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Re: RoleMaster List Frequently Asked Questions

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  • Aaron Smalley
    I noticed that there was a listing for fantasy worlds (only 3 listed and one that was listed I could not get to, the first two I have visited a few items
    Message 1 of 14 , Jun 1, 1998
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      I noticed that there was a listing for fantasy worlds (only 3 listed and one that was
      listed I could not get to, the first two I have visited a few items each). Anyway, I
      was wondering what sort of criteria you use to determine what sites are listed there?

      I have a world setting that has been in existence over a decade, but I have just
      started working on making it internet accessible (from must help and pushing from Tim
      Dugger and Patrick Farley). I have only been working on it about 6 months now, so it
      is going rather slowly. But it is there and is of much better quality than most
      settings on the internet (hopefully it is close to the quality of the two others listed
      on the FAQ). Unfortunately I do not have 50 hours a day (wishful thinking) to work on
      it, so the progress is rather slow.

      But if you could check it out and let me know what you think of it, and if it is of
      sufficient quality and content, can you add it to the list?

      It is at: http://www.geocities.com/Area51/Labyrinth/2413/

      Also the "City Design Project"? Well much of my web site is something similar (only a
      hell of a lot bigger and more detailed). And, again, I am no where near done with it
      yet. The bulk of my setting is the "Channel Cities".



      -------------------------------------------------------------------------------
      To unsubscribe, send 'signoff ROLEMASTER' as the body of a message
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    • Mario M. Butter
      ROLEMASTER MAILING LIST FAQ VERSION 2.7 (LAST UPDATED June 13th, 1998) ... [Sections recently updated are marked with a !] * 1. INTRODUCTION 1.1 What is
      Message 2 of 14 , Jun 14, 1998
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        ROLEMASTER MAILING LIST FAQ

        VERSION 2.7 (LAST UPDATED June 13th, 1998)
        ---------------------------------------------------------------------------

        [Sections recently updated are marked with a !]

        * 1. INTRODUCTION
        1.1 What is RoleMaster?
        ! 1.2 What is the RoleMaster Mailing List?
        1.3 How do I subscribe to the RoleMaster Mailing List?
        1.4 How do I post to the RoleMaster Mailing List?
        1.5 How do I unsubscribe to the RoleMaster Mailing List?
        1.6 Other Important LISTPROC Commands
        ! 1.7 Are there any other RoleMaster related lists?

        * 2. HOW TO GET PAST LOGS AND OTHER NET-AVAILABLE INFORMATION
        2.1 Using the LISTPROC 'GET' command
        ! 2.2 FTP/WWW sites for RoleMaster materials
        2.3 RoleMaster IRC channel

        * 3. ABBREVIATIONS AND TERMS
        3.1 Commonly used abbreviations

        * 4. PRODUCT INFORMATION
        4.1 What is currently available for RoleMaster?
        ! 4.2 What's in each RMSS book?
        4.3 What RoleMaster books do I really need to play RoleMaster?
        ! 4.4 What products are currently being worked on for RoleMaster?
        4.4.1 Products currently slated for released in '98
        4.4.2 Products in development currently unscheduled

        * 5. CONTACT INFORMATION
        5.1 How can I contact Iron Crown Enterprises?

        * 6. ERRATA
        6.1 Is there any errata available for RoleMaster?
        6.2 Errata for Castles & Ruins
        6.3 Errata for the Essence Companion

        * 7. RULES QUESTIONS
        7.1 How do illusions work in RoleMaster?
        7.2 How do Restricted/Everyman/Occupational skills work?
        7.3 If a Paladin casts [the first spell on Holy Arms] he gets a
        +15 bonus to his attack for that round. But doesn't he have
        to figure in a -10 for the 10% activity it took to cast the
        instantaneous spell?
        7.4 How would you handle a character who wants to change profession?

        * 8. MISCELLANEOUS QUESTIONS/INFORMATION
        8.1 RoleMaster Projects
        8.1.1 City Design Project
        8.1.2 Guild of Freelance Writers
        8.1.3 Online RoleMaster Fanzine
        8.1.4 Rolemaster Adventure/Support project
        8.1.5 Shadow World Internet Appendium
        8.2 What's the difference between RM2 and RMSS?
        8.3 What happened to Shadow World?
        8.4 What happened to the Grand Campaign?
        8.5 When is 'my fave RMCx profession' going to be reintroduced into
        RMSS?
        ! 8.6 Is there going to be a RMSS version of Spacemaster?
        8.7 What RoleMaster related computer programs are available?
        8.8 What is ICE's policy on character generation/maintainance
        programs?
        ! 8.9 What is ICE's policy on Online gaming?
        8.10 Is there a fanzine? how do I subscribe?
        8.11 What music is good to play when roleplaying?
        8.12 What are some decent fantasy/sf films?
        8.13 Favourite Books
        8.13.1 What are some good fantasy/sf books to read?
        8.13.2 Quality lesser known fantasy books

        * 9. CREDITS

        -------------------------------------------------------------------


        1. INTRODUCTION

        1.1 What is RoleMaster?

        RoleMaster is a Fantasy Role Playing Game (FRP) by Iron Crown
        Enterprises (ICE) first released way back in 1982. The current
        version, RoleMaster: Standard System (RMSS) was first released in
        1995.

        1.2 What is the RoleMaster mailing list?

        The RoleMaster mailing list is an area where RoleMaster enthusiasts
        can discuss issues related to the RoleMaster RPG, including rules,
        settings and some things totally unrelated to RoleMaster :).
        Discussion is informal and relaxed, flame wars are discouraged.

        Due to some 'heated discussion' over ICE's policy on Internet gaming
        (see below) the Rolemaster list is now a moderated list. The discussions
        are now kept on the staright and narrow, and as such a new list (rm-chat)
        has been setup for general unmoderated chatter.

        1.3 How do I subscribe to the RoleMaster mailing list?

        To subscribe to the list just send an email to the listserver at:
        listproc@... and in the body include:

        subscribe rolemaster <your name>

        1.4 How do I post to the RoleMaster Mailing List?

        To post a message to the list just send your message to:
        rolemaster@...

        1.5 How do I unsubscribe to the RoleMaster Mailing List?

        To unsubscribe, send 'signoff ROLEMASTER' as the body of a message
        to listproc@...

        1.6 Other important LISTPROC commands

        There are many commands you can give to the listproc in order to
        change how your subscription works.

        SET listname MAIL ACK:
        This is simply an confirmation of the posting you just made. It
        is returned to you in email.

        HELP:
        Sending this command will give you a listing and brief descriptions
        of all available commands.

        1.7. Are there any other RoleMaster related lists?

        The NEW general RM Chatter list is an unmoderated list. To subscribe,
        send email to listproc@... and in the body put:

        subscribe rm-chat <your name>

        The Middle Earth Role Playing (MERP) list also resides on
        tower.ml.org and is devoted to discussion of Roleplaying
        in Tolkien's Middle-Earth, with some emphasis towards ICE's own
        Middle Earth RPG, MERP. To subscribe, send email to
        listproc@... and in the body put:

        subscribe merp <your name>

        The Silent Death list also resides on tower.ml.org and is
        devoted to the discussion of ICE's Science Fiction board-game. To
        subscribe, send email to listproc@... and in the body
        put:

        subscribe silent-death <your name>

        -------------------------------------------------------------------

        * 2. HOW TO GET PAST LOGS AND OTHER NET-AVAILABLE INFORMATION

        2.1 Using the LISTPROC 'GET' command

        Logs of the RM list are kept online and be available via the
        listproc at tower.ml.org. In order to get a directory listing of
        the ROLEMASTER related files, send the command INDEX ROLEMASTER
        to listproc@....

        To get one of them, send the command:

        get rolemaster <file>

        To get logs of the list postings, send the command
        INDEX ROLEMASTER/ARCHIVES to listproc@.... To get one
        of the monthly list postings, send the command:

        get rolemaster/archives <file>

        2.2 FTP/WWW sites for RoleMaster materials

        Various amounts of RoleMaster information are archive at a number
        of FTP and Web sites. Iron Crown Enterprises also has their own
        site. The URL for ICE's site is: http://www.ironcrown.com. Here
        is a brief list of a couple of the FTP and web sites related to
        RoleMaster.

        FTP
        ---
        ftp.cs.pdx.edu /pub/frp/
        ftp.funet.fi /pub/doc/games/roleplay/
        137.229.31.35 /FTP/RM/

        Web Sites
        ---------
        http://www.ironcrown.com
        http://www.funet.fi/~vesanto/citydes/rolemaster.html
        http://homepages.enterprise.net/paulowen/city1.html
        http://www-forum.stanford.edu/~wbarr/rolemaster.html
        http://www.hatk.helsinki.fi/~mos/worm/content.shtml
        http://www2.polarnet.com/~psivets/Rolemaster.html
        http://www.uq.edu.au/~ccpdale/rm/
        http://www.funet.fi/~vesanto/citydes/houserules/house.of.rules.html

        Shadow World Pages
        ------------------
        http://users.aol.com/TerBob/Sworld.html [Terry Amthors page]
        http://www.funet.fi/~vesanto/citydes/shadoww/shadow.html
        http://www.geocities.com/Area51/Vault/6880


        RoleMaster worlds / campaigns in the Net
        ----------------------------------------
        http://junior.apk.net/~brp/campaign.html [World of Cragmere]
        http://home.sprynet.com/sprynet/sbt01/xhar.htm [World of Xharvania]
        http://www.rfhsm.ac.uk:81/0/cdavies/RM.html

        2.3 RoleMaster IRC channel

        I think there was a RoleMaster IRC channel somewhere, but I seem
        not able to find it. Maybe someone on the mailing list would
        know...

        -------------------------------------------------------------------

        * 3. ABREVIATIONS AND TERMS

        3.1 Commonly used Abbreviations

        FRPG - Fantasy Role Playing Game
        ICE - Iron Crown Enterprises
        MERP - Middle Earth Role Playing

        AC - Arcane Companion
        AL - Arms Law
        BO - Black Ops
        CC - Channeling Companion
        C&M - Creatures and Monsters
        C&R - Castles and Ruins
        EC - Essence Companion
        MAC - Martial Arts Companion
        PA - Pulp Adventures
        R&C - Races and Cultures
        RMSR - RoleMaster Standard Rules (This is a single book)
        RMSS - RoleMaster: Standard System (This is the entire system)
        SL - Spell Law
        TC - Treasure Companion
        TL - Talent Law
        WL - Weapon Law

        AlCo - Alchemist Companion
        C&T - Creatures & Treasures I
        C&T II - Creatures & Treasures II
        C&T III - Creatures & Treasures III
        DS - Dark Space
        RM - RoleMaster
        RM2 - RoleMaster 2nd Edition (printing)
        RMC - RoleMaster Companion
        RMC II - RoleMaster Companion II
        RMC III - RoleMaster Companion III
        RMC IV - RoleMaster Companion IV
        RMC V - RoleMaster Companion V
        RMC VI - RoleMaster Companion VI
        RMC VII - RoleMaster Companion VII
        SM - SpaceMaster
        SpaMCo - SpaceMaster Companion
        SW - Shadow World

        MA - Martial Artist
        PP - Power Points
        DP - Developement Points

        IMO - In My Opinion
        IMHO - In My Humble Opinion
        IRL - In Real Life

        JWCIII - John W. Curtis III - ICE Editor that is also on the list.

        -------------------------------------------------------------------

        * 4 PRODUCT INFORMATION

        4.1 What is currently available for RoleMaster?

        CODE PRODUCT NAME PRICE (US$)
        5500 RoleMaster Standard Rules $30.00
        5520 Arms Law $16.00
        5521 Gamemaster Law $20.00
        5522 Spell Law $25.00

        5502 RoleMaster GM Screen $12.00
        5503 RoleMaster Player Guide $10.00
        5504 RoleMaster Character Records $12.00
        5505 RoleMaster Annual '96 $10.00
        5510 RoleMaster 3-in-1 $65.00
        5523 Talent Law $18.00
        5524 Weapon Law $18.00
        5540 Creatures and Monsters $30.00
        5541 Races and Cultures: Underground Races $16.00
        5542 Castles and Ruins $20.00
        5600 Arcane Companion $18.00
        5601 Treasure Companion $18.00
        5602 Martial Arts Companion $18.00
        5603 Essence Companion $18.00
        5700 Black Ops $16.00
        5701 Pulp Adventures $16.00
        ???? Shades of Darkness $??.??
        5604 Channeling Companion $18.00

        4.2 What's in each RMSS book?

        RoleMaster Standard Rules - this is the main rule book.

        Arms Law - this book contains all the attack tables for physical
        combat with RoleMaster.

        Gamemaster Law - comprehensive book on campaign construction,
        GM'ing in general and other bits and pieces.

        Spell Law - this is RoleMaster's spell system, complete in one
        book. Contains over 2000 spells.

        GM Screen - Typical GM screen. Also contains complete encounter
        tables for all monsters in Creatures and Monsters.

        RoleMaster Players Guide - Covers all the basic information a
        player needs to know. Also contains 11 developed characters for
        levels 1 to 10 and a minimum set of condensed tables and spell
        lists for those developed characters.

        RoleMaster Character Records - a book of chararacter sheets,
        customised for each of the professions/races in the RoleMaster
        rules.

        RoleMaster Annual '96 - includes a master index of all the
        professions and packages as well as character sheets for every
        profession detailed in 1996.

        RoleMaster 3-in-1 - RoleMaster Standard Rules, Arms Law and Spell
        Law set.

        Talent Law - Comprehensive system for generating Talents and Flaws
        for RoleMaster. Also has a system to create new balanced races for
        RoleMaster.

        Weapon Law: Firearms - This book covers fire arm combat ; covering
        the periods from medieval to modern. With 29 firearm attack tables,
        6 shotgun attack tables, 7 critical strike tables, 1 fumble table,
        and a master weapon listing (containing hundreds of different
        firearms), you should have everything you need to use firearms in
        any genre.

        Creatures and Monsters - Complete book of creatures and monsters
        for use with RoleMaster.

        Races and Cultures: Underground Races - first in the series of
        'Races and Cultures' books, whereby each of the underground races
        mention in C&M are fully detailed. Includes specific racial packages
        and spells as well as cultural information for use when Roleplaying
        members of these races.

        Castles & Ruins - With complete construction rules, historical
        annotations, details on castle life, and more than 20 training
        packages (to represent the various types of characters found in
        and around castles), this book is a master piece of reference. Also
        included are guidelines on how to "age" castles realistically so
        that they become "ruins."

        Arcane Companion - Details the oldest form of magic in RoleMaster,
        Arcane Magic. Includes a selection of Arcane using characters as
        well as info on how to add Arcane magic to a campaign.

        Treasure Companion - A book detailing treasure generation and
        distribution within a game world for RoleMaster. Also has rules on
        Alchemy and sees the return of the Alchemist professions to
        RoleMaster (one for each realm).

        Black Ops - Genre book set in the world of espionage, mercenaries,
        counter-terrorists and covert operations. Includes new professions
        and packages, modern equipment, sample adventures and source
        material.

        Pulp Adventures - Genre book set in the world of pulps. Includes
        new professions, packages, equipment, source material and rules
        for setting a game in the pulp era.

        Martial Arts Companion - a complete and very detailed system of
        Martial Arts for Rolemaster. Includes new professions (Zen and
        Taoist monks), packages, new combat rules, martial arts styles
        system (creation and use) for campaigns of varying power levels.

        Essence Companion - The next of the "realm" companions introduces
        Essence magic in a way that you've never seen it before! Includes
        the Warrior Mage and Essence Molder professions. Also material on
        ritual magic and familiars, as well as new packages (Herbalist,
        Somanist, Crystalist, Nomenist, Corpist and more).

        Shades of Darkness - a genre book set in a very unique world. here's
        the blurb:

        "In the not too distant future, technology has spawned a
        darkness no-one knew could even exist. The darkness swept
        across the Earth, threatening to destroy mankind. But from
        another dark place came a Dark Angel, promising to help man
        fight the darkness. Man joins forces with the Dark Angel, and
        Earth is somewhat devastated. Includes guidelines for characters
        slowly being corrupted..."

        Channeling Companion - the second in the "realm" companion books details
        the realm of channeling. It introduces three new professions (Mythic,
        Summoner, Warlock) as well as a system for creating channeling professions
        for individual gods. It also details a system of fate; a system for
        tracking channelers adherence to their god's teachings (with appropriate
        boons or penalties) and well as several new spell lists and Holy critical
        strike tables.

        4.3 What RoleMaster books do I really need to play RoleMaster?

        There has been some confusion over what books are actually
        neccesary to play RoleMaster: the Standard System (RMSS),
        especially for those people who have an old version. Here I will
        try and clarify it for both groups.

        The book you definitely need is RoleMaster: Standard Rules (RMSR).
        This is the main book of RoleMaster, and contains all the main
        rules. The second book your really need is Spell Law (SL). If you
        have an old version of Spell Law you may be able to get away with
        using it, but you will have to ignore many of the new spell using
        professions (Paladin, Magent and Dabbler). The 3rd book you need
        is Arms Law. This contains all the attack tables for RoleMaster.
        If you have an old version, you could use this as the only major
        change is in the way weapon breakage works.

        The above 3 books (RMSR, Spell Law and Arms Law) are the only books
        you NEED to play. But, I would strongly reccomend if you are a
        novice GM that you also get GameMaster Law.

        All the other books are purely optional.

        4.4 What products are currently being worked on for RoleMaster?

        4.4.1 Products slated to be released in '98

        Mentalism Companion -- Due Late June/Early July '98
        Type: Companion
        Pages: 144 pages (estimated)
        Designer: Nicholas Caldwell and Eran Malloch

        Note: The next "realm" companion will deal with Mentalism.

        Will include the re-introduction of the Seer, Astrologer and
        possibly Noble Warriors/Armsmaster.

        Run Out the Guns! (first Adventure Kit) -- Due July '98
        Type: Adventure Kit
        Pages: ??
        Authors: Jason Hawkins and Todd McGovern

        Notes: The first in a new series of role playing tools.
        Adventure Kits are based upon the Rolemaster system, but are
        completely stand-alone (you need nothing besides this boxed
        set to be playing). Within an hour, even completely novice
        players will have created a character and be standing on
        their chairs shouting at that ship that is just beyond cannon
        range! Helmsman, hard to starboard and bring you guns to bear!

        Tidbits from one of the authors (Todd):

        "It was the largest RPG event ever at Origins (yes, including
        any AD&D event). It will most likely become a 'living' event
        starting at GENCON and thereafter. We will introduce expansion
        material through the living group for RotG, although we do not
        know to what extent."

        Equipment & Technology (soon to be renamed) -- Due Late July/Early August
        Type: Sourcebook
        Author:
        Pages:

        Note: Sourcebook which details a multitude of equipment present in
        Rolemaster.

        Blaster Law (aka Weapon Law: Energy Weapons) -- Due August '98
        Type:
        Author:
        Pages:

        Note: this will detail futuristic weapons for the upcoming new
        version of SpaceMaster.

        SpaceMaster: Standard Rules -- Due Fall '98
        Type:
        Author:
        Pages:

        Note: the main rulebook of Spacemaster - 'Nuff said!

        Nightmare of Mine (formerly: Campaign Companion II: Horror)
        Type: Companion
        Author: Kenneth Hite
        Pages: 144

        Note: This book will discuss the intracies of running a horror
        campaign using the RMSS (talking in GM Law type terms)..

        Bladelands (Due for release in the Fall of 98)
        Type: RMSS Gaming World
        Pages: unknown
        Author: in-house (with help from online guys)

        Note: This project has been delayed by the delay of the online
        stuff. It is still underway and moving (though it seems like at
        a snail's pace sometimes).

        People I've Met
        Type: Bladelands campaign supplement
        Pages:
        Author:

        Note: This sourcebook will contain write-ups for dozens of
        Bladelands NPCs (both major and minor). Each write-up will give
        not only the game stats, but also the story for the character
        (where he/she fits within the Bladelands, etc.). Also included,
        will be the characters used by the folks playing in the official
        ICE Bladelands campaign.

        The Broken Eyes of Cathar (first Saga for Bladelands)
        Type: Bladelands campaign supplement
        Pages:
        Author:

        Notes: The first adventure support for the Bladelands. This
        product will include detailed maps for a major area of the
        Bladelands, a new city map, and full details on a mini-campaign.
        There is also background information on one of the major areas
        of the Bladelands.

        Darkness Falls (second Adventure Kit)
        Type: Adventure Kit
        Pages: ??
        Author: Todd McGovern

        Notes: The second sojourne into the new Adventure Kit arena.
        This time, the players will be playing minions of some dark
        lord who are put in charge of fending off those pesky paladins
        and other heroes who are bent upon invading the evil domains
        that you have been put in charge of.

        4.4.2 Products in development but unscheduled

        Battlefield Companion
        Type: RMSS Companion
        Pages: 144 (estimated)
        Designer: James Jacobs

        Note: This companion deals with the art of war and what happens
        on the battle field. The first draft of the manuscript was due
        at the end of February.

        Campaign Companion I: Cities
        Type: RMSS Companion
        Pages: unknown
        Designer: Preston R. Williams

        Note: This book is intended to provide GMs with an insight to
        the way a city works (in medieval times). This includes the
        proper administrative bodies, guilds, organizations, and other
        logistical things that many GMs don't stop to think about. The
        first draft of the manuscript was due at the end of February.

        The Dwarven Company
        Type: Adventure Kit
        Pages: ??
        Designer(s): Chris Seeman, Jason Hawkins, Todd McGovern and others

        Notes: a MERP/RMSS hybrid kit. No other details available.

        SMSS: GM Law
        Type:
        Pages:
        Designer(s):

        Notes: the book on GameMastering for SpaceMaster.

        SMSS: Tech Law
        Type:
        Pages:
        Designer(s):

        Notes: the sourcebook of technology for SpaceMaster.

        Weapon Law: Support Weapons
        Type: Law Book
        Pages: unknown
        Designer: Joel Hedges

        Note: This will be the next book in the Weapon Law series. It
        will cover support-style weapons (flamethrowers, artillery,
        etc.).

        Wilderness Companion
        Type: Companion
        Pages: 144 pages (estimated)
        Designer: John Tibbs

        Note: A companion that focuses on the outdoors (for all those
        "ranger"-types out there).

        -------------------------------------------------------------------

        * 5. CONTACT INFORMATION

        5.1 How can I contact Iron Crown Enterprises?

        Iron Crown Enterprises
        P.O. Box 1605
        Charlottesville,
        VA 22902 USA

        Ph: 804-295-4280
        Fax: 804-977-0343 (this is reserved for distributor orders, etc.)

        Email:
        ASKICE@... [General ICE Questions]
        METWICE@... [ME CCG Questions]
        WALSFEO@... [Silent Death Questions]
        104047.2763@... [RoleMaster and Electronic
        Media Questions]

        -------------------------------------------------------------------

        * 6. ERRATA

        6.1 Is there any errata available for RoleMaster products?

        Yes. Currently there is errata for the main RoleMaster book,
        RoleMaster Standard Rules (RMSR). This errata is available at ICE's
        web site (http://www.ironcrown.com). It is also printed in the
        Arcane Companion.

        6.2 Errata for Castles and Ruins (1st Printing)

        Here is some errata for the 1st printing of Castles and Ruins (by
        Rich Kirkland).


        I wish I could say that this was a complete and thorough
        breakdown of the errors and typos I found in Castles & Ruins, but
        honestly this is more from me personally scanning and from other
        people pointing things out to me. Hopefully there aren't too many
        more mishaps, but here's what I've found:

        Page 14 Section 2.3 Arcane Companion - Refers to Arcane
        Concepts in Appendix (and there is no appendix).

        Page 18 Section 3.3 Apothecary - Look at his skill
        categories - specifically the Poisonical category.

        Page 73/76 Insert Public Opinion/Foreign Relations Chart -
        Level PO/FR Modifier
        1 Open Rebellion/Total War -75
        2 Factional Rebellion/War -50
        3 Angry/Hostile -25
        4 Disgruntled/Wary -10
        5 Neutral 0
        6 Quiet/Guarded 0
        7 Hopeful/Cautious +10
        8 Happy/Friendly +20
        9 Patriotic/Defensive Alliance +35
        10 Worshipful/True Alliance +50


        Page 103 Boarder Awareness Chart should read Border
        Awareness Chart.

        Page 103 Paragraph 3, last sentence remove the (xxx).

        Page 119 Sapping Maneuver Chart - remove references to feast
        costs.

        Page 131 Miscellaneous Chart - Adjust tabs for Tar.

        Page 132 New Heading for Animals. Should be MR, MPH, and
        Manuever Bonus instead of weight, size and
        production time.

        Page 133 Siege Engines - Numbers under the size column
        should be under Production Time. SL should be
        under Notes column.

        Page 137/146 Construction Charts - All of them have a common
        error in that the row for 15,000 and 25,000 square
        feet all read as if they were 5,000 square feet.
        This error only effects the size, all of the other
        columns are still correct.

        Page 170 Perimeter Wardings - Fix tab for area of effect
        (Caster).

        Page 182 Add Critical and Fumble Tables.

        Well, that's all I've found so far. Hopefully, these can be fixed
        for the second printing. Please let me know if there is anything I
        can do to help, or if you have any questions.

        Richard C. Kirkland, Jr.

        6.3 Essence Companion Errata

        Here is a message from Rich Kirkland regarding the errors in the first
        printing of the Essence Companion.

