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    Tékumel FAQ ... Last Update: 2006/09/06 Administrivia * Recent additions and changes to the FAQ * Information about this document General * What is
    Message 1 of 33 , May 1, 2007
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      T��kumel FAQ

      ------------------------------------------------------------------------
      Last Update: 2006/09/06


      Administrivia

      * Recent additions and changes to the FAQ <#1>
      * Information about this document <#2>


      General

      * What is T��kumel? <#3>
      * What is T��kumel's History? <#4>
      * Who is M.A.R. Barker? <#5>
      * What does M.A.R. stand for? <#6>
      * What is the Thursday Night Group? <#7>


      Game Products

      * What T��kumel products have been published? <#8>
      * Where can I get out of print materials? <#9>
      * What magazines have had T��kumel articles? <#10>
      * What T��kumel fanzines are available? <#11>
      * What happened with the TOME publications? <#12>
      * Where can I get T��kumel miniatures? <#13>
      * When will the third volume of the Sourcebook reprint be published?
      <#14>
      * When will the Swords and Glory Referee's Handbook be published? <#15>
      * When will Mitlany��l be published? <#16>
      * I have $50 to spend. Which books should I buy? <#17>
      * Are any products available in electronic format (PDF)? <#18>


      The New Game

      * When is the new game getting published? <#19>
      * What happened to Guardians of Order? <#20>
      * What will happen to the new game without a publisher? <#21>


      Novels

      * What T��kumel books have been published? <#22>
      * Is the Professor writing the next novel? <#23>


      Online Resources

      * Is there a web page for T��kumel? <#24>
      * Is there a T��kumel mailing list? <#25>


      Miscellaneous

      * Do I have to use [insert rule system] to play a T��kumel game? <#26>
      * Are there any Tekumel game conventions? <#27>


      Credits

      * Thanks <#28>

      ------------------------------------------------------------------------


      Administrivia


      Recent additions and changes to the FAQ


      The categories and questions were reorganized.

      A new "The New Game" category contains information about the new
      Guardians of Order Tekumel: Empire of the Petal Throne game.

      New questions added:


      * General: What is Tekumel's history?

      * General: What is the Thursday Night Group?

      * Game Products: Are any products available in electronic format (PDF)?

      * Novels: Is the Professor writing the next novel?

      * Novels: What T��kumel books have been published?

      * Miscellaneous: Are there any Tekumel game conventions?



      Obsolete questions removed:


      * Online Resources: What newsgroups discuss T��kumel?

      * Novels: When will the third T��kumel novel, Lords of Ts��mra, be
      published?



      Responses changed for these questions:


      * General: What is Tekumel?

      * General: Who is M.A.R. Barker?

      * Game Products: What T��kumel products have been published?

      * Game Products: Where can I get out of print materials?

      * Game Products: What T��kumel fanzines are available?

      * Game Products: Where can I get T��kumel miniatures?

      * Game Products: When will the Swords and Glory Referee's Handbook
      be published?

      * Game Products: When will Mitlany��l be published?

      * Game Products: I have $50 to spend. Which books should I buy?

      * Online Resources: Is there a web page for T��kumel?

      * Online Resources: Is there a T��kumel mailing list?

      * Novels: What T��kumel books have been published?

      * Miscellaneous: Do I have to use [insert rule system] to play a
      T��kumel game?




      Top <#top>
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      Information about this document


      This is an introduction to the fantasy world of T��kumel by M.A.R.
      Barker. It is aimed at people who know little about T��kumel, but want to
      know more.

      The latest and best version is always available on the web at
      http://www.weirdrealm.com/tekumel/tek_faq.html.

      Brett Slocum has maintained this document since January 1994. If you
      have any suggestions for new FAQ questions, or if you discover any
      mistakes, or if you feel some additional info would help a FAQ question,
      or if you want to write up a FAQ question, feel free to
      suggest/correct/do it and send it to him (slocum@...
      <mailto:slocum@...>).

      This document was created using FAQ Builder 1.7
      (http://www.woodensoldier.info/en/soft/FaqBuilder.htm from Wooden
      Soldier Software, a decent free FAQ management system written in .NET
      and XML.
      Top <#top>
      ------------------------------------------------------------------------


      General


      What is T��kumel?


      T��kumel is a fantasy world created by M.A.R. Barker and first published
      by TSR Hobbies in 1975. It was the first complete RPG setting published.
      Instead of the typical medieval fantasy setting based on European
      mythology, T��kumel is based on the mythologies of India, the Middle
      East, and Mezo-America. It features large political empires that have
      existed for millennia, similar to Ancient Rome or China, numerous
      non-human races, horrific creatures, active gods, powerful magic,
      intrigue inside of intrigue, rigid social strata, and ancient advanced
      technology.
      Top <#top>
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      What is T��kumel's History?


      Okay, a (not really) brief description of T��kumel: explorers from Human
      space discovered T��kumel about 60,000 years in the future. There was a
      terrible nuclear war on Earth around 2013, and the European nations and
      the U.S. and China were destroyed. South America, the Indian
      subcontinent, and the Middle East (for some reason) survived (no mention
      is made in the brief introduction of Africa) survived, and gradually
      rebuilt and became a world state of sorts, and humanity spread to the
      stars, using miraculously high technology (FTL ships--the "Three-Light
      Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
      power systems which poked holes in the continuum and drew near-limitless
      energy through from n-dimensional space). T��kumel was a large world, but
      had a light core and a low density. It was home to acidic native life
      forms, several of which were sentient and had even attained early space
      flight. Humans, and their alien allies, conquered the natives and
      terraformed the planet, making its ecosystem very earthlike and
      installing massive gravity engines that gave it an Earthlike day and
      year and 1.0G. T��kumel was situated on a major trade route, and became a
      mercantile pleasure world, which had to import metals and industrial
      goods for the very rich that lived there.

      Then Something Bad (tm) happened.

      Apparently, through unknown agency, T��kumel and its entire star system
      fell into a pocket dimension. Gravitic stresses nearly tore the planet
      apart, and destroyed many cities and installations. Interstellar trade
      was immediately and permanently severed. The native races, who'd been
      confined in prison-like "reservations", broke free and made war.
      Civilization fell rather messily, and the Time of Darkness descended.

      Sometime after the disaster, human scientists/philosophers (perhaps
      aided by the some of the more psychically gifted nonhumans) discovered
      that in the new dimension, the power of the human mind alone, unaided by
      technology, could draw power through from extra-dimensional space, and
      "magic" developed. The sorcerers of the ancient Empire of Lly��n of
      Ts��mra mapped nexi between various dimensions and made pacts with
      various dwellers of other planes, called "demons" by the uninitiated.
      Great empires rose and fell over the next 30,000 years; the presence of
      "magic" (really psychic phenomena), along with the obvious superiority
      (and near-complete inscrutability) of the sciences of the Ancients
      (whose technology was largely irreparable due to a lack of necessary raw
      materials) led to a stagnation of the sciences, and to societies which
      depended largely upon tradition, precedent, and the bonds of family and
      clan for stability.

      Contact was also made with a race of extremely powerful beings that were
      for all human purposes gods. These beings subtly encouraged human
      worship and dependence; great unchanging religious bureaucracies
      developed, and after several millennia of religious warfare, the temples
      agreed upon a Concordat which disallowed open religious conflict, which
      further exaggerated the T��kumelani tendency toward stagnation. The
      people of T��kumel lack the anthropocentric belief that the universe is
      knowable and conquerable; they know that there are races and beings
      which dwarf them in power, and that there are magics and sciences which
      are far beyond their grasp; intellectual and scientific curiosity is
      rare and even subtly discouraged.

      As a result of these historical processes, there exist upon the face of
      the great primary continent of the northeastern hemisphere of T��kumel
      the Five Empires, all of which are monarchical/theocratic oligarchies in
      which precedent and tradition hold the strength of law, and many smaller
      states which balance themselves between two or more of their larger
      neighbors. There are small enclaves of nonhuman races, most of whom owe
      allegiance to a human empire, and several states ruled by the inimical
      races, who still hate humanity and its allies with a passion, but are
      outnumbered by the more invaders. The Five Empires (one of which is the
      titular Empire of the Petal Throne, Tsoly��nu) have technology about on
      the level of the European Renaissance (aqueducts, good roads, simple
      mechanics, wheeled carts, siege engines, crude surgery and slightly more
      advanced pharmacology, crossbows, water clocks, etc.). Their governments
      are greatly hidebound and bureaucratic, like those of ancient China.
      They have mighty, well-organized legions like those of the Romans. Their
      gods are like those of the Hindus, with a heavy dose of the bloodthirsty
      Aztec or Mayan deities. Their legal codes and sciences are much like
      those of the Arab philosophers of the Middle Ages; they are obsessed
      with personal and family honor, much like the medieval Japanese. The
      societies presented with the game are very intricate and very old (the
      youngest governments are some 2,500 years developed, and they have
      histories, traditions, and myths stretching back some 25,000 years).
      Professor M.A.R. Barker, the author of the game, is a full professor of
      linguistics and anthropology; he has developed scripts, languages (and I
      mean a language one can speak, with a grammar handbook and lexicon, like
      Tolkien's Elvish or Roddenberry's Klingon, in the case of Tsoly��ni),
      histories, modes of dress, etiquettes, architectural styles, weapons and
      armor, religions, legal codes, demographics, sciences, etc. for all of
      the major and most of the minor cultures.

