had T��kumel articles?

        * Game Products: Where can I get T��kumel miniatures?

        * Online Resources: Is there a T��kumel mailing list?



        Top <#top>
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        Information about this document


        This is an introduction to the fantasy world of T��kumel by M.A.R.
        Barker. It is aimed at people who know a little about T��kumel, but want
        to know more.

        The latest and best version is always available on the web at
        http://www.weirdrealm.com/tekumel/tek_faq.html.

        Brett Slocum has maintained this document since January 1994. If you
        have any suggestions for new FAQ questions, or if you discover any
        mistakes, or if you feel some additional info would help a FAQ question,
        or if you want to write up a FAQ question, feel free to
        suggest/correct/do it and send it to him (slocum@...
        <mailto:slocum@...>).

        This document was created using FAQ Builder 1.8 from Wooden Soldier
        Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free
        FAQ management system written in .NET and XML.
        Top <#top>
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        General


        What is T��kumel?


        T��kumel is a fantasy world created by M.A.R. Barker and first published
        by TSR Hobbies in 1975. It was the first complete RPG setting published.
        Instead of the typical medieval fantasy setting based on European
        mythology, T��kumel is based on the mythologies of India, the Middle
        East, and Mezo-America. It features large political empires that have
        existed for millennia, similar to Ancient Rome or China, numerous
        non-human races, horrific creatures, active gods, powerful magic,
        intrigue inside of intrigue, rigid social strata, and ancient advanced
        technology.
        Top <#top>
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        What is T��kumel's History?


        Okay, a (not really) brief description of T��kumel: explorers from Human
        space discovered T��kumel about 60,000 years in the future. There was a
        terrible nuclear war on Earth around 2013, and the European nations and
        the U.S. and China were destroyed. South America, the Indian
        subcontinent, and the Middle East (for some reason) survived (no mention
        is made in the brief introduction of Africa) survived, and gradually
        rebuilt and became a world state of sorts, and humanity spread to the
        stars, using miraculously high technology (FTL ships--the "Three-Light
        Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
        power systems which poked holes in the continuum and drew near-limitless
        energy through from n-dimensional space). T��kumel was a large world, but
        had a light core and a low density. It was home to acidic native life
        forms, several of which were sentient and had even attained early space
        flight. Humans, and their alien allies, conquered the natives and
        terraformed the planet, making its ecosystem very earthlike and
        installing massive gravity engines that gave it an Earthlike day and
        year and 1.0G. T��kumel was situated on a major trade route, and became a
        mercantile pleasure world, which had to import metals and industrial
        goods for the very rich that lived there.

        Then Something Bad (tm) happened.

        Apparently, through unknown agency, T��kumel and its entire star system
        fell into a pocket dimension. Gravitic stresses nearly tore the planet
        apart, and destroyed many cities and installations. Interstellar trade
        was immediately and permanently severed. The native races, who'd been
        confined in prison-like "reservations", broke free and made war.
        Civilization fell rather messily, and the Time of Darkness descended.

        Sometime after the disaster, human scientists/philosophers (perhaps
        aided by the some of the more psychically gifted nonhumans) discovered
        that in the new dimension, the power of the human mind alone, unaided by
        technology, could draw power through from extra-dimensional space, and
        "magic" developed. The sorcerers of the ancient Empire of Lly��n of
        Ts��mra mapped nexi between various dimensions and made pacts with
        various dwellers of other planes, called "demons" by the uninitiated.
        Great empires rose and fell over the next 30,000 years; the presence of
        "magic" (really psychic phenomena), along with the obvious superiority
        (and near-complete inscrutability) of the sciences of the Ancients
        (whose technology was largely irreparable due to a lack of necessary raw
        materials) led to a stagnation of the sciences, and to societies which
        depended largely upon tradition, precedent, and the bonds of family and
        clan for stability.

        Contact was also made with a race of extremely powerful beings that were
        for all human purposes gods. These beings subtly encouraged human
        worship and dependence; great unchanging religious bureaucracies
        developed, and after several millennia of religious warfare, the temples
        agreed upon a Concordat which disallowed open religious conflict, which
        further exaggerated the T��kumelani tendency toward stagnation. The
        people of T��kumel lack the anthropocentric belief that the universe is
        knowable and conquerable; they know that there are races and beings
        which dwarf them in power, and that there are magics and sciences which
        are far beyond their grasp; intellectual and scientific curiosity is
        rare and even subtly discouraged.

        As a result of these historical processes, there exist upon the face of
        the great primary continent of the northeastern hemisphere of T��kumel
        the Five Empires, all of which are monarchical/theocratic oligarchies in
        which precedent and tradition hold the strength of law, and many smaller
        states which balance themselves between two or more of their larger
        neighbors. There are small enclaves of nonhuman races, most of whom owe
        allegiance to a human empire, and several states ruled by the inimical
        races, who still hate humanity and its allies with a passion, but are
        outnumbered by the more invaders. The Five Empires (one of which is the
        titular Empire of the Petal Throne, Tsoly��nu) have technology about on
        the level of the European Renaissance (aqueducts, good roads, simple
        mechanics, wheeled carts, siege engines, crude surgery and slightly more
        advanced pharmacology, crossbows, water clocks, etc.). Their governments
        are greatly hidebound and bureaucratic, like those of ancient China.
        They have mighty, well-organized legions like those of the Romans. Their
        gods are like those of the Hindus, with a heavy dose of the bloodthirsty
        Aztec or Mayan deities. Their legal codes and sciences are much like
        those of the Arab philosophers of the Middle Ages; they are obsessed
        with personal and family honor, much like the medieval Japanese. The
        societies presented with the game are very intricate and very old (the
        youngest governments are some 2,500 years developed, and they have
        histories, traditions, and myths stretching back some 25,000 years).
        Professor M.A.R. Barker, the author of the game, is a full professor of
        linguistics and anthropology; he has developed scripts, languages (and I
        mean a language one can speak, with a grammar handbook and lexicon, like
        Tolkien's Elvish or Roddenberry's Klingon, in the case of Tsoly��ni),
        histories, modes of dress, etiquettes, architectural styles, weapons and
        armor, religions, legal codes, demographics, sciences, etc. for all of
        the major and most of the minor cultures.

        Since the societies are so intricate and formal, political maneuvering
        and subtlety, combined with the right amount of heroic action and
        appropriate posturing, are the keys to power, and many campaigns, as
        well as that of Professor Barker himself from reports, thus deal mostly
        with intrigue and plotting between the various power groups, combined
        with expeditions after some bit of lost knowledge or some sorcerous
        object from an ancient tomb (yes, dungeon crawling!!!). There are bits
        and pieces of ancient technology, which still function (many are
        self-repairing within limits, others have been maintained carefully by
        human and nonhuman sages or by robot servitors); these are fought over
        as powerful tools. The game's scope is very grand; the T��kumelani do
        everything *BIG*. There are mighty legions of thousands of soldiers
        wearing brightly-lacquered armor, wearing great Kheshch��l-plumes, and
        beating huge Kar��ng war drums, sorcerers calling on terrible demons with
        secret names, giant pyramidal temples thousands of years old upon which
        hundreds of war-captives are sacrificed to Vim��hla, the Lord of Flame, etc.

        T��kumelani culture is very baroque, with titles like Reader of the
        Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
        Lady Av��nthe, T��nule the Patron of Lovers, and twenty-three forms of the
        pronoun "you", to be used when speaking to individuals of varying status
        and profession!

        Overall, the game world is quite alien to traditional FRP gamers (which
        I happen to think is a good thing, but that's me). Many people feel that
        it's *too* strange, and can't be run by anyone but Barker. I know that
        my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
        at first found the difficulty of T��kumelani pronunciation and the lack
        of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
        to be disconcerting, but after two years of gaming on T��kumel they like
        it a lot, and use T��kumelani terms to describe *other* games and
        situations. It takes some getting used to, and a good bit of homework on
        the part of the GM, but if you're looking for a game world that is
        unique, interesting, and very well- thought-out and developed, give
        T��kumel a go, it's cool. It's much better than _Cats_. You will play it
        again and again.

        (Source: Theron Goudeau)
        Top <#top>
        ------------------------------------------------------------------------


        Who is M.A.R. Barker?


        Professor M.A.R. Barker is a retired professor of linguistics and South
        Asian Studies at the University of Minnesota. He has published several
        texts on the Urdu language, a common language of India and Pakistan.

        For the most of the last twenty years he has run two weekly gaming
        groups in T��kumel, though he dropped one group a few years ago.

        For more information on the professor, see his Wikipedia entry
        <http://en.wikipedia.org/wiki/M.A.R._Barker>.
        Top <#top>
        ------------------------------------------------------------------------


        What does M.A.R. stand for?


        Muhammed Abd-al-Rahman.
        Top <#top>
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        What is the Thursday Night Group?


        The Thursday Night Group is the group that plays T��kumel in Barker's
        basement every Thursday. Though the roster has changed over the years,
        this group has existed since EPT was published in the mid 1970s. In the
        80s, they published the fanzines /The Imperial Military Journal/, /The
        Journal of Tekumel Affairs/, and /The Imperial Courier/ with the
        Professor's help.

        (Source: Brett Slocum)
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        Game Products


        What T��kumel products have been published?


        A complete bibliography of all things Tekumel��ni is being generated. In
        the mean time, use the EPT Products List
        <http://www.weirdrealm.com/tekumel/ept_list.html>.

        Top <#top>
        ------------------------------------------------------------------------


        Where can I get out of print materials?


        Sometimes T��kumel materials show up in the used game bins of game
        stores. I've picked up many items, including an original TSR set of EPT.

        Tita's House of Games has many out-of-print books in stock, as well as
        reprints of many of the classic T��kumel books. Yah!

        A price list and ordering information are available at the official
        T��kumel website <http://www.tekumel.com/tita/>.

        Also, Andrew Lorince has a lot of stuff available at very reasonable
        rates. Send inquiries to the following address:

        Earth T��kumel Transfer Station
        C/O Andrew Lorince
        862 Flemington Avenue
        Pittsburgh PA 15217
        USA
        Phone: (412) 521-0448
        Email: alorince@...

        (Source: Andrew Lorince, Carl Brodt)

        Top <#top>
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        What magazines have had T��kumel articles?


        The following magazine articles have appeared in the past:

        "Tsoly��ni Names Without Tears", M.A.R. Barker, Strategic Review #4, p.7.
        "The Emperor is Dead; or The Race for the Petal Throne", Robert L. Large
        Jr., Space Gamer #6, June-July 1976, pp. 14-19.
        "To the Everlasting Glory of the Petal Throne", M.A.R. Barker, Strategic
        Review #7, p.20.
        "Reports Submitted to the Petal Throne", M.A.R. Barker, Dragon #4
        (December 1976), p.4.
        "Jak��lla Encounters", S. Klein, Dragon #4, p.10.
        "Battle of the Temple of Ch��nis: 2020 A.S.", M.A.R. Barker, Dragon #4,
        p.12.
        "The Mih��lli", no author listed (probably M.A.R. Barker), Dragon #4, p.18.
        "The Vriy��gga", no author listed (probably M.A.R. Barker), Dragon #4, p.19.
        "Eye Chart", no author listed (probably M.A.R. Barker), Dragon #4, p.21.
        "Roads From Jak��lla", J. Westergaard, Dragon #4, p.23.
        "Legions of the Petal Throne (miniatures)", no author listed (probably
        M.A.R. Barker), Dragon #4, p.28.
        "Legions of the Petal Throne Painting Guide", M.A.R. Barker, Dragon #6
        (April 1977), p.8.
        "Military Formations of the Nations of the Universe", M.A.R. Barker,
        Dragon #7 (June 1977), p.16.
        "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #9, p.21.
        "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #11, p.12.
        "Distributing Eyes and Amulets in EPT", M. Crane, Dragon #20, p.6.
        "Naming People, Places and Things in EPT", G. Rahman, Dragon #24, p.39.
        "Birth Tables and Social Status in EPT", G. Rahman, Dragon #26, p.33.
        "A New Profession for EPT", G. Rahman, Dragon #31, p.27.
        "This is a T��kumel Test", M. Crane, Dragon #34, p.26.
        "Talismans of T��kumel", Jack McArdle, White Dwarf #10, p. 6.
        "Temple of the Doomed Prince", Phil Holmes, White Dwarf #54, p. 32.
        "T��kumel: The Best of All Possible Worlds", Frederick Paul Kiesche III,
        Space Gamer #71 (Nov./Dec. 1984), p. 15.
        "Featured Review: Swords and Glory", Frederick Paul Kiesche III and
        Steve Sherman, Space Gamer #71, p. 17.
        "Interview with M.A.R. Barker", Frederick Paul Kiesche III and Steve
        Sherman, Space Gamer #71, p. 20.
        "Capsule Reviews: T��kumel Products", Frederick Paul Kiesche III, Space
        Gamer #71, p. 26.
        "Company Report: T��kumel Games, Inc.", Michael Mornard, Space Gamer #71,
        p. 26.
        "The Battle of R��", M.A.R. Barker, Wargamer's Digest, Vol. 3 No. 5, p. 24.
        "Create a Religion in Your Spare Time for Fun and Profit", M.A.R.
        Barker, Gryphon #2.
        This is not a T��kumel article, but interesting nonetheless.
        "Conversions in Lead", Different Worlds #17.
        "Temple of Vim��hla", M.A.R. Barker, Different Worlds #47.
        "GURPS T��kumel: Roleplaying in the Empire of the Petal Throne", Brett
        Slocum, Pyramid #11, 1995.

        *Fanzines:*

        The T��kumel Journal No. 1, 1977
        "The Temple of Th��mis, Sage of the Gods", M.A.R. Barker, p. 4
        "Selected Biographies", G. Rudolph, p.13
        "On Customs: The M��shqu", G. Rudolph, p. 15
        "The Splendor of Sh��nyu", M.A.R. Barker, p. 18
        The T��kumel Journal No. 2, 1978
        (Light blue with a picture of a Priest and Priestess of Ks��rul on the
        cover.)
        "Journal Notes", Gary Rudolph, p. 3
        "Dispatches from the Imperium", by David Cheeney, Gary Rudolph, and
        M.A.R. Barker, p. 5 (includes a nice map of T��ne)
        "The Chyrst��lli", by Craig Smith, p. 13
        "Ks��rul, Prince of the Blue Room", by M.A.R. Barker, p. 14
        Journal of T��kumel Affairs Vol. III, No. 1, Summer, 2360 A.S.(1982)
        "The P�� Ch��i", M.A.R. Barker, p. 3
        "A Merchant's Tale", M.A.R. Barker, p. 10
        "K��vuk", M.A.R. Barker, p.14
        Maps, p. 17
        Journal of T��kumel Affairs Vol III, Nos. 2-9.
        Summer 2360 AS - Summer 2361. (1982 - 1984).
        (Note: Vol III, No. 2 was mislabeled as Vol. 2, No. 3.)
        (Later published by T��kumel Games)
        The Imperial Military Journal Vol. II, No. 1.
        The Imperial Military Journal Vol. II, No. 2.
        The Imperial Military Journal Vol. II, No. 3.
        The Imperial Military Journal: Vol. II, Nos. 4-7.
        Fall 2358 AS - Spring 2361. (1980-1983)
        (Note: Vol II, No. 5 is mislabeled as another Vol. II, No. 4).
        The Imperial Courier Vol. 1 No. 1, August 1984
        The Imperial Courier Vol. 1 No. 2, October 1984
        The Imperial Courier Vol. 1 No. 3, December 1984
        The Imperial Courier Vol. 1 No. 4, February 1985
        The Imperial Courier Vol. 1 No. 5, April 1985
        The Imperial Courier Vol. 1 No. 6, June 1985
        The Imperial Courier Vol. 2 No. 1, August 1985
        The Imperial Courier Vol. 2 No. 2, Spring 1987
        The Best of the Journals Volume I, 1986
        (articles by M.A.R. Barker unless noted otherwise)
        "Seal of the Imperium", p. 2
        "Seal of the Imperium", p. 5 (yes, two different ones)
        "Military Formations of the Nations of the Universe", p. 9
        "Percentile Roll to Obtain an 'Eye'", p. 17
        "Jak��lla Encounters", S. Klein, p. 17
        "Legions of the Petal Throne Painting Guide", p. 18
        "Creature Features", p. 25
        "The Battle of the Temple of Ch��nis: 2020 A.S.", p. 27
        "The Temple of Th��mis, Sage of the Gods", p. 37
        "Selected Biographies", G. Rudolph, p. 46
        "On Customs: The M��shqu", G. Rudolph, p. 49
        The Best of the Journals Volume II, 1986
        (articles by M.A.R. Barker unless noted otherwise)
        "Tsoly��ni Names Without Tears", p. 1
        "Mu'ugalavy��ni", p. 4
        "Classical Tsoly��ni", p. 9
        "The K��zhra va Ngak��me", p. 12
        "Lly��ni", p. 17
        "The Temple of Ks��rul", p. 19
        "The Temple of Vim��hla", p. 28
        "The Temple of K��rakan", p. 36
        "Seal of the Imperium", p. 40
        "The Splendor of Sh��nyu", p. 47
        "The Chyrst��lli", Craig Smith, p. 54
        "The P�� Ch��i", p. 56
        "The Tinal��ya", Curtis Scott, p. 66
        "A Thousand Flowers", Mark Pettigrew, p. 68
        The Best of the Journals Volume III, 1986
        (articles by M.A.R. Barker unless noted otherwise)
        "The Battle of R��", p. 1
        "The Clan of Crimson Ivory", John E. Tiehen, p. 7
        "Swords and Glory Errata", p. 15
        "A Merchant's Tale", p. 16
        "K��vuk - A Dice Game", p. 21
        "Coinage of T��kumel", Ken Fletcher, p. 24
        "The Tsoly��ni Week", p. 26
        "A Visit to the Armorers", p. 27
        "Marching with the Ever-Glorious", p. 30
        "Selected Biographical Information: The Clan of the Utter Dark", p. 35
        "The High Seas of T��kumel", Mark Pettigrew, p. 36
        "The Underworld", Mark Pettigrew, p. 39
        "New Magical Items for EPT", Mark Pettigrew, p. 46
        "The Hiril��kte Arena", Mark Pettigrew, p. 49
        "Staffs of Power", George Spelvin, p. 51
        "Encounters in the Empire", Wes Postithwaite, p. 52
        "NPC Personalities in EPT", Mark Pettigrew, p. 53
        "Index to all three volumes of 'The Best of the Journals'", p. 56
        (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
        Polli, Zane Healy, Ted Lyng, and Chris Davis)
        Top <#top>
        ------------------------------------------------------------------------


        What T��kumel fanzines are available?


        Brad Johnson is the compiler of the T��kumel APA (Amateur Press
        Association), a fanzine published on the web. A mailing list on Yahoo!
        is used to distribute it at http://groups.yahoo.com/group/apatekumel.
        Back issues are available, either as web pages or PDF files, at
        Tekumel.com.

        Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
        the first issue of Seal of the Imperium, a new T��kumel fanzine that has
        even higher quality than the Eye of All-Seeing Wonder. Since the
        publication of Tekumel: Empire of the Petal Throne, the Thursday Night
        Group has taken over publiscation of the Seal. Copies of issue #1 are
        available from Carl.

        Eye of All-Seeing Wonder was a very high quality magazine with good
        original art and well-written articles. Sometimes better than old
        Imperial Couriers in content, always better in production quality.
        Sadly, the Eye of All-Seeing Wonder has ceased publication. All issues
        are available from Tita's House of Games or Andrew Lorince (see section
        5.8).

        Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
        with lots of accounts from his alternate T��kumel campaign, died in July
        1997.

        Before that, the players in Barker's campaigns published several
        fanzines, including The Imperial Courier (1984-87), The Journal of
        Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
        and the Tekumel Journal (1977-78).
        Top <#top>
        ------------------------------------------------------------------------


        Where can I get T��kumel miniatures?


        Eureka Miniatures, a company in Australia, has begun production of a new
        line of 28mm Tekumel miniatures. See their web page
        (http://eurekamin.com.au/downloads.php?newsid=EEyAuyZklFgBWFUDzB) for
        more info and photos. These miniatures are available direct from Eureka
        Miniatures, from Tita's House of Games, from
        Eureka USA, and from Fighting 15s in the UK.

        The original 25-mm figures produced by various companies since the
        '70's, as well as new figures, were available from PHD Games, but they
        haven't produced any miniatures for several years. Talk of someone else
        picking up the miniatures line has been circulating for awhile.

        Robert Smith's 15 mm miniatures are no longer available.

        (Source: Carl Brodt, Howard Fielding)
        Top <#top>
        ------------------------------------------------------------------------


        When will the Swords and Glory Referee's Handbook be published?


        Work on this book was halted due to financial concerns.

        (Source: Carl Brodt)
        Top <#top>
        ------------------------------------------------------------------------


        I have $50 to spend. Which books should I buy?


        Buy the T��kumel: Empire of the Petal Throne for $40 and save the other
        $10 for the Sourcebook.

        Top <#top>
        ------------------------------------------------------------------------


        Are any products available in electronic format (PDF)?


        Yes, the new Tekumel: Empire of the Petal Throne game, the original EPT,
        the temple articles, the language grammars, Deeds of the Ever-Glorious,
        The Tsolyani Language, and more have been converted to PDF. They are
        available from http://www.drivethrurpg.com.
        Top <#top>
        ------------------------------------------------------------------------


        The New Game


        When is the new game getting published?


        The new T��kumel: The Empire of the Petal Throne game was published by
        Guardians of Order in 2005. The new game is based on Big Eyes, Small
        Mouth and the Tri-Stat System. The core book is a complete game with
        character generation, some nonhuman races as PCs, monsters, all
        Universal and Generic spells, some Temple spells, and will focus on
        Tsolyanu. Its suggested retail price is $39.95. It should be available
        from your F.L.G.S (Friendly Local Gaming Store).
        Top <#top>
        ------------------------------------------------------------------------


        What happened to Guardians of Order?


        In August 2006, Guardians of Order closed its doors. It had been a one
        person operation since January, 2006. Various factors, including a weak
        dollar, led to the decision. For more information, see the Guardians of
        Order website <http://www.guardiansorder.com/>.
        Top <#top>
        ------------------------------------------------------------------------


        What will happen to the new game without a publisher?


        Joseph Saul, one of the authors of the new game had this answer:


        The copyright to T:EPT (not to T��kumel itself, which is held solely by
        Prof. Barker) is, and has been, held by a company called RPGDesigners,
        Incorporated, which is owned by the design team. We are making
        arrangements with Mark to transfer all of the computer files and
        artwork,
        along with any remaining copies of the game he may have, to us. He will
        also sign over the right to use any of Guardians' intellectual property
        that appears in the game. Understand that we are securing the
        intellectual property we do not already own associated with T:EPT.
        We are
        NOT assuming Guardians of Order's liabilities.

        We will license the right to produce T��kumel material from Professor
        Barker, with whom we have been in contact, and who supports this
        effort.
        We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
        supplements, and set up website support. We will be working with an
        established game company on distribution and marketing (we're
        talking to
        several). And yes, you will have access to the errata. Peter Gifford
        has
        done a wonderful website design for us, and has committed to work
        with us
        on future T:EPT publications as well, so you can be assured that we
        will
        maintain high standards.



        (Source: Joe Saul)
        Top <#top>
        ------------------------------------------------------------------------


        Novels


        What T��kumel books have been published?


        Man of Gold, M.A.R. Barker, DAW Books, 1984.
        Flamesong, M.A.R. Barker, DAW Books, 1987.
        Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
        of order).
        Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
        A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
        Top <#top>
        ------------------------------------------------------------------------


        Is the Professor writing the next novel?


        From last reports, yes.
        Top <#top>
        ------------------------------------------------------------------------


        Online Resources


        Is there a web page for T��kumel?


        The Official T��kumel: The World of the Petal Throne web site
        (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
        Best source of background for T��kumel on the web. Copious use of Java
        and JavaScript.

        Brett Slocum's T��kumel home page (http://www.weirdrealm.com/tekumel/)
        has a variety of resources available, including characters, a campaign
        events board, alternate rules for T��kumel (GURPS, RQ, Tirik��lu, etc.),
        and more.

        The T��kumel Web Ring has been created. A web ring connects related sites
        together. For more information on how to join the T��kumel Web Ring, go
        to http://p.webring.com/hub?ring=tekumel.

        A list of other web pages is on Brett Slocum's site.
        Top <#top>
        ------------------------------------------------------------------------


        Is there a T��kumel mailing list?


        An unmoderated mailing list has been started at Yahoo! Groups. Several
        members of the Thursday Night Group and Professor Barker are members
        here. This site also has downloadable files, a chat room, links, some
        player/referee databases, polls, etc. To subscribe, send a message to:
        tekumel-subscribe@yahoogroups.com or go to
        http://groups.yahoo.com/group/tekumel.

        A moderated list also exists at Yahoo! Groups. It is intended for
        specific questions about the world of T��kumel. No rules discussion is
        allowed. Prof. Barker participates and answers questions, as well as the
        Thursday Night Group. This mailing list is a wealth of information about
        T��kumel. To subscribe, send a message to:
        tekumel-moderated-subscribe@yahoogroups.com or go to
        http://groups.yahoo.com/group/tekumel-moderated.

        Other mailing lists:
        http://groups.yahoo.com/group/tekdevel - discussion of computer projects
        related to Tekumel.

        http://groups.yahoo.com/group/tekheretic - in-character discussions of
        Tekumel without attempting to remain within canon.

        http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
        novels of M.A.R. Barker.

        http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
        the Tekumel Amateur Press Association.

        http://groups.yahoo.com/group/tsolyani - a discussion group of the
        Tsolyani language for those using the available language resouces.

        http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel
        miniatures and warfare.

        (Source: Brett Slocum)

        Top <#top>
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        Miscellaneous


        Do I have to use [insert rule system] to play a T��kumel game?


        Well, since there are currently four 'official' rule systems for
        T��kumel, I'd say a most definite 'No'. I've played using Runequest,
        Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
        freeform rules. I've heard of people using AD&D, Rolemaster, and several
        home-grown rule sets. So, the important thing is to play in the world,
        not what rules you use.

        (Source: Brett Slocum)

        Top <#top>
        ------------------------------------------------------------------------


        Are there any Tekumel game conventions?


        Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
        Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
        They have a Tekumel Track with games in every time slot, and, often, a
        Tekumel LARP on Saturday night. Sunday morning usually has a
        tele-conference with Professor Barker himself. Members of the Thursday
        Night Group often attend.

        The Midwest Area Gaming Enthusiasts (MAGE) put on two conventions a year
        (http://www.mage-page.com). The MAGE Spring Con is held every April in
        Souix City, Iowa. They also have a Tekumel Track. Members of the
        Thursday Night Group often attend.
        Top <#top>
        ------------------------------------------------------------------------


        Credits


        Thanks


        First, without Professor Barker, none of this would exist. Thank you for
        the gift of your imagination.

        I'd like to thank several people for their continuing support of T��kumel:

        Bob Alberti
        Patrick Brady
        Carl Brodt
        Krista Donnelly
        Giovanna Fregni
        Peter Gifford
        George Hammond
        Malcolm Heath
        Brad Johnson
        Andrew Lorince
        Victor Raymond
        Joe Saul
        Edwin Voskamp
        Joe Zottola

        Many thanks to the legion of contributors to this FAQ, including, but
        not limited to:

        Robert Dushay
        Theron Goudeau
        Zane Healy
        Steve Lopez
        Andrew Lorince
        Ted Lyng
        Phil Polli
        Bruce Roberts
        Ed Whittaker
        Howard Fielding
        Top <#top>
        ------------------------------------------------------------------------
      • tekumel@yahoogroups.com
        Tékumel FAQ ... Last Update: 2007/09/04 Administrivia * Recent additions and changes to the FAQ * Information about this document General * What is
        Message 3 of 15 , Aug 1, 2008
        • 0 Attachment
          T��kumel FAQ

          ------------------------------------------------------------------------
          Last Update: 2007/09/04


          Administrivia

          * Recent additions and changes to the FAQ <#1>
          * Information about this document <#2>


          General

          * What is T��kumel? <#3>
          * What is T��kumel's History? <#4>
          * Who is M.A.R. Barker? <#5>
          * What does M.A.R. stand for? <#6>
          * What is the Thursday Night Group? <#7>


          Game Products

          * What T��kumel products have been published? <#8>
          * Where can I get out of print materials? <#9>
          * What magazines have had T��kumel articles? <#10>
          * What T��kumel fanzines are available? <#11>
          * Where can I get T��kumel miniatures? <#12>
          * When will the Swords and Glory Referee's Handbook be published? <#13>
          * I have $50 to spend. Which books should I buy? <#14>
          * Are any products available in electronic format (PDF)? <#15>


          The New Game

          * When is the new game getting published? <#16>
          * What happened to Guardians of Order? <#17>
          * What will happen to the new game without a publisher? <#18>


          Novels

          * What T��kumel books have been published? <#19>
          * Is the Professor writing the next novel? <#20>


          Online Resources

          * Is there a web page for T��kumel? <#21>
          * Is there a T��kumel mailing list? <#22>


          Miscellaneous

          * Do I have to use [insert rule system] to play a T��kumel game? <#23>
          * Are there any Tekumel game conventions? <#24>


          Credits

          * Thanks <#25>

          ------------------------------------------------------------------------


          Administrivia


          Recent additions and changes to the FAQ


          Obsolete questions removed:


          * Game Products: What happened with the TOME publications?

          * Game Products: When will the third volume of the Sourcebook
          reprint be published?



          Responses changed for these questions:


          * General: What is the Thursday Night Group?

          * Game Products: What magazines have had T��kumel articles?

          * Game Products: Where can I get T��kumel miniatures?

          * Online Resources: Is there a T��kumel mailing list?



          Top <#top>
          ------------------------------------------------------------------------


          Information about this document


          This is an introduction to the fantasy world of T��kumel by M.A.R.
          Barker. It is aimed at people who know a little about T��kumel, but want
          to know more.

          The latest and best version is always available on the web at
          http://www.weirdrealm.com/tekumel/tek_faq.html.

          Brett Slocum has maintained this document since January 1994. If you
          have any suggestions for new FAQ questions, or if you discover any
          mistakes, or if you feel some additional info would help a FAQ question,
          or if you want to write up a FAQ question, feel free to
          suggest/correct/do it and send it to him (slocum@...
          <mailto:slocum@...>).

          This document was created using FAQ Builder 1.8 from Wooden Soldier
          Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free
          FAQ management system written in .NET and XML.
          Top <#top>
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          General


          What is T��kumel?


          T��kumel is a fantasy world created by M.A.R. Barker and first published
          by TSR Hobbies in 1975. It was the first complete RPG setting published.
          Instead of the typical medieval fantasy setting based on European
          mythology, T��kumel is based on the mythologies of India, the Middle
          East, and Mezo-America. It features large political empires that have
          existed for millennia, similar to Ancient Rome or China, numerous
          non-human races, horrific creatures, active gods, powerful magic,
          intrigue inside of intrigue, rigid social strata, and ancient advanced
          technology.
          Top <#top>
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          What is T��kumel's History?


          Okay, a (not really) brief description of T��kumel: explorers from Human
          space discovered T��kumel about 60,000 years in the future. There was a
          terrible nuclear war on Earth around 2013, and the European nations and
          the U.S. and China were destroyed. South America, the Indian
          subcontinent, and the Middle East (for some reason) survived (no mention
          is made in the brief introduction of Africa) survived, and gradually
          rebuilt and became a world state of sorts, and humanity spread to the
          stars, using miraculously high technology (FTL ships--the "Three-Light
          Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
          power systems which poked holes in the continuum and drew near-limitless
          energy through from n-dimensional space). T��kumel was a large world, but
          had a light core and a low density. It was home to acidic native life
          forms, several of which were sentient and had even attained early space
          flight. Humans, and their alien allies, conquered the natives and
          terraformed the planet, making its ecosystem very earthlike and
          installing massive gravity engines that gave it an Earthlike day and
          year and 1.0G. T��kumel was situated on a major trade route, and became a
          mercantile pleasure world, which had to import metals and industrial
          goods for the very rich that lived there.

          Then Something Bad (tm) happened.

          Apparently, through unknown agency, T��kumel and its entire star system
          fell into a pocket dimension. Gravitic stresses nearly tore the planet
          apart, and destroyed many cities and installations. Interstellar trade
          was immediately and permanently severed. The native races, who'd been
          confined in prison-like "reservations", broke free and made war.
          Civilization fell rather messily, and the Time of Darkness descended.

          Sometime after the disaster, human scientists/philosophers (perhaps
          aided by the some of the more psychically gifted nonhumans) discovered
          that in the new dimension, the power of the human mind alone, unaided by
          technology, could draw power through from extra-dimensional space, and
          "magic" developed. The sorcerers of the ancient Empire of Lly��n of
          Ts��mra mapped nexi between various dimensions and made pacts with
          various dwellers of other planes, called "demons" by the uninitiated.
          Great empires rose and fell over the next 30,000 years; the presence of
          "magic" (really psychic phenomena), along with the obvious superiority
          (and near-complete inscrutability) of the sciences of the Ancients
          (whose technology was largely irreparable due to a lack of necessary raw
          materials) led to a stagnation of the sciences, and to societies which
          depended largely upon tradition, precedent, and the bonds of family and
          clan for stability.

          Contact was also made with a race of extremely powerful beings that were
          for all human purposes gods. These beings subtly encouraged human
          worship and dependence; great unchanging religious bureaucracies
          developed, and after several millennia of religious warfare, the temples
          agreed upon a Concordat which disallowed open religious conflict, which
          further exaggerated the T��kumelani tendency toward stagnation. The
          people of T��kumel lack the anthropocentric belief that the universe is
          knowable and conquerable; they know that there are races and beings
          which dwarf them in power, and that there are magics and sciences which
          are far beyond their grasp; intellectual and scientific curiosity is
          rare and even subtly discouraged.