        ------- Forwarded Message Follows -------
        Date: Wed, 22 Oct 1997 12:04:37 -0400
        From: Adept4@...
        To: Multiple recipients of list <guild@...>
        Subject: Essence Companion Announcement

        Essence Companion is in my hands and copies should be delivered
        to stores next week. It looks good for the most part, but I'm
        very disappointed in a number of errors that have once again
        cropped up in the work as well as deletions on the part of ICE
        that I was never informed of.

        The only major error found so far - is unfortuneately quite large.
        There are 5 schools of magic described in the book. Each has
        a unique style and method for using the Essence. One of these
        schools, the Nomenist, uses language to cast spells. The more
        languages an individual learns the higher the level a spell
        he can cast. To balance out the caster;s need to learn lots
        of languages, he is able to cast his spells faster than normal.
        The measure of this individual's ability to cast spells is called
        the Primal Tongue. The number of ranks an individual has in
        Primal Tongue is the highest level spell the individual can cast.
        Primal tongue is calculated as a percentage of other language
        ranks. After adding together all of the ranks a character has in
        spoken language, the character should divide this number by 10 to
        determine the number of ranks the character has in Primal Tongue.

        For example: Rayblian has 10 ranks common, 5 ranks Hill speech,
        10 ranks Plains speech, and 5 ranks of Black Speech. These all
        add up to 30 language ranks. Divide this number by 10 to find
        that he has 3 ranks in Primal Tongue. This means he can cast
        spells up to 3rd level, but no higher.

        The Essence Companion, for some unknown reason, does not record
        this formula correctly. It does not say to divide by 10.
        This means that the general public will think that Rayblian in
        the above example can cast up to 30th level spells instead of
        up to 3rd levels spells. This is quite unbalancing.

        This section also refers to a Language Tracking Sheet, which
        displays the formula as a part of the sheet. ICE cut this sheet
        along with a number of other charts and a large equipment sheet
        that had a number of items that are referenced in the Magic
        Ritual section. If this sheet had not been cut, the formula
        would have been preserved. Alas.

        I would appreciate it if someone could copy this information to
        the general RM List. I can post the Language Tracking Sheet, as
        well as the equipment for Rituals (and other usefull items for
        some of the catalysts and some of the spell lists). I'll post
        those sometime when I'm working on my home computer.

        Again, overall the Essence Companion looks great - this one error
        though needs to be fixed. John says that they can't/won't fix
        this error while the book is in the warehouse (I was hoping for
        an insert errata sheet). So please help me get the word out.

        Rich

        -------------------------------------------------------------------

        * 7. RULES QUESTIONS

        7.1 How do illusions work in RoleMaster?

        Illusions is one of the most controversial issues regarding the
        RoleMaster game. Instead of in most FRPG's where illusions are
        usually just in the mind of the targets of the spells, RoleMaster
        illusions are REAL. That is, if the illusion has the extra sense of
        'feel' it is an actual real object with a limited duration.
        Otherwise it is just an hologram of sorts. One way of looking at
        RoleMaster illusions is that they are like items created inside the
        Holodeck on the TV show Star Trek: The Next Generation. More
        detailed notes on how illusions work in RoleMaster are available at
        the following web site:

        http://www.funet.fi/~vesanto/citydes/houserules/house.of.rules.html

        7.2 How do Restricted/Everyman/Occupational skills work?

        In the first printing of RMSR the rules for the handling of
        Restricted/Everyman/Occupational skills (R/E/O) were quite complex.
        So, in the Arcane Companion a simplified version was presented in
        the reprinted pages in the rear section of the book. These rules
        were simply: if the skill was Restricted, for every two ranks
        bought, you gained one rank; if they were Everyman, you gained an
        additional rank for each rank bought; and if they were Occupational
        you gained two additional ranks for each bought. One thing that was
        left out was when the R/E/O rule applies. R/E/O only apply when you
        spend DPs specifically on the skill. Ranks gained at Adolescence
        are not developed at all (that is, you do not spend DPs on them).
        Ranks gained from TPs (Training Packages) are only indirectly
        purchased with DPs (you are really spending the DPs for the TP, not
        the skills in the TP); thus, they do not benefit from the R/E/O.

        7.3 If a Paladin casts [the first spell on Holy Arms] he gets a +15
        bonus to his attack for that round. But doesn't he have to figure
        in a -10 for the 10% activity it took to cast the instantaneous
        spell?

        Yes, he does. So when the spell is cast, the character gets a net
        +5 bonus to his attack for that round. This was taken into account
        by ICE when creating the spell.

        7.3 How would you handle a character who wants to change profession?

        The Rolemaster system is designed so that changing professions is
        redundant. Any profession can do anything. If a fighter wants to
        start learning spells, he just starts learning spells. One of the
        basic design philosophies behind the system is that your "mindset"
        as a person is fixed by the time you finish adoloscence. This
        mindset dictates what is easy and what is hard for you to do (with
        regards to your basic likes, dislikes, and learning patterns).
        These won't change for the rest of your life. This doesn't mean you
        cannot change what you do with your skills... you will just have to
        spend more DPs than others (in some cases).

        If GMs allow people to change professions, it opens up a huge can of
        worms with regard to play balance. If my GM were to allow me to
        change profession (and reduce certain skill costs), I would plan my
        character development and build up my weapon skills (and armor
        skills) as a fighter... then change to a thief and build up my
        "thiefly" portfolio of skills... then change to an Essence user, and
        build up my Essence portfolio of spells... then change to a
        Channeler... etc.

        -------------------------------------------------------------------

        * 8. MISCELLANEOUS QUESTIONS/INFORMATION

        8.1 RoleMaster Projects

        8.1.1 City Design Project

        This project was initiated by Paul Owen with the aim of creating a
        detailed city that could be 'dropped' into any world setting and
        used with the minimum amount of work required by the GM.

        The project has two home pages:
        http://homepages.enterprise.net/paulowen/city1.html [New]
        http://www.funet.fi/~vesanto/citydes/citydes.html [Old]

        8.1.2 The Guild of Freelance Writers

        This project is a group for RMSS authors to provide mutual
        assistance, play-testing and publicity in advancing their
        particular products. The Guild will (thanks to Mario) soon
        have facilities to provide an internal discussion forum which is
        free from the copyright concerns that plague detailed discussion
        of work in progress on this list.

        The Guild has quietly collected a significant fraction of the
        current RMSS authors who have email. I am reliably informed by
        John Curtis that all current RMSS authors who have email capability
        are on this mailing list.

        If you are interested in learning more, please check the Guild
        Website at http://www.ultranet.ca/chcc/guild (set up and run by
        Cliff Hammerschmidt)

        If you don't have Web access, then contact either Nicholas Caldwell
        (nhmc1@...) or Tim Dugger (rasyr@...) who
        will sort you out.

        8.1.3 Online RoleMaster Fanzine

        Another project that was started was that of an online fanzine
        devoted to RoleMaster. At this stage I dont know whether the
        project is still moving forward or has been cancelled. Hopefully
        someone involved in the project can fill me in and then I can
        update the FAQ.

        8.1.4 Rolemaster Adventure/Support Project

        A new project just started up by John Ledbetter. It's a place
        where us Rolemaster GM's can post and grab Rolemaster adventures
        of all sorts. To have a look, point your browser towards:

        http://www.geocities.com/TimesSquare/Castle/2931/index.html

        8.1.5 Shadow World Internet Appendium (SWIA)

        The Shadow World Internet Appendium is devoted to providing
        quality additional background material, adventure ideas,
        full campaigns, and more revolving around Terry Amthor's
        Shadow World. The project is run by Patrick Plummer
        (Patrick.Plummer@...).

        The Shadow World Internet Appendum (SWIA) Web Page is located at:

        http://www.geocities.com/Area51/Vault/6880

        8.2 What's the difference between RM2 and RMSS?

        Between RoleMaster's debut in 1982 and the release of the
        RoleMaster Standard System in 1995, RM's core rules theoretically
        went through two "editions," which were really reprints of the same
        rules and tables. These rules were accompanied, starting in 1986,
        by a large series of "RoleMaster Companions" and other "Companion"
        works (Spell User's Companion, Elemental Companion, etc.) This
        collective system is referred to as "RM2."

        ICE intends RMSS to completely replace all of this material. The
        debate rages as to which system is "better." RMSS is more compact
        and standardized, and fixes many flaws in the RM2 core rules. On
        the other hand, RM2 offers hundreds of optional rules, enabling
        gamemasters to customize their game -- it has been referred to as
        an "RPG Construction Set." RM2 also offers dozens of professions
        and thousands of spells that have not yet been "ported" to RMSS.
        RM2 users should remember, though, that ICE will no longer support
        any old RM2 material.

        Ultimately, RoleMaster is RoleMaster and users of one system should
        have no problem adapting to another.

        An official answer to 'What is RMSS?' can be found from:

        http://www.funet.fi/~vesanto/citydes/houserules/rmss.whatisit.html

        8.3 What happened to Shadow World?

        Unfortunately for it's fans the Shadow World campaign was ended in
        1996 with the final product released Curse of the Kabis. The main
        reason it was cancelled was due to bad sales. Interestingly, the
        new campaign world for RoleMaster (which is due out in '97) is set
        in the eastern hemisphere of Kulthea (the planet Shadow World was
        set) in the land of Folenn. Folenn (also known as the Bladelands)
        was briefly mentioned in the incomplete Shadow World module, The
        Grand Campaign.

        NEWS - Terry Amthor's own company Eidolon Studio has made a deal
        with ICE to allow him to produce further Shadow World source books.
        These are only available via mail-order or electronically via the
        internet. The first book, "Emer I: Haestra" has been released
        and details the history of the Emerian Empire among other things
        and the schedule for further supplements is as follows:

        * Citybook: Haalkitaine and the Rhakhaan court.
        * Emer II: the Northeast (Including Tai-Emer, Silaar and
        N mar-Tol)
        * Emer III: The Southeast
        * Organizations Book I
        * Emer IV: The Southwest
        * Citybook: Kaitaine

        For further info check out Terry's homepage.

        8.4 What happened to the Grand Campaign?

        Due to the cancelling of the Shadow World line 'The Grand Campaign'
        (by Shadow World creator Terry Amthor) never saw print and was
        never completed. But, Terry has generously published what he had
        done on the web. The documents are in Adobe-Acrobat format, and
        they are at: http://www.pvv.ntnu.no/~bcd/SWstuff/GC/index.html
        and from ftp.funet.fi:

        /pub/doc/games/roleplay/systems/rolemaster/adventures/grand_campaign/

        8.5 When is 'my fave RMCx profession' going to be reintroduced into
        RMSS?

        John Curtis (ICE's Netrep on the RM list) has said on a few
        occasions that over time some of the old RoleMaster companion
        professions will be either recreated as training packages or as
        new RMSS professions.

        In the upcoming Mentalism Companion, the Astrologer, Seer will be
        re-introduced.

        8.6 Is there going to be a RMSS version of Spacemaster?

        Yes. Here are the current plans. Spacemaster is going to be stand
        alone and will have 4 core books (Spacemaster Standard Rules,
        Blaster Law, Tech Law, and a GM Law). All said and told at least
        two of these books should be out this year.

        Psionics will be covered in the new version of SpaceMaster, also
        vehicular/space combat will be briefly covered as they are subjects
        for future companions/sourcebooks.

        The first part of SpaceMaster is due out around Gencon '98 (August).

        8.7 What RoleMaster related computer programs are available?

        ICE plans to release computer gaming aids for character creation
        and running combat. Other programs exist, both for RM2 and RMSS,
        but be careful! ICE owns the copyrights to its rules and you should
        not pay any shareware author that has not been explicitly endorsed
        by ICE. At this point ICE has said that freeware character
        generators are "fair game," but if money or any other game aspects
        are to be involved, authors should contact ICE.

        There's a large repertoir of freeware programs at ftp.funet.fi:
        /pub/doc/games/roleplay/systems/rolemaster/programs and
        /pub/doc/games/roleplay/systems/rolemaster/sheets

        One new program is a character management/creator program called
        ACG. The URL is: http://www.valhalla.com/acg/

        8.8 What is ICE's policy on character generation/maintainance
        programs?

        For the current time, this is the official policy from ICE. Anyone
        out there that wants to create and distribute a character
        management program, they may. However, there are two restrictions:
        1) the program must be distributed only as Freeware (not Shareware
        or for $$$); 2) the program can do no more than simple character
        management/tracking (no combat management or action resolution).

        All of above only applies if you are planning on distributing your
        program. Every player/GM is free to create software for their own
        use (without limitation). You simply cannot distribute any software
        except that listed above.

        As a final note, the above restrictions will most likely be
        changing over the next few years, but should be considered in
        effect until told otherwise.

        8.9 What is ICE's policy on Online gaming?

        For the time being here is ICE's official policy on online gaming.

        ICE considers online gaming to be one of the most exciting possibilities
        for the future of role-playing. We (at ICE) are committed to placing
        Rolemaster in the very heart of that future and have negotiated licenses
        with several software companies to develop electronic versions of
        Rolemaster. We will be releasing more details of these products and
        services as they mature into final form.

        ICE knows that many gamers use Rolemaster as the game system of choice for
        their own highly intricate and individual settings in face-to-face
        (table-top) gaming. We know that many of our customers want to use
        Rolemaster as their system for games conducted by electronic means such as
        Play By EMail (PBEM). We welcome such games but must for your sake and for
        ours request that those running on-line games abide by the following
        two limitations:

        1. Do not incorporate any of our published material into electronic or
        web-based tools. This material belongs to us under the auspices of
        international copyright and trademark law.

        We must protect our intellectual property from unlicensed and unauthorised
        distribution in order to maintain our ownership. Without intellectual
        property rights, we cannot remain in business. If we cannot remain in
        business, Rolemaster is finished.

        2. You may not have more than twenty-four (24) players in a given game.
        For these purposes, we define one game to be one game setting, regardless
        of the number of groups involved, whether there are multiple GMs, or if
        different groups/GMs run in different periods of gameworld time.

        We are a publishing company, not a technology company. The pace of
        technological change in the Internet is such that what is a dream today,
        is a reality tomorrow, and ubiquitous the day after. It is therefore
        impossible for us to lay down rules based on technology as to what
        constitutes an amateur game and a professional game. Yet if Rolemaster is
        to thrive in the electronic future, then we at ICE must licence our game
        to software companies who will produce professional products that will be
        the pride and joy of our customers and the envy of every other game
        publisher.

        Thus the 24-player limit is our necessarily arbitrary marker between an
        amateur game which has our blessing and a professional on-line game which
        must be licensed from us.

        8.10 Is there a fanzine? how do I subscribe?

        Yep. There sure is. It's called 'Portals'. Portals Magazine is the
        new magazine for RoleMaster and other ICE products (including Silent
        Death and MECCG). Two issues are currently in print, and the third
        issue is being worked on now. Their email address is:
        DMPortals@...

        Portals subscriptions are available for $3.00 US per issue. It is
        possible that the price will go up in the future; if it does, any
        existing subscriptions will be unaffected (i.e., you will get the
        issues you already paid for, even though you paid less).
        International postage is an extra $1.00 US per issue for ground
        shipping; international air mail is an additional $2.00 US to $7.00
        US, depending upon your location.

        Your subscription check or money order should be sent to:

        Portals Games
        5604 Georgia Drive
        North Highlands, CA 95660

        8.11 What music is good to play when roleplaying?

        Usually the best to play are score/soundtracks from various movies
        and TV shows. A small selection is listed in ICE's Gamemaster Law.
        Here is a list compiled from various list members:

        Soundtracks Other CD's
        ----------- ----------
        Bladerunner Any by Enya
        Bram Stokers Dracula Any by Clannad
        Braveheart
        Conan the Barbarian
        Conan the Destroyer
        Excalibur
        Hercules: The Legendary Journeys
        Legend
        Raiders of the Lost Ark
        Return of the Jedi
        Star Wars
        The Empire Strikes Back
        Willow
        Xena: The Warrior-Princess

        8.12 What are some decent fantasy/sf films?

        Here's a brief list of some suggested by members of the list. Most
        are extremely obvious choices.

        12 Monkeys
        2001
        Bladerunner [directors cut]
        Braveheart
        Contact
        Conan the Barbarian
        Dragonheart
        Fifth Element
        Hawke the Slayer
        Indiana Jones and the Temple of Doom
        Indiana Jones and the Last Crusade
        Monty Python and the Holy Grail
        Raiders of the Lost Ark
        Return of the Jedi
        Star Wars
        Strange Days
        Terminator
        Terminator 2
        The Abyss
        The Empire Strikes Back
        The Labyrinth
        The Princess Bride
        Willow

        8.13.1 What are some good fantasy/sf books to read?

        There are vast numbers of fantasy or science fiction novels that
        are worth reading, too many to list here. But here is a small list
        of 'quality' books that is at least a start.

        The Lord of the Rings [J.R.R Tolkien]
        The Discworld novels [1] [Terry Pratchett]
        The Midkemia novels [2] [Raymond E Feist]
        The Conan stories [Robert E Howard]
        The Fafhrd and Gray Mouser stories [Fritz Leiber]
        The Wheel of Time series [Robert Jordan]
        The Dragonlance Chronicles/Legends [Weis & Hickman]
        The Chronicles of Thomas Covenant [Stephen Donaldson]
        Chronicles of Amber [Roger Zelazny]
        Memory, Sorrow, Thorn trilogy [Tad Williams]
        Dune [Frank Herbert]

        [1] For those interested (and don't know), his email address is:
        tpratchett@...
        [2] Ray too is on the net, and his address is:
        raymond@...

        8.13.2 Lesser known good novels to read

        Also included here is a list of good lesser known fantasy/sf books
        which was compiled from list members.

        "The Deed of Paksenarrion" trilogy, by Elizabeth Moon
        "Once a Hero", by Michael Stackpole
        "Mages Blood and Old Bones" anthology, published by
        Flying Buffalo.
        "The Last Herald Mage" trilogy, by Mercedes Lackey
        "The Thieves World" series, edited by Robert Asprin and Lynn Abbey
        "Legend", by David Gemmel
        "The Element of Fire", by Martha Wells
        "Liavek: City of Luck" series, edited by Will Shetterly and
        Emma Bull
        "The Misenchanted Sword", by Lawrence Watt-Evans
        "With a Single Spell", by Lawrence Watt-Evans
        "The Unwillingly Warlord", by Lawrence Watt-Evans
        "The Lords of Dus" series, by Lawrence Watt-Evans
        "Guardians of the Flame" series, by Joel Rosenberg
        "War for the Oaks", by Emma Bull
        "Dragonprince", by Melanie Rawn
        "Godstalk" and "Dark of the Moon", by P.C. Hodgel(l?)
        "The Black Company" series, by Glen Cook
        "GRUNTS", by Mary Gentle
        "Stainless Steel Rat" series, by Harry Harrison
        "Kill the Dead", by Tanith Lee
        "Tailchaser's Song", by Tad Williams
        "The Winter of the World" trilogy, by Michael Scott Rohan
        "The Coldfire Trilogy", by C.S. Friedman

        -------------------------------------------------------------------

        Maintained by:
        Jason Mulligan (manwe@...)

        Contributions by:
        Jason Mulligan (manwe@...)
        John Curtis (104074.2763@...)
        Michael ?? (donovan@...-state.edu)
        Nicholas Caldwell (nhmc1@...)
        David Mullin (DMullin@...)
        Dan Crosby <dcrosby@...>
        Juha Juuso Vesanto <vesanto@...>
        Rich Kirkland <Adept4@...>
        Matt B <mattb@...>
        Terry Amthor <TerBob@...>
        Bent Dalager <bcd@...>
        Darryn Glass <dwg.rmss@...>

        and numerous other list members...

        List Owner:
        Mario Butter (mbutter@...)

        -------------------------------------------------------------------

        Author: Jason Mulligan (manwe@...)
        Last Updated June 13th, 1998.

        -------------------------------------------------------------------------------
        To unsubscribe, send 'signoff ROLEMASTER' as the body of a message
        to listproc@.... For help, send the word 'help'.
      • Mario M. Butter
        ROLEMASTER MAILING LIST FAQ VERSION 2.7 (LAST UPDATED June 13th, 1998) ... [Sections recently updated are marked with a !] * 1. INTRODUCTION 1.1 What is
        Message 3 of 14 , Jun 30, 1998
        • 0 Attachment
          ROLEMASTER MAILING LIST FAQ

          VERSION 2.7 (LAST UPDATED June 13th, 1998)
          ---------------------------------------------------------------------------

          [Sections recently updated are marked with a !]

          * 1. INTRODUCTION
          1.1 What is RoleMaster?
          ! 1.2 What is the RoleMaster Mailing List?
          1.3 How do I subscribe to the RoleMaster Mailing List?
          1.4 How do I post to the RoleMaster Mailing List?
          1.5 How do I unsubscribe to the RoleMaster Mailing List?
          1.6 Other Important LISTPROC Commands
          ! 1.7 Are there any other RoleMaster related lists?

          * 2. HOW TO GET PAST LOGS AND OTHER NET-AVAILABLE INFORMATION
          2.1 Using the LISTPROC 'GET' command
          ! 2.2 FTP/WWW sites for RoleMaster materials
          2.3 RoleMaster IRC channel

          * 3. ABBREVIATIONS AND TERMS
          3.1 Commonly used abbreviations

          * 4. PRODUCT INFORMATION
          4.1 What is currently available for RoleMaster?
          ! 4.2 What's in each RMSS book?
          4.3 What RoleMaster books do I really need to play RoleMaster?
          ! 4.4 What products are currently being worked on for RoleMaster?
          4.4.1 Products currently slated for released in '98
          4.4.2 Products in development currently unscheduled

          * 5. CONTACT INFORMATION
          5.1 How can I contact Iron Crown Enterprises?

          * 6. ERRATA
          6.1 Is there any errata available for RoleMaster?
          6.2 Errata for Castles & Ruins
          6.3 Errata for the Essence Companion

          * 7. RULES QUESTIONS
          7.1 How do illusions work in RoleMaster?
          7.2 How do Restricted/Everyman/Occupational skills work?
          7.3 If a Paladin casts [the first spell on Holy Arms] he gets a
          +15 bonus to his attack for that round. But doesn't he have
          to figure in a -10 for the 10% activity it took to cast the
          instantaneous spell?
          7.4 How would you handle a character who wants to change profession?

          * 8. MISCELLANEOUS QUESTIONS/INFORMATION
          8.1 RoleMaster Projects
          8.1.1 City Design Project
          8.1.2 Guild of Freelance Writers
          8.1.3 Online RoleMaster Fanzine
          8.1.4 Rolemaster Adventure/Support project
          8.1.5 Shadow World Internet Appendium
          8.2 What's the difference between RM2 and RMSS?
          8.3 What happened to Shadow World?
          8.4 What happened to the Grand Campaign?
          8.5 When is 'my fave RMCx profession' going to be reintroduced into
          RMSS?
          ! 8.6 Is there going to be a RMSS version of Spacemaster?
          8.7 What RoleMaster related computer programs are available?
          8.8 What is ICE's policy on character generation/maintainance
          programs?
          ! 8.9 What is ICE's policy on Online gaming?
          8.10 Is there a fanzine? how do I subscribe?
          8.11 What music is good to play when roleplaying?
          8.12 What are some decent fantasy/sf films?
          8.13 Favourite Books
          8.13.1 What are some good fantasy/sf books to read?
          8.13.2 Quality lesser known fantasy books

          * 9. CREDITS

          -------------------------------------------------------------------


          1. INTRODUCTION

          1.1 What is RoleMaster?

          RoleMaster is a Fantasy Role Playing Game (FRP) by Iron Crown
          Enterprises (ICE) first released way back in 1982. The current
          version, RoleMaster: Standard System (RMSS) was first released in
          1995.

          1.2 What is the RoleMaster mailing list?

          The RoleMaster mailing list is an area where RoleMaster enthusiasts
          can discuss issues related to the RoleMaster RPG, including rules,
          settings and some things totally unrelated to RoleMaster :).
          Discussion is informal and relaxed, flame wars are discouraged.

          Due to some 'heated discussion' over ICE's policy on Internet gaming
          (see below) the Rolemaster list is now a moderated list. The discussions
          are now kept on the staright and narrow, and as such a new list (rm-chat)
          has been setup for general unmoderated chatter.

          1.3 How do I subscribe to the RoleMaster mailing list?

          To subscribe to the list just send an email to the listserver at:
          listproc@... and in the body include:

          subscribe rolemaster <your name>

          1.4 How do I post to the RoleMaster Mailing List?

          To post a message to the list just send your message to:
          rolemaster@...

          1.5 How do I unsubscribe to the RoleMaster Mailing List?

          To unsubscribe, send 'signoff ROLEMASTER' as the body of a message
          to listproc@...

          1.6 Other important LISTPROC commands

          There are many commands you can give to the listproc in order to
          change how your subscription works.

          SET listname MAIL ACK:
          This is simply an confirmation of the posting you just made. It
          is returned to you in email.

          HELP:
          Sending this command will give you a listing and brief descriptions
          of all available commands.