      Since the societies are so intricate and formal, political maneuvering
      and subtlety, combined with the right amount of heroic action and
      appropriate posturing, are the keys to power, and many campaigns, as
      well as that of Professor Barker himself from reports, thus deal mostly
      with intrigue and plotting between the various power groups, combined
      with expeditions after some bit of lost knowledge or some sorcerous
      object from an ancient tomb (yes, dungeon crawling!!!). There are bits
      and pieces of ancient technology, which still function (many are
      self-repairing within limits, others have been maintained carefully by
      human and nonhuman sages or by robot servitors); these are fought over
      as powerful tools. The game's scope is very grand; the T��kumelani do
      everything *BIG*. There are mighty legions of thousands of soldiers
      wearing brightly-lacquered armor, wearing great Kheshch��l-plumes, and
      beating huge Kar��ng war drums, sorcerers calling on terrible demons with
      secret names, giant pyramidal temples thousands of years old upon which
      hundreds of war-captives are sacrificed to Vim��hla, the Lord of Flame, etc.

      T��kumelani culture is very baroque, with titles like Reader of the
      Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
      Lady Av��nthe, T��nule the Patron of Lovers, and twenty-three forms of the
      pronoun "you", to be used when speaking to individuals of varying status
      and profession!

      Overall, the game world is quite alien to traditional FRP gamers (which
      I happen to think is a good thing, but that's me). Many people feel that
      it's *too* strange, and can't be run by anyone but Barker. I know that
      my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
      at first found the difficulty of T��kumelani pronunciation and the lack
      of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
      to be disconcerting, but after two years of gaming on T��kumel they like
      it a lot, and use T��kumelani terms to describe *other* games and
      situations. It takes some getting used to, and a good bit of homework on
      the part of the GM, but if you're looking for a game world that is
      unique, interesting, and very well- thought-out and developed, give
      T��kumel a go, it's cool. It's much better than _Cats_. You will play it
      again and again.

      (Source: Theron Goudeau)
      Top <#top>
      ------------------------------------------------------------------------


      Who is M.A.R. Barker?


      Professor M.A.R. Barker is a retired professor of linguistics and South
      Asian Studies at the University of Minnesota. He has published several
      texts on the Urdu language, a common language of India and Pakistan.

      For the most of the last twenty years he has run two weekly gaming
      groups in T��kumel, though he dropped one group a few years ago.

      For more information on the professor, see his Wikipedia entry
      <http://en.wikipedia.org/wiki/M.A.R._Barker>.
      Top <#top>
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      What does M.A.R. stand for?


      Muhammed Abd-al-Rahman.
      Top <#top>
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      What is the Thursday Night Group?


      The Thursday Night Group is the group that plays T��kumel in Barker's
      basement every Thursday. In the 80s, a group of them published the
      fanzines "The Imperial Military Journal" and "The Journal of Tekumel
      Affairs".
      Top <#top>
      ------------------------------------------------------------------------


      Game Products


      What T��kumel products have been published?


      A complete bibliography of all things Tekumel��ni is being generated. In
      the mean time, use the EPT Products List
      <http://www.weirdrealm.com/tekumel/ept_list.html>.

      Top <#top>
      ------------------------------------------------------------------------


      Where can I get out of print materials?


      Sometimes T��kumel materials show up in the used game bins of game
      stores. I've picked up many items, including an original TSR set of EPT.

      Tita's House of Games has many out-of-print books in stock, as well as
      reprints of many of the classic T��kumel books. Yah!

      A price list and ordering information are available at the official
      T��kumel website <http://www.tekumel.com/tita/>.

      Also, Andrew Lorince has a lot of stuff available at very reasonable
      rates. Send inquiries to the following address:

      Earth T��kumel Transfer Station
      C/O Andrew Lorince
      862 Flemington Avenue
      Pittsburgh PA 15217
      USA
      Phone: (412) 521-0448
      Email: alorince@...

      (Source: Andrew Lorince, Carl Brodt)

      Top <#top>
      ------------------------------------------------------------------------


      What magazines have had T��kumel articles?


      The following magazine articles have appeared in the past:

      "Tsoly��ni Names Without Tears", M.A.R. Barker, Strategic Review #4, p.7.
      "To the Everlasting Glory of the Petal Throne", M.A.R. Barker, Strategic
      Review #7, p.20.
      "Reports Submitted to the Petal Throne", M.A.R. Barker, Dragon #4
      (December 1976), p.4.
      "Jak��lla Encounters", S. Klein, Dragon #4, p.10.
      "Battle of the Temple of Ch��nis: 2020 A.S.", M.A.R. Barker, Dragon #4,
      p.12.
      "The Mih��lli", no author listed (probably M.A.R. Barker), Dragon #4, p.18.
      "The Vriy��gga", no author listed (probably M.A.R. Barker), Dragon #4, p.19.
      "Eye Chart", no author listed (probably M.A.R. Barker), Dragon #4, p.21.
      "Roads From Jak��lla", J. Westergaard, Dragon #4, p.23.
      "Legions of the Petal Throne (miniatures)", no author listed (probably
      M.A.R. Barker), Dragon #4, p.28.
      "Legions of the Petal Throne Painting Guide", M.A.R. Barker, Dragon #6
      (April 1977), p.8.
      "Military Formations of the Nations of the Universe", M.A.R. Barker,
      Dragon #7 (June 1977), p.16.
      "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #9, p.21.
      "Seal of the Imperium (EPT Q & A)", M.A.R. Barker, Dragon #11, p.12.
      "Distributing Eyes and Amulets in EPT", M. Crane, Dragon #20, p.6.
      "Naming People, Places and Things in EPT", G. Rahman, Dragon #24, p.39.
      "Birth Tables and Social Status in EPT", G. Rahman, Dragon #26, p.33.
      "A New Profession for EPT", G. Rahman, Dragon #31, p.27.
      "This is a T��kumel Test", M. Crane, Dragon #34, p.26.
      "Talismans of T��kumel", Jack McArdle, White Dwarf #10, p. 6.
      "Temple of the Doomed Prince", Phil Holmes, White Dwarf #54, p. 32.
      "T��kumel: The Best of All Possible Worlds", Frederick Paul Kiesche III,
      Space Gamer #71 (Nov./Dec. 1984), p. 15.
      "Featured Review: Swords and Glory", Frederick Paul Kiesche III and
      Steve Sherman, Space Gamer #71, p. 17.
      "Interview with M.A.R. Barker", Frederick Paul Kiesche III and Steve
      Sherman, Space Gamer #71, p. 20.
      "Capsule Reviews: T��kumel Products", Frederick Paul Kiesche III, Space
      Gamer #71, p. 26.
      "Company Report: T��kumel Games, Inc.", Michael Mornard, Space Gamer #71,
      p. 26.
      "The Battle of R��", M.A.R. Barker, Wargamer's Digest, Vol. 3 No. 5, p. 24.
      "Create a Religion in Your Spare Time for Fun and Profit", M.A.R.
      Barker, Gryphon #2.
      This is not a T��kumel article, but interesting nonetheless.
      "Conversions in Lead", Different Worlds #17.
      "Temple of Vim��hla", M.A.R. Barker, Different Worlds #47.
      "GURPS T��kumel: Roleplaying in the Empire of the Petal Throne", Brett
      Slocum, Pyramid #11, 1995.

