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46627
Re: What principles must a game designer (a game mechanics ENGINEER) I don't think that is *necessarily* a mistake. Some people, myself included, actively want to have a generic system that can then be adapted to the specific
loki_29091974
Apr 14
#46627
 
46626
Re: What principles must a game designer (a game mechanics ENGINEER) I think some game designers make the mistake of trying to think their system has to be generic, rather than genre/idea-specific. It can be tempting to include
Chad Wilson
Apr 13
#46626
 
46625
Re: What principles must a game designer (a game mechanics ENGINEER) Another valuable consideration any designer must understand is the value of any given mechanic: is it useful to the design? Does it contribute to the
Raven Daegmorgan
Apr 13
#46625
 
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46624
Re: What principles must a game designer (a game mechanics ENGINEER) ... I think it's an oversimplification to say that a single-die mechanic is "total chaos". In fact, a single-die mechanic is better suited to a situation where
Clay Dreslough
Apr 9
#46624
 
46623
What principles must a game designer (a game mechanics ENGINEER) kno Some interesting points there, Peter. A few more concepts worth considering are: 1. Symmetry in opposed actions. In some opposed actions, it is meaningless
Torben Ægidius Mogensen
Apr 9
#46623
 
46622
What principles must a game designer (a game mechanics ENGINEER) kno Many people don't understand game mechanics, and often act and talk as if game mechanics have cooties, and that if you even so much as think about them, you
Peter Knutsen (list)
Apr 9
#46622
 
46621
Re: post nuclear massive online rpg Start small. I love the idea a post-apoc world setting. But if it is after a nuclear war, what is left of the military in each nation to still be flying and
Chad Wilson
Apr 2
#46621
 
46620
post nuclear massive online rpg I have an idea for a mmorpg that is a post nuclear style game that spans the whole world and is open world bc come on who really wants to play maps that r only
realsoldierking
Apr 2
#46620
 
46619
Re: Dusting off an Old Project ... For statistics on dice, you can use Troll (http://topps.diku.dk/torbenm/troll.msp). To find the distribution for 2d10, you write either "sum 2d10" or
Torben AEgidius Mogensen
Jan 27
#46619
 
46618
Pulps? Anyone into Pulp games?
nrgrmss
Jan 26
#46618
 
46617
Aw: Re: [rpg-create] Re: Combat damage help Actually, you're sort of describing the BattleTech damage system. Each part of a BattleMech has two stylized representations filled with armour points which
Peter Elster
Jan 25
#46617
 
46616
Re: Dusting off an Old Project I actually use d4 - 6 - 8 - 10 - 12 for combat damage, so for streamlining it would be better to use 2d10 in place of the d20. Which isn't a bad idea, rolling
swordrat
Jan 24
#46616
 
46615
Re: Combat damage help On Thu, 23 Jan 2014 13:15:40 +0100, Greg Porter wrote: [...] ... Modern medicine has this thing called Injury Severity Score and turns out that
Leszek Karlik
Jan 23
#46615
 
46614
Re: Combat damage help If one had a system of hit points that was distributed rather than a single pool, it might make the tracking of armor and shields more intuitive. Imagine that
Chad Wilson
Jan 23
#46614
 
46613
Re: Combat damage help I've found that keeping track of damage to armor or shields is in practice cumbersome and no one really does it. Blood loss is probably best left as an
Greg Porter
Jan 23
#46613
 
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46612
Re: Combat damage help I know the damage values are sort of static. That was intended to speed combat along and less die rolling. I don’t have a CON attribute per say but I do have
thelastmoron
Jan 22
#46612
 
46611
Re: Combat damage help The relevant factors in doing damage: PC strength: 1-5 (average of 3, 26% of total) PC skill: 1-10 (average of 5.5, 48% of total) weapon: 1-5 (average of 3,
Greg Porter
Jan 22
#46611
 
46610
Re: Combat damage help ... You could use simple hit-point loss (cuts and bruises) for most blows, but have critical damage be more descriptive (broken bones, inner organ damage, and
Torben AEgidius Mogensen
Jan 22
#46610
 
46609
Re: Combat damage help Three things to consider when looking for a solution. 1. Is magic healing (or a high-tech equivalent) available in this game? 2. How much complexity do you
iconoclast_
Jan 21
#46609
 
46608
Re: Combat damage help You could try taking a look at HarnMaster for potential ideas. It's been a while since I've used or looked at the system, but I took a quick look to refresh.
Scott Broadbent
Jan 21
#46608
 
46607
Combat damage help I posted this question on another forum a year or so but I'm still dealing with this issue. So I present my issue here. I have a combat damage system that is
thelastmoron
Jan 21
#46607
 
46606
Re: Dusting off an Old Project Personally, I would go with as much streamlining as you can manage. For instance, if the only time the game uses d6's is character creation, maybe go with a
Greg Porter
Jan 20
#46606
 
46605
Dusting off an Old Project I’ve dug up an old RPG project of mine and am considering polishing it up and releasing it for free. The system uses 3d6 attributes and, as written (it was
swordrat
Jan 19
#46605
 
46604
Re: Legal to quote popular music? ... My wife wanted to use quotes of lyrics from popular music in a novel but found that this is an exception to the 'Fair Use' rules -- no lyrics can
peter_knutsen
Jan 1
#46604
 
46603
Re: Legal to quote popular music? My wife wanted to use quotes of lyrics from popular music in a novel but found that this is an exception to the 'Fair Use' rules -- no lyrics can be used
Brian Gross
Dec 27, 2013
#46603
 
46602
Re: Legal to quote popular music? In American copyright law, there is no distinction in the type of source for fair use. Using the entire lyrics of a lengthy song would likely not be fair use,
Greg Mount
Dec 25, 2013
#46602
 
46601
Legal to quote popular music? I plan to use a lot of quotes in Sagatafl, e.g. the Hattori Hanzo quote from the first "Kill Bill" movie, for the Artificer inborn Power. Spycraft d20 does
peter_knutsen
Dec 25, 2013
#46601
 
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46600
Re: Sagatafl and IP issues If one finds a license confusing or unacceptable, then don't risk it until you do understand it and/or like it. Take your time to find the right solution.
Chad Wilson
Dec 4, 2013
#46600
 
46599
Re: Sagatafl and IP issues Don't worry, Mauro, I'm not concerned about OMNIA at all. I know you'll give due credit. It's merely the Orain wiki farm, and the fact that I appear to have to
peter_knutsen
Dec 4, 2013
#46599
 
46598
Re: Sagatafl and IP issues First off, I've never worked in law, let along copyright law, so anything I say should be double and triple checked and not taken as fact. However, I have seen
iconoclast_
Dec 2, 2013
#46598
 
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