Loading ...
Sorry, an error occurred while loading the content.

Introductory Scrum Games

Expand Messages
  • Mark Levison
    I m trying to put together an introductory scrum presentation for two different teams. 1) My own team - we ve been practicing scrum for 4 iterations (8 weeks)
    Message 1 of 8 , Nov 1, 2006
    • 0 Attachment
      I'm trying to put together an introductory scrum presentation for two different teams.

      1) My own team - we've been practicing scrum for 4 iterations (8 weeks) and I've never taken the time to do a short introductory presentation. Instead I've defined each meeting/element as I go. The downside is there are many things we've never discussed: like the importance of timeboxing within scrum.
      2) The other team doesn't know scrum at all. For them I will start with Mike Cohn's Overview of Scrum (http://www.mountaingoatsoftware.com/presentation/access/30 ) and flesh it out a little bit.

      For both teams I'm looking for a good sample game that will emphasis the core concepts of scrum. In my own recent CSM course we built a comic book in one iteration over the course of three simulated days (time take ~90 minutes). This was an excellent example of what one iteration looked like - but I'm wondering what other games people have used.

      What I hope to simulate:
      1) A sense of life inside the iteration: planning meeting, do stuff, review session.
      2) A sense of two (or more) iterations.
      3) The value of splitting stories into independant tasks.
      4) The value of avoiding specialisation.
      5) In a perfect world I might even have daily stand-ups.

      For the game itself I might have 1-2 hrs. As an added bonus I have to convince the developers in question that this is a good use of their time - so the game and whole presentation have to sound interesting enough that they want to spend the better part of a morning/afternoon at it. Maybe buying them a pint will help grease the wheels :-)

      What I've found with Google so far:
      Games for programmers http://xp123.com/g4p/ (a bunch of games none of them seem suitable).
      XP BE game http://www.xp.be/xpgame/description.html - could be adapted to fit scrum
      Jean Tabaka "59 minute Scrum" http://hubert.blogs.com/dahdidahdi_dadadihda/files/59_minute_simulation_v3.pdf - seems like it fits the bill. But what do you try and build that a team of 5-6 can accomplish in an hour? A comic book?

      What games have you run? What product did you build? What pointers do you have? Is there anything I should look for?

      Thanks
      Mark Levison
      ----------------------------------------------------------------------
      Blog: http://www.notesfromatooluser.com/
    • Mike Cohn
      Have them build a presentation summarizing what they ve learned about Scrum using 2 x 3 post-it pages and some colored markers. Regards, Mike Cohn Author:
      Message 2 of 8 , Nov 1, 2006
      • 0 Attachment
        Have them build a "presentation" summarizing what they've learned about Scrum using 2' x 3' post-it pages and some colored markers.
        Regards,
        Mike Cohn
        Author:
          Agile Estimating and Planning
          User Stories Applied
        www.mountaingoatsoftware.com


        On Nov 1, 2006, at 2:28 PM, Mark Levison wrote:

        I'm trying to put together an introductory scrum presentation for two different teams.

        1) My own team - we've been practicing scrum for 4 iterations (8 weeks) and I've never taken the time to do a short introductory presentation. Instead I've defined each meeting/element as I go. The downside is there are many things we've never discussed: like the importance of timeboxing within scrum.
        2) The other team doesn't know scrum at all. For them I will start with Mike Cohn's Overview of Scrum (http://www.mountaingoatsoftware.com/presentation/access/30) and flesh it out a little bit.

        For both teams I'm looking for a good sample game that will emphasis the core concepts of scrum. In my own recent CSM course we built a comic book in one iteration over the course of three simulated days (time take ~90 minutes). This was an excellent example of what one iteration looked like - but I'm wondering what other games people have used.

        What I hope to simulate:
        1) A sense of life inside the iteration: planning meeting, do stuff, review session.
        2) A sense of two (or more) iterations.
        3) The value of splitting stories into independant tasks.
        4) The value of avoiding specialisation.
        5) In a perfect world I might even have daily stand-ups.