          As a result of these historical processes, there exist upon the face of
          the great primary continent of the northeastern hemisphere of T��kumel
          the Five Empires, all of which are monarchical/theocratic oligarchies in
          which precedent and tradition hold the strength of law, and many smaller
          states which balance themselves between two or more of their larger
          neighbors. There are small enclaves of nonhuman races, most of whom owe
          allegiance to a human empire, and several states ruled by the inimical
          races, who still hate humanity and its allies with a passion, but are
          outnumbered by the more invaders. The Five Empires (one of which is the
          titular Empire of the Petal Throne, Tsoly��nu) have technology about on
          the level of the European Renaissance (aqueducts, good roads, simple
          mechanics, wheeled carts, siege engines, crude surgery and slightly more
          advanced pharmacology, crossbows, water clocks, etc.). Their governments
          are greatly hidebound and bureaucratic, like those of ancient China.
          They have mighty, well-organized legions like those of the Romans. Their
          gods are like those of the Hindus, with a heavy dose of the bloodthirsty
          Aztec or Mayan deities. Their legal codes and sciences are much like
          those of the Arab philosophers of the Middle Ages; they are obsessed
          with personal and family honor, much like the medieval Japanese. The
          societies presented with the game are very intricate and very old (the
          youngest governments are some 2,500 years developed, and they have
          histories, traditions, and myths stretching back some 25,000 years).
          Professor M.A.R. Barker, the author of the game, is a full professor of
          linguistics and anthropology; he has developed scripts, languages (and I
          mean a language one can speak, with a grammar handbook and lexicon, like
          Tolkien's Elvish or Roddenberry's Klingon, in the case of Tsoly��ni),
          histories, modes of dress, etiquettes, architectural styles, weapons and
          armor, religions, legal codes, demographics, sciences, etc. for all of
          the major and most of the minor cultures.

          Since the societies are so intricate and formal, political maneuvering
          and subtlety, combined with the right amount of heroic action and
          appropriate posturing, are the keys to power, and many campaigns, as
          well as that of Professor Barker himself from reports, thus deal mostly
          with intrigue and plotting between the various power groups, combined
          with expeditions after some bit of lost knowledge or some sorcerous
          object from an ancient tomb (yes, dungeon crawling!!!). There are bits
          and pieces of ancient technology, which still function (many are
          self-repairing within limits, others have been maintained carefully by
          human and nonhuman sages or by robot servitors); these are fought over
          as powerful tools. The game's scope is very grand; the T��kumelani do
          everything *BIG*. There are mighty legions of thousands of soldiers
          wearing brightly-lacquered armor, wearing great Kheshch��l-plumes, and
          beating huge Kar��ng war drums, sorcerers calling on terrible demons with
          secret names, giant pyramidal temples thousands of years old upon which
          hundreds of war-captives are sacrificed to Vim��hla, the Lord of Flame, etc.

          T��kumelani culture is very baroque, with titles like Reader of the
          Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
          Lady Av��nthe, T��nule the Patron of Lovers, and twenty-three forms of the
          pronoun "you", to be used when speaking to individuals of varying status
          and profession!

          Overall, the game world is quite alien to traditional FRP gamers (which
          I happen to think is a good thing, but that's me). Many people feel that
          it's *too* strange, and can't be run by anyone but Barker. I know that
          my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
          at first found the difficulty of T��kumelani pronunciation and the lack
          of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
          to be disconcerting, but after two years of gaming on T��kumel they like
          it a lot, and use T��kumelani terms to describe *other* games and
          situations. It takes some getting used to, and a good bit of homework on
          the part of the GM, but if you're looking for a game world that is
          unique, interesting, and very well- thought-out and developed, give
          T��kumel a go, it's cool. It's much better than _Cats_. You will play it
          again and again.

          (Source: Theron Goudeau)
          Top <#top>
          ------------------------------------------------------------------------


          Who is M.A.R. Barker?


          Professor M.A.R. Barker is a retired professor of linguistics and South
          Asian Studies at the University of Minnesota. He has published several
          texts on the Urdu language, a common language of India and Pakistan.

          For the most of the last twenty years he has run two weekly gaming
          groups in T��kumel, though he dropped one group a few years ago.

          For more information on the professor, see his Wikipedia entry
          <http://en.wikipedia.org/wiki/M.A.R._Barker>.
          Top <#top>
          ------------------------------------------------------------------------


          What does M.A.R. stand for?


          Muhammed Abd-al-Rahman.
          Top <#top>
          ------------------------------------------------------------------------


          What is the Thursday Night Group?


          The Thursday Night Group is the group that plays T��kumel in Barker's
          basement every Thursday. Though the roster has changed over the years,
          this group has existed since EPT was published in the mid 1970s. In the
          80s, they published the fanzines /The Imperial Military Journal/, /The
          Journal of Tekumel Affairs/, and /The Imperial Courier/ with the
          Professor's help.

          (Source: Brett Slocum)
          Top <#top>
          ------------------------------------------------------------------------


          Game Products


          What T��kumel products have been published?


          A complete bibliography of all things Tekumel��ni is being generated. In
          the mean time, use the EPT Products List
          <http://www.weirdrealm.com/tekumel/ept_list.html>.

          Top <#top>
          ------------------------------------------------------------------------


          Where can I get out of print materials?


          Sometimes T��kumel materials show up in the used game bins of game
          stores. I've picked up many items, including an original TSR set of EPT.

          Tita's House of Games has many out-of-print books in stock, as well as
          reprints of many of the classic T��kumel books. Yah!

          A price list and ordering information are available at the official
          T��kumel website <http://www.tekumel.com/tita/>.

          Also, Andrew Lorince has a lot of stuff available at very reasonable
          rates. Send inquiries to the following address:

          Earth T��kumel Transfer Station
          C/O Andrew Lorince
          862 Flemington Avenue
          Pittsburgh PA 15217
          USA
          Phone: (412) 521-0448
          Email: alorince@...

          (Source: Andrew Lorince, Carl Brodt)

          Top <#top>
          ------------------------------------------------------------------------


          What magazines have had T��kumel articles?


          The following magazine articles have appeared in the past:

          "Tsoly��ni Names Without Tears", M.A.R. Barker, Strategic Review #4, p.7.
          "The Emperor is Dead; or The Race for the Petal Throne", Robert L. Large
          Jr., Space Gamer #6, June-July 1976, pp. 14-19.
          "To the Everlasting Glory of the Petal Throne", M.A.R. Barker, Strategic
          Review #7, p.20.
          "Reports Submitted to the Petal Throne", M.A.R. Barker, Dragon #4
          (December 1976), p.4.
          "Jak��lla Encounters", S. Klein, Dragon #4, p.10.
          "Battle of the Temple of Ch��nis: 2020 A.S.", M.A.R. Barker, Dragon #4,
          p.12.
          "The Mih��lli", no author listed (probably M.A.R. Barker), Dragon #4, p.18.
          "The Vriy��gga", no author listed (probably M.A.R. Barker), Dragon #4, p.19.
          "Eye Chart", no author listed (probably M.A.R. Barker), Dragon #4, p.21.
          "Roads From Jak��lla", J. Westergaard, Dragon #4, p.23.
          "Legions of the Petal Throne (miniatures)", no author listed (probably
          M.A.R. Barker), Dragon #4, p.28.
          "Legions of the Petal Throne Painting Guide", M.A.R. Barker, Dragon #6
          (April 1977), p.8.
          "Military Formations of the Nations of the Universe", M.A.R. Barker,
          Dragon #7 (June 1977), p.16.
          "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #9, p.21.
          "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #11, p.12.
          "Distributing Eyes and Amulets in EPT", M. Crane, Dragon #20, p.6.
          "Naming People, Places and Things in EPT", G. Rahman, Dragon #24, p.39.
          "Birth Tables and Social Status in EPT", G. Rahman, Dragon #26, p.33.
          "A New Profession for EPT", G. Rahman, Dragon #31, p.27.
          "This is a T��kumel Test", M. Crane, Dragon #34, p.26.
          "Talismans of T��kumel", Jack McArdle, White Dwarf #10, p. 6.
          "Temple of the Doomed Prince", Phil Holmes, White Dwarf #54, p. 32.
          "T��kumel: The Best of All Possible Worlds", Frederick Paul Kiesche III,
          Space Gamer #71 (Nov./Dec. 1984), p. 15.
          "Featured Review: Swords and Glory", Frederick Paul Kiesche III and
          Steve Sherman, Space Gamer #71, p. 17.
          "Interview with M.A.R. Barker", Frederick Paul Kiesche III and Steve
          Sherman, Space Gamer #71, p. 20.
          "Capsule Reviews: T��kumel Products", Frederick Paul Kiesche III, Space
          Gamer #71, p. 26.
          "Company Report: T��kumel Games, Inc.", Michael Mornard, Space Gamer #71,
          p. 26.
          "The Battle of R��", M.A.R. Barker, Wargamer's Digest, Vol. 3 No. 5, p. 24.
          "Create a Religion in Your Spare Time for Fun and Profit", M.A.R.
          Barker, Gryphon #2.
          This is not a T��kumel article, but interesting nonetheless.
          "Conversions in Lead", Different Worlds #17.
          "Temple of Vim��hla", M.A.R. Barker, Different Worlds #47.
          "GURPS T��kumel: Roleplaying in the Empire of the Petal Throne", Brett
          Slocum, Pyramid #11, 1995.

          *Fanzines:*

          The T��kumel Journal No. 1, 1977
          "The Temple of Th��mis, Sage of the Gods", M.A.R. Barker, p. 4
          "Selected Biographies", G. Rudolph, p.13
          "On Customs: The M��shqu", G. Rudolph, p. 15
          "The Splendor of Sh��nyu", M.A.R. Barker, p. 18
          The T��kumel Journal No. 2, 1978
          (Light blue with a picture of a Priest and Priestess of Ks��rul on the
          cover.)
          "Journal Notes", Gary Rudolph, p. 3
          "Dispatches from the Imperium", by David Cheeney, Gary Rudolph, and
          M.A.R. Barker, p. 5 (includes a nice map of T��ne)
          "The Chyrst��lli", by Craig Smith, p. 13
          "Ks��rul, Prince of the Blue Room", by M.A.R. Barker, p. 14
          Journal of T��kumel Affairs Vol. III, No. 1, Summer, 2360 A.S.(1982)
          "The P�� Ch��i", M.A.R. Barker, p. 3
          "A Merchant's Tale", M.A.R. Barker, p. 10
          "K��vuk", M.A.R. Barker, p.14
          Maps, p. 17
          Journal of T��kumel Affairs Vol III, Nos. 2-9.
          Summer 2360 AS - Summer 2361. (1982 - 1984).
          (Note: Vol III, No. 2 was mislabeled as Vol. 2, No. 3.)
          (Later published by T��kumel Games)
          The Imperial Military Journal Vol. II, No. 1.
          The Imperial Military Journal Vol. II, No. 2.
          The Imperial Military Journal Vol. II, No. 3.
          The Imperial Military Journal: Vol. II, Nos. 4-7.
          Fall 2358 AS - Spring 2361. (1980-1983)
          (Note: Vol II, No. 5 is mislabeled as another Vol. II, No. 4).
          The Imperial Courier Vol. 1 No. 1, August 1984
          The Imperial Courier Vol. 1 No. 2, October 1984
          The Imperial Courier Vol. 1 No. 3, December 1984
          The Imperial Courier Vol. 1 No. 4, February 1985
          The Imperial Courier Vol. 1 No. 5, April 1985
          The Imperial Courier Vol. 1 No. 6, June 1985
          The Imperial Courier Vol. 2 No. 1, August 1985
          The Imperial Courier Vol. 2 No. 2, Spring 1987
          The Best of the Journals Volume I, 1986
          (articles by M.A.R. Barker unless noted otherwise)
          "Seal of the Imperium", p. 2
          "Seal of the Imperium", p. 5 (yes, two different ones)
          "Military Formations of the Nations of the Universe", p. 9
          "Percentile Roll to Obtain an 'Eye'", p. 17
          "Jak��lla Encounters", S. Klein, p. 17
          "Legions of the Petal Throne Painting Guide", p. 18
          "Creature Features", p. 25
          "The Battle of the Temple of Ch��nis: 2020 A.S.", p. 27
          "The Temple of Th��mis, Sage of the Gods", p. 37
          "Selected Biographies", G. Rudolph, p. 46
          "On Customs: The M��shqu", G. Rudolph, p. 49
          The Best of the Journals Volume II, 1986
          (articles by M.A.R. Barker unless noted otherwise)
          "Tsoly��ni Names Without Tears", p. 1
          "Mu'ugalavy��ni", p. 4
          "Classical Tsoly��ni", p. 9
          "The K��zhra va Ngak��me", p. 12
          "Lly��ni", p. 17
          "The Temple of Ks��rul", p. 19
          "The Temple of Vim��hla", p. 28
          "The Temple of K��rakan", p. 36
          "Seal of the Imperium", p. 40
          "The Splendor of Sh��nyu", p. 47
          "The Chyrst��lli", Craig Smith, p. 54
          "The P�� Ch��i", p. 56
          "The Tinal��ya", Curtis Scott, p. 66
          "A Thousand Flowers", Mark Pettigrew, p. 68
          The Best of the Journals Volume III, 1986
          (articles by M.A.R. Barker unless noted otherwise)
          "The Battle of R��", p. 1
          "The Clan of Crimson Ivory", John E. Tiehen, p. 7
          "Swords and Glory Errata", p. 15
          "A Merchant's Tale", p. 16
          "K��vuk - A Dice Game", p. 21
          "Coinage of T��kumel", Ken Fletcher, p. 24
          "The Tsoly��ni Week", p. 26
          "A Visit to the Armorers", p. 27
          "Marching with the Ever-Glorious", p. 30
          "Selected Biographical Information: The Clan of the Utter Dark", p. 35
          "The High Seas of T��kumel", Mark Pettigrew, p. 36
          "The Underworld", Mark Pettigrew, p. 39
          "New Magical Items for EPT", Mark Pettigrew, p. 46
          "The Hiril��kte Arena", Mark Pettigrew, p. 49
          "Staffs of Power", George Spelvin, p. 51
          "Encounters in the Empire", Wes Postithwaite, p. 52
          "NPC Personalities in EPT", Mark Pettigrew, p. 53
          "Index to all three volumes of 'The Best of the Journals'", p. 56
          (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
          Polli, Zane Healy, Ted Lyng, and Chris Davis)
          Top <#top>
          ------------------------------------------------------------------------


          What T��kumel fanzines are available?


          Brad Johnson is the compiler of the T��kumel APA (Amateur Press
          Association), a fanzine published on the web. A mailing list on Yahoo!
          is used to distribute it at http://groups.yahoo.com/group/apatekumel.
          Back issues are available, either as web pages or PDF files, at
          Tekumel.com.

          Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
          the first issue of Seal of the Imperium, a new T��kumel fanzine that has
          even higher quality than the Eye of All-Seeing Wonder. Since the
          publication of Tekumel: Empire of the Petal Throne, the Thursday Night
          Group has taken over publiscation of the Seal. Copies of issue #1 are
          available from Carl.

          Eye of All-Seeing Wonder was a very high quality magazine with good
          original art and well-written articles. Sometimes better than old
          Imperial Couriers in content, always better in production quality.
          Sadly, the Eye of All-Seeing Wonder has ceased publication. All issues
          are available from Tita's House of Games or Andrew Lorince (see section
          5.8).

          Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
          with lots of accounts from his alternate T��kumel campaign, died in July
          1997.

          Before that, the players in Barker's campaigns published several
          fanzines, including The Imperial Courier (1984-87), The Journal of
          Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
          and the Tekumel Journal (1977-78).
          Top <#top>
          ------------------------------------------------------------------------


          Where can I get T��kumel miniatures?


          Eureka Miniatures, a company in Australia, has begun production of a new
          line of 28mm Tekumel miniatures. See their web page
          (http://eurekamin.com.au/downloads.php?newsid=EEyAuyZklFgBWFUDzB) for
          more info and photos. These miniatures are available direct from Eureka
          Miniatures, from Tita's House of Games, from
          Eureka USA, and from Fighting 15s in the UK.

          The original 25-mm figures produced by various companies since the
          '70's, as well as new figures, were available from PHD Games, but they
          haven't produced any miniatures for several years. Talk of someone else
          picking up the miniatures line has been circulating for awhile.

          Robert Smith's 15 mm miniatures are no longer available.

          (Source: Carl Brodt, Howard Fielding)
          Top <#top>
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          When will the Swords and Glory Referee's Handbook be published?


          Work on this book was halted due to financial concerns.

          (Source: Carl Brodt)
          Top <#top>
          ------------------------------------------------------------------------


          I have $50 to spend. Which books should I buy?


          Buy the T��kumel: Empire of the Petal Throne for $40 and save the other
          $10 for the Sourcebook.

          Top <#top>
          ------------------------------------------------------------------------


          Are any products available in electronic format (PDF)?


          Yes, the new Tekumel: Empire of the Petal Throne game, the original EPT,
          the temple articles, the language grammars, Deeds of the Ever-Glorious,
          The Tsolyani Language, and more have been converted to PDF. They are
          available from http://www.drivethrurpg.com.
          Top <#top>
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          The New Game


          When is the new game getting published?


          The new T��kumel: The Empire of the Petal Throne game was published by
          Guardians of Order in 2005. The new game is based on Big Eyes, Small
          Mouth and the Tri-Stat System. The core book is a complete game with
          character generation, some nonhuman races as PCs, monsters, all
          Universal and Generic spells, some Temple spells, and will focus on
          Tsolyanu. Its suggested retail price is $39.95. It should be available
          from your F.L.G.S (Friendly Local Gaming Store).
          Top <#top>
          ------------------------------------------------------------------------


          What happened to Guardians of Order?


          In August 2006, Guardians of Order closed its doors. It had been a one
          person operation since January, 2006. Various factors, including a weak
          dollar, led to the decision. For more information, see the Guardians of
          Order website <http://www.guardiansorder.com/>.
          Top <#top>
          ------------------------------------------------------------------------


          What will happen to the new game without a publisher?


          Joseph Saul, one of the authors of the new game had this answer:


          The copyright to T:EPT (not to T��kumel itself, which is held solely by
          Prof. Barker) is, and has been, held by a company called RPGDesigners,
          Incorporated, which is owned by the design team. We are making
          arrangements with Mark to transfer all of the computer files and
          artwork,
          along with any remaining copies of the game he may have, to us. He will
          also sign over the right to use any of Guardians' intellectual property
          that appears in the game. Understand that we are securing the
          intellectual property we do not already own associated with T:EPT.
          We are
          NOT assuming Guardians of Order's liabilities.

          We will license the right to produce T��kumel material from Professor
          Barker, with whom we have been in contact, and who supports this
          effort.
          We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
          supplements, and set up website support. We will be working with an
          established game company on distribution and marketing (we're
          talking to
          several). And yes, you will have access to the errata. Peter Gifford
          has
          done a wonderful website design for us, and has committed to work
          with us
          on future T:EPT publications as well, so you can be assured that we
          will
          maintain high standards.



          (Source: Joe Saul)
          Top <#top>
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          Novels


          What T��kumel books have been published?


          Man of Gold, M.A.R. Barker, DAW Books, 1984.
          Flamesong, M.A.R. Barker, DAW Books, 1987.
          Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
          of order).
          Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
          A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
          Top <#top>
          ------------------------------------------------------------------------


          Is the Professor writing the next novel?


          From last reports, yes.
          Top <#top>
          ------------------------------------------------------------------------


          Online Resources


          Is there a web page for T��kumel?


          The Official T��kumel: The World of the Petal Throne web site
          (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
          Best source of background for T��kumel on the web. Copious use of Java
          and JavaScript.

          Brett Slocum's T��kumel home page (http://www.weirdrealm.com/tekumel/)
          has a variety of resources available, including characters, a campaign
          events board, alternate rules for T��kumel (GURPS, RQ, Tirik��lu, etc.),
          and more.

          The T��kumel Web Ring has been created. A web ring connects related sites
          together. For more information on how to join the T��kumel Web Ring, go
          to http://p.webring.com/hub?ring=tekumel.

          A list of other web pages is on Brett Slocum's site.
          Top <#top>
          ------------------------------------------------------------------------


          Is there a T��kumel mailing list?


          An unmoderated mailing list has been started at Yahoo! Groups. Several
          members of the Thursday Night Group and Professor Barker are members
          here. This site also has downloadable files, a chat room, links, some
          player/referee databases, polls, etc. To subscribe, send a message to:
          tekumel-subscribe@yahoogroups.com or go to
          http://groups.yahoo.com/group/tekumel.

          A moderated list also exists at Yahoo! Groups. It is intended for
          specific questions about the world of T��kumel. No rules discussion is
          allowed. Prof. Barker participates and answers questions, as well as the
          Thursday Night Group. This mailing list is a wealth of information about
          T��kumel. To subscribe, send a message to:
          tekumel-moderated-subscribe@yahoogroups.com or go to
          http://groups.yahoo.com/group/tekumel-moderated.

          Other mailing lists:
          http://groups.yahoo.com/group/tekdevel - discussion of computer projects
          related to Tekumel.

          http://groups.yahoo.com/group/tekheretic - in-character discussions of
          Tekumel without attempting to remain within canon.

          http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
          novels of M.A.R. Barker.

          http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
          the Tekumel Amateur Press Association.

          http://groups.yahoo.com/group/tsolyani - a discussion group of the
          Tsolyani language for those using the available language resouces.

          http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel
          miniatures and warfare.

          (Source: Brett Slocum)

          Top <#top>
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          Miscellaneous


          Do I have to use [insert rule system] to play a T��kumel game?


          Well, since there are currently four 'official' rule systems for
          T��kumel, I'd say a most definite 'No'. I've played using Runequest,
          Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
          freeform rules. I've heard of people using AD&D, Rolemaster, and several
          home-grown rule sets. So, the important thing is to play in the world,
          not what rules you use.

          (Source: Brett Slocum)

          Top <#top>
          ------------------------------------------------------------------------


          Are there any Tekumel game conventions?


          Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
          Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
          They have a Tekumel Track with games in every time slot, and, often, a
          Tekumel LARP on Saturday night. Sunday morning usually has a
          tele-conference with Professor Barker himself. Members of the Thursday
          Night Group often attend.

          The Midwest Area Gaming Enthusiasts (MAGE) put on two conventions a year
          (http://www.mage-page.com). The MAGE Spring Con is held every April in
          Souix City, Iowa. They also have a Tekumel Track. Members of the
          Thursday Night Group often attend.
          Top <#top>
          ------------------------------------------------------------------------


          Credits


          Thanks


          First, without Professor Barker, none of this would exist. Thank you for
          the gift of your imagination.

          I'd like to thank several people for their continuing support of T��kumel:

          Bob Alberti
          Patrick Brady
          Carl Brodt
          Krista Donnelly
          Giovanna Fregni
          Peter Gifford
          George Hammond
          Malcolm Heath
          Brad Johnson
          Andrew Lorince
          Victor Raymond
          Joe Saul
          Edwin Voskamp
          Joe Zottola

          Many thanks to the legion of contributors to this FAQ, including, but
          not limited to:

          Robert Dushay
          Theron Goudeau
          Zane Healy
          Steve Lopez
          Andrew Lorince
          Ted Lyng
          Phil Polli
          Bruce Roberts
          Ed Whittaker
          Howard Fielding
          Top <#top>
          ------------------------------------------------------------------------
        • tekumel@yahoogroups.com
          Tékumel FAQ ... Last Update: 2007/09/04 Administrivia * Recent additions and changes to the FAQ * Information about this document General * What is
          Message 4 of 15 , Sep 1, 2008
          • 0 Attachment
            T��kumel FAQ

            ------------------------------------------------------------------------
            Last Update: 2007/09/04


            Administrivia

            * Recent additions and changes to the FAQ <#1>
            * Information about this document <#2>


            General

            * What is T��kumel? <#3>
            * What is T��kumel's History? <#4>
            * Who is M.A.R. Barker? <#5>
            * What does M.A.R. stand for? <#6>
            * What is the Thursday Night Group? <#7>


            Game Products

            * What T��kumel products have been published? <#8>
            * Where can I get out of print materials? <#9>
            * What magazines have had T��kumel articles? <#10>
            * What T��kumel fanzines are available? <#11>
            * Where can I get T��kumel miniatures? <#12>
            * When will the Swords and Glory Referee's Handbook be published? <#13>
            * I have $50 to spend. Which books should I buy? <#14>
            * Are any products available in electronic format (PDF)? <#15>


            The New Game

            * When is the new game getting published? <#16>
            * What happened to Guardians of Order? <#17>
            * What will happen to the new game without a publisher? <#18>


            Novels

            * What T��kumel books have been published? <#19>
            * Is the Professor writing the next novel? <#20>


            Online Resources

            * Is there a web page for T��kumel? <#21>
            * Is there a T��kumel mailing list? <#22>


            Miscellaneous

            * Do I have to use [insert rule system] to play a T��kumel game? <#23>
            * Are there any Tekumel game conventions? <#24>


            Credits

            * Thanks <#25>

            ------------------------------------------------------------------------


            Administrivia


            Recent additions and changes to the FAQ


            Obsolete questions removed:


            * Game Products: What happened with the TOME publications?

            * Game Products: When will the third volume of the Sourcebook
            reprint be published?



            Responses changed for these questions:


            * General: What is the Thursday Night Group?

            * Game Products: What magazines have had T��kumel articles?

            * Game Products: Where can I get T��kumel miniatures?

            * Online Resources: Is there a T��kumel mailing list?



            Top <#top>
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            Information about this document


            This is an introduction to the fantasy world of T��kumel by M.A.R.
            Barker. It is aimed at people who know a little about T��kumel, but want
            to know more.

            The latest and best version is always available on the web at
            http://www.weirdrealm.com/tekumel/tek_faq.html.

            Brett Slocum has maintained this document since January 1994. If you
            have any suggestions for new FAQ questions, or if you discover any
            mistakes, or if you feel some additional info would help a FAQ question,
            or if you want to write up a FAQ question, feel free to
            suggest/correct/do it and send it to him (slocum@...
            <mailto:slocum@...>).

            This document was created using FAQ Builder 1.8 from Wooden Soldier
            Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free
            FAQ management system written in .NET and XML.
            Top <#top>
            ------------------------------------------------------------------------


            General


            What is T��kumel?


            T��kumel is a fantasy world created by M.A.R. Barker and first published
            by TSR Hobbies in 1975. It was the first complete RPG setting published.
            Instead of the typical medieval fantasy setting based on European
            mythology, T��kumel is based on the mythologies of India, the Middle
            East, and Mezo-America. It features large political empires that have
            existed for millennia, similar to Ancient Rome or China, numerous
            non-human races, horrific creatures, active gods, powerful magic,
            intrigue inside of intrigue, rigid social strata, and ancient advanced
            technology.
            Top <#top>
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            What is T��kumel's History?


            Okay, a (not really) brief description of T��kumel: explorers from Human
            space discovered T��kumel about 60,000 years in the future. There was a
            terrible nuclear war on Earth around 2013, and the European nations and
            the U.S. and China were destroyed. South America, the Indian
            subcontinent, and the Middle East (for some reason) survived (no mention
            is made in the brief introduction of Africa) survived, and gradually
            rebuilt and became a world state of sorts, and humanity spread to the
            stars, using miraculously high technology (FTL ships--the "Three-Light
            Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
            power systems which poked holes in the continuum and drew near-limitless
            energy through from n-dimensional space). T��kumel was a large world, but
            had a light core and a low density. It was home to acidic native life
            forms, several of which were sentient and had even attained early space
            flight. Humans, and their alien allies, conquered the natives and
            terraformed the planet, making its ecosystem very earthlike and
            installing massive gravity engines that gave it an Earthlike day and
            year and 1.0G. T��kumel was situated on a major trade route, and became a
            mercantile pleasure world, which had to import metals and industrial
            goods for the very rich that lived there.

            Then Something Bad (tm) happened.

            Apparently, through unknown agency, T��kumel and its entire star system
            fell into a pocket dimension. Gravitic stresses nearly tore the planet
            apart, and destroyed many cities and installations. Interstellar trade
            was immediately and permanently severed. The native races, who'd been
            confined in prison-like "reservations", broke free and made war.
            Civilization fell rather messily, and the Time of Darkness descended.

            Sometime after the disaster, human scientists/philosophers (perhaps
            aided by the some of the more psychically gifted nonhumans) discovered
            that in the new dimension, the power of the human mind alone, unaided by
            technology, could draw power through from extra-dimensional space, and
            "magic" developed. The sorcerers of the ancient Empire of Lly��n of
            Ts��mra mapped nexi between various dimensions and made pacts with
            various dwellers of other planes, called "demons" by the uninitiated.
            Great empires rose and fell over the next 30,000 years; the presence of
            "magic" (really psychic phenomena), along with the obvious superiority
            (and near-complete inscrutability) of the sciences of the Ancients
            (whose technology was largely irreparable due to a lack of necessary raw
            materials) led to a stagnation of the sciences, and to societies which
            depended largely upon tradition, precedent, and the bonds of family and
            clan for stability.

            Contact was also made with a race of extremely powerful beings that were
            for all human purposes gods. These beings subtly encouraged human
            worship and dependence; great unchanging religious bureaucracies
            developed, and after several millennia of religious warfare, the temples
            agreed upon a Concordat which disallowed open religious conflict, which
            further exaggerated the T��kumelani tendency toward stagnation. The
            people of T��kumel lack the anthropocentric belief that the universe is
            knowable and conquerable; they know that there are races and beings
            which dwarf them in power, and that there are magics and sciences which
            are far beyond their grasp; intellectual and scientific curiosity is
            rare and even subtly discouraged.

            As a result of these historical processes, there exist upon the face of
            the great primary continent of the northeastern hemisphere of T��kumel
            the Five Empires, all of which are monarchical/theocratic oligarchies in
            which precedent and tradition hold the strength of law, and many smaller
            states which balance themselves between two or more of their larger
            neighbors. There are small enclaves of nonhuman races, most of whom owe
            allegiance to a human empire, and several states ruled by the inimical
            races, who still hate humanity and its allies with a passion, but are
            outnumbered by the more invaders. The Five Empires (one of which is the
            titular Empire of the Petal Throne, Tsoly��nu) have technology about on
            the level of the European Renaissance (aqueducts, good roads, simple
            mechanics, wheeled carts, siege engines, crude surgery and slightly more
            advanced pharmacology, crossbows, water clocks, etc.). Their governments
            are greatly hidebound and bureaucratic, like those of ancient China.
            They have mighty, well-organized legions like those of the Romans. Their
            gods are like those of the Hindus, with a heavy dose of the bloodthirsty
            Aztec or Mayan deities. Their legal codes and sciences are much like
            those of the Arab philosophers of the Middle Ages; they are obsessed
            with personal and family honor, much like the medieval Japanese. The
            societies presented with the game are very intricate and very old (the
            youngest governments are some 2,500 years developed, and they have
            histories, traditions, and myths stretching back some 25,000 years).
            Professor M.A.R. Barker, the author of the game, is a full professor of
            linguistics and anthropology; he has developed scripts, languages (and I
            mean a language one can speak, with a grammar handbook and lexicon, like
            Tolkien's Elvish or Roddenberry's Klingon, in the case of Tsoly��ni),
            histories, modes of dress, etiquettes, architectural styles, weapons and
            armor, religions, legal codes, demographics, sciences, etc. for all of
            the major and most of the minor cultures.

            Since the societies are so intricate and formal, political maneuvering
            and subtlety, combined with the right amount of heroic action and
            appropriate posturing, are the keys to power, and many campaigns, as
            well as that of Professor Barker himself from reports, thus deal mostly
            with intrigue and plotting between the various power groups, combined
            with expeditions after some bit of lost knowledge or some sorcerous
            object from an ancient tomb (yes, dungeon crawling!!!). There are bits
            and pieces of ancient technology, which still function (many are
            self-repairing within limits, others have been maintained carefully by
            human and nonhuman sages or by robot servitors); these are fought over
            as powerful tools. The game's scope is very grand; the T��kumelani do
            everything *BIG*. There are mighty legions of thousands of soldiers
            wearing brightly-lacquered armor, wearing great Kheshch��l-plumes, and
            beating huge Kar��ng war drums, sorcerers calling on terrible demons with
            secret names, giant pyramidal temples thousands of years old upon which
            hundreds of war-captives are sacrificed to Vim��hla, the Lord of Flame, etc.

            T��kumelani culture is very baroque, with titles like Reader of the
            Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
            Lady Av��nthe, T��nule the Patron of Lovers, and twenty-three forms of the
            pronoun "you", to be used when speaking to individuals of varying status
            and profession!

            Overall, the game world is quite alien to traditional FRP gamers (which
            I happen to think is a good thing, but that's me). Many people feel that
            it's *too* strange, and can't be run by anyone but Barker. I know that
            my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
            at first found the difficulty of T��kumelani pronunciation and the lack
            of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
            to be disconcerting, but after two years of gaming on T��kumel they like
            it a lot, and use T��kumelani terms to describe *other* games and
            situations. It takes some getting used to, and a good bit of homework on
            the part of the GM, but if you're looking for a game world that is
            unique, interesting, and very well- thought-out and developed, give
            T��kumel a go, it's cool. It's much better than _Cats_. You will play it
            again and again.

            (Source: Theron Goudeau)
            Top <#top>
            ------------------------------------------------------------------------


            Who is M.A.R. Barker?


            Professor M.A.R. Barker is a retired professor of linguistics and South
            Asian Studies at the University of Minnesota. He has published several
            texts on the Urdu language, a common language of India and Pakistan.

            For the most of the last twenty years he has run two weekly gaming
            groups in T��kumel, though he dropped one group a few years ago.

            For more information on the professor, see his Wikipedia entry
            <http://en.wikipedia.org/wiki/M.A.R._Barker>.
            Top <#top>
            ------------------------------------------------------------------------


            What does M.A.R. stand for?


            Muhammed Abd-al-Rahman.
            Top <#top>
            ------------------------------------------------------------------------


            What is the Thursday Night Group?


            The Thursday Night Group is the group that plays T��kumel in Barker's
            basement every Thursday. Though the roster has changed over the years,
            this group has existed since EPT was published in the mid 1970s. In the
            80s, they published the fanzines /The Imperial Military Journal/, /The
            Journal of Tekumel Affairs/, and /The Imperial Courier/ with the
            Professor's help.

            (Source: Brett Slocum)
            Top <#top>
            ------------------------------------------------------------------------


            Game Products


            What T��kumel products have been published?


            A complete bibliography of all things Tekumel��ni is being generated. In
            the mean time, use the EPT Products List
            <http://www.weirdrealm.com/tekumel/ept_list.html>.

            Top <#top>
            ------------------------------------------------------------------------


            Where can I get out of print materials?


            Sometimes T��kumel materials show up in the used game bins of game
            stores. I've picked up many items, including an original TSR set of EPT.

            Tita's House of Games has many out-of-print books in stock, as well as
            reprints of many of the classic T��kumel books. Yah!

            A price list and ordering information are available at the official
            T��kumel website <http://www.tekumel.com/tita/>.