      *Fanzines:*

      The T��kumel Journal No. 1, 1977
      "The Temple of Th��mis, Sage of the Gods", M.A.R. Barker, p. 4
      "Selected Biographies", G. Rudolph, p.13
      "On Customs: The M��shqu", G. Rudolph, p. 15
      "The Splendor of Sh��nyu", M.A.R. Barker, p. 18
      The T��kumel Journal No. 2, 1978
      (Light blue with a picture of a Priest and Priestess of Ks��rul on the
      cover.)
      "Journal Notes", Gary Rudolph, p. 3
      "Dispatches from the Imperium", by David Cheeney, Gary Rudolph, and
      M.A.R. Barker, p. 5 (includes a nice map of T��ne)
      "The Chyrst��lli", by Craig Smith, p. 13
      "Ks��rul, Prince of the Blue Room", by M.A.R. Barker, p. 14
      Journal of T��kumel Affairs Vol. III, No. 1, Summer, 2360 A.S.(1982)
      "The P�� Ch��i", M.A.R. Barker, p. 3
      "A Merchant's Tale", M.A.R. Barker, p. 10
      "K��vuk", M.A.R. Barker, p.14
      Maps, p. 17
      Journal of T��kumel Affairs Vol III, Nos. 2-9.
      Summer 2360 AS - Summer 2361. (1982 - 1984).
      (Note: Vol III, No. 2 was mislabeled as Vol. 2, No. 3.)
      (Later published by T��kumel Games)
      The Imperial Military Journal Vol. II, No. 1.
      The Imperial Military Journal Vol. II, No. 2.
      The Imperial Military Journal Vol. II, No. 3.
      The Imperial Military Journal: Vol. II, Nos. 4-7.
      Fall 2358 AS - Spring 2361. (1980-1983)
      (Note: Vol II, No. 5 is mislabeled as another Vol. II, No. 4).
      The Imperial Courier Vol. 1 No. 1, August 1984
      The Imperial Courier Vol. 1 No. 2, October 1984
      The Imperial Courier Vol. 1 No. 3, December 1984
      The Imperial Courier Vol. 1 No. 4, February 1985
      The Imperial Courier Vol. 1 No. 5, April 1985
      The Imperial Courier Vol. 1 No. 6, June 1985
      The Imperial Courier Vol. 2 No. 1, August 1985
      The Imperial Courier Vol. 2 No. 2, Spring 1987
      The Best of the Journals Volume I, 1986
      (articles by M.A.R. Barker unless noted otherwise)
      "Seal of the Imperium", p. 2
      "Seal of the Imperium", p. 5 (yes, two different ones)
      "Military Formations of the Nations of the Universe", p. 9
      "Percentile Roll to Obtain an 'Eye'", p. 17
      "Jak��lla Encounters", S. Klein, p. 17
      "Legions of the Petal Throne Painting Guide", p. 18
      "Creature Features", p. 25
      "The Battle of the Temple of Ch��nis: 2020 A.S.", p. 27
      "The Temple of Th��mis, Sage of the Gods", p. 37
      "Selected Biographies", G. Rudolph, p. 46
      "On Customs: The M��shqu", G. Rudolph, p. 49
      The Best of the Journals Volume II, 1986
      (articles by M.A.R. Barker unless noted otherwise)
      "Tsoly��ni Names Without Tears", p. 1
      "Mu'ugalavy��ni", p. 4
      "Classical Tsoly��ni", p. 9
      "The K��zhra va Ngak��me", p. 12
      "Lly��ni", p. 17
      "The Temple of Ks��rul", p. 19
      "The Temple of Vim��hla", p. 28
      "The Temple of K��rakan", p. 36
      "Seal of the Imperium", p. 40
      "The Splendor of Sh��nyu", p. 47
      "The Chyrst��lli", Craig Smith, p. 54
      "The P�� Ch��i", p. 56
      "The Tinal��ya", Curtis Scott, p. 66
      "A Thousand Flowers", Mark Pettigrew, p. 68
      The Best of the Journals Volume III, 1986
      (articles by M.A.R. Barker unless noted otherwise)
      "The Battle of R��", p. 1
      "The Clan of Crimson Ivory", John E. Tiehen, p. 7
      "Swords and Glory Errata", p. 15
      "A Merchant's Tale", p. 16
      "K��vuk - A Dice Game", p. 21
      "Coinage of T��kumel", Ken Fletcher, p. 24
      "The Tsoly��ni Week", p. 26
      "A Visit to the Armorers", p. 27
      "Marching with the Ever-Glorious", p. 30
      "Selected Biographical Information: The Clan of the Utter Dark", p. 35
      "The High Seas of T��kumel", Mark Pettigrew, p. 36
      "The Underworld", Mark Pettigrew, p. 39
      "New Magical Items for EPT", Mark Pettigrew, p. 46
      "The Hiril��kte Arena", Mark Pettigrew, p. 49
      "Staffs of Power", George Spelvin, p. 51
      "Encounters in the Empire", Wes Postithwaite, p. 52
      "NPC Personalities in EPT", Mark Pettigrew, p. 53
      "Index to all three volumes of 'The Best of the Journals'", p. 56
      (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
      Polli, Zane Healy, Ted Lyng, and Chris Davis)
      Top <#top>
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      What T��kumel fanzines are available?


      Brad Johnson is the compiler of the T��kumel APA (Amateur Press
      Association), a fanzine published on the web. A mailing list on Yahoo!
      is used to distribute it at http://groups.yahoo.com/group/apatekumel.
      Back issues are available, either as web pages or PDF files, at
      Tekumel.com.

      Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
      the first issue of Seal of the Imperium, a new T��kumel fanzine that has
      even higher quality than the Eye of All-Seeing Wonder. Since the
      publication of Tekumel: Empire of the Petal Throne, the Thursday Night
      Group has taken over publiscation of the Seal. Copies of issue #1 are
      available from Carl.

      Eye of All-Seeing Wonder was a very high quality magazine with good
      original art and well-written articles. Sometimes better than old
      Imperial Couriers in content, always better in production quality.
      Sadly, the Eye of All-Seeing Wonder has ceased publication. All issues
      are available from Tita's House of Games or Andrew Lorince (see section
      5.8).

      Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
      with lots of accounts from his alternate T��kumel campaign, died in July
      1997.

      Before that, the players in Barker's campaigns published several
      fanzines, including The Imperial Courier (1984-87), The Journal of
      Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
      and the Tekumel Journal (1977-78).
      Top <#top>
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      What happened with the TOME publications?


      Gard��siyal: Deeds of Glory was released in April 1995. See the full
      description under section 4.1.

      TOME no longer publishes any T��kumel products.

      Top <#top>
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      Where can I get T��kumel miniatures?


      The original 25-mm figures produced by various companies since the
      '70's, as well as new figures, were available from PHD Games, but they
      haven't produced any miniatures for several years. Talk of someone else
      picking up the miniatures line has been circulating for awhile.

      Robert Smith's 15 mm miniatures are no longer available.

      (Source: Carl Brodt)
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      When will the third volume of the Sourcebook reprint be published?


      Carl Brodt and Tita's House of Games published Sourcebook Volume 3 in
      the fall of 2002.

      (Source: Carl Brodt)
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      When will the Swords and Glory Referee's Handbook be published?


      Work on this book was halted due to financial concerns.

      (Source: Carl Brodt)
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      When will Mitlany��l be published?


      Zottola Publishing published it in two volumes in 2002.

      Top <#top>
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      I have $50 to spend. Which books should I buy?


      Buy the T��kumel: Empire of the Petal Throne for $40 and save the other
      $10 for the Sourcebook.

      Top <#top>
      ------------------------------------------------------------------------


      Are any products available in electronic format (PDF)?


      Yes, the new Tekumel: Empire of the Petal Throne game, the original EPT,
      the temple articles, the language grammars, Deeds of the Ever-Glorious,
      The Tsolyani Language, and more have been converted to PDF. They are
      available from http://www.drivethrurpg.com
      Top <#top>
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      The New Game


      When is the new game getting published?


      The new T��kumel: The Empire of the Petal Throne game was published by
      Guardians of Order in 2005. The new game is based on Big Eyes, Small
      Mouth and the Tri-Stat System. The core book is a complete game with
      character generation, some nonhuman races as PCs, monsters, all
      Universal and Generic spells, some Temple spells, and will focus on
      Tsolyanu. Its suggested retail price is $39.95. It should be available
      from your F.L.G.S (Friendly Local Gaming Store).
      Top <#top>
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      What happened to Guardians of Order?


      In August 2006, Guardians of Order closed its doors. It had been a one
      person operation since January, 2006. Various factors, including a weak
      dollar, led to the decision. For more information, see the Guardians of
      Order website <http://www.guardiansorder.com/>.
      Top <#top>
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      What will happen to the new game without a publisher?


      Joseph Saul, one of the authors of the new game had this answer:


      The copyright to T:EPT (not to T��kumel itself, which is held solely by
      Prof. Barker) is, and has been, held by a company called RPGDesigners,
      Incorporated, which is owned by the design team. We are making
      arrangements with Mark to transfer all of the computer files and
      artwork,
      along with any remaining copies of the game he may have, to us. He will
      also sign over the right to use any of Guardians' intellectual property
      that appears in the game. Understand that we are securing the
      intellectual property we do not already own associated with T:EPT.
      We are
      NOT assuming Guardians of Order's liabilities.

      We will license the right to produce T��kumel material from Professor
      Barker, with whom we have been in contact, and who supports this
      effort.
      We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
      supplements, and set up website support. We will be working with an
      established game company on distribution and marketing (we're
      talking to
      several). And yes, you will have access to the errata. Peter Gifford
      has
      done a wonderful website design for us, and has committed to work
      with us
      on future T:EPT publications as well, so you can be assured that we
      will
      maintain high standards.



      Top <#top>
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      Novels


      What T��kumel books have been published?


      Man of Gold, M.A.R. Barker, DAW Books, 1984.
      Flamesong, M.A.R. Barker, DAW Books, 1987.
      Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
      of order).
      Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
      A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
      Top <#top>
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      Is the Professor writing the next novel?


      From last reports, yes.
      Top <#top>
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      Online Resources


      Is there a web page for T��kumel?


      The Official T��kumel: The World of the Petal Throne web site
      (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
      Best source of background for T��kumel on the web. Copious use of Java
      and JavaScript.

      Brett Slocum's T��kumel home page (http://www.weirdrealm.com/tekumel/)
      has a variety of resources available, including characters, a campaign
      events board, alternate rules for T��kumel (GURPS, RQ, Tirik��lu, etc.),
      and more.

      The T��kumel Web Ring has been created. A web ring connects related sites
      together. For more information on how to join the T��kumel Web Ring, go
      to http://p.webring.com/hub?ring=tekumel.