        For the game itself I might have 1-2 hrs. As an added bonus I have to convince the developers in question that this is a good use of their time - so the game and whole presentation have to sound interesting enough that they want to spend the better part of a morning/afternoon at it. Maybe buying them a pint will help grease the wheels :-)

        What I've found with Google so far:
        Games for programmers http://xp123.com/g4p/ (a bunch of games none of them seem suitable).
        XP BE game http://www.xp.be/xpgame/description.html - could be adapted to fit scrum
        Jean Tabaka "59 minute Scrum"http://hubert.blogs.com/dahdidahdi_dadadihda/files/59_minute_simulation_v3.pdf - seems like it fits the bill. But what do you try and build that a team of 5-6 can accomplish in an hour? A comic book?

        What games have you run? What product did you build? What pointers do you have? Is there anything I should look for?

        Thanks
        Mark Levison
        ----------------------------------------------------------------------
        Blog: http://www.notesfromatooluser.com/


      • Hubert Smits
        Hi Mark, The 59 minute scrum simulation you found on my website has the teams build a brochure. It is standard part of the CSM training, great fun and usually
        Message 3 of 8 , Nov 4, 2006
        • 0 Attachment
          Hi Mark,

          The 59 minute scrum simulation you found on my website has the teams build a brochure. It is standard part of the CSM training, great fun and usually one of the best appreciated parts of the course. Jean is somewhere in this group,if you have questions then you should be able to ping her.

          --Hubert

          On 11/1/06, Mark Levison <mlevison@...> wrote:
          I'm trying to put together an introductory scrum presentation for two different teams.

          1) My own team - we've been practicing scrum for 4 iterations (8 weeks) and I've never taken the time to do a short introductory presentation. Instead I've defined each meeting/element as I go. The downside is there are many things we've never discussed: like the importance of timeboxing within scrum.
          2) The other team doesn't know scrum at all. For them I will start with Mike Cohn's Overview of Scrum ( http://www.mountaingoatsoftware.com/presentation/access/30 ) and flesh it out a little bit.

          For both teams I'm looking for a good sample game that will emphasis the core concepts of scrum. In my own recent CSM course we built a comic book in one iteration over the course of three simulated days (time take ~90 minutes). This was an excellent example of what one iteration looked like - but I'm wondering what other games people have used.

          What I hope to simulate:
          1) A sense of life inside the iteration: planning meeting, do stuff, review session.
          2) A sense of two (or more) iterations.
          3) The value of splitting stories into independant tasks.
          4) The value of avoiding specialisation.
          5) In a perfect world I might even have daily stand-ups.

          For the game itself I might have 1-2 hrs. As an added bonus I have to convince the developers in question that this is a good use of their time - so the game and whole presentation have to sound interesting enough that they want to spend the better part of a morning/afternoon at it. Maybe buying them a pint will help grease the wheels :-)

          What I've found with Google so far:
          Games for programmers http://xp123.com/g4p/ (a bunch of games none of them seem suitable).
          XP BE game http://www.xp.be/xpgame/description.html - could be adapted to fit scrum
          Jean Tabaka "59 minute Scrum" http://hubert.blogs.com/dahdidahdi_dadadihda/files/59_minute_simulation_v3.pdf - seems like it fits the bill. But what do you try and build that a team of 5-6 can accomplish in an hour? A comic book?

          What games have you run? What product did you build? What pointers do you have? Is there anything I should look for?

          Thanks
          Mark Levison
          ----------------------------------------------------------------------
          Blog: http://www.notesfromatooluser.com/



          --

          All opinions in this message are my own, and are not necessarily shared by my employer.
        • bas.vodde@nokia.com
          Hi Mark, I ve made a variation to Jean s 59 minute scrum, called the 29 minute Scrum :) It s shorter and slightly different. I use it when introducting Scrum
          Message 4 of 8 , Nov 5, 2006
          • 0 Attachment
             
            Hi Mark,
             
            I've made a variation to Jean's 59 minute scrum, called the 29 minute Scrum :)
             
            It's shorter and slightly different. I use it when introducting Scrum to a group of up-to 30 people.
            The groups need to be really small.. 3 or 4 people.
             
            You can find more info from:
             
            Thanks,
             
            Bas
             


            From: scrumdevelopment@yahoogroups.com [mailto:scrumdevelopment@yahoogroups.com] On Behalf Of ext Mark Levison
            Sent: 01 November, 2006 23:29
            To: scrumdevelopment@yahoogroups.com
            Subject: [scrumdevelopment] Introductory Scrum Games

            I'm trying to put together an introductory scrum presentation for two different teams.

