Re: Re: I've been reading
Darn good advice and a darn good opening scenario!
Thanks for the effort! This one is a keeper!
Fred Kiesche (FPK3)
"As for that downloading stuff, I think those guys who seriously consider that stuff are crazier than a sackful of rats."
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- --- In firstname.lastname@example.org, Fred Kiesche <godel2escher2bach@y...>
> Darn good advice and a darn good opening scenario!Sorry to chime in so late, but I'll be brief since I'm working: this
> Thanks for the effort! This one is a keeper!
is very similar to how the Valley of Kashkomai developed. After
several years of running mega-important serious buttkicking
characters, wrestling with the Goddess and snarling at Dhich'une, we
decided to run a "low level" campaign, a really meat-and-potatoes
So we were dispatched to Kashkomai, where we found an almost
completely undeveloped, unpopulated valley. We started with sweeping
out the single tower remaining at its east end, and importing slaves
Years later it's a nicely developed agricultural valley, still
growing and with lots of open space (homesteaders welcome!), but
moderately well established.
There's nothing terribly complicated about all this. You don't have
to be terribly conversant in the Gods of the Palaces of the Realm (in
fact not all the temples are represented and the tax officials only
appear every few years).
Along the way there was plenty of fun stuff to run into: a buried
magical pattern unearthed by peasant farmers, leading to who-knows-
where (we ended up covering it with logs and burying it again). A
haunted temple of Wuru riddles with nexus points and demons. A
basement leading to impossible caverns. A mystical house that
vanishes and reappears. A lonely, haunted hilltop fortification.
Plagues of Ssu, Salarvyani, and tax officials. Even basketball-sized
But all those things appeared one at a time (well, usually), and
while not easy to deal with from the character's point of view, the
situations they present would not confound any experienced gamer.
So start small. A single clan. A single clanhouse. A rural
village. A fishing boat. You don't have to start with a ball at the
Governor's Palace in Jakalla. You can start with a pair of star-
crossed lovers in a rural village, forbidden to wed by their
respective clanmasters... Or a poor fishing clan trying to survive a
bad season... Or a group of refugees fleeing the invasion of