Re: Variations on burndown chart?
- --- In firstname.lastname@example.org, "sangel_or" <skip.angel@...> wrote:
>The story _Catch 22_ has a character who's preoccupied with pilots making "tighter bomb
> --- In email@example.com, "Mark Levison" <mlevison@> wrote:
> > Is that useful? Do you want to have a better sense of when the product will
> > release? Or is your goal to improve your estimation ability?
> The latter.
clusters" for nice photographs even though this completely irrelevant (and if anything,
detrimental) to the mission objectives.
With enough effort I'm sure it's possible to make task-level estimates more closely
resemble actuals for similar types of work. I've never seen anyone get that good at it, but
I'm sure someone out there is good at it, or good at appearing to be good at it.
It's a moot point because in Agile we use a more useful (and self-correcting) measurement
to inform our release planning: Velocity.
Velocity (in Agile/Scrum) is how much potentially-shippable product actually got built
each Sprint. Measuring actual velocity in relative story points completed per Sprint
("yesterday's weather") automatically corrects for any tendency to overestimate or
Focusing down at the task level (micromeasurement) is an attempt to measure individual
performance, while in Scrum we're more interested in team performance on whole units of
product (Product Backlog Items) that are potentially shippable (coded/tested/validated).
This tells us much more about when we can expect to ship a given set of features, or how
many features we can expect to ship in a given amount of time.
More about this here:
http://tinyurl.com/yxwjkc ( http://groups.yahoo.com/group/scrumdevelopment/files/
Also see Mike Cohn's book _Agile Estimating and Planning_.