Re: [sgf-std] newbie questions about sgf 4 and 5
- Arno Hollosi wrote:
>ok, I suppose I will have to create a private property in FF4 to use
> > 1) I try to take advantages of the SGF 5 otions, while keeping
> > compatibility with sgf4
> You are aware that FF5 is not defined yet? What is on the pages is a summary
> of the discussion that happened two years ago. Some Japanese programs adopted
> the FF5 draft, but I think that's premature. I don't think that the
> discussion about FF5 had reached a point where we could make it a new
benefits of OT in FF5.
I would have suggested a behavior with the contents of the properties
similar that the one defined
for the names of properties: if you don't understand syntax, just skip
it. What do you think about that?
>question: how do I know that the names I choose will not clash with
> > 2) To store a maximum of information given by IGS, I add some private
> > properties. Should I submit them somewhere to ask them to be added in a
> > future version of the SGF standard?
> If you think that these properties add features which you feel are important
> for everyone, post your proposal here. Otherwise just use non-standard names
> which don't occur in the specification yet.
future versions of the standard?
maybe you should define a 'name space' for such private props. ( for ex
I don't know if it is important for everyone :->, but here are the props
I defined to store games infos from IGS:
ID -> game identificator (number)
DA -> Dames (point)
WP,BP -> prisoneers (number)