            1) My own team - we've been practicing scrum for 4 iterations (8 weeks) and I've never taken the time to do a short introductory presentation. Instead I've defined each meeting/element as I go. The downside is there are many things we've never discussed: like the importance of timeboxing within scrum.
            2) The other team doesn't know scrum at all. For them I will start with Mike Cohn's Overview of Scrum (http://www.mountain goatsoftware. com/presentation /access/30 ) and flesh it out a little bit.

            For both teams I'm looking for a good sample game that will emphasis the core concepts of scrum. In my own recent CSM course we built a comic book in one iteration over the course of three simulated days (time take ~90 minutes). This was an excellent example of what one iteration looked like - but I'm wondering what other games people have used.

            What I hope to simulate:
            1) A sense of life inside the iteration: planning meeting, do stuff, review session.
            2) A sense of two (or more) iterations.
            3) The value of splitting stories into independant tasks.
            4) The value of avoiding specialisation.
            5) In a perfect world I might even have daily stand-ups.

            For the game itself I might have 1-2 hrs. As an added bonus I have to convince the developers in question that this is a good use of their time - so the game and whole presentation have to sound interesting enough that they want to spend the better part of a morning/afternoon at it. Maybe buying them a pint will help grease the wheels :-)

            What I've found with Google so far:
            Games for programmers http://xp123. com/g4p/ (a bunch of games none of them seem suitable).
            XP BE game http://www.xp. be/xpgame/ description. html - could be adapted to fit scrum
            Jean Tabaka "59 minute Scrum" http://hubert. blogs.com/ dahdidahdi_ dadadihda/ files/59_ minute_simulatio n_v3.pdf - seems like it fits the bill. But what do you try and build that a team of 5-6 can accomplish in an hour? A comic book?

            What games have you run? What product did you build? What pointers do you have? Is there anything I should look for?

            Thanks
            Mark Levison
            ------------ --------- --------- --------- --------- --------- --------- ----
            Blog: http://www.notesfro matooluser. com/

          • Robin Dymond
            Hi Mark, A game I use right off the bat is the Paper Airplane exercise. It is a really great one, and takes less than a 1/2 hour. It demonstrates some key
            Message 5 of 8 , Nov 5, 2006
            • 0 Attachment
              Hi Mark,

              A game I use right off the bat is the Paper Airplane exercise. It is a really great one, and takes less than a 1/2 hour. It demonstrates some key concepts on how work gets done in an agile team, without any discussion of software. It also helps to get the class engaged right at the start. It is a LEAN exercise but its lessons are directly applicable to teams doing waterfall.

              After explaining scrum principles we will then use Jean's 59 minute scrum, or the XP game.

              If you need more information on the airplane exercise, send me an email off list and I'll send you the instructions... you may also find them online

              cheers,
              Robin.

              On 11/5/06, bas.vodde@... <bas.vodde@...> wrote:

               
              Hi Mark,
               
              I've made a variation to Jean's 59 minute scrum, called the 29 minute Scrum :)
               
              It's shorter and slightly different. I use it when introducting Scrum to a group of up-to 30 people.
              The groups need to be really small.. 3 or 4 people.
               
              You can find more info from:
               
              Thanks,
               
              Bas
               


              From: scrumdevelopment@yahoogroups.com [mailto:scrumdevelopment@yahoogroup s.com] On Behalf Of ext Mark Levison
              Sent: 01 November, 2006 23:29
              To: scrumdevelopment@yahoogroups.com
              Subject: [scrumdevelopment] Introductory Scrum Games

              I'm trying to put together an introductory scrum presentation for two different teams.

              1) My own team - we've been practicing scrum for 4 iterations (8 weeks) and I've never taken the time to do a short introductory presentation. Instead I've defined each meeting/element as I go. The downside is there are many things we've never discussed: like the importance of timeboxing within scrum.
              2) The other team doesn't know scrum at all. For them I will start with Mike Cohn's Overview of Scrum (http://www.mountaingoatsoftware.com/presentation/access/30 ) and flesh it out a little bit.

              For both teams I'm looking for a good sample game that will emphasis the core concepts of scrum. In my own recent CSM course we built a comic book in one iteration over the course of three simulated days (time take ~90 minutes). This was an excellent example of what one iteration looked like - but I'm wondering what other games people have used.

