Re: Big Cubes Stuff
- Thanks, that's a great program! I already found a nice algorithm for
fixing both 4x4 parities in one go:
F2 (Uu)2 R2 (Uu) F2 (Uu) F2 R2 (Uu) R2 (Uu)' R2 (Uu) R2 (Uu)2 R2
This is 16 turns, almost all just R and (Uu) and then some F2's.
--- In email@example.com, "Josef Jelinek"
> Everything required (and much more) is available in
> ACube program
> The cube explorer always find the "Domino" solution as the
> first one (if any exists), because it starts at depth 0
> and uses only phase 2 to solve the cube. However, it
> continues searching and adds more and more phase 1 turns into
> the solution until it finds the optimal one.
> So if you search for the first solution only, the "domino"
> solution should be found (if exists).
> > Good idea. Will try it. Do you know if it's possible to tell it
> > start in phase 2 instead of phase 1?the
> > Cheers!
> > Stefan
> > P.S. But I'm gonna write my own solver anyway ;-)
> > --- In firstname.lastname@example.org, "c_w_tsai"
> > <c_w_tsai@y...> wrote:
> > > Wait! Before you write a solver, can't you use Kociemba's
> > > The Domino looks like it's just phase 2 of his algorithm for
> > > 3x3x3. (You need to specify the middle layer edges with thisa
> > > program, but the program is quick so you could try several
> > > things)
> > >
> > >
> > > > Btw, I noticed that Chris's "DedgeFlip" algorithm treats the
> > > > just like a Rubik's Domino. That's why I recently asked for
> > > solvertoo
> > > > program for the Domino. I did try Ron's solver but it was
> > > > for me, so I'm gonna write my specialized Domino solver.
> > > >
> > > > cu
> > > > Stefan
- I updated my page...
Now it has pictures that show the effects, I structured it into four
categories and I also included a new color scheme modifier
algorithm. Now you can swap two faces of your 4x4 by peeling off 10
stickers and do the rest with just 16 twists (previous record by
Per+Grant was 18).
If you know other cool algorithms (also for new categories), please
let me know.