Re: QUESTION: Occupational/Everyman/Restricted Skills
- On Tue, 31 Oct 1995, Guy Fullerton wrote:
> Good day,No, the way you think it works _is_ the way it works. Just replace the
> Perhaps I'm totally off base here, but this seems to be what the rules imply.
> I think the rule should instead work like this: Occupational/Everyman
> skills are developed with the lower (1/2/3, 2/4) cost, but there is no such
> thing as an Everyman Influence/Everyman Lore * Technical/etc. category, so
> even Occupational/Everyman skills use the 'normal' category bonus.
> Let me know if I'm reeely messed up, ok? :)
cost for the 'normal' skill costs with the occup/every/restricted skill
cost and you're fine. ICE got a little too wordy in the description
IMHO and made it confusing.
Note that ICE has re-thought how this works since it confused some
people. If I remember correctly, you don't change the DP cost of a
occup/everyman skill but instead give 3 ranks for every rank purchased for
occupational and 2 for each rank of everyman (I may have those
reversed). I personally don't like this and am sticking with the 'old'
way since it works out on a character sheet better, but that's my opinion.
Someone will probably correct me on the above description.;)
A temporally displaced hobbit,