      A list of other web pages is on Brett Slocum's site.
      Top <#top>
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      Is there a T��kumel mailing list?


      An unmoderated mailing list has been started at Yahoo! Groups. Several
      members of the Thursday Night Group and Professor Barker are members
      here. This site also has downloadable files, a chat room, links, some
      player/referee databases, polls, etc. To subscribe, send a message to:
      tekumel-subscribe@yahoogroups.com or go to
      http://groups.yahoo.com/group/tekumel.

      A moderated list also exists at Yahoo! Groups. It is intended for
      specific questions about the world of T��kumel. No rules discussion is
      allowed. Prof. Barker participates and answers questions, as well as the
      Thursday Night Group. This mailing list is a wealth of information about
      T��kumel. To subscribe, send a message to:
      tekumel-moderated-subscribe@yahoogroups.com or go to
      http://groups.yahoo.com/group/tekumel-moderated.

      Other mailing lists:
      http://groups.yahoo.com/group/tekdevel - discussion of computer projects
      related to Tekumel.

      http://groups.yahoo.com/group/tekheretic - in-character discussions of
      Tekumel without attempting to remain within canon.

      http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
      novels of M.A.R. Barker.

      http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
      the Tekumel Amateur Press Association.

      http://groups.yahoo.com/group/tsolyani - as discussion group of the
      Tsolyani language for those using the available language resouces.

      (Source: Brett Slocum)

      Top <#top>
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      Miscellaneous


      Do I have to use [insert rule system] to play a T��kumel game?


      Well, since there are currently four 'official' rule systems for
      T��kumel, I'd say a most definite 'No'. I've played using Runequest,
      Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
      freeform rules. I've heard of people using AD&D, Rolemaster, and several
      home-grown rule sets. So, the important thing is to play in the world,
      not what rules you use.

      (Source: Brett Slocum)

      Top <#top>
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      Are there any Tekumel game conventions?


      Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
      Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
      They have a Tekumel Track with games in every time slot, and, often, a
      Tekumel LARP on Saturday night. Sunday morning usually has a
      tele-conference with Professor Barker himself. Members of the Thursday
      Night Group often attend.

      The Midwest Area Gaming Enthusiasts (MAGE) put on two conventions a
      year. The MAGE Spring Con is held every April in Souix City, Iowa. They
      also have a Tekumel Track. Members of the Thursday Night Group often attend.
      Top <#top>
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      Credits


      Thanks


      First, without Professor Barker, none of this would exist. Thank you for
      the gift of your imagination.

      I'd like to thank several people for their continuing support of T��kumel:

      Bob Alberti
      Patrick Brady
      Carl Brodt
      Krista Donnelly
      Giovanna Fregni
      Peter Gifford
      George Hammond
      Malcolm Heath
      Brad Johnson
      Andrew Lorince
      Victor Raymond
      Joe Saul
      Edwin Voskamp
      Joe Zottola

      Many thanks to the legion of contributors to this FAQ, including, but
      not limited to:

      Robert Dushay
      Theron Goudeau
      Zane Healy
      Steve Lopez
      Andrew Lorince
      Ted Lyng
      Phil Polli
      Bruce Roberts
      Ed Whittaker

      Top <#top>
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    • tekumel@yahoogroups.com
      Tékumel FAQ ... Last Update: 2013/01/05 Administrivia * Recent additions and changes to the FAQ * Information about this document General *
      Message 33 of 33 , Apr 1 4:22 PM
      View Source
      • 0 Attachment
        T��kumel FAQ

        ------------------------------------------------------------------------
        Last Update: 2013/01/05


        Administrivia

        * Recent additions and changes to the FAQ <#1>
        * Information about this document <#2>


        General

        * Professor Barker (1929 ��� 2012) <#3>
        * What is T��kumel? <#4>
        * What is T��kumel's History? <#5>
        * Who was M.A.R. Barker? <#6>
        * What does M.A.R. stand for? <#7>
        * What is the Thursday Night Group? <#8>
        * What is the Tekumel Foundation? <#9>


        Game Products

        * What T��kumel products have been published? <#10>
        * Where can I get out of print materials? <#11>
        * What magazines have had T��kumel articles? <#12>
        * What T��kumel fanzines are available? <#13>
        * Where can I get T��kumel miniatures? <#14>
        * When will the Swords and Glory Referee's Handbook be published? <#15>
        * I have $50 to spend. Which books should I buy? <#16>
        * Are any products available in electronic format (PDF)? <#17>
        * Did the Professor write Hordes of the Things, the minitaures rules?
        <#18>


        The New Game

        * When was the new game published? <#19>
        * What happened to Guardians of Order? <#20>
        * What will happen to the new game without a publisher? <#21>


        Online Resources

        * Is there a web page for T��kumel? <#22>
        * Is there a T��kumel mailing list? <#23>
        * What other online resources are available? <#24>


        Miscellaneous

        * What T��kumel books have been published? <#25>
        * Do I have to use [insert rule system] to play a T��kumel game? <#26>
        * Are there any Tekumel game conventions? <#27>
        * How do you make chumetl? <#28>


        Credits

        * Thanks <#29>

        ------------------------------------------------------------------------


        Administrivia


        Recent additions and changes to the FAQ


        Responses changed for these questions:

        General:


        * Professor Barker (1929 ��� 2012)



        Game Products:


        * I have $50 to spend. Which books should I buy?

        * Did the Professor write Hordes of the Things, the minitaures rules?


        The New Game:


        * When was the new game published?



        Online Resources:


        * What other online resources are available?



        Miscellaneous:


        * How do you make chumetl?


        Top <#top>
        ------------------------------------------------------------------------


        Information about this document


        This is an introduction to the fantasy world of T��kumel by M.A.R.
        Barker. It is aimed at people who know a little about T��kumel, but want
        to know more.

        The latest and best version is always available on the web at
        http://www.weirdrealm.com/tekumel/tek_faq.html.

        Brett Slocum has maintained this document since January 1994. If you
        have any suggestions for new FAQ questions, or if you discover any
        mistakes, or if you feel some additional info would help a FAQ question,
        or if you want to write up a FAQ question, feel free to
        suggest/correct/do it and send it to him (slocum@...
        <mailto:slocum@...>).

        This document was created using FAQ Builder 1.9 from Wooden Soldier
        Software (http://www.woodensoldier.info/en/soft/FaqBuilder.htm), a free
        FAQ management system written in .NET and XML.
        Top <#top>
        ------------------------------------------------------------------------


        General


        Professor Barker (1929 ��� 2012)


        I'm am very sad to announce that M.A.R. Barker died on March 16th, 2012
        in home hospice at the age of 83. He is survived by his wife, Ambereen.
        He will be sorely missed.
        Top <#top>
        ------------------------------------------------------------------------


        What is T��kumel?


        T��kumel is a fantasy world created by M.A.R. Barker and first published
        by TSR Hobbies in 1975. It was the first complete RPG setting published.
        Instead of the typical medieval fantasy setting based on European
        mythology, T��kumel is based on the mythologies of India, the Middle
        East, and Mezo-America. It features large political empires that have
        existed for millennia, similar to Ancient Rome or China, numerous
        non-human races, horrific creatures, active gods, powerful magic,
        intrigue inside of intrigue, rigid social strata, and ancient advanced
        technology.
        Top <#top>
        ------------------------------------------------------------------------


        What is T��kumel's History?


        Okay, a (not really) brief description of T��kumel: explorers from Human
        space discovered T��kumel about 60,000 years in the future. There was a
        terrible nuclear war on Earth around 2013, and the European nations and
        the U.S. and China were destroyed. South America, the Indian
        subcontinent, and the Middle East (for some reason) survived (no mention
        is made in the brief introduction of Africa) survived, and gradually
        rebuilt and became a world state of sorts, and humanity spread to the
        stars, using miraculously high technology (FTL ships--the "Three-Light
        Drive," contra-gravity, beam weapons, super-dense alloys, androids, and
        power systems which poked holes in the continuum and drew near-limitless
        energy through from n-dimensional space). T��kumel was a large world, but
        had a light core and a low density. It was home to acidic native life
        forms, several of which were sentient and had even attained early space
        flight. Humans, and their alien allies, conquered the natives and
        terraformed the planet, making its ecosystem very earthlike and
        installing massive gravity engines that gave it an Earthlike day and
        year and 1.0G. T��kumel was situated on a major trade route, and became a
        mercantile pleasure world, which had to import metals and industrial
        goods for the very rich that lived there.

        Then Something Bad (tm) happened.

        Apparently, through unknown agency, T��kumel and its entire star system
        fell into a pocket dimension. Gravitic stresses nearly tore the planet
        apart, and destroyed many cities and installations. Interstellar trade
        was immediately and permanently severed. The native races, who'd been
        confined in prison-like "reservations", broke free and made war.
        Civilization fell rather messily, and the Time of Darkness descended.