          1.7. Are there any other RoleMaster related lists?

          The NEW general RM Chatter list is an unmoderated list. To subscribe,
          send email to listproc@... and in the body put:

          subscribe rm-chat <your name>

          The Middle Earth Role Playing (MERP) list also resides on
          tower.ml.org and is devoted to discussion of Roleplaying
          in Tolkien's Middle-Earth, with some emphasis towards ICE's own
          Middle Earth RPG, MERP. To subscribe, send email to
          listproc@... and in the body put:

          subscribe merp <your name>

          The Silent Death list also resides on tower.ml.org and is
          devoted to the discussion of ICE's Science Fiction board-game. To
          subscribe, send email to listproc@... and in the body
          put:

          subscribe silent-death <your name>

          -------------------------------------------------------------------

          * 2. HOW TO GET PAST LOGS AND OTHER NET-AVAILABLE INFORMATION

          2.1 Using the LISTPROC 'GET' command

          Logs of the RM list are kept online and be available via the
          listproc at tower.ml.org. In order to get a directory listing of
          the ROLEMASTER related files, send the command INDEX ROLEMASTER
          to listproc@....

          To get one of them, send the command:

          get rolemaster <file>

          To get logs of the list postings, send the command
          INDEX ROLEMASTER/ARCHIVES to listproc@.... To get one
          of the monthly list postings, send the command:

          get rolemaster/archives <file>

          2.2 FTP/WWW sites for RoleMaster materials

          Various amounts of RoleMaster information are archive at a number
          of FTP and Web sites. Iron Crown Enterprises also has their own
          site. The URL for ICE's site is: http://www.ironcrown.com. Here
          is a brief list of a couple of the FTP and web sites related to
          RoleMaster.

          FTP
          ---
          ftp.cs.pdx.edu /pub/frp/
          ftp.funet.fi /pub/doc/games/roleplay/
          137.229.31.35 /FTP/RM/

          Web Sites
          ---------
          http://www.ironcrown.com
          http://www.funet.fi/~vesanto/citydes/rolemaster.html
          http://homepages.enterprise.net/paulowen/city1.html
          http://www-forum.stanford.edu/~wbarr/rolemaster.html
          http://www.hatk.helsinki.fi/~mos/worm/content.shtml
          http://www2.polarnet.com/~psivets/Rolemaster.html
          http://www.uq.edu.au/~ccpdale/rm/
          http://www.funet.fi/~vesanto/citydes/houserules/house.of.rules.html

          Shadow World Pages
          ------------------
          http://users.aol.com/TerBob/Sworld.html [Terry Amthors page]
          http://www.funet.fi/~vesanto/citydes/shadoww/shadow.html
          http://www.geocities.com/Area51/Vault/6880


          RoleMaster worlds / campaigns in the Net
          ----------------------------------------
          http://junior.apk.net/~brp/campaign.html [World of Cragmere]
          http://home.sprynet.com/sprynet/sbt01/xhar.htm [World of Xharvania]
          http://www.rfhsm.ac.uk:81/0/cdavies/RM.html

          2.3 RoleMaster IRC channel

          I think there was a RoleMaster IRC channel somewhere, but I seem
          not able to find it. Maybe someone on the mailing list would
          know...

          -------------------------------------------------------------------

          * 3. ABREVIATIONS AND TERMS

          3.1 Commonly used Abbreviations

          FRPG - Fantasy Role Playing Game
          ICE - Iron Crown Enterprises
          MERP - Middle Earth Role Playing

          AC - Arcane Companion
          AL - Arms Law
          BO - Black Ops
          CC - Channeling Companion
          C&M - Creatures and Monsters
          C&R - Castles and Ruins
          EC - Essence Companion
          MAC - Martial Arts Companion
          PA - Pulp Adventures
          R&C - Races and Cultures
          RMSR - RoleMaster Standard Rules (This is a single book)
          RMSS - RoleMaster: Standard System (This is the entire system)
          SL - Spell Law
          TC - Treasure Companion
          TL - Talent Law
          WL - Weapon Law

          AlCo - Alchemist Companion
          C&T - Creatures & Treasures I
          C&T II - Creatures & Treasures II
          C&T III - Creatures & Treasures III
          DS - Dark Space
          RM - RoleMaster
          RM2 - RoleMaster 2nd Edition (printing)
          RMC - RoleMaster Companion
          RMC II - RoleMaster Companion II
          RMC III - RoleMaster Companion III
          RMC IV - RoleMaster Companion IV
          RMC V - RoleMaster Companion V
          RMC VI - RoleMaster Companion VI
          RMC VII - RoleMaster Companion VII
          SM - SpaceMaster
          SpaMCo - SpaceMaster Companion
          SW - Shadow World

          MA - Martial Artist
          PP - Power Points
          DP - Developement Points

          IMO - In My Opinion
          IMHO - In My Humble Opinion
          IRL - In Real Life

          JWCIII - John W. Curtis III - ICE Editor that is also on the list.

          -------------------------------------------------------------------

          * 4 PRODUCT INFORMATION

          4.1 What is currently available for RoleMaster?

          CODE PRODUCT NAME PRICE (US$)
          5500 RoleMaster Standard Rules $30.00
          5520 Arms Law $16.00
          5521 Gamemaster Law $20.00
          5522 Spell Law $25.00

          5502 RoleMaster GM Screen $12.00
          5503 RoleMaster Player Guide $10.00
          5504 RoleMaster Character Records $12.00
          5505 RoleMaster Annual '96 $10.00
          5510 RoleMaster 3-in-1 $65.00
          5523 Talent Law $18.00
          5524 Weapon Law $18.00
          5540 Creatures and Monsters $30.00
          5541 Races and Cultures: Underground Races $16.00
          5542 Castles and Ruins $20.00
          5600 Arcane Companion $18.00
          5601 Treasure Companion $18.00
          5602 Martial Arts Companion $18.00
          5603 Essence Companion $18.00
          5700 Black Ops $16.00
          5701 Pulp Adventures $16.00
          ???? Shades of Darkness $??.??
          5604 Channeling Companion $18.00

          4.2 What's in each RMSS book?

          RoleMaster Standard Rules - this is the main rule book.

          Arms Law - this book contains all the attack tables for physical
          combat with RoleMaster.

          Gamemaster Law - comprehensive book on campaign construction,
          GM'ing in general and other bits and pieces.

          Spell Law - this is RoleMaster's spell system, complete in one
          book. Contains over 2000 spells.

          GM Screen - Typical GM screen. Also contains complete encounter
          tables for all monsters in Creatures and Monsters.

          RoleMaster Players Guide - Covers all the basic information a
          player needs to know. Also contains 11 developed characters for
          levels 1 to 10 and a minimum set of condensed tables and spell
          lists for those developed characters.

          RoleMaster Character Records - a book of chararacter sheets,
          customised for each of the professions/races in the RoleMaster
          rules.

          RoleMaster Annual '96 - includes a master index of all the
          professions and packages as well as character sheets for every
          profession detailed in 1996.

          RoleMaster 3-in-1 - RoleMaster Standard Rules, Arms Law and Spell
          Law set.

          Talent Law - Comprehensive system for generating Talents and Flaws
          for RoleMaster. Also has a system to create new balanced races for
          RoleMaster.

          Weapon Law: Firearms - This book covers fire arm combat ; covering
          the periods from medieval to modern. With 29 firearm attack tables,
          6 shotgun attack tables, 7 critical strike tables, 1 fumble table,
          and a master weapon listing (containing hundreds of different
          firearms), you should have everything you need to use firearms in
          any genre.

          Creatures and Monsters - Complete book of creatures and monsters
          for use with RoleMaster.

          Races and Cultures: Underground Races - first in the series of
          'Races and Cultures' books, whereby each of the underground races
          mention in C&M are fully detailed. Includes specific racial packages
          and spells as well as cultural information for use when Roleplaying
          members of these races.

          Castles & Ruins - With complete construction rules, historical
          annotations, details on castle life, and more than 20 training
          packages (to represent the various types of characters found in
          and around castles), this book is a master piece of reference. Also
          included are guidelines on how to "age" castles realistically so
          that they become "ruins."

          Arcane Companion - Details the oldest form of magic in RoleMaster,
          Arcane Magic. Includes a selection of Arcane using characters as
          well as info on how to add Arcane magic to a campaign.

          Treasure Companion - A book detailing treasure generation and
          distribution within a game world for RoleMaster. Also has rules on
          Alchemy and sees the return of the Alchemist professions to
          RoleMaster (one for each realm).

          Black Ops - Genre book set in the world of espionage, mercenaries,
          counter-terrorists and covert operations. Includes new professions
          and packages, modern equipment, sample adventures and source
          material.

          Pulp Adventures - Genre book set in the world of pulps. Includes
          new professions, packages, equipment, source material and rules
          for setting a game in the pulp era.

          Martial Arts Companion - a complete and very detailed system of
          Martial Arts for Rolemaster. Includes new professions (Zen and
          Taoist monks), packages, new combat rules, martial arts styles
          system (creation and use) for campaigns of varying power levels.

          Essence Companion - The next of the "realm" companions introduces
          Essence magic in a way that you've never seen it before! Includes
          the Warrior Mage and Essence Molder professions. Also material on
          ritual magic and familiars, as well as new packages (Herbalist,
          Somanist, Crystalist, Nomenist, Corpist and more).

          Shades of Darkness - a genre book set in a very unique world. here's
          the blurb:

          "In the not too distant future, technology has spawned a
          darkness no-one knew could even exist. The darkness swept
          across the Earth, threatening to destroy mankind. But from
          another dark place came a Dark Angel, promising to help man
          fight the darkness. Man joins forces with the Dark Angel, and
          Earth is somewhat devastated. Includes guidelines for characters
          slowly being corrupted..."

          Channeling Companion - the second in the "realm" companion books details
          the realm of channeling. It introduces three new professions (Mythic,
          Summoner, Warlock) as well as a system for creating channeling professions
          for individual gods. It also details a system of fate; a system for
          tracking channelers adherence to their god's teachings (with appropriate
          boons or penalties) and well as several new spell lists and Holy critical
          strike tables.

          4.3 What RoleMaster books do I really need to play RoleMaster?

          There has been some confusion over what books are actually
          neccesary to play RoleMaster: the Standard System (RMSS),
          especially for those people who have an old version. Here I will
          try and clarify it for both groups.

          The book you definitely need is RoleMaster: Standard Rules (RMSR).
          This is the main book of RoleMaster, and contains all the main
          rules. The second book your really need is Spell Law (SL). If you
          have an old version of Spell Law you may be able to get away with
          using it, but you will have to ignore many of the new spell using
          professions (Paladin, Magent and Dabbler). The 3rd book you need
          is Arms Law. This contains all the attack tables for RoleMaster.
          If you have an old version, you could use this as the only major
          change is in the way weapon breakage works.

          The above 3 books (RMSR, Spell Law and Arms Law) are the only books
          you NEED to play. But, I would strongly reccomend if you are a
          novice GM that you also get GameMaster Law.

          All the other books are purely optional.

          4.4 What products are currently being worked on for RoleMaster?

          4.4.1 Products slated to be released in '98

          Mentalism Companion -- Due Late June/Early July '98
          Type: Companion
          Pages: 144 pages (estimated)
          Designer: Nicholas Caldwell and Eran Malloch

          Note: The next "realm" companion will deal with Mentalism.

          Will include the re-introduction of the Seer, Astrologer and
          possibly Noble Warriors/Armsmaster.

          Run Out the Guns! (first Adventure Kit) -- Due July '98
          Type: Adventure Kit
          Pages: ??
          Authors: Jason Hawkins and Todd McGovern

          Notes: The first in a new series of role playing tools.
          Adventure Kits are based upon the Rolemaster system, but are
          completely stand-alone (you need nothing besides this boxed
          set to be playing). Within an hour, even completely novice
          players will have created a character and be standing on
          their chairs shouting at that ship that is just beyond cannon
          range! Helmsman, hard to starboard and bring you guns to bear!

          Tidbits from one of the authors (Todd):

          "It was the largest RPG event ever at Origins (yes, including
          any AD&D event). It will most likely become a 'living' event
          starting at GENCON and thereafter. We will introduce expansion
          material through the living group for RotG, although we do not
          know to what extent."

          Equipment & Technology (soon to be renamed) -- Due Late July/Early August
          Type: Sourcebook
          Author:
          Pages:

          Note: Sourcebook which details a multitude of equipment present in
          Rolemaster.

          Blaster Law (aka Weapon Law: Energy Weapons) -- Due August '98
          Type:
          Author:
          Pages:

          Note: this will detail futuristic weapons for the upcoming new
          version of SpaceMaster.

          SpaceMaster: Standard Rules -- Due Fall '98
          Type:
          Author:
          Pages:

          Note: the main rulebook of Spacemaster - 'Nuff said!

          Nightmare of Mine (formerly: Campaign Companion II: Horror)
          Type: Companion
          Author: Kenneth Hite
          Pages: 144

          Note: This book will discuss the intracies of running a horror
          campaign using the RMSS (talking in GM Law type terms)..

          Bladelands (Due for release in the Fall of 98)
          Type: RMSS Gaming World
          Pages: unknown
          Author: in-house (with help from online guys)

          Note: This project has been delayed by the delay of the online
          stuff. It is still underway and moving (though it seems like at
          a snail's pace sometimes).

          People I've Met
          Type: Bladelands campaign supplement
          Pages:
          Author:

          Note: This sourcebook will contain write-ups for dozens of
          Bladelands NPCs (both major and minor). Each write-up will give
          not only the game stats, but also the story for the character
          (where he/she fits within the Bladelands, etc.). Also included,
          will be the characters used by the folks playing in the official
          ICE Bladelands campaign.

          The Broken Eyes of Cathar (first Saga for Bladelands)
          Type: Bladelands campaign supplement
          Pages:
          Author:

          Notes: The first adventure support for the Bladelands. This
          product will include detailed maps for a major area of the
          Bladelands, a new city map, and full details on a mini-campaign.
          There is also background information on one of the major areas
          of the Bladelands.

          Darkness Falls (second Adventure Kit)
          Type: Adventure Kit
          Pages: ??
          Author: Todd McGovern

          Notes: The second sojourne into the new Adventure Kit arena.
          This time, the players will be playing minions of some dark
          lord who are put in charge of fending off those pesky paladins
          and other heroes who are bent upon invading the evil domains
          that you have been put in charge of.

          4.4.2 Products in development but unscheduled

          Battlefield Companion
          Type: RMSS Companion
          Pages: 144 (estimated)
          Designer: James Jacobs

          Note: This companion deals with the art of war and what happens
          on the battle field. The first draft of the manuscript was due
          at the end of February.

          Campaign Companion I: Cities
          Type: RMSS Companion
          Pages: unknown
          Designer: Preston R. Williams

          Note: This book is intended to provide GMs with an insight to
          the way a city works (in medieval times). This includes the
          proper administrative bodies, guilds, organizations, and other
          logistical things that many GMs don't stop to think about. The
          first draft of the manuscript was due at the end of February.

          The Dwarven Company
          Type: Adventure Kit
          Pages: ??
          Designer(s): Chris Seeman, Jason Hawkins, Todd McGovern and others

          Notes: a MERP/RMSS hybrid kit. No other details available.

          SMSS: GM Law
          Type:
          Pages:
          Designer(s):

          Notes: the book on GameMastering for SpaceMaster.

          SMSS: Tech Law
          Type:
          Pages:
          Designer(s):

          Notes: the sourcebook of technology for SpaceMaster.

          Weapon Law: Support Weapons
          Type: Law Book
          Pages: unknown
          Designer: Joel Hedges

          Note: This will be the next book in the Weapon Law series. It
          will cover support-style weapons (flamethrowers, artillery,
          etc.).

          Wilderness Companion
          Type: Companion
          Pages: 144 pages (estimated)
          Designer: John Tibbs

          Note: A companion that focuses on the outdoors (for all those
          "ranger"-types out there).

          -------------------------------------------------------------------

          * 5. CONTACT INFORMATION

          5.1 How can I contact Iron Crown Enterprises?

          Iron Crown Enterprises
          P.O. Box 1605
          Charlottesville,
          VA 22902 USA

          Ph: 804-295-4280
          Fax: 804-977-0343 (this is reserved for distributor orders, etc.)

          Email:
          ASKICE@... [General ICE Questions]
          METWICE@... [ME CCG Questions]
          WALSFEO@... [Silent Death Questions]
          104047.2763@... [RoleMaster and Electronic
          Media Questions]

          -------------------------------------------------------------------

          * 6. ERRATA

          6.1 Is there any errata available for RoleMaster products?

          Yes. Currently there is errata for the main RoleMaster book,
          RoleMaster Standard Rules (RMSR). This errata is available at ICE's
          web site (http://www.ironcrown.com). It is also printed in the
          Arcane Companion.

          6.2 Errata for Castles and Ruins (1st Printing)

          Here is some errata for the 1st printing of Castles and Ruins (by
          Rich Kirkland).


          I wish I could say that this was a complete and thorough
          breakdown of the errors and typos I found in Castles & Ruins, but
          honestly this is more from me personally scanning and from other
          people pointing things out to me. Hopefully there aren't too many
          more mishaps, but here's what I've found:

          Page 14 Section 2.3 Arcane Companion - Refers to Arcane
          Concepts in Appendix (and there is no appendix).

          Page 18 Section 3.3 Apothecary - Look at his skill
          categories - specifically the Poisonical category.

          Page 73/76 Insert Public Opinion/Foreign Relations Chart -
          Level PO/FR Modifier
          1 Open Rebellion/Total War -75
          2 Factional Rebellion/War -50
          3 Angry/Hostile -25
          4 Disgruntled/Wary -10
          5 Neutral 0
          6 Quiet/Guarded 0
          7 Hopeful/Cautious +10
          8 Happy/Friendly +20
          9 Patriotic/Defensive Alliance +35
          10 Worshipful/True Alliance +50


          Page 103 Boarder Awareness Chart should read Border
          Awareness Chart.

          Page 103 Paragraph 3, last sentence remove the (xxx).

          Page 119 Sapping Maneuver Chart - remove references to feast
          costs.

          Page 131 Miscellaneous Chart - Adjust tabs for Tar.

          Page 132 New Heading for Animals. Should be MR, MPH, and
          Manuever Bonus instead of weight, size and
          production time.

          Page 133 Siege Engines - Numbers under the size column
          should be under Production Time. SL should be
          under Notes column.

          Page 137/146 Construction Charts - All of them have a common
          error in that the row for 15,000 and 25,000 square
          feet all read as if they were 5,000 square feet.
          This error only effects the size, all of the other
          columns are still correct.

          Page 170 Perimeter Wardings - Fix tab for area of effect
          (Caster).

          Page 182 Add Critical and Fumble Tables.

          Well, that's all I've found so far. Hopefully, these can be fixed
          for the second printing. Please let me know if there is anything I
          can do to help, or if you have any questions.

          Richard C. Kirkland, Jr.

          6.3 Essence Companion Errata

          Here is a message from Rich Kirkland regarding the errors in the first
          printing of the Essence Companion.

          ------- Forwarded Message Follows -------
          Date: Wed, 22 Oct 1997 12:04:37 -0400
          From: Adept4@...
          To: Multiple recipients of list <guild@...>
          Subject: Essence Companion Announcement

          Essence Companion is in my hands and copies should be delivered
          to stores next week. It looks good for the most part, but I'm
          very disappointed in a number of errors that have once again
          cropped up in the work as well as deletions on the part of ICE
          that I was never informed of.

          The only major error found so far - is unfortuneately quite large.
          There are 5 schools of magic described in the book. Each has
          a unique style and method for using the Essence. One of these
          schools, the Nomenist, uses language to cast spells. The more
          languages an individual learns the higher the level a spell
          he can cast. To balance out the caster;s need to learn lots
          of languages, he is able to cast his spells faster than normal.
          The measure of this individual's ability to cast spells is called
          the Primal Tongue. The number of ranks an individual has in
          Primal Tongue is the highest level spell the individual can cast.
          Primal tongue is calculated as a percentage of other language
          ranks. After adding together all of the ranks a character has in
          spoken language, the character should divide this number by 10 to
          determine the number of ranks the character has in Primal Tongue.

          For example: Rayblian has 10 ranks common, 5 ranks Hill speech,
          10 ranks Plains speech, and 5 ranks of Black Speech. These all
          add up to 30 language ranks. Divide this number by 10 to find
          that he has 3 ranks in Primal Tongue. This means he can cast
          spells up to 3rd level, but no higher.

          The Essence Companion, for some unknown reason, does not record
          this formula correctly. It does not say to divide by 10.
          This means that the general public will think that Rayblian in
          the above example can cast up to 30th level spells instead of
          up to 3rd levels spells. This is quite unbalancing.

          This section also refers to a Language Tracking Sheet, which
          displays the formula as a part of the sheet. ICE cut this sheet
          along with a number of other charts and a large equipment sheet
          that had a number of items that are referenced in the Magic
          Ritual section. If this sheet had not been cut, the formula
          would have been preserved. Alas.

          I would appreciate it if someone could copy this information to
          the general RM List. I can post the Language Tracking Sheet, as
          well as the equipment for Rituals (and other usefull items for
          some of the catalysts and some of the spell lists). I'll post
          those sometime when I'm working on my home computer.

          Again, overall the Essence Companion looks great - this one error
          though needs to be fixed. John says that they can't/won't fix
          this error while the book is in the warehouse (I was hoping for
          an insert errata sheet). So please help me get the word out.

          Rich

          -------------------------------------------------------------------

          * 7. RULES QUESTIONS

          7.1 How do illusions work in RoleMaster?

          Illusions is one of the most controversial issues regarding the
          RoleMaster game. Instead of in most FRPG's where illusions are
          usually just in the mind of the targets of the spells, RoleMaster
          illusions are REAL. That is, if the illusion has the extra sense of
          'feel' it is an actual real object with a limited duration.
          Otherwise it is just an hologram of sorts. One way of looking at
          RoleMaster illusions is that they are like items created inside the
          Holodeck on the TV show Star Trek: The Next Generation. More
          detailed notes on how illusions work in RoleMaster are available at
          the following web site:

          http://www.funet.fi/~vesanto/citydes/houserules/house.of.rules.html

          7.2 How do Restricted/Everyman/Occupational skills work?

          In the first printing of RMSR the rules for the handling of
          Restricted/Everyman/Occupational skills (R/E/O) were quite complex.
          So, in the Arcane Companion a simplified version was presented in
          the reprinted pages in the rear section of the book. These rules
          were simply: if the skill was Restricted, for every two ranks
          bought, you gained one rank; if they were Everyman, you gained an
          additional rank for each rank bought; and if they were Occupational
          you gained two additional ranks for each bought. One thing that was
          left out was when the R/E/O rule applies. R/E/O only apply when you
          spend DPs specifically on the skill. Ranks gained at Adolescence
          are not developed at all (that is, you do not spend DPs on them).
          Ranks gained from TPs (Training Packages) are only indirectly
          purchased with DPs (you are really spending the DPs for the TP, not
          the skills in the TP); thus, they do not benefit from the R/E/O.

          7.3 If a Paladin casts [the first spell on Holy Arms] he gets a +15
          bonus to his attack for that round. But doesn't he have to figure
          in a -10 for the 10% activity it took to cast the instantaneous
          spell?

          Yes, he does. So when the spell is cast, the character gets a net
          +5 bonus to his attack for that round. This was taken into account
          by ICE when creating the spell.

          7.3 How would you handle a character who wants to change profession?

          The Rolemaster system is designed so that changing professions is
          redundant. Any profession can do anything. If a fighter wants to
          start learning spells, he just starts learning spells. One of the
          basic design philosophies behind the system is that your "mindset"
          as a person is fixed by the time you finish adoloscence. This
          mindset dictates what is easy and what is hard for you to do (with
          regards to your basic likes, dislikes, and learning patterns).
          These won't change for the rest of your life. This doesn't mean you
          cannot change what you do with your skills... you will just have to
          spend more DPs than others (in some cases).

          If GMs allow people to change professions, it opens up a huge can of
          worms with regard to play balance. If my GM were to allow me to
          change profession (and reduce certain skill costs), I would plan my
          character development and build up my weapon skills (and armor
          skills) as a fighter... then change to a thief and build up my
          "thiefly" portfolio of skills... then change to an Essence user, and
          build up my Essence portfolio of spells... then change to a
          Channeler... etc.

          -------------------------------------------------------------------

          * 8. MISCELLANEOUS QUESTIONS/INFORMATION

          8.1 RoleMaster Projects

          8.1.1 City Design Project

          This project was initiated by Paul Owen with the aim of creating a
          detailed city that could be 'dropped' into any world setting and
          used with the minimum amount of work required by the GM.

          The project has two home pages:
          http://homepages.enterprise.net/paulowen/city1.html [New]
          http://www.funet.fi/~vesanto/citydes/citydes.html [Old]

          8.1.2 The Guild of Freelance Writers

          This project is a group for RMSS authors to provide mutual
          assistance, play-testing and publicity in advancing their
          particular products. The Guild will (thanks to Mario) soon
          have facilities to provide an internal discussion forum which is
          free from the copyright concerns that plague detailed discussion
          of work in progress on this list.

          The Guild has quietly collected a significant fraction of the
          current RMSS authors who have email. I am reliably informed by
          John Curtis that all current RMSS authors who have email capability
          are on this mailing list.

          If you are interested in learning more, please check the Guild
          Website at http://www.ultranet.ca/chcc/guild (set up and run by
          Cliff Hammerschmidt)

          If you don't have Web access, then contact either Nicholas Caldwell
          (nhmc1@...) or Tim Dugger (rasyr@...) who
          will sort you out.

