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REVIEW: "Young People, Ethics, and the New Digital Media"

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  • Rob, grandpa of Ryan, Trevor, Devon & Han
    BKYPENDM.RVW 20120125 Young People, Ethics, and the New Digital Media: A Synthesis from the GoodPlay Project , Carrie James et al, 2009, 978-0-262-51363-0
    Message 1 of 1 , Jul 27, 2012
      BKYPENDM.RVW 20120125

      "Young People, Ethics, and the New Digital Media: A Synthesis from the
      GoodPlay Project", Carrie James et al, 2009, 978-0-262-51363-0
      %A Carrie James
      %A Katie Davis
      %A Andrea Flores
      %A John M. Francis
      %A Lindsay Pettingill
      %A Margaret Rundle
      %A Howard Gardner
      %C 55 Hayward Street, Cambridge, MA 02142-1399
      %D 2009
      %G 978-0-262-51363-0 0-262-51363-3
      %I MIT Press
      %O +1-800-356-0343 fax: +1-617-625-6660 www-mitpress.mit.edu
      %O http://www.amazon.com/exec/obidos/ASIN/0262513633/robsladesinterne
      %O http://www.amazon.ca/exec/obidos/ASIN/0262513633/robsladesin03-20
      %O Audience n Tech 1 Writing 1 (see revfaq.htm for explanation)
      %T "Young People, Ethics, and the New Digital Media"

      It is not until more than a tenth of this book has passed before the
      authors admit that this is, in essence, only a proposal for a study
      which they hope will be carried out in future. No actual research or
      interviews have been conducted, so there aren't really any results to
      be reported. The authors hypothesize that five factors are involved
      in "media-identity": "privacy, ownership and authorship, credibility,
      and participation." (Yes, I agree that it looks like four factors,
      expressed that way. But the authors repeatedly express it in exactly
      that way, and insist that it makes five.)

      The authors note that social networking (or social media, or new
      digital media) is a frontier, and thus lacks comprehensive and
      well-enforced rules and regulations. Social media permits and
      encourages "participatory cultures," with relatively low barriers to
      artistic expression and "civic" engagement, strong support for
      creating and sharing creations, and some type of informal mentorship
      whereby what is known by the most experienced is passed along to
      novices. The goals of the project are to investigate the ethical
      values and structures of new media and to create entities to promote
      ethical thinking and conduct.

      The project is also to focus on "play," with a fairly broad definition
      of that term, including gaming, instant messaging, social networking,
      participation in fan fiction groups, blogging, and content creation
      including video sharing. Some of these activities may lead to
      employment, but are undertaken without support, rewards, and
      constraints of adult supervisors, and without explicit standards of
      conduct and quality. "Good play" is defined as online conduct that is
      both meaningful and engaging to the participant and responsible to
      others in the community in which it is carried out.

      A number of questions are raised in this book, but few are answered in
      any way at all. While there is some review of existing work in
      related areas, it is hardly comprehensive, convincing, or useful. It
      is difficult to say what the intent of publishing this book was.

      copyright, Robert M. Slade 2012 BKYPENDM.RVW 20120125

      ====================== (quote inserted randomly by Pegasus Mailer)
      rslade@... slade@... rslade@...
      More than any time in history mankind faces a crossroads. One
      path leads to despair and utter hopelessness, the other to total
      extinction. Let us pray that we have the wisdom to choose
      correctly. - Woody Allen
      victoria.tc.ca/techrev/rms.htm http://www.infosecbc.org/links
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