        Sometime after the disaster, human scientists/philosophers (perhaps
        aided by the some of the more psychically gifted nonhumans) discovered
        that in the new dimension, the power of the human mind alone, unaided by
        technology, could draw power through from extra-dimensional space, and
        "magic" developed. The sorcerers of the ancient Empire of Lly��n of
        Ts��mra mapped nexi between various dimensions and made pacts with
        various dwellers of other planes, called "demons" by the uninitiated.
        Great empires rose and fell over the next 30,000 years; the presence of
        "magic" (really psychic phenomena), along with the obvious superiority
        (and near-complete inscrutability) of the sciences of the Ancients
        (whose technology was largely irreparable due to a lack of necessary raw
        materials) led to a stagnation of the sciences, and to societies which
        depended largely upon tradition, precedent, and the bonds of family and
        clan for stability.

        Contact was also made with a race of extremely powerful beings that were
        for all human purposes gods. These beings subtly encouraged human
        worship and dependence; great unchanging religious bureaucracies
        developed, and after several millennia of religious warfare, the temples
        agreed upon a Concordat which disallowed open religious conflict, which
        further exaggerated the T��kumelani tendency toward stagnation. The
        people of T��kumel lack the anthropocentric belief that the universe is
        knowable and conquerable; they know that there are races and beings
        which dwarf them in power, and that there are magics and sciences which
        are far beyond their grasp; intellectual and scientific curiosity is
        rare and even subtly discouraged.

        As a result of these historical processes, there exist upon the face of
        the great primary continent of the northeastern hemisphere of T��kumel
        the Five Empires, all of which are monarchical/theocratic oligarchies in
        which precedent and tradition hold the strength of law, and many smaller
        states which balance themselves between two or more of their larger
        neighbors. There are small enclaves of nonhuman races, most of whom owe
        allegiance to a human empire, and several states ruled by the inimical
        races, who still hate humanity and its allies with a passion, but are
        outnumbered by the more invaders. The Five Empires (one of which is the
        titular Empire of the Petal Throne, Tsoly��nu) have technology about on
        the level of the European Renaissance (aqueducts, good roads, simple
        mechanics, wheeled carts, siege engines, crude surgery and slightly more
        advanced pharmacology, crossbows, water clocks, etc.). Their governments
        are greatly hidebound and bureaucratic, like those of ancient China.
        They have mighty, well-organized legions like those of the Romans. Their
        gods are like those of the Hindus, with a heavy dose of the bloodthirsty
        Aztec or Mayan deities. Their legal codes and sciences are much like
        those of the Arab philosophers of the Middle Ages; they are obsessed
        with personal and family honor, much like the medieval Japanese. The
        societies presented with the game are very intricate and very old (the
        youngest governments are some 2,500 years developed, and they have
        histories, traditions, and myths stretching back some 25,000 years).
        Professor M.A.R. Barker, the author of the game, is a full professor of
        linguistics and anthropology; he has developed scripts, languages,
        histories, modes of dress, etiquettes, architectural styles, weapons and
        armor, religions, legal codes, demographics, sciences, etc. for all of
        the major and most of the minor cultures.

        Since the societies are so intricate and formal, political maneuvering
        and subtlety, combined with the right amount of heroic action and
        appropriate posturing, are the keys to power, and many campaigns, as
        well as that of Professor Barker himself from reports, thus deal mostly
        with intrigue and plotting between the various power groups, combined
        with expeditions after some bit of lost knowledge or some sorcerous
        object from an ancient tomb (yes, dungeon crawling!!!). There are bits
        and pieces of ancient technology, which still function (many are
        self-repairing within limits, others have been maintained carefully by
        human and nonhuman sages or by robot servitors); these are fought over
        as powerful tools. The game's scope is very grand; the T��kumelani do
        everything *BIG*. There are mighty legions of thousands of soldiers
        wearing brightly-lacquered armor, wearing great Kheshch��l-plumes, and
        beating huge Kar��ng war drums, sorcerers calling on terrible demons with
        secret names, giant pyramidal temples thousands of years old upon which
        hundreds of war-captives are sacrificed to Vim��hla, the Lord of Flame, etc.

        T��kumelani culture is very baroque, with titles like Reader of the
        Peerless Scrolls of Martial Glory, huge statues of the 97th Aspect of
        Lady Av��nthe, T��nule the Patron of Lovers, and twenty-three forms of the
        pronoun "you", to be used when speaking to individuals of varying status
        and profession!

        Overall, the game world is quite alien to traditional FRP gamers (which
        I happen to think is a good thing, but that's me). Many people feel that
        it's *too* strange, and can't be run by anyone but Barker. I know that
        my gamers, a very traditional sword-and-sorcery blood-and-thunder bunch,
        at first found the difficulty of T��kumelani pronunciation and the lack
        of comfortable stereotypes like barbarian, wizard, elf, orc, and dragon,
        to be disconcerting, but after two years of gaming on T��kumel they like
        it a lot, and use T��kumelani terms to describe *other* games and
        situations. It takes some getting used to, and a good bit of homework on
        the part of the GM, but if you're looking for a game world that is
        unique, interesting, and very well- thought-out and developed, give
        T��kumel a go, it's cool. It's much better than _Cats_. You will play it
        again and again.

        (Source: Theron Goudeau)
        Top <#top>
        ------------------------------------------------------------------------


        Who was M.A.R. Barker?


        Professor M.A.R. Barker was a retired professor of linguistics and South
        Asian Studies at the University of Minnesota. He had published several
        texts on the Urdu language, a common language of India and Pakistan.

        For the most of the last twenty years he ran two weekly gaming groups in
        T��kumel, though he dropped one group a few years ago.

        For more information on the professor, see his Wikipedia entry
        <http://en.wikipedia.org/wiki/M.A.R._Barker>.
        Top <#top>
        ------------------------------------------------------------------------


        What does M.A.R. stand for?


        Muhammed Abd-al-Rahman.
        Top <#top>
        ------------------------------------------------------------------------


        What is the Thursday Night Group?


        The Thursday Night Group is the group that plays T��kumel in Barker's
        basement every Thursday. Though the roster has changed over the years,
        this group has existed since EPT was published in the mid 1970s. In the
        80s, they published the fanzines /The Imperial Military Journal/, /The
        Journal of Tekumel Affairs/, and /The Imperial Courier/ with the
        Professor's help.

        (Source: Brett Slocum)
        Top <#top>
        ------------------------------------------------------------------------


        What is the Tekumel Foundation?


        The Tekumel Foundation is a non-profit literary foundation created to
        encourage, support and protect the literary works and all related
        products and activities surrounding Professor M.A.R. Barker���s world of
        T��kumel and the Empire of the Petal Throne. They can be found at
        http://tekumelfoundation.org
        Top <#top>
        ------------------------------------------------------------------------


        Game Products


        What T��kumel products have been published?


        Here is a complete bibliography of all things Tekumel��ni that have been
        published.