          8.1.3 Online RoleMaster Fanzine

          Another project that was started was that of an online fanzine
          devoted to RoleMaster. At this stage I dont know whether the
          project is still moving forward or has been cancelled. Hopefully
          someone involved in the project can fill me in and then I can
          update the FAQ.

          8.1.4 Rolemaster Adventure/Support Project

          A new project just started up by John Ledbetter. It's a place
          where us Rolemaster GM's can post and grab Rolemaster adventures
          of all sorts. To have a look, point your browser towards:

          http://www.geocities.com/TimesSquare/Castle/2931/index.html

          8.1.5 Shadow World Internet Appendium (SWIA)

          The Shadow World Internet Appendium is devoted to providing
          quality additional background material, adventure ideas,
          full campaigns, and more revolving around Terry Amthor's
          Shadow World. The project is run by Patrick Plummer
          (Patrick.Plummer@...).

          The Shadow World Internet Appendum (SWIA) Web Page is located at:

          http://www.geocities.com/Area51/Vault/6880

          8.2 What's the difference between RM2 and RMSS?

          Between RoleMaster's debut in 1982 and the release of the
          RoleMaster Standard System in 1995, RM's core rules theoretically
          went through two "editions," which were really reprints of the same
          rules and tables. These rules were accompanied, starting in 1986,
          by a large series of "RoleMaster Companions" and other "Companion"
          works (Spell User's Companion, Elemental Companion, etc.) This
          collective system is referred to as "RM2."

          ICE intends RMSS to completely replace all of this material. The
          debate rages as to which system is "better." RMSS is more compact
          and standardized, and fixes many flaws in the RM2 core rules. On
          the other hand, RM2 offers hundreds of optional rules, enabling
          gamemasters to customize their game -- it has been referred to as
          an "RPG Construction Set." RM2 also offers dozens of professions
          and thousands of spells that have not yet been "ported" to RMSS.
          RM2 users should remember, though, that ICE will no longer support
          any old RM2 material.

          Ultimately, RoleMaster is RoleMaster and users of one system should
          have no problem adapting to another.

          An official answer to 'What is RMSS?' can be found from:

          http://www.funet.fi/~vesanto/citydes/houserules/rmss.whatisit.html

          8.3 What happened to Shadow World?

          Unfortunately for it's fans the Shadow World campaign was ended in
          1996 with the final product released Curse of the Kabis. The main
          reason it was cancelled was due to bad sales. Interestingly, the
          new campaign world for RoleMaster (which is due out in '97) is set
          in the eastern hemisphere of Kulthea (the planet Shadow World was
          set) in the land of Folenn. Folenn (also known as the Bladelands)
          was briefly mentioned in the incomplete Shadow World module, The
          Grand Campaign.

          NEWS - Terry Amthor's own company Eidolon Studio has made a deal
          with ICE to allow him to produce further Shadow World source books.
          These are only available via mail-order or electronically via the
          internet. The first book, "Emer I: Haestra" has been released
          and details the history of the Emerian Empire among other things
          and the schedule for further supplements is as follows:

          * Citybook: Haalkitaine and the Rhakhaan court.
          * Emer II: the Northeast (Including Tai-Emer, Silaar and
          N mar-Tol)
          * Emer III: The Southeast
          * Organizations Book I
          * Emer IV: The Southwest
          * Citybook: Kaitaine

          For further info check out Terry's homepage.

          8.4 What happened to the Grand Campaign?

          Due to the cancelling of the Shadow World line 'The Grand Campaign'
          (by Shadow World creator Terry Amthor) never saw print and was
          never completed. But, Terry has generously published what he had
          done on the web. The documents are in Adobe-Acrobat format, and
          they are at: http://www.pvv.ntnu.no/~bcd/SWstuff/GC/index.html
          and from ftp.funet.fi:

          /pub/doc/games/roleplay/systems/rolemaster/adventures/grand_campaign/

          8.5 When is 'my fave RMCx profession' going to be reintroduced into
          RMSS?

          John Curtis (ICE's Netrep on the RM list) has said on a few
          occasions that over time some of the old RoleMaster companion
          professions will be either recreated as training packages or as
          new RMSS professions.

          In the upcoming Mentalism Companion, the Astrologer, Seer will be
          re-introduced.

          8.6 Is there going to be a RMSS version of Spacemaster?

          Yes. Here are the current plans. Spacemaster is going to be stand
          alone and will have 4 core books (Spacemaster Standard Rules,
          Blaster Law, Tech Law, and a GM Law). All said and told at least
          two of these books should be out this year.

          Psionics will be covered in the new version of SpaceMaster, also
          vehicular/space combat will be briefly covered as they are subjects
          for future companions/sourcebooks.

          The first part of SpaceMaster is due out around Gencon '98 (August).

          8.7 What RoleMaster related computer programs are available?

          ICE plans to release computer gaming aids for character creation
          and running combat. Other programs exist, both for RM2 and RMSS,
          but be careful! ICE owns the copyrights to its rules and you should
          not pay any shareware author that has not been explicitly endorsed
          by ICE. At this point ICE has said that freeware character
          generators are "fair game," but if money or any other game aspects
          are to be involved, authors should contact ICE.

          There's a large repertoir of freeware programs at ftp.funet.fi:
          /pub/doc/games/roleplay/systems/rolemaster/programs and
          /pub/doc/games/roleplay/systems/rolemaster/sheets

          One new program is a character management/creator program called
          ACG. The URL is: http://www.valhalla.com/acg/

          8.8 What is ICE's policy on character generation/maintainance
          programs?

          For the current time, this is the official policy from ICE. Anyone
          out there that wants to create and distribute a character
          management program, they may. However, there are two restrictions:
          1) the program must be distributed only as Freeware (not Shareware
          or for $$$); 2) the program can do no more than simple character
          management/tracking (no combat management or action resolution).

          All of above only applies if you are planning on distributing your
          program. Every player/GM is free to create software for their own
          use (without limitation). You simply cannot distribute any software
          except that listed above.

          As a final note, the above restrictions will most likely be
          changing over the next few years, but should be considered in
          effect until told otherwise.

          8.9 What is ICE's policy on Online gaming?

          For the time being here is ICE's official policy on online gaming.

          ICE considers online gaming to be one of the most exciting possibilities
          for the future of role-playing. We (at ICE) are committed to placing
          Rolemaster in the very heart of that future and have negotiated licenses
          with several software companies to develop electronic versions of
          Rolemaster. We will be releasing more details of these products and
          services as they mature into final form.

          ICE knows that many gamers use Rolemaster as the game system of choice for
          their own highly intricate and individual settings in face-to-face
          (table-top) gaming. We know that many of our customers want to use
          Rolemaster as their system for games conducted by electronic means such as
          Play By EMail (PBEM). We welcome such games but must for your sake and for
          ours request that those running on-line games abide by the following
          two limitations:

          1. Do not incorporate any of our published material into electronic or
          web-based tools. This material belongs to us under the auspices of
          international copyright and trademark law.

          We must protect our intellectual property from unlicensed and unauthorised
          distribution in order to maintain our ownership. Without intellectual
          property rights, we cannot remain in business. If we cannot remain in
          business, Rolemaster is finished.

          2. You may not have more than twenty-four (24) players in a given game.
          For these purposes, we define one game to be one game setting, regardless
          of the number of groups involved, whether there are multiple GMs, or if
          different groups/GMs run in different periods of gameworld time.

          We are a publishing company, not a technology company. The pace of
          technological change in the Internet is such that what is a dream today,
          is a reality tomorrow, and ubiquitous the day after. It is therefore
          impossible for us to lay down rules based on technology as to what
          constitutes an amateur game and a professional game. Yet if Rolemaster is
          to thrive in the electronic future, then we at ICE must licence our game
          to software companies who will produce professional products that will be
          the pride and joy of our customers and the envy of every other game
          publisher.

          Thus the 24-player limit is our necessarily arbitrary marker between an
          amateur game which has our blessing and a professional on-line game which
          must be licensed from us.

          8.10 Is there a fanzine? how do I subscribe?

          Yep. There sure is. It's called 'Portals'. Portals Magazine is the
          new magazine for RoleMaster and other ICE products (including Silent
          Death and MECCG). Two issues are currently in print, and the third
          issue is being worked on now. Their email address is:
          DMPortals@...

          Portals subscriptions are available for $3.00 US per issue. It is
          possible that the price will go up in the future; if it does, any
          existing subscriptions will be unaffected (i.e., you will get the
          issues you already paid for, even though you paid less).
          International postage is an extra $1.00 US per issue for ground
          shipping; international air mail is an additional $2.00 US to $7.00
          US, depending upon your location.

          Your subscription check or money order should be sent to:

          Portals Games
          5604 Georgia Drive
          North Highlands, CA 95660

          8.11 What music is good to play when roleplaying?

          Usually the best to play are score/soundtracks from various movies
          and TV shows. A small selection is listed in ICE's Gamemaster Law.
          Here is a list compiled from various list members:

          Soundtracks Other CD's
          ----------- ----------
          Bladerunner Any by Enya
          Bram Stokers Dracula Any by Clannad
          Braveheart
          Conan the Barbarian
          Conan the Destroyer
          Excalibur
          Hercules: The Legendary Journeys
          Legend
          Raiders of the Lost Ark
          Return of the Jedi
          Star Wars
          The Empire Strikes Back
          Willow
          Xena: The Warrior-Princess

          8.12 What are some decent fantasy/sf films?

          Here's a brief list of some suggested by members of the list. Most
          are extremely obvious choices.

          12 Monkeys
          2001
          Bladerunner [directors cut]
          Braveheart
          Contact
          Conan the Barbarian
          Dragonheart
          Fifth Element
          Hawke the Slayer
          Indiana Jones and the Temple of Doom
          Indiana Jones and the Last Crusade
          Monty Python and the Holy Grail
          Raiders of the Lost Ark
          Return of the Jedi
          Star Wars
          Strange Days
          Terminator
          Terminator 2
          The Abyss
          The Empire Strikes Back
          The Labyrinth
          The Princess Bride
          Willow

          8.13.1 What are some good fantasy/sf books to read?

          There are vast numbers of fantasy or science fiction novels that
          are worth reading, too many to list here. But here is a small list
          of 'quality' books that is at least a start.

          The Lord of the Rings [J.R.R Tolkien]
          The Discworld novels [1] [Terry Pratchett]
          The Midkemia novels [2] [Raymond E Feist]
          The Conan stories [Robert E Howard]
          The Fafhrd and Gray Mouser stories [Fritz Leiber]
          The Wheel of Time series [Robert Jordan]
          The Dragonlance Chronicles/Legends [Weis & Hickman]
          The Chronicles of Thomas Covenant [Stephen Donaldson]
          Chronicles of Amber [Roger Zelazny]
          Memory, Sorrow, Thorn trilogy [Tad Williams]
          Dune [Frank Herbert]

          [1] For those interested (and don't know), his email address is:
          tpratchett@...
          [2] Ray too is on the net, and his address is:
          raymond@...

          8.13.2 Lesser known good novels to read

          Also included here is a list of good lesser known fantasy/sf books
          which was compiled from list members.

          "The Deed of Paksenarrion" trilogy, by Elizabeth Moon
          "Once a Hero", by Michael Stackpole
          "Mages Blood and Old Bones" anthology, published by
          Flying Buffalo.
          "The Last Herald Mage" trilogy, by Mercedes Lackey
          "The Thieves World" series, edited by Robert Asprin and Lynn Abbey
          "Legend", by David Gemmel
          "The Element of Fire", by Martha Wells
          "Liavek: City of Luck" series, edited by Will Shetterly and
          Emma Bull
          "The Misenchanted Sword", by Lawrence Watt-Evans
          "With a Single Spell", by Lawrence Watt-Evans
          "The Unwillingly Warlord", by Lawrence Watt-Evans
          "The Lords of Dus" series, by Lawrence Watt-Evans
          "Guardians of the Flame" series, by Joel Rosenberg
          "War for the Oaks", by Emma Bull
          "Dragonprince", by Melanie Rawn
          "Godstalk" and "Dark of the Moon", by P.C. Hodgel(l?)
          "The Black Company" series, by Glen Cook
          "GRUNTS", by Mary Gentle
          "Stainless Steel Rat" series, by Harry Harrison
          "Kill the Dead", by Tanith Lee
          "Tailchaser's Song", by Tad Williams
          "The Winter of the World" trilogy, by Michael Scott Rohan
          "The Coldfire Trilogy", by C.S. Friedman

          -------------------------------------------------------------------

          Maintained by:
          Jason Mulligan (manwe@...)

          Contributions by:
          Jason Mulligan (manwe@...)
          John Curtis (104074.2763@...)
          Michael ?? (donovan@...-state.edu)
          Nicholas Caldwell (nhmc1@...)
          David Mullin (DMullin@...)
          Dan Crosby <dcrosby@...>
          Juha Juuso Vesanto <vesanto@...>
          Rich Kirkland <Adept4@...>
          Matt B <mattb@...>
          Terry Amthor <TerBob@...>
          Bent Dalager <bcd@...>
          Darryn Glass <dwg.rmss@...>

          and numerous other list members...

          List Owner:
          Mario Butter (mbutter@...)

          -------------------------------------------------------------------

          Author: Jason Mulligan (manwe@...)
          Last Updated June 13th, 1998.

          -------------------------------------------------------------------------------
          To unsubscribe, send 'signoff ROLEMASTER' as the body of a message
          to listproc@.... For help, send the word 'help'.
        • Mario M. Butter
          ROLEMASTER MAILING LIST FAQ VERSION 2.8 (LAST UPDATED July 27th, 1998) ... [Sections recently updated are marked with a !] * 1. INTRODUCTION 1.1 What is
          Message 4 of 14 , Jul 31, 1998
          • 0 Attachment
            ROLEMASTER MAILING LIST FAQ

            VERSION 2.8 (LAST UPDATED July 27th, 1998)
            ---------------------------------------------------------------------------

            [Sections recently updated are marked with a !]

            * 1. INTRODUCTION
            1.1 What is RoleMaster?
            1.2 What is the RoleMaster Mailing List?
            1.3 How do I subscribe to the RoleMaster Mailing List?
            1.4 How do I post to the RoleMaster Mailing List?
            1.5 How do I unsubscribe to the RoleMaster Mailing List?
            1.6 Other Important LISTPROC Commands
            ! 1.7 Are there any other RoleMaster related lists?

            * 2. HOW TO GET PAST LOGS AND OTHER NET-AVAILABLE INFORMATION
            2.1 Using the LISTPROC 'GET' command
            2.2 FTP/WWW sites for RoleMaster materials
            2.3 RoleMaster IRC channel

            * 3. ABBREVIATIONS AND TERMS
            3.1 Commonly used abbreviations

            * 4. PRODUCT INFORMATION
            4.1 What is currently available for RoleMaster?
            4.2 What's in each RMSS book?
            4.3 What RoleMaster books do I really need to play RoleMaster?
            4.4 What products are currently being worked on for RoleMaster?
            ! 4.4.1 Products currently slated for released in '98
            4.4.2 Products in development currently unscheduled

            * 5. CONTACT INFORMATION
            5.1 How can I contact Iron Crown Enterprises?

            * 6. ERRATA
            6.1 Is there any errata available for RoleMaster?

            * 7. RULES QUESTIONS
            7.1 How do illusions work in RoleMaster?
            7.2 How do Restricted/Everyman/Occupational skills work?
            7.3 If a Paladin casts [the first spell on Holy Arms] he gets a
            +15 bonus to his attack for that round. But doesn't he have
            to figure in a -10 for the 10% activity it took to cast the
            instantaneous spell?
            7.4 How would you handle a character who wants to change profession?

            * 8. MISCELLANEOUS QUESTIONS/INFORMATION
            8.1 RoleMaster Projects
            8.1.1 City Design Project
            8.1.2 Guild of Freelance Writers
            8.1.3 Online RoleMaster Fanzine
            8.1.4 Rolemaster Adventure/Support project
            8.1.5 Shadow World Internet Appendium
            8.2 What's the difference between RM2 and RMSS?
            ! 8.3 What happened to Shadow World?
            8.4 What happened to the Grand Campaign?
            8.5 When is 'my fave RMCx profession' going to be reintroduced into
            RMSS?
            8.6 Is there going to be a RMSS version of Spacemaster?
            8.7 What RoleMaster related computer programs are available?
            8.8 What is ICE's policy on character generation/maintainance
            programs?
            8.9 What is ICE's policy on Online gaming?
            8.10 Is there a fanzine? how do I subscribe?
            8.11 What music is good to play when roleplaying?
            8.12 What are some decent fantasy/sf films?
            8.13 Favourite Books
            8.13.1 What are some good fantasy/sf books to read?
            8.13.2 Quality lesser known fantasy books

            * 9. CREDITS

            -------------------------------------------------------------------


            1. INTRODUCTION

            1.1 What is RoleMaster?

            RoleMaster is a Fantasy Role Playing Game (FRP) by Iron Crown
            Enterprises (ICE) first released way back in 1982. The current
            version, RoleMaster: Standard System (RMSS) was first released in
            1995.

            1.2 What is the RoleMaster mailing list?

            The RoleMaster mailing list is an area where RoleMaster enthusiasts
            can discuss issues related to the RoleMaster RPG, including rules,
            settings and some things totally unrelated to RoleMaster :).
            Discussion is informal and relaxed, flame wars are discouraged.

            Due to some 'heated discussion' over ICE's policy on Internet gaming
            (see below) the Rolemaster list is now a moderated list. The discussions
            are now kept on the staright and narrow, and as such a new list (rm-chat)
            has been setup for general unmoderated chatter.

            1.3 How do I subscribe to the RoleMaster mailing list?

            To subscribe to the list just send an email to the listserver at:
            listproc@... and in the body include:

            subscribe rolemaster <your name>

            1.4 How do I post to the RoleMaster Mailing List?

            To post a message to the list just send your message to:
            rolemaster@...

            1.5 How do I unsubscribe to the RoleMaster Mailing List?

            To unsubscribe, send 'signoff ROLEMASTER' as the body of a message
            to listproc@...

            1.6 Other important LISTPROC commands

            There are many commands you can give to the listproc in order to
            change how your subscription works.

            SET listname MAIL ACK:
            This is simply an confirmation of the posting you just made. It
            is returned to you in email.

            HELP:
            Sending this command will give you a listing and brief descriptions
            of all available commands.

            1.7. Are there any other RoleMaster related lists?

            The NEW general RM Chatter list is an unmoderated list. To subscribe,
            send email to listproc@... and in the body put:

            subscribe rm-chat <your name>

            The Shadow World list is a list administered by Shadow World's
            creator, Terry Amthor. To subscribe, send email to
            listproc@... and in the body put:

            subscribe shadow_world <your name>

            The Middle Earth Role Playing (MERP) list also resides on
            tower.ml.org and is devoted to discussion of Roleplaying
            in Tolkien's Middle-Earth, with some emphasis towards ICE's own
            Middle Earth RPG, MERP. To subscribe, send email to
            listproc@... and in the body put:

            subscribe merp <your name>

            The Silent Death list also resides on tower.ml.org and is
            devoted to the discussion of ICE's Science Fiction board-game. To
            subscribe, send email to listproc@... and in the body
            put:

            subscribe silent-death <your name>

            -------------------------------------------------------------------

            * 2. HOW TO GET PAST LOGS AND OTHER NET-AVAILABLE INFORMATION

            2.1 Using the LISTPROC 'GET' command

            Logs of the RM list are kept online and be available via the
            listproc at tower.ml.org. In order to get a directory listing of
            the ROLEMASTER related files, send the command INDEX ROLEMASTER
            to listproc@....

            To get one of them, send the command:

            get rolemaster <file>

            To get logs of the list postings, send the command
            INDEX ROLEMASTER/ARCHIVES to listproc@.... To get one
            of the monthly list postings, send the command:

            get rolemaster/archives <file>

            2.2 FTP/WWW sites for RoleMaster materials

            Various amounts of RoleMaster information are archive at a number
            of FTP and Web sites. Iron Crown Enterprises also has their own
            site. The URL for ICE's site is: http://www.ironcrown.com Here
            is a brief list of a couple of the FTP and web sites related to
            RoleMaster.

            FTP
            ---
            ftp.cs.pdx.edu /pub/frp/
            ftp.funet.fi /pub/doc/games/roleplay/
            137.229.31.35 /FTP/RM/

            Web Sites
            ---------
            http://www.ironcrown.com
            http://www.funet.fi/~vesanto/citydes/rolemaster.html
            http://homepages.enterprise.net/paulowen/city1.html
            http://www-forum.stanford.edu/~wbarr/rolemaster.html
            http://www.hatk.helsinki.fi/~mos/worm/content.shtml
            http://www2.polarnet.com/~psivets/Rolemaster.html
            http://www.uq.edu.au/~ccpdale/rm/
            http://www.funet.fi/~vesanto/citydes/houserules/house.of.rules.html

            Shadow World Pages
            ------------------
            http://users.aol.com/TerBob/Sworld.html [Terry Amthors page]
            http://www.funet.fi/~vesanto/citydes/shadoww/shadow.html
            http://www.geocities.com/Area51/Vault/6880


            RoleMaster worlds / campaigns in the Net
            ----------------------------------------
            http://junior.apk.net/~brp/campaign.html [World of Cragmere]
            http://home.sprynet.com/sprynet/sbt01/xhar.htm [World of Xharvania]
            http://www.rfhsm.ac.uk:81/0/cdavies/RM.html

            2.3 RoleMaster IRC channel

            I think there was a RoleMaster IRC channel somewhere, but I seem
            not able to find it. Maybe someone on the mailing list would
            know...

            -------------------------------------------------------------------

            * 3. ABREVIATIONS AND TERMS

            3.1 Commonly used Abbreviations

            FRPG - Fantasy Role Playing Game
            ICE - Iron Crown Enterprises
            MERP - Middle Earth Role Playing

            AC - Arcane Companion
            AL - Arms Law
            BO - Black Ops
            CC - Channeling Companion
            C&M - Creatures and Monsters
            C&R - Castles and Ruins
            EC - Essence Companion
            MAC - Martial Arts Companion
            PA - Pulp Adventures
            R&C - Races and Cultures
            RMSR - RoleMaster Standard Rules (This is a single book)
            RMSS - RoleMaster: Standard System (This is the entire system)
            SL - Spell Law
            TC - Treasure Companion
            TL - Talent Law
            WL - Weapon Law

            AlCo - Alchemist Companion
            C&T - Creatures & Treasures I
            C&T II - Creatures & Treasures II
            C&T III - Creatures & Treasures III
            DS - Dark Space
            RM - RoleMaster
            RM2 - RoleMaster 2nd Edition (printing)
            RMC - RoleMaster Companion
            RMC II - RoleMaster Companion II
            RMC III - RoleMaster Companion III
            RMC IV - RoleMaster Companion IV
            RMC V - RoleMaster Companion V
            RMC VI - RoleMaster Companion VI
            RMC VII - RoleMaster Companion VII
            SM - SpaceMaster
            SpaMCo - SpaceMaster Companion
            SW - Shadow World

            MA - Martial Artist
            PP - Power Points
            DP - Developement Points

            IMO - In My Opinion
            IMHO - In My Humble Opinion
            IRL - In Real Life

            JWCIII - John W. Curtis III - ICE Editor that is also on the list.

            -------------------------------------------------------------------

            * 4 PRODUCT INFORMATION

            4.1 What is currently available for RoleMaster?

            CODE PRODUCT NAME PRICE (US$)
            5500 RoleMaster Standard Rules $30.00
            5520 Arms Law $16.00
            5521 Gamemaster Law $20.00
            5522 Spell Law $25.00

            5502 RoleMaster GM Screen $12.00
            5503 RoleMaster Player Guide $10.00
            5504 RoleMaster Character Records $12.00
            5505 RoleMaster Annual '96 $10.00
            5510 RoleMaster 3-in-1 $65.00
            5523 Talent Law $18.00
            5524 Weapon Law $18.00
            5540 Creatures and Monsters $30.00
            5541 Races and Cultures: Underground Races $16.00
            5542 Castles and Ruins $20.00
            5600 Arcane Companion $18.00
            5601 Treasure Companion $18.00
            5602 Martial Arts Companion $18.00
            5603 Essence Companion $18.00
            5700 Black Ops $16.00
            5701 Pulp Adventures $16.00
            ???? Shades of Darkness $??.??
            5604 Channeling Companion $18.00

            4.2 What's in each RMSS book?

            RoleMaster Standard Rules - this is the main rule book.

            Arms Law - this book contains all the attack tables for physical
            combat with RoleMaster.

            Gamemaster Law - comprehensive book on campaign construction,
            GM'ing in general and other bits and pieces.

            Spell Law - this is RoleMaster's spell system, complete in one
            book. Contains over 2000 spells.

            GM Screen - Typical GM screen. Also contains complete encounter
            tables for all monsters in Creatures and Monsters.

            RoleMaster Players Guide - Covers all the basic information a
            player needs to know. Also contains 11 developed characters for
            levels 1 to 10 and a minimum set of condensed tables and spell
            lists for those developed characters.

            RoleMaster Character Records - a book of chararacter sheets,
            customised for each of the professions/races in the RoleMaster
            rules.

            RoleMaster Annual '96 - includes a master index of all the
            professions and packages as well as character sheets for every
            profession detailed in 1996.

            RoleMaster 3-in-1 - RoleMaster Standard Rules, Arms Law and Spell
            Law set.