              What I hope to simulate:
              1) A sense of life inside the iteration: planning meeting, do stuff, review session.
              2) A sense of two (or more) iterations.
              3) The value of splitting stories into independant tasks.
              4) The value of avoiding specialisation.
              5) In a perfect world I might even have daily stand-ups.

              For the game itself I might have 1-2 hrs. As an added bonus I have to convince the developers in question that this is a good use of their time - so the game and whole presentation have to sound interesting enough that they want to spend the better part of a morning/afternoon at it. Maybe buying them a pint will help grease the wheels :-)

              What I've found with Google so far:
              Games for programmers http://xp123.com/g4p/ (a bunch of games none of them seem suitable).
              XP BE game http://www.xp.be/xpgame/description.html - could be adapted to fit scrum
              Jean Tabaka "59 minute Scrum" http://hubert.blogs.com/dahdidahdi_dadadihda/files/59_minute_simulation_v3.pdf - seems like it fits the bill. But what do you try and build that a team of 5-6 can accomplish in an hour? A comic book?

              What games have you run? What product did you build? What pointers do you have? Is there anything I should look for?

              Thanks
              Mark Levison
              ----------------------------------------------------------------------
              Blog: http://www.notesfromatooluser.com/


            • Michael James
              Robin, Are you referring to this one? http://net.mba.wfu.edu/dsjie/Tips/billington.htm --mj
              Message 6 of 8 , Nov 6, 2006
              • 0 Attachment
                Robin,

                Are you referring to this one?
                http://net.mba.wfu.edu/dsjie/Tips/billington.htm

                --mj

                --- In scrumdevelopment@yahoogroups.com, "Robin Dymond" <robin.dymond@...>
                wrote:
                >
                > Hi Mark,
                >
                > A game I use right off the bat is the Paper Airplane exercise. It is a
                > really great one, and takes less than a 1/2 hour. It demonstrates some key
                > concepts on how work gets done in an agile team, without any discussion of
                > software. It also helps to get the class engaged right at the start. It is a
                > LEAN exercise but its lessons are directly applicable to teams doing
                > waterfall.
                >
                > After explaining scrum principles we will then use Jean's 59 minute scrum,
                > or the XP game.
                >
                > If you need more information on the airplane exercise, send me an email off
                > list and I'll send you the instructions... you may also find them online
                >
                > cheers,
                > Robin.
                >
              • Robin Dymond
                Hi Michael, Yes that is the basis for the exercise. There are some differences though. The original doesn t incorporate self organization of the assembly line.
                Message 7 of 8 , Nov 6, 2006
                • 0 Attachment
                  Hi Michael,
                   
                  Yes that is the basis for the exercise. There are some differences though. The original doesn't incorporate self organization of the assembly line. Adding self organization causes a dramatic increase in output in the # of planes.
                   
                  cheers,
                  Robin.
                   
                  On 11/6/06, Michael James <michael@...> wrote:

                  Robin,

                  Are you referring to this one?
                  http://net.mba.wfu.edu/dsjie/Tips/billington.htm

                  --mj

                  --- In scrumdevelopment@yahoogroups.com, "Robin Dymond" < robin.dymond@...>
                  wrote:
                  >
                  > Hi Mark,
                  >
                  > A game I use right off the bat is the Paper Airplane exercise. It is a
                  > really great one, and takes less than a 1/2 hour. It demonstrates some key
                  > concepts on how work gets done in an agile team, without any discussion of
                  > software. It also helps to get the class engaged right at the start. It is a
                  > LEAN exercise but its lessons are directly applicable to teams doing
                  > waterfall.
                  >
                  > After explaining scrum principles we will then use Jean's 59 minute scrum,
                  > or the XP game.
                  >
                  > If you need more information on the airplane exercise, send me an email off
                  > list and I'll send you the instructions... you may also find them online
                  >
                  > cheers,
                  > Robin.
                  >


                • dnicolet99
                  Here s a description of a game we used at my previous employer to introduce people to the
                  Message 8 of 8 , Nov 8, 2006
                  • 0 Attachment
                    Here's a description of a game we used at my previous employer to introduce people to the basics. It's not a how-to writeup, but a report of a particular instance of the game. I think you can get the gist, though. The stories had to do with building houses of cards, folding paper airplanes, and blowing up balloons.
                  Your message has been successfully submitted and would be delivered to recipients shortly.