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Fw: CNMI and Micronesian Sport of Rocball

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  • james feger
    ... From: james feger To: billg@microsoft.com Sent: Monday, January 10, 2000 12:06 PM Subject: CNMI and Micronesian Sport of Rocball ATENTION: Mr. Will
    Message 1 of 1 , Jan 9, 2000
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      ----- Original Message -----
      Sent: Monday, January 10, 2000 12:06 PM
      Subject: CNMI and Micronesian Sport of Rocball
       
      ATENTION: Mr. Will Hopkins:
       
      The following information on Rocball was put together for Rocball's presentation at the Pacific Educational Conference held here in Saipan in July of 1999. If you have any further questions please feel free to contact me. Last week I sent a 500 page manuscript and a 45 minute video tape to the United States Olympic Committee's Sport Development. Thanks for responding and I hope you find this material of interest.
      ROCBALL
       
       
      STATEMENT:
       
      Prior to 1980, athletes who played team net sports and used their hands, arms, legs, feet, etc. to serve, volley, and score points, played under two different restrictions.  In volleyball, a game invented in the U.S. A. by W.G. Morgan in 1895, players were restricted to hitting the ball back and forth over a net with any body part above the waist.  In another team net sport orginating out of Thailand or Brazil, players were restricted to hitting the ball back and forth over a net with any body part below the waist.  in both games, the serving teams scored points by hitting the ball between one to three times in service or volley over the net. onto the and off of their opponent's court and/or players, one point at a time.  There was no defensive system of scoring, service was restricted to the third portiuon of the right side of the court, and games were completed by a predetermined method of set points and sets of play.
       
       
       
      GOAL:
       
      To develop a more competitive and complete team net sport.
       
       
       
       
      OBJECTIVES:
       
      A.  IMPROVE THE PHYSICAL ELEMENTS:
       
      1.  Redefine the significances of the center and ten foot front lines for a team net sport played on a thirty by sixty foot rectangular court.
       
      2.  Design and identify new horizontal court areas of play for this type of team net sport.
       
      3.  Design and include separate vertical court lines and vertical areas of court play for this type of team net sport.
       
       
       
      B.  IMPROVE THE INTELLECTUAL ELEMENTS:
       
      1.  Restructure the winning system to include opportunities for team to win a game by total points scored or by a set system.
       
      2.  Restructure the scoring system to include multiple point scoring, penalty point scoring, and optional point scoring.
       
      3.  Restructure the set system to include various methods of completing and winning different sets of play.
       
      4.  Restructure the scoring system to allow offensive and defensive scoring.
       
       
       
      C.  IMPROVE THE COMPETITIVE ELEMENTS:
       
      1.  Implement unrestricted methods of hitting the ball to enhance, sustain, and control the ball in volley and/or in preparation for scoring.
       
      2.  Allow more players access to more areas of the court for volley and scoring.
       
      3.  Include all players as a potential scoring threat.
       
       
       
      PURPOSE:
       
      To provide a wider of physical and intellectual challenges in a team net sport that will offer its athletes more frequent and different kinds of opportunities to distinguish themselves as a team.
       
      To create more diversity in a team net sport's competitive causes of action and reaction so that individuals, either by spontaneity or proficiency, would be able to better distinguish themselves through their athletic skills.
       
      To offer team net sport enthusiast and spectators in general, new stimuli in a familiar game that would provide more entertainment, anticipation, and vicarous experiences.
       
       
      CONCLUSION:
       
      During its twenty years of development, from when it exsisted in its hypotential stage for its first year and half as a general notion to create a better team net sport, through its theoretical period in which it underwent two years of field testing, and then in 1983 when it was introduced as a seasonal  and tournament sporting activity, Rocball became the first team net sport in the world to incorporate hitting and kicking play action, multiple point scoring, penalty point scoring, optional point scoring, goals, and its own quarter-set system of play.
       
      Since 1983, Rocball has been under continous scrutiny by its officials, athletes, spectators, and critics.  It has on numerous ocassions been analytically broken down to its fundamental elements for comparison to other team and team net sports for adjustments and improvements.  What, if any, decisive changes were made following these anylitical studies, were tested and subjected to a period of critical and practical evaluations by its officials and athletes:  Some ideas like designating certain horizontal court areas ofplay for multiple point scoring was tested, documented, and filed away; other ideas like Rocball's O-kon sysem of play was adopted and became instrumental in the development of the quarter-set system of play.
       
      In any kind of written description, Rocball would be more accurately described as a hybird-sport, a game of cross sport origins.  However, some of the unique characteristics that mark Rocball as the Innovative team net sport it is, originated out of the actual developement of Rocball, and were born out of ideas and notions unrelated to any known, past or present, team or team net sport.
       
      And, Rocball's success as a team net sport can be put to scale and mesured in variety of ways:  (1)  By the two generations of its players, (2)  by the local, regional, national, and international media's coverage of Rocball's games, athletes, and officials, (3)  through its annual sport seasons and tournaments of hwich include various cultural and sport's exchange programs, and (4)  Rocball's success can also be determined by the impact it has had on the Federation International de Volleyball's (FIBA) recent rule change.  In its effort to restruct and enhance volleyball, FIBA has modified volleyball's service area, incorporated a system of offensive and defensive scoring, and adopted Rocball's rules of unrestricted hitting.
       
       
       
      WINNING A ROCBALL GAME
       
      A.  ROCBALL GAME CAN BE WON IN TWO DIFFERENT WAYS:
       
      1.  JUICE-OUT
       
      2.  O-KON
       
       
      JUICE:
       
      JUICE:  Rocball's system of play that offers a team the opportunity to win a Rocball game at the end of four quarters/sets of play.
       
      JUICE-SETS:  Juice-sets are determined by point spreads and may be completed in different and various ways:  Blow-Out, Scunk, Scratch, and Match.
       
      JUICE-OUT:  In order for a team to Juice-Out, win a Rocball game in four sets, a team must defeat their opponents in total numbers of points scored in all the four quarter/set of juice and they must win the fourth and final quarter/set of Juice.
       
      In Juice, a team's total score is calculated by adding up the points scored in all of Juice's four quarter/set system of play.
       
      Teams that Juice-Out must have a total score that is at least three points more than their opponents, and they must win the courth and final quarter/set of Juice.
       
      A team can not Juice-Out in a losing set.
       
      A team cannot Juice-Out in a winning set if their total score for Juice's quarter/set system of play is not at least three points more than thier opponents.
       
       
       
      O-KON:
       
      O-KON:  When teams are unable to Juice-Out in Rocball's four quarter/set system of play, the points  scored by each team in Juice becomes irrelevent and immaterial to the outcome or conclusion of the game.
       
      ***In O-Kon, Rocball is won by the team that wins four sets.  And, how many quarters/sets of play each team won in Juice, will determine how many O-Kon sets needs to be won by a team in order to win the game.
       
      ***if a team won three quarter/sets in Juice, then they need only to win one O-Kon set in order to win the game.
       
      ***If a team only won one quarter/set in Juice, then each team needs to win two O-Kon sets in order to win the game.
       
      ***To win an O-Kon set, a team has to score ten points or a goal, whichever comes first and, unlike the quarter/set in Juice, neither team has to be at set point or in service to win an O-Kon set.
       
      Example:  Team "X" has scored 8 points and team "O" is trailing with 2 points scored.  Team "X" has the serve and serves the ball successfully over the net and into team "O" side of the court.  Team "O" players hit the ball back and over the net and score a goal:  Team "O" wins the O-Kon set.
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