            Talent Law - Comprehensive system for generating Talents and Flaws
            for RoleMaster. Also has a system to create new balanced races for
            RoleMaster.

            Weapon Law: Firearms - This book covers fire arm combat ; covering
            the periods from medieval to modern. With 29 firearm attack tables,
            6 shotgun attack tables, 7 critical strike tables, 1 fumble table,
            and a master weapon listing (containing hundreds of different
            firearms), you should have everything you need to use firearms in
            any genre.

            Creatures and Monsters - Complete book of creatures and monsters
            for use with RoleMaster.

            Races and Cultures: Underground Races - first in the series of
            'Races and Cultures' books, whereby each of the underground races
            mention in C&M are fully detailed. Includes specific racial packages
            and spells as well as cultural information for use when Roleplaying
            members of these races.

            Castles & Ruins - With complete construction rules, historical
            annotations, details on castle life, and more than 20 training
            packages (to represent the various types of characters found in
            and around castles), this book is a master piece of reference. Also
            included are guidelines on how to "age" castles realistically so
            that they become "ruins."

            Arcane Companion - Details the oldest form of magic in RoleMaster,
            Arcane Magic. Includes a selection of Arcane using characters as
            well as info on how to add Arcane magic to a campaign.

            Treasure Companion - A book detailing treasure generation and
            distribution within a game world for RoleMaster. Also has rules on
            Alchemy and sees the return of the Alchemist professions to
            RoleMaster (one for each realm).

            Black Ops - Genre book set in the world of espionage, mercenaries,
            counter-terrorists and covert operations. Includes new professions
            and packages, modern equipment, sample adventures and source
            material.

            Pulp Adventures - Genre book set in the world of pulps. Includes
            new professions, packages, equipment, source material and rules
            for setting a game in the pulp era.

            Martial Arts Companion - a complete and very detailed system of
            Martial Arts for Rolemaster. Includes new professions (Zen and
            Taoist monks), packages, new combat rules, martial arts styles
            system (creation and use) for campaigns of varying power levels.

            Essence Companion - The next of the "realm" companions introduces
            Essence magic in a way that you've never seen it before! Includes
            the Warrior Mage and Essence Molder professions. Also material on
            ritual magic and familiars, as well as new packages (Herbalist,
            Somanist, Crystalist, Nomenist, Corpist and more).

            Shades of Darkness - a genre book set in a very unique world. here's
            the blurb:

            "In the not too distant future, technology has spawned a
            darkness no-one knew could even exist. The darkness swept
            across the Earth, threatening to destroy mankind. But from
            another dark place came a Dark Angel, promising to help man
            fight the darkness. Man joins forces with the Dark Angel, and
            Earth is somewhat devastated. Includes guidelines for characters
            slowly being corrupted..."

            Channeling Companion - the second in the "realm" companion books details
            the realm of channeling. It introduces three new professions (Mythic,
            Summoner, Warlock) as well as a system for creating channeling professions
            for individual gods. It also details a system of fate; a system for
            tracking channelers adherence to their god's teachings (with appropriate
            boons or penalties) and well as several new spell lists and Holy critical
            strike tables.

            4.3 What RoleMaster books do I really need to play RoleMaster?

            There has been some confusion over what books are actually
            neccesary to play RoleMaster: the Standard System (RMSS),
            especially for those people who have an old version. Here I will
            try and clarify it for both groups.

            The book you definitely need is RoleMaster: Standard Rules (RMSR).
            This is the main book of RoleMaster, and contains all the main
            rules. The second book your really need is Spell Law (SL). If you
            have an old version of Spell Law you may be able to get away with
            using it, but you will have to ignore many of the new spell using
            professions (Paladin, Magent and Dabbler). The 3rd book you need
            is Arms Law. This contains all the attack tables for RoleMaster.
            If you have an old version, you could use this as the only major
            change is in the way weapon breakage works.

            The above 3 books (RMSR, Spell Law and Arms Law) are the only books
            you NEED to play. But, I would strongly reccomend if you are a
            novice GM that you also get GameMaster Law.

            All the other books are purely optional.

            4.4 What products are currently being worked on for RoleMaster?

            4.4.1 Products slated to be released in '98

            Mentalism Companion -- Due August '98
            Type: Companion
            Pages: 144 pages (estimated)
            Designer: Nicholas Caldwell and Eran Malloch

            Note: The next "realm" companion will deal with Mentalism.

            Will include the re-introduction of the Seer, Astrologer and
            possibly Noble Warriors/Armsmaster.

            Run Out the Guns! (first Adventure Kit) -- Due August '98
            Type: Adventure Kit
            Pages: ??
            Authors: Jason Hawkins and Todd McGovern

            Notes: The first in a new series of role playing tools.
            Adventure Kits are based upon the Rolemaster system, but are
            completely stand-alone (you need nothing besides this boxed
            set to be playing). Within an hour, even completely novice
            players will have created a character and be standing on
            their chairs shouting at that ship that is just beyond cannon
            range! Helmsman, hard to starboard and bring you guns to bear!

            Tidbits from one of the authors (Todd):

            "It was the largest RPG event ever at Origins (yes, including
            any AD&D event). It will most likely become a 'living' event
            starting at GENCON and thereafter. We will introduce expansion
            material through the living group for RotG, although we do not
            know to what extent."

            Written in Blood -- Due August '98
            Type: Adventure Kit Accessory
            Pages: ??
            Authors: ??

            Notes: A character logbook for Run Out The Guns (RotG)

            Nightmare of Mine -- Due Late Aug / Early Sept
            Type: Companion
            Author: Kenneth Hite
            Pages: 144

            Note: This book will discuss the intracies of running a horror
            campaign using the RMSS (talking in GM Law type terms)..

            And a 10' Pole (formerly: Equipment & Technology) -- Due Late September
            Type: Sourcebook
            Author:
            Pages:

            Note: Sourcebook which details a multitude of equipment present in
            Rolemaster.

            Blaster Law (aka Weapon Law: Energy Weapons) -- Due October '98
            Type:
            Author:
            Pages:

            Note: this will detail futuristic weapons for the upcoming new
            version of SpaceMaster.

            SpaceMaster: Standard Rules -- Due Fall '98
            Type:
            Author:
            Pages:

            Note: the main rulebook of Spacemaster - 'Nuff said!

            Hands on Deck
            Type: Adventure Kit Accessory
            Author: ??
            Pages:

            Notes: RotG Journal

            Bladelands (Due for release in the Fall of 98)
            Type: RMSS Gaming World
            Pages: unknown
            Author: in-house (with help from online guys)

            Note: This project has been delayed by the delay of the online
            stuff. It is still underway and moving (though it seems like at
            a snail's pace sometimes).

            People I've Met
            Type: Bladelands campaign supplement
            Pages:
            Author:

            Note: This sourcebook will contain write-ups for dozens of
            Bladelands NPCs (both major and minor). Each write-up will give
            not only the game stats, but also the story for the character
            (where he/she fits within the Bladelands, etc.). Also included,
            will be the characters used by the folks playing in the official
            ICE Bladelands campaign.

            The Broken Eyes of Cathar (first Saga for Bladelands)
            Type: Bladelands campaign supplement
            Pages:
            Author:

            Notes: The first adventure support for the Bladelands. This
            product will include detailed maps for a major area of the
            Bladelands, a new city map, and full details on a mini-campaign.
            There is also background information on one of the major areas
            of the Bladelands.

            Darkness Falls (second Adventure Kit)
            Type: Adventure Kit
            Pages: ??
            Author: Todd McGovern

            Notes: The second sojourne into the new Adventure Kit arena.
            This time, the players will be playing minions of some dark
            lord who are put in charge of fending off those pesky paladins
            and other heroes who are bent upon invading the evil domains
            that you have been put in charge of.

            4.4.2 Products in development but unscheduled

            Battlefield Companion
            Type: RMSS Companion
            Pages: 144 (estimated)
            Designer: James Jacobs

            Note: This companion deals with the art of war and what happens
            on the battle field. The first draft of the manuscript was due
            at the end of February.

            Campaign Companion I: Cities
            Type: RMSS Companion
            Pages: unknown
            Designer: Preston R. Williams

            Note: This book is intended to provide GMs with an insight to
            the way a city works (in medieval times). This includes the
            proper administrative bodies, guilds, organizations, and other
            logistical things that many GMs don't stop to think about. The
            first draft of the manuscript was due at the end of February.

            The Dwarven Company
            Type: Adventure Kit
            Pages: ??
            Designer(s): Chris Seeman, Jason Hawkins, Todd McGovern and others

            Notes: a MERP/RMSS hybrid kit. No other details available.

            SMSS: GM Law
            Type:
            Pages:
            Designer(s):

            Notes: the book on GameMastering for SpaceMaster.

            SMSS: Tech Law
            Type:
            Pages:
            Designer(s):

            Notes: the sourcebook of technology for SpaceMaster.

            Weapon Law: Support Weapons
            Type: Law Book
            Pages: unknown
            Designer: Joel Hedges

            Note: This will be the next book in the Weapon Law series. It
            will cover support-style weapons (flamethrowers, artillery,
            etc.).

            Wilderness Companion
            Type: Companion
            Pages: 144 pages (estimated)
            Designer: John Tibbs

            Note: A companion that focuses on the outdoors (for all those
            "ranger"-types out there).

            -------------------------------------------------------------------

            * 5. CONTACT INFORMATION

            5.1 How can I contact Iron Crown Enterprises?

            Iron Crown Enterprises
            P.O. Box 1605
            Charlottesville,
            VA 22902 USA

            Ph: 804-295-4280
            Fax: 804-977-0343 (this is reserved for distributor orders, etc.)

            Email:
            ASKICE@... [General ICE Questions]
            METWICE@... [ME CCG Questions]
            WALSFEO@... [Silent Death Questions]
            104047.2763@... [RoleMaster and Electronic
            Media Questions]

            -------------------------------------------------------------------

            * 6. ERRATA

            6.1 Is there any errata available for RoleMaster products?

            Yes. Currently there is errata for the main RoleMaster book,
            RoleMaster Standard Rules (RMSR). This errata is available at ICE's
            web site <http://www.ironcrown.com>. It is also printed in the
            Arcane Companion.

            There is also errata for some of the Rolemaster Companions on the
            Guild of Freelance Writers site at:

            <http://personal.atl.bellsouth.net/~rasyr/guild/errata.html>

            Currently there is errata for 'Castles & Ruins' and the 'Essence
            Companion'.

            -------------------------------------------------------------------

            * 7. RULES QUESTIONS

            7.1 How do illusions work in RoleMaster?

            Illusions is one of the most controversial issues regarding the
            RoleMaster game. Instead of in most FRPG's where illusions are
            usually just in the mind of the targets of the spells, RoleMaster
            illusions are REAL. That is, if the illusion has the extra sense of
            'feel' it is an actual real object with a limited duration.
            Otherwise it is just an hologram of sorts. One way of looking at
            RoleMaster illusions is that they are like items created inside the
            Holodeck on the TV show Star Trek: The Next Generation. More
            detailed notes on how illusions work in RoleMaster are available at
            the following web site:

            <http://www.funet.fi/~vesanto/citydes/houserules/house.of.rules.html>

            7.2 How do Restricted/Everyman/Occupational skills work?

            In the first printing of RMSR the rules for the handling of
            Restricted/Everyman/Occupational skills (R/E/O) were quite complex.
            So, in the Arcane Companion a simplified version was presented in
            the reprinted pages in the rear section of the book. These rules
            were simply: if the skill was Restricted, for every two ranks
            bought, you gained one rank; if they were Everyman, you gained an
            additional rank for each rank bought; and if they were Occupational
            you gained two additional ranks for each bought. One thing that was
            left out was when the R/E/O rule applies. R/E/O only apply when you
            spend DPs specifically on the skill. Ranks gained at Adolescence
            are not developed at all (that is, you do not spend DPs on them).
            Ranks gained from TPs (Training Packages) are only indirectly
            purchased with DPs (you are really spending the DPs for the TP, not
            the skills in the TP); thus, they do not benefit from the R/E/O.

            7.3 If a Paladin casts [the first spell on Holy Arms] he gets a +15
            bonus to his attack for that round. But doesn't he have to figure
            in a -10 for the 10% activity it took to cast the instantaneous
            spell?

            Yes, he does. So when the spell is cast, the character gets a net
            +5 bonus to his attack for that round. This was taken into account
            by ICE when creating the spell.

            7.3 How would you handle a character who wants to change profession?

            The Rolemaster system is designed so that changing professions is
            redundant. Any profession can do anything. If a fighter wants to
            start learning spells, he just starts learning spells. One of the
            basic design philosophies behind the system is that your "mindset"
            as a person is fixed by the time you finish adoloscence. This
            mindset dictates what is easy and what is hard for you to do (with
            regards to your basic likes, dislikes, and learning patterns).
            These won't change for the rest of your life. This doesn't mean you
            cannot change what you do with your skills... you will just have to
            spend more DPs than others (in some cases).

            If GMs allow people to change professions, it opens up a huge can of
            worms with regard to play balance. If my GM were to allow me to
            change profession (and reduce certain skill costs), I would plan my
            character development and build up my weapon skills (and armor
            skills) as a fighter... then change to a thief and build up my
            "thiefly" portfolio of skills... then change to an Essence user, and
            build up my Essence portfolio of spells... then change to a
            Channeler... etc.

            -------------------------------------------------------------------

            * 8. MISCELLANEOUS QUESTIONS/INFORMATION

            8.1 RoleMaster Projects

            8.1.1 City Design Project

            This project was initiated by Paul Owen with the aim of creating a
            detailed city that could be 'dropped' into any world setting and
            used with the minimum amount of work required by the GM.

            The project has two home pages:
            <http://homepages.enterprise.net/paulowen/city1.html> [New]
            <http://www.funet.fi/~vesanto/citydes/citydes.html> [Old]

            8.1.2 The Guild of Freelance Writers

            This project is a group for RMSS authors to provide mutual
            assistance, play-testing and publicity in advancing their
            particular products. The Guild will (thanks to Mario) soon
            have facilities to provide an internal discussion forum which is
            free from the copyright concerns that plague detailed discussion
            of work in progress on this list.

            The Guild has quietly collected a significant fraction of the
            current RMSS authors who have email. I am reliably informed by
            John Curtis that all current RMSS authors who have email capability
            are on this mailing list.

            If you are interested in learning more, please check the Guild
            Website at <http://www.ultranet.ca/chcc/guild> (set up and run by
            Cliff Hammerschmidt)

            If you don't have Web access, then contact either Nicholas Caldwell
            <nhmc1@...> or Tim Dugger <rasyr@...> who
            will sort you out.

            8.1.3 Online RoleMaster Fanzine

            Another project that was started was that of an online fanzine
            devoted to RoleMaster. At this stage I dont know whether the
            project is still moving forward or has been cancelled. Hopefully
            someone involved in the project can fill me in and then I can
            update the FAQ.

            8.1.4 Rolemaster Adventure/Support Project

            A new project just started up by John Ledbetter. It's a place
            where us Rolemaster GM's can post and grab Rolemaster adventures
            of all sorts. To have a look, point your browser towards:

            <http://www.geocities.com/TimesSquare/Castle/2931/index.html>

            8.1.5 Shadow World Internet Appendium (SWIA)

            The Shadow World Internet Appendium is devoted to providing
            quality additional background material, adventure ideas,
            full campaigns, and more revolving around Terry Amthor's
            Shadow World. The project is run by Patrick Plummer
            <Patrick.Plummer@...>.

            The Shadow World Internet Appendum (SWIA) Web Page is located at:

            <http://www.geocities.com/Area51/Vault/6880>

            8.2 What's the difference between RM2 and RMSS?

            Between RoleMaster's debut in 1982 and the release of the
            RoleMaster Standard System in 1995, RM's core rules theoretically
            went through two "editions," which were really reprints of the same
            rules and tables. These rules were accompanied, starting in 1986,
            by a large series of "RoleMaster Companions" and other "Companion"
            works (Spell User's Companion, Elemental Companion, etc.) This
            collective system is referred to as "RM2."

            ICE intends RMSS to completely replace all of this material. The
            debate rages as to which system is "better." RMSS is more compact
            and standardized, and fixes many flaws in the RM2 core rules. On
            the other hand, RM2 offers hundreds of optional rules, enabling
            gamemasters to customize their game -- it has been referred to as
            an "RPG Construction Set." RM2 also offers dozens of professions
            and thousands of spells that have not yet been "ported" to RMSS.
            RM2 users should remember, though, that ICE will no longer support
            any old RM2 material.

            Ultimately, RoleMaster is RoleMaster and users of one system should
            have no problem adapting to another.

            An official answer to 'What is RMSS?' can be found from:

            <http://www.funet.fi/~vesanto/citydes/houserules/rmss.whatisit.html>

            8.3 What happened to Shadow World?

            Unfortunately for it's fans the Shadow World campaign was ended in
            1996 with the final product released Curse of the Kabis. The main
            reason it was cancelled was due to bad sales. Interestingly, the
            new campaign world for RoleMaster (which is due out in '97) is set
            in the eastern hemisphere of Kulthea (the planet Shadow World was
            set) in the land of Folenn. Folenn (also known as the Bladelands)
            was briefly mentioned in the incomplete Shadow World module, The
            Grand Campaign.

            NEWS - Terry Amthor's own company Eidolon Studio has made a deal
            with ICE to allow him to produce further Shadow World source books.
            These are only available via mail-order or electronically via the
            internet. The first book, "Emer I: Haestra" has been released
            and details the history of the Emerian Empire among other things,
            and the second "Citybook: Haalkitaine and the Rhakhaan Court" is
            due out in a week or two. The schedule for further supplements is
            as follows:

            * Emer II: the Northeast (Including Tai-Emer, Silaar and
            N mar-Tol)
            * Emer III: The Southeast
            * Organizations Book I
            * Emer IV: The Southwest
            * Citybook: Kaitaine

            There is also a newly established Shadow World mailing list which
            Terry Amthor manages and participates in. For info see 1.7 of
            the FAQ

            8.4 What happened to the Grand Campaign?

            Due to the cancelling of the Shadow World line 'The Grand Campaign'
            (by Shadow World creator Terry Amthor) never saw print and was
            never completed. But, Terry has generously published what he had
            done on the web. The documents are in Adobe-Acrobat format, and
            they are at: <http://www.pvv.ntnu.no/~bcd/SWstuff/GC/index.html>
            and from ftp.funet.fi:

            /pub/doc/games/roleplay/systems/rolemaster/adventures/grand_campaign/

            8.5 When is 'my fave RMCx profession' going to be reintroduced into
            RMSS?

            John Curtis (ICE's Netrep on the RM list) has said on a few
            occasions that over time some of the old RoleMaster companion
            professions will be either recreated as training packages or as
            new RMSS professions.

            In the upcoming Mentalism Companion, the Astrologer, Seer will be
            re-introduced.

            8.6 Is there going to be a RMSS version of Spacemaster?

            Yes. Here are the current plans. Spacemaster is going to be stand
            alone and will have 4 core books (Spacemaster Standard Rules,
            Blaster Law, Tech Law, and a GM Law). All said and told at least
            two of these books should be out this year.

            Psionics will be covered in the new version of SpaceMaster, also
            vehicular/space combat will be briefly covered as they are subjects
            for future companions/sourcebooks.

            The first part of SpaceMaster is due out around Gencon '98 (August).

            8.7 What RoleMaster related computer programs are available?

            ICE plans to release computer gaming aids for character creation
            and running combat. Other programs exist, both for RM2 and RMSS,
            but be careful! ICE owns the copyrights to its rules and you should
            not pay any shareware author that has not been explicitly endorsed
            by ICE. At this point ICE has said that freeware character
            generators are "fair game," but if money or any other game aspects
            are to be involved, authors should contact ICE.

            There's a large repertoir of freeware programs at ftp.funet.fi:
            /pub/doc/games/roleplay/systems/rolemaster/programs and
            /pub/doc/games/roleplay/systems/rolemaster/sheets

            One new program is a character management/creator program called
            ACG. The URL is: <http://www.valhalla.com/acg/>

            8.8 What is ICE's policy on character generation/maintainance
            programs?

            For the current time, this is the official policy from ICE. Anyone
            out there that wants to create and distribute a character
            management program, they may. However, there are two restrictions:
            1) the program must be distributed only as Freeware (not Shareware
            or for $$$); 2) the program can do no more than simple character
            management/tracking (no combat management or action resolution).

            All of above only applies if you are planning on distributing your
            program. Every player/GM is free to create software for their own
            use (without limitation). You simply cannot distribute any software
            except that listed above.

            As a final note, the above restrictions will most likely be
            changing over the next few years, but should be considered in
            effect until told otherwise.

            8.9 What is ICE's policy on Online gaming?

            For the time being here is ICE's official policy on online gaming.

            ICE considers online gaming to be one of the most exciting possibilities
            for the future of role-playing. We (at ICE) are committed to placing
            Rolemaster in the very heart of that future and have negotiated licenses
            with several software companies to develop electronic versions of
            Rolemaster. We will be releasing more details of these products and
            services as they mature into final form.

            ICE knows that many gamers use Rolemaster as the game system of choice for
            their own highly intricate and individual settings in face-to-face
            (table-top) gaming. We know that many of our customers want to use
            Rolemaster as their system for games conducted by electronic means such as
            Play By EMail (PBEM). We welcome such games but must for your sake and for
            ours request that those running on-line games abide by the following
            two limitations:

            1. Do not incorporate any of our published material into electronic or
            web-based tools. This material belongs to us under the auspices of
            international copyright and trademark law.

            We must protect our intellectual property from unlicensed and unauthorised
            distribution in order to maintain our ownership. Without intellectual
            property rights, we cannot remain in business. If we cannot remain in
            business, Rolemaster is finished.

            2. You may not have more than twenty-four (24) players in a given game.
            For these purposes, we define one game to be one game setting, regardless
            of the number of groups involved, whether there are multiple GMs, or if
            different groups/GMs run in different periods of gameworld time.

            We are a publishing company, not a technology company. The pace of
            technological change in the Internet is such that what is a dream today,
            is a reality tomorrow, and ubiquitous the day after. It is therefore
            impossible for us to lay down rules based on technology as to what
            constitutes an amateur game and a professional game. Yet if Rolemaster is
            to thrive in the electronic future, then we at ICE must licence our game
            to software companies who will produce professional products that will be
            the pride and joy of our customers and the envy of every other game
            publisher.

            Thus the 24-player limit is our necessarily arbitrary marker between an
            amateur game which has our blessing and a professional on-line game which
            must be licensed from us.

            8.10 Is there a fanzine? how do I subscribe?

            Yep. There sure is. It's called 'Portals'. Portals Magazine is the
            new magazine for RoleMaster and other ICE products (including Silent
            Death and MECCG). Two issues are currently in print, and the third
            issue is being worked on now. Their email address is:
            <DMPortals@...>

            Portals subscriptions are available for $3.00 US per issue. It is
            possible that the price will go up in the future; if it does, any
            existing subscriptions will be unaffected (i.e., you will get the
            issues you already paid for, even though you paid less).
            International postage is an extra $1.00 US per issue for ground
            shipping; international air mail is an additional $2.00 US to $7.00
            US, depending upon your location.

            Your subscription check or money order should be sent to:

            Portals Games
            5604 Georgia Drive
            North Highlands, CA 95660

            8.11 What music is good to play when roleplaying?

            Usually the best to play are score/soundtracks from various movies
            and TV shows. A small selection is listed in ICE's Gamemaster Law.
            Here is a list compiled from various list members:

            Soundtracks Other CD's
            ----------- ----------
            Bladerunner Any by Enya
            Bram Stokers Dracula Any by Clannad
            Braveheart
            Conan the Barbarian
            Conan the Destroyer
            Excalibur
            Hercules: The Legendary Journeys
            Legend
            Raiders of the Lost Ark
            Return of the Jedi
            Star Wars
            The Empire Strikes Back
            Willow
            Xena: The Warrior-Princess

            8.12 What are some decent fantasy/sf films?

            Here's a brief list of some suggested by members of the list. Most
            are extremely obvious choices.

            12 Monkeys
            2001
            Bladerunner [directors cut]
            Braveheart
            Contact
            Conan the Barbarian
            Dragonheart
            Fifth Element
            Hawke the Slayer
            Indiana Jones and the Temple of Doom
            Indiana Jones and the Last Crusade
            Monty Python and the Holy Grail
            Raiders of the Lost Ark
            Return of the Jedi
            Star Wars
            Strange Days
            Terminator
            Terminator 2
            The Abyss
            The Empire Strikes Back
            The Labyrinth
            The Princess Bride
            Willow

            8.13.1 What are some good fantasy/sf books to read?

            There are vast numbers of fantasy or science fiction novels that
            are worth reading, too many to list here. But here is a small list
            of 'quality' books that is at least a start.

            The Lord of the Rings [J.R.R Tolkien]
            The Discworld novels [1] [Terry Pratchett]
            The Midkemia novels [2] [Raymond E Feist]
            The Conan stories [Robert E Howard]
            The Fafhrd and Gray Mouser stories [Fritz Leiber]
            The Wheel of Time series [Robert Jordan]
            The Dragonlance Chronicles/Legends [Weis & Hickman]
            The Chronicles of Thomas Covenant [Stephen Donaldson]
            Chronicles of Amber [Roger Zelazny]
            Memory, Sorrow, Thorn trilogy [Tad Williams]
            Dune [Frank Herbert]

            [1] For those interested (and don't know), his email address is:
            tpratchett@...
            [2] Ray too is on the net, and his address is:
            raymond@...