            Also, Andrew Lorince has a lot of stuff available at very reasonable
            rates. Send inquiries to the following address:

            Earth T��kumel Transfer Station
            C/O Andrew Lorince
            862 Flemington Avenue
            Pittsburgh PA 15217
            USA
            Phone: (412) 521-0448
            Email: alorince@...

            (Source: Andrew Lorince, Carl Brodt)

            Top <#top>
            ------------------------------------------------------------------------


            What magazines have had T��kumel articles?


            The following magazine articles have appeared in the past:

            "Tsoly��ni Names Without Tears", M.A.R. Barker, Strategic Review #4, p.7.
            "The Emperor is Dead; or The Race for the Petal Throne", Robert L. Large
            Jr., Space Gamer #6, June-July 1976, pp. 14-19.
            "To the Everlasting Glory of the Petal Throne", M.A.R. Barker, Strategic
            Review #7, p.20.
            "Reports Submitted to the Petal Throne", M.A.R. Barker, Dragon #4
            (December 1976), p.4.
            "Jak��lla Encounters", S. Klein, Dragon #4, p.10.
            "Battle of the Temple of Ch��nis: 2020 A.S.", M.A.R. Barker, Dragon #4,
            p.12.
            "The Mih��lli", no author listed (probably M.A.R. Barker), Dragon #4, p.18.
            "The Vriy��gga", no author listed (probably M.A.R. Barker), Dragon #4, p.19.
            "Eye Chart", no author listed (probably M.A.R. Barker), Dragon #4, p.21.
            "Roads From Jak��lla", J. Westergaard, Dragon #4, p.23.
            "Legions of the Petal Throne (miniatures)", no author listed (probably
            M.A.R. Barker), Dragon #4, p.28.
            "Legions of the Petal Throne Painting Guide", M.A.R. Barker, Dragon #6
            (April 1977), p.8.
            "Military Formations of the Nations of the Universe", M.A.R. Barker,
            Dragon #7 (June 1977), p.16.
            "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #9, p.21.
            "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #11, p.12.
            "Distributing Eyes and Amulets in EPT", M. Crane, Dragon #20, p.6.
            "Naming People, Places and Things in EPT", G. Rahman, Dragon #24, p.39.
            "Birth Tables and Social Status in EPT", G. Rahman, Dragon #26, p.33.
            "A New Profession for EPT", G. Rahman, Dragon #31, p.27.
            "This is a T��kumel Test", M. Crane, Dragon #34, p.26.
            "Talismans of T��kumel", Jack McArdle, White Dwarf #10, p. 6.
            "Temple of the Doomed Prince", Phil Holmes, White Dwarf #54, p. 32.
            "T��kumel: The Best of All Possible Worlds", Frederick Paul Kiesche III,
            Space Gamer #71 (Nov./Dec. 1984), p. 15.
            "Featured Review: Swords and Glory", Frederick Paul Kiesche III and
            Steve Sherman, Space Gamer #71, p. 17.
            "Interview with M.A.R. Barker", Frederick Paul Kiesche III and Steve
            Sherman, Space Gamer #71, p. 20.
            "Capsule Reviews: T��kumel Products", Frederick Paul Kiesche III, Space
            Gamer #71, p. 26.
            "Company Report: T��kumel Games, Inc.", Michael Mornard, Space Gamer #71,
            p. 26.
            "The Battle of R��", M.A.R. Barker, Wargamer's Digest, Vol. 3 No. 5, p. 24.
            "Create a Religion in Your Spare Time for Fun and Profit", M.A.R.
            Barker, Gryphon #2.
            This is not a T��kumel article, but interesting nonetheless.
            "Conversions in Lead", Different Worlds #17.
            "Temple of Vim��hla", M.A.R. Barker, Different Worlds #47.
            "GURPS T��kumel: Roleplaying in the Empire of the Petal Throne", Brett
            Slocum, Pyramid #11, 1995.

            *Fanzines:*

            The T��kumel Journal No. 1, 1977
            "The Temple of Th��mis, Sage of the Gods", M.A.R. Barker, p. 4
            "Selected Biographies", G. Rudolph, p.13
            "On Customs: The M��shqu", G. Rudolph, p. 15
            "The Splendor of Sh��nyu", M.A.R. Barker, p. 18
            The T��kumel Journal No. 2, 1978
            (Light blue with a picture of a Priest and Priestess of Ks��rul on the
            cover.)
            "Journal Notes", Gary Rudolph, p. 3
            "Dispatches from the Imperium", by David Cheeney, Gary Rudolph, and
            M.A.R. Barker, p. 5 (includes a nice map of T��ne)
            "The Chyrst��lli", by Craig Smith, p. 13
            "Ks��rul, Prince of the Blue Room", by M.A.R. Barker, p. 14
            Journal of T��kumel Affairs Vol. III, No. 1, Summer, 2360 A.S.(1982)
            "The P�� Ch��i", M.A.R. Barker, p. 3
            "A Merchant's Tale", M.A.R. Barker, p. 10
            "K��vuk", M.A.R. Barker, p.14
            Maps, p. 17
            Journal of T��kumel Affairs Vol III, Nos. 2-9.
            Summer 2360 AS - Summer 2361. (1982 - 1984).
            (Note: Vol III, No. 2 was mislabeled as Vol. 2, No. 3.)
            (Later published by T��kumel Games)
            The Imperial Military Journal Vol. II, No. 1.
            The Imperial Military Journal Vol. II, No. 2.
            The Imperial Military Journal Vol. II, No. 3.
            The Imperial Military Journal: Vol. II, Nos. 4-7.
            Fall 2358 AS - Spring 2361. (1980-1983)
            (Note: Vol II, No. 5 is mislabeled as another Vol. II, No. 4).
            The Imperial Courier Vol. 1 No. 1, August 1984
            The Imperial Courier Vol. 1 No. 2, October 1984
            The Imperial Courier Vol. 1 No. 3, December 1984
            The Imperial Courier Vol. 1 No. 4, February 1985
            The Imperial Courier Vol. 1 No. 5, April 1985
            The Imperial Courier Vol. 1 No. 6, June 1985
            The Imperial Courier Vol. 2 No. 1, August 1985
            The Imperial Courier Vol. 2 No. 2, Spring 1987
            The Best of the Journals Volume I, 1986
            (articles by M.A.R. Barker unless noted otherwise)
            "Seal of the Imperium", p. 2
            "Seal of the Imperium", p. 5 (yes, two different ones)
            "Military Formations of the Nations of the Universe", p. 9
            "Percentile Roll to Obtain an 'Eye'", p. 17
            "Jak��lla Encounters", S. Klein, p. 17
            "Legions of the Petal Throne Painting Guide", p. 18
            "Creature Features", p. 25
            "The Battle of the Temple of Ch��nis: 2020 A.S.", p. 27
            "The Temple of Th��mis, Sage of the Gods", p. 37
            "Selected Biographies", G. Rudolph, p. 46
            "On Customs: The M��shqu", G. Rudolph, p. 49
            The Best of the Journals Volume II, 1986
            (articles by M.A.R. Barker unless noted otherwise)
            "Tsoly��ni Names Without Tears", p. 1
            "Mu'ugalavy��ni", p. 4
            "Classical Tsoly��ni", p. 9
            "The K��zhra va Ngak��me", p. 12
            "Lly��ni", p. 17
            "The Temple of Ks��rul", p. 19
            "The Temple of Vim��hla", p. 28
            "The Temple of K��rakan", p. 36
            "Seal of the Imperium", p. 40
            "The Splendor of Sh��nyu", p. 47
            "The Chyrst��lli", Craig Smith, p. 54
            "The P�� Ch��i", p. 56
            "The Tinal��ya", Curtis Scott, p. 66
            "A Thousand Flowers", Mark Pettigrew, p. 68
            The Best of the Journals Volume III, 1986
            (articles by M.A.R. Barker unless noted otherwise)
            "The Battle of R��", p. 1
            "The Clan of Crimson Ivory", John E. Tiehen, p. 7
            "Swords and Glory Errata", p. 15
            "A Merchant's Tale", p. 16
            "K��vuk - A Dice Game", p. 21
            "Coinage of T��kumel", Ken Fletcher, p. 24
            "The Tsoly��ni Week", p. 26
            "A Visit to the Armorers", p. 27
            "Marching with the Ever-Glorious", p. 30
            "Selected Biographical Information: The Clan of the Utter Dark", p. 35
            "The High Seas of T��kumel", Mark Pettigrew, p. 36
            "The Underworld", Mark Pettigrew, p. 39
            "New Magical Items for EPT", Mark Pettigrew, p. 46
            "The Hiril��kte Arena", Mark Pettigrew, p. 49
            "Staffs of Power", George Spelvin, p. 51
            "Encounters in the Empire", Wes Postithwaite, p. 52
            "NPC Personalities in EPT", Mark Pettigrew, p. 53
            "Index to all three volumes of 'The Best of the Journals'", p. 56
            (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
            Polli, Zane Healy, Ted Lyng, and Chris Davis)
            Top <#top>
            ------------------------------------------------------------------------


            What T��kumel fanzines are available?


            Brad Johnson is the compiler of the T��kumel APA (Amateur Press
            Association), a fanzine published on the web. A mailing list on Yahoo!
            is used to distribute it at http://groups.yahoo.com/group/apatekumel.
            Back issues are available, either as web pages or PDF files, at
            Tekumel.com.

            Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
            the first issue of Seal of the Imperium, a new T��kumel fanzine that has
            even higher quality than the Eye of All-Seeing Wonder. Since the
            publication of Tekumel: Empire of the Petal Throne, the Thursday Night
            Group has taken over publiscation of the Seal. Copies of issue #1 are
            available from Carl.

            Eye of All-Seeing Wonder was a very high quality magazine with good
            original art and well-written articles. Sometimes better than old
            Imperial Couriers in content, always better in production quality.
            Sadly, the Eye of All-Seeing Wonder has ceased publication. All issues
            are available from Tita's House of Games or Andrew Lorince (see section
            5.8).

            Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
            with lots of accounts from his alternate T��kumel campaign, died in July
            1997.

            Before that, the players in Barker's campaigns published several
            fanzines, including The Imperial Courier (1984-87), The Journal of
            Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
            and the Tekumel Journal (1977-78).
            Top <#top>
            ------------------------------------------------------------------------


            Where can I get T��kumel miniatures?


            Eureka Miniatures, a company in Australia, has begun production of a new
            line of 28mm Tekumel miniatures. See their web page
            (http://eurekamin.com.au/downloads.php?newsid=EEyAuyZklFgBWFUDzB) for
            more info and photos. These miniatures are available direct from Eureka
            Miniatures, from Tita's House of Games, from
            Eureka USA, and from Fighting 15s in the UK.

            The original 25-mm figures produced by various companies since the
            '70's, as well as new figures, were available from PHD Games, but they
            haven't produced any miniatures for several years. Talk of someone else
            picking up the miniatures line has been circulating for awhile.

            Robert Smith's 15 mm miniatures are no longer available.

            (Source: Carl Brodt, Howard Fielding)
            Top <#top>
            ------------------------------------------------------------------------


            When will the Swords and Glory Referee's Handbook be published?


            Work on this book was halted due to financial concerns.

            (Source: Carl Brodt)
            Top <#top>
            ------------------------------------------------------------------------


            I have $50 to spend. Which books should I buy?


            Buy the T��kumel: Empire of the Petal Throne for $40 and save the other
            $10 for the Sourcebook.

            Top <#top>
            ------------------------------------------------------------------------


            Are any products available in electronic format (PDF)?


            Yes, the new Tekumel: Empire of the Petal Throne game, the original EPT,
            the temple articles, the language grammars, Deeds of the Ever-Glorious,
            The Tsolyani Language, and more have been converted to PDF. They are
            available from http://www.drivethrurpg.com.
            Top <#top>
            ------------------------------------------------------------------------


            The New Game


            When is the new game getting published?


            The new T��kumel: The Empire of the Petal Throne game was published by
            Guardians of Order in 2005. The new game is based on Big Eyes, Small
            Mouth and the Tri-Stat System. The core book is a complete game with
            character generation, some nonhuman races as PCs, monsters, all
            Universal and Generic spells, some Temple spells, and will focus on
            Tsolyanu. Its suggested retail price is $39.95. It should be available
            from your F.L.G.S (Friendly Local Gaming Store).
            Top <#top>
            ------------------------------------------------------------------------


            What happened to Guardians of Order?


            In August 2006, Guardians of Order closed its doors. It had been a one
            person operation since January, 2006. Various factors, including a weak
            dollar, led to the decision. For more information, see the Guardians of
            Order website <http://www.guardiansorder.com/>.
            Top <#top>
            ------------------------------------------------------------------------


            What will happen to the new game without a publisher?


            Joseph Saul, one of the authors of the new game had this answer:


            The copyright to T:EPT (not to T��kumel itself, which is held solely by
            Prof. Barker) is, and has been, held by a company called RPGDesigners,
            Incorporated, which is owned by the design team. We are making
            arrangements with Mark to transfer all of the computer files and
            artwork,
            along with any remaining copies of the game he may have, to us. He will
            also sign over the right to use any of Guardians' intellectual property
            that appears in the game. Understand that we are securing the
            intellectual property we do not already own associated with T:EPT.
            We are
            NOT assuming Guardians of Order's liabilities.

            We will license the right to produce T��kumel material from Professor
            Barker, with whom we have been in contact, and who supports this
            effort.
            We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
            supplements, and set up website support. We will be working with an
            established game company on distribution and marketing (we're
            talking to
            several). And yes, you will have access to the errata. Peter Gifford
            has
            done a wonderful website design for us, and has committed to work
            with us
            on future T:EPT publications as well, so you can be assured that we
            will
            maintain high standards.



            (Source: Joe Saul)
            Top <#top>
            ------------------------------------------------------------------------


            Novels


            What T��kumel books have been published?


            Man of Gold, M.A.R. Barker, DAW Books, 1984.
            Flamesong, M.A.R. Barker, DAW Books, 1987.
            Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
            of order).
            Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
            A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
            Top <#top>
            ------------------------------------------------------------------------


            Is the Professor writing the next novel?


            From last reports, yes.
            Top <#top>
            ------------------------------------------------------------------------


            Online Resources


            Is there a web page for T��kumel?


            The Official T��kumel: The World of the Petal Throne web site
            (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
            Best source of background for T��kumel on the web. Copious use of Java
            and JavaScript.

            Brett Slocum's T��kumel home page (http://www.weirdrealm.com/tekumel/)
            has a variety of resources available, including characters, a campaign
            events board, alternate rules for T��kumel (GURPS, RQ, Tirik��lu, etc.),
            and more.

            The T��kumel Web Ring has been created. A web ring connects related sites
            together. For more information on how to join the T��kumel Web Ring, go
            to http://p.webring.com/hub?ring=tekumel.

            A list of other web pages is on Brett Slocum's site.
            Top <#top>
            ------------------------------------------------------------------------


            Is there a T��kumel mailing list?


            An unmoderated mailing list has been started at Yahoo! Groups. Several
            members of the Thursday Night Group and Professor Barker are members
            here. This site also has downloadable files, a chat room, links, some
            player/referee databases, polls, etc. To subscribe, send a message to:
            tekumel-subscribe@yahoogroups.com or go to
            http://groups.yahoo.com/group/tekumel.

            A moderated list also exists at Yahoo! Groups. It is intended for
            specific questions about the world of T��kumel. No rules discussion is
            allowed. Prof. Barker participates and answers questions, as well as the
            Thursday Night Group. This mailing list is a wealth of information about
            T��kumel. To subscribe, send a message to:
            tekumel-moderated-subscribe@yahoogroups.com or go to
            http://groups.yahoo.com/group/tekumel-moderated.

            Other mailing lists:
            http://groups.yahoo.com/group/tekdevel - discussion of computer projects
            related to Tekumel.

            http://groups.yahoo.com/group/tekheretic - in-character discussions of
            Tekumel without attempting to remain within canon.

            http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
            novels of M.A.R. Barker.

            http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
            the Tekumel Amateur Press Association.

            http://groups.yahoo.com/group/tsolyani - a discussion group of the
            Tsolyani language for those using the available language resouces.

            http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel
            miniatures and warfare.

            (Source: Brett Slocum)

            Top <#top>
            ------------------------------------------------------------------------


            Miscellaneous


            Do I have to use [insert rule system] to play a T��kumel game?


            Well, since there are currently four 'official' rule systems for
            T��kumel, I'd say a most definite 'No'. I've played using Runequest,
            Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
            freeform rules. I've heard of people using AD&D, Rolemaster, and several
            home-grown rule sets. So, the important thing is to play in the world,
            not what rules you use.

            (Source: Brett Slocum)

            Top <#top>
            ------------------------------------------------------------------------


            Are there any Tekumel game conventions?


            Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
            Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
            They have a Tekumel Track with games in every time slot, and, often, a
            Tekumel LARP on Saturday night. Sunday morning usually has a
            tele-conference with Professor Barker himself. Members of the Thursday
            Night Group often attend.

            The Midwest Area Gaming Enthusiasts (MAGE) put on two conventions a year
            (http://www.mage-page.com). The MAGE Spring Con is held every April in
            Souix City, Iowa. They also have a Tekumel Track. Members of the
            Thursday Night Group often attend.
            Top <#top>
            ------------------------------------------------------------------------


            Credits


            Thanks


            First, without Professor Barker, none of this would exist. Thank you for
            the gift of your imagination.

            I'd like to thank several people for their continuing support of T��kumel:

            Bob Alberti
            Patrick Brady
            Carl Brodt
            Krista Donnelly
            Giovanna Fregni
            Peter Gifford
            George Hammond
            Malcolm Heath
            Brad Johnson
            Andrew Lorince
            Victor Raymond
            Joe Saul
            Edwin Voskamp
            Joe Zottola

            Many thanks to the legion of contributors to this FAQ, including, but
            not limited to:

            Robert Dushay
            Theron Goudeau
            Zane Healy
            Steve Lopez
            Andrew Lorince
            Ted Lyng
            Phil Polli
            Bruce Roberts
            Ed Whittaker
            Howard Fielding
            Top <#top>
            ------------------------------------------------------------------------
          • tekumel@yahoogroups.com
            Tékumel FAQ ... Last Update: 2007/09/04 Administrivia * Recent additions and changes to the FAQ * Information about this document General * What is
            Message 5 of 15 , Oct 1, 2008
            • 0 Attachment
              T��kumel FAQ

              ------------------------------------------------------------------------
              Last Update: 2007/09/04


              Administrivia

              * Recent additions and changes to the FAQ <#1>
              * Information about this document <#2>


              General

              * What is T��kumel? <#3>
              * What is T��kumel's History? <#4>
              * Who is M.A.R. Barker? <#5>
              * What does M.A.R. stand for? <#6>
              * What is the Thursday Night Group? <#7>


              Game Products

              * What T��kumel products have been published? <#8>
              * Where can I get out of print materials? <#9>
              * What magazines have had T��kumel articles? <#10>
              * What T��kumel fanzines are available? <#11>
              * Where can I get T��kumel miniatures? <#12>
              * When will the Swords and Glory Referee's Handbook be published? <#13>
              * I have $50 to spend. Which books should I buy? <#14>
              * Are any products available in electronic format (PDF)? <#15>


              The New Game

              * When is the new game getting published? <#16>
              * What happened to Guardians of Order? <#17>
              * What will happen to the new game without a publisher? <#18>


              Novels

              * What T��kumel books have been published? <#19>
              * Is the Professor writing the next novel? <#20>


              Online Resources

              * Is there a web page for T��kumel? <#21>
              * Is there a T��kumel mailing list? <#22>


              Miscellaneous

              * Do I have to use [insert rule system] to play a T��kumel game? <#23>
              * Are there any Tekumel game conventions? <#24>


              Credits

              * Thanks <#25>

              ------------------------------------------------------------------------


              Administrivia


              Recent additions and changes to the FAQ


              Obsolete questions removed:


              * Game Products: What happened with the TOME publications?

              * Game Products: When will the third volume of the Sourcebook
              reprint be published?



              Responses changed for these questions:


              * General: What is the Thursday Night Group?

              * Game Products: What magazines have had T��kumel articles?

              * Game Products: Where can I get T��kumel miniatures?

              * Online Resources: Is there a T��kumel mailing list?



              Top <#top>
              ------------------------------------------------------------------------


              Information about this document


              This is an introduction to the fantasy world of T��kumel by M.A.R.
              Barker. It is aimed at people who know a little about T��kumel, but want
              to know more.

              The latest and best version is always available on the web at
              http://www.weirdrealm.com/tekumel/tek_faq.html.

              Brett Slocum has maintained this document since January 1994. If you
              have any suggestions for new FAQ questions, or if you discover any
              mistakes, or if you feel some additional info would help a FAQ question,
              or if you want to write up a FAQ question, feel free to
              suggest/correct/do it and send it to him (slocum@...
              <mailto:slocum@...>).

              This document was created using FAQ Builder 1.8 from Wooden Soldier
              Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free
              FAQ management system written in .NET and XML.
              Top <#top>
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              General


              What is T��kumel?


              T��kumel is a fantasy world created by M.A.R. Barker and first published
              by TSR Hobbies in 1975. It was the first complete RPG setting published.
              Instead of the typical medieval fantasy setting based on European
              mythology, T��kumel is based on the mythologies of India, the Middle
              East, and Mezo-America. It features large political empires that have
              existed for millennia, similar to Ancient Rome or China, numerous
              non-human races, horrific creatures, active gods, powerful magic,
              intrigue inside of intrigue, rigid social strata, and ancient advanced
              technology.
              Top <#top>
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              What is T��kumel's History?


              Okay, a (not really) brief description of T��kumel: explorers from Human
              space discovered T��kumel about 60,000 years in the future. There was a
              terrible nuclear war on Earth around 2013, and the European nations and
              the U.S. and China were destroyed. South America, the Indian
              subcontinent, and the Middle East (for some reason) survived (no mention
              is made in the brief introduction of Africa) survived, and gradually
              rebuilt and became a world state of sorts, and humanity spread to the
              stars, using miraculously high technology (FTL ships--the "Three-Light
              Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
              power systems which poked holes in the continuum and drew near-limitless
              energy through from n-dimensional space). T��kumel was a large world, but
              had a light core and a low density. It was home to acidic native life
              forms, several of which were sentient and had even attained early space
              flight. Humans, and their alien allies, conquered the natives and
              terraformed the planet, making its ecosystem very earthlike and
              installing massive gravity engines that gave it an Earthlike day and
              year and 1.0G. T��kumel was situated on a major trade route, and became a
              mercantile pleasure world, which had to import metals and industrial
              goods for the very rich that lived there.

              Then Something Bad (tm) happened.

              Apparently, through unknown agency, T��kumel and its entire star system
              fell into a pocket dimension. Gravitic stresses nearly tore the planet
              apart, and destroyed many cities and installations. Interstellar trade
              was immediately and permanently severed. The native races, who'd been
              confined in prison-like "reservations", broke free and made war.
              Civilization fell rather messily, and the Time of Darkness descended.

              Sometime after the disaster, human scientists/philosophers (perhaps
              aided by the some of the more psychically gifted nonhumans) discovered
              that in the new dimension, the power of the human mind alone, unaided by
              technology, could draw power through from extra-dimensional space, and
              "magic" developed. The sorcerers of the ancient Empire of Lly��n of
              Ts��mra mapped nexi between various dimensions and made pacts with
              various dwellers of other planes, called "demons" by the uninitiated.
              Great empires rose and fell over the next 30,000 years; the presence of
              "magic" (really psychic phenomena), along with the obvious superiority
              (and near-complete inscrutability) of the sciences of the Ancients
              (whose technology was largely irreparable due to a lack of necessary raw
              materials) led to a stagnation of the sciences, and to societies which
              depended largely upon tradition, precedent, and the bonds of family and
              clan for stability.

              Contact was also made with a race of extremely powerful beings that were
              for all human purposes gods. These beings subtly encouraged human
              worship and dependence; great unchanging religious bureaucracies
              developed, and after several millennia of religious warfare, the temples
              agreed upon a Concordat which disallowed open religious conflict, which
              further exaggerated the T��kumelani tendency toward stagnation. The
              people of T��kumel lack the anthropocentric belief that the universe is
              knowable and conquerable; they know that there are races and beings
              which dwarf them in power, and that there are magics and sciences which
              are far beyond their grasp; intellectual and scientific curiosity is
              rare and even subtly discouraged.

              As a result of these historical processes, there exist upon the face of
              the great primary continent of the northeastern hemisphere of T��kumel
              the Five Empires, all of which are monarchical/theocratic oligarchies in
              which precedent and tradition hold the strength of law, and many smaller
              states which balance themselves between two or more of their larger
              neighbors. There are small enclaves of nonhuman races, most of whom owe
              allegiance to a human empire, and several states ruled by the inimical
              races, who still hate humanity and its allies with a passion, but are
              outnumbered by the more invaders. The Five Empires (one of which is the
              titular Empire of the Petal Throne, Tsoly��nu) have technology about on
              the level of the European Renaissance (aqueducts, good roads, simple
              mechanics, wheeled carts, siege engines, crude surgery and slightly more
              advanced pharmacology, crossbows, water clocks, etc.). Their governments
              are greatly hidebound and bureaucratic, like those of ancient China.
              They have mighty, well-organized legions like those of the Romans. Their
              gods are like those of the Hindus, with a heavy dose of the bloodthirsty
              Aztec or Mayan deities. Their legal codes and sciences are much like
              those of the Arab philosophers of the Middle Ages; they are obsessed
              with personal and family honor, much like the medieval Japanese. The
              societies presented with the game are very intricate and very old (the
              youngest governments are some 2,500 years developed, and they have
              histories, traditions, and myths stretching back some 25,000 years).
              Professor M.A.R. Barker, the author of the game, is a full professor of
              linguistics and anthropology; he has developed scripts, languages (and I
              mean a language one can speak, with a grammar handbook and lexicon, like
              Tolkien's Elvish or Roddenberry's Klingon, in the case of Tsoly��ni),
              histories, modes of dress, etiquettes, architectural styles, weapons and
              armor, religions, legal codes, demographics, sciences, etc. for all of
              the major and most of the minor cultures.

              Since the societies are so intricate and formal, political maneuvering
              and subtlety, combined with the right amount of heroic action and
              appropriate posturing, are the keys to power, and many campaigns, as
              well as that of Professor Barker himself from reports, thus deal mostly
              with intrigue and plotting between the various power groups, combined
              with expeditions after some bit of lost knowledge or some sorcerous
              object from an ancient tomb (yes, dungeon crawling!!!). There are bits
              and pieces of ancient technology, which still function (many are
              self-repairing within limits, others have been maintained carefully by
              human and nonhuman sages or by robot servitors); these are fought over
              as powerful tools. The game's scope is very grand; the T��kumelani do
              everything *BIG*. There are mighty legions of thousands of soldiers
              wearing brightly-lacquered armor, wearing great Kheshch��l-plumes, and
              beating huge Kar��ng war drums, sorcerers calling on terrible demons with
              secret names, giant pyramidal temples thousands of years old upon which
              hundreds of war-captives are sacrificed to Vim��hla, the Lord of Flame, etc.

              T��kumelani culture is very baroque, with titles like Reader of the
              Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
              Lady Av��nthe, T��nule the Patron of Lovers, and twenty-three forms of the
              pronoun "you", to be used when speaking to individuals of varying status
              and profession!

              Overall, the game world is quite alien to traditional FRP gamers (which
              I happen to think is a good thing, but that's me). Many people feel that
              it's *too* strange, and can't be run by anyone but Barker. I know that
              my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
              at first found the difficulty of T��kumelani pronunciation and the lack
              of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
              to be disconcerting, but after two years of gaming on T��kumel they like
              it a lot, and use T��kumelani terms to describe *other* games and
              situations. It takes some getting used to, and a good bit of homework on
              the part of the GM, but if you're looking for a game world that is
              unique, interesting, and very well- thought-out and developed, give
              T��kumel a go, it's cool. It's much better than _Cats_. You will play it
              again and again.

              (Source: Theron Goudeau)
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              Who is M.A.R. Barker?


              Professor M.A.R. Barker is a retired professor of linguistics and South
              Asian Studies at the University of Minnesota. He has published several
              texts on the Urdu language, a common language of India and Pakistan.

              For the most of the last twenty years he has run two weekly gaming
              groups in T��kumel, though he dropped one group a few years ago.

              For more information on the professor, see his Wikipedia entry
              <http://en.wikipedia.org/wiki/M.A.R._Barker>.
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              What does M.A.R. stand for?


              Muhammed Abd-al-Rahman.
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              What is the Thursday Night Group?


              The Thursday Night Group is the group that plays T��kumel in Barker's
              basement every Thursday. Though the roster has changed over the years,
              this group has existed since EPT was published in the mid 1970s. In the
              80s, they published the fanzines /The Imperial Military Journal/, /The
              Journal of Tekumel Affairs/, and /The Imperial Courier/ with the
              Professor's help.

              (Source: Brett Slocum)
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              Game Products


              What T��kumel products have been published?


              A complete bibliography of all things Tekumel��ni is being generated. In
              the mean time, use the EPT Products List
              <http://www.weirdrealm.com/tekumel/ept_list.html>.

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              Where can I get out of print materials?


              Sometimes T��kumel materials show up in the used game bins of game
              stores. I've picked up many items, including an original TSR set of EPT.

              Tita's House of Games has many out-of-print books in stock, as well as
              reprints of many of the classic T��kumel books. Yah!

              A price list and ordering information are available at the official
              T��kumel website <http://www.tekumel.com/tita/>.

              Also, Andrew Lorince has a lot of stuff available at very reasonable
              rates. Send inquiries to the following address:

              Earth T��kumel Transfer Station
              C/O Andrew Lorince
              862 Flemington Avenue
              Pittsburgh PA 15217
              USA
              Phone: (412) 521-0448
              Email: alorince@...

              (Source: Andrew Lorince, Carl Brodt)

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              What magazines have had T��kumel articles?


              The following magazine articles have appeared in the past:

              "Tsoly��ni Names Without Tears", M.A.R. Barker, Strategic Review #4, p.7.
              "The Emperor is Dead; or The Race for the Petal Throne", Robert L. Large
              Jr., Space Gamer #6, June-July 1976, pp. 14-19.
              "To the Everlasting Glory of the Petal Throne", M.A.R. Barker, Strategic
              Review #7, p.20.
              "Reports Submitted to the Petal Throne", M.A.R. Barker, Dragon #4
              (December 1976), p.4.
              "Jak��lla Encounters", S. Klein, Dragon #4, p.10.
              "Battle of the Temple of Ch��nis: 2020 A.S.", M.A.R. Barker, Dragon #4,
              p.12.
              "The Mih��lli", no author listed (probably M.A.R. Barker), Dragon #4, p.18.
              "The Vriy��gga", no author listed (probably M.A.R. Barker), Dragon #4, p.19.
              "Eye Chart", no author listed (probably M.A.R. Barker), Dragon #4, p.21.
              "Roads From Jak��lla", J. Westergaard, Dragon #4, p.23.
              "Legions of the Petal Throne (miniatures)", no author listed (probably
              M.A.R. Barker), Dragon #4, p.28.
              "Legions of the Petal Throne Painting Guide", M.A.R. Barker, Dragon #6
              (April 1977), p.8.
              "Military Formations of the Nations of the Universe", M.A.R. Barker,
              Dragon #7 (June 1977), p.16.
              "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #9, p.21.
              "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #11, p.12.
              "Distributing Eyes and Amulets in EPT", M. Crane, Dragon #20, p.6.
              "Naming People, Places and Things in EPT", G. Rahman, Dragon #24, p.39.
              "Birth Tables and Social Status in EPT", G. Rahman, Dragon #26, p.33.
              "A New Profession for EPT", G. Rahman, Dragon #31, p.27.
              "This is a T��kumel Test", M. Crane, Dragon #34, p.26.
              "Talismans of T��kumel", Jack McArdle, White Dwarf #10, p. 6.
              "Temple of the Doomed Prince", Phil Holmes, White Dwarf #54, p. 32.
              "T��kumel: The Best of All Possible Worlds", Frederick Paul Kiesche III,
              Space Gamer #71 (Nov./Dec. 1984), p. 15.
              "Featured Review: Swords and Glory", Frederick Paul Kiesche III and
              Steve Sherman, Space Gamer #71, p. 17.
              "Interview with M.A.R. Barker", Frederick Paul Kiesche III and Steve
              Sherman, Space Gamer #71, p. 20.
              "Capsule Reviews: T��kumel Products", Frederick Paul Kiesche III, Space
              Gamer #71, p. 26.
              "Company Report: T��kumel Games, Inc.", Michael Mornard, Space Gamer #71,
              p. 26.
              "The Battle of R��", M.A.R. Barker, Wargamer's Digest, Vol. 3 No. 5, p. 24.
              "Create a Religion in Your Spare Time for Fun and Profit", M.A.R.
              Barker, Gryphon #2.
              This is not a T��kumel article, but interesting nonetheless.
              "Conversions in Lead", Different Worlds #17.
              "Temple of Vim��hla", M.A.R. Barker, Different Worlds #47.
              "GURPS T��kumel: Roleplaying in the Empire of the Petal Throne", Brett
              Slocum, Pyramid #11, 1995.

