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46876

Re: Time to learn a skill

On 05-12-2015 06:36, 'Peter Knutsen (list)' list@... ... The short version, of course, is simply this: 2 is Apprentice 4 is Journeyman 6 is Master
Peter Knutsen (list)
Dec 5, 2015
#46876
 
46875

Re: Time to learn a skill

... Among many other problems, it's a very coarse-grained scale. Players are going to sit there and be annoyed that they're stuck in a "dead zone" where their
Peter Knutsen (list)
Dec 4, 2015
#46875
 
46874

Re: SV: [rpg-create] Time to learn a skill

I think Klaus was looking for a more general application, not just trying to model the historical apprenticeship system. The problem is that we also use
Clay
Dec 3, 2015
#46874
 
46873

SV: [rpg-create] Time to learn a skill

Historically, apprenticeships typically lasted up to seven years, after which the apprentice became a journeyman. As the name indicates, a journeyman would
Torben Ægidius Mogensen
Dec 3, 2015
#46873
 
46872

Time to learn a skill

How long does it take to learn a skill? There is an old rule of thumb, the "10.000 hour rule", which says this is how much time it takes to truly master a
klaus_ae_mogensen
Dec 3, 2015
#46872
 
46871

Re: Yet another skills post

... There are still various considerations regarding dice. I was quite happy with my abandoned Modern Action RPG project being six-siders only, because it'd
Peter Knutsen (list)
Sep 12, 2015
#46871
 
46870

Re: Yet another skills post

On Mon, Aug 10, 2015 at 3:17 AM, klaus.ae.mogensen@... [rpg-create] < ... That certainly sounds like an interesting variation of the playing card
JAPartridge
Aug 10, 2015
#46870
 
46869

Re: Yet another skills post

On Fri, Aug 7, 2015 at 10:31 PM, 'Peter Knutsen (list)' ... Agreed. I had considered a card combat mechanic, but I feared that would be too distracting. Dice
JAPartridge
Aug 10, 2015
#46869
 
46868

Re: Yet another skills post

Using a CCG-like deck for combat is doable - Sentinels of the Multiverse does that, However, if you have many skills, you need a LOT of cards. You could,
klaus_ae_mogensen
Aug 10, 2015
#46868
 
46867

Re: Yet another skills post

... The big problem with cards for some people is handling them, having to handle them, especially having to shuffle them. It's a physical task that's annoying
Peter Knutsen (list)
Aug 7, 2015
#46867
 
46866

Re: Yet another skills post

On Sat, Aug 1, 2015 at 10:53 AM, 'Peter Knutsen (list)' ... You know I've been thinking about that comment quite a bit and card management would be, for quite
JAPartridge
Aug 7, 2015
#46866
 
46865

Re: Human development, or lack thereoff

On 02-08-2015 21:01, 'Peter Knutsen (list)' list@... [rpg-create] wrote: [...] ... [...] ... [...] ... [...] Then there's Meta-Cognition. Characters
Peter Knutsen (list)
Aug 5, 2015
#46865
 
46864

Re: Human development, or lack thereoff

... Actually, it's the other way around. I want to make it very, very *easy* for players to create characters who aren't normal. Characters who deviate from
Peter Knutsen (list)
Aug 5, 2015
#46864
 
46863

Re: Human development, or lack thereoff

Hallo, Peter sez: "So what should those categories be, and what traits should be put into them? "One obvious candidate for a category is Self Control, or Self
Larry Hols
Aug 2, 2015
#46863
 
46862

Human development, or lack thereoff

One of the core concepts behind Sagatafl is that normal people, ordinary people, are *boring*. It's not plausible for normal people to ever have more than one
Peter Knutsen (list)
Aug 2, 2015
#46862
 
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