            8.13.2 Lesser known good novels to read

            Also included here is a list of good lesser known fantasy/sf books
            which was compiled from list members.

            "The Deed of Paksenarrion" trilogy, by Elizabeth Moon
            "Once a Hero", by Michael Stackpole
            "Mages Blood and Old Bones" anthology, published by
            Flying Buffalo.
            "The Last Herald Mage" trilogy, by Mercedes Lackey
            "The Thieves World" series, edited by Robert Asprin and Lynn Abbey
            "Legend", by David Gemmel
            "The Element of Fire", by Martha Wells
            "Liavek: City of Luck" series, edited by Will Shetterly and
            Emma Bull
            "The Misenchanted Sword", by Lawrence Watt-Evans
            "With a Single Spell", by Lawrence Watt-Evans
            "The Unwillingly Warlord", by Lawrence Watt-Evans
            "The Lords of Dus" series, by Lawrence Watt-Evans
            "Guardians of the Flame" series, by Joel Rosenberg
            "War for the Oaks", by Emma Bull
            "Dragonprince", by Melanie Rawn
            "Godstalk" and "Dark of the Moon", by P.C. Hodgel(l?)
            "The Black Company" series, by Glen Cook
            "GRUNTS", by Mary Gentle
            "Stainless Steel Rat" series, by Harry Harrison
            "Kill the Dead", by Tanith Lee
            "Tailchaser's Song", by Tad Williams
            "The Winter of the World" trilogy, by Michael Scott Rohan
            "The Coldfire Trilogy", by C.S. Friedman

            -------------------------------------------------------------------

            Maintained by:
            Jason Mulligan <manwe@...>

            Contributions by:
            Jason Mulligan <manwe@...>
            John Curtis <104074.2763@...>
            Michael ?? <donovan@...-state.edu>
            Nicholas Caldwell <nhmc1@...>
            David Mullin <DMullin@...>
            Dan Crosby <dcrosby@...>
            Juha Juuso Vesanto <vesanto@...>
            Rich Kirkland <Adept4@...>
            Matt B <mattb@...>
            Terry Amthor <TerBob@...>
            Bent Dalager <bcd@...>
            Darryn Glass <dwg.rmss@...>
            Tim Dugger <rasyr@...>

            and numerous other list members...

            List Owner:
            Mario Butter <mbutter@...>

            -------------------------------------------------------------------

            Author: Jason Mulligan <manwe@...>
            Last Updated July 27th, 1998.

            -------------------------------------------------------------------------------
            To unsubscribe, send 'signoff ROLEMASTER' as the body of a message
            to listproc@.... For help, send the word 'help'.
          • Mario M. Butter
            ROLEMASTER MAILING LIST FAQ VERSION 2.8 (LAST UPDATED July 27th, 1998) ... [Sections recently updated are marked with a !] * 1. INTRODUCTION 1.1 What is
            Message 5 of 14 , Aug 14, 1998
            • 0 Attachment
              ROLEMASTER MAILING LIST FAQ

              VERSION 2.8 (LAST UPDATED July 27th, 1998)
              ---------------------------------------------------------------------------

              [Sections recently updated are marked with a !]

              * 1. INTRODUCTION
              1.1 What is RoleMaster?
              1.2 What is the RoleMaster Mailing List?
              1.3 How do I subscribe to the RoleMaster Mailing List?
              1.4 How do I post to the RoleMaster Mailing List?
              1.5 How do I unsubscribe to the RoleMaster Mailing List?
              1.6 Other Important LISTPROC Commands
              ! 1.7 Are there any other RoleMaster related lists?

              * 2. HOW TO GET PAST LOGS AND OTHER NET-AVAILABLE INFORMATION
              2.1 Using the LISTPROC 'GET' command
              2.2 FTP/WWW sites for RoleMaster materials
              2.3 RoleMaster IRC channel

              * 3. ABBREVIATIONS AND TERMS
              3.1 Commonly used abbreviations

              * 4. PRODUCT INFORMATION
              4.1 What is currently available for RoleMaster?
              4.2 What's in each RMSS book?
              4.3 What RoleMaster books do I really need to play RoleMaster?
              4.4 What products are currently being worked on for RoleMaster?
              ! 4.4.1 Products currently slated for released in '98
              4.4.2 Products in development currently unscheduled

              * 5. CONTACT INFORMATION
              5.1 How can I contact Iron Crown Enterprises?

              * 6. ERRATA
              6.1 Is there any errata available for RoleMaster?

              * 7. RULES QUESTIONS
              7.1 How do illusions work in RoleMaster?
              7.2 How do Restricted/Everyman/Occupational skills work?
              7.3 If a Paladin casts [the first spell on Holy Arms] he gets a
              +15 bonus to his attack for that round. But doesn't he have
              to figure in a -10 for the 10% activity it took to cast the
              instantaneous spell?
              7.4 How would you handle a character who wants to change profession?

              * 8. MISCELLANEOUS QUESTIONS/INFORMATION
              8.1 RoleMaster Projects
              8.1.1 City Design Project
              8.1.2 Guild of Freelance Writers
              8.1.3 Online RoleMaster Fanzine
              8.1.4 Rolemaster Adventure/Support project
              8.1.5 Shadow World Internet Appendium
              8.2 What's the difference between RM2 and RMSS?
              ! 8.3 What happened to Shadow World?
              8.4 What happened to the Grand Campaign?
              8.5 When is 'my fave RMCx profession' going to be reintroduced into
              RMSS?
              8.6 Is there going to be a RMSS version of Spacemaster?
              8.7 What RoleMaster related computer programs are available?
              8.8 What is ICE's policy on character generation/maintainance
              programs?
              8.9 What is ICE's policy on Online gaming?
              8.10 Is there a fanzine? how do I subscribe?
              8.11 What music is good to play when roleplaying?
              8.12 What are some decent fantasy/sf films?
              8.13 Favourite Books
              8.13.1 What are some good fantasy/sf books to read?
              8.13.2 Quality lesser known fantasy books

              * 9. CREDITS

              -------------------------------------------------------------------


              1. INTRODUCTION

              1.1 What is RoleMaster?

              RoleMaster is a Fantasy Role Playing Game (FRP) by Iron Crown
              Enterprises (ICE) first released way back in 1982. The current
              version, RoleMaster: Standard System (RMSS) was first released in
              1995.

              1.2 What is the RoleMaster mailing list?

              The RoleMaster mailing list is an area where RoleMaster enthusiasts
              can discuss issues related to the RoleMaster RPG, including rules,
              settings and some things totally unrelated to RoleMaster :).
              Discussion is informal and relaxed, flame wars are discouraged.

              Due to some 'heated discussion' over ICE's policy on Internet gaming
              (see below) the Rolemaster list is now a moderated list. The discussions
              are now kept on the staright and narrow, and as such a new list (rm-chat)
              has been setup for general unmoderated chatter.

              1.3 How do I subscribe to the RoleMaster mailing list?

              To subscribe to the list just send an email to the listserver at:
              listproc@... and in the body include:

              subscribe rolemaster <your name>

              1.4 How do I post to the RoleMaster Mailing List?

              To post a message to the list just send your message to:
              rolemaster@...

              1.5 How do I unsubscribe to the RoleMaster Mailing List?

              To unsubscribe, send 'signoff ROLEMASTER' as the body of a message
              to listproc@...

              1.6 Other important LISTPROC commands

              There are many commands you can give to the listproc in order to
              change how your subscription works.

              SET listname MAIL ACK:
              This is simply an confirmation of the posting you just made. It
              is returned to you in email.

              HELP:
              Sending this command will give you a listing and brief descriptions
              of all available commands.

              1.7. Are there any other RoleMaster related lists?

              The NEW general RM Chatter list is an unmoderated list. To subscribe,
              send email to listproc@... and in the body put:

              subscribe rm-chat <your name>

              The Shadow World list is a list administered by Shadow World's
              creator, Terry Amthor. To subscribe, send email to
              listproc@... and in the body put:

              subscribe shadow_world <your name>

              The Middle Earth Role Playing (MERP) list also resides on
              tower.ml.org and is devoted to discussion of Roleplaying
              in Tolkien's Middle-Earth, with some emphasis towards ICE's own
              Middle Earth RPG, MERP. To subscribe, send email to
              listproc@... and in the body put:

              subscribe merp <your name>

              The Silent Death list also resides on tower.ml.org and is
              devoted to the discussion of ICE's Science Fiction board-game. To
              subscribe, send email to listproc@... and in the body
              put:

              subscribe silent-death <your name>

              -------------------------------------------------------------------

              * 2. HOW TO GET PAST LOGS AND OTHER NET-AVAILABLE INFORMATION

              2.1 Using the LISTPROC 'GET' command

              Logs of the RM list are kept online and be available via the
              listproc at tower.ml.org. In order to get a directory listing of
              the ROLEMASTER related files, send the command INDEX ROLEMASTER
              to listproc@....

              To get one of them, send the command:

              get rolemaster <file>

              To get logs of the list postings, send the command
              INDEX ROLEMASTER/ARCHIVES to listproc@.... To get one
              of the monthly list postings, send the command:

              get rolemaster/archives <file>

              2.2 FTP/WWW sites for RoleMaster materials

              Various amounts of RoleMaster information are archive at a number
              of FTP and Web sites. Iron Crown Enterprises also has their own
              site. The URL for ICE's site is: http://www.ironcrown.com Here
              is a brief list of a couple of the FTP and web sites related to
              RoleMaster.

              FTP
              ---
              ftp.cs.pdx.edu /pub/frp/
              ftp.funet.fi /pub/doc/games/roleplay/
              137.229.31.35 /FTP/RM/

              Web Sites
              ---------
              http://www.ironcrown.com
              http://www.funet.fi/~vesanto/citydes/rolemaster.html
              http://homepages.enterprise.net/paulowen/city1.html
              http://www-forum.stanford.edu/~wbarr/rolemaster.html
              http://www.hatk.helsinki.fi/~mos/worm/content.shtml
              http://www2.polarnet.com/~psivets/Rolemaster.html
              http://www.uq.edu.au/~ccpdale/rm/
              http://www.funet.fi/~vesanto/citydes/houserules/house.of.rules.html

              Shadow World Pages
              ------------------
              http://users.aol.com/TerBob/Sworld.html [Terry Amthors page]
              http://www.funet.fi/~vesanto/citydes/shadoww/shadow.html
              http://www.geocities.com/Area51/Vault/6880


              RoleMaster worlds / campaigns in the Net
              ----------------------------------------
              http://junior.apk.net/~brp/campaign.html [World of Cragmere]
              http://home.sprynet.com/sprynet/sbt01/xhar.htm [World of Xharvania]
              http://www.rfhsm.ac.uk:81/0/cdavies/RM.html

              2.3 RoleMaster IRC channel

              I think there was a RoleMaster IRC channel somewhere, but I seem
              not able to find it. Maybe someone on the mailing list would
              know...

              -------------------------------------------------------------------

              * 3. ABREVIATIONS AND TERMS

              3.1 Commonly used Abbreviations

              FRPG - Fantasy Role Playing Game
              ICE - Iron Crown Enterprises
              MERP - Middle Earth Role Playing

              AC - Arcane Companion
              AL - Arms Law
              BO - Black Ops
              CC - Channeling Companion
              C&M - Creatures and Monsters
              C&R - Castles and Ruins
              EC - Essence Companion
              MAC - Martial Arts Companion
              PA - Pulp Adventures
              R&C - Races and Cultures
              RMSR - RoleMaster Standard Rules (This is a single book)
              RMSS - RoleMaster: Standard System (This is the entire system)
              SL - Spell Law
              TC - Treasure Companion
              TL - Talent Law
              WL - Weapon Law

              AlCo - Alchemist Companion
              C&T - Creatures & Treasures I
              C&T II - Creatures & Treasures II
              C&T III - Creatures & Treasures III
              DS - Dark Space
              RM - RoleMaster
              RM2 - RoleMaster 2nd Edition (printing)
              RMC - RoleMaster Companion
              RMC II - RoleMaster Companion II
              RMC III - RoleMaster Companion III
              RMC IV - RoleMaster Companion IV
              RMC V - RoleMaster Companion V
              RMC VI - RoleMaster Companion VI
              RMC VII - RoleMaster Companion VII
              SM - SpaceMaster
              SpaMCo - SpaceMaster Companion
              SW - Shadow World

              MA - Martial Artist
              PP - Power Points
              DP - Developement Points

              IMO - In My Opinion
              IMHO - In My Humble Opinion
              IRL - In Real Life

              JWCIII - John W. Curtis III - ICE Editor that is also on the list.

              -------------------------------------------------------------------

              * 4 PRODUCT INFORMATION

              4.1 What is currently available for RoleMaster?

              CODE PRODUCT NAME PRICE (US$)
              5500 RoleMaster Standard Rules $30.00
              5520 Arms Law $16.00
              5521 Gamemaster Law $20.00
              5522 Spell Law $25.00

              5502 RoleMaster GM Screen $12.00
              5503 RoleMaster Player Guide $10.00
              5504 RoleMaster Character Records $12.00
              5505 RoleMaster Annual '96 $10.00
              5510 RoleMaster 3-in-1 $65.00
              5523 Talent Law $18.00
              5524 Weapon Law $18.00
              5540 Creatures and Monsters $30.00
              5541 Races and Cultures: Underground Races $16.00
              5542 Castles and Ruins $20.00
              5600 Arcane Companion $18.00
              5601 Treasure Companion $18.00
              5602 Martial Arts Companion $18.00
              5603 Essence Companion $18.00
              5700 Black Ops $16.00
              5701 Pulp Adventures $16.00
              ???? Shades of Darkness $??.??
              5604 Channeling Companion $18.00

              4.2 What's in each RMSS book?

              RoleMaster Standard Rules - this is the main rule book.

              Arms Law - this book contains all the attack tables for physical
              combat with RoleMaster.

              Gamemaster Law - comprehensive book on campaign construction,
              GM'ing in general and other bits and pieces.

              Spell Law - this is RoleMaster's spell system, complete in one
              book. Contains over 2000 spells.

              GM Screen - Typical GM screen. Also contains complete encounter
              tables for all monsters in Creatures and Monsters.

              RoleMaster Players Guide - Covers all the basic information a
              player needs to know. Also contains 11 developed characters for
              levels 1 to 10 and a minimum set of condensed tables and spell
              lists for those developed characters.

              RoleMaster Character Records - a book of chararacter sheets,
              customised for each of the professions/races in the RoleMaster
              rules.

              RoleMaster Annual '96 - includes a master index of all the
              professions and packages as well as character sheets for every
              profession detailed in 1996.

              RoleMaster 3-in-1 - RoleMaster Standard Rules, Arms Law and Spell
              Law set.

              Talent Law - Comprehensive system for generating Talents and Flaws
              for RoleMaster. Also has a system to create new balanced races for
              RoleMaster.

              Weapon Law: Firearms - This book covers fire arm combat ; covering
              the periods from medieval to modern. With 29 firearm attack tables,
              6 shotgun attack tables, 7 critical strike tables, 1 fumble table,
              and a master weapon listing (containing hundreds of different
              firearms), you should have everything you need to use firearms in
              any genre.

              Creatures and Monsters - Complete book of creatures and monsters
              for use with RoleMaster.

              Races and Cultures: Underground Races - first in the series of
              'Races and Cultures' books, whereby each of the underground races
              mention in C&M are fully detailed. Includes specific racial packages
              and spells as well as cultural information for use when Roleplaying
              members of these races.

              Castles & Ruins - With complete construction rules, historical
              annotations, details on castle life, and more than 20 training
              packages (to represent the various types of characters found in
              and around castles), this book is a master piece of reference. Also
              included are guidelines on how to "age" castles realistically so
              that they become "ruins."

              Arcane Companion - Details the oldest form of magic in RoleMaster,
              Arcane Magic. Includes a selection of Arcane using characters as
              well as info on how to add Arcane magic to a campaign.

              Treasure Companion - A book detailing treasure generation and
              distribution within a game world for RoleMaster. Also has rules on
              Alchemy and sees the return of the Alchemist professions to
              RoleMaster (one for each realm).

              Black Ops - Genre book set in the world of espionage, mercenaries,
              counter-terrorists and covert operations. Includes new professions
              and packages, modern equipment, sample adventures and source
              material.

              Pulp Adventures - Genre book set in the world of pulps. Includes
              new professions, packages, equipment, source material and rules
              for setting a game in the pulp era.

              Martial Arts Companion - a complete and very detailed system of
              Martial Arts for Rolemaster. Includes new professions (Zen and
              Taoist monks), packages, new combat rules, martial arts styles
              system (creation and use) for campaigns of varying power levels.

              Essence Companion - The next of the "realm" companions introduces
              Essence magic in a way that you've never seen it before! Includes
              the Warrior Mage and Essence Molder professions. Also material on
              ritual magic and familiars, as well as new packages (Herbalist,
              Somanist, Crystalist, Nomenist, Corpist and more).

              Shades of Darkness - a genre book set in a very unique world. here's
              the blurb:

              "In the not too distant future, technology has spawned a
              darkness no-one knew could even exist. The darkness swept
              across the Earth, threatening to destroy mankind. But from
              another dark place came a Dark Angel, promising to help man
              fight the darkness. Man joins forces with the Dark Angel, and
              Earth is somewhat devastated. Includes guidelines for characters
              slowly being corrupted..."

              Channeling Companion - the second in the "realm" companion books details
              the realm of channeling. It introduces three new professions (Mythic,
              Summoner, Warlock) as well as a system for creating channeling professions
              for individual gods. It also details a system of fate; a system for
              tracking channelers adherence to their god's teachings (with appropriate
              boons or penalties) and well as several new spell lists and Holy critical
              strike tables.

              4.3 What RoleMaster books do I really need to play RoleMaster?

              There has been some confusion over what books are actually
              neccesary to play RoleMaster: the Standard System (RMSS),
              especially for those people who have an old version. Here I will
              try and clarify it for both groups.

              The book you definitely need is RoleMaster: Standard Rules (RMSR).
              This is the main book of RoleMaster, and contains all the main
              rules. The second book your really need is Spell Law (SL). If you
              have an old version of Spell Law you may be able to get away with
              using it, but you will have to ignore many of the new spell using
              professions (Paladin, Magent and Dabbler). The 3rd book you need
              is Arms Law. This contains all the attack tables for RoleMaster.
              If you have an old version, you could use this as the only major
              change is in the way weapon breakage works.

              The above 3 books (RMSR, Spell Law and Arms Law) are the only books
              you NEED to play. But, I would strongly reccomend if you are a
              novice GM that you also get GameMaster Law.

              All the other books are purely optional.

              4.4 What products are currently being worked on for RoleMaster?

              4.4.1 Products slated to be released in '98

              Mentalism Companion -- Due August '98
              Type: Companion
              Pages: 144 pages (estimated)
              Designer: Nicholas Caldwell and Eran Malloch

              Note: The next "realm" companion will deal with Mentalism.

              Will include the re-introduction of the Seer, Astrologer and
              possibly Noble Warriors/Armsmaster.

              Run Out the Guns! (first Adventure Kit) -- Due August '98
              Type: Adventure Kit
              Pages: ??
              Authors: Jason Hawkins and Todd McGovern

              Notes: The first in a new series of role playing tools.
              Adventure Kits are based upon the Rolemaster system, but are
              completely stand-alone (you need nothing besides this boxed
              set to be playing). Within an hour, even completely novice
              players will have created a character and be standing on
              their chairs shouting at that ship that is just beyond cannon
              range! Helmsman, hard to starboard and bring you guns to bear!

              Tidbits from one of the authors (Todd):

              "It was the largest RPG event ever at Origins (yes, including
              any AD&D event). It will most likely become a 'living' event
              starting at GENCON and thereafter. We will introduce expansion
              material through the living group for RotG, although we do not
              know to what extent."

              Written in Blood -- Due August '98
              Type: Adventure Kit Accessory
              Pages: ??
              Authors: ??

              Notes: A character logbook for Run Out The Guns (RotG)

              Nightmare of Mine -- Due Late Aug / Early Sept
              Type: Companion
              Author: Kenneth Hite
              Pages: 144

              Note: This book will discuss the intracies of running a horror
              campaign using the RMSS (talking in GM Law type terms)..

              And a 10' Pole (formerly: Equipment & Technology) -- Due Late September
              Type: Sourcebook
              Author:
              Pages:

              Note: Sourcebook which details a multitude of equipment present in
              Rolemaster.

              Blaster Law (aka Weapon Law: Energy Weapons) -- Due October '98
              Type:
              Author:
              Pages:

              Note: this will detail futuristic weapons for the upcoming new
              version of SpaceMaster.

              SpaceMaster: Standard Rules -- Due Fall '98
              Type:
              Author:
              Pages:

              Note: the main rulebook of Spacemaster - 'Nuff said!

              Hands on Deck
              Type: Adventure Kit Accessory
              Author: ??
              Pages:

              Notes: RotG Journal

              Bladelands (Due for release in the Fall of 98)
              Type: RMSS Gaming World
              Pages: unknown
              Author: in-house (with help from online guys)

              Note: This project has been delayed by the delay of the online
              stuff. It is still underway and moving (though it seems like at
              a snail's pace sometimes).

              People I've Met
              Type: Bladelands campaign supplement
              Pages:
              Author:

              Note: This sourcebook will contain write-ups for dozens of
              Bladelands NPCs (both major and minor). Each write-up will give
              not only the game stats, but also the story for the character
              (where he/she fits within the Bladelands, etc.). Also included,
              will be the characters used by the folks playing in the official
              ICE Bladelands campaign.

              The Broken Eyes of Cathar (first Saga for Bladelands)
              Type: Bladelands campaign supplement
              Pages:
              Author:

              Notes: The first adventure support for the Bladelands. This
              product will include detailed maps for a major area of the
              Bladelands, a new city map, and full details on a mini-campaign.
              There is also background information on one of the major areas
              of the Bladelands.

              Darkness Falls (second Adventure Kit)
              Type: Adventure Kit
              Pages: ??
              Author: Todd McGovern

              Notes: The second sojourne into the new Adventure Kit arena.
              This time, the players will be playing minions of some dark
              lord who are put in charge of fending off those pesky paladins
              and other heroes who are bent upon invading the evil domains
              that you have been put in charge of.

              4.4.2 Products in development but unscheduled

              Battlefield Companion
              Type: RMSS Companion
              Pages: 144 (estimated)
              Designer: James Jacobs

              Note: This companion deals with the art of war and what happens
              on the battle field. The first draft of the manuscript was due
              at the end of February.

              Campaign Companion I: Cities
              Type: RMSS Companion
              Pages: unknown
              Designer: Preston R. Williams

              Note: This book is intended to provide GMs with an insight to
              the way a city works (in medieval times). This includes the
              proper administrative bodies, guilds, organizations, and other
              logistical things that many GMs don't stop to think about. The
              first draft of the manuscript was due at the end of February.

              The Dwarven Company
              Type: Adventure Kit
              Pages: ??
              Designer(s): Chris Seeman, Jason Hawkins, Todd McGovern and others

              Notes: a MERP/RMSS hybrid kit. No other details available.

              SMSS: GM Law
              Type:
              Pages:
              Designer(s):

              Notes: the book on GameMastering for SpaceMaster.

              SMSS: Tech Law
              Type:
              Pages:
              Designer(s):

              Notes: the sourcebook of technology for SpaceMaster.

              Weapon Law: Support Weapons
              Type: Law Book
              Pages: unknown
              Designer: Joel Hedges

              Note: This will be the next book in the Weapon Law series. It
              will cover support-style weapons (flamethrowers, artillery,
              etc.).

              Wilderness Companion
              Type: Companion
              Pages: 144 pages (estimated)
              Designer: John Tibbs

              Note: A companion that focuses on the outdoors (for all those
              "ranger"-types out there).

              -------------------------------------------------------------------

              * 5. CONTACT INFORMATION

              5.1 How can I contact Iron Crown Enterprises?

              Iron Crown Enterprises
              P.O. Box 1605
              Charlottesville,
              VA 22902 USA

              Ph: 804-295-4280
              Fax: 804-977-0343 (this is reserved for distributor orders, etc.)

              Email:
              ASKICE@... [General ICE Questions]
              METWICE@... [ME CCG Questions]
              WALSFEO@... [Silent Death Questions]
              104047.2763@... [RoleMaster and Electronic
              Media Questions]

              -------------------------------------------------------------------

              * 6. ERRATA

              6.1 Is there any errata available for RoleMaster products?

              Yes. Currently there is errata for the main RoleMaster book,
              RoleMaster Standard Rules (RMSR). This errata is available at ICE's
              web site <http://www.ironcrown.com>. It is also printed in the
              Arcane Companion.

              There is also errata for some of the Rolemaster Companions on the
              Guild of Freelance Writers site at:

              <http://personal.atl.bellsouth.net/~rasyr/guild/errata.html>

              Currently there is errata for 'Castles & Ruins' and the 'Essence
              Companion'.

