Thanks, that's a great program! I already found a nice algorithm for

fixing both 4x4 parities in one go:

F2 (Uu)2 R2 (Uu) F2 (Uu) F2 R2 (Uu) R2 (Uu)' R2 (Uu) R2 (Uu)2 R2

This is 16 turns, almost all just R and (Uu) and then some F2's.

Stefan

--- In

speedsolvingrubikscube@yahoogroups.com, "Josef Jelinek"

<gloom@e...> wrote:

> Hi,

>

> Everything required (and much more) is available in

> ACube program

> http://software.rubikscube.info/JACube/index.html

>

> The cube explorer always find the "Domino" solution as the

> first one (if any exists), because it starts at depth 0

> and uses only phase 2 to solve the cube. However, it

> continues searching and adds more and more phase 1 turns into

> the solution until it finds the optimal one.

> So if you search for the first solution only, the "domino"

> solution should be found (if exists).

>

> Josef

>

> > Good idea. Will try it. Do you know if it's possible to tell it

to

> > start in phase 2 instead of phase 1?

> >

> > Cheers!

> > Stefan

> >

> > P.S. But I'm gonna write my own solver anyway ;-)

> >

> >

> >

> > --- In speedsolvingrubikscube@yahoogroups.com, "c_w_tsai"

> > <c_w_tsai@y...> wrote:

> > > Wait! Before you write a solver, can't you use Kociemba's

> program?

> > > The Domino looks like it's just phase 2 of his algorithm for

the

> > > 3x3x3. (You need to specify the middle layer edges with this

> > > program, but the program is quick so you could try several

> random

> > > things)

> > >

> > >

> > > > Btw, I noticed that Chris's "DedgeFlip" algorithm treats the

> 4x4

> > > > just like a Rubik's Domino. That's why I recently asked for

a

> > > solver

> > > > program for the Domino. I did try Ron's solver but it was

too

> slow

> > > > for me, so I'm gonna write my specialized Domino solver.

> > > >

> > > > cu

> > > > Stefan