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Game Eight : Bid Results

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  • Kevan Davis
    Bids were received from Nev and Matthew - Thomas didn t submit any bids, so his all default to zero. Results are as follows, with non-winning bids in
    Message 1 of 6 , Mar 1, 2005
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      Bids were received from Nev and Matthew - Thomas didn't submit any bids,
      so his all default to zero.

      Results are as follows, with non-winning bids in brackets:-

      Energy Manipulation - Matthew:21 (Nev:11)
      Ice Shield - Tied (Matthew:11, Nev:11)
      Nuclear-Powered Powers - Matthew:6 (Nev:0)
      Nuclear Safety Suit - Matthew:5 (Nev:0)
      Rad Suit - Matthew:4 (Nev:0)
      Unstable Molecules - Nev:11 (Matthew:4)

      Ice Shield is tied, so Matthew and Nev will have to bid for it again
      before we can get started. (Might be helpful if you both submitted
      three bids, in sequence, so if the first pair are tied I can move on
      to the next without having to wait for another round of email.)

      Kevan
    • Kevan Davis
      (Sorry this is late - have had a bad and busy few days. And would have had the round results in before all that, if I hadn t been waiting the full 48 hours for
      Message 2 of 6 , Mar 9, 2005
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        (Sorry this is late - have had a bad and busy few days. And would
        have had the round results in before all that, if I hadn't been
        waiting the full 48 hours for Thomas; given that he's done nothing
        since submitting Super-Powers, and that I don't want all further
        rounds to be automatically stretched out to 48 hours, I'm hereby
        removing him from the game.)

        ALLOCATION PHASE
        ================

        Mack the Molecule Man attacks Mr Confusion for 40, and defends
        for 49.

        Mr Confusion attacks Mack for 63, which gets +35 from Energy
        Manipulation.

        RESOLUTION PHASE
        ================

        Mr Confusion takes 40 damage, Mack takes 14.

        The Reactor remains Shielded.

        ==================================================================
        MR CONFUSION (Matthew) 23 Energy
        ------------------------------------------------------------------
        ENERGY MANIPULATION - +35 to Offense, each round. Spend 10: Switch
        this bonus from Offense to Defense, or vice versa, at the start of
        the Resolution Phase.

        ICE SHIELD - If you spend all of your Energy on Defence, add
        twenty to your Defence.

        NUCLEAR-POWERED POWERS - Whenever the reactor is unshielded, a
        hero with this power gains 15 energy, rather than the normal loss
        of 5. However if the reactor is shielded for more than 2
        consecutive rounds, then this hero begins losing 5 energy for
        every round thereafter that it remains shielded.
        ==================================================================

        ==================================================================
        MACK THE MOLECULE MAN (Nev) 75 Energy
        ------------------------------------------------------------------
        UNSTABLE MOLECULES - On any turn during which the reactor is
        Unshielded, this hero takes 5 additional Damage, but their Attack
        and Defense allocations are doubled.
        ==================================================================
      • Kevan Davis
        Sorry, Mack should have taken an extra 35 - forgot to add the Energy Manipulation. Actual gamestate should be:-
        Message 3 of 6 , Mar 9, 2005
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          Sorry, Mack should have taken an extra 35 - forgot to add the Energy
          Manipulation. Actual gamestate should be:-

          ==================================================================
          MR CONFUSION (Matthew) 23 Energy
          ------------------------------------------------------------------
          ENERGY MANIPULATION - +35 to Offense, each round. Spend 10: Switch
          this bonus from Offense to Defense, or vice versa, at the start of
          the Resolution Phase.

          ICE SHIELD - If you spend all of your Energy on Defence, add
          twenty to your Defence.