        Author, Title, Publisher, Year.
        Alberti, Bob and M.A.R. Barker, Mitl��nyal, Self-published, 2001.
        Alberti, Bob and M.A.R. Barker, Mitl��nyal, Volume 1, The Gods of
        Stability, Zottola Publishing, 2002.
        Alberti, Bob and M.A.R. Barker, Mitl��nyal, Volume 2, The Gods of Change,
        Zottola Publishing, 2002.
        Barker, M.A.R., Abenteuer auf T��kumel: Band 1: Kindheit und Jugendjahre
        in Tsoly��nu, AGEMA Verlag, 1994.
        Barker, M.A.R., Abenteuer auf T��kumel: Band 1: Kindheit und Jugendjahre
        in Tsoly��nu, Tita's House of Games, 2002.
        Barker, M.A.R., Adventures on T��kumel, Part One: Growing Up On T��kumel,
        Theatre of the Mind Enterprises, 1992.
        Barker, M.A.R., Adventures on T��kumel, Part Two, Volume I: Coming of Age
        in T��kumel, Theatre of the Mind Enterprises, 1992.
        Barker, M.A.R., Adventures on T��kumel, Part Two, Volume II: Beyond the
        Borders of Tsoly��nu, Theatre of the Mind Enterprises, 1993.
        Barker, M.A.R., Adventures on T��kumel, Part Two, Volume III: Beneath the
        Lands of Tsoly��nu, Theatre of the Mind Enterprises, 1994.
        Barker, M.A.R., Armies of T��kumel, Volume 2: Y��n K��r and Allies,
        Adventure Games, 1981.
        Barker, M.A.R., Audio Recordings of Professor M.A.R. Barker CD, Tita's
        House of Games, 2002.
        Barker, M.A.R., Book of Ebon Bindings, The, Imperium Publishing, 1978.
        Barker, M.A.R., Book of Ebon Bindings, The, Adventure Games, 1981.
        Barker, M.A.R., Book of Ebon Bindings, The, Different Worlds/Theatre of
        the Mind Enterprises, 1991.
        Barker, M.A.R., Citizenship Document, Self-published, 1974.
        Barker, M.A.R., Death of Kings, A, Zottola Publishing, 2003.
        Barker, M.A.R., Declaration of War poster, TSR, 1979.
        Barker, M.A.R., Declaration of War print, Tita's House of Games, 1997.
        Barker, M.A.R., Deeds of the Ever-Glorious, Adventure Games, 1981.
        Barker, M.A.R., Deeds of the Ever-Glorious, PDF, 1994.
        Barker, M.A.R., Deeds of the Ever-Glorious, Tita's House of Games, 1997.
        Barker, M.A.R., Empire of the Petal Throne, Self-published, 1974.
        Barker, M.A.R., Empire of the Petal Throne, TSR, 1975.
        Barker, M.A.R., Empire of the Petal Throne, TSR, 1976.
        Barker, M.A.R., Empire of the Petal Throne, Gamescience/Dixie Press, 1983.
        Barker, M.A.R., Empire of the Petal Throne, Different Worlds, 1987.
        Barker, M.A.R., Empire of the Petal Throne, Tita's House of Games, 2000.
        Barker, M.A.R., Ever-Glorious Empire, The: Engsv��n hl�� G��nga, PDF, 1996.
        Barker, M.A.R., Flamesong, DAW Books, 1985.
        Barker, M.A.R., Grammar of Engsvany��li, PDF, 1994.
        Barker, M.A.R., Grammar of Livy��ni, PDF, 1994.
        Barker, M.A.R., Grammar of Sun��z, PDF, 1994.
        Barker, M.A.R., Grammar of Y��n Kory��ni, PDF, 1994.
        Barker, M.A.R., Lords of Ts��mra, Self-published, 2001.
        Barker, M.A.R., Lords of Ts��mra, Zottola Publishing, 2003.
        Barker, M.A.R., Man of Gold, DAW Books, 1984.
        Barker, M.A.R., Prince of Skulls, Zottola Publishing, 2002.
        Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook,
        Gamescience, 1983.
        Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Tita's
        House of Games, 2000.
        Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book I,
        Different Worlds, 1987.
        Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book II,
        Different Worlds, 1988.
        Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book II,
        Tita's House of Games, 2002.
        Barker, M.A.R., Swords and Glory Volume I: T��kumel Sourcebook, Book III,
        Tita's House of Games, 2002.
        Barker, M.A.R., Swords and Glory Volume II: T��kumel Player's Handbook,
        Gamescience, 1984.
        Barker, M.A.R., Swords and Glory Volume II: T��kumel Player's Handbook,
        Tita's House of Games, 1998.
        Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Self-published,
        1977.
        Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Imperium
        Publishing, 1978.
        Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Adventure
        Games, 1981.
        Barker, M.A.R., Tsoly��ni Langage Pronunciation audio CD, Tita's House of
        Games, 2000.
        Barker, M.A.R., Tsoly��ni Langage Pronunciation audio tape, Adventure
        Games, 1981.
        Barker, M.A.R., Tsoly��ni Language, Volumes 1 and 2, The, Tita's House of
        Games, 1999.
        Barker, M.A.R., War of the Wizards, Self-published, 1974.
        Barker, M.A.R., War of the Wizards, TSR, 1975.
        Barker, M.A.R., War of the Wizards, TSR, 1975.
        Barker, M.A.R., War of the Wizards, TSR, 1976.
        Barker, M.A.R., War of the Wizards, Tita's House of Games, 1999.
        Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 3:
        Mu'ugalavy��, T��kumel Journal, 1983.
        Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 3:
        Mu'ugalavy��, Tita's House of Games, 1997.
        Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 4:
        Salarvy��, T��kumel Journal, 1983.
        Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 4:
        Salarvy��, Tita's House of Games, 1997.
        Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 5: Livy��nu
        and Tsol��i, T��kumel Journal, 1983.
        Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 5: Livy��nu
        and Tsol��i, Tita's House of Games, 1997.
        Barker, M.A.R. and Bob Brynildson, Armies of T��kumel, Volume 6: Sh��nyu,
        Tita's House of Games, 1997.
        Barker, M.A.R. and Chiren�� Bak��l, Miniatures for T��kumel, T��kumel
        Journal, 1982.
        Barker, M.A.R. and Chiren�� Bak��l, Miniatures for T��kumel, Tita's House
        of Games, 1997.
        Barker, M.A.R. and Jeff Berry, Citizenship Document, Adventure Games, 1981.
        Barker, M.A.R. and Jeff Berry, Citizenship Document, T��kumel Games, 1984.
        Barker, M.A.R. and Neil R. Cauley, Gard��siyal: Deeds of Glory, Theatre
        of the Mind Enterprises, 1995.
        Barker, M.A.R. and Victor Raymond, T��kumel Bestiary, The, Theatre of the
        Mind Enterprises, 1993.
        Barker, M.A.R., Berry, Jeff, Fregni, Giovanna, and Raymond, Victor,
        Citizenship Document, Tita's House of Games, 2001.
        Barker, M.A.R., et al., U-Con Conversations 1998 and 1999, Tita's House
        of Games, 2001.
        Barker, M.A.R., et al., U-Con Conversations 2000 and 2001, Tita's House
        of Games, 2002.
        Barker, Phil, Hordes of the Things 2.0, Wargames Research Group, 2002.
        Barker, Phil, Sue Laflin-Barker and Richard Bodley Scott, Hordes of the
        Things, Wargames Research Group, 1991.
        Berry, Jeff and M.A.R. Barker, Qadard��likoi, T��kumel Games, 1983.
        Berry, Jeff and M.A.R. Barker, Qadard��likoi, Tita's House of Games, 1998.
        Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 1, Adventure
        Games, 1980.
        Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 2, Adventure
        Games, 1980.
        Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 3, Adventure
        Games, 1980.
        Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 4, Adventure
        Games, 1980.
        Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 5, Adventure
        Games, 1980.
        Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 6, Adventure
        Games, 1980.
        Berry, Jeff, ed., Imperial Military Journal, Vol. II, No. 7, Thursday
        Night Group, 1983.
        Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 1, Thursday
        Night Group, 1982.
        Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 2, Thursday
        Night Group, 1982.
        Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 3, Thursday
        Night Group, 1982.
        Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 4, Thursday
        Night Group, 1982.
        Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 5, Thursday
        Night Group, 1982.
        Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 6, Thursday
        Night Group, 1982.
        Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 7, Thursday
        Night Group, 1982.
        Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 8, Thursday
        Night Group, 1982.
        Berry, Jeff, ed., Journal of T��kumel Affairs, Vol. III, No. 9, Thursday
        Night Group, 1984.
        Berry, Jeff, et al., ed., Best of the Journal 1, T��kumel Games, 1986.
        Berry, Jeff, et al., ed., Best of the Journal 2, T��kumel Games, 1986.
        Berry, Jeff, et al., ed., Best of the Journal 3, T��kumel Games, 1986.
        Brady, Patrick, Joe Saul and Edwin Voskamp, T��kumel: The Empire of the
        Petal Throne, Guardians of Order, 2005.
        Brigdon, Floyd, ed., Visitations of Glory, No. 01, PDF, 2001.
        Brodt, Carl, ed., Seal of the Imperium, Vol. 1, Issue 1, Tita's House of
        Games, 1999.
        Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 1, Tita's House of
        Games, 2008.
        Brodt, Carl, ed., Seal of the Imperium, Vol. 2, Issue 2, Tita's House of
        Games, 2009.
        Dalluhn, Keith, U-Con 2000 T��kumel Track Adventure, Self-published, 2000.
        Donnelly, Krista, Great Chlen Race, The , Tita's House of Games, 2005.
        Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 1 & 2,
        Self-published, 1981.
        Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 3 & 4,
        Self-published, 1982.
        Fletcher, Ken, World of T��kumel Battle Kibitzers Guide 5 & 6,
        Self-published, 1982.
        Fletcher, Ken, World of T��kumel Temple of Vim��hla (Lord of Fire) in the
        City of K��talal, Self-published, 1983.
        Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Self-published, 1995.
        Foster, Steve, ed., Eye of All-Seeing Wonder, No. 5, Tita's House of
        Games, 1998.
        Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Self-published, 1996.
        Foster, Steve, ed., Eye of All-Seeing Wonder, No. 6, Tita's House of
        Games, 1999.
        Fregni, Giovanna, City of Dlash, The, Map and Gazetteer, Self-published,
        2003.
        Fregni, Giovanna, Notes from the Thursday Night Group, Self-published,
        2003.
        Healy, Zane H, Gard��siyal Character Generator, Avanth��r Software, 1997.
        Healy, Zane H and M.A.R. Barker, MacK��vuk, Avanth��r Software, 1997.
        Johnson, Brad, ed., Visitations of Glory, No. 02, PDF, 2001.
        Johnson, Brad, ed., Visitations of Glory, No. 03, PDF, 2001.
        Johnson, Brad, ed., Visitations of Glory, No. 04, PDF, 2002.
        Johnson, Brad, ed., Visitations of Glory, No. 05, PDF, 2002.
        Johnson, Brad, ed., Visitations of Glory, No. 06, PDF, 2002.
        Johnson, Brad, ed., Visitations of Glory, No. 08, PDF, 2005.
        Johnson, Brad, ed., Visitations of Glory, No. 09, PDF, 2005.
        Johnson, Brad, ed., Visitations of Glory, No. 10, PDF, 2006.
        Johnson, Brad, ed., Visitations of Glory, No. 11, PDF, 2007.
        Johnson, Brad, ed., Visitations of Glory, No. 12, PDF, 2008.
        Kaiser, Donald, ed., Introduction to T��kumel, An, Self-published, 1989.
        Kaiser, Donald, ed., Introduction to T��kumel, An, Tita's House of Games,
        2002.
        Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 2, T��kumel
        Consortium, 1987.
        Kaiser, Donald, ed., The Imperial Courier, Vol. 2, No. 3, Tita's House
        of Games, 2005.
        Kelly, Belinda, ed., Visitations of Glory, No. 07, PDF, 2004.
        Lorince, Andrew, Qadard��likoi Battle Cards, T��kumel Journal - Fenul
        Office, 1986.
        Lorince, Andrew, Qadard��likoi Battle Cards, Andrew Lorince, 2002.
        Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
        1, T��kumel Games, 1984.
        Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
        2, T��kumel Games, 1984.
        Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
        3, T��kumel Games, 1984.
        Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
        4, T��kumel Games, 1985.
        Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
        5, T��kumel Games, 1985.
        Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 1 No.
        6, T��kumel Games, 1985.
        Marschall, Kathy and Jean Messer, ed., The Imperial Courier, Vol. 2 No.
        1, T��kumel Games, 1985.
        Mayeau, Michael E, Nightmare Maze of Jigr��sh, The, Judges Guild, 1981.
        Mayeau, Michael E, Nightmare Maze of Jigr��sh, The, Tita's House of
        Games, 1997.
        Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Self-published, 1992.
        Morris, Dave, ed., Eye of All-Seeing Wonder, No. 1, Andrew Lorince, 1994.
        Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Self-published, 1993.
        Morris, Dave, ed., Eye of All-Seeing Wonder, No. 2, Andrew Lorince, 1994.
        Morris, Dave, ed., Eye of All-Seeing Wonder, No. 3, Self-published, 1994.
        Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Self-published, 1995.
        Morris, Dave, ed., Eye of All-Seeing Wonder, No. 4, Andrew Lorince, 1995.
        Pettigrew, Mark, Best of the Journals, The: The Pettigrew Selections,
        Tita's House of Games, 1999.
        Pettigrew, Mark, Jak��llan Intrigue, A, T��kumel Games, 1984.
        Pettigrew, Mark, Jak��llan Intrigue, A, Tita's House of Games, 1997.
        Pettigrew, Mark, Tomb Complex of Neresh��nbo, The, T��kumel Games, 1984.
        Pettigrew, Mark, Tomb Complex of Neresh��nbo, The, Tita's House of Games,
        1997.
        Rudolph, Gary, M��ssum, Imperium Publishing, 1978.
        Rudolph, Gary, M��ssum, Tita's House of Games, 1997.
        Rudolph, Gary and M.A.R. Barker, Armies of T��kumel, Volume 1: Tsoly��nu,
        Imperium Publishing, 1978.
        Rudolph, Gary and M.A.R. Barker, Armies of T��kumel, Volume 1: Tsoly��nu,
        Adventure Games, 1981.
        Rudolph, Gary, ed., T��kumel Journal, No. 1, Imperium Publishing, 1977.
        Rudolph, Gary, ed., T��kumel Journal, No. 2, Imperium Publishing, 1978.
        Scott, Curtis M., Gateway to T��kumel, Self-published, 1983.
        Scott, Curtis M., Gateway to T��kumel, Tita's House of Games, 2000.
        Scott, Curtis M., Pop��syal Newsletter, Volume I, Number 1,
        Self-published, 1983.
        Scott, Curtis M., Tsoly��ni Primer, The, T��kumel Journal, 1982.
        Scott, Curtis M., Tsoly��ni Primer, The, T��kumel Games, 1986.
        Scott, Curtis M., Tsoly��ni Primer, The, PDF, 1995.
        Scott, Curtis M., Tsoly��ni Primer, The, Tita's House of Games, 2000.
        Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Adventure
        Games, 1979.
        Smith, Craig and M.A.R. Barker, Northwest Frontier Maps, Tita's House of
        Games, 1997.
        Sutherland, David, Legions of the Petal Throne, TSR, 1977.
        Sutherland, David, Legions of the Petal Throne, Tita's House of Games,
        1997.
        Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
        T��kumel Games, 1985.
        Thompson, Thomas, Swords and Glory Index to Volume 1 The Source Book,
        Tita's House of Games, 1997.
        Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
        Maps Set, T��kumel Games, 1986.
        Thompson, Thomas and M.A.R. Barker, Gazetteer for the Northwest Frontier
        Maps Set, Tita's House of Games, 1997.
        Tiehen, John, Art of Tactical Sorcery, The, T��kumel Games, 1986.

