207Re: [scrumdevelopment] Re: Splinter Department
- Feb 6, 2002I love 3M's 15% idea. It's a win-win for everyone!
--- mpoppendieck <mary@...> wrote:
> --- In scrumdevelopment@y..., "Mike Beedle"__________________________________________________
> <beedlem@e...> wrote:
> > Interesting. Now we really have the full
> > 1) integrated (within the Scrum team)
> > 2) loosely coupled but same team (sabbatical)
> > 3) splinter team
> I can offer one more option.
> 3M has it's famous 15% rule. This rule says that
> anyone can charge
> up to 15% of their time to a 'shush fund' and use it
> to explore new
> ideas. In practice, it is frequently used, because
> it allows anyone
> with a great idea to get others to help them out,
> with no approval
> Say you are working on a cool new idea, both in your
> 15% time and
> even in your spare time. But you need help. You
> can go up to
> anyone else and ask them to help you out. If they
> think your idea
> is cool, they will spend their 15% time on it. Both
> of you are
> still doing your regular jobs, but are exploring
> this side idea
> Because using the 15% time is strongly encouraged,
> it is easy to put
> together quite a team to work on splinter ideas,
> even as they are
> all working on normal projects. There is virtually
> no oversight and
> no accountability for the cool new idea. Any lab
> (computers for instance) and a minor amount of
> material is avaiable
> at no cost. This continues until the assembled team
> decides to ask
> for more resources than they can scrape together in
> the 15% time.
> By that time, enough risk has been removed from the
> idea that it can
> get legitimate funding.
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