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Re: Just thought I'd share having solved a minor problem

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  • Klaus Æ.
    ... In my superhero system (undergoing playtest whenever I can find the time) uses a multiplier of x2.5, which gives very nice numbers: 0 10 1 25 2 64 3
    Message 1 of 5 , Feb 1, 2012
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      --- In rpg-create@yahoogroups.com, "GregP" <btrc@...> wrote:
      >
      > I do a similar solution in EABA, though at a far, far coarser level. Most real-world values are assigned a level, where you double the value every N levels (EABA uses 2 or 3, you would probably want a lot more levels). Something like this:
      >
      > level value
      > 0 10
      > 1 14
      > 2 20
      > 3 28
      > 4 40
      > 5 56
      > 6 80
      > etc.

      In my superhero system (undergoing playtest whenever I can find the time) uses a multiplier of x2.5, which gives very nice numbers:

      0 10
      1 25
      2 64
      3 160
      4 400
      5 1000

      So, x100 in 5 steps. The only step that isn't exactly x2.5 is from 25 to 64 (x2.56).

      - Klaus
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