              *Fanzines:*

              The T��kumel Journal No. 1, 1977
              "The Temple of Th��mis, Sage of the Gods", M.A.R. Barker, p. 4
              "Selected Biographies", G. Rudolph, p.13
              "On Customs: The M��shqu", G. Rudolph, p. 15
              "The Splendor of Sh��nyu", M.A.R. Barker, p. 18
              The T��kumel Journal No. 2, 1978
              (Light blue with a picture of a Priest and Priestess of Ks��rul on the
              cover.)
              "Journal Notes", Gary Rudolph, p. 3
              "Dispatches from the Imperium", by David Cheeney, Gary Rudolph, and
              M.A.R. Barker, p. 5 (includes a nice map of T��ne)
              "The Chyrst��lli", by Craig Smith, p. 13
              "Ks��rul, Prince of the Blue Room", by M.A.R. Barker, p. 14
              Journal of T��kumel Affairs Vol. III, No. 1, Summer, 2360 A.S.(1982)
              "The P�� Ch��i", M.A.R. Barker, p. 3
              "A Merchant's Tale", M.A.R. Barker, p. 10
              "K��vuk", M.A.R. Barker, p.14
              Maps, p. 17
              Journal of T��kumel Affairs Vol III, Nos. 2-9.
              Summer 2360 AS - Summer 2361. (1982 - 1984).
              (Note: Vol III, No. 2 was mislabeled as Vol. 2, No. 3.)
              (Later published by T��kumel Games)
              The Imperial Military Journal Vol. II, No. 1.
              The Imperial Military Journal Vol. II, No. 2.
              The Imperial Military Journal Vol. II, No. 3.
              The Imperial Military Journal: Vol. II, Nos. 4-7.
              Fall 2358 AS - Spring 2361. (1980-1983)
              (Note: Vol II, No. 5 is mislabeled as another Vol. II, No. 4).
              The Imperial Courier Vol. 1 No. 1, August 1984
              The Imperial Courier Vol. 1 No. 2, October 1984
              The Imperial Courier Vol. 1 No. 3, December 1984
              The Imperial Courier Vol. 1 No. 4, February 1985
              The Imperial Courier Vol. 1 No. 5, April 1985
              The Imperial Courier Vol. 1 No. 6, June 1985
              The Imperial Courier Vol. 2 No. 1, August 1985
              The Imperial Courier Vol. 2 No. 2, Spring 1987
              The Best of the Journals Volume I, 1986
              (articles by M.A.R. Barker unless noted otherwise)
              "Seal of the Imperium", p. 2
              "Seal of the Imperium", p. 5 (yes, two different ones)
              "Military Formations of the Nations of the Universe", p. 9
              "Percentile Roll to Obtain an 'Eye'", p. 17
              "Jak��lla Encounters", S. Klein, p. 17
              "Legions of the Petal Throne Painting Guide", p. 18
              "Creature Features", p. 25
              "The Battle of the Temple of Ch��nis: 2020 A.S.", p. 27
              "The Temple of Th��mis, Sage of the Gods", p. 37
              "Selected Biographies", G. Rudolph, p. 46
              "On Customs: The M��shqu", G. Rudolph, p. 49
              The Best of the Journals Volume II, 1986
              (articles by M.A.R. Barker unless noted otherwise)
              "Tsoly��ni Names Without Tears", p. 1
              "Mu'ugalavy��ni", p. 4
              "Classical Tsoly��ni", p. 9
              "The K��zhra va Ngak��me", p. 12
              "Lly��ni", p. 17
              "The Temple of Ks��rul", p. 19
              "The Temple of Vim��hla", p. 28
              "The Temple of K��rakan", p. 36
              "Seal of the Imperium", p. 40
              "The Splendor of Sh��nyu", p. 47
              "The Chyrst��lli", Craig Smith, p. 54
              "The P�� Ch��i", p. 56
              "The Tinal��ya", Curtis Scott, p. 66
              "A Thousand Flowers", Mark Pettigrew, p. 68
              The Best of the Journals Volume III, 1986
              (articles by M.A.R. Barker unless noted otherwise)
              "The Battle of R��", p. 1
              "The Clan of Crimson Ivory", John E. Tiehen, p. 7
              "Swords and Glory Errata", p. 15
              "A Merchant's Tale", p. 16
              "K��vuk - A Dice Game", p. 21
              "Coinage of T��kumel", Ken Fletcher, p. 24
              "The Tsoly��ni Week", p. 26
              "A Visit to the Armorers", p. 27
              "Marching with the Ever-Glorious", p. 30
              "Selected Biographical Information: The Clan of the Utter Dark", p. 35
              "The High Seas of T��kumel", Mark Pettigrew, p. 36
              "The Underworld", Mark Pettigrew, p. 39
              "New Magical Items for EPT", Mark Pettigrew, p. 46
              "The Hiril��kte Arena", Mark Pettigrew, p. 49
              "Staffs of Power", George Spelvin, p. 51
              "Encounters in the Empire", Wes Postithwaite, p. 52
              "NPC Personalities in EPT", Mark Pettigrew, p. 53
              "Index to all three volumes of 'The Best of the Journals'", p. 56
              (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
              Polli, Zane Healy, Ted Lyng, and Chris Davis)
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              What T��kumel fanzines are available?


              Brad Johnson is the compiler of the T��kumel APA (Amateur Press
              Association), a fanzine published on the web. A mailing list on Yahoo!
              is used to distribute it at http://groups.yahoo.com/group/apatekumel.
              Back issues are available, either as web pages or PDF files, at
              Tekumel.com.

              Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
              the first issue of Seal of the Imperium, a new T��kumel fanzine that has
              even higher quality than the Eye of All-Seeing Wonder. Since the
              publication of Tekumel: Empire of the Petal Throne, the Thursday Night
              Group has taken over publiscation of the Seal. Copies of issue #1 are
              available from Carl.

              Eye of All-Seeing Wonder was a very high quality magazine with good
              original art and well-written articles. Sometimes better than old
              Imperial Couriers in content, always better in production quality.
              Sadly, the Eye of All-Seeing Wonder has ceased publication. All issues
              are available from Tita's House of Games or Andrew Lorince (see section
              5.8).

              Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
              with lots of accounts from his alternate T��kumel campaign, died in July
              1997.

              Before that, the players in Barker's campaigns published several
              fanzines, including The Imperial Courier (1984-87), The Journal of
              Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
              and the Tekumel Journal (1977-78).
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              Where can I get T��kumel miniatures?


              Eureka Miniatures, a company in Australia, has begun production of a new
              line of 28mm Tekumel miniatures. See their web page
              (http://eurekamin.com.au/downloads.php?newsid=EEyAuyZklFgBWFUDzB) for
              more info and photos. These miniatures are available direct from Eureka
              Miniatures, from Tita's House of Games, from
              Eureka USA, and from Fighting 15s in the UK.

              The original 25-mm figures produced by various companies since the
              '70's, as well as new figures, were available from PHD Games, but they
              haven't produced any miniatures for several years. Talk of someone else
              picking up the miniatures line has been circulating for awhile.

              Robert Smith's 15 mm miniatures are no longer available.

              (Source: Carl Brodt, Howard Fielding)
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              When will the Swords and Glory Referee's Handbook be published?


              Work on this book was halted due to financial concerns.

              (Source: Carl Brodt)
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              I have $50 to spend. Which books should I buy?


              Buy the T��kumel: Empire of the Petal Throne for $40 and save the other
              $10 for the Sourcebook.

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              Are any products available in electronic format (PDF)?


              Yes, the new Tekumel: Empire of the Petal Throne game, the original EPT,
              the temple articles, the language grammars, Deeds of the Ever-Glorious,
              The Tsolyani Language, and more have been converted to PDF. They are
              available from http://www.drivethrurpg.com.
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              The New Game


              When is the new game getting published?


              The new T��kumel: The Empire of the Petal Throne game was published by
              Guardians of Order in 2005. The new game is based on Big Eyes, Small
              Mouth and the Tri-Stat System. The core book is a complete game with
              character generation, some nonhuman races as PCs, monsters, all
              Universal and Generic spells, some Temple spells, and will focus on
              Tsolyanu. Its suggested retail price is $39.95. It should be available
              from your F.L.G.S (Friendly Local Gaming Store).
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              What happened to Guardians of Order?


              In August 2006, Guardians of Order closed its doors. It had been a one
              person operation since January, 2006. Various factors, including a weak
              dollar, led to the decision. For more information, see the Guardians of
              Order website <http://www.guardiansorder.com/>.
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              What will happen to the new game without a publisher?


              Joseph Saul, one of the authors of the new game had this answer:


              The copyright to T:EPT (not to T��kumel itself, which is held solely by
              Prof. Barker) is, and has been, held by a company called RPGDesigners,
              Incorporated, which is owned by the design team. We are making
              arrangements with Mark to transfer all of the computer files and
              artwork,
              along with any remaining copies of the game he may have, to us. He will
              also sign over the right to use any of Guardians' intellectual property
              that appears in the game. Understand that we are securing the
              intellectual property we do not already own associated with T:EPT.
              We are
              NOT assuming Guardians of Order's liabilities.

              We will license the right to produce T��kumel material from Professor
              Barker, with whom we have been in contact, and who supports this
              effort.
              We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
              supplements, and set up website support. We will be working with an
              established game company on distribution and marketing (we're
              talking to
              several). And yes, you will have access to the errata. Peter Gifford
              has
              done a wonderful website design for us, and has committed to work
              with us
              on future T:EPT publications as well, so you can be assured that we
              will
              maintain high standards.



              (Source: Joe Saul)
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              Novels


              What T��kumel books have been published?


              Man of Gold, M.A.R. Barker, DAW Books, 1984.
              Flamesong, M.A.R. Barker, DAW Books, 1987.
              Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
              of order).
              Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
              A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
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              Is the Professor writing the next novel?


              From last reports, yes.
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              Online Resources


              Is there a web page for T��kumel?


              The Official T��kumel: The World of the Petal Throne web site
              (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
              Best source of background for T��kumel on the web. Copious use of Java
              and JavaScript.

              Brett Slocum's T��kumel home page (http://www.weirdrealm.com/tekumel/)
              has a variety of resources available, including characters, a campaign
              events board, alternate rules for T��kumel (GURPS, RQ, Tirik��lu, etc.),
              and more.

              The T��kumel Web Ring has been created. A web ring connects related sites
              together. For more information on how to join the T��kumel Web Ring, go
              to http://p.webring.com/hub?ring=tekumel.

              A list of other web pages is on Brett Slocum's site.
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              Is there a T��kumel mailing list?


              An unmoderated mailing list has been started at Yahoo! Groups. Several
              members of the Thursday Night Group and Professor Barker are members
              here. This site also has downloadable files, a chat room, links, some
              player/referee databases, polls, etc. To subscribe, send a message to:
              tekumel-subscribe@yahoogroups.com or go to
              http://groups.yahoo.com/group/tekumel.

              A moderated list also exists at Yahoo! Groups. It is intended for
              specific questions about the world of T��kumel. No rules discussion is
              allowed. Prof. Barker participates and answers questions, as well as the
              Thursday Night Group. This mailing list is a wealth of information about
              T��kumel. To subscribe, send a message to:
              tekumel-moderated-subscribe@yahoogroups.com or go to
              http://groups.yahoo.com/group/tekumel-moderated.

              Other mailing lists:
              http://groups.yahoo.com/group/tekdevel - discussion of computer projects
              related to Tekumel.

              http://groups.yahoo.com/group/tekheretic - in-character discussions of
              Tekumel without attempting to remain within canon.

              http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
              novels of M.A.R. Barker.

              http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
              the Tekumel Amateur Press Association.

              http://groups.yahoo.com/group/tsolyani - a discussion group of the
              Tsolyani language for those using the available language resouces.

              http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel
              miniatures and warfare.

              (Source: Brett Slocum)

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              Miscellaneous


              Do I have to use [insert rule system] to play a T��kumel game?


              Well, since there are currently four 'official' rule systems for
              T��kumel, I'd say a most definite 'No'. I've played using Runequest,
              Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
              freeform rules. I've heard of people using AD&D, Rolemaster, and several
              home-grown rule sets. So, the important thing is to play in the world,
              not what rules you use.

              (Source: Brett Slocum)

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              Are there any Tekumel game conventions?


              Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
              Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
              They have a Tekumel Track with games in every time slot, and, often, a
              Tekumel LARP on Saturday night. Sunday morning usually has a
              tele-conference with Professor Barker himself. Members of the Thursday
              Night Group often attend.

              The Midwest Area Gaming Enthusiasts (MAGE) put on two conventions a year
              (http://www.mage-page.com). The MAGE Spring Con is held every April in
              Souix City, Iowa. They also have a Tekumel Track. Members of the
              Thursday Night Group often attend.
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              Credits


              Thanks


              First, without Professor Barker, none of this would exist. Thank you for
              the gift of your imagination.

              I'd like to thank several people for their continuing support of T��kumel:

              Bob Alberti
              Patrick Brady
              Carl Brodt
              Krista Donnelly
              Giovanna Fregni
              Peter Gifford
              George Hammond
              Malcolm Heath
              Brad Johnson
              Andrew Lorince
              Victor Raymond
              Joe Saul
              Edwin Voskamp
              Joe Zottola

              Many thanks to the legion of contributors to this FAQ, including, but
              not limited to:

              Robert Dushay
              Theron Goudeau
              Zane Healy
              Steve Lopez
              Andrew Lorince
              Ted Lyng
              Phil Polli
              Bruce Roberts
              Ed Whittaker
              Howard Fielding
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            • tekumel@yahoogroups.com
              Tékumel FAQ ... Last Update: 2007/09/04 Administrivia * Recent additions and changes to the FAQ * Information about this document General * What is
              Message 6 of 15 , Nov 1, 2008
              • 0 Attachment
                T��kumel FAQ

                ------------------------------------------------------------------------
                Last Update: 2007/09/04


                Administrivia

                * Recent additions and changes to the FAQ <#1>
                * Information about this document <#2>


                General

                * What is T��kumel? <#3>
                * What is T��kumel's History? <#4>
                * Who is M.A.R. Barker? <#5>
                * What does M.A.R. stand for? <#6>
                * What is the Thursday Night Group? <#7>


                Game Products

                * What T��kumel products have been published? <#8>
                * Where can I get out of print materials? <#9>
                * What magazines have had T��kumel articles? <#10>
                * What T��kumel fanzines are available? <#11>
                * Where can I get T��kumel miniatures? <#12>
                * When will the Swords and Glory Referee's Handbook be published? <#13>
                * I have $50 to spend. Which books should I buy? <#14>
                * Are any products available in electronic format (PDF)? <#15>


                The New Game

                * When is the new game getting published? <#16>
                * What happened to Guardians of Order? <#17>
                * What will happen to the new game without a publisher? <#18>


                Novels

                * What T��kumel books have been published? <#19>
                * Is the Professor writing the next novel? <#20>


                Online Resources

                * Is there a web page for T��kumel? <#21>
                * Is there a T��kumel mailing list? <#22>


                Miscellaneous

                * Do I have to use [insert rule system] to play a T��kumel game? <#23>
                * Are there any Tekumel game conventions? <#24>


                Credits

                * Thanks <#25>

                ------------------------------------------------------------------------


                Administrivia


                Recent additions and changes to the FAQ


                Obsolete questions removed:


                * Game Products: What happened with the TOME publications?

                * Game Products: When will the third volume of the Sourcebook
                reprint be published?



                Responses changed for these questions:


                * General: What is the Thursday Night Group?

                * Game Products: What magazines have had T��kumel articles?

                * Game Products: Where can I get T��kumel miniatures?

                * Online Resources: Is there a T��kumel mailing list?



                Top <#top>
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                Information about this document


                This is an introduction to the fantasy world of T��kumel by M.A.R.
                Barker. It is aimed at people who know a little about T��kumel, but want
                to know more.

                The latest and best version is always available on the web at
                http://www.weirdrealm.com/tekumel/tek_faq.html.

                Brett Slocum has maintained this document since January 1994. If you
                have any suggestions for new FAQ questions, or if you discover any
                mistakes, or if you feel some additional info would help a FAQ question,
                or if you want to write up a FAQ question, feel free to
                suggest/correct/do it and send it to him (slocum@...
                <mailto:slocum@...>).

                This document was created using FAQ Builder 1.8 from Wooden Soldier
                Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free
                FAQ management system written in .NET and XML.
                Top <#top>
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                General


                What is T��kumel?


                T��kumel is a fantasy world created by M.A.R. Barker and first published
                by TSR Hobbies in 1975. It was the first complete RPG setting published.
                Instead of the typical medieval fantasy setting based on European
                mythology, T��kumel is based on the mythologies of India, the Middle
                East, and Mezo-America. It features large political empires that have
                existed for millennia, similar to Ancient Rome or China, numerous
                non-human races, horrific creatures, active gods, powerful magic,
                intrigue inside of intrigue, rigid social strata, and ancient advanced
                technology.
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                What is T��kumel's History?


                Okay, a (not really) brief description of T��kumel: explorers from Human
                space discovered T��kumel about 60,000 years in the future. There was a
                terrible nuclear war on Earth around 2013, and the European nations and
                the U.S. and China were destroyed. South America, the Indian
                subcontinent, and the Middle East (for some reason) survived (no mention
                is made in the brief introduction of Africa) survived, and gradually
                rebuilt and became a world state of sorts, and humanity spread to the
                stars, using miraculously high technology (FTL ships--the "Three-Light
                Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
                power systems which poked holes in the continuum and drew near-limitless
                energy through from n-dimensional space). T��kumel was a large world, but
                had a light core and a low density. It was home to acidic native life
                forms, several of which were sentient and had even attained early space
                flight. Humans, and their alien allies, conquered the natives and
                terraformed the planet, making its ecosystem very earthlike and
                installing massive gravity engines that gave it an Earthlike day and
                year and 1.0G. T��kumel was situated on a major trade route, and became a
                mercantile pleasure world, which had to import metals and industrial
                goods for the very rich that lived there.

                Then Something Bad (tm) happened.

                Apparently, through unknown agency, T��kumel and its entire star system
                fell into a pocket dimension. Gravitic stresses nearly tore the planet
                apart, and destroyed many cities and installations. Interstellar trade
                was immediately and permanently severed. The native races, who'd been
                confined in prison-like "reservations", broke free and made war.
                Civilization fell rather messily, and the Time of Darkness descended.

                Sometime after the disaster, human scientists/philosophers (perhaps
                aided by the some of the more psychically gifted nonhumans) discovered
                that in the new dimension, the power of the human mind alone, unaided by
                technology, could draw power through from extra-dimensional space, and
                "magic" developed. The sorcerers of the ancient Empire of Lly��n of
                Ts��mra mapped nexi between various dimensions and made pacts with
                various dwellers of other planes, called "demons" by the uninitiated.
                Great empires rose and fell over the next 30,000 years; the presence of
                "magic" (really psychic phenomena), along with the obvious superiority
                (and near-complete inscrutability) of the sciences of the Ancients
                (whose technology was largely irreparable due to a lack of necessary raw
                materials) led to a stagnation of the sciences, and to societies which
                depended largely upon tradition, precedent, and the bonds of family and
                clan for stability.

                Contact was also made with a race of extremely powerful beings that were
                for all human purposes gods. These beings subtly encouraged human
                worship and dependence; great unchanging religious bureaucracies
                developed, and after several millennia of religious warfare, the temples
                agreed upon a Concordat which disallowed open religious conflict, which
                further exaggerated the T��kumelani tendency toward stagnation. The
                people of T��kumel lack the anthropocentric belief that the universe is
                knowable and conquerable; they know that there are races and beings
                which dwarf them in power, and that there are magics and sciences which
                are far beyond their grasp; intellectual and scientific curiosity is
                rare and even subtly discouraged.

                As a result of these historical processes, there exist upon the face of
                the great primary continent of the northeastern hemisphere of T��kumel
                the Five Empires, all of which are monarchical/theocratic oligarchies in
                which precedent and tradition hold the strength of law, and many smaller
                states which balance themselves between two or more of their larger
                neighbors. There are small enclaves of nonhuman races, most of whom owe
                allegiance to a human empire, and several states ruled by the inimical
                races, who still hate humanity and its allies with a passion, but are
                outnumbered by the more invaders. The Five Empires (one of which is the
                titular Empire of the Petal Throne, Tsoly��nu) have technology about on
                the level of the European Renaissance (aqueducts, good roads, simple
                mechanics, wheeled carts, siege engines, crude surgery and slightly more
                advanced pharmacology, crossbows, water clocks, etc.). Their governments
                are greatly hidebound and bureaucratic, like those of ancient China.
                They have mighty, well-organized legions like those of the Romans. Their
                gods are like those of the Hindus, with a heavy dose of the bloodthirsty
                Aztec or Mayan deities. Their legal codes and sciences are much like
                those of the Arab philosophers of the Middle Ages; they are obsessed
                with personal and family honor, much like the medieval Japanese. The
                societies presented with the game are very intricate and very old (the
                youngest governments are some 2,500 years developed, and they have
                histories, traditions, and myths stretching back some 25,000 years).
                Professor M.A.R. Barker, the author of the game, is a full professor of
                linguistics and anthropology; he has developed scripts, languages (and I
                mean a language one can speak, with a grammar handbook and lexicon, like
                Tolkien's Elvish or Roddenberry's Klingon, in the case of Tsoly��ni),
                histories, modes of dress, etiquettes, architectural styles, weapons and
                armor, religions, legal codes, demographics, sciences, etc. for all of
                the major and most of the minor cultures.

                Since the societies are so intricate and formal, political maneuvering
                and subtlety, combined with the right amount of heroic action and
                appropriate posturing, are the keys to power, and many campaigns, as
                well as that of Professor Barker himself from reports, thus deal mostly
                with intrigue and plotting between the various power groups, combined
                with expeditions after some bit of lost knowledge or some sorcerous
                object from an ancient tomb (yes, dungeon crawling!!!). There are bits
                and pieces of ancient technology, which still function (many are
                self-repairing within limits, others have been maintained carefully by
                human and nonhuman sages or by robot servitors); these are fought over
                as powerful tools. The game's scope is very grand; the T��kumelani do
                everything *BIG*. There are mighty legions of thousands of soldiers
                wearing brightly-lacquered armor, wearing great Kheshch��l-plumes, and
                beating huge Kar��ng war drums, sorcerers calling on terrible demons with
                secret names, giant pyramidal temples thousands of years old upon which
                hundreds of war-captives are sacrificed to Vim��hla, the Lord of Flame, etc.

                T��kumelani culture is very baroque, with titles like Reader of the
                Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
                Lady Av��nthe, T��nule the Patron of Lovers, and twenty-three forms of the
                pronoun "you", to be used when speaking to individuals of varying status
                and profession!

                Overall, the game world is quite alien to traditional FRP gamers (which
                I happen to think is a good thing, but that's me). Many people feel that
                it's *too* strange, and can't be run by anyone but Barker. I know that
                my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
                at first found the difficulty of T��kumelani pronunciation and the lack
                of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
                to be disconcerting, but after two years of gaming on T��kumel they like
                it a lot, and use T��kumelani terms to describe *other* games and
                situations. It takes some getting used to, and a good bit of homework on
                the part of the GM, but if you're looking for a game world that is
                unique, interesting, and very well- thought-out and developed, give
                T��kumel a go, it's cool. It's much better than _Cats_. You will play it
                again and again.

                (Source: Theron Goudeau)
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                Who is M.A.R. Barker?


                Professor M.A.R. Barker is a retired professor of linguistics and South
                Asian Studies at the University of Minnesota. He has published several
                texts on the Urdu language, a common language of India and Pakistan.

                For the most of the last twenty years he has run two weekly gaming
                groups in T��kumel, though he dropped one group a few years ago.

                For more information on the professor, see his Wikipedia entry
                <http://en.wikipedia.org/wiki/M.A.R._Barker>.
                Top <#top>
                ------------------------------------------------------------------------


                What does M.A.R. stand for?


                Muhammed Abd-al-Rahman.
                Top <#top>
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                What is the Thursday Night Group?


                The Thursday Night Group is the group that plays T��kumel in Barker's
                basement every Thursday. Though the roster has changed over the years,
                this group has existed since EPT was published in the mid 1970s. In the
                80s, they published the fanzines /The Imperial Military Journal/, /The
                Journal of Tekumel Affairs/, and /The Imperial Courier/ with the
                Professor's help.

                (Source: Brett Slocum)
                Top <#top>
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                Game Products


                What T��kumel products have been published?


                A complete bibliography of all things Tekumel��ni is being generated. In
                the mean time, use the EPT Products List
                <http://www.weirdrealm.com/tekumel/ept_list.html>.

                Top <#top>
                ------------------------------------------------------------------------


                Where can I get out of print materials?


                Sometimes T��kumel materials show up in the used game bins of game
                stores. I've picked up many items, including an original TSR set of EPT.

                Tita's House of Games has many out-of-print books in stock, as well as
                reprints of many of the classic T��kumel books. Yah!

                A price list and ordering information are available at the official
                T��kumel website <http://www.tekumel.com/tita/>.

                Also, Andrew Lorince has a lot of stuff available at very reasonable
                rates. Send inquiries to the following address:

                Earth T��kumel Transfer Station
                C/O Andrew Lorince
                862 Flemington Avenue
                Pittsburgh PA 15217
                USA
                Phone: (412) 521-0448
                Email: alorince@...

                (Source: Andrew Lorince, Carl Brodt)

                Top <#top>
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                What magazines have had T��kumel articles?


                The following magazine articles have appeared in the past:

                "Tsoly��ni Names Without Tears", M.A.R. Barker, Strategic Review #4, p.7.
                "The Emperor is Dead; or The Race for the Petal Throne", Robert L. Large
                Jr., Space Gamer #6, June-July 1976, pp. 14-19.
                "To the Everlasting Glory of the Petal Throne", M.A.R. Barker, Strategic
                Review #7, p.20.
                "Reports Submitted to the Petal Throne", M.A.R. Barker, Dragon #4
                (December 1976), p.4.
                "Jak��lla Encounters", S. Klein, Dragon #4, p.10.
                "Battle of the Temple of Ch��nis: 2020 A.S.", M.A.R. Barker, Dragon #4,
                p.12.
                "The Mih��lli", no author listed (probably M.A.R. Barker), Dragon #4, p.18.
                "The Vriy��gga", no author listed (probably M.A.R. Barker), Dragon #4, p.19.
                "Eye Chart", no author listed (probably M.A.R. Barker), Dragon #4, p.21.
                "Roads From Jak��lla", J. Westergaard, Dragon #4, p.23.
                "Legions of the Petal Throne (miniatures)", no author listed (probably
                M.A.R. Barker), Dragon #4, p.28.
                "Legions of the Petal Throne Painting Guide", M.A.R. Barker, Dragon #6
                (April 1977), p.8.
                "Military Formations of the Nations of the Universe", M.A.R. Barker,
                Dragon #7 (June 1977), p.16.
                "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #9, p.21.
                "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #11, p.12.
                "Distributing Eyes and Amulets in EPT", M. Crane, Dragon #20, p.6.
                "Naming People, Places and Things in EPT", G. Rahman, Dragon #24, p.39.
                "Birth Tables and Social Status in EPT", G. Rahman, Dragon #26, p.33.
                "A New Profession for EPT", G. Rahman, Dragon #31, p.27.
                "This is a T��kumel Test", M. Crane, Dragon #34, p.26.
                "Talismans of T��kumel", Jack McArdle, White Dwarf #10, p. 6.
                "Temple of the Doomed Prince", Phil Holmes, White Dwarf #54, p. 32.
                "T��kumel: The Best of All Possible Worlds", Frederick Paul Kiesche III,
                Space Gamer #71 (Nov./Dec. 1984), p. 15.
                "Featured Review: Swords and Glory", Frederick Paul Kiesche III and
                Steve Sherman, Space Gamer #71, p. 17.
                "Interview with M.A.R. Barker", Frederick Paul Kiesche III and Steve
                Sherman, Space Gamer #71, p. 20.
                "Capsule Reviews: T��kumel Products", Frederick Paul Kiesche III, Space
                Gamer #71, p. 26.
                "Company Report: T��kumel Games, Inc.", Michael Mornard, Space Gamer #71,
                p. 26.
                "The Battle of R��", M.A.R. Barker, Wargamer's Digest, Vol. 3 No. 5, p. 24.
                "Create a Religion in Your Spare Time for Fun and Profit", M.A.R.
                Barker, Gryphon #2.
                This is not a T��kumel article, but interesting nonetheless.
                "Conversions in Lead", Different Worlds #17.
                "Temple of Vim��hla", M.A.R. Barker, Different Worlds #47.
                "GURPS T��kumel: Roleplaying in the Empire of the Petal Throne", Brett
                Slocum, Pyramid #11, 1995.

                *Fanzines:*

                The T��kumel Journal No. 1, 1977
                "The Temple of Th��mis, Sage of the Gods", M.A.R. Barker, p. 4
                "Selected Biographies", G. Rudolph, p.13
                "On Customs: The M��shqu", G. Rudolph, p. 15
                "The Splendor of Sh��nyu", M.A.R. Barker, p. 18
                The T��kumel Journal No. 2, 1978
                (Light blue with a picture of a Priest and Priestess of Ks��rul on the
                cover.)
                "Journal Notes", Gary Rudolph, p. 3
                "Dispatches from the Imperium", by David Cheeney, Gary Rudolph, and
                M.A.R. Barker, p. 5 (includes a nice map of T��ne)
                "The Chyrst��lli", by Craig Smith, p. 13
                "Ks��rul, Prince of the Blue Room", by M.A.R. Barker, p. 14
                Journal of T��kumel Affairs Vol. III, No. 1, Summer, 2360 A.S.(1982)
                "The P�� Ch��i", M.A.R. Barker, p. 3
                "A Merchant's Tale", M.A.R. Barker, p. 10
                "K��vuk", M.A.R. Barker, p.14
                Maps, p. 17
                Journal of T��kumel Affairs Vol III, Nos. 2-9.
                Summer 2360 AS - Summer 2361. (1982 - 1984).
                (Note: Vol III, No. 2 was mislabeled as Vol. 2, No. 3.)
                (Later published by T��kumel Games)
                The Imperial Military Journal Vol. II, No. 1.
                The Imperial Military Journal Vol. II, No. 2.
                The Imperial Military Journal Vol. II, No. 3.
                The Imperial Military Journal: Vol. II, Nos. 4-7.
                Fall 2358 AS - Spring 2361. (1980-1983)
                (Note: Vol II, No. 5 is mislabeled as another Vol. II, No. 4).
                The Imperial Courier Vol. 1 No. 1, August 1984
                The Imperial Courier Vol. 1 No. 2, October 1984
                The Imperial Courier Vol. 1 No. 3, December 1984
                The Imperial Courier Vol. 1 No. 4, February 1985
                The Imperial Courier Vol. 1 No. 5, April 1985
                The Imperial Courier Vol. 1 No. 6, June 1985
                The Imperial Courier Vol. 2 No. 1, August 1985
                The Imperial Courier Vol. 2 No. 2, Spring 1987
                The Best of the Journals Volume I, 1986
                (articles by M.A.R. Barker unless noted otherwise)
                "Seal of the Imperium", p. 2
                "Seal of the Imperium", p. 5 (yes, two different ones)
                "Military Formations of the Nations of the Universe", p. 9
                "Percentile Roll to Obtain an 'Eye'", p. 17
                "Jak��lla Encounters", S. Klein, p. 17
                "Legions of the Petal Throne Painting Guide", p. 18
                "Creature Features", p. 25
                "The Battle of the Temple of Ch��nis: 2020 A.S.", p. 27
                "The Temple of Th��mis, Sage of the Gods", p. 37
                "Selected Biographies", G. Rudolph, p. 46
                "On Customs: The M��shqu", G. Rudolph, p. 49
                The Best of the Journals Volume II, 1986
                (articles by M.A.R. Barker unless noted otherwise)
                "Tsoly��ni Names Without Tears", p. 1
                "Mu'ugalavy��ni", p. 4
                "Classical Tsoly��ni", p. 9
                "The K��zhra va Ngak��me", p. 12
                "Lly��ni", p. 17
                "The Temple of Ks��rul", p. 19
                "The Temple of Vim��hla", p. 28
                "The Temple of K��rakan", p. 36
                "Seal of the Imperium", p. 40
                "The Splendor of Sh��nyu", p. 47
                "The Chyrst��lli", Craig Smith, p. 54
                "The P�� Ch��i", p. 56
                "The Tinal��ya", Curtis Scott, p. 66
                "A Thousand Flowers", Mark Pettigrew, p. 68
                The Best of the Journals Volume III, 1986
                (articles by M.A.R. Barker unless noted otherwise)
                "The Battle of R��", p. 1
                "The Clan of Crimson Ivory", John E. Tiehen, p. 7
                "Swords and Glory Errata", p. 15
                "A Merchant's Tale", p. 16
                "K��vuk - A Dice Game", p. 21
                "Coinage of T��kumel", Ken Fletcher, p. 24
                "The Tsoly��ni Week", p. 26
                "A Visit to the Armorers", p. 27
                "Marching with the Ever-Glorious", p. 30
                "Selected Biographical Information: The Clan of the Utter Dark", p. 35
                "The High Seas of T��kumel", Mark Pettigrew, p. 36
                "The Underworld", Mark Pettigrew, p. 39
                "New Magical Items for EPT", Mark Pettigrew, p. 46
                "The Hiril��kte Arena", Mark Pettigrew, p. 49
                "Staffs of Power", George Spelvin, p. 51
                "Encounters in the Empire", Wes Postithwaite, p. 52
                "NPC Personalities in EPT", Mark Pettigrew, p. 53
                "Index to all three volumes of 'The Best of the Journals'", p. 56
                (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
                Polli, Zane Healy, Ted Lyng, and Chris Davis)
                Top <#top>
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                What T��kumel fanzines are available?


                Brad Johnson is the compiler of the T��kumel APA (Amateur Press
                Association), a fanzine published on the web. A mailing list on Yahoo!
                is used to distribute it at http://groups.yahoo.com/group/apatekumel.
                Back issues are available, either as web pages or PDF files, at
                Tekumel.com.

                Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
                the first issue of Seal of the Imperium, a new T��kumel fanzine that has
                even higher quality than the Eye of All-Seeing Wonder. Since the
                publication of Tekumel: Empire of the Petal Throne, the Thursday Night
                Group has taken over publiscation of the Seal. Copies of issue #1 are
                available from Carl.

                Eye of All-Seeing Wonder was a very high quality magazine with good
                original art and well-written articles. Sometimes better than old
                Imperial Couriers in content, always better in production quality.
                Sadly, the Eye of All-Seeing Wonder has ceased publication. All issues
                are available from Tita's House of Games or Andrew Lorince (see section
                5.8).

                Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
                with lots of accounts from his alternate T��kumel campaign, died in July
                1997.

                Before that, the players in Barker's campaigns published several
                fanzines, including The Imperial Courier (1984-87), The Journal of
                Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
                and the Tekumel Journal (1977-78).
                Top <#top>
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                Where can I get T��kumel miniatures?


                Eureka Miniatures, a company in Australia, has begun production of a new
                line of 28mm Tekumel miniatures. See their web page
                (http://eurekamin.com.au/downloads.php?newsid=EEyAuyZklFgBWFUDzB) for
                more info and photos. These miniatures are available direct from Eureka
                Miniatures, from Tita's House of Games, from
                Eureka USA, and from Fighting 15s in the UK.

                The original 25-mm figures produced by various companies since the
                '70's, as well as new figures, were available from PHD Games, but they
                haven't produced any miniatures for several years. Talk of someone else
                picking up the miniatures line has been circulating for awhile.

                Robert Smith's 15 mm miniatures are no longer available.

                (Source: Carl Brodt, Howard Fielding)
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                When will the Swords and Glory Referee's Handbook be published?


                Work on this book was halted due to financial concerns.

