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46831

Re: System Design Question. This seems feasible, but why not have Attributes be 1-5 and use the full value? Unless you have some other use for odd-numbered Attributes, this seems to make

klaus_ae_mogensen
Jan 27
#46831
 

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46830

System Design Question. This actually came to me in a dream last night and before I take it any further I wanted to present it here to see if it makes any sense. I have Attributes

thelastmoron
Jan 26
#46830
 

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46829

Re: Latent Skills? On Tue, 06 Jan 2015 13:19:14 +0100, klaus.ae.mogensen@... [rpg-create] wrote: [...] ... I'd say it's a very unrealistic

Leszek Karlik
Jan 13
#46829
 

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46828

Re: Latent Skills? On 12-01-2015 17:54, 'Peter Knutsen (list)' list@... ... One way is to have the time the dude spent watching dancing TV, while he was paralyzed, count

Peter Knutsen (list)
Jan 12
#46828
 

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46827

Re: Latent Skills? ... Yes. The game mechanic acts both on the motivation of the player and on the motivation of the character. The character is expected to realize, when he

Peter Knutsen (list)
Jan 12
#46827
 

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46826

Re: RPG Skill Design Theory Chad writes: > Existential (Spiritual) Intelligence could also be a measurement ... Sanity could also be a part of Intrapersonal intelligence: "introspective

klaus_ae_mogensen
Jan 7
#46826
 

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46825

Re: RPG Skill Design Theory On Tue, Jan 6, 2015 at 1:04 PM, Clay Dreslough cjd@... ... That's a very interesting idea, if you mean fooling people into looking elsewhere while

David Lamb
Jan 6
#46825
 

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46824

Re: RPG Skill Design Theory ... "Psychopath" isn't an official diagnosis, so we are free to argue about what it means. The key element would seem to be reduced or non-existent empathy.

Clay Dreslough
Jan 6
#46824
 

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46823

Re: RPG Skill Design Theory Further on the topic of root abilities / basic characteristics: From my list above is missing a sort of charisma / presence characteristic. Some people simply

klaus_ae_mogensen
Jan 6
#46823
 

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46822

Re: Latent Skills? Torben wrote: > With respect to your dancing example, the disabled man is learning ... It would be easy enough with a mix-and-match system where you combine

klaus_ae_mogensen
Jan 6
#46822
 

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46821

Re: Latent Skills? This question gets into the issue of theory versus practice. Often theory and practice are learned together, especially for simple activities. But not

JAPartridge
Jan 5
#46821
 

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46820

Re: Latent Skills? With respect to your dancing example, the disabled man is learning theory, which certainly will help him when he later wants to learn practice. Most skills

Torben Ægidius Mogensen
Jan 5
#46820
 

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46819

Latent Skills? OMNIA, my homebrew RPG, has a Skill System in which the Character's Attributes define how fast you learn a given Skill. Just like Peter's Sagatafl, each Skill

loki_29091974
Jan 5
#46819
 

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46818

Re: RPG Skill Design Theory As I am modifying my theory document to include the Multiple Intelligences theory as potential root abilities, my mind brought to my attention that Existential

Chad Wilson
Jan 5
#46818
 

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46817

Re: RPG Skill Design Theory The root ability is potentially not part of calculating one's overall skill level in a task. It could merely represent the learning cost for each level in a

Chad Wilson
Jan 5
#46817
 
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