              -------------------------------------------------------------------

              * 7. RULES QUESTIONS

              7.1 How do illusions work in RoleMaster?

              Illusions is one of the most controversial issues regarding the
              RoleMaster game. Instead of in most FRPG's where illusions are
              usually just in the mind of the targets of the spells, RoleMaster
              illusions are REAL. That is, if the illusion has the extra sense of
              'feel' it is an actual real object with a limited duration.
              Otherwise it is just an hologram of sorts. One way of looking at
              RoleMaster illusions is that they are like items created inside the
              Holodeck on the TV show Star Trek: The Next Generation. More
              detailed notes on how illusions work in RoleMaster are available at
              the following web site:

              <http://www.funet.fi/~vesanto/citydes/houserules/house.of.rules.html>

              7.2 How do Restricted/Everyman/Occupational skills work?

              In the first printing of RMSR the rules for the handling of
              Restricted/Everyman/Occupational skills (R/E/O) were quite complex.
              So, in the Arcane Companion a simplified version was presented in
              the reprinted pages in the rear section of the book. These rules
              were simply: if the skill was Restricted, for every two ranks
              bought, you gained one rank; if they were Everyman, you gained an
              additional rank for each rank bought; and if they were Occupational
              you gained two additional ranks for each bought. One thing that was
              left out was when the R/E/O rule applies. R/E/O only apply when you
              spend DPs specifically on the skill. Ranks gained at Adolescence
              are not developed at all (that is, you do not spend DPs on them).
              Ranks gained from TPs (Training Packages) are only indirectly
              purchased with DPs (you are really spending the DPs for the TP, not
              the skills in the TP); thus, they do not benefit from the R/E/O.

              7.3 If a Paladin casts [the first spell on Holy Arms] he gets a +15
              bonus to his attack for that round. But doesn't he have to figure
              in a -10 for the 10% activity it took to cast the instantaneous
              spell?

              Yes, he does. So when the spell is cast, the character gets a net
              +5 bonus to his attack for that round. This was taken into account
              by ICE when creating the spell.

              7.3 How would you handle a character who wants to change profession?

              The Rolemaster system is designed so that changing professions is
              redundant. Any profession can do anything. If a fighter wants to
              start learning spells, he just starts learning spells. One of the
              basic design philosophies behind the system is that your "mindset"
              as a person is fixed by the time you finish adoloscence. This
              mindset dictates what is easy and what is hard for you to do (with
              regards to your basic likes, dislikes, and learning patterns).
              These won't change for the rest of your life. This doesn't mean you
              cannot change what you do with your skills... you will just have to
              spend more DPs than others (in some cases).

              If GMs allow people to change professions, it opens up a huge can of
              worms with regard to play balance. If my GM were to allow me to
              change profession (and reduce certain skill costs), I would plan my
              character development and build up my weapon skills (and armor
              skills) as a fighter... then change to a thief and build up my
              "thiefly" portfolio of skills... then change to an Essence user, and
              build up my Essence portfolio of spells... then change to a
              Channeler... etc.

              -------------------------------------------------------------------

              * 8. MISCELLANEOUS QUESTIONS/INFORMATION

              8.1 RoleMaster Projects

              8.1.1 City Design Project

              This project was initiated by Paul Owen with the aim of creating a
              detailed city that could be 'dropped' into any world setting and
              used with the minimum amount of work required by the GM.

              The project has two home pages:
              <http://homepages.enterprise.net/paulowen/city1.html> [New]
              <http://www.funet.fi/~vesanto/citydes/citydes.html> [Old]

              8.1.2 The Guild of Freelance Writers

              This project is a group for RMSS authors to provide mutual
              assistance, play-testing and publicity in advancing their
              particular products. The Guild will (thanks to Mario) soon
              have facilities to provide an internal discussion forum which is
              free from the copyright concerns that plague detailed discussion
              of work in progress on this list.

              The Guild has quietly collected a significant fraction of the
              current RMSS authors who have email. I am reliably informed by
              John Curtis that all current RMSS authors who have email capability
              are on this mailing list.

              If you are interested in learning more, please check the Guild
              Website at <http://www.ultranet.ca/chcc/guild> (set up and run by
              Cliff Hammerschmidt)

              If you don't have Web access, then contact either Nicholas Caldwell
              <nhmc1@...> or Tim Dugger <rasyr@...> who
              will sort you out.

              8.1.3 Online RoleMaster Fanzine

              Another project that was started was that of an online fanzine
              devoted to RoleMaster. At this stage I dont know whether the
              project is still moving forward or has been cancelled. Hopefully
              someone involved in the project can fill me in and then I can
              update the FAQ.

              8.1.4 Rolemaster Adventure/Support Project

              A new project just started up by John Ledbetter. It's a place
              where us Rolemaster GM's can post and grab Rolemaster adventures
              of all sorts. To have a look, point your browser towards:

              <http://www.geocities.com/TimesSquare/Castle/2931/index.html>

              8.1.5 Shadow World Internet Appendium (SWIA)

              The Shadow World Internet Appendium is devoted to providing
              quality additional background material, adventure ideas,
              full campaigns, and more revolving around Terry Amthor's
              Shadow World. The project is run by Patrick Plummer
              <Patrick.Plummer@...>.

              The Shadow World Internet Appendum (SWIA) Web Page is located at:

              <http://www.geocities.com/Area51/Vault/6880>

              8.2 What's the difference between RM2 and RMSS?

              Between RoleMaster's debut in 1982 and the release of the
              RoleMaster Standard System in 1995, RM's core rules theoretically
              went through two "editions," which were really reprints of the same
              rules and tables. These rules were accompanied, starting in 1986,
              by a large series of "RoleMaster Companions" and other "Companion"
              works (Spell User's Companion, Elemental Companion, etc.) This
              collective system is referred to as "RM2."

              ICE intends RMSS to completely replace all of this material. The
              debate rages as to which system is "better." RMSS is more compact
              and standardized, and fixes many flaws in the RM2 core rules. On
              the other hand, RM2 offers hundreds of optional rules, enabling
              gamemasters to customize their game -- it has been referred to as
              an "RPG Construction Set." RM2 also offers dozens of professions
              and thousands of spells that have not yet been "ported" to RMSS.
              RM2 users should remember, though, that ICE will no longer support
              any old RM2 material.

              Ultimately, RoleMaster is RoleMaster and users of one system should
              have no problem adapting to another.

              An official answer to 'What is RMSS?' can be found from:

              <http://www.funet.fi/~vesanto/citydes/houserules/rmss.whatisit.html>

              8.3 What happened to Shadow World?

              Unfortunately for it's fans the Shadow World campaign was ended in
              1996 with the final product released Curse of the Kabis. The main
              reason it was cancelled was due to bad sales. Interestingly, the
              new campaign world for RoleMaster (which is due out in '97) is set
              in the eastern hemisphere of Kulthea (the planet Shadow World was
              set) in the land of Folenn. Folenn (also known as the Bladelands)
              was briefly mentioned in the incomplete Shadow World module, The
              Grand Campaign.

              NEWS - Terry Amthor's own company Eidolon Studio has made a deal
              with ICE to allow him to produce further Shadow World source books.
              These are only available via mail-order or electronically via the
              internet. The first book, "Emer I: Haestra" has been released
              and details the history of the Emerian Empire among other things,
              and the second "Citybook: Haalkitaine and the Rhakhaan Court" is
              due out in a week or two. The schedule for further supplements is
              as follows:

              * Emer II: the Northeast (Including Tai-Emer, Silaar and
              N mar-Tol)
              * Emer III: The Southeast
              * Organizations Book I
              * Emer IV: The Southwest
              * Citybook: Kaitaine

              There is also a newly established Shadow World mailing list which
              Terry Amthor manages and participates in. For info see 1.7 of
              the FAQ

              8.4 What happened to the Grand Campaign?

              Due to the cancelling of the Shadow World line 'The Grand Campaign'
              (by Shadow World creator Terry Amthor) never saw print and was
              never completed. But, Terry has generously published what he had
              done on the web. The documents are in Adobe-Acrobat format, and
              they are at: <http://www.pvv.ntnu.no/~bcd/SWstuff/GC/index.html>
              and from ftp.funet.fi:

              /pub/doc/games/roleplay/systems/rolemaster/adventures/grand_campaign/

              8.5 When is 'my fave RMCx profession' going to be reintroduced into
              RMSS?

              John Curtis (ICE's Netrep on the RM list) has said on a few
              occasions that over time some of the old RoleMaster companion
              professions will be either recreated as training packages or as
              new RMSS professions.

              In the upcoming Mentalism Companion, the Astrologer, Seer will be
              re-introduced.

              8.6 Is there going to be a RMSS version of Spacemaster?

              Yes. Here are the current plans. Spacemaster is going to be stand
              alone and will have 4 core books (Spacemaster Standard Rules,
              Blaster Law, Tech Law, and a GM Law). All said and told at least
              two of these books should be out this year.

              Psionics will be covered in the new version of SpaceMaster, also
              vehicular/space combat will be briefly covered as they are subjects
              for future companions/sourcebooks.

              The first part of SpaceMaster is due out around Gencon '98 (August).

              8.7 What RoleMaster related computer programs are available?

              ICE plans to release computer gaming aids for character creation
              and running combat. Other programs exist, both for RM2 and RMSS,
              but be careful! ICE owns the copyrights to its rules and you should
              not pay any shareware author that has not been explicitly endorsed
              by ICE. At this point ICE has said that freeware character
              generators are "fair game," but if money or any other game aspects
              are to be involved, authors should contact ICE.

              There's a large repertoir of freeware programs at ftp.funet.fi:
              /pub/doc/games/roleplay/systems/rolemaster/programs and
              /pub/doc/games/roleplay/systems/rolemaster/sheets

              One new program is a character management/creator program called
              ACG. The URL is: <http://www.valhalla.com/acg/>

              8.8 What is ICE's policy on character generation/maintainance
              programs?

              For the current time, this is the official policy from ICE. Anyone
              out there that wants to create and distribute a character
              management program, they may. However, there are two restrictions:
              1) the program must be distributed only as Freeware (not Shareware
              or for $$$); 2) the program can do no more than simple character
              management/tracking (no combat management or action resolution).

              All of above only applies if you are planning on distributing your
              program. Every player/GM is free to create software for their own
              use (without limitation). You simply cannot distribute any software
              except that listed above.

              As a final note, the above restrictions will most likely be
              changing over the next few years, but should be considered in
              effect until told otherwise.

              8.9 What is ICE's policy on Online gaming?

              For the time being here is ICE's official policy on online gaming.

              ICE considers online gaming to be one of the most exciting possibilities
              for the future of role-playing. We (at ICE) are committed to placing
              Rolemaster in the very heart of that future and have negotiated licenses
              with several software companies to develop electronic versions of
              Rolemaster. We will be releasing more details of these products and
              services as they mature into final form.

              ICE knows that many gamers use Rolemaster as the game system of choice for
              their own highly intricate and individual settings in face-to-face
              (table-top) gaming. We know that many of our customers want to use
              Rolemaster as their system for games conducted by electronic means such as
              Play By EMail (PBEM). We welcome such games but must for your sake and for
              ours request that those running on-line games abide by the following
              two limitations:

              1. Do not incorporate any of our published material into electronic or
              web-based tools. This material belongs to us under the auspices of
              international copyright and trademark law.

              We must protect our intellectual property from unlicensed and unauthorised
              distribution in order to maintain our ownership. Without intellectual
              property rights, we cannot remain in business. If we cannot remain in
              business, Rolemaster is finished.

              2. You may not have more than twenty-four (24) players in a given game.
              For these purposes, we define one game to be one game setting, regardless
              of the number of groups involved, whether there are multiple GMs, or if
              different groups/GMs run in different periods of gameworld time.

              We are a publishing company, not a technology company. The pace of
              technological change in the Internet is such that what is a dream today,
              is a reality tomorrow, and ubiquitous the day after. It is therefore
              impossible for us to lay down rules based on technology as to what
              constitutes an amateur game and a professional game. Yet if Rolemaster is
              to thrive in the electronic future, then we at ICE must licence our game
              to software companies who will produce professional products that will be
              the pride and joy of our customers and the envy of every other game
              publisher.

              Thus the 24-player limit is our necessarily arbitrary marker between an
              amateur game which has our blessing and a professional on-line game which
              must be licensed from us.

              8.10 Is there a fanzine? how do I subscribe?

              Yep. There sure is. It's called 'Portals'. Portals Magazine is the
              new magazine for RoleMaster and other ICE products (including Silent
              Death and MECCG). Two issues are currently in print, and the third
              issue is being worked on now. Their email address is:
              <DMPortals@...>

              Portals subscriptions are available for $3.00 US per issue. It is
              possible that the price will go up in the future; if it does, any
              existing subscriptions will be unaffected (i.e., you will get the
              issues you already paid for, even though you paid less).
              International postage is an extra $1.00 US per issue for ground
              shipping; international air mail is an additional $2.00 US to $7.00
              US, depending upon your location.

              Your subscription check or money order should be sent to:

              Portals Games
              5604 Georgia Drive
              North Highlands, CA 95660

              8.11 What music is good to play when roleplaying?

              Usually the best to play are score/soundtracks from various movies
              and TV shows. A small selection is listed in ICE's Gamemaster Law.
              Here is a list compiled from various list members:

              Soundtracks Other CD's
              ----------- ----------
              Bladerunner Any by Enya
              Bram Stokers Dracula Any by Clannad
              Braveheart
              Conan the Barbarian
              Conan the Destroyer
              Excalibur
              Hercules: The Legendary Journeys
              Legend
              Raiders of the Lost Ark
              Return of the Jedi
              Star Wars
              The Empire Strikes Back
              Willow
              Xena: The Warrior-Princess

              8.12 What are some decent fantasy/sf films?

              Here's a brief list of some suggested by members of the list. Most
              are extremely obvious choices.

              12 Monkeys
              2001
              Bladerunner [directors cut]
              Braveheart
              Contact
              Conan the Barbarian
              Dragonheart
              Fifth Element
              Hawke the Slayer
              Indiana Jones and the Temple of Doom
              Indiana Jones and the Last Crusade
              Monty Python and the Holy Grail
              Raiders of the Lost Ark
              Return of the Jedi
              Star Wars
              Strange Days
              Terminator
              Terminator 2
              The Abyss
              The Empire Strikes Back
              The Labyrinth
              The Princess Bride
              Willow

              8.13.1 What are some good fantasy/sf books to read?

              There are vast numbers of fantasy or science fiction novels that
              are worth reading, too many to list here. But here is a small list
              of 'quality' books that is at least a start.

              The Lord of the Rings [J.R.R Tolkien]
              The Discworld novels [1] [Terry Pratchett]
              The Midkemia novels [2] [Raymond E Feist]
              The Conan stories [Robert E Howard]
              The Fafhrd and Gray Mouser stories [Fritz Leiber]
              The Wheel of Time series [Robert Jordan]
              The Dragonlance Chronicles/Legends [Weis & Hickman]
              The Chronicles of Thomas Covenant [Stephen Donaldson]
              Chronicles of Amber [Roger Zelazny]
              Memory, Sorrow, Thorn trilogy [Tad Williams]
              Dune [Frank Herbert]

              [1] For those interested (and don't know), his email address is:
              tpratchett@...
              [2] Ray too is on the net, and his address is:
              raymond@...

              8.13.2 Lesser known good novels to read

              Also included here is a list of good lesser known fantasy/sf books
              which was compiled from list members.

              "The Deed of Paksenarrion" trilogy, by Elizabeth Moon
              "Once a Hero", by Michael Stackpole
              "Mages Blood and Old Bones" anthology, published by
              Flying Buffalo.
              "The Last Herald Mage" trilogy, by Mercedes Lackey
              "The Thieves World" series, edited by Robert Asprin and Lynn Abbey
              "Legend", by David Gemmel
              "The Element of Fire", by Martha Wells
              "Liavek: City of Luck" series, edited by Will Shetterly and
              Emma Bull
              "The Misenchanted Sword", by Lawrence Watt-Evans
              "With a Single Spell", by Lawrence Watt-Evans
              "The Unwillingly Warlord", by Lawrence Watt-Evans
              "The Lords of Dus" series, by Lawrence Watt-Evans
              "Guardians of the Flame" series, by Joel Rosenberg
              "War for the Oaks", by Emma Bull
              "Dragonprince", by Melanie Rawn
              "Godstalk" and "Dark of the Moon", by P.C. Hodgel(l?)
              "The Black Company" series, by Glen Cook
              "GRUNTS", by Mary Gentle
              "Stainless Steel Rat" series, by Harry Harrison
              "Kill the Dead", by Tanith Lee
              "Tailchaser's Song", by Tad Williams
              "The Winter of the World" trilogy, by Michael Scott Rohan
              "The Coldfire Trilogy", by C.S. Friedman

              -------------------------------------------------------------------

              Maintained by:
              Jason Mulligan <manwe@...>

              Contributions by:
              Jason Mulligan <manwe@...>
              John Curtis <104074.2763@...>
              Michael ?? <donovan@...-state.edu>
              Nicholas Caldwell <nhmc1@...>
              David Mullin <DMullin@...>
              Dan Crosby <dcrosby@...>
              Juha Juuso Vesanto <vesanto@...>
              Rich Kirkland <Adept4@...>
              Matt B <mattb@...>
              Terry Amthor <TerBob@...>
              Bent Dalager <bcd@...>
              Darryn Glass <dwg.rmss@...>
              Tim Dugger <rasyr@...>

              and numerous other list members...

              List Owner:
              Mario Butter <mbutter@...>

              -------------------------------------------------------------------

              Author: Jason Mulligan <manwe@...>
              Last Updated July 27th, 1998.

              -------------------------------------------------------------------------------
              To unsubscribe, send 'signoff ROLEMASTER' as the body of a message
              to listproc@.... For help, send the word 'help'.
            • Mario M. Butter
              ROLEMASTER MAILING LIST FAQ VERSION 2.9 (LAST UPDATED August 15th, 1998) ... [Sections recently updated are marked with a !] * 1. INTRODUCTION 1.1 What is
              Message 6 of 14 , Aug 31, 1998
              • 0 Attachment
                ROLEMASTER MAILING LIST FAQ

                VERSION 2.9 (LAST UPDATED August 15th, 1998)
                ---------------------------------------------------------------------------

                [Sections recently updated are marked with a !]

                * 1. INTRODUCTION
                1.1 What is RoleMaster?
                1.2 What is the RoleMaster Mailing List?
                1.3 How do I subscribe to the RoleMaster Mailing List?
                1.4 How do I post to the RoleMaster Mailing List?
                1.5 How do I unsubscribe to the RoleMaster Mailing List?
                1.6 Other Important LISTPROC Commands
                1.7 Are there any other RoleMaster related lists?

                * 2. HOW TO GET PAST LOGS AND OTHER NET-AVAILABLE INFORMATION
                2.1 Using the LISTPROC 'GET' command
                2.2 FTP/WWW sites for RoleMaster materials
                2.3 RoleMaster IRC channel
                ! 2.4 Members of the list on ICQ

                * 3. ABBREVIATIONS AND TERMS
                3.1 Commonly used abbreviations

                * 4. PRODUCT INFORMATION
                ! 4.1 What is currently available for RoleMaster?
                ! 4.2 What's in each RMSS book?
                4.3 What RoleMaster books do I really need to play RoleMaster?
                4.4 What products are currently being worked on for RoleMaster?
                4.4.1 Products currently slated for released in '98
                4.4.2 Products in development currently unscheduled

                * 5. CONTACT INFORMATION
                5.1 How can I contact Iron Crown Enterprises?

                * 6. ERRATA
                6.1 Is there any errata available for RoleMaster?

                * 7. RULES QUESTIONS
                7.1 How do illusions work in RoleMaster?
                7.2 How do Restricted/Everyman/Occupational skills work?
                7.3 If a Paladin casts [the first spell on Holy Arms] he gets a
                +15 bonus to his attack for that round. But doesn't he have
                to figure in a -10 for the 10% activity it took to cast the
                instantaneous spell?
                7.4 How would you handle a character who wants to change profession?

                * 8. MISCELLANEOUS QUESTIONS/INFORMATION
                8.1 RoleMaster Projects
                8.1.1 City Design Project
                8.1.2 Guild of Freelance Writers
                8.1.3 Online RoleMaster Fanzine
                8.1.4 Rolemaster Adventure/Support project
                8.1.5 Shadow World Internet Appendium
                8.2 What's the difference between RM2 and RMSS?
                8.3 What happened to Shadow World?
                8.4 What happened to the Grand Campaign?
                8.5 When is 'my fave RMCx profession' going to be reintroduced into
                RMSS?
                8.6 Is there going to be a RMSS version of Spacemaster?
                8.7 What RoleMaster related computer programs are available?
                8.8 What is ICE's policy on character generation/maintainance
                programs?
                8.9 What is ICE's policy on Online gaming?
                8.10 Is there a fanzine? how do I subscribe?
                8.11 What music is good to play when roleplaying?
                8.12 What are some decent fantasy/sf films?
                8.13 Favourite Books
                8.13.1 What are some good fantasy/sf books to read?
                8.13.2 Quality lesser known fantasy books

                * 9. CREDITS

                -------------------------------------------------------------------


                1. INTRODUCTION

                1.1 What is RoleMaster?

                RoleMaster is a Fantasy Role Playing Game (FRP) by Iron Crown
                Enterprises (ICE) first released way back in 1982. The current
                version, RoleMaster: Standard System (RMSS) was first released in
                1995.

                1.2 What is the RoleMaster mailing list?

                The RoleMaster mailing list is an area where RoleMaster enthusiasts
                can discuss issues related to the RoleMaster RPG, including rules,
                settings and some things totally unrelated to RoleMaster :).
                Discussion is informal and relaxed, flame wars are discouraged.

                Due to some 'heated discussion' over ICE's policy on Internet gaming
                (see below) the Rolemaster list is now a moderated list. The discussions
                are now kept on the staright and narrow, and as such a new list (rm-chat)
                has been setup for general unmoderated chatter.

                1.3 How do I subscribe to the RoleMaster mailing list?

                To subscribe to the list just send an email to the listserver at:
                listproc@... and in the body include:

                subscribe rolemaster <your name>

                1.4 How do I post to the RoleMaster Mailing List?

                To post a message to the list just send your message to:
                rolemaster@...

                1.5 How do I unsubscribe to the RoleMaster Mailing List?

                To unsubscribe, send 'signoff ROLEMASTER' as the body of a message
                to listproc@...

                1.6 Other important LISTPROC commands

                There are many commands you can give to the listproc in order to
                change how your subscription works.

                SET listname MAIL ACK:
                This is simply an confirmation of the posting you just made. It
                is returned to you in email.

                HELP:
                Sending this command will give you a listing and brief descriptions
                of all available commands.

                1.7. Are there any other RoleMaster related lists?

                The NEW general RM Chatter list is an unmoderated list. To subscribe,
                send email to listproc@... and in the body put:

                subscribe rm-chat <your name>

                The Shadow World list is a list administered by Shadow World's
                creator, Terry Amthor. To subscribe, send email to
                listproc@... and in the body put:

                subscribe shadow_world <your name>

                The Middle Earth Role Playing (MERP) list also resides on
                tower.ml.org and is devoted to discussion of Roleplaying
                in Tolkien's Middle-Earth, with some emphasis towards ICE's own
                Middle Earth RPG, MERP. To subscribe, send email to
                listproc@... and in the body put:

                subscribe merp <your name>

                The Silent Death list also resides on tower.ml.org and is
                devoted to the discussion of ICE's Science Fiction board-game. To
                subscribe, send email to listproc@... and in the body
                put:

                subscribe silent-death <your name>

                -------------------------------------------------------------------

                * 2. HOW TO GET PAST LOGS AND OTHER NET-AVAILABLE INFORMATION

                2.1 Using the LISTPROC 'GET' command

                Logs of the RM list are kept online and be available via the
                listproc at tower.ml.org. In order to get a directory listing of
                the ROLEMASTER related files, send the command INDEX ROLEMASTER
                to listproc@....

                To get one of them, send the command:

                get rolemaster <file>

                To get logs of the list postings, send the command
                INDEX ROLEMASTER/ARCHIVES to listproc@.... To get one
                of the monthly list postings, send the command:

                get rolemaster/archives <file>

                2.2 FTP/WWW sites for RoleMaster materials

                Various amounts of RoleMaster information are archive at a number
                of FTP and Web sites. Iron Crown Enterprises also has their own
                site. The URL for ICE's site is: http://www.ironcrown.com Here
                is a brief list of a couple of the FTP and web sites related to
                RoleMaster.

                FTP
                ---
                ftp.cs.pdx.edu /pub/frp/
                ftp.funet.fi /pub/doc/games/roleplay/
                137.229.31.35 /FTP/RM/

                Web Sites
                ---------
                http://www.ironcrown.com
                http://www.funet.fi/~vesanto/citydes/rolemaster.html
                http://homepages.enterprise.net/paulowen/city1.html
                http://www-forum.stanford.edu/~wbarr/rolemaster.html
                http://www.hatk.helsinki.fi/~mos/worm/content.shtml
                http://www2.polarnet.com/~psivets/Rolemaster.html
                http://www.uq.edu.au/~ccpdale/rm/
                http://www.funet.fi/~vesanto/citydes/houserules/house.of.rules.html

                Shadow World Pages
                ------------------
                http://users.aol.com/TerBob/Sworld.html [Terry Amthors page]
                http://www.funet.fi/~vesanto/citydes/shadoww/shadow.html
                http://www.geocities.com/Area51/Vault/6880


                RoleMaster worlds / campaigns in the Net
                ----------------------------------------
                http://junior.apk.net/~brp/campaign.html [World of Cragmere]
                http://home.sprynet.com/sprynet/sbt01/xhar.htm [World of Xharvania]
                http://www.rfhsm.ac.uk:81/0/cdavies/RM.html

                2.3 RoleMaster IRC channel

                I think there was a RoleMaster IRC channel somewhere, but I seem
                not able to find it. Maybe someone on the mailing list would
                know...