                (Source: Carl Brodt)
                Top <#top>
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                I have $50 to spend. Which books should I buy?


                Buy the T��kumel: Empire of the Petal Throne for $40 and save the other
                $10 for the Sourcebook.

                Top <#top>
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                Are any products available in electronic format (PDF)?


                Yes, the new Tekumel: Empire of the Petal Throne game, the original EPT,
                the temple articles, the language grammars, Deeds of the Ever-Glorious,
                The Tsolyani Language, and more have been converted to PDF. They are
                available from http://www.drivethrurpg.com.
                Top <#top>
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                The New Game


                When is the new game getting published?


                The new T��kumel: The Empire of the Petal Throne game was published by
                Guardians of Order in 2005. The new game is based on Big Eyes, Small
                Mouth and the Tri-Stat System. The core book is a complete game with
                character generation, some nonhuman races as PCs, monsters, all
                Universal and Generic spells, some Temple spells, and will focus on
                Tsolyanu. Its suggested retail price is $39.95. It should be available
                from your F.L.G.S (Friendly Local Gaming Store).
                Top <#top>
                ------------------------------------------------------------------------


                What happened to Guardians of Order?


                In August 2006, Guardians of Order closed its doors. It had been a one
                person operation since January, 2006. Various factors, including a weak
                dollar, led to the decision. For more information, see the Guardians of
                Order website <http://www.guardiansorder.com/>.
                Top <#top>
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                What will happen to the new game without a publisher?


                Joseph Saul, one of the authors of the new game had this answer:


                The copyright to T:EPT (not to T��kumel itself, which is held solely by
                Prof. Barker) is, and has been, held by a company called RPGDesigners,
                Incorporated, which is owned by the design team. We are making
                arrangements with Mark to transfer all of the computer files and
                artwork,
                along with any remaining copies of the game he may have, to us. He will
                also sign over the right to use any of Guardians' intellectual property
                that appears in the game. Understand that we are securing the
                intellectual property we do not already own associated with T:EPT.
                We are
                NOT assuming Guardians of Order's liabilities.

                We will license the right to produce T��kumel material from Professor
                Barker, with whom we have been in contact, and who supports this
                effort.
                We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
                supplements, and set up website support. We will be working with an
                established game company on distribution and marketing (we're
                talking to
                several). And yes, you will have access to the errata. Peter Gifford
                has
                done a wonderful website design for us, and has committed to work
                with us
                on future T:EPT publications as well, so you can be assured that we
                will
                maintain high standards.



                (Source: Joe Saul)
                Top <#top>
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                Novels


                What T��kumel books have been published?


                Man of Gold, M.A.R. Barker, DAW Books, 1984.
                Flamesong, M.A.R. Barker, DAW Books, 1987.
                Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
                of order).
                Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
                A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
                Top <#top>
                ------------------------------------------------------------------------


                Is the Professor writing the next novel?


                From last reports, yes.
                Top <#top>
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                Online Resources


                Is there a web page for T��kumel?


                The Official T��kumel: The World of the Petal Throne web site
                (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
                Best source of background for T��kumel on the web. Copious use of Java
                and JavaScript.

                Brett Slocum's T��kumel home page (http://www.weirdrealm.com/tekumel/)
                has a variety of resources available, including characters, a campaign
                events board, alternate rules for T��kumel (GURPS, RQ, Tirik��lu, etc.),
                and more.

                The T��kumel Web Ring has been created. A web ring connects related sites
                together. For more information on how to join the T��kumel Web Ring, go
                to http://p.webring.com/hub?ring=tekumel.

                A list of other web pages is on Brett Slocum's site.
                Top <#top>
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                Is there a T��kumel mailing list?


                An unmoderated mailing list has been started at Yahoo! Groups. Several
                members of the Thursday Night Group and Professor Barker are members
                here. This site also has downloadable files, a chat room, links, some
                player/referee databases, polls, etc. To subscribe, send a message to:
                tekumel-subscribe@yahoogroups.com or go to
                http://groups.yahoo.com/group/tekumel.

                A moderated list also exists at Yahoo! Groups. It is intended for
                specific questions about the world of T��kumel. No rules discussion is
                allowed. Prof. Barker participates and answers questions, as well as the
                Thursday Night Group. This mailing list is a wealth of information about
                T��kumel. To subscribe, send a message to:
                tekumel-moderated-subscribe@yahoogroups.com or go to
                http://groups.yahoo.com/group/tekumel-moderated.

                Other mailing lists:
                http://groups.yahoo.com/group/tekdevel - discussion of computer projects
                related to Tekumel.

                http://groups.yahoo.com/group/tekheretic - in-character discussions of
                Tekumel without attempting to remain within canon.

                http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
                novels of M.A.R. Barker.

                http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
                the Tekumel Amateur Press Association.

                http://groups.yahoo.com/group/tsolyani - a discussion group of the
                Tsolyani language for those using the available language resouces.

                http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel
                miniatures and warfare.

                (Source: Brett Slocum)

                Top <#top>
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                Miscellaneous


                Do I have to use [insert rule system] to play a T��kumel game?


                Well, since there are currently four 'official' rule systems for
                T��kumel, I'd say a most definite 'No'. I've played using Runequest,
                Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
                freeform rules. I've heard of people using AD&D, Rolemaster, and several
                home-grown rule sets. So, the important thing is to play in the world,
                not what rules you use.

                (Source: Brett Slocum)

                Top <#top>
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                Are there any Tekumel game conventions?


                Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
                Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
                They have a Tekumel Track with games in every time slot, and, often, a
                Tekumel LARP on Saturday night. Sunday morning usually has a
                tele-conference with Professor Barker himself. Members of the Thursday
                Night Group often attend.

                The Midwest Area Gaming Enthusiasts (MAGE) put on two conventions a year
                (http://www.mage-page.com). The MAGE Spring Con is held every April in
                Souix City, Iowa. They also have a Tekumel Track. Members of the
                Thursday Night Group often attend.
                Top <#top>
                ------------------------------------------------------------------------


                Credits


                Thanks


                First, without Professor Barker, none of this would exist. Thank you for
                the gift of your imagination.

                I'd like to thank several people for their continuing support of T��kumel:

                Bob Alberti
                Patrick Brady
                Carl Brodt
                Krista Donnelly
                Giovanna Fregni
                Peter Gifford
                George Hammond
                Malcolm Heath
                Brad Johnson
                Andrew Lorince
                Victor Raymond
                Joe Saul
                Edwin Voskamp
                Joe Zottola

                Many thanks to the legion of contributors to this FAQ, including, but
                not limited to:

                Robert Dushay
                Theron Goudeau
                Zane Healy
                Steve Lopez
                Andrew Lorince
                Ted Lyng
                Phil Polli
                Bruce Roberts
                Ed Whittaker
                Howard Fielding
                Top <#top>
                ------------------------------------------------------------------------
              • tekumel@yahoogroups.com
                Tékumel FAQ ... Last Update: 2007/09/04 Administrivia * Recent additions and changes to the FAQ * Information about this document General * What is
                Message 7 of 15 , Dec 1, 2008
                • 0 Attachment
                  T��kumel FAQ

                  ------------------------------------------------------------------------
                  Last Update: 2007/09/04


                  Administrivia

                  * Recent additions and changes to the FAQ <#1>
                  * Information about this document <#2>


                  General

                  * What is T��kumel? <#3>
                  * What is T��kumel's History? <#4>
                  * Who is M.A.R. Barker? <#5>
                  * What does M.A.R. stand for? <#6>
                  * What is the Thursday Night Group? <#7>


                  Game Products

                  * What T��kumel products have been published? <#8>
                  * Where can I get out of print materials? <#9>
                  * What magazines have had T��kumel articles? <#10>
                  * What T��kumel fanzines are available? <#11>
                  * Where can I get T��kumel miniatures? <#12>
                  * When will the Swords and Glory Referee's Handbook be published? <#13>
                  * I have $50 to spend. Which books should I buy? <#14>
                  * Are any products available in electronic format (PDF)? <#15>


                  The New Game

                  * When is the new game getting published? <#16>
                  * What happened to Guardians of Order? <#17>
                  * What will happen to the new game without a publisher? <#18>


                  Novels

                  * What T��kumel books have been published? <#19>
                  * Is the Professor writing the next novel? <#20>


                  Online Resources

                  * Is there a web page for T��kumel? <#21>
                  * Is there a T��kumel mailing list? <#22>


                  Miscellaneous

                  * Do I have to use [insert rule system] to play a T��kumel game? <#23>
                  * Are there any Tekumel game conventions? <#24>


                  Credits

                  * Thanks <#25>

                  ------------------------------------------------------------------------


                  Administrivia


                  Recent additions and changes to the FAQ


                  Obsolete questions removed:


                  * Game Products: What happened with the TOME publications?

                  * Game Products: When will the third volume of the Sourcebook
                  reprint be published?



                  Responses changed for these questions:


                  * General: What is the Thursday Night Group?

                  * Game Products: What magazines have had T��kumel articles?

                  * Game Products: Where can I get T��kumel miniatures?

                  * Online Resources: Is there a T��kumel mailing list?



                  Top <#top>
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                  Information about this document


                  This is an introduction to the fantasy world of T��kumel by M.A.R.
                  Barker. It is aimed at people who know a little about T��kumel, but want
                  to know more.

                  The latest and best version is always available on the web at
                  http://www.weirdrealm.com/tekumel/tek_faq.html.

                  Brett Slocum has maintained this document since January 1994. If you
                  have any suggestions for new FAQ questions, or if you discover any
                  mistakes, or if you feel some additional info would help a FAQ question,
                  or if you want to write up a FAQ question, feel free to
                  suggest/correct/do it and send it to him (slocum@...
                  <mailto:slocum@...>).

                  This document was created using FAQ Builder 1.8 from Wooden Soldier
                  Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free
                  FAQ management system written in .NET and XML.
                  Top <#top>
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                  General


                  What is T��kumel?


                  T��kumel is a fantasy world created by M.A.R. Barker and first published
                  by TSR Hobbies in 1975. It was the first complete RPG setting published.
                  Instead of the typical medieval fantasy setting based on European
                  mythology, T��kumel is based on the mythologies of India, the Middle
                  East, and Mezo-America. It features large political empires that have
                  existed for millennia, similar to Ancient Rome or China, numerous
                  non-human races, horrific creatures, active gods, powerful magic,
                  intrigue inside of intrigue, rigid social strata, and ancient advanced
                  technology.
                  Top <#top>
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                  What is T��kumel's History?


                  Okay, a (not really) brief description of T��kumel: explorers from Human
                  space discovered T��kumel about 60,000 years in the future. There was a
                  terrible nuclear war on Earth around 2013, and the European nations and
                  the U.S. and China were destroyed. South America, the Indian
                  subcontinent, and the Middle East (for some reason) survived (no mention
                  is made in the brief introduction of Africa) survived, and gradually
                  rebuilt and became a world state of sorts, and humanity spread to the
                  stars, using miraculously high technology (FTL ships--the "Three-Light
                  Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
                  power systems which poked holes in the continuum and drew near-limitless
                  energy through from n-dimensional space). T��kumel was a large world, but
                  had a light core and a low density. It was home to acidic native life
                  forms, several of which were sentient and had even attained early space
                  flight. Humans, and their alien allies, conquered the natives and
                  terraformed the planet, making its ecosystem very earthlike and
                  installing massive gravity engines that gave it an Earthlike day and
                  year and 1.0G. T��kumel was situated on a major trade route, and became a
                  mercantile pleasure world, which had to import metals and industrial
                  goods for the very rich that lived there.

                  Then Something Bad (tm) happened.

                  Apparently, through unknown agency, T��kumel and its entire star system
                  fell into a pocket dimension. Gravitic stresses nearly tore the planet
                  apart, and destroyed many cities and installations. Interstellar trade
                  was immediately and permanently severed. The native races, who'd been
                  confined in prison-like "reservations", broke free and made war.
                  Civilization fell rather messily, and the Time of Darkness descended.

                  Sometime after the disaster, human scientists/philosophers (perhaps
                  aided by the some of the more psychically gifted nonhumans) discovered
                  that in the new dimension, the power of the human mind alone, unaided by
                  technology, could draw power through from extra-dimensional space, and
                  "magic" developed. The sorcerers of the ancient Empire of Lly��n of
                  Ts��mra mapped nexi between various dimensions and made pacts with
                  various dwellers of other planes, called "demons" by the uninitiated.
                  Great empires rose and fell over the next 30,000 years; the presence of
                  "magic" (really psychic phenomena), along with the obvious superiority
                  (and near-complete inscrutability) of the sciences of the Ancients
                  (whose technology was largely irreparable due to a lack of necessary raw
                  materials) led to a stagnation of the sciences, and to societies which
                  depended largely upon tradition, precedent, and the bonds of family and
                  clan for stability.

                  Contact was also made with a race of extremely powerful beings that were
                  for all human purposes gods. These beings subtly encouraged human
                  worship and dependence; great unchanging religious bureaucracies
                  developed, and after several millennia of religious warfare, the temples
                  agreed upon a Concordat which disallowed open religious conflict, which
                  further exaggerated the T��kumelani tendency toward stagnation. The
                  people of T��kumel lack the anthropocentric belief that the universe is
                  knowable and conquerable; they know that there are races and beings
                  which dwarf them in power, and that there are magics and sciences which
                  are far beyond their grasp; intellectual and scientific curiosity is
                  rare and even subtly discouraged.

                  As a result of these historical processes, there exist upon the face of
                  the great primary continent of the northeastern hemisphere of T��kumel
                  the Five Empires, all of which are monarchical/theocratic oligarchies in
                  which precedent and tradition hold the strength of law, and many smaller
                  states which balance themselves between two or more of their larger
                  neighbors. There are small enclaves of nonhuman races, most of whom owe
                  allegiance to a human empire, and several states ruled by the inimical
                  races, who still hate humanity and its allies with a passion, but are
                  outnumbered by the more invaders. The Five Empires (one of which is the
                  titular Empire of the Petal Throne, Tsoly��nu) have technology about on
                  the level of the European Renaissance (aqueducts, good roads, simple
                  mechanics, wheeled carts, siege engines, crude surgery and slightly more
                  advanced pharmacology, crossbows, water clocks, etc.). Their governments
                  are greatly hidebound and bureaucratic, like those of ancient China.
                  They have mighty, well-organized legions like those of the Romans. Their
                  gods are like those of the Hindus, with a heavy dose of the bloodthirsty
                  Aztec or Mayan deities. Their legal codes and sciences are much like
                  those of the Arab philosophers of the Middle Ages; they are obsessed
                  with personal and family honor, much like the medieval Japanese. The
                  societies presented with the game are very intricate and very old (the
                  youngest governments are some 2,500 years developed, and they have
                  histories, traditions, and myths stretching back some 25,000 years).
                  Professor M.A.R. Barker, the author of the game, is a full professor of
                  linguistics and anthropology; he has developed scripts, languages (and I
                  mean a language one can speak, with a grammar handbook and lexicon, like
                  Tolkien's Elvish or Roddenberry's Klingon, in the case of Tsoly��ni),
                  histories, modes of dress, etiquettes, architectural styles, weapons and
                  armor, religions, legal codes, demographics, sciences, etc. for all of
                  the major and most of the minor cultures.

                  Since the societies are so intricate and formal, political maneuvering
                  and subtlety, combined with the right amount of heroic action and
                  appropriate posturing, are the keys to power, and many campaigns, as
                  well as that of Professor Barker himself from reports, thus deal mostly
                  with intrigue and plotting between the various power groups, combined
                  with expeditions after some bit of lost knowledge or some sorcerous
                  object from an ancient tomb (yes, dungeon crawling!!!). There are bits
                  and pieces of ancient technology, which still function (many are
                  self-repairing within limits, others have been maintained carefully by
                  human and nonhuman sages or by robot servitors); these are fought over
                  as powerful tools. The game's scope is very grand; the T��kumelani do
                  everything *BIG*. There are mighty legions of thousands of soldiers
                  wearing brightly-lacquered armor, wearing great Kheshch��l-plumes, and
                  beating huge Kar��ng war drums, sorcerers calling on terrible demons with
                  secret names, giant pyramidal temples thousands of years old upon which
                  hundreds of war-captives are sacrificed to Vim��hla, the Lord of Flame, etc.

                  T��kumelani culture is very baroque, with titles like Reader of the
                  Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
                  Lady Av��nthe, T��nule the Patron of Lovers, and twenty-three forms of the
                  pronoun "you", to be used when speaking to individuals of varying status
                  and profession!

                  Overall, the game world is quite alien to traditional FRP gamers (which
                  I happen to think is a good thing, but that's me). Many people feel that
                  it's *too* strange, and can't be run by anyone but Barker. I know that
                  my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
                  at first found the difficulty of T��kumelani pronunciation and the lack
                  of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
                  to be disconcerting, but after two years of gaming on T��kumel they like
                  it a lot, and use T��kumelani terms to describe *other* games and
                  situations. It takes some getting used to, and a good bit of homework on
                  the part of the GM, but if you're looking for a game world that is
                  unique, interesting, and very well- thought-out and developed, give
                  T��kumel a go, it's cool. It's much better than _Cats_. You will play it
                  again and again.

                  (Source: Theron Goudeau)
                  Top <#top>
                  ------------------------------------------------------------------------


                  Who is M.A.R. Barker?


                  Professor M.A.R. Barker is a retired professor of linguistics and South
                  Asian Studies at the University of Minnesota. He has published several
                  texts on the Urdu language, a common language of India and Pakistan.

                  For the most of the last twenty years he has run two weekly gaming
                  groups in T��kumel, though he dropped one group a few years ago.

                  For more information on the professor, see his Wikipedia entry
                  <http://en.wikipedia.org/wiki/M.A.R._Barker>.
                  Top <#top>
                  ------------------------------------------------------------------------


                  What does M.A.R. stand for?


                  Muhammed Abd-al-Rahman.
                  Top <#top>
                  ------------------------------------------------------------------------


                  What is the Thursday Night Group?


                  The Thursday Night Group is the group that plays T��kumel in Barker's
                  basement every Thursday. Though the roster has changed over the years,
                  this group has existed since EPT was published in the mid 1970s. In the
                  80s, they published the fanzines /The Imperial Military Journal/, /The
                  Journal of Tekumel Affairs/, and /The Imperial Courier/ with the
                  Professor's help.

                  (Source: Brett Slocum)
                  Top <#top>
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                  Game Products


                  What T��kumel products have been published?


                  A complete bibliography of all things Tekumel��ni is being generated. In
                  the mean time, use the EPT Products List
                  <http://www.weirdrealm.com/tekumel/ept_list.html>.

                  Top <#top>
                  ------------------------------------------------------------------------


                  Where can I get out of print materials?


                  Sometimes T��kumel materials show up in the used game bins of game
                  stores. I've picked up many items, including an original TSR set of EPT.

                  Tita's House of Games has many out-of-print books in stock, as well as
                  reprints of many of the classic T��kumel books. Yah!

                  A price list and ordering information are available at the official
                  T��kumel website <http://www.tekumel.com/tita/>.

                  Also, Andrew Lorince has a lot of stuff available at very reasonable
                  rates. Send inquiries to the following address:

                  Earth T��kumel Transfer Station
                  C/O Andrew Lorince
                  862 Flemington Avenue
                  Pittsburgh PA 15217
                  USA
                  Phone: (412) 521-0448
                  Email: alorince@...

                  (Source: Andrew Lorince, Carl Brodt)

                  Top <#top>
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                  What magazines have had T��kumel articles?


                  The following magazine articles have appeared in the past:

                  "Tsoly��ni Names Without Tears", M.A.R. Barker, Strategic Review #4, p.7.
                  "The Emperor is Dead; or The Race for the Petal Throne", Robert L. Large
                  Jr., Space Gamer #6, June-July 1976, pp. 14-19.
                  "To the Everlasting Glory of the Petal Throne", M.A.R. Barker, Strategic
                  Review #7, p.20.
                  "Reports Submitted to the Petal Throne", M.A.R. Barker, Dragon #4
                  (December 1976), p.4.
                  "Jak��lla Encounters", S. Klein, Dragon #4, p.10.
                  "Battle of the Temple of Ch��nis: 2020 A.S.", M.A.R. Barker, Dragon #4,
                  p.12.
                  "The Mih��lli", no author listed (probably M.A.R. Barker), Dragon #4, p.18.
                  "The Vriy��gga", no author listed (probably M.A.R. Barker), Dragon #4, p.19.
                  "Eye Chart", no author listed (probably M.A.R. Barker), Dragon #4, p.21.
                  "Roads From Jak��lla", J. Westergaard, Dragon #4, p.23.
                  "Legions of the Petal Throne (miniatures)", no author listed (probably
                  M.A.R. Barker), Dragon #4, p.28.
                  "Legions of the Petal Throne Painting Guide", M.A.R. Barker, Dragon #6
                  (April 1977), p.8.
                  "Military Formations of the Nations of the Universe", M.A.R. Barker,
                  Dragon #7 (June 1977), p.16.
                  "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #9, p.21.
                  "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #11, p.12.
                  "Distributing Eyes and Amulets in EPT", M. Crane, Dragon #20, p.6.
                  "Naming People, Places and Things in EPT", G. Rahman, Dragon #24, p.39.
                  "Birth Tables and Social Status in EPT", G. Rahman, Dragon #26, p.33.
                  "A New Profession for EPT", G. Rahman, Dragon #31, p.27.
                  "This is a T��kumel Test", M. Crane, Dragon #34, p.26.
                  "Talismans of T��kumel", Jack McArdle, White Dwarf #10, p. 6.
                  "Temple of the Doomed Prince", Phil Holmes, White Dwarf #54, p. 32.
                  "T��kumel: The Best of All Possible Worlds", Frederick Paul Kiesche III,
                  Space Gamer #71 (Nov./Dec. 1984), p. 15.
                  "Featured Review: Swords and Glory", Frederick Paul Kiesche III and
                  Steve Sherman, Space Gamer #71, p. 17.
                  "Interview with M.A.R. Barker", Frederick Paul Kiesche III and Steve
                  Sherman, Space Gamer #71, p. 20.
                  "Capsule Reviews: T��kumel Products", Frederick Paul Kiesche III, Space
                  Gamer #71, p. 26.
                  "Company Report: T��kumel Games, Inc.", Michael Mornard, Space Gamer #71,
                  p. 26.
                  "The Battle of R��", M.A.R. Barker, Wargamer's Digest, Vol. 3 No. 5, p. 24.
                  "Create a Religion in Your Spare Time for Fun and Profit", M.A.R.
                  Barker, Gryphon #2.
                  This is not a T��kumel article, but interesting nonetheless.
                  "Conversions in Lead", Different Worlds #17.
                  "Temple of Vim��hla", M.A.R. Barker, Different Worlds #47.
                  "GURPS T��kumel: Roleplaying in the Empire of the Petal Throne", Brett
                  Slocum, Pyramid #11, 1995.

                  *Fanzines:*

                  The T��kumel Journal No. 1, 1977
                  "The Temple of Th��mis, Sage of the Gods", M.A.R. Barker, p. 4
                  "Selected Biographies", G. Rudolph, p.13
                  "On Customs: The M��shqu", G. Rudolph, p. 15
                  "The Splendor of Sh��nyu", M.A.R. Barker, p. 18
                  The T��kumel Journal No. 2, 1978
                  (Light blue with a picture of a Priest and Priestess of Ks��rul on the
                  cover.)
                  "Journal Notes", Gary Rudolph, p. 3
                  "Dispatches from the Imperium", by David Cheeney, Gary Rudolph, and
                  M.A.R. Barker, p. 5 (includes a nice map of T��ne)
                  "The Chyrst��lli", by Craig Smith, p. 13
                  "Ks��rul, Prince of the Blue Room", by M.A.R. Barker, p. 14
                  Journal of T��kumel Affairs Vol. III, No. 1, Summer, 2360 A.S.(1982)
                  "The P�� Ch��i", M.A.R. Barker, p. 3
                  "A Merchant's Tale", M.A.R. Barker, p. 10
                  "K��vuk", M.A.R. Barker, p.14
                  Maps, p. 17
                  Journal of T��kumel Affairs Vol III, Nos. 2-9.
                  Summer 2360 AS - Summer 2361. (1982 - 1984).
                  (Note: Vol III, No. 2 was mislabeled as Vol. 2, No. 3.)
                  (Later published by T��kumel Games)
                  The Imperial Military Journal Vol. II, No. 1.
                  The Imperial Military Journal Vol. II, No. 2.
                  The Imperial Military Journal Vol. II, No. 3.
                  The Imperial Military Journal: Vol. II, Nos. 4-7.
                  Fall 2358 AS - Spring 2361. (1980-1983)
                  (Note: Vol II, No. 5 is mislabeled as another Vol. II, No. 4).
                  The Imperial Courier Vol. 1 No. 1, August 1984
                  The Imperial Courier Vol. 1 No. 2, October 1984
                  The Imperial Courier Vol. 1 No. 3, December 1984
                  The Imperial Courier Vol. 1 No. 4, February 1985
                  The Imperial Courier Vol. 1 No. 5, April 1985
                  The Imperial Courier Vol. 1 No. 6, June 1985
                  The Imperial Courier Vol. 2 No. 1, August 1985
                  The Imperial Courier Vol. 2 No. 2, Spring 1987
                  The Best of the Journals Volume I, 1986
                  (articles by M.A.R. Barker unless noted otherwise)
                  "Seal of the Imperium", p. 2
                  "Seal of the Imperium", p. 5 (yes, two different ones)
                  "Military Formations of the Nations of the Universe", p. 9
                  "Percentile Roll to Obtain an 'Eye'", p. 17
                  "Jak��lla Encounters", S. Klein, p. 17
                  "Legions of the Petal Throne Painting Guide", p. 18
                  "Creature Features", p. 25
                  "The Battle of the Temple of Ch��nis: 2020 A.S.", p. 27
                  "The Temple of Th��mis, Sage of the Gods", p. 37
                  "Selected Biographies", G. Rudolph, p. 46
                  "On Customs: The M��shqu", G. Rudolph, p. 49
                  The Best of the Journals Volume II, 1986
                  (articles by M.A.R. Barker unless noted otherwise)
                  "Tsoly��ni Names Without Tears", p. 1
                  "Mu'ugalavy��ni", p. 4
                  "Classical Tsoly��ni", p. 9
                  "The K��zhra va Ngak��me", p. 12
                  "Lly��ni", p. 17
                  "The Temple of Ks��rul", p. 19
                  "The Temple of Vim��hla", p. 28
                  "The Temple of K��rakan", p. 36
                  "Seal of the Imperium", p. 40
                  "The Splendor of Sh��nyu", p. 47
                  "The Chyrst��lli", Craig Smith, p. 54
                  "The P�� Ch��i", p. 56
                  "The Tinal��ya", Curtis Scott, p. 66
                  "A Thousand Flowers", Mark Pettigrew, p. 68
                  The Best of the Journals Volume III, 1986
                  (articles by M.A.R. Barker unless noted otherwise)
                  "The Battle of R��", p. 1
                  "The Clan of Crimson Ivory", John E. Tiehen, p. 7
                  "Swords and Glory Errata", p. 15
                  "A Merchant's Tale", p. 16
                  "K��vuk - A Dice Game", p. 21
                  "Coinage of T��kumel", Ken Fletcher, p. 24
                  "The Tsoly��ni Week", p. 26
                  "A Visit to the Armorers", p. 27
                  "Marching with the Ever-Glorious", p. 30
                  "Selected Biographical Information: The Clan of the Utter Dark", p. 35
                  "The High Seas of T��kumel", Mark Pettigrew, p. 36
                  "The Underworld", Mark Pettigrew, p. 39
                  "New Magical Items for EPT", Mark Pettigrew, p. 46
                  "The Hiril��kte Arena", Mark Pettigrew, p. 49
                  "Staffs of Power", George Spelvin, p. 51
                  "Encounters in the Empire", Wes Postithwaite, p. 52
                  "NPC Personalities in EPT", Mark Pettigrew, p. 53
                  "Index to all three volumes of 'The Best of the Journals'", p. 56
                  (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
                  Polli, Zane Healy, Ted Lyng, and Chris Davis)
                  Top <#top>
                  ------------------------------------------------------------------------


                  What T��kumel fanzines are available?


                  Brad Johnson is the compiler of the T��kumel APA (Amateur Press
                  Association), a fanzine published on the web. A mailing list on Yahoo!
                  is used to distribute it at http://groups.yahoo.com/group/apatekumel.
                  Back issues are available, either as web pages or PDF files, at
                  Tekumel.com.

                  Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
                  the first issue of Seal of the Imperium, a new T��kumel fanzine that has
                  even higher quality than the Eye of All-Seeing Wonder. Since the
                  publication of Tekumel: Empire of the Petal Throne, the Thursday Night
                  Group has taken over publiscation of the Seal. Copies of issue #1 are
                  available from Carl.

                  Eye of All-Seeing Wonder was a very high quality magazine with good
                  original art and well-written articles. Sometimes better than old
                  Imperial Couriers in content, always better in production quality.
                  Sadly, the Eye of All-Seeing Wonder has ceased publication. All issues
                  are available from Tita's House of Games or Andrew Lorince (see section
                  5.8).

                  Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
                  with lots of accounts from his alternate T��kumel campaign, died in July
                  1997.

                  Before that, the players in Barker's campaigns published several
                  fanzines, including The Imperial Courier (1984-87), The Journal of
                  Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
                  and the Tekumel Journal (1977-78).
                  Top <#top>
                  ------------------------------------------------------------------------


                  Where can I get T��kumel miniatures?


                  Eureka Miniatures, a company in Australia, has begun production of a new
                  line of 28mm Tekumel miniatures. See their web page
                  (http://eurekamin.com.au/downloads.php?newsid=EEyAuyZklFgBWFUDzB) for
                  more info and photos. These miniatures are available direct from Eureka
                  Miniatures, from Tita's House of Games, from
                  Eureka USA, and from Fighting 15s in the UK.

                  The original 25-mm figures produced by various companies since the
                  '70's, as well as new figures, were available from PHD Games, but they
                  haven't produced any miniatures for several years. Talk of someone else
                  picking up the miniatures line has been circulating for awhile.

                  Robert Smith's 15 mm miniatures are no longer available.

                  (Source: Carl Brodt, Howard Fielding)
                  Top <#top>
                  ------------------------------------------------------------------------


                  When will the Swords and Glory Referee's Handbook be published?


                  Work on this book was halted due to financial concerns.

                  (Source: Carl Brodt)
                  Top <#top>
                  ------------------------------------------------------------------------


                  I have $50 to spend. Which books should I buy?


                  Buy the T��kumel: Empire of the Petal Throne for $40 and save the other
                  $10 for the Sourcebook.

                  Top <#top>
                  ------------------------------------------------------------------------


                  Are any products available in electronic format (PDF)?


                  Yes, the new Tekumel: Empire of the Petal Throne game, the original EPT,
                  the temple articles, the language grammars, Deeds of the Ever-Glorious,
                  The Tsolyani Language, and more have been converted to PDF. They are
                  available from http://www.drivethrurpg.com.
                  Top <#top>
                  ------------------------------------------------------------------------


                  The New Game


                  When is the new game getting published?


                  The new T��kumel: The Empire of the Petal Throne game was published by
                  Guardians of Order in 2005. The new game is based on Big Eyes, Small
                  Mouth and the Tri-Stat System. The core book is a complete game with
                  character generation, some nonhuman races as PCs, monsters, all
                  Universal and Generic spells, some Temple spells, and will focus on
                  Tsolyanu. Its suggested retail price is $39.95. It should be available
                  from your F.L.G.S (Friendly Local Gaming Store).
                  Top <#top>
                  ------------------------------------------------------------------------


                  What happened to Guardians of Order?


                  In August 2006, Guardians of Order closed its doors. It had been a one
                  person operation since January, 2006. Various factors, including a weak
                  dollar, led to the decision. For more information, see the Guardians of
                  Order website <http://www.guardiansorder.com/>.
                  Top <#top>
                  ------------------------------------------------------------------------


                  What will happen to the new game without a publisher?


                  Joseph Saul, one of the authors of the new game had this answer:


                  The copyright to T:EPT (not to T��kumel itself, which is held solely by
                  Prof. Barker) is, and has been, held by a company called RPGDesigners,
                  Incorporated, which is owned by the design team. We are making
                  arrangements with Mark to transfer all of the computer files and
                  artwork,
                  along with any remaining copies of the game he may have, to us. He will
                  also sign over the right to use any of Guardians' intellectual property
                  that appears in the game. Understand that we are securing the
                  intellectual property we do not already own associated with T:EPT.
                  We are
                  NOT assuming Guardians of Order's liabilities.

                  We will license the right to produce T��kumel material from Professor
                  Barker, with whom we have been in contact, and who supports this
                  effort.
                  We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
                  supplements, and set up website support. We will be working with an
                  established game company on distribution and marketing (we're
                  talking to
                  several). And yes, you will have access to the errata. Peter Gifford
                  has
                  done a wonderful website design for us, and has committed to work
                  with us
                  on future T:EPT publications as well, so you can be assured that we
                  will
                  maintain high standards.



                  (Source: Joe Saul)
                  Top <#top>
                  ------------------------------------------------------------------------


                  Novels


                  What T��kumel books have been published?


                  Man of Gold, M.A.R. Barker, DAW Books, 1984.
                  Flamesong, M.A.R. Barker, DAW Books, 1987.
                  Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
                  of order).
                  Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
                  A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
                  Top <#top>
                  ------------------------------------------------------------------------


                  Is the Professor writing the next novel?


                  From last reports, yes.
                  Top <#top>
                  ------------------------------------------------------------------------


                  Online Resources


                  Is there a web page for T��kumel?


                  The Official T��kumel: The World of the Petal Throne web site
                  (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
                  Best source of background for T��kumel on the web. Copious use of Java
                  and JavaScript.

                  Brett Slocum's T��kumel home page (http://www.weirdrealm.com/tekumel/)
                  has a variety of resources available, including characters, a campaign
                  events board, alternate rules for T��kumel (GURPS, RQ, Tirik��lu, etc.),
                  and more.

                  The T��kumel Web Ring has been created. A web ring connects related sites
                  together. For more information on how to join the T��kumel Web Ring, go
                  to http://p.webring.com/hub?ring=tekumel.

                  A list of other web pages is on Brett Slocum's site.
                  Top <#top>
                  ------------------------------------------------------------------------


                  Is there a T��kumel mailing list?


