10 New Powers. Will someone send me the password?
- Flexible Armor:
Each round, write down the name of another player, and negate all
normal Attack damage done to you by that player.
Burn 5: Send half of the negated damage back to the attacker.
Players attacking you must flip a coin. If it lands tails up, you
take no damage from that attacker.
Immediately after being attacked, you regenerate Energy equal to
half this power's Power Strength.
When attacked, you and your attacker choose a number from 1-100. If
your numbers are within a range of numbers equal to this power's
Power Strength, deflect the attack towards a player of your choice.
Before the game begins, Burn X. The first player to Attack you loses
Each round, Burn X, and keep track of the total Energy you've burnt.
At the beginning of the round of your choice, blast an opponent of
your choice with unblockable damage equal to the accumulated Energy
Burn X: This power comes into effect the next time you take damage.
Every turn for X turns, your Attacker takes damage equal to half the
damage done to you.
Burn X: Target opponent loses all powers for X turns.
Each opposing player takes turns dancing. Decide who discoed the
worst, and they are burnt for 10 Energy. (Great fun at parties :P)
Peasant Revolution! :
All players burn X, an amount of Energy of your choosing (no more
than 25% of the weakest player's remaining Energy). The total amount
of Energy Burnt is given as Attack Power to the Peasant Mob. Each
opponent flips a coin, and Peasant Mob attacks any who get Tails. On
Round #X, Peasant Mob deals X damage to you. (Anyone who knows the
French Revolution might get that last part. Robespierre? Ah,
More still to come, but it's midnight, so I'm going to sleep.