          NUCLEAR-POWERED POWERS - Whenever the reactor is unshielded, a
          hero with this power gains 15 energy, rather than the normal loss
          of 5. However if the reactor is shielded for more than 2
          consecutive rounds, then this hero begins losing 5 energy for
          every round thereafter that it remains shielded.
          ==================================================================

          ==================================================================
          MACK THE MOLECULE MAN (Nev) 40 Energy
          ------------------------------------------------------------------
          UNSTABLE MOLECULES - On any turn during which the reactor is
          Unshielded, this hero takes 5 additional Damage, but their Attack
          and Defense allocations are doubled.
          ==================================================================
        • Kevan Davis
          ALLOCATION PHASE ================ Mack the Molecule Man reaches for the Reactor Shielding control, and attacks and defends for 15 each. Mr Confusion pauses
          Message 4 of 6 , Mar 9, 2005
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            ALLOCATION PHASE
            ================

            Mack the Molecule Man reaches for the Reactor Shielding control,
            and attacks and defends for 15 each.

            Mr Confusion pauses briefly to adjust his Energy Manipulation,
            before also reaching for the Shielding control, and briefly
            defending for 3.

            RESOLUTION PHASE
            ================

            Heavy lead panels unfold from around the reactor core, bathing
            the control room in invisible streams of radiation. Mack's
            attack and defence are immediately doubled.

            Mack's 30 Attack is countered by Mr Confusion's manipulated
            Defence of 38.

            As alarms go off around the building, Mr Confusion basks in the
            healthy +15 glow of the nuclear furnace, while the Molecule Man
            shudders and weakens for a full 10 damage.

            ==================================================================
            MR CONFUSION (Matthew) 38 Energy
            ------------------------------------------------------------------
            ENERGY MANIPULATION - +35 to Offense, each round. Spend 10: Switch
            this bonus from Offense to Defense, or vice versa, at the start of
            the Resolution Phase.

            ICE SHIELD - If you spend all of your Energy on Defence, add
            twenty to your Defence.

            NUCLEAR-POWERED POWERS - Whenever the reactor is unshielded, a
            hero with this power gains 15 energy, rather than the normal loss
            of 5. However if the reactor is shielded for more than 2
            consecutive rounds, then this hero begins losing 5 energy for
            every round thereafter that it remains shielded.
            ==================================================================

            ==================================================================
            MACK THE MOLECULE MAN (Nev) 30 Energy
            ------------------------------------------------------------------
            UNSTABLE MOLECULES - On any turn during which the reactor is
            Unshielded, this hero takes 5 additional Damage, but their Attack
            and Defense allocations are doubled.
            ==================================================================
          • Kevan Davis
            ALLOCATION PHASE ================ Mr Confusion defends for 1, which is boosted to 36, and attacks Mack for 37. Mack attacks for 30, which doubles to 60 under
            Message 5 of 6 , Mar 10, 2005
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              ALLOCATION PHASE
              ================

              Mr Confusion defends for 1, which is boosted to 36, and attacks
              Mack for 37.

              Mack attacks for 30, which doubles to 60 under the effects of
              the radiation.

              RESOLUTION PHASE
              ================

              Mack takes 37 damage, and is eliminated.

              Mr Confusion takes 24 damage, and gains 15 Energy at the end of
              the round.

              Mr Confusion wins the Rumble. After soaking up a few more minutes
              of radiation, he re-engages the reactor shielding and escapes
              through a side door before security arrives.


              ==================================================================
              MR CONFUSION (Matthew) 29 Energy
              ------------------------------------------------------------------
              ENERGY MANIPULATION - +35 to Offense, each round. Spend 10: Switch
              this bonus from Offense to Defense, or vice versa, at the start of
              the Resolution Phase.

              ICE SHIELD - If you spend all of your Energy on Defence, add
              twenty to your Defence.

              NUCLEAR-POWERED POWERS - Whenever the reactor is unshielded, a
              hero with this power gains 15 energy, rather than the normal loss
              of 5. However if the reactor is shielded for more than 2
              consecutive rounds, then this hero begins losing 5 energy for
              every round thereafter that it remains shielded.
              ==================================================================

              ==================================================================
              MACK THE MOLECULE MAN (Nev) 0 Energy
              ------------------------------------------------------------------
              UNSTABLE MOLECULES - On any turn during which the reactor is
              Unshielded, this hero takes 5 additional Damage, but their Attack
              and Defense allocations are doubled.
              ==================================================================
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