Re: svg23d - New open source development effort
- Have you thought of converting svg directly to DirectX's ".x" format.
(There is both a text and a binary version) The text version is not a
lot different than svg.
--- In email@example.com, "Cordsie" <cordsie@y...> wrote:
> Hello everyone.
> I'm beginning a new open source development effort based on some
> I've done in the past on converting 2D vector based graphical
> (namely SVG) into low level 3D primitives for display in a 3D
> such as DirectX or Open GL. For example, a simple lineto command
> would be transformed, in the context of a 3D representation, into
> triangle primitives placed together to form a rectangle. The simple
> polygons are then passed into the 3D pipeline to form the "line",
> when viewed from the "front".
> "Why?" might be a good question, and for the moment the only answer
> have is "because it hasn't really been done". (Or at least, to my
> knowledge) Actually, there are several more reasons than this, some
> of which I've listed briefly in the first message of the project
> website. Though I haven't yet posted the code, the working
> I have developed using DirectX sucessfully displays the outline of
> the famous tiger.svg using this method.
> The project is highly experimental, and I'm looking for one or two
> more people who are as interested as I am in the concept of
> translating SVG into 3D-Card friendly representations, and might
> possibly be interested in working on an open source implementation
> the project.
> The project and contact details can be found at:
> Though there isn't much there right now, other than the outline. At
> the moment, I'm really looking for someone to help with the
> architecture and the project planning.
> Thank you!