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2351Re: [tekkotsu_dev] Problem with "camera object" in Mirage simulator

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  • Ethan Tira-Thompson
    Jul 4, 2012

      On Jul 4, 2012, at 4:10 PM, Ethan Tira-Thompson <ejt@...> wrote:

      I notice the CameraFOV for Aibo and some other robots isn’t using Visible=False in the .kin, we probably should be doing that so it doesn’t try to render the FOV cone regardless of the near clipping distance.  (in other words, if you shorten near clipping, make sure to either remove CameraFOV or add an entry: <key>Visible</key> <false/>

      Actually this was just a straightforward oversight, I’ve fixed them up:
      Thus when one robot sees another, it shouldn’t see the FOV cone, that would only show up in the Mirage window.  It’s kind of a useless indicator though, mostly handy when initially writing the .kin to make sure the camera is in the right place.

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