Re: Shells, Time, FF
> following is a list of possible[...]
> result that I collected, with the property content suggested..
> 1. Win/lose by score B+nn W+nn
This is a good start but incomplete. Later I will add more.
E.g. BothPlayersWin is possible.
> 4. Win/lose by forfeit B+F:Detail in simple text,I like the idea of a details option. Thereby we avoid an
endless list of parameters.
> >Using other rules (I can't remember which) seki points are countedFYI, so far only Ing 1986-1990 rules used fractions.
> >according to how many stones surround them and then counts like
> >like 3/4 pts, 1/3 pt, ... may appear.
this may be indicated as RU[Ing 1986], i.e. with an
unspecified text parameter.
> >;B[aa]AE[bb][bc]IL[stones removed which are not captured]There are other possibilities than IL. E.g. an inherited
> Good idea. Looks like it is difficult to keep backward
> compatibility if we introduce this, but no choice..
property IH might set and kill breathless stones illegally
remaining on the board as long as inherited. Thereby removals
of illegal stones are possible and backward compability is achieved.