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Re: Cywars in Cyberia

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  • kirby urner
    Re: Cywars in Cyberia What s true about cywars, wars in Cyberia, is what might appear to be long running or even hopeless campaigns may be over in a
    Message 1 of 1 , Nov 16, 2012
      Re: Cywars in Cyberia

      What's true about cywars, wars in Cyberia, is what
      might appear to be long running or even hopeless
      campaigns may be over in a heartbeat, if the right
      "combination" is discovered. It's like with opening
      a safe. If the combination is not known, the device
      appears impregnable. This is assuming one really
      needs what's inside, and that this object is actually
      in there, not certainties in some treasure hunts. But
      once the combination is known, it's a cinch to open
      it and advance the plot forward, for better or for ill.

      Take for example a logjam of bad feelings, bad juju,
      between two groups. Humans actually have the
      ability to reconfigure vis-a-vis one another when it's
      consequential and even painful not to do so. "Getting
      along with Johnny even though Johnny indulges
      in assaholic behavior" is a lot of what school is
      about, so-called "socialization". Likely neuro-
      science has already discovered that so many
      USAers hate socialism because they associate it
      with "being forced to get along" (what the teacher
      made them do, and they hated it). They heard
      what teacher called it: "Developing social skills".
      "Fuck that" is the backlash, with some brand of
      capitalism to follow (remember: those with good
      social skills are not barred from succeeding as
      capitalists, as many Russians are finding).

      The Quakers have Peace Teams that go around,
      independently of AFSC, and deliver ice breaker
      Workshops. They're not miracle workers in the
      sense that the impetus to end the feud is with the
      parties involved. The 3rd party is merely adding
      the catalyzing element of some neutrality, someone
      still keeping an open mind on who the bad guys
      might be, if any. This kind of open mindedness is
      often connected with the word "liberal" in home-
      lander society, and it therefore stands to reason
      the Quaker Peace Team members are often
      Liberal Friends (versus two other flavors,
      Conservative and Evangelical).

      The Quaker Peace Teams sometimes produce
      a workshop called Alternatives to Violence (AVP),
      aptly named. But what is that exactly? If you're
      of a Marshall McLuhan bent, you want to know
      about the medium first of all. We take in our
      experience through many venues or pathways:
      face to face communication, reading, dreaming,
      musing, watching films. The Quakers I'm working
      with (sometimes in playful ways) are developing
      a practice of discussing movies as a group, in
      light of Quaker teachings (so-called testimonies).
      'Seven Psychopaths' was one I started with, as
      it features a Quaker dude who lives by tricking
      a living to help pay for his wife's cancer treatment.
      Then I joined with a bigger group in seeing
      Cloud Atlas, in first run as of this writing.

      What's the historical connection between AVP
      and World Game if any? That might take some
      historian to dig awhile. There's Chuck Dingee
      and his operation. [check links] Chuck and I hung
      out some, and I've done both AVP and the AVP
      for AVP trainers. However, I'm not out there
      advertising myself as a workshop leader in this
      role. Rather, I connect AVP to my experiences
      with the Jungian Society here in Portland, and
      encourage deeper investigations of what we're
      sharing. Are we against "hurtful words"? Are
      we bending over backwards to "not offend"
      people?

      http://www.nickc-c.com/worldgame.htm
      (Nick's account of a World Game event)

      http://grunch.net/synergetics/geni3.html
      (World Game in San Diego, RBF Centennial)

      The Pycons have been a great laboratory in this
      regard (not offending) as there's a consensus they
      should be welcoming and non-threatening,
      especially to those just checking out the culture.
      The psychology is not all that different from a
      church or mosque or synagogue or temple
      wanting to stay appealing and attractive to noobs.

      Once your reputation is that you're unfriendly or
      unable to control your members, then you'll have
      an uphill battle attracting fresh souls or other shoe
      leather i.e. people will vote with their feet and
      choose the church down the street.

      Pycons, for those who don't know, are the various
      Python conferences popping up around the world,
      though not all of them. A "Pycon" is a particular brand
      of Python conference with its own look and feel,
      conference organizers. If you want to call your event
      a "Pycon", you should be prepared to receive the
      scrutiny of the PSF membership (Python Software
      Foundation) as well as the directors of that organization.
      They want their reputation protected, and if your
      conference is about intimidating a specific demographic,
      telling them they're not welcome, then the PSF may
      not authorize your using its domain names. These
      are of the form us.pycon.org or de.pycon.org or
      ur.pycon.org although such URLs are not mandatory.

      Bad feelings among the different nation states of
      Cyberia may be resolved on a much faster moving
      timeline that bad feelings among the 2D geographic
      ones (the ones in National Geographic magazine).
      The sense of "owning turf or territory" is different and
      the walls are firewalls, barriers to access. These have
      a different aspect than in "meat space", such as in
      Israel-Gaza or USA-Mexico. Virtual states need not
      have any large contiguous tracts. They're more like
      corporations in that way (including the supranationals
      -- i.e. a virtual nation may be global in scope).

      Note: those who've followed the TV series Battlestar
      Galactica have learned about Cylons, robot competitors
      to humans for the same divine love (like the angels,
      like ETs). Citizens of Cyberia are not usually called
      cylons but netizens. They're networkers using nets, e.g.
      social media, to shape their identities or masks (profiles)
      in a shared cybernetic context. The same human
      individual may control and develop several avatars or
      personas. We can get into more details later, safe to
      say that the death of an on-line identity may not
      correspond to any physical death in meat space.
      The ego has many ways to gain traction, where
      Cyberia is concerned, probably why so many egos
      feel attracted to it, as a place to hang out.
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