Re: [scrumdevelopment] User stories and relative complexity
- For long term, meta and retro planning helps.You can transform the traditional phasing in Release packs and have FUP through Release Burndown.Now it depends how comfortable do you feel with this.
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Contact me: pierre.neisOn 18 June 2013 00:02, Jesse Houwing <jesse.houwing@...> wrote:I think I agree, and it won't help me now. Client in case still wants to do a lot of long term planning and doesn't yet believe in the waste being created by constantly looking far ahead and doing all kinds of reestimation and simulations...
Part one will be trying to get that out of the way.
Still a long way from getting the trust in place to remove this 'need' to map everything out till the bottom of the backlog...
Sent from my Windows Phone
From: Aeden Jameson
Sent: 17-6-2013 18:42
Subject: Re: [scrumdevelopment] User stories and relative complexity
While I'm sure you'll eventually find what you want to. Here's something you may have not been looking for.http://www.industriallogic.com/blog/stop-using-story-points/
On Wednesday, June 12, 2013, Jesse Houwing wrote:I'm looking for a good book or article which explains the process of estaimating (and re-estimating) user stories using relative estimation/story points.Especially around backlog ordering, dependencies between stories and whether to take the benefits of re-use into account in this context.The stakeholder argues that in classic estimation he had much more insights into dependencies between stories and could thus plan his releases much better. He'd like the backlog fulle re-estimated each time the order changes or a dependent story changes.Instead of talking to the hand, I'd like some good whitepapers or practices that clearly explain the differences between the approaches one might take to relative estimation ans writing of story points.I've got a pretty good idea on how I'd like to do it, but I can't find the handholds to get this guy on board. He asked for readign material, so at least I have that :).Jesse
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