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Re: Tracking number of passed story acceptance criteria during the sprint

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  • davenicolette
    +1. While we re at it, lets get rid of success and failure, too. ... that ... receiving ... in the ... problem, ... acceptance
    Message 1 of 74 , Mar 1, 2009
      +1.

      While we're at it, lets get rid of "success" and "failure," too.

      --- In scrumdevelopment@yahoogroups.com, Robert Biddle
      <Robert_Biddle@...> wrote:
      >
      > Good idea.
      > I am always reminded of Brian Marick's idea that much of what is meant
      > by "test" is in fact "example".
      > Maybe we could work that into the nomenclature.
      > Robt
      >
      > Dave Rooney wrote:
      > >
      > > Mike Hill and Josh Kerievsky have stopped using the term Unit Tests
      > > because of the "baggage" the term carries from prior use. They now use
      > > Microtest. Perhaps we need a similar change for Acceptance Test so
      that
      > > we needn't waste time worrying about the perceptions of those
      receiving
      > > the software.
      > >
      > > I can't think of any off the top of my head, but I'll let it run
      in the
      > > background for a while.
      > >
      > > --
      > >
      > > Dave Rooney
      > > Mayford Technologies
      > > "Helping you become AGILE... to SURVIVE and THRIVE!"
      > > http://www.mayford. ca <http://www.mayford.ca>
      > > http://practicalagi lity.blogspot. com
      > > <http://practicalagility.blogspot.com>
      > > Twitter: daverooneyca
      > >
      > > davenicolette wrote:
      > > > Robert,
      > > >
      > > > Isn't this a question of the learning curve for a different way of
      > > > working? The people who have that sort of misunderstanding still
      > > > haven't figured out this style of work. Isn't it a temporary
      problem,
      > > > provided they have help in learning?
      > > >
      > > > Dave
      > > >
      > > >
      > > > --- In scrumdevelopment@ yahoogroups. com
      > > <mailto:scrumdevelopment%40yahoogroups.com>, Robert Biddle
      > > > <Robert_Biddle@ ...> wrote:
      > > >
      > > >> Hi Ron:
      > > >>
      > > >> It's a wording issue: I find some people who think that
      "acceptance"
      > > >>
      > > > means
      > > >
      > > >> "now and forever". This all also concerns tracking, because some
      > > >>
      > > > people
      > > >
      > > >> think that
      > > >> changing accepted stories indicates a bad problem, and so on and so
      > > >>
      > > > on...
      > > >
      > > >> Robt
      > > >>
      > >
      > >
      >
    • Ron Jeffries
      Hello, Robert. On Saturday, March 7, 2009, at 1:51:27 PM, you ... Maybe next game, with that point. :) Ron Jeffries www.XProgramming.com
      Message 74 of 74 , Mar 7, 2009
        Hello, Robert. On Saturday, March 7, 2009, at 1:51:27 PM, you
        wrote:

        > What seemed odd to me about your game is that it seemed to involve
        > no decision making during play. I had been expecting to see some kind of
        > evaluation and some kind of decision-making about making changes.

        Maybe next game, with that point. :)

        Ron Jeffries
        www.XProgramming.com
        www.xprogramming.com/blog
        Attend our CSM Plus Course!
        http://hendricksonxp.com/index.php?option=com_eventlist&Itemid=28
        The model that really matters is the one that people have in
        their minds. All other models and documentation exist only to
        get the right model into the right mind at the right time.
        -- Paul Oldfield
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