                  An unmoderated mailing list has been started at Yahoo! Groups. Several
                  members of the Thursday Night Group and Professor Barker are members
                  here. This site also has downloadable files, a chat room, links, some
                  player/referee databases, polls, etc. To subscribe, send a message to:
                  tekumel-subscribe@yahoogroups.com or go to
                  http://groups.yahoo.com/group/tekumel.

                  A moderated list also exists at Yahoo! Groups. It is intended for
                  specific questions about the world of T��kumel. No rules discussion is
                  allowed. Prof. Barker participates and answers questions, as well as the
                  Thursday Night Group. This mailing list is a wealth of information about
                  T��kumel. To subscribe, send a message to:
                  tekumel-moderated-subscribe@yahoogroups.com or go to
                  http://groups.yahoo.com/group/tekumel-moderated.

                  Other mailing lists:
                  http://groups.yahoo.com/group/tekdevel - discussion of computer projects
                  related to Tekumel.

                  http://groups.yahoo.com/group/tekheretic - in-character discussions of
                  Tekumel without attempting to remain within canon.

                  http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
                  novels of M.A.R. Barker.

                  http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
                  the Tekumel Amateur Press Association.

                  http://groups.yahoo.com/group/tsolyani - a discussion group of the
                  Tsolyani language for those using the available language resouces.

                  http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel
                  miniatures and warfare.

                  (Source: Brett Slocum)

                  Top <#top>
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                  Miscellaneous


                  Do I have to use [insert rule system] to play a T��kumel game?


                  Well, since there are currently four 'official' rule systems for
                  T��kumel, I'd say a most definite 'No'. I've played using Runequest,
                  Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
                  freeform rules. I've heard of people using AD&D, Rolemaster, and several
                  home-grown rule sets. So, the important thing is to play in the world,
                  not what rules you use.

                  (Source: Brett Slocum)

                  Top <#top>
                  ------------------------------------------------------------------------


                  Are there any Tekumel game conventions?


                  Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
                  Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
                  They have a Tekumel Track with games in every time slot, and, often, a
                  Tekumel LARP on Saturday night. Sunday morning usually has a
                  tele-conference with Professor Barker himself. Members of the Thursday
                  Night Group often attend.

                  The Midwest Area Gaming Enthusiasts (MAGE) put on two conventions a year
                  (http://www.mage-page.com). The MAGE Spring Con is held every April in
                  Souix City, Iowa. They also have a Tekumel Track. Members of the
                  Thursday Night Group often attend.
                  Top <#top>
                  ------------------------------------------------------------------------


                  Credits


                  Thanks


                  First, without Professor Barker, none of this would exist. Thank you for
                  the gift of your imagination.

                  I'd like to thank several people for their continuing support of T��kumel:

                  Bob Alberti
                  Patrick Brady
                  Carl Brodt
                  Krista Donnelly
                  Giovanna Fregni
                  Peter Gifford
                  George Hammond
                  Malcolm Heath
                  Brad Johnson
                  Andrew Lorince
                  Victor Raymond
                  Joe Saul
                  Edwin Voskamp
                  Joe Zottola

                  Many thanks to the legion of contributors to this FAQ, including, but
                  not limited to:

                  Robert Dushay
                  Theron Goudeau
                  Zane Healy
                  Steve Lopez
                  Andrew Lorince
                  Ted Lyng
                  Phil Polli
                  Bruce Roberts
                  Ed Whittaker
                  Howard Fielding
                  Top <#top>
                  ------------------------------------------------------------------------
                • tekumel@yahoogroups.com
                  Tékumel FAQ ... Last Update: 2007/09/04 Administrivia * Recent additions and changes to the FAQ * Information about this document General * What is
                  Message 8 of 15 , Jan 1, 2009
                  • 0 Attachment
                    T��kumel FAQ

                    ------------------------------------------------------------------------
                    Last Update: 2007/09/04


                    Administrivia

                    * Recent additions and changes to the FAQ <#1>
                    * Information about this document <#2>


                    General

                    * What is T��kumel? <#3>
                    * What is T��kumel's History? <#4>
                    * Who is M.A.R. Barker? <#5>
                    * What does M.A.R. stand for? <#6>
                    * What is the Thursday Night Group? <#7>


                    Game Products

                    * What T��kumel products have been published? <#8>
                    * Where can I get out of print materials? <#9>
                    * What magazines have had T��kumel articles? <#10>
                    * What T��kumel fanzines are available? <#11>
                    * Where can I get T��kumel miniatures? <#12>
                    * When will the Swords and Glory Referee's Handbook be published? <#13>
                    * I have $50 to spend. Which books should I buy? <#14>
                    * Are any products available in electronic format (PDF)? <#15>


                    The New Game

                    * When is the new game getting published? <#16>
                    * What happened to Guardians of Order? <#17>
                    * What will happen to the new game without a publisher? <#18>


                    Novels

                    * What T��kumel books have been published? <#19>
                    * Is the Professor writing the next novel? <#20>


                    Online Resources

                    * Is there a web page for T��kumel? <#21>
                    * Is there a T��kumel mailing list? <#22>


                    Miscellaneous

                    * Do I have to use [insert rule system] to play a T��kumel game? <#23>
                    * Are there any Tekumel game conventions? <#24>


                    Credits

                    * Thanks <#25>

                    ------------------------------------------------------------------------


                    Administrivia


                    Recent additions and changes to the FAQ


                    Obsolete questions removed:


                    * Game Products: What happened with the TOME publications?

                    * Game Products: When will the third volume of the Sourcebook
                    reprint be published?



                    Responses changed for these questions:


                    * General: What is the Thursday Night Group?

                    * Game Products: What magazines have had T��kumel articles?

                    * Game Products: Where can I get T��kumel miniatures?

                    * Online Resources: Is there a T��kumel mailing list?



                    Top <#top>
                    ------------------------------------------------------------------------


                    Information about this document


                    This is an introduction to the fantasy world of T��kumel by M.A.R.
                    Barker. It is aimed at people who know a little about T��kumel, but want
                    to know more.

                    The latest and best version is always available on the web at
                    http://www.weirdrealm.com/tekumel/tek_faq.html.

                    Brett Slocum has maintained this document since January 1994. If you
                    have any suggestions for new FAQ questions, or if you discover any
                    mistakes, or if you feel some additional info would help a FAQ question,
                    or if you want to write up a FAQ question, feel free to
                    suggest/correct/do it and send it to him (slocum@...
                    <mailto:slocum@...>).

                    This document was created using FAQ Builder 1.8 from Wooden Soldier
                    Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free
                    FAQ management system written in .NET and XML.
                    Top <#top>
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                    General


                    What is T��kumel?


                    T��kumel is a fantasy world created by M.A.R. Barker and first published
                    by TSR Hobbies in 1975. It was the first complete RPG setting published.
                    Instead of the typical medieval fantasy setting based on European
                    mythology, T��kumel is based on the mythologies of India, the Middle
                    East, and Mezo-America. It features large political empires that have
                    existed for millennia, similar to Ancient Rome or China, numerous
                    non-human races, horrific creatures, active gods, powerful magic,
                    intrigue inside of intrigue, rigid social strata, and ancient advanced
                    technology.
                    Top <#top>
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                    What is T��kumel's History?


                    Okay, a (not really) brief description of T��kumel: explorers from Human
                    space discovered T��kumel about 60,000 years in the future. There was a
                    terrible nuclear war on Earth around 2013, and the European nations and
                    the U.S. and China were destroyed. South America, the Indian
                    subcontinent, and the Middle East (for some reason) survived (no mention
                    is made in the brief introduction of Africa) survived, and gradually
                    rebuilt and became a world state of sorts, and humanity spread to the
                    stars, using miraculously high technology (FTL ships--the "Three-Light
                    Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
                    power systems which poked holes in the continuum and drew near-limitless
                    energy through from n-dimensional space). T��kumel was a large world, but
                    had a light core and a low density. It was home to acidic native life
                    forms, several of which were sentient and had even attained early space
                    flight. Humans, and their alien allies, conquered the natives and
                    terraformed the planet, making its ecosystem very earthlike and
                    installing massive gravity engines that gave it an Earthlike day and
                    year and 1.0G. T��kumel was situated on a major trade route, and became a
                    mercantile pleasure world, which had to import metals and industrial
                    goods for the very rich that lived there.

                    Then Something Bad (tm) happened.

                    Apparently, through unknown agency, T��kumel and its entire star system
                    fell into a pocket dimension. Gravitic stresses nearly tore the planet
                    apart, and destroyed many cities and installations. Interstellar trade
                    was immediately and permanently severed. The native races, who'd been
                    confined in prison-like "reservations", broke free and made war.
                    Civilization fell rather messily, and the Time of Darkness descended.

                    Sometime after the disaster, human scientists/philosophers (perhaps
                    aided by the some of the more psychically gifted nonhumans) discovered
                    that in the new dimension, the power of the human mind alone, unaided by
                    technology, could draw power through from extra-dimensional space, and
                    "magic" developed. The sorcerers of the ancient Empire of Lly��n of
                    Ts��mra mapped nexi between various dimensions and made pacts with
                    various dwellers of other planes, called "demons" by the uninitiated.
                    Great empires rose and fell over the next 30,000 years; the presence of
                    "magic" (really psychic phenomena), along with the obvious superiority
                    (and near-complete inscrutability) of the sciences of the Ancients
                    (whose technology was largely irreparable due to a lack of necessary raw
                    materials) led to a stagnation of the sciences, and to societies which
                    depended largely upon tradition, precedent, and the bonds of family and
                    clan for stability.

                    Contact was also made with a race of extremely powerful beings that were
                    for all human purposes gods. These beings subtly encouraged human
                    worship and dependence; great unchanging religious bureaucracies
                    developed, and after several millennia of religious warfare, the temples
                    agreed upon a Concordat which disallowed open religious conflict, which
                    further exaggerated the T��kumelani tendency toward stagnation. The
                    people of T��kumel lack the anthropocentric belief that the universe is
                    knowable and conquerable; they know that there are races and beings
                    which dwarf them in power, and that there are magics and sciences which
                    are far beyond their grasp; intellectual and scientific curiosity is
                    rare and even subtly discouraged.

                    As a result of these historical processes, there exist upon the face of
                    the great primary continent of the northeastern hemisphere of T��kumel
                    the Five Empires, all of which are monarchical/theocratic oligarchies in
                    which precedent and tradition hold the strength of law, and many smaller
                    states which balance themselves between two or more of their larger
                    neighbors. There are small enclaves of nonhuman races, most of whom owe
                    allegiance to a human empire, and several states ruled by the inimical
                    races, who still hate humanity and its allies with a passion, but are
                    outnumbered by the more invaders. The Five Empires (one of which is the
                    titular Empire of the Petal Throne, Tsoly��nu) have technology about on
                    the level of the European Renaissance (aqueducts, good roads, simple
                    mechanics, wheeled carts, siege engines, crude surgery and slightly more
                    advanced pharmacology, crossbows, water clocks, etc.). Their governments
                    are greatly hidebound and bureaucratic, like those of ancient China.
                    They have mighty, well-organized legions like those of the Romans. Their
                    gods are like those of the Hindus, with a heavy dose of the bloodthirsty
                    Aztec or Mayan deities. Their legal codes and sciences are much like
                    those of the Arab philosophers of the Middle Ages; they are obsessed
                    with personal and family honor, much like the medieval Japanese. The
                    societies presented with the game are very intricate and very old (the
                    youngest governments are some 2,500 years developed, and they have
                    histories, traditions, and myths stretching back some 25,000 years).
                    Professor M.A.R. Barker, the author of the game, is a full professor of
                    linguistics and anthropology; he has developed scripts, languages (and I
                    mean a language one can speak, with a grammar handbook and lexicon, like
                    Tolkien's Elvish or Roddenberry's Klingon, in the case of Tsoly��ni),
                    histories, modes of dress, etiquettes, architectural styles, weapons and
                    armor, religions, legal codes, demographics, sciences, etc. for all of
                    the major and most of the minor cultures.

                    Since the societies are so intricate and formal, political maneuvering
                    and subtlety, combined with the right amount of heroic action and
                    appropriate posturing, are the keys to power, and many campaigns, as
                    well as that of Professor Barker himself from reports, thus deal mostly
                    with intrigue and plotting between the various power groups, combined
                    with expeditions after some bit of lost knowledge or some sorcerous
                    object from an ancient tomb (yes, dungeon crawling!!!). There are bits
                    and pieces of ancient technology, which still function (many are
                    self-repairing within limits, others have been maintained carefully by
                    human and nonhuman sages or by robot servitors); these are fought over
                    as powerful tools. The game's scope is very grand; the T��kumelani do
                    everything *BIG*. There are mighty legions of thousands of soldiers
                    wearing brightly-lacquered armor, wearing great Kheshch��l-plumes, and
                    beating huge Kar��ng war drums, sorcerers calling on terrible demons with
                    secret names, giant pyramidal temples thousands of years old upon which
                    hundreds of war-captives are sacrificed to Vim��hla, the Lord of Flame, etc.

                    T��kumelani culture is very baroque, with titles like Reader of the
                    Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
                    Lady Av��nthe, T��nule the Patron of Lovers, and twenty-three forms of the
                    pronoun "you", to be used when speaking to individuals of varying status
                    and profession!

                    Overall, the game world is quite alien to traditional FRP gamers (which
                    I happen to think is a good thing, but that's me). Many people feel that
                    it's *too* strange, and can't be run by anyone but Barker. I know that
                    my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
                    at first found the difficulty of T��kumelani pronunciation and the lack
                    of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
                    to be disconcerting, but after two years of gaming on T��kumel they like
                    it a lot, and use T��kumelani terms to describe *other* games and
                    situations. It takes some getting used to, and a good bit of homework on
                    the part of the GM, but if you're looking for a game world that is
                    unique, interesting, and very well- thought-out and developed, give
                    T��kumel a go, it's cool. It's much better than _Cats_. You will play it
                    again and again.

                    (Source: Theron Goudeau)
                    Top <#top>
                    ------------------------------------------------------------------------


                    Who is M.A.R. Barker?


                    Professor M.A.R. Barker is a retired professor of linguistics and South
                    Asian Studies at the University of Minnesota. He has published several
                    texts on the Urdu language, a common language of India and Pakistan.

                    For the most of the last twenty years he has run two weekly gaming
                    groups in T��kumel, though he dropped one group a few years ago.

                    For more information on the professor, see his Wikipedia entry
                    <http://en.wikipedia.org/wiki/M.A.R._Barker>.
                    Top <#top>
                    ------------------------------------------------------------------------


                    What does M.A.R. stand for?


                    Muhammed Abd-al-Rahman.
                    Top <#top>
                    ------------------------------------------------------------------------


                    What is the Thursday Night Group?


                    The Thursday Night Group is the group that plays T��kumel in Barker's
                    basement every Thursday. Though the roster has changed over the years,
                    this group has existed since EPT was published in the mid 1970s. In the
                    80s, they published the fanzines /The Imperial Military Journal/, /The
                    Journal of Tekumel Affairs/, and /The Imperial Courier/ with the
                    Professor's help.

                    (Source: Brett Slocum)
                    Top <#top>
                    ------------------------------------------------------------------------


                    Game Products


                    What T��kumel products have been published?


                    A complete bibliography of all things Tekumel��ni is being generated. In
                    the mean time, use the EPT Products List
                    <http://www.weirdrealm.com/tekumel/ept_list.html>.

                    Top <#top>
                    ------------------------------------------------------------------------


                    Where can I get out of print materials?


                    Sometimes T��kumel materials show up in the used game bins of game
                    stores. I've picked up many items, including an original TSR set of EPT.

                    Tita's House of Games has many out-of-print books in stock, as well as
                    reprints of many of the classic T��kumel books. Yah!

                    A price list and ordering information are available at the official
                    T��kumel website <http://www.tekumel.com/tita/>.

                    Also, Andrew Lorince has a lot of stuff available at very reasonable
                    rates. Send inquiries to the following address:

                    Earth T��kumel Transfer Station
                    C/O Andrew Lorince
                    862 Flemington Avenue
                    Pittsburgh PA 15217
                    USA
                    Phone: (412) 521-0448
                    Email: alorince@...

                    (Source: Andrew Lorince, Carl Brodt)

                    Top <#top>
                    ------------------------------------------------------------------------


                    What magazines have had T��kumel articles?


                    The following magazine articles have appeared in the past:

                    "Tsoly��ni Names Without Tears", M.A.R. Barker, Strategic Review #4, p.7.
                    "The Emperor is Dead; or The Race for the Petal Throne", Robert L. Large
                    Jr., Space Gamer #6, June-July 1976, pp. 14-19.
                    "To the Everlasting Glory of the Petal Throne", M.A.R. Barker, Strategic
                    Review #7, p.20.
                    "Reports Submitted to the Petal Throne", M.A.R. Barker, Dragon #4
                    (December 1976), p.4.
                    "Jak��lla Encounters", S. Klein, Dragon #4, p.10.
                    "Battle of the Temple of Ch��nis: 2020 A.S.", M.A.R. Barker, Dragon #4,
                    p.12.
                    "The Mih��lli", no author listed (probably M.A.R. Barker), Dragon #4, p.18.
                    "The Vriy��gga", no author listed (probably M.A.R. Barker), Dragon #4, p.19.
                    "Eye Chart", no author listed (probably M.A.R. Barker), Dragon #4, p.21.
                    "Roads From Jak��lla", J. Westergaard, Dragon #4, p.23.
                    "Legions of the Petal Throne (miniatures)", no author listed (probably
                    M.A.R. Barker), Dragon #4, p.28.
                    "Legions of the Petal Throne Painting Guide", M.A.R. Barker, Dragon #6
                    (April 1977), p.8.
                    "Military Formations of the Nations of the Universe", M.A.R. Barker,
                    Dragon #7 (June 1977), p.16.
                    "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #9, p.21.
                    "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #11, p.12.
                    "Distributing Eyes and Amulets in EPT", M. Crane, Dragon #20, p.6.
                    "Naming People, Places and Things in EPT", G. Rahman, Dragon #24, p.39.
                    "Birth Tables and Social Status in EPT", G. Rahman, Dragon #26, p.33.
                    "A New Profession for EPT", G. Rahman, Dragon #31, p.27.
                    "This is a T��kumel Test", M. Crane, Dragon #34, p.26.
                    "Talismans of T��kumel", Jack McArdle, White Dwarf #10, p. 6.
                    "Temple of the Doomed Prince", Phil Holmes, White Dwarf #54, p. 32.
                    "T��kumel: The Best of All Possible Worlds", Frederick Paul Kiesche III,
                    Space Gamer #71 (Nov./Dec. 1984), p. 15.
                    "Featured Review: Swords and Glory", Frederick Paul Kiesche III and
                    Steve Sherman, Space Gamer #71, p. 17.
                    "Interview with M.A.R. Barker", Frederick Paul Kiesche III and Steve
                    Sherman, Space Gamer #71, p. 20.
                    "Capsule Reviews: T��kumel Products", Frederick Paul Kiesche III, Space
                    Gamer #71, p. 26.
                    "Company Report: T��kumel Games, Inc.", Michael Mornard, Space Gamer #71,
                    p. 26.
                    "The Battle of R��", M.A.R. Barker, Wargamer's Digest, Vol. 3 No. 5, p. 24.
                    "Create a Religion in Your Spare Time for Fun and Profit", M.A.R.
                    Barker, Gryphon #2.
                    This is not a T��kumel article, but interesting nonetheless.
                    "Conversions in Lead", Different Worlds #17.
                    "Temple of Vim��hla", M.A.R. Barker, Different Worlds #47.
                    "GURPS T��kumel: Roleplaying in the Empire of the Petal Throne", Brett
                    Slocum, Pyramid #11, 1995.

                    *Fanzines:*

                    The T��kumel Journal No. 1, 1977
                    "The Temple of Th��mis, Sage of the Gods", M.A.R. Barker, p. 4
                    "Selected Biographies", G. Rudolph, p.13
                    "On Customs: The M��shqu", G. Rudolph, p. 15
                    "The Splendor of Sh��nyu", M.A.R. Barker, p. 18
                    The T��kumel Journal No. 2, 1978
                    (Light blue with a picture of a Priest and Priestess of Ks��rul on the
                    cover.)
                    "Journal Notes", Gary Rudolph, p. 3
                    "Dispatches from the Imperium", by David Cheeney, Gary Rudolph, and
                    M.A.R. Barker, p. 5 (includes a nice map of T��ne)
                    "The Chyrst��lli", by Craig Smith, p. 13
                    "Ks��rul, Prince of the Blue Room", by M.A.R. Barker, p. 14
                    Journal of T��kumel Affairs Vol. III, No. 1, Summer, 2360 A.S.(1982)
                    "The P�� Ch��i", M.A.R. Barker, p. 3
                    "A Merchant's Tale", M.A.R. Barker, p. 10
                    "K��vuk", M.A.R. Barker, p.14
                    Maps, p. 17
                    Journal of T��kumel Affairs Vol III, Nos. 2-9.
                    Summer 2360 AS - Summer 2361. (1982 - 1984).
                    (Note: Vol III, No. 2 was mislabeled as Vol. 2, No. 3.)
                    (Later published by T��kumel Games)
                    The Imperial Military Journal Vol. II, No. 1.
                    The Imperial Military Journal Vol. II, No. 2.
                    The Imperial Military Journal Vol. II, No. 3.
                    The Imperial Military Journal: Vol. II, Nos. 4-7.
                    Fall 2358 AS - Spring 2361. (1980-1983)
                    (Note: Vol II, No. 5 is mislabeled as another Vol. II, No. 4).
                    The Imperial Courier Vol. 1 No. 1, August 1984
                    The Imperial Courier Vol. 1 No. 2, October 1984
                    The Imperial Courier Vol. 1 No. 3, December 1984
                    The Imperial Courier Vol. 1 No. 4, February 1985
                    The Imperial Courier Vol. 1 No. 5, April 1985
                    The Imperial Courier Vol. 1 No. 6, June 1985
                    The Imperial Courier Vol. 2 No. 1, August 1985
                    The Imperial Courier Vol. 2 No. 2, Spring 1987
                    The Best of the Journals Volume I, 1986
                    (articles by M.A.R. Barker unless noted otherwise)
                    "Seal of the Imperium", p. 2
                    "Seal of the Imperium", p. 5 (yes, two different ones)
                    "Military Formations of the Nations of the Universe", p. 9
                    "Percentile Roll to Obtain an 'Eye'", p. 17
                    "Jak��lla Encounters", S. Klein, p. 17
                    "Legions of the Petal Throne Painting Guide", p. 18
                    "Creature Features", p. 25
                    "The Battle of the Temple of Ch��nis: 2020 A.S.", p. 27
                    "The Temple of Th��mis, Sage of the Gods", p. 37
                    "Selected Biographies", G. Rudolph, p. 46
                    "On Customs: The M��shqu", G. Rudolph, p. 49
                    The Best of the Journals Volume II, 1986
                    (articles by M.A.R. Barker unless noted otherwise)
                    "Tsoly��ni Names Without Tears", p. 1
                    "Mu'ugalavy��ni", p. 4
                    "Classical Tsoly��ni", p. 9
                    "The K��zhra va Ngak��me", p. 12
                    "Lly��ni", p. 17
                    "The Temple of Ks��rul", p. 19
                    "The Temple of Vim��hla", p. 28
                    "The Temple of K��rakan", p. 36
                    "Seal of the Imperium", p. 40
                    "The Splendor of Sh��nyu", p. 47
                    "The Chyrst��lli", Craig Smith, p. 54
                    "The P�� Ch��i", p. 56
                    "The Tinal��ya", Curtis Scott, p. 66
                    "A Thousand Flowers", Mark Pettigrew, p. 68
                    The Best of the Journals Volume III, 1986
                    (articles by M.A.R. Barker unless noted otherwise)
                    "The Battle of R��", p. 1
                    "The Clan of Crimson Ivory", John E. Tiehen, p. 7
                    "Swords and Glory Errata", p. 15
                    "A Merchant's Tale", p. 16
                    "K��vuk - A Dice Game", p. 21
                    "Coinage of T��kumel", Ken Fletcher, p. 24
                    "The Tsoly��ni Week", p. 26
                    "A Visit to the Armorers", p. 27
                    "Marching with the Ever-Glorious", p. 30
                    "Selected Biographical Information: The Clan of the Utter Dark", p. 35
                    "The High Seas of T��kumel", Mark Pettigrew, p. 36
                    "The Underworld", Mark Pettigrew, p. 39
                    "New Magical Items for EPT", Mark Pettigrew, p. 46
                    "The Hiril��kte Arena", Mark Pettigrew, p. 49
                    "Staffs of Power", George Spelvin, p. 51
                    "Encounters in the Empire", Wes Postithwaite, p. 52
                    "NPC Personalities in EPT", Mark Pettigrew, p. 53
                    "Index to all three volumes of 'The Best of the Journals'", p. 56
                    (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
                    Polli, Zane Healy, Ted Lyng, and Chris Davis)
                    Top <#top>
                    ------------------------------------------------------------------------


                    What T��kumel fanzines are available?


                    Brad Johnson is the compiler of the T��kumel APA (Amateur Press
                    Association), a fanzine published on the web. A mailing list on Yahoo!
                    is used to distribute it at http://groups.yahoo.com/group/apatekumel.
                    Back issues are available, either as web pages or PDF files, at
                    Tekumel.com.

                    Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
                    the first issue of Seal of the Imperium, a new T��kumel fanzine that has
                    even higher quality than the Eye of All-Seeing Wonder. Since the
                    publication of Tekumel: Empire of the Petal Throne, the Thursday Night
                    Group has taken over publiscation of the Seal. Copies of issue #1 are
                    available from Carl.

                    Eye of All-Seeing Wonder was a very high quality magazine with good
                    original art and well-written articles. Sometimes better than old
                    Imperial Couriers in content, always better in production quality.
                    Sadly, the Eye of All-Seeing Wonder has ceased publication. All issues
                    are available from Tita's House of Games or Andrew Lorince (see section
                    5.8).

                    Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
                    with lots of accounts from his alternate T��kumel campaign, died in July
                    1997.

                    Before that, the players in Barker's campaigns published several
                    fanzines, including The Imperial Courier (1984-87), The Journal of
                    Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
                    and the Tekumel Journal (1977-78).
                    Top <#top>
                    ------------------------------------------------------------------------


                    Where can I get T��kumel miniatures?


                    Eureka Miniatures, a company in Australia, has begun production of a new
                    line of 28mm Tekumel miniatures. See their web page
                    (http://eurekamin.com.au/downloads.php?newsid=EEyAuyZklFgBWFUDzB) for
                    more info and photos. These miniatures are available direct from Eureka
                    Miniatures, from Tita's House of Games, from
                    Eureka USA, and from Fighting 15s in the UK.

                    The original 25-mm figures produced by various companies since the
                    '70's, as well as new figures, were available from PHD Games, but they
                    haven't produced any miniatures for several years. Talk of someone else
                    picking up the miniatures line has been circulating for awhile.

                    Robert Smith's 15 mm miniatures are no longer available.

                    (Source: Carl Brodt, Howard Fielding)
                    Top <#top>
                    ------------------------------------------------------------------------


                    When will the Swords and Glory Referee's Handbook be published?


                    Work on this book was halted due to financial concerns.

                    (Source: Carl Brodt)
                    Top <#top>
                    ------------------------------------------------------------------------


                    I have $50 to spend. Which books should I buy?


                    Buy the T��kumel: Empire of the Petal Throne for $40 and save the other
                    $10 for the Sourcebook.

                    Top <#top>
                    ------------------------------------------------------------------------


                    Are any products available in electronic format (PDF)?


                    Yes, the new Tekumel: Empire of the Petal Throne game, the original EPT,
                    the temple articles, the language grammars, Deeds of the Ever-Glorious,
                    The Tsolyani Language, and more have been converted to PDF. They are
                    available from http://www.drivethrurpg.com.
                    Top <#top>
                    ------------------------------------------------------------------------


                    The New Game


                    When is the new game getting published?


                    The new T��kumel: The Empire of the Petal Throne game was published by
                    Guardians of Order in 2005. The new game is based on Big Eyes, Small
                    Mouth and the Tri-Stat System. The core book is a complete game with
                    character generation, some nonhuman races as PCs, monsters, all
                    Universal and Generic spells, some Temple spells, and will focus on
                    Tsolyanu. Its suggested retail price is $39.95. It should be available
                    from your F.L.G.S (Friendly Local Gaming Store).
                    Top <#top>
                    ------------------------------------------------------------------------


                    What happened to Guardians of Order?


                    In August 2006, Guardians of Order closed its doors. It had been a one
                    person operation since January, 2006. Various factors, including a weak
                    dollar, led to the decision. For more information, see the Guardians of
                    Order website <http://www.guardiansorder.com/>.
                    Top <#top>
                    ------------------------------------------------------------------------


                    What will happen to the new game without a publisher?


                    Joseph Saul, one of the authors of the new game had this answer:


                    The copyright to T:EPT (not to T��kumel itself, which is held solely by
                    Prof. Barker) is, and has been, held by a company called RPGDesigners,
                    Incorporated, which is owned by the design team. We are making
                    arrangements with Mark to transfer all of the computer files and
                    artwork,
                    along with any remaining copies of the game he may have, to us. He will
                    also sign over the right to use any of Guardians' intellectual property
                    that appears in the game. Understand that we are securing the
                    intellectual property we do not already own associated with T:EPT.
                    We are
                    NOT assuming Guardians of Order's liabilities.

                    We will license the right to produce T��kumel material from Professor
                    Barker, with whom we have been in contact, and who supports this
                    effort.
                    We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
                    supplements, and set up website support. We will be working with an
                    established game company on distribution and marketing (we're
                    talking to
                    several). And yes, you will have access to the errata. Peter Gifford
                    has
                    done a wonderful website design for us, and has committed to work
                    with us
                    on future T:EPT publications as well, so you can be assured that we
                    will
                    maintain high standards.



                    (Source: Joe Saul)
                    Top <#top>
                    ------------------------------------------------------------------------


                    Novels


                    What T��kumel books have been published?


                    Man of Gold, M.A.R. Barker, DAW Books, 1984.
                    Flamesong, M.A.R. Barker, DAW Books, 1987.
                    Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
                    of order).
                    Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
                    A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
                    Top <#top>
                    ------------------------------------------------------------------------


                    Is the Professor writing the next novel?


                    From last reports, yes.
                    Top <#top>
                    ------------------------------------------------------------------------


                    Online Resources


                    Is there a web page for T��kumel?


                    The Official T��kumel: The World of the Petal Throne web site
                    (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
                    Best source of background for T��kumel on the web. Copious use of Java
                    and JavaScript.

                    Brett Slocum's T��kumel home page (http://www.weirdrealm.com/tekumel/)
                    has a variety of resources available, including characters, a campaign
                    events board, alternate rules for T��kumel (GURPS, RQ, Tirik��lu, etc.),
                    and more.

                    The T��kumel Web Ring has been created. A web ring connects related sites
                    together. For more information on how to join the T��kumel Web Ring, go
                    to http://p.webring.com/hub?ring=tekumel.

                    A list of other web pages is on Brett Slocum's site.
                    Top <#top>
                    ------------------------------------------------------------------------


                    Is there a T��kumel mailing list?


                    An unmoderated mailing list has been started at Yahoo! Groups. Several
                    members of the Thursday Night Group and Professor Barker are members
                    here. This site also has downloadable files, a chat room, links, some
                    player/referee databases, polls, etc. To subscribe, send a message to:
                    tekumel-subscribe@yahoogroups.com or go to
                    http://groups.yahoo.com/group/tekumel.

                    A moderated list also exists at Yahoo! Groups. It is intended for
                    specific questions about the world of T��kumel. No rules discussion is
                    allowed. Prof. Barker participates and answers questions, as well as the
                    Thursday Night Group. This mailing list is a wealth of information about
                    T��kumel. To subscribe, send a message to:
                    tekumel-moderated-subscribe@yahoogroups.com or go to
                    http://groups.yahoo.com/group/tekumel-moderated.

                    Other mailing lists:
                    http://groups.yahoo.com/group/tekdevel - discussion of computer projects
                    related to Tekumel.

                    http://groups.yahoo.com/group/tekheretic - in-character discussions of
                    Tekumel without attempting to remain within canon.

                    http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
                    novels of M.A.R. Barker.

                    http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
                    the Tekumel Amateur Press Association.

                    http://groups.yahoo.com/group/tsolyani - a discussion group of the
                    Tsolyani language for those using the available language resouces.

                    http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel
                    miniatures and warfare.

                    (Source: Brett Slocum)

                    Top <#top>
                    ------------------------------------------------------------------------


                    Miscellaneous


                    Do I have to use [insert rule system] to play a T��kumel game?


                    Well, since there are currently four 'official' rule systems for
                    T��kumel, I'd say a most definite 'No'. I've played using Runequest,
                    Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
                    freeform rules. I've heard of people using AD&D, Rolemaster, and several
                    home-grown rule sets. So, the important thing is to play in the world,
                    not what rules you use.

                    (Source: Brett Slocum)

                    Top <#top>
                    ------------------------------------------------------------------------


                    Are there any Tekumel game conventions?


                    Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
                    Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
                    They have a Tekumel Track with games in every time slot, and, often, a
                    Tekumel LARP on Saturday night. Sunday morning usually has a
                    tele-conference with Professor Barker himself. Members of the Thursday
                    Night Group often attend.

                    The Midwest Area Gaming Enthusiasts (MAGE) put on two conventions a year
                    (http://www.mage-page.com). The MAGE Spring Con is held every April in
                    Souix City, Iowa. They also have a Tekumel Track. Members of the
                    Thursday Night Group often attend.
                    Top <#top>
                    ------------------------------------------------------------------------


                    Credits


                    Thanks


                    First, without Professor Barker, none of this would exist. Thank you for
                    the gift of your imagination.

                    I'd like to thank several people for their continuing support of T��kumel:

                    Bob Alberti
                    Patrick Brady
                    Carl Brodt
                    Krista Donnelly
                    Giovanna Fregni
                    Peter Gifford
                    George Hammond
                    Malcolm Heath
                    Brad Johnson
                    Andrew Lorince
                    Victor Raymond
                    Joe Saul
                    Edwin Voskamp
                    Joe Zottola

                    Many thanks to the legion of contributors to this FAQ, including, but
                    not limited to:

                    Robert Dushay
                    Theron Goudeau
                    Zane Healy
                    Steve Lopez
                    Andrew Lorince
                    Ted Lyng
                    Phil Polli
                    Bruce Roberts
                    Ed Whittaker
                    Howard Fielding
                    Top <#top>
                    ------------------------------------------------------------------------
                  • Brett Slocum
                    I am working on an update to this FAQ. Patience please. If anyone would like to help, they could search for incorrect, outdated, or incomplete information.
                    Message 9 of 15 , Dec 20, 2009
                    • 0 Attachment
                      I am working on an update to this FAQ. Patience please.

