[SFC] Re: Sorry my brain just shriveled away
- Ignore Ignacio, he is a mathematician and they are notoriously bad at
making things actually work in the real world.
Splines turn what Ignacio intuitively understands into a tool you can
develop a feel for. Play with them and see what they do. That's what
the people who write the software usually tell you to do.
If you don't believe me about the Ignatio/mathemetician thing, ask
him how the "rotate" tool works. I'll bet he drones on about
transformation matrices and simultaneous equations.
--- In email@example.com, "membi_99"
> errr.. is that link supposed to explain what a spline is inrelation
> ship to the Cinema 4D CE 6 (free) software I'm trying to learn howto
> use?If so I fear I may NEVER learn how to use it.portrayed
> Pass the paracetamol?
> --- In firstname.lastname@example.org, Ignacio Viglizzo
> <viglizzo@y...> wrote:
> > --- Steve Something <ss1400@y...> wrote:
> > > Splines are how you make compund curves and are usually
> > [...]
> > > I don't know anything about the underlying mathemetics of the
> > > but given the behaviour they must be points where the curve's
> > > function is substituted for another.
> > It's parametric polynomials based in points and tangents:
> > about the simplest thing you could do to get those nice lines ;-)
> > >
> > BTW, what's an offog?
> > =====
> > Ignacio
> > __________________________________
> > Do you Yahoo!?
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