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Fwd: Call for Papers - Aether

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  • Alan A. Lew
    ... From: Leigh Schwartz Date: Jun 23, 2007 9:26 PM Subject: Call for Papers To: URBGEOG@listserv.arizona.edu Aether, an online,
    Message 1 of 1 , Jun 23, 2007
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      ---------- Forwarded message ----------
      From: Leigh Schwartz <leighs@...>
      Date: Jun 23, 2007 9:26 PM
      Subject: Call for Papers
      To: URBGEOG@...

      Aether, an online, peer-reviewed journal, invites submission of papers
      for a special issue focusing on the geographies of interactive visual
      media and gaming, to be published in early 2008.

      Although current research investigates other aspects of gaming, the
      geographical element of gaming, such as exploration and interaction with
      complex, three-dimensional environments, remains understudied.  And
      while researchers of other disciplines have applied academic study to
      games, geography offers a unique perspective to examine not only the
      human element of gaming, but the spatial element as well.  In an attempt
      to examine both the human and the spatial aspects of gaming, Aether
      welcomes submissions addressing issues of gaming and space from both
      geographers and researchers of other disciplines.  The issue will place
      this topic not only within media and virtual geographies, but also
      within the broader traditions of geography, as research into the
      representation and social interaction of virtual environments draws on
      examination of designed environments, representation, and discourse of
      real landscapes, as well as examining the geographical experience of
      interaction and exploration with virtual environments.  Further, this
      special issue aims to enhance general academic understanding of
      representation, social interaction, narrative, and play in interaction
      with virtual landscapes.

      Potential themes could include, but are not limited, to the following:
      o    Representation in virtual environments
      o    Community in online and offline gaming
      o    Geopolitical discourse in interactive media
      o    Gaming in the external environment, such as the home or school
      o    Play and exploration in game environments
      o    Narratives of virtual environments

      For additional information and to submit papers, contact Leigh Schwartz,
      a doctoral student in the Department of Geography and the Environment,
      University of Texas at Austin. leighs@...

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