                      If anyone would like to help, they could search for incorrect,
                      outdated, or incomplete information. Send me your notes and I'll
                      insert them. And if you think you have a good question, send that too.
                      Those questions that also supply the answer will be given priority.

                      Thanks all.

                      Brett
                      FAQ maintainer


                      On 5/1/08, tekumel@yahoogroups.com <tekumel@yahoogroups.com> wrote:
                      >
                      >
                      > Tékumel FAQ
                      >
                      > ------------------------------------------------------------------------
                      > Last Update: 2007/09/04
                      >
                      >
                      > Administrivia
                      >
                      > * Recent additions and changes to the FAQ <#1>
                      > * Information about this document <#2>
                      >
                      >
                      > General
                      >
                      > * What is Tékumel? <#3>
                      > * What is Tékumel's History? <#4>
                      > * Who is M.A.R. Barker? <#5>
                      > * What does M.A.R. stand for? <#6>
                      > * What is the Thursday Night Group? <#7>
                      >
                      >
                      > Game Products
                      >
                      > * What Tékumel products have been published? <#8>
                      > * Where can I get out of print materials? <#9>
                      > * What magazines have had Tékumel articles? <#10>
                      > * What Tékumel fanzines are available? <#11>
                      > * Where can I get Tékumel miniatures? <#12>
                      > * When will the Swords and Glory Referee's Handbook be published? <#13>
                      > * I have $50 to spend. Which books should I buy? <#14>
                      > * Are any products available in electronic format (PDF)? <#15>
                      >
                      >
                      > The New Game
                      >
                      > * When is the new game getting published? <#16>
                      > * What happened to Guardians of Order? <#17>
                      > * What will happen to the new game without a publisher? <#18>
                      >
                      >
                      > Novels
                      >
                      > * What Tékumel books have been published? <#19>
                      > * Is the Professor writing the next novel? <#20>
                      >
                      >
                      > Online Resources
                      >
                      > * Is there a web page for Tékumel? <#21>
                      > * Is there a Tékumel mailing list? <#22>
                      >
                      >
                      > Miscellaneous
                      >
                      > * Do I have to use [insert rule system] to play a Tékumel game? <#23>
                      > * Are there any Tekumel game conventions? <#24>
                      >
                      >
                      > Credits
                      >
                      > * Thanks <#25>
                      >
                      > ------------------------------------------------------------------------
                      >
                      >
                      > Administrivia
                      >
                      >
                      > Recent additions and changes to the FAQ
                      >
                      >
                      > Obsolete questions removed:
                      >
                      >
                      > * Game Products: What happened with the TOME publications?
                      >
                      > * Game Products: When will the third volume of the Sourcebook
                      > reprint be published?
                      >
                      >
                      >
                      > Responses changed for these questions:
                      >
                      >
                      > * General: What is the Thursday Night Group?
                      >
                      > * Game Products: What magazines have had Tékumel articles?
                      >
                      > * Game Products: Where can I get Tékumel miniatures?
                      >
                      > * Online Resources: Is there a Tékumel mailing list?
                      >
                      >
                      >
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > Information about this document
                      >
                      >
                      > This is an introduction to the fantasy world of Tékumel by M.A.R.
                      > Barker. It is aimed at people who know a little about Tékumel, but want
                      > to know more.
                      >
                      > The latest and best version is always available on the web at
                      > http://www.weirdrealm.com/tekumel/tek_faq.html.
                      >
                      > Brett Slocum has maintained this document since January 1994. If you
                      > have any suggestions for new FAQ questions, or if you discover any
                      > mistakes, or if you feel some additional info would help a FAQ question,
                      > or if you want to write up a FAQ question, feel free to
                      > suggest/correct/do it and send it to him (slocum@...
                      > <mailto:slocum@...>).
                      >
                      > This document was created using FAQ Builder 1.8 from Wooden Soldier
                      > Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free
                      > FAQ management system written in .NET and XML.
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > General
                      >
                      >
                      > What is Tékumel?
                      >
                      >
                      > Tékumel is a fantasy world created by M.A.R. Barker and first published
                      > by TSR Hobbies in 1975. It was the first complete RPG setting published.
                      > Instead of the typical medieval fantasy setting based on European
                      > mythology, Tékumel is based on the mythologies of India, the Middle
                      > East, and Mezo-America. It features large political empires that have
                      > existed for millennia, similar to Ancient Rome or China, numerous
                      > non-human races, horrific creatures, active gods, powerful magic,
                      > intrigue inside of intrigue, rigid social strata, and ancient advanced
                      > technology.
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > What is Tékumel's History?
                      >
                      >
                      > Okay, a (not really) brief description of Tékumel: explorers from Human
                      > space discovered Tékumel about 60,000 years in the future. There was a
                      > terrible nuclear war on Earth around 2013, and the European nations and
                      > the U.S. and China were destroyed. South America, the Indian
                      > subcontinent, and the Middle East (for some reason) survived (no mention
                      > is made in the brief introduction of Africa) survived, and gradually
                      > rebuilt and became a world state of sorts, and humanity spread to the
                      > stars, using miraculously high technology (FTL ships--the "Three-Light
                      > Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
                      > power systems which poked holes in the continuum and drew near-limitless
                      > energy through from n-dimensional space). Tékumel was a large world, but
                      > had a light core and a low density. It was home to acidic native life
                      > forms, several of which were sentient and had even attained early space
                      > flight. Humans, and their alien allies, conquered the natives and
                      > terraformed the planet, making its ecosystem very earthlike and
                      > installing massive gravity engines that gave it an Earthlike day and
                      > year and 1.0G. Tékumel was situated on a major trade route, and became a
                      > mercantile pleasure world, which had to import metals and industrial
                      > goods for the very rich that lived there.
                      >
                      > Then Something Bad (tm) happened.
                      >
                      > Apparently, through unknown agency, Tékumel and its entire star system
                      > fell into a pocket dimension. Gravitic stresses nearly tore the planet
                      > apart, and destroyed many cities and installations. Interstellar trade
                      > was immediately and permanently severed. The native races, who'd been
                      > confined in prison-like "reservations", broke free and made war.
                      > Civilization fell rather messily, and the Time of Darkness descended.
                      >
                      > Sometime after the disaster, human scientists/philosophers (perhaps
                      > aided by the some of the more psychically gifted nonhumans) discovered
                      > that in the new dimension, the power of the human mind alone, unaided by
                      > technology, could draw power through from extra-dimensional space, and
                      > "magic" developed. The sorcerers of the ancient Empire of Llyán of
                      > Tsámra mapped nexi between various dimensions and made pacts with
                      > various dwellers of other planes, called "demons" by the uninitiated.
                      > Great empires rose and fell over the next 30,000 years; the presence of
                      > "magic" (really psychic phenomena), along with the obvious superiority
                      > (and near-complete inscrutability) of the sciences of the Ancients
                      > (whose technology was largely irreparable due to a lack of necessary raw
                      > materials) led to a stagnation of the sciences, and to societies which
                      > depended largely upon tradition, precedent, and the bonds of family and
                      > clan for stability.
                      >
                      > Contact was also made with a race of extremely powerful beings that were
                      > for all human purposes gods. These beings subtly encouraged human
                      > worship and dependence; great unchanging religious bureaucracies
                      > developed, and after several millennia of religious warfare, the temples
                      > agreed upon a Concordat which disallowed open religious conflict, which
                      > further exaggerated the Tékumelani tendency toward stagnation. The
                      > people of Tékumel lack the anthropocentric belief that the universe is
                      > knowable and conquerable; they know that there are races and beings
                      > which dwarf them in power, and that there are magics and sciences which
                      > are far beyond their grasp; intellectual and scientific curiosity is
                      > rare and even subtly discouraged.
                      >
                      > As a result of these historical processes, there exist upon the face of
                      > the great primary continent of the northeastern hemisphere of Tékumel
                      > the Five Empires, all of which are monarchical/theocratic oligarchies in
                      > which precedent and tradition hold the strength of law, and many smaller
                      > states which balance themselves between two or more of their larger
                      > neighbors. There are small enclaves of nonhuman races, most of whom owe
                      > allegiance to a human empire, and several states ruled by the inimical
                      > races, who still hate humanity and its allies with a passion, but are
                      > outnumbered by the more invaders. The Five Empires (one of which is the
                      > titular Empire of the Petal Throne, Tsolyánu) have technology about on
                      > the level of the European Renaissance (aqueducts, good roads, simple
                      > mechanics, wheeled carts, siege engines, crude surgery and slightly more
                      > advanced pharmacology, crossbows, water clocks, etc.). Their governments
                      > are greatly hidebound and bureaucratic, like those of ancient China.
                      > They have mighty, well-organized legions like those of the Romans. Their
                      > gods are like those of the Hindus, with a heavy dose of the bloodthirsty
                      > Aztec or Mayan deities. Their legal codes and sciences are much like
                      > those of the Arab philosophers of the Middle Ages; they are obsessed
                      > with personal and family honor, much like the medieval Japanese. The
                      > societies presented with the game are very intricate and very old (the
                      > youngest governments are some 2,500 years developed, and they have
                      > histories, traditions, and myths stretching back some 25,000 years).
                      > Professor M.A.R. Barker, the author of the game, is a full professor of
                      > linguistics and anthropology; he has developed scripts, languages (and I
                      > mean a language one can speak, with a grammar handbook and lexicon, like
                      > Tolkien's Elvish or Roddenberry's Klingon, in the case of Tsolyáni),
                      > histories, modes of dress, etiquettes, architectural styles, weapons and
                      > armor, religions, legal codes, demographics, sciences, etc. for all of
                      > the major and most of the minor cultures.
                      >
                      > Since the societies are so intricate and formal, political maneuvering
                      > and subtlety, combined with the right amount of heroic action and
                      > appropriate posturing, are the keys to power, and many campaigns, as
                      > well as that of Professor Barker himself from reports, thus deal mostly
                      > with intrigue and plotting between the various power groups, combined
                      > with expeditions after some bit of lost knowledge or some sorcerous
                      > object from an ancient tomb (yes, dungeon crawling!!!). There are bits
                      > and pieces of ancient technology, which still function (many are
                      > self-repairing within limits, others have been maintained carefully by
                      > human and nonhuman sages or by robot servitors); these are fought over
                      > as powerful tools. The game's scope is very grand; the Tékumelani do
                      > everything *BIG*. There are mighty legions of thousands of soldiers
                      > wearing brightly-lacquered armor, wearing great Kheshchál-plumes, and
                      > beating huge Karéng war drums, sorcerers calling on terrible demons with
                      > secret names, giant pyramidal temples thousands of years old upon which
                      > hundreds of war-captives are sacrificed to Vimúhla, the Lord of Flame, etc.
                      >
                      > Tékumelani culture is very baroque, with titles like Reader of the
                      > Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
                      > Lady Avánthe, Tánule the Patron of Lovers, and twenty-three forms of the
                      > pronoun "you", to be used when speaking to individuals of varying status
                      > and profession!
                      >
                      > Overall, the game world is quite alien to traditional FRP gamers (which
                      > I happen to think is a good thing, but that's me). Many people feel that
                      > it's *too* strange, and can't be run by anyone but Barker. I know that
                      > my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
                      > at first found the difficulty of Tékumelani pronunciation and the lack
                      > of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
                      > to be disconcerting, but after two years of gaming on Tékumel they like
                      > it a lot, and use Tékumelani terms to describe *other* games and
                      > situations. It takes some getting used to, and a good bit of homework on
                      > the part of the GM, but if you're looking for a game world that is
                      > unique, interesting, and very well- thought-out and developed, give
                      > Tékumel a go, it's cool. It's much better than _Cats_. You will play it
                      > again and again.
                      >
                      > (Source: Theron Goudeau)
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > Who is M.A.R. Barker?
                      >
                      >
                      > Professor M.A.R. Barker is a retired professor of linguistics and South
                      > Asian Studies at the University of Minnesota. He has published several
                      > texts on the Urdu language, a common language of India and Pakistan.
                      >
                      > For the most of the last twenty years he has run two weekly gaming
                      > groups in Tékumel, though he dropped one group a few years ago.
                      >
                      > For more information on the professor, see his Wikipedia entry
                      > <http://en.wikipedia.org/wiki/M.A.R._Barker>.
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > What does M.A.R. stand for?
                      >
                      >
                      > Muhammed Abd-al-Rahman.
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > What is the Thursday Night Group?
                      >
                      >
                      > The Thursday Night Group is the group that plays Tékumel in Barker's
                      > basement every Thursday. Though the roster has changed over the years,
                      > this group has existed since EPT was published in the mid 1970s. In the
                      > 80s, they published the fanzines /The Imperial Military Journal/, /The
                      > Journal of Tekumel Affairs/, and /The Imperial Courier/ with the
                      > Professor's help.
                      >
                      > (Source: Brett Slocum)
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > Game Products
                      >
                      >
                      > What Tékumel products have been published?
                      >
                      >
                      > A complete bibliography of all things Tekumeláni is being generated. In
                      > the mean time, use the EPT Products List
                      > <http://www.weirdrealm.com/tekumel/ept_list.html>.
                      >
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > Where can I get out of print materials?
                      >
                      >
                      > Sometimes Tékumel materials show up in the used game bins of game
                      > stores. I've picked up many items, including an original TSR set of EPT.
                      >
                      > Tita's House of Games has many out-of-print books in stock, as well as
                      > reprints of many of the classic Tékumel books. Yah!
                      >
                      > A price list and ordering information are available at the official
                      > Tékumel website <http://www.tekumel.com/tita/>.
                      >
                      > Also, Andrew Lorince has a lot of stuff available at very reasonable
                      > rates. Send inquiries to the following address:
                      >
                      > Earth Tékumel Transfer Station
                      > C/O Andrew Lorince
                      > 862 Flemington Avenue
                      > Pittsburgh PA 15217
                      > USA
                      > Phone: (412) 521-0448
                      > Email: alorince@...
                      >
                      > (Source: Andrew Lorince, Carl Brodt)
                      >
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > What magazines have had Tékumel articles?
                      >
                      >
                      > The following magazine articles have appeared in the past:
                      >
                      > "Tsolyáni Names Without Tears", M.A.R. Barker, Strategic Review #4, p.7.
                      > "The Emperor is Dead; or The Race for the Petal Throne", Robert L. Large
                      > Jr., Space Gamer #6, June-July 1976, pp. 14-19.
                      > "To the Everlasting Glory of the Petal Throne", M.A.R. Barker, Strategic
                      > Review #7, p.20.
                      > "Reports Submitted to the Petal Throne", M.A.R. Barker, Dragon #4
                      > (December 1976), p.4.
                      > "Jakálla Encounters", S. Klein, Dragon #4, p.10.
                      > "Battle of the Temple of Chánis: 2020 A.S.", M.A.R. Barker, Dragon #4,
                      > p.12.
                      > "The Mihálli", no author listed (probably M.A.R. Barker), Dragon #4, p.18.
                      > "The Vriyágga", no author listed (probably M.A.R. Barker), Dragon #4, p.19.
                      > "Eye Chart", no author listed (probably M.A.R. Barker), Dragon #4, p.21.
                      > "Roads From Jakálla", J. Westergaard, Dragon #4, p.23.
                      > "Legions of the Petal Throne (miniatures)", no author listed (probably
                      > M.A.R. Barker), Dragon #4, p.28.
                      > "Legions of the Petal Throne Painting Guide", M.A.R. Barker, Dragon #6
                      > (April 1977), p.8.
                      > "Military Formations of the Nations of the Universe", M.A.R. Barker,
                      > Dragon #7 (June 1977), p.16.
                      > "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #9, p.21.
                      > "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #11, p.12.
                      > "Distributing Eyes and Amulets in EPT", M. Crane, Dragon #20, p.6.
                      > "Naming People, Places and Things in EPT", G. Rahman, Dragon #24, p.39.
                      > "Birth Tables and Social Status in EPT", G. Rahman, Dragon #26, p.33.
                      > "A New Profession for EPT", G. Rahman, Dragon #31, p.27.
                      > "This is a Tékumel Test", M. Crane, Dragon #34, p.26.
                      > "Talismans of Tékumel", Jack McArdle, White Dwarf #10, p. 6.
                      > "Temple of the Doomed Prince", Phil Holmes, White Dwarf #54, p. 32.
                      > "Tékumel: The Best of All Possible Worlds", Frederick Paul Kiesche III,
                      > Space Gamer #71 (Nov./Dec. 1984), p. 15.
                      > "Featured Review: Swords and Glory", Frederick Paul Kiesche III and
                      > Steve Sherman, Space Gamer #71, p. 17.
                      > "Interview with M.A.R. Barker", Frederick Paul Kiesche III and Steve
                      > Sherman, Space Gamer #71, p. 20.
                      > "Capsule Reviews: Tékumel Products", Frederick Paul Kiesche III, Space
                      > Gamer #71, p. 26.
                      > "Company Report: Tékumel Games, Inc.", Michael Mornard, Space Gamer #71,
                      > p. 26.
                      > "The Battle of Rü", M.A.R. Barker, Wargamer's Digest, Vol. 3 No. 5, p. 24.
                      > "Create a Religion in Your Spare Time for Fun and Profit", M.A.R.
                      > Barker, Gryphon #2.
                      > This is not a Tékumel article, but interesting nonetheless.
                      > "Conversions in Lead", Different Worlds #17.
                      > "Temple of Vimúhla", M.A.R. Barker, Different Worlds #47.
                      > "GURPS Tékumel: Roleplaying in the Empire of the Petal Throne", Brett
                      > Slocum, Pyramid #11, 1995.
                      >
                      > *Fanzines:*
                      >
                      > The Tékumel Journal No. 1, 1977
                      > "The Temple of Thúmis, Sage of the Gods", M.A.R. Barker, p. 4
                      > "Selected Biographies", G. Rudolph, p.13
                      > "On Customs: The Méshqu", G. Rudolph, p. 15
                      > "The Splendor of Shényu", M.A.R. Barker, p. 18
                      > The Tékumel Journal No. 2, 1978
                      > (Light blue with a picture of a Priest and Priestess of Ksárul on the
                      > cover.)
                      > "Journal Notes", Gary Rudolph, p. 3
                      > "Dispatches from the Imperium", by David Cheeney, Gary Rudolph, and
                      > M.A.R. Barker, p. 5 (includes a nice map of Táne)
                      > "The Chyrstálli", by Craig Smith, p. 13
                      > "Ksárul, Prince of the Blue Room", by M.A.R. Barker, p. 14
                      > Journal of Tékumel Affairs Vol. III, No. 1, Summer, 2360 A.S.(1982)
                      > "The Pé Chói", M.A.R. Barker, p. 3
                      > "A Merchant's Tale", M.A.R. Barker, p. 10
                      > "Kévuk", M.A.R. Barker, p.14
                      > Maps, p. 17
                      > Journal of Tékumel Affairs Vol III, Nos. 2-9.
                      > Summer 2360 AS - Summer 2361. (1982 - 1984).
                      > (Note: Vol III, No. 2 was mislabeled as Vol. 2, No. 3.)
                      > (Later published by Tékumel Games)
                      > The Imperial Military Journal Vol. II, No. 1.
                      > The Imperial Military Journal Vol. II, No. 2.
                      > The Imperial Military Journal Vol. II, No. 3.
                      > The Imperial Military Journal: Vol. II, Nos. 4-7.
                      > Fall 2358 AS - Spring 2361. (1980-1983)
                      > (Note: Vol II, No. 5 is mislabeled as another Vol. II, No. 4).
                      > The Imperial Courier Vol. 1 No. 1, August 1984
                      > The Imperial Courier Vol. 1 No. 2, October 1984
                      > The Imperial Courier Vol. 1 No. 3, December 1984
                      > The Imperial Courier Vol. 1 No. 4, February 1985
                      > The Imperial Courier Vol. 1 No. 5, April 1985
                      > The Imperial Courier Vol. 1 No. 6, June 1985
                      > The Imperial Courier Vol. 2 No. 1, August 1985
                      > The Imperial Courier Vol. 2 No. 2, Spring 1987
                      > The Best of the Journals Volume I, 1986
                      > (articles by M.A.R. Barker unless noted otherwise)
                      > "Seal of the Imperium", p. 2
                      > "Seal of the Imperium", p. 5 (yes, two different ones)
                      > "Military Formations of the Nations of the Universe", p. 9
                      > "Percentile Roll to Obtain an 'Eye'", p. 17
                      > "Jakálla Encounters", S. Klein, p. 17
                      > "Legions of the Petal Throne Painting Guide", p. 18
                      > "Creature Features", p. 25
                      > "The Battle of the Temple of Chánis: 2020 A.S.", p. 27
                      > "The Temple of Thúmis, Sage of the Gods", p. 37
                      > "Selected Biographies", G. Rudolph, p. 46
                      > "On Customs: The Méshqu", G. Rudolph, p. 49
                      > The Best of the Journals Volume II, 1986
                      > (articles by M.A.R. Barker unless noted otherwise)
                      > "Tsolyáni Names Without Tears", p. 1
                      > "Mu'ugalavyáni", p. 4
                      > "Classical Tsolyáni", p. 9
                      > "The Kázhra va Ngakóme", p. 12
                      > "Llyáni", p. 17
                      > "The Temple of Ksárul", p. 19
                      > "The Temple of Vimúhla", p. 28
                      > "The Temple of Kárakan", p. 36
                      > "Seal of the Imperium", p. 40
                      > "The Splendor of Shényu", p. 47
                      > "The Chyrstálli", Craig Smith, p. 54
                      > "The Pé Chói", p. 56
                      > "The Tinalíya", Curtis Scott, p. 66
                      > "A Thousand Flowers", Mark Pettigrew, p. 68
                      > The Best of the Journals Volume III, 1986
                      > (articles by M.A.R. Barker unless noted otherwise)
                      > "The Battle of Rü", p. 1
                      > "The Clan of Crimson Ivory", John E. Tiehen, p. 7
                      > "Swords and Glory Errata", p. 15
                      > "A Merchant's Tale", p. 16
                      > "Kévuk - A Dice Game", p. 21
                      > "Coinage of Tékumel", Ken Fletcher, p. 24
                      > "The Tsolyáni Week", p. 26
                      > "A Visit to the Armorers", p. 27
                      > "Marching with the Ever-Glorious", p. 30
                      > "Selected Biographical Information: The Clan of the Utter Dark", p. 35
                      > "The High Seas of Tékumel", Mark Pettigrew, p. 36
                      > "The Underworld", Mark Pettigrew, p. 39
                      > "New Magical Items for EPT", Mark Pettigrew, p. 46
                      > "The Hirilákte Arena", Mark Pettigrew, p. 49
                      > "Staffs of Power", George Spelvin, p. 51
                      > "Encounters in the Empire", Wes Postithwaite, p. 52
                      > "NPC Personalities in EPT", Mark Pettigrew, p. 53
                      > "Index to all three volumes of 'The Best of the Journals'", p. 56
                      > (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
                      > Polli, Zane Healy, Ted Lyng, and Chris Davis)
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > What Tékumel fanzines are available?
                      >
                      >
                      > Brad Johnson is the compiler of the Tékumel APA (Amateur Press
                      > Association), a fanzine published on the web. A mailing list on Yahoo!
                      > is used to distribute it at http://groups.yahoo.com/group/apatekumel.
                      > Back issues are available, either as web pages or PDF files, at
                      > Tekumel.com.
                      >
                      > Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
                      > the first issue of Seal of the Imperium, a new Tékumel fanzine that has
                      > even higher quality than the Eye of All-Seeing Wonder. Since the
                      > publication of Tekumel: Empire of the Petal Throne, the Thursday Night
                      > Group has taken over publiscation of the Seal. Copies of issue #1 are
                      > available from Carl.
                      >
                      > Eye of All-Seeing Wonder was a very high quality magazine with good
                      > original art and well-written articles. Sometimes better than old
                      > Imperial Couriers in content, always better in production quality.
                      > Sadly, the Eye of All-Seeing Wonder has ceased publication. All issues
                      > are available from Tita's House of Games or Andrew Lorince (see section
                      > 5.8).
                      >
                      > Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
                      > with lots of accounts from his alternate Tékumel campaign, died in July
                      > 1997.
                      >
                      > Before that, the players in Barker's campaigns published several
                      > fanzines, including The Imperial Courier (1984-87), The Journal of
                      > Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
                      > and the Tekumel Journal (1977-78).
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > Where can I get Tékumel miniatures?
                      >
                      >
                      > Eureka Miniatures, a company in Australia, has begun production of a new
                      > line of 28mm Tekumel miniatures. See their web page
                      > (http://eurekamin.com.au/downloads.php?newsid=EEyAuyZklFgBWFUDzB) for
                      > more info and photos. These miniatures are available direct from Eureka
                      > Miniatures, from Tita's House of Games, from
                      > Eureka USA, and from Fighting 15s in the UK.
                      >
                      > The original 25-mm figures produced by various companies since the
                      > '70's, as well as new figures, were available from PHD Games, but they
                      > haven't produced any miniatures for several years. Talk of someone else
                      > picking up the miniatures line has been circulating for awhile.
                      >
                      > Robert Smith's 15 mm miniatures are no longer available.
                      >
                      > (Source: Carl Brodt, Howard Fielding)
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > When will the Swords and Glory Referee's Handbook be published?
                      >
                      >
                      > Work on this book was halted due to financial concerns.
                      >
                      > (Source: Carl Brodt)
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > I have $50 to spend. Which books should I buy?
                      >
                      >
                      > Buy the Tékumel: Empire of the Petal Throne for $40 and save the other
                      > $10 for the Sourcebook.
                      >
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > Are any products available in electronic format (PDF)?
                      >
                      >
                      > Yes, the new Tekumel: Empire of the Petal Throne game, the original EPT,
                      > the temple articles, the language grammars, Deeds of the Ever-Glorious,
                      > The Tsolyani Language, and more have been converted to PDF. They are
                      > available from http://www.drivethrurpg.com.
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > The New Game
                      >
                      >
                      > When is the new game getting published?
                      >
                      >
                      > The new Tékumel: The Empire of the Petal Throne game was published by
                      > Guardians of Order in 2005. The new game is based on Big Eyes, Small
                      > Mouth and the Tri-Stat System. The core book is a complete game with
                      > character generation, some nonhuman races as PCs, monsters, all
                      > Universal and Generic spells, some Temple spells, and will focus on
                      > Tsolyanu. Its suggested retail price is $39.95. It should be available
                      > from your F.L.G.S (Friendly Local Gaming Store).
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > What happened to Guardians of Order?
                      >
                      >
                      > In August 2006, Guardians of Order closed its doors. It had been a one
                      > person operation since January, 2006. Various factors, including a weak
                      > dollar, led to the decision. For more information, see the Guardians of
                      > Order website <http://www.guardiansorder.com/>.
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > What will happen to the new game without a publisher?
                      >
                      >
                      > Joseph Saul, one of the authors of the new game had this answer:
                      >
                      >
                      > The copyright to T:EPT (not to Tékumel itself, which is held solely by
                      > Prof. Barker) is, and has been, held by a company called RPGDesigners,
                      > Incorporated, which is owned by the design team. We are making
                      > arrangements with Mark to transfer all of the computer files and
                      > artwork,
                      > along with any remaining copies of the game he may have, to us. He will
                      > also sign over the right to use any of Guardians' intellectual property
                      > that appears in the game. Understand that we are securing the
                      > intellectual property we do not already own associated with T:EPT.
                      > We are
                      > NOT assuming Guardians of Order's liabilities.
                      >
                      > We will license the right to produce Tékumel material from Professor
                      > Barker, with whom we have been in contact, and who supports this
                      > effort.
                      > We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
                      > supplements, and set up website support. We will be working with an
                      > established game company on distribution and marketing (we're
                      > talking to
                      > several). And yes, you will have access to the errata. Peter Gifford
                      > has
                      > done a wonderful website design for us, and has committed to work
                      > with us
                      > on future T:EPT publications as well, so you can be assured that we
                      > will
                      > maintain high standards.
                      >
                      >
                      >
                      > (Source: Joe Saul)
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > Novels
                      >
                      >
                      > What Tékumel books have been published?
                      >
                      >
                      > Man of Gold, M.A.R. Barker, DAW Books, 1984.
                      > Flamesong, M.A.R. Barker, DAW Books, 1987.
                      > Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
                      > of order).
                      > Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
                      > A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > Is the Professor writing the next novel?
                      >
                      >
                      > From last reports, yes.
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > Online Resources
                      >
                      >
                      > Is there a web page for Tékumel?
                      >
                      >
                      > The Official Tékumel: The World of the Petal Throne web site
                      > (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
                      > Best source of background for Tékumel on the web. Copious use of Java
                      > and JavaScript.
                      >
                      > Brett Slocum's Tékumel home page (http://www.weirdrealm.com/tekumel/)
                      > has a variety of resources available, including characters, a campaign
                      > events board, alternate rules for Tékumel (GURPS, RQ, Tirikélu, etc.),
                      > and more.
                      >
                      > The Tékumel Web Ring has been created. A web ring connects related sites
                      > together. For more information on how to join the Tékumel Web Ring, go
                      > to http://p.webring.com/hub?ring=tekumel.
                      >
                      > A list of other web pages is on Brett Slocum's site.
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > Is there a Tékumel mailing list?
                      >
                      >
                      > An unmoderated mailing list has been started at Yahoo! Groups. Several
                      > members of the Thursday Night Group and Professor Barker are members
                      > here. This site also has downloadable files, a chat room, links, some
                      > player/referee databases, polls, etc. To subscribe, send a message to:
                      > tekumel-subscribe@yahoogroups.com or go to
                      > http://groups.yahoo.com/group/tekumel.
                      >
                      > A moderated list also exists at Yahoo! Groups. It is intended for
                      > specific questions about the world of Tékumel. No rules discussion is
                      > allowed. Prof. Barker participates and answers questions, as well as the
                      > Thursday Night Group. This mailing list is a wealth of information about
                      > Tékumel. To subscribe, send a message to:
                      > tekumel-moderated-subscribe@yahoogroups.com or go to
                      > http://groups.yahoo.com/group/tekumel-moderated.
                      >
                      > Other mailing lists:
                      > http://groups.yahoo.com/group/tekdevel - discussion of computer projects
                      > related to Tekumel.
                      >
                      > http://groups.yahoo.com/group/tekheretic - in-character discussions of
                      > Tekumel without attempting to remain within canon.
                      >
                      > http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
                      > novels of M.A.R. Barker.
                      >
                      > http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
                      > the Tekumel Amateur Press Association.
                      >
                      > http://groups.yahoo.com/group/tsolyani - a discussion group of the
                      > Tsolyani language for those using the available language resouces.
                      >
                      > http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel
                      > miniatures and warfare.
                      >
                      > (Source: Brett Slocum)
                      >
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > Miscellaneous
                      >
                      >
                      > Do I have to use [insert rule system] to play a Tékumel game?
                      >
                      >
                      > Well, since there are currently four 'official' rule systems for
                      > Tékumel, I'd say a most definite 'No'. I've played using Runequest,
                      > Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
                      > freeform rules. I've heard of people using AD&D, Rolemaster, and several
                      > home-grown rule sets. So, the important thing is to play in the world,
                      > not what rules you use.
                      >
                      > (Source: Brett Slocum)
                      >
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > Are there any Tekumel game conventions?
                      >
                      >
                      > Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
                      > Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
                      > They have a Tekumel Track with games in every time slot, and, often, a
                      > Tekumel LARP on Saturday night. Sunday morning usually has a
                      > tele-conference with Professor Barker himself. Members of the Thursday
                      > Night Group often attend.
                      >
                      > The Midwest Area Gaming Enthusiasts (MAGE) put on two conventions a year
                      > (http://www.mage-page.com). The MAGE Spring Con is held every April in
                      > Souix City, Iowa. They also have a Tekumel Track. Members of the
                      > Thursday Night Group often attend.
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > Credits
                      >
                      >
                      > Thanks
                      >
                      >
                      > First, without Professor Barker, none of this would exist. Thank you for
                      > the gift of your imagination.
                      >
                      > I'd like to thank several people for their continuing support of Tékumel:
                      >
                      > Bob Alberti
                      > Patrick Brady
                      > Carl Brodt
                      > Krista Donnelly
                      > Giovanna Fregni
                      > Peter Gifford
                      > George Hammond
                      > Malcolm Heath
                      > Brad Johnson
                      > Andrew Lorince
                      > Victor Raymond
                      > Joe Saul
                      > Edwin Voskamp
                      > Joe Zottola
                      >
                      > Many thanks to the legion of contributors to this FAQ, including, but
                      > not limited to:
                      >
                      > Robert Dushay
                      > Theron Goudeau
                      > Zane Healy
                      > Steve Lopez
                      > Andrew Lorince
                      > Ted Lyng
                      > Phil Polli
                      > Bruce Roberts
                      > Ed Whittaker
                      > Howard Fielding
                      > Top <#top>
                      > ------------------------------------------------------------------------
                      >
                      >
                      > ------------------------------------
                      >
                      > Yahoo! Groups Links
                      >
                      >
                      >
                      >

                      --
                      Sent from my mobile device

                      ---
                      Brett Slocum
                      Writing site (http://brettslocum.com)
                      Writing and erotica blog (http://flashofskin.blogspot.com)
                      iPhone programming blog (http://iphoneforfood.blogspot.com)
                    • Howard
                      Hi Brett, Can you add the address of The Tekumel Project blog to the miniatures section? http://thetekumelproject.blogspot.com/
                      Message 10 of 15 , Dec 21, 2009
                      • 0 Attachment
                        Hi Brett,

                        Can you add the address of The Tekumel Project blog to the miniatures section?