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        Where can I get out of print materials?


        Sometimes T��kumel materials show up in the used game bins of game
        stores. I've picked up many items, including an original TSR set of EPT.

        Tita's House of Games has many out-of-print books in stock, as well as
        reprints of many of the classic T��kumel books. Yah!

        A price list and ordering information are available at the official
        T��kumel website <http://www.tekumel.com/tita/>.

        Also, Andrew Lorince has a lot of stuff available at very reasonable
        rates. Send inquiries to the following address:

        Earth T��kumel Transfer Station
        C/O Andrew Lorince
        862 Flemington Avenue
        Pittsburgh PA 15217
        USA
        Phone: (412) 521-0448
        Email: alorince@...

        (Source: Andrew Lorince, Carl Brodt)

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        What magazines have had T��kumel articles?


        Best of the Journals, The, Volume I
        Best of the Journals, The, Volume II
        Best of the Journals, The, Volume III
        Different Worlds #17
        Different Worlds #47
        Dragon #4
        Dragon #11
        Dragon #20
        Dragon #24
        Dragon #26
        Dragon #31
        Dragon #34
        Eye of All-Seeing Wonder, Issue 1
        Eye of All-Seeing Wonder, Issue 2
        Eye of All-Seeing Wonder, Issue 3
        Eye of All-Seeing Wonder, Issue 4
        Eye of All-Seeing Wonder, Issue 5
        Eye of All-Seeing Wonder, Issue 6
        Gryphon #2
        Imperial Military Journal, Vol. II, No. 1
        Imperial Military Journal, Vol. II, No. 2
        Imperial Military Journal, Vol. II, No. 3
        Imperial Military Journal, Vol. II, No. 4
        Imperial Military Journal, Vol. II, No. 5
        Imperial Military Journal, Vol. II, No. 6
        Imperial Military Journal, Vol. II, No. 7
        Journal of T��kumel Affairs, Vol. III, No. 1
        Journal of T��kumel Affairs, Vol. III, No. 2
        Journal of T��kumel Affairs, Vol. III, No. 3
        Journal of T��kumel Affairs, Vol. III, No. 4
        Journal of T��kumel Affairs, Vol. III, No. 5
        Journal of T��kumel Affairs, Vol. III, No. 6
        Journal of T��kumel Affairs, Vol. III, No. 7
        Journal of T��kumel Affairs, Vol. III, No. 8
        Pyramid #11
        Seal of the Imperium, Vol. 1, Issue 1
        Seal of the Imperium, Vol. 2, Issue 1
        Seal of the Imperium, Vol. 2, Issue 2
        Space Gamer #6
        Space Gamer #71
        Strategic Review #4
        Strategic Review #7
        The Imperial Courier Vol. I No. 1
        The Imperial Courier Vol. I No. 2
        The Imperial Courier Vol. I No. 3
        The Imperial Courier Vol. I No. 4
        The Imperial Courier Vol. I No. 5
        The Imperial Courier Vol. I No. 6
        The Imperial Courier Vol. II No. 1
        The Imperial Courier Vol. II No. 2
        The T��kumel Journal No. 1
        The T��kumel Journal No. 2
        Visitations of Glory, Issue 01
        Visitations of Glory, Issue 02
        Visitations of Glory, Issue 03
        Visitations of Glory, Issue 04
        Visitations of Glory, Issue 05
        Visitations of Glory, Issue 06
        Visitations of Glory, Issue 07
        Visitations of Glory, Issue 08
        Visitations of Glory, Issue 09
        Visitations of Glory, Issue 10
        Visitations of Glory, Issue 11
        Visitations of Glory, Issue 12
        Wargamer's Digest Vol. 3 No. 5
        White Dwarf #10
        White Dwarf #54

        A complete article index in Excel format
        <http://weirdrealm.com/tekumel/TekumelArticleIndex.xls> is available at
        Brett Slocum's Tekumel Site.

        (Source: Ed Whittaker, Brett Slocum, Steve Lopez, Bruce Roberts, Phil
        Polli, Zane Healy, Ted Lyng, and Chris Davis)
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        What T��kumel fanzines are available?


        Brad Johnson is the compiler of the T��kumel APA (Amateur Press
        Association), a fanzine published on the web. A mailing list on Yahoo!
        is used to distribute it at http://groups.yahoo.com/group/apatekumel.
        Back issues are available, either as web pages or PDF files, at
        Tekumel.com.

        Carl Brodt (carlbrodt@...), of Tita's House of Games, has published
        several issues of Seal of the Imperium, a T��kumel fanzine that has even
        higher quality than the Eye of All-Seeing Wonder. Copies of Seal are
        available from Carl.

        Eye of All-Seeing Wonder (1992-96) was a very high quality magazine with
        good original art and well-written articles. Sometimes better than old
        Imperial Couriers in content, always better in production quality.
        Sadly, the Eye of All-Seeing Wonder has ceased publication after six
        issues. All issues are available from Tita's House of Games or Andrew
        Lorince.

