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Re: [scrumdevelopment] Re: User story for purely visual feedback

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  • Charles Bradley - Scrum Coach CSM PSM I
    Bernie, Depending on a specialist or approval from outside of the Scrum team is a bad smell, but sometimes things are beyond your control, so I m going to
    Message 1 of 12 , Aug 4, 2011
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      Depending on a specialist or approval from outside of the Scrum team is a bad smell, but sometimes things are beyond your control, so I'm going to ignore that bad smell and assume that the situation is beyond the control of your team.

      Because this is a somewhat vague situation, my story would be written something like as follows:

      Card: Main Action UI improvement -- "less sterile and cold"

      Conversations:  Obviously you'd probably want to have a few conversations with the art director, PO, and other interested persons.

      Confirmations (aka Story Tests)
      1.  Test that the new main action UI (assuming your team knows exactly what that defines) has been approved by the art director.
      2.  Test that the new main action UI has been approved by the PO.  (In reality, all stories should be approved by the PO so many teams don't write this story test explicitly, but I did so that you understand that from a Scrum perspective it must be approved by both.)

      Hope that helps.  This kind of story is a corner case, so it's a really good question you pose.

      If the response time for approvals from the art director is somewhat unpredictable or longer than a few days, I would slice off a spike that gets the approval of the new UI design in a spike story first, then a follow on story to implement the new UI.
      Charles Bradley, CSM, PSM I
      Experienced Scrum Coach
      My blog: http://scrumcrazy.wordpress.com/

      From: curiouschimp <bhy@...>
      To: scrumdevelopment@yahoogroups.com
      Sent: Friday, July 29, 2011 8:51 PM
      Subject: [scrumdevelopment] Re: User story for purely visual feedback

      Ultimately, it's going to be a call by the art director; there's going to be a lot of experimentation about color choice, objects etc. I think the uneasiness is that "it's done when it looks right" since it's really an aesthetic judgment.


      --- In scrumdevelopment@yahoogroups.com, Gary Brown <glbrown@...> wrote:
      > Hey, curiouschimp!
      > "Player sees a game world that is less sterile and cold"
      > How will you know when it is done?  Constraint: you can't use "less 
      > sterile and cold" in the answer.
      > Can you identify one or more things that would make the game world 
      > less sterile and cold.  Can you write a story for that?
      > Is the game setting an operating room where open heart surgery is 
      > performed?  Sterile and cold would be perfect for that!  8^)
      > GB.
      > ----------------------------------------------------------------
      > This message was sent using IMP, the Internet Messaging Program.


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