                        http://thetekumelproject.blogspot.com/

                        --- In tekumel@yahoogroups.com, Brett Slocum <brett.slocum@...> wrote:
                        >
                        > I am working on an update to this FAQ. Patience please.
                        >
                        > If anyone would like to help, they could search for incorrect,
                        > outdated, or incomplete information. Send me your notes and I'll
                        > insert them. And if you think you have a good question, send that too.
                        > Those questions that also supply the answer will be given priority.
                        >
                        > Thanks all.
                        >
                        > Brett
                        > FAQ maintainer
                        >
                        >
                        > On 5/1/08, tekumel@yahoogroups.com <tekumel@yahoogroups.com> wrote:
                        > >
                        > >
                        > > Tékumel FAQ
                        > >
                        > > ------------------------------------------------------------------------
                        > > Last Update: 2007/09/04
                        > >
                        > >
                        > > Administrivia
                        > >
                        > > * Recent additions and changes to the FAQ <#1>
                        > > * Information about this document <#2>
                        > >
                        > >
                        > > General
                        > >
                        > > * What is Tékumel? <#3>
                        > > * What is Tékumel's History? <#4>
                        > > * Who is M.A.R. Barker? <#5>
                        > > * What does M.A.R. stand for? <#6>
                        > > * What is the Thursday Night Group? <#7>
                        > >
                        > >
                        > > Game Products
                        > >
                        > > * What Tékumel products have been published? <#8>
                        > > * Where can I get out of print materials? <#9>
                        > > * What magazines have had Tékumel articles? <#10>
                        > > * What Tékumel fanzines are available? <#11>
                        > > * Where can I get Tékumel miniatures? <#12>
                        > > * When will the Swords and Glory Referee's Handbook be published? <#13>
                        > > * I have $50 to spend. Which books should I buy? <#14>
                        > > * Are any products available in electronic format (PDF)? <#15>
                        > >
                        > >
                        > > The New Game
                        > >
                        > > * When is the new game getting published? <#16>
                        > > * What happened to Guardians of Order? <#17>
                        > > * What will happen to the new game without a publisher? <#18>
                        > >
                        > >
                        > > Novels
                        > >
                        > > * What Tékumel books have been published? <#19>
                        > > * Is the Professor writing the next novel? <#20>
                        > >
                        > >
                        > > Online Resources
                        > >
                        > > * Is there a web page for Tékumel? <#21>
                        > > * Is there a Tékumel mailing list? <#22>
                        > >
                        > >
                        > > Miscellaneous
                        > >
                        > > * Do I have to use [insert rule system] to play a Tékumel game? <#23>
                        > > * Are there any Tekumel game conventions? <#24>
                        > >
                        > >
                        > > Credits
                        > >
                        > > * Thanks <#25>
                        > >
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > Administrivia
                        > >
                        > >
                        > > Recent additions and changes to the FAQ
                        > >
                        > >
                        > > Obsolete questions removed:
                        > >
                        > >
                        > > * Game Products: What happened with the TOME publications?
                        > >
                        > > * Game Products: When will the third volume of the Sourcebook
                        > > reprint be published?
                        > >
                        > >
                        > >
                        > > Responses changed for these questions:
                        > >
                        > >
                        > > * General: What is the Thursday Night Group?
                        > >
                        > > * Game Products: What magazines have had Tékumel articles?
                        > >
                        > > * Game Products: Where can I get Tékumel miniatures?
                        > >
                        > > * Online Resources: Is there a Tékumel mailing list?
                        > >
                        > >
                        > >
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > Information about this document
                        > >
                        > >
                        > > This is an introduction to the fantasy world of Tékumel by M.A.R.
                        > > Barker. It is aimed at people who know a little about Tékumel, but want
                        > > to know more.
                        > >
                        > > The latest and best version is always available on the web at
                        > > http://www.weirdrealm.com/tekumel/tek_faq.html.
                        > >
                        > > Brett Slocum has maintained this document since January 1994. If you
                        > > have any suggestions for new FAQ questions, or if you discover any
                        > > mistakes, or if you feel some additional info would help a FAQ question,
                        > > or if you want to write up a FAQ question, feel free to
                        > > suggest/correct/do it and send it to him (slocum@...
                        > > <mailto:slocum@...>).
                        > >
                        > > This document was created using FAQ Builder 1.8 from Wooden Soldier
                        > > Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free
                        > > FAQ management system written in .NET and XML.
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > General
                        > >
                        > >
                        > > What is Tékumel?
                        > >
                        > >
                        > > Tékumel is a fantasy world created by M.A.R. Barker and first published
                        > > by TSR Hobbies in 1975. It was the first complete RPG setting published.
                        > > Instead of the typical medieval fantasy setting based on European
                        > > mythology, Tékumel is based on the mythologies of India, the Middle
                        > > East, and Mezo-America. It features large political empires that have
                        > > existed for millennia, similar to Ancient Rome or China, numerous
                        > > non-human races, horrific creatures, active gods, powerful magic,
                        > > intrigue inside of intrigue, rigid social strata, and ancient advanced
                        > > technology.
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > What is Tékumel's History?
                        > >
                        > >
                        > > Okay, a (not really) brief description of Tékumel: explorers from Human
                        > > space discovered Tékumel about 60,000 years in the future. There was a
                        > > terrible nuclear war on Earth around 2013, and the European nations and
                        > > the U.S. and China were destroyed. South America, the Indian
                        > > subcontinent, and the Middle East (for some reason) survived (no mention
                        > > is made in the brief introduction of Africa) survived, and gradually
                        > > rebuilt and became a world state of sorts, and humanity spread to the
                        > > stars, using miraculously high technology (FTL ships--the "Three-Light
                        > > Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
                        > > power systems which poked holes in the continuum and drew near-limitless
                        > > energy through from n-dimensional space). Tékumel was a large world, but
                        > > had a light core and a low density. It was home to acidic native life
                        > > forms, several of which were sentient and had even attained early space
                        > > flight. Humans, and their alien allies, conquered the natives and
                        > > terraformed the planet, making its ecosystem very earthlike and
                        > > installing massive gravity engines that gave it an Earthlike day and
                        > > year and 1.0G. Tékumel was situated on a major trade route, and became a
                        > > mercantile pleasure world, which had to import metals and industrial
                        > > goods for the very rich that lived there.
                        > >
                        > > Then Something Bad (tm) happened.
                        > >
                        > > Apparently, through unknown agency, Tékumel and its entire star system
                        > > fell into a pocket dimension. Gravitic stresses nearly tore the planet
                        > > apart, and destroyed many cities and installations. Interstellar trade
                        > > was immediately and permanently severed. The native races, who'd been
                        > > confined in prison-like "reservations", broke free and made war.
                        > > Civilization fell rather messily, and the Time of Darkness descended.
                        > >
                        > > Sometime after the disaster, human scientists/philosophers (perhaps
                        > > aided by the some of the more psychically gifted nonhumans) discovered
                        > > that in the new dimension, the power of the human mind alone, unaided by
                        > > technology, could draw power through from extra-dimensional space, and
                        > > "magic" developed. The sorcerers of the ancient Empire of Llyán of
                        > > Tsámra mapped nexi between various dimensions and made pacts with
                        > > various dwellers of other planes, called "demons" by the uninitiated.
                        > > Great empires rose and fell over the next 30,000 years; the presence of
                        > > "magic" (really psychic phenomena), along with the obvious superiority
                        > > (and near-complete inscrutability) of the sciences of the Ancients
                        > > (whose technology was largely irreparable due to a lack of necessary raw
                        > > materials) led to a stagnation of the sciences, and to societies which
                        > > depended largely upon tradition, precedent, and the bonds of family and
                        > > clan for stability.
                        > >
                        > > Contact was also made with a race of extremely powerful beings that were
                        > > for all human purposes gods. These beings subtly encouraged human
                        > > worship and dependence; great unchanging religious bureaucracies
                        > > developed, and after several millennia of religious warfare, the temples
                        > > agreed upon a Concordat which disallowed open religious conflict, which
                        > > further exaggerated the Tékumelani tendency toward stagnation. The
                        > > people of Tékumel lack the anthropocentric belief that the universe is
                        > > knowable and conquerable; they know that there are races and beings
                        > > which dwarf them in power, and that there are magics and sciences which
                        > > are far beyond their grasp; intellectual and scientific curiosity is
                        > > rare and even subtly discouraged.
                        > >
                        > > As a result of these historical processes, there exist upon the face of
                        > > the great primary continent of the northeastern hemisphere of Tékumel
                        > > the Five Empires, all of which are monarchical/theocratic oligarchies in
                        > > which precedent and tradition hold the strength of law, and many smaller
                        > > states which balance themselves between two or more of their larger
                        > > neighbors. There are small enclaves of nonhuman races, most of whom owe
                        > > allegiance to a human empire, and several states ruled by the inimical
                        > > races, who still hate humanity and its allies with a passion, but are
                        > > outnumbered by the more invaders. The Five Empires (one of which is the
                        > > titular Empire of the Petal Throne, Tsolyánu) have technology about on
                        > > the level of the European Renaissance (aqueducts, good roads, simple
                        > > mechanics, wheeled carts, siege engines, crude surgery and slightly more
                        > > advanced pharmacology, crossbows, water clocks, etc.). Their governments
                        > > are greatly hidebound and bureaucratic, like those of ancient China.
                        > > They have mighty, well-organized legions like those of the Romans. Their
                        > > gods are like those of the Hindus, with a heavy dose of the bloodthirsty
                        > > Aztec or Mayan deities. Their legal codes and sciences are much like
                        > > those of the Arab philosophers of the Middle Ages; they are obsessed
                        > > with personal and family honor, much like the medieval Japanese. The
                        > > societies presented with the game are very intricate and very old (the
                        > > youngest governments are some 2,500 years developed, and they have
                        > > histories, traditions, and myths stretching back some 25,000 years).
                        > > Professor M.A.R. Barker, the author of the game, is a full professor of
                        > > linguistics and anthropology; he has developed scripts, languages (and I
                        > > mean a language one can speak, with a grammar handbook and lexicon, like
                        > > Tolkien's Elvish or Roddenberry's Klingon, in the case of Tsolyáni),
                        > > histories, modes of dress, etiquettes, architectural styles, weapons and
                        > > armor, religions, legal codes, demographics, sciences, etc. for all of
                        > > the major and most of the minor cultures.
                        > >
                        > > Since the societies are so intricate and formal, political maneuvering
                        > > and subtlety, combined with the right amount of heroic action and
                        > > appropriate posturing, are the keys to power, and many campaigns, as
                        > > well as that of Professor Barker himself from reports, thus deal mostly
                        > > with intrigue and plotting between the various power groups, combined
                        > > with expeditions after some bit of lost knowledge or some sorcerous
                        > > object from an ancient tomb (yes, dungeon crawling!!!). There are bits
                        > > and pieces of ancient technology, which still function (many are
                        > > self-repairing within limits, others have been maintained carefully by
                        > > human and nonhuman sages or by robot servitors); these are fought over
                        > > as powerful tools. The game's scope is very grand; the Tékumelani do
                        > > everything *BIG*. There are mighty legions of thousands of soldiers
                        > > wearing brightly-lacquered armor, wearing great Kheshchál-plumes, and
                        > > beating huge Karéng war drums, sorcerers calling on terrible demons with
                        > > secret names, giant pyramidal temples thousands of years old upon which
                        > > hundreds of war-captives are sacrificed to Vimúhla, the Lord of Flame, etc.
                        > >
                        > > Tékumelani culture is very baroque, with titles like Reader of the
                        > > Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
                        > > Lady Avánthe, Tánule the Patron of Lovers, and twenty-three forms of the
                        > > pronoun "you", to be used when speaking to individuals of varying status
                        > > and profession!
                        > >
                        > > Overall, the game world is quite alien to traditional FRP gamers (which
                        > > I happen to think is a good thing, but that's me). Many people feel that
                        > > it's *too* strange, and can't be run by anyone but Barker. I know that
                        > > my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
                        > > at first found the difficulty of Tékumelani pronunciation and the lack
                        > > of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
                        > > to be disconcerting, but after two years of gaming on Tékumel they like
                        > > it a lot, and use Tékumelani terms to describe *other* games and
                        > > situations. It takes some getting used to, and a good bit of homework on
                        > > the part of the GM, but if you're looking for a game world that is
                        > > unique, interesting, and very well- thought-out and developed, give
                        > > Tékumel a go, it's cool. It's much better than _Cats_. You will play it
                        > > again and again.
                        > >
                        > > (Source: Theron Goudeau)
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > Who is M.A.R. Barker?
                        > >
                        > >
                        > > Professor M.A.R. Barker is a retired professor of linguistics and South
                        > > Asian Studies at the University of Minnesota. He has published several
                        > > texts on the Urdu language, a common language of India and Pakistan.
                        > >
                        > > For the most of the last twenty years he has run two weekly gaming
                        > > groups in Tékumel, though he dropped one group a few years ago.
                        > >
                        > > For more information on the professor, see his Wikipedia entry
                        > > <http://en.wikipedia.org/wiki/M.A.R._Barker>.
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > What does M.A.R. stand for?
                        > >
                        > >
                        > > Muhammed Abd-al-Rahman.
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > What is the Thursday Night Group?
                        > >
                        > >
                        > > The Thursday Night Group is the group that plays Tékumel in Barker's
                        > > basement every Thursday. Though the roster has changed over the years,
                        > > this group has existed since EPT was published in the mid 1970s. In the
                        > > 80s, they published the fanzines /The Imperial Military Journal/, /The
                        > > Journal of Tekumel Affairs/, and /The Imperial Courier/ with the
                        > > Professor's help.
                        > >
                        > > (Source: Brett Slocum)
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > Game Products
                        > >
                        > >
                        > > What Tékumel products have been published?
                        > >
                        > >
                        > > A complete bibliography of all things Tekumeláni is being generated. In
                        > > the mean time, use the EPT Products List
                        > > <http://www.weirdrealm.com/tekumel/ept_list.html>.
                        > >
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > Where can I get out of print materials?
                        > >
                        > >
                        > > Sometimes Tékumel materials show up in the used game bins of game
                        > > stores. I've picked up many items, including an original TSR set of EPT.
                        > >
                        > > Tita's House of Games has many out-of-print books in stock, as well as
                        > > reprints of many of the classic Tékumel books. Yah!
                        > >
                        > > A price list and ordering information are available at the official
                        > > Tékumel website <http://www.tekumel.com/tita/>.
                        > >
                        > > Also, Andrew Lorince has a lot of stuff available at very reasonable
                        > > rates. Send inquiries to the following address:
                        > >
                        > > Earth Tékumel Transfer Station
                        > > C/O Andrew Lorince
                        > > 862 Flemington Avenue
                        > > Pittsburgh PA 15217
                        > > USA
                        > > Phone: (412) 521-0448
                        > > Email: alorince@...
                        > >
                        > > (Source: Andrew Lorince, Carl Brodt)
                        > >
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > What magazines have had Tékumel articles?
                        > >
                        > >
                        > > The following magazine articles have appeared in the past:
                        > >
                        > > "Tsolyáni Names Without Tears", M.A.R. Barker, Strategic Review #4, p.7.
                        > > "The Emperor is Dead; or The Race for the Petal Throne", Robert L. Large
                        > > Jr., Space Gamer #6, June-July 1976, pp. 14-19.
                        > > "To the Everlasting Glory of the Petal Throne", M.A.R. Barker, Strategic
                        > > Review #7, p.20.
                        > > "Reports Submitted to the Petal Throne", M.A.R. Barker, Dragon #4
                        > > (December 1976), p.4.
                        > > "Jakálla Encounters", S. Klein, Dragon #4, p.10.
                        > > "Battle of the Temple of Chánis: 2020 A.S.", M.A.R. Barker, Dragon #4,
                        > > p.12.
                        > > "The Mihálli", no author listed (probably M.A.R. Barker), Dragon #4, p.18.
                        > > "The Vriyágga", no author listed (probably M.A.R. Barker), Dragon #4, p.19.
                        > > "Eye Chart", no author listed (probably M.A.R. Barker), Dragon #4, p.21.
                        > > "Roads From Jakálla", J. Westergaard, Dragon #4, p.23.
                        > > "Legions of the Petal Throne (miniatures)", no author listed (probably
                        > > M.A.R. Barker), Dragon #4, p.28.
                        > > "Legions of the Petal Throne Painting Guide", M.A.R. Barker, Dragon #6
                        > > (April 1977), p.8.
                        > > "Military Formations of the Nations of the Universe", M.A.R. Barker,
                        > > Dragon #7 (June 1977), p.16.
                        > > "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #9, p.21.
                        > > "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #11, p.12.
                        > > "Distributing Eyes and Amulets in EPT", M. Crane, Dragon #20, p.6.
                        > > "Naming People, Places and Things in EPT", G. Rahman, Dragon #24, p.39.
                        > > "Birth Tables and Social Status in EPT", G. Rahman, Dragon #26, p.33.
                        > > "A New Profession for EPT", G. Rahman, Dragon #31, p.27.
                        > > "This is a Tékumel Test", M. Crane, Dragon #34, p.26.
                        > > "Talismans of Tékumel", Jack McArdle, White Dwarf #10, p. 6.
                        > > "Temple of the Doomed Prince", Phil Holmes, White Dwarf #54, p. 32.
                        > > "Tékumel: The Best of All Possible Worlds", Frederick Paul Kiesche III,
                        > > Space Gamer #71 (Nov./Dec. 1984), p. 15.
                        > > "Featured Review: Swords and Glory", Frederick Paul Kiesche III and
                        > > Steve Sherman, Space Gamer #71, p. 17.
                        > > "Interview with M.A.R. Barker", Frederick Paul Kiesche III and Steve
                        > > Sherman, Space Gamer #71, p. 20.
                        > > "Capsule Reviews: Tékumel Products", Frederick Paul Kiesche III, Space
                        > > Gamer #71, p. 26.
                        > > "Company Report: Tékumel Games, Inc.", Michael Mornard, Space Gamer #71,
                        > > p. 26.
                        > > "The Battle of Rü", M.A.R. Barker, Wargamer's Digest, Vol. 3 No. 5, p. 24.
                        > > "Create a Religion in Your Spare Time for Fun and Profit", M.A.R.
                        > > Barker, Gryphon #2.
                        > > This is not a Tékumel article, but interesting nonetheless.
                        > > "Conversions in Lead", Different Worlds #17.
                        > > "Temple of Vimúhla", M.A.R. Barker, Different Worlds #47.
                        > > "GURPS Tékumel: Roleplaying in the Empire of the Petal Throne", Brett
                        > > Slocum, Pyramid #11, 1995.
                        > >
                        > > *Fanzines:*
                        > >
                        > > The Tékumel Journal No. 1, 1977
                        > > "The Temple of Thúmis, Sage of the Gods", M.A.R. Barker, p. 4
                        > > "Selected Biographies", G. Rudolph, p.13
                        > > "On Customs: The Méshqu", G. Rudolph, p. 15
                        > > "The Splendor of Shényu", M.A.R. Barker, p. 18
                        > > The Tékumel Journal No. 2, 1978
                        > > (Light blue with a picture of a Priest and Priestess of Ksárul on the
                        > > cover.)
                        > > "Journal Notes", Gary Rudolph, p. 3
                        > > "Dispatches from the Imperium", by David Cheeney, Gary Rudolph, and
                        > > M.A.R. Barker, p. 5 (includes a nice map of Táne)
                        > > "The Chyrstálli", by Craig Smith, p. 13
                        > > "Ksárul, Prince of the Blue Room", by M.A.R. Barker, p. 14
                        > > Journal of Tékumel Affairs Vol. III, No. 1, Summer, 2360 A.S.(1982)
                        > > "The Pé Chói", M.A.R. Barker, p. 3
                        > > "A Merchant's Tale", M.A.R. Barker, p. 10
                        > > "Kévuk", M.A.R. Barker, p.14
                        > > Maps, p. 17
                        > > Journal of Tékumel Affairs Vol III, Nos. 2-9.
                        > > Summer 2360 AS - Summer 2361. (1982 - 1984).
                        > > (Note: Vol III, No. 2 was mislabeled as Vol. 2, No. 3.)
                        > > (Later published by Tékumel Games)
                        > > The Imperial Military Journal Vol. II, No. 1.
                        > > The Imperial Military Journal Vol. II, No. 2.
                        > > The Imperial Military Journal Vol. II, No. 3.
                        > > The Imperial Military Journal: Vol. II, Nos. 4-7.
                        > > Fall 2358 AS - Spring 2361. (1980-1983)
                        > > (Note: Vol II, No. 5 is mislabeled as another Vol. II, No. 4).
                        > > The Imperial Courier Vol. 1 No. 1, August 1984
                        > > The Imperial Courier Vol. 1 No. 2, October 1984
                        > > The Imperial Courier Vol. 1 No. 3, December 1984
                        > > The Imperial Courier Vol. 1 No. 4, February 1985
                        > > The Imperial Courier Vol. 1 No. 5, April 1985
                        > > The Imperial Courier Vol. 1 No. 6, June 1985
                        > > The Imperial Courier Vol. 2 No. 1, August 1985
                        > > The Imperial Courier Vol. 2 No. 2, Spring 1987
                        > > The Best of the Journals Volume I, 1986
                        > > (articles by M.A.R. Barker unless noted otherwise)
                        > > "Seal of the Imperium", p. 2
                        > > "Seal of the Imperium", p. 5 (yes, two different ones)
                        > > "Military Formations of the Nations of the Universe", p. 9
                        > > "Percentile Roll to Obtain an 'Eye'", p. 17
                        > > "Jakálla Encounters", S. Klein, p. 17
                        > > "Legions of the Petal Throne Painting Guide", p. 18
                        > > "Creature Features", p. 25
                        > > "The Battle of the Temple of Chánis: 2020 A.S.", p. 27
                        > > "The Temple of Thúmis, Sage of the Gods", p. 37
                        > > "Selected Biographies", G. Rudolph, p. 46
                        > > "On Customs: The Méshqu", G. Rudolph, p. 49
                        > > The Best of the Journals Volume II, 1986
                        > > (articles by M.A.R. Barker unless noted otherwise)
                        > > "Tsolyáni Names Without Tears", p. 1
                        > > "Mu'ugalavyáni", p. 4
                        > > "Classical Tsolyáni", p. 9
                        > > "The Kázhra va Ngakóme", p. 12
                        > > "Llyáni", p. 17
                        > > "The Temple of Ksárul", p. 19
                        > > "The Temple of Vimúhla", p. 28
                        > > "The Temple of Kárakan", p. 36
                        > > "Seal of the Imperium", p. 40
                        > > "The Splendor of Shényu", p. 47
                        > > "The Chyrstálli", Craig Smith, p. 54
                        > > "The Pé Chói", p. 56
                        > > "The Tinalíya", Curtis Scott, p. 66
                        > > "A Thousand Flowers", Mark Pettigrew, p. 68
                        > > The Best of the Journals Volume III, 1986
                        > > (articles by M.A.R. Barker unless noted otherwise)
                        > > "The Battle of Rü", p. 1
                        > > "The Clan of Crimson Ivory", John E. Tiehen, p. 7
                        > > "Swords and Glory Errata", p. 15
                        > > "A Merchant's Tale", p. 16
                        > > "Kévuk - A Dice Game", p. 21
                        > > "Coinage of Tékumel", Ken Fletcher, p. 24
                        > > "The Tsolyáni Week", p. 26
                        > > "A Visit to the Armorers", p. 27
                        > > "Marching with the Ever-Glorious", p. 30
                        > > "Selected Biographical Information: The Clan of the Utter Dark", p. 35
                        > > "The High Seas of Tékumel", Mark Pettigrew, p. 36
                        > > "The Underworld", Mark Pettigrew, p. 39
                        > > "New Magical Items for EPT", Mark Pettigrew, p. 46
                        > > "The Hirilákte Arena", Mark Pettigrew, p. 49
                        > > "Staffs of Power", George Spelvin, p. 51
                        > > "Encounters in the Empire", Wes Postithwaite, p. 52
                        > > "NPC Personalities in EPT", Mark Pettigrew, p. 53
                        > > "Index to all three volumes of 'The Best of the Journals'", p. 56
                        > > (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
                        > > Polli, Zane Healy, Ted Lyng, and Chris Davis)
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > What Tékumel fanzines are available?
                        > >
                        > >
                        > > Brad Johnson is the compiler of the Tékumel APA (Amateur Press
                        > > Association), a fanzine published on the web. A mailing list on Yahoo!
                        > > is used to distribute it at http://groups.yahoo.com/group/apatekumel.
                        > > Back issues are available, either as web pages or PDF files, at
                        > > Tekumel.com.
                        > >
                        > > Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
                        > > the first issue of Seal of the Imperium, a new Tékumel fanzine that has
                        > > even higher quality than the Eye of All-Seeing Wonder. Since the
                        > > publication of Tekumel: Empire of the Petal Throne, the Thursday Night
                        > > Group has taken over publiscation of the Seal. Copies of issue #1 are
                        > > available from Carl.
                        > >
                        > > Eye of All-Seeing Wonder was a very high quality magazine with good
                        > > original art and well-written articles. Sometimes better than old
                        > > Imperial Couriers in content, always better in production quality.
                        > > Sadly, the Eye of All-Seeing Wonder has ceased publication. All issues
                        > > are available from Tita's House of Games or Andrew Lorince (see section
                        > > 5.8).
                        > >
                        > > Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
                        > > with lots of accounts from his alternate Tékumel campaign, died in July
                        > > 1997.
                        > >
                        > > Before that, the players in Barker's campaigns published several
                        > > fanzines, including The Imperial Courier (1984-87), The Journal of
                        > > Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
                        > > and the Tekumel Journal (1977-78).
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > Where can I get Tékumel miniatures?
                        > >
                        > >
                        > > Eureka Miniatures, a company in Australia, has begun production of a new
                        > > line of 28mm Tekumel miniatures. See their web page
                        > > (http://eurekamin.com.au/downloads.php?newsid=EEyAuyZklFgBWFUDzB) for
                        > > more info and photos. These miniatures are available direct from Eureka
                        > > Miniatures, from Tita's House of Games, from
                        > > Eureka USA, and from Fighting 15s in the UK.
                        > >
                        > > The original 25-mm figures produced by various companies since the
                        > > '70's, as well as new figures, were available from PHD Games, but they
                        > > haven't produced any miniatures for several years. Talk of someone else
                        > > picking up the miniatures line has been circulating for awhile.
                        > >
                        > > Robert Smith's 15 mm miniatures are no longer available.
                        > >
                        > > (Source: Carl Brodt, Howard Fielding)
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > When will the Swords and Glory Referee's Handbook be published?
                        > >
                        > >
                        > > Work on this book was halted due to financial concerns.
                        > >
                        > > (Source: Carl Brodt)
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > I have $50 to spend. Which books should I buy?
                        > >
                        > >
                        > > Buy the Tékumel: Empire of the Petal Throne for $40 and save the other
                        > > $10 for the Sourcebook.
                        > >
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > Are any products available in electronic format (PDF)?
                        > >
                        > >
                        > > Yes, the new Tekumel: Empire of the Petal Throne game, the original EPT,
                        > > the temple articles, the language grammars, Deeds of the Ever-Glorious,
                        > > The Tsolyani Language, and more have been converted to PDF. They are
                        > > available from http://www.drivethrurpg.com.
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > The New Game
                        > >
                        > >
                        > > When is the new game getting published?
                        > >
                        > >
                        > > The new Tékumel: The Empire of the Petal Throne game was published by
                        > > Guardians of Order in 2005. The new game is based on Big Eyes, Small
                        > > Mouth and the Tri-Stat System. The core book is a complete game with
                        > > character generation, some nonhuman races as PCs, monsters, all
                        > > Universal and Generic spells, some Temple spells, and will focus on
                        > > Tsolyanu. Its suggested retail price is $39.95. It should be available
                        > > from your F.L.G.S (Friendly Local Gaming Store).
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > What happened to Guardians of Order?
                        > >
                        > >
                        > > In August 2006, Guardians of Order closed its doors. It had been a one
                        > > person operation since January, 2006. Various factors, including a weak
                        > > dollar, led to the decision. For more information, see the Guardians of
                        > > Order website <http://www.guardiansorder.com/>.
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > What will happen to the new game without a publisher?
                        > >
                        > >
                        > > Joseph Saul, one of the authors of the new game had this answer:
                        > >
                        > >
                        > > The copyright to T:EPT (not to Tékumel itself, which is held solely by
                        > > Prof. Barker) is, and has been, held by a company called RPGDesigners,
                        > > Incorporated, which is owned by the design team. We are making
                        > > arrangements with Mark to transfer all of the computer files and
                        > > artwork,
                        > > along with any remaining copies of the game he may have, to us. He will
                        > > also sign over the right to use any of Guardians' intellectual property
                        > > that appears in the game. Understand that we are securing the
                        > > intellectual property we do not already own associated with T:EPT.
                        > > We are
                        > > NOT assuming Guardians of Order's liabilities.
                        > >
                        > > We will license the right to produce Tékumel material from Professor
                        > > Barker, with whom we have been in contact, and who supports this
                        > > effort.
                        > > We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
                        > > supplements, and set up website support. We will be working with an
                        > > established game company on distribution and marketing (we're
                        > > talking to
                        > > several). And yes, you will have access to the errata. Peter Gifford
                        > > has
                        > > done a wonderful website design for us, and has committed to work
                        > > with us
                        > > on future T:EPT publications as well, so you can be assured that we
                        > > will
                        > > maintain high standards.
                        > >
                        > >
                        > >
                        > > (Source: Joe Saul)
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > Novels
                        > >
                        > >
                        > > What Tékumel books have been published?
                        > >
                        > >
                        > > Man of Gold, M.A.R. Barker, DAW Books, 1984.
                        > > Flamesong, M.A.R. Barker, DAW Books, 1987.
                        > > Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
                        > > of order).
                        > > Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
                        > > A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > Is the Professor writing the next novel?
                        > >
                        > >
                        > > From last reports, yes.
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > Online Resources
                        > >
                        > >
                        > > Is there a web page for Tékumel?
                        > >
                        > >
                        > > The Official Tékumel: The World of the Petal Throne web site
                        > > (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
                        > > Best source of background for Tékumel on the web. Copious use of Java
                        > > and JavaScript.
                        > >
                        > > Brett Slocum's Tékumel home page (http://www.weirdrealm.com/tekumel/)
                        > > has a variety of resources available, including characters, a campaign
                        > > events board, alternate rules for Tékumel (GURPS, RQ, Tirikélu, etc.),
                        > > and more.
                        > >
                        > > The Tékumel Web Ring has been created. A web ring connects related sites
                        > > together. For more information on how to join the Tékumel Web Ring, go
                        > > to http://p.webring.com/hub?ring=tekumel.
                        > >
                        > > A list of other web pages is on Brett Slocum's site.
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > Is there a Tékumel mailing list?
                        > >
                        > >
                        > > An unmoderated mailing list has been started at Yahoo! Groups. Several
                        > > members of the Thursday Night Group and Professor Barker are members
                        > > here. This site also has downloadable files, a chat room, links, some
                        > > player/referee databases, polls, etc. To subscribe, send a message to:
                        > > tekumel-subscribe@yahoogroups.com or go to
                        > > http://groups.yahoo.com/group/tekumel.
                        > >
                        > > A moderated list also exists at Yahoo! Groups. It is intended for
                        > > specific questions about the world of Tékumel. No rules discussion is
                        > > allowed. Prof. Barker participates and answers questions, as well as the
                        > > Thursday Night Group. This mailing list is a wealth of information about
                        > > Tékumel. To subscribe, send a message to:
                        > > tekumel-moderated-subscribe@yahoogroups.com or go to
                        > > http://groups.yahoo.com/group/tekumel-moderated.
                        > >
                        > > Other mailing lists:
                        > > http://groups.yahoo.com/group/tekdevel - discussion of computer projects
                        > > related to Tekumel.
                        > >
                        > > http://groups.yahoo.com/group/tekheretic - in-character discussions of
                        > > Tekumel without attempting to remain within canon.
                        > >
                        > > http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
                        > > novels of M.A.R. Barker.
                        > >
                        > > http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
                        > > the Tekumel Amateur Press Association.
                        > >
                        > > http://groups.yahoo.com/group/tsolyani - a discussion group of the
                        > > Tsolyani language for those using the available language resouces.
                        > >
                        > > http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel
                        > > miniatures and warfare.
                        > >
                        > > (Source: Brett Slocum)
                        > >
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > Miscellaneous
                        > >
                        > >
                        > > Do I have to use [insert rule system] to play a Tékumel game?
                        > >
                        > >
                        > > Well, since there are currently four 'official' rule systems for
                        > > Tékumel, I'd say a most definite 'No'. I've played using Runequest,
                        > > Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
                        > > freeform rules. I've heard of people using AD&D, Rolemaster, and several
                        > > home-grown rule sets. So, the important thing is to play in the world,
                        > > not what rules you use.
                        > >
                        > > (Source: Brett Slocum)
                        > >
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > Are there any Tekumel game conventions?
                        > >
                        > >
                        > > Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
                        > > Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
                        > > They have a Tekumel Track with games in every time slot, and, often, a
                        > > Tekumel LARP on Saturday night. Sunday morning usually has a
                        > > tele-conference with Professor Barker himself. Members of the Thursday
                        > > Night Group often attend.
                        > >
                        > > The Midwest Area Gaming Enthusiasts (MAGE) put on two conventions a year
                        > > (http://www.mage-page.com). The MAGE Spring Con is held every April in
                        > > Souix City, Iowa. They also have a Tekumel Track. Members of the
                        > > Thursday Night Group often attend.
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > Credits
                        > >
                        > >
                        > > Thanks
                        > >
                        > >
                        > > First, without Professor Barker, none of this would exist. Thank you for
                        > > the gift of your imagination.
                        > >
                        > > I'd like to thank several people for their continuing support of Tékumel:
                        > >
                        > > Bob Alberti
                        > > Patrick Brady
                        > > Carl Brodt
                        > > Krista Donnelly
                        > > Giovanna Fregni
                        > > Peter Gifford
                        > > George Hammond
                        > > Malcolm Heath
                        > > Brad Johnson
                        > > Andrew Lorince
                        > > Victor Raymond
                        > > Joe Saul
                        > > Edwin Voskamp
                        > > Joe Zottola
                        > >
                        > > Many thanks to the legion of contributors to this FAQ, including, but
                        > > not limited to:
                        > >
                        > > Robert Dushay
                        > > Theron Goudeau
                        > > Zane Healy
                        > > Steve Lopez
                        > > Andrew Lorince
                        > > Ted Lyng
                        > > Phil Polli
                        > > Bruce Roberts
                        > > Ed Whittaker
                        > > Howard Fielding
                        > > Top <#top>
                        > > ------------------------------------------------------------------------
                        > >
                        > >
                        > > ------------------------------------
                        > >
                        > > Yahoo! Groups Links
                        > >
                        > >
                        > >
                        > >
                        >
                        > --
                        > Sent from my mobile device
                        >
                        > ---
                        > Brett Slocum
                        > Writing site (http://brettslocum.com)
                        > Writing and erotica blog (http://flashofskin.blogspot.com)
                        > iPhone programming blog (http://iphoneforfood.blogspot.com)
                        >
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