        Regretfully, James Roach, publisher of Realms of Wonder, a RPG fanzine
        with lots of accounts from his alternate T��kumel campaign, died in July
        1997.

        Before that, the players in Barker's campaigns published several
        fanzines, including The Imperial Courier (1984-87), The Journal of
        Tekumelani Affairs(1982-84), the Imperial Military Journal (1980-83),
        and the Tekumel Journal (1977-78).
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        Where can I get T��kumel miniatures?


        Eureka Miniatures, a company in Australia, has begun production of a new
        line of 28mm Tekumel miniatures. See their web page
        (http://eurekamin.com.au/downloads.php?newsid=EEyAuyZklFgBWFUDzB) for
        more info and photos. These miniatures are available direct from Eureka
        Miniatures, from Tita's House of Games, from
        Eureka USA, and from Fighting 15s in the UK. A blog discussing progress
        on the Tekumel miniatures can be found at
        http://thetekumelproject.blogspot.com/.

        The original 25-mm figures produced by various companies since the
        '70's, as well as new figures, were available from PHD Games, but they
        haven't produced any miniatures for several years. Talk of someone else
        picking up the miniatures line has been circulating for awhile.

        Robert Smith's 15 mm miniatures are no longer available.

        (Source: Carl Brodt, Howard Fielding)
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        When will the Swords and Glory Referee's Handbook be published?


        Work on this book was halted due to financial concerns.

        (Source: Carl Brodt)
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        I have $50 to spend. Which books should I buy?


        I'd buy the Empire of the Petal Throne PDF
        <http://rpg.drivethrustuff.com/product/2060/Empire-of-the-Petal-Throne?affiliate_id=21703>
        from DriveThruRPG.com for $11 and $40 for the Swords and Glory
        Sourcebook from Tita's House of Games.
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        Are any products available in electronic format (PDF)?


        Yes, the original EPT, the temple articles, the language grammars, Deeds
        of the Ever-Glorious, The Tsolyani Language, and more have been
        converted to PDF. There are even two products that are free. They are
        available from http://www.drivethrurpg.com or http://www.rpgnow.com
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        Did the Professor write Hordes of the Things, the minitaures rules?


        No, Phil Barker, who wrote Hordes of the Things, is not M.A.R. 'Phil'
        Barker, who created Tekumel. He wrote the Tekumel army lists into the
        game after reading about Tekumel. The two men met and corresponded. They
        were also distant cousins.
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        The New Game


        When was the new game published?


        The new T��kumel: Empire of the Petal Throne game was published by
        Guardians of Order in 2005. The new game is based on Big Eyes, Small
        Mouth and the Tri-Stat System. The core book is a complete game with
        character generation, some nonhuman races as PCs, monsters, all
        Universal and Generic spells, some Temple spells, and will focus on
        Tsolyanu. Its suggested retail price is $39.95. It is available from
        Tita's House of Games (http://tekumel.com/tita).
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        What happened to Guardians of Order?


        In August 2006, Guardians of Order closed its doors. It had been a one
        person operation since January, 2006. Various factors, including a weak
        dollar, led to the decision. For more information, see the Guardians of
        Order website <http://www.guardiansorder.com/>.
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        What will happen to the new game without a publisher?


        Joseph Saul, one of the authors of the new game had this answer (August
        2006):


        The copyright to T:EPT (not to T��kumel itself, which is held solely by
        Prof. Barker) is, and has been, held by a company called RPGDesigners,
        Incorporated, which is owned by the design team. We are making
        arrangements with Mark to transfer all of the computer files and
        artwork,
        along with any remaining copies of the game he may have, to us. He will
        also sign over the right to use any of Guardians' intellectual property
        that appears in the game. Understand that we are securing the
        intellectual property we do not already own associated with T:EPT.
        We are
        NOT assuming Guardians of Order's liabilities.

        We will license the right to produce T��kumel material from Professor
        Barker, with whom we have been in contact, and who supports this
        effort.
        We plan to keep T:EPT in print (in both hardcopy and PDF), bring out
        supplements, and set up website support. We will be working with an
        established game company on distribution and marketing (we're
        talking to
        several). And yes, you will have access to the errata.



        (Source: Joe Saul)
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        Online Resources


        Is there a web page for T��kumel?


        The Official T��kumel: The World of the Petal Throne web site
        (http://www.tekumel.com/), maintained by Peter Gifford, is gorgeous.
        Best source of background for T��kumel on the web.

        Brett Slocum's T��kumel home page (http://www.weirdrealm.com/tekumel/)
        has a variety of resources available, including characters, a campaign
        events board, alternate rules for T��kumel (GURPS, TFT, RQ, Tirik��lu,
        etc.), and more.

        The T��kumel Web Ring has been created. A web ring connects related sites
        together. For more information on how to join the T��kumel Web Ring, go
        to http://p.webring.com/hub?ring=tekumel.

        A list of other web pages is on Brett Slocum's site.
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        Is there a T��kumel mailing list?


        An unmoderated mailing list has been started at Yahoo! Groups. Several
        members of the Thursday Night Group and Professor Barker are members
        here. This site also has downloadable files, a chat room, links, some
        player/referee databases, polls, etc. To subscribe, send a message to:
        tekumel-subscribe@yahoogroups.com or go to
        http://groups.yahoo.com/group/tekumel.

        A moderated list also exists at Yahoo! Groups. It is intended for
        specific questions about the world of T��kumel. No rules discussion is
        allowed. Prof. Barker participates and answers questions, as well as the
        Thursday Night Group. This mailing list is a wealth of information about
        T��kumel. To subscribe, send a message to:
        tekumel-moderated-subscribe@yahoogroups.com or go to
        http://groups.yahoo.com/group/tekumel-moderated.

        Other mailing lists:
        http://groups.yahoo.com/group/tekdevel - discussion of computer projects
        related to Tekumel.

        http://groups.yahoo.com/group/tekheretic - in-character discussions of
        Tekumel without attempting to remain within canon.

        http://groups.yahoo.com/group/tekumelnovels - discussion of the Tekumel
        novels of M.A.R. Barker.

        http://groups.yahoo.com/group/apatekumel - home of Visitations of Glory,
        the Tekumel Amateur Press Association.

        http://groups.yahoo.com/group/tsolyani - a discussion group of the
        Tsolyani language for those using the available language resouces.

        http://groups.yahoo.com/group/TekumelMinis-War - a discussion of Tekumel
        miniatures and warfare.

        (Source: Brett Slocum)

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        What other online resources are available?


        There is a Google+ Tekumel Community
        <https://plus.google.com/communities/102789866310726897114>, as well as
        a Facebook group <https://www.facebook.com/groups/16107501733/>.
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        Miscellaneous


        What T��kumel books have been published?


        Man of Gold, M.A.R. Barker, DAW Books, 1984.
        Flamesong, M.A.R. Barker, DAW Books, 1987.
        Lords of Tsamra, M.A.R. Barker, Zottola Publishing, 2003 (published out
        of order).
        Prince of Skulls, M.A.R. Barker, Zottola Publishing, 2002.
        A Death of Kings, M.A.R. Barker, Zottola Publishing, 2003.
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        Do I have to use [insert rule system] to play a T��kumel game?


        Well, since there are currently four 'official' rule systems for
        T��kumel, I'd say a most definite 'No'. I've played using Runequest,
        Chivalry and Sorcery, Traveller, GURPS and the Thursday Night Group's
        freeform rules. I've heard of people using AD&D, Rolemaster, and several
        home-grown rule sets. So, the important thing is to play in the world,
        not what rules you use.

        (Source: Brett Slocum)

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        Are there any Tekumel game conventions?


        Yes. U-Con (http://ucon-gaming.org/) is held every November in Ann
        Arbor, Michigan on the campus of the University of Michigan, Ann Arbor.
        They have a Tekumel Track with games in every time slot. Members of the
        Thursday Night Group often attend.
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        How do you make chumetl?


        The recipe is the same as for a salted lassi from Punjabi India: 1 cup
        plain unsweetened yogurt, 1 cup water, �� tsp roasted cumin powder, a
        shot or two of Tabasco sauce, salt to taste. Or substitute 2 cups
        buttermilk for the yogurt and water.
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        ------------------------------------------------------------------------


        Credits


        Thanks


        First, without Professor Barker, none of this would exist. Thank you for
        the gift of your imagination.

        I'd like to thank several people for their continuing support of T��kumel:

        Bob Alberti
        Jeff Berry
        Patrick Brady
        Carl Brodt
        Jeff Dee
        Krista Donnelly
        Giovanna Fregni
        Jim Garrison
        Peter Gifford
        George Hammond
        Malcolm Heath
        Brad Johnson
        Andrew Lorince
        Victor Raymond
        Joe Saul
        Edwin Voskamp
        Joe Zottola

        Many thanks to the legion of contributors to this FAQ, including, but
        not limited to:

        Robert Dushay
        Theron Goudeau
        Zane Healy
        Peter Huston
        Steve Lopez
        Andrew Lorince
        Ted Lyng
        Phil Polli
        Bruce Roberts
        Ed Whittaker
        Howard Fielding
        Top <#top>
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