Re: [SCA-JML] Re: Looking for Naginata construction info
- the curve is very important. for a number of subtlties
in shots. two quick examples.
a torso thrust will stick and not slide of by angling
the point inward aagainst adeflecting surface. this i
true of any thrust butthe curve does that naturally in
one direction. this means that shots people think they
have slipped wont slip. important when fighting a
spearman that knows how to dodge a slip blows.
second example a legged sword and boarder can be faked
high with acut to raise the shield pull the blade back
then thrust into the belly. again can be done with a
straight weapon but the curve makes it easier. note
please dont cup your friends while doing this.
there are many more examples, its just a matter of
using your weapons full potential.
--- "Tatsushu ." <Tatsushu@...> wrote:
> Okay, following are my own suggestions. I have made_________________________________________________________________
> halberds and played
> with other people's naginata. Most of my naginata
> work, however, is
> Atarashii Naginata or Tendo-ryu
> (http://www.naginata.org/usnf/usnf.html), so
> check with your local regulations on polearms first,
> and make sure it
> coincides with that.
> I would recommend about 7' or as long as you can
> comfortably wield--length
> gives you reach but I find that it is both heavier
> and a bit slower.
> As far as the blade goes, that depends on your
> preference. You should be
> hitting with the mono-uchi* anyway, so it needn't be
> that long. Some
> kingdoms, IIRC, limit the size of the head.
> However, from what I've seen of
> Japanese weapons, from the nodachi to the nagamaki
> to the naginata the main
> difference appears to be blade length, as far as SCA
> fighting is concerned.
> I would recommend anywhere from 1'~2' -- more if you
> don't feel comfortable
> hitting with it (if you think your strikes might
> 'slide' up and down the
> weapon). A larger head gives more range in
> striking, but it also means more
> weight. Curving the blade looks good, but I don't
> know that it adds
> anything to SCA fighting--I'd be interested to hear
> what others think. It
> could allow you to harai+, but I'm not sure how
> useful that is in SCA
> combat. The tsuba should be just below the blade,
> and it is useful in the
> SCA if it is wide and sturdy enough to give a tug at
> your opponents
> weapon(s) or shield. I would also recommend that
> one pad the ishi-zuki**,
> as it is commonly used in striking, although it
> wasn't a 'butt spike' as
> many people have on their halberds. I also think
> people should be allowed
> to pad and strike with the bottom of the naginata,
> but that gets into a
> whole other discussion about SCA fighting rules.
> Those are the immediate thoughts that come to mind.
> I hope to make one for
> myself once I can get some rattan long enough.
> Until then, I have to borrow
> >Thank you Koredono,
> >How long is the blade area and where do you place
> the tasuba (?)
> >--- In sca-jml@y..., Don Luby <djl@t...> wrote:
> > >
> > >
> > > On Sun, 7 Apr 2002, shadow4549 wrote:
> > >
> > > > Konnici-wa
> > > > I am looking for information on the
> construction of a SCA legal
> > > > Naginata. Can anyone help?
> > >
> > > Umm, I just use an unpadded polearm, with a
> slight curve in the
> > > blade (which, and straight blade will acquire
> over time :).
> > > Oh, and single-edged, and a thrusting tip, of
> > >
> > > > Minamoto Genkuro Tanekage
> > > > Yama Suishoo Genji
> > >
> *The 'sweet spot' on a sword or naginata--around the
> curve at the tip of the
> naginata, and about the first third of the way down
> the blade on a sword--it
> seems the same in SCA fighting, from what I've done.
> **The butt of the naginata
> +essentially shove the opponent's weapon aside to
> provide an opening.
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