                2.4 Members of the Rolemaster List on ICQ

                Quite a few of the members on the Rolemaster List are accessable to chat
                to via the chat program ICQ. There is a site setup giving all the relevant
                info about the members who are on ICQ. It is:

                http://users.uniserve.com/~shaunl4/

                -------------------------------------------------------------------

                * 3. ABREVIATIONS AND TERMS

                3.1 Commonly used Abbreviations

                FRPG - Fantasy Role Playing Game
                ICE - Iron Crown Enterprises
                MERP - Middle Earth Role Playing

                AC - Arcane Companion
                AL - Arms Law
                BO - Black Ops
                CC - Channeling Companion
                C&M - Creatures and Monsters
                C&R - Castles and Ruins
                EC - Essence Companion
                MAC - Martial Arts Companion
                MC - Mentalism Companion
                PA - Pulp Adventures
                R&C - Races and Cultures
                RMSR - RoleMaster Standard Rules (This is a single book)
                RMSS - RoleMaster: Standard System (This is the entire system)
                ROTG - Run Out The Gun!
                SL - Spell Law
                TC - Treasure Companion
                TL - Talent Law
                WL - Weapon Law

                AlCo - Alchemist Companion
                C&T - Creatures & Treasures I
                C&T II - Creatures & Treasures II
                C&T III - Creatures & Treasures III
                DS - Dark Space
                RM - RoleMaster
                RM2 - RoleMaster 2nd Edition (printing)
                RMC - RoleMaster Companion
                RMC II - RoleMaster Companion II
                RMC III - RoleMaster Companion III
                RMC IV - RoleMaster Companion IV
                RMC V - RoleMaster Companion V
                RMC VI - RoleMaster Companion VI
                RMC VII - RoleMaster Companion VII
                SM - SpaceMaster
                SpaMCo - SpaceMaster Companion
                SW - Shadow World

                MA - Martial Artist
                PP - Power Points
                DP - Developement Points

                IMO - In My Opinion
                IMHO - In My Humble Opinion
                IRL - In Real Life

                JWCIII - John W. Curtis III - ICE Editor that is also on the list.

                -------------------------------------------------------------------

                * 4 PRODUCT INFORMATION

                4.1 What is currently available for RoleMaster?

                CODE PRODUCT NAME PRICE (US$)
                5500 RoleMaster Standard Rules $30.00
                5520 Arms Law $16.00
                5521 Gamemaster Law $20.00
                5522 Spell Law $25.00

                5502 RoleMaster GM Screen $12.00
                5503 RoleMaster Player Guide $10.00
                5504 RoleMaster Character Records $12.00
                5505 RoleMaster Annual '96 $10.00
                5510 RoleMaster 3-in-1 $65.00
                5523 Talent Law $18.00
                5524 Weapon Law $18.00
                5540 Creatures and Monsters $30.00
                5541 Races and Cultures: Underground Races $16.00
                5542 Castles and Ruins $20.00

                5600 Arcane Companion $18.00
                5601 Treasure Companion $18.00
                5602 Martial Arts Companion $18.00
                5603 Essence Companion $18.00
                5604 Channeling Companion $18.00
                5605 Mentalism Companion $18.00

                5700 Black Ops $16.00
                5701 Pulp Adventures $16.00
                5702 Shades of Darkness $??.??

                4000 Run Out The Guns! $30.00
                4010 Written In Blood $??.??


                4.2 What's in each RMSS book?

                RoleMaster Standard Rules - this is the main rule book.

                Arms Law - this book contains all the attack tables for physical
                combat with RoleMaster.

                Gamemaster Law - comprehensive book on campaign construction,
                GM'ing in general and other bits and pieces.

                Spell Law - this is RoleMaster's spell system, complete in one
                book. Contains over 2000 spells.

                GM Screen - Typical GM screen. Also contains complete encounter
                tables for all monsters in Creatures and Monsters.

                RoleMaster Players Guide - Covers all the basic information a
                player needs to know. Also contains 11 developed characters for
                levels 1 to 10 and a minimum set of condensed tables and spell
                lists for those developed characters.

                RoleMaster Character Records - a book of chararacter sheets,
                customised for each of the professions/races in the RoleMaster
                rules.

                RoleMaster Annual '96 - includes a master index of all the
                professions and packages as well as character sheets for every
                profession detailed in 1996.

                RoleMaster 3-in-1 - RoleMaster Standard Rules, Arms Law and Spell
                Law set.

                Talent Law - Comprehensive system for generating Talents and Flaws
                for RoleMaster. Also has a system to create new balanced races for
                RoleMaster.

                Weapon Law: Firearms - This book covers fire arm combat ; covering
                the periods from medieval to modern. With 29 firearm attack tables,
                6 shotgun attack tables, 7 critical strike tables, 1 fumble table,
                and a master weapon listing (containing hundreds of different
                firearms), you should have everything you need to use firearms in
                any genre.

                Creatures and Monsters - Complete book of creatures and monsters
                for use with RoleMaster.

                Races and Cultures: Underground Races - first in the series of
                'Races and Cultures' books, whereby each of the underground races
                mention in C&M are fully detailed. Includes specific racial packages
                and spells as well as cultural information for use when Roleplaying
                members of these races.

                Castles & Ruins - With complete construction rules, historical
                annotations, details on castle life, and more than 20 training
                packages (to represent the various types of characters found in
                and around castles), this book is a master piece of reference. Also
                included are guidelines on how to "age" castles realistically so
                that they become "ruins."

                Arcane Companion - Details the oldest form of magic in RoleMaster,
                Arcane Magic. Includes a selection of Arcane using characters as
                well as info on how to add Arcane magic to a campaign.

                Treasure Companion - A book detailing treasure generation and
                distribution within a game world for RoleMaster. Also has rules on
                Alchemy and sees the return of the Alchemist professions to
                RoleMaster (one for each realm).

                Black Ops - Genre book set in the world of espionage, mercenaries,
                counter-terrorists and covert operations. Includes new professions
                and packages, modern equipment, sample adventures and source
                material.

                Pulp Adventures - Genre book set in the world of pulps. Includes
                new professions, packages, equipment, source material and rules
                for setting a game in the pulp era.

                Martial Arts Companion - a complete and very detailed system of
                Martial Arts for Rolemaster. Includes new professions (Zen and
                Taoist monks), packages, new combat rules, martial arts styles
                system (creation and use) for campaigns of varying power levels.

                Essence Companion - The next of the "realm" companions introduces
                Essence magic in a way that you've never seen it before! Includes
                the Warrior Mage and Essence Molder professions. Also material on
                ritual magic and familiars, as well as new packages (Herbalist,
                Somanist, Crystalist, Nomenist, Corpist and more).

                Shades of Darkness - a genre book set in a very unique world. here's
                the blurb:

                "In the not too distant future, technology has spawned a
                darkness no-one knew could even exist. The darkness swept
                across the Earth, threatening to destroy mankind. But from
                another dark place came a Dark Angel, promising to help man
                fight the darkness. Man joins forces with the Dark Angel, and
                Earth is somewhat devastated. Includes guidelines for characters
                slowly being corrupted..."

                Channeling Companion - the second in the "realm" companion books details
                the realm of channeling. It introduces three new professions (Mythic,
                Summoner, Warlock) as well as a system for creating channeling professions
                for individual gods. It also details a system of fate; a system for
                tracking channelers adherence to their god's teachings (with appropriate
                boons or penalties) and well as several new spell lists and Holy critical
                strike tables.

                Run Out The Guns! - The first in a new series of role playing tools.
                Adventure Kits are based upon the Rolemaster system, but are completely
                stand-alone (you need nothing besides this boxed set to be playing). As
                the blurb says:

                "Run out the Guns! is a complete game that provides all you and
                your friends need for hundreds of hours of fantastic adventure in
                the 17th Century pirate realms of the Caribbean. Run Out the Guns!
                offers rich settings, simple rules, and an intuitive style of
                gaming. In no time at all, you and your players will become
                swashbuckling freebooters, risking all for a chance at Spanish
                gold!"

                Written In Blood - A character logbook for Run Out The Guns!. The Blurb
                says:
                "Use 'Written in Blood' to record all of your sea-faring
                activities�keep a first class, customized archive of your Run
                Out the Guns pirate character! Simply copy your character
                information from the standard character sheets in Run Out the
                Guns, and further document your memorable pirate with the
                Written in Blood record sheets to create a personal journal for
                your character."

                Mentalism Companion - 3rd in the series of "realm" companions, which
                details the realm of Mentalism.

                4.3 What RoleMaster books do I really need to play RoleMaster?

                There has been some confusion over what books are actually
                neccesary to play RoleMaster: the Standard System (RMSS),
                especially for those people who have an old version. Here I will
                try and clarify it for both groups.

                The book you definitely need is RoleMaster: Standard Rules (RMSR).
                This is the main book of RoleMaster, and contains all the main
                rules. The second book your really need is Spell Law (SL). If you
                have an old version of Spell Law you may be able to get away with
                using it, but you will have to ignore many of the new spell using
                professions (Paladin, Magent and Dabbler). The 3rd book you need
                is Arms Law. This contains all the attack tables for RoleMaster.
                If you have an old version, you could use this as the only major
                change is in the way weapon breakage works.

                The above 3 books (RMSR, Spell Law and Arms Law) are the only books
                you NEED to play. But, I would strongly reccomend if you are a
                novice GM that you also get GameMaster Law.

                All the other books are purely optional.

                4.4 What products are currently being worked on for RoleMaster?

                4.4.1 Products slated to be released in '98

                Nightmare of Mine -- Due Late Aug / Early Sept
                Type: Companion
                Author: Kenneth Hite
                Pages: 144

                Note: This book will discuss the intracies of running a horror
                campaign using the RMSS (talking in GM Law type terms)..

                And a 10' Pole (formerly: Equipment & Technology) -- Due Late September
                Type: Sourcebook
                Author:
                Pages:

                Note: Sourcebook which details a multitude of equipment present in
                Rolemaster.

                Blaster Law (aka Weapon Law: Energy Weapons) -- Due October '98
                Type:
                Author:
                Pages:

                Note: this will detail futuristic weapons for the upcoming new
                version of SpaceMaster.

                SpaceMaster: Standard Rules -- Due Fall '98
                Type:
                Author:
                Pages:

                Note: the main rulebook of Spacemaster - 'Nuff said!

                Hands on Deck
                Type: Adventure Kit Accessory
                Author: ??
                Pages:

                Notes: RotG Journal

                Bladelands (Due for release in the Fall of 98)
                Type: RMSS Gaming World
                Pages: unknown
                Author: in-house (with help from online guys)

                Note: This project has been delayed by the delay of the online
                stuff. It is still underway and moving (though it seems like at
                a snail's pace sometimes).

                People I've Met
                Type: Bladelands campaign supplement
                Pages:
                Author:

                Note: This sourcebook will contain write-ups for dozens of
                Bladelands NPCs (both major and minor). Each write-up will give
                not only the game stats, but also the story for the character
                (where he/she fits within the Bladelands, etc.). Also included,
                will be the characters used by the folks playing in the official
                ICE Bladelands campaign.

                The Broken Eyes of Cathar (first Saga for Bladelands)
                Type: Bladelands campaign supplement
                Pages:
                Author:

                Notes: The first adventure support for the Bladelands. This
                product will include detailed maps for a major area of the
                Bladelands, a new city map, and full details on a mini-campaign.
                There is also background information on one of the major areas
                of the Bladelands.

                Darkness Falls (second Adventure Kit)
                Type: Adventure Kit
                Pages: ??
                Author: Todd McGovern

                Notes: The second sojourne into the new Adventure Kit arena.
                This time, the players will be playing minions of some dark
                lord who are put in charge of fending off those pesky paladins
                and other heroes who are bent upon invading the evil domains
                that you have been put in charge of.

                4.4.2 Products in development but unscheduled

                Battlefield Companion
                Type: RMSS Companion
                Pages: 144 (estimated)
                Designer: James Jacobs

                Note: This companion deals with the art of war and what happens
                on the battle field. The first draft of the manuscript was due
                at the end of February.

                Campaign Companion I: Cities
                Type: RMSS Companion
                Pages: unknown
                Designer: Preston R. Williams

                Note: This book is intended to provide GMs with an insight to
                the way a city works (in medieval times). This includes the
                proper administrative bodies, guilds, organizations, and other
                logistical things that many GMs don't stop to think about. The
                first draft of the manuscript was due at the end of February.

                The Dwarven Company
                Type: Adventure Kit
                Pages: ??
                Designer(s): Chris Seeman, Jason Hawkins, Todd McGovern and others

                Notes: a MERP/RMSS hybrid kit. No other details available.

                SMSS: GM Law
                Type:
                Pages:
                Designer(s):

                Notes: the book on GameMastering for SpaceMaster.

                SMSS: Tech Law
                Type:
                Pages:
                Designer(s):

                Notes: the sourcebook of technology for SpaceMaster.

                Weapon Law: Support Weapons
                Type: Law Book
                Pages: unknown
                Designer: Joel Hedges

                Note: This will be the next book in the Weapon Law series. It
                will cover support-style weapons (flamethrowers, artillery,
                etc.).

                Wilderness Companion
                Type: Companion
                Pages: 144 pages (estimated)
                Designer: John Tibbs

                Note: A companion that focuses on the outdoors (for all those
                "ranger"-types out there).

                -------------------------------------------------------------------

                * 5. CONTACT INFORMATION

                5.1 How can I contact Iron Crown Enterprises?

                Iron Crown Enterprises
                P.O. Box 1605
                Charlottesville,
                VA 22902 USA

                Ph: 804-295-4280
                Fax: 804-977-0343 (this is reserved for distributor orders, etc.)

                Email:
                ASKICE@... [General ICE Questions]
                METWICE@... [ME CCG Questions]
                WALSFEO@... [Silent Death Questions]
                104047.2763@... [RoleMaster and Electronic
                Media Questions]

                -------------------------------------------------------------------

                * 6. ERRATA

                6.1 Is there any errata available for RoleMaster products?

                Yes. Currently there is errata for the main RoleMaster book,
                RoleMaster Standard Rules (RMSR). This errata is available at ICE's
                web site <http://www.ironcrown.com>. It is also printed in the
                Arcane Companion.

                There is also errata for some of the Rolemaster Companions on the
                Guild of Freelance Writers site at:

                <http://personal.atl.bellsouth.net/~rasyr/guild/errata.html>

                Currently there is errata for 'Castles & Ruins' and the 'Essence
                Companion'.

                -------------------------------------------------------------------

                * 7. RULES QUESTIONS

                7.1 How do illusions work in RoleMaster?

                Illusions is one of the most controversial issues regarding the
                RoleMaster game. Instead of in most FRPG's where illusions are
                usually just in the mind of the targets of the spells, RoleMaster
                illusions are REAL. That is, if the illusion has the extra sense of
                'feel' it is an actual real object with a limited duration.
                Otherwise it is just an hologram of sorts. One way of looking at
                RoleMaster illusions is that they are like items created inside the
                Holodeck on the TV show Star Trek: The Next Generation. More
                detailed notes on how illusions work in RoleMaster are available at
                the following web site:

                <http://www.funet.fi/~vesanto/citydes/houserules/house.of.rules.html>

                7.2 How do Restricted/Everyman/Occupational skills work?

                In the first printing of RMSR the rules for the handling of
                Restricted/Everyman/Occupational skills (R/E/O) were quite complex.
                So, in the Arcane Companion a simplified version was presented in
                the reprinted pages in the rear section of the book. These rules
                were simply: if the skill was Restricted, for every two ranks
                bought, you gained one rank; if they were Everyman, you gained an
                additional rank for each rank bought; and if they were Occupational
                you gained two additional ranks for each bought. One thing that was
                left out was when the R/E/O rule applies. R/E/O only apply when you
                spend DPs specifically on the skill. Ranks gained at Adolescence
                are not developed at all (that is, you do not spend DPs on them).
                Ranks gained from TPs (Training Packages) are only indirectly
                purchased with DPs (you are really spending the DPs for the TP, not
                the skills in the TP); thus, they do not benefit from the R/E/O.

                7.3 If a Paladin casts [the first spell on Holy Arms] he gets a +15
                bonus to his attack for that round. But doesn't he have to figure
                in a -10 for the 10% activity it took to cast the instantaneous
                spell?

                Yes, he does. So when the spell is cast, the character gets a net
                +5 bonus to his attack for that round. This was taken into account
                by ICE when creating the spell.

                7.3 How would you handle a character who wants to change profession?

                The Rolemaster system is designed so that changing professions is
                redundant. Any profession can do anything. If a fighter wants to
                start learning spells, he just starts learning spells. One of the
                basic design philosophies behind the system is that your "mindset"
                as a person is fixed by the time you finish adoloscence. This
                mindset dictates what is easy and what is hard for you to do (with
                regards to your basic likes, dislikes, and learning patterns).
                These won't change for the rest of your life. This doesn't mean you
                cannot change what you do with your skills... you will just have to
                spend more DPs than others (in some cases).

                If GMs allow people to change professions, it opens up a huge can of
                worms with regard to play balance. If my GM were to allow me to
                change profession (and reduce certain skill costs), I would plan my
                character development and build up my weapon skills (and armor
                skills) as a fighter... then change to a thief and build up my
                "thiefly" portfolio of skills... then change to an Essence user, and
                build up my Essence portfolio of spells... then change to a
                Channeler... etc.

                -------------------------------------------------------------------

                * 8. MISCELLANEOUS QUESTIONS/INFORMATION

                8.1 RoleMaster Projects

                8.1.1 City Design Project

                This project was initiated by Paul Owen with the aim of creating a
                detailed city that could be 'dropped' into any world setting and
                used with the minimum amount of work required by the GM.

                The project has two home pages:
                <http://homepages.enterprise.net/paulowen/city1.html> [New]
                <http://www.funet.fi/~vesanto/citydes/citydes.html> [Old]

                8.1.2 The Guild of Freelance Writers

                This project is a group for RMSS authors to provide mutual
                assistance, play-testing and publicity in advancing their
                particular products. The Guild will (thanks to Mario) soon
                have facilities to provide an internal discussion forum which is
                free from the copyright concerns that plague detailed discussion
                of work in progress on this list.

                The Guild has quietly collected a significant fraction of the
                current RMSS authors who have email. I am reliably informed by
                John Curtis that all current RMSS authors who have email capability
                are on this mailing list.

                If you are interested in learning more, please check the Guild
                Website at <http://www.ultranet.ca/chcc/guild> (set up and run by
                Cliff Hammerschmidt)

                If you don't have Web access, then contact either Nicholas Caldwell
                <nhmc1@...> or Tim Dugger <rasyr@...> who
                will sort you out.

                8.1.3 Online RoleMaster Fanzine

                Another project that was started was that of an online fanzine
                devoted to RoleMaster. At this stage I dont know whether the
                project is still moving forward or has been cancelled. Hopefully
                someone involved in the project can fill me in and then I can
                update the FAQ.

                8.1.4 Rolemaster Adventure/Support Project

                A new project just started up by John Ledbetter. It's a place
                where us Rolemaster GM's can post and grab Rolemaster adventures
                of all sorts. To have a look, point your browser towards:

                <http://www.geocities.com/TimesSquare/Castle/2931/index.html>

                8.1.5 Shadow World Internet Appendium (SWIA)

                The Shadow World Internet Appendium is devoted to providing
                quality additional background material, adventure ideas,
                full campaigns, and more revolving around Terry Amthor's
                Shadow World. The project is run by Patrick Plummer
                <Patrick.Plummer@...>.

                The Shadow World Internet Appendum (SWIA) Web Page is located at:

                <http://www.geocities.com/Area51/Vault/6880>

                8.2 What's the difference between RM2 and RMSS?

                Between RoleMaster's debut in 1982 and the release of the
                RoleMaster Standard System in 1995, RM's core rules theoretically
                went through two "editions," which were really reprints of the same
                rules and tables. These rules were accompanied, starting in 1986,
                by a large series of "RoleMaster Companions" and other "Companion"
                works (Spell User's Companion, Elemental Companion, etc.) This
                collective system is referred to as "RM2."

                ICE intends RMSS to completely replace all of this material. The
                debate rages as to which system is "better." RMSS is more compact
                and standardized, and fixes many flaws in the RM2 core rules. On
                the other hand, RM2 offers hundreds of optional rules, enabling
                gamemasters to customize their game -- it has been referred to as
                an "RPG Construction Set." RM2 also offers dozens of professions
                and thousands of spells that have not yet been "ported" to RMSS.
                RM2 users should remember, though, that ICE will no longer support
                any old RM2 material.

                Ultimately, RoleMaster is RoleMaster and users of one system should
                have no problem adapting to another.

                An official answer to 'What is RMSS?' can be found from:

                <http://www.funet.fi/~vesanto/citydes/houserules/rmss.whatisit.html>

                8.3 What happened to Shadow World?

                Unfortunately for it's fans the Shadow World campaign was ended in
                1996 with the final product released Curse of the Kabis. The main
                reason it was cancelled was due to bad sales. Interestingly, the
                new campaign world for RoleMaster (which is due out in '97) is set
                in the eastern hemisphere of Kulthea (the planet Shadow World was
                set) in the land of Folenn. Folenn (also known as the Bladelands)
                was briefly mentioned in the incomplete Shadow World module, The
                Grand Campaign.

                NEWS - Terry Amthor's own company Eidolon Studio has made a deal
                with ICE to allow him to produce further Shadow World source books.
                These are only available via mail-order or electronically via the
                internet. The first book, "Emer I: Haestra" has been released
                and details the history of the Emerian Empire among other things,
                and the second "Citybook: Haalkitaine and the Rhakhaan Court" is
                due out in a week or two. The schedule for further supplements is
                as follows:

                * Emer II: the Northeast (Including Tai-Emer, Silaar and
                N mar-Tol)
                * Emer III: The Southeast
                * Organizations Book I
                * Emer IV: The Southwest
                * Citybook: Kaitaine

                There is also a newly established Shadow World mailing list which
                Terry Amthor manages and participates in. For info see 1.7 of
                the FAQ

                8.4 What happened to the Grand Campaign?

                Due to the cancelling of the Shadow World line 'The Grand Campaign'
                (by Shadow World creator Terry Amthor) never saw print and was
                never completed. But, Terry has generously published what he had
                done on the web. The documents are in Adobe-Acrobat format, and
                they are at: <http://www.pvv.ntnu.no/~bcd/SWstuff/GC/index.html>
                and from ftp.funet.fi:

                /pub/doc/games/roleplay/systems/rolemaster/adventures/grand_campaign/

                8.5 When is 'my fave RMCx profession' going to be reintroduced into
                RMSS?

                John Curtis (ICE's Netrep on the RM list) has said on a few
                occasions that over time some of the old RoleMaster companion
                professions will be either recreated as training packages or as
                new RMSS professions.

                In the upcoming Mentalism Companion, the Astrologer, Seer will be
                re-introduced.

                8.6 Is there going to be a RMSS version of Spacemaster?

                Yes. Here are the current plans. Spacemaster is going to be stand
                alone and will have 4 core books (Spacemaster Standard Rules,
                Blaster Law, Tech Law, and a GM Law). All said and told at least
                two of these books should be out this year.

                Psionics will be covered in the new version of SpaceMaster, also
                vehicular/space combat will be briefly covered as they are subjects
                for future companions/sourcebooks.

                The first part of SpaceMaster is due out around Gencon '98 (August).

                8.7 What RoleMaster related computer programs are available?

                ICE plans to release computer gaming aids for character creation
                and running combat. Other programs exist, both for RM2 and RMSS,
                but be careful! ICE owns the copyrights to its rules and you should
                not pay any shareware author that has not been explicitly endorsed
                by ICE. At this point ICE has said that freeware character
                generators are "fair game," but if money or any other game aspects
                are to be involved, authors should contact ICE.

                There's a large repertoir of freeware programs at ftp.funet.fi:
                /pub/doc/games/roleplay/systems/rolemaster/programs and
                /pub/doc/games/roleplay/systems/rolemaster/sheets

                One new program is a character management/creator program called
                ACG. The URL is: <http://www.valhalla.com/acg/>

                8.8 What is ICE's policy on character generation/maintainance
                programs?

                For the current time, this is the official policy from ICE. Anyone
                out there that wants to create and distribute a character
                management program, they may. However, there are two restrictions:
                1) the program must be distributed only as Freeware (not Shareware
                or for $$$); 2) the program can do no more than simple character
                management/tracking (no combat management or action resolution).

                All of above only applies if you are planning on distributing your
                program. Every player/GM is free to create software for their own
                use (without limitation). You simply cannot distribute any software
                except that listed above.

                As a final note, the above restrictions will most likely be
                changing over the next few years, but should be considered in
                effect until told otherwise.

                8.9 What is ICE's policy on Online gaming?

                For the time being here is ICE's official policy on online gaming.

                ICE considers online gaming to be one of the most exciting possibilities
                for the future of role-playing. We (at ICE) are committed to placing
                Rolemaster in the very heart of that future and have negotiated licenses
                with several software companies to develop electronic versions of
                Rolemaster. We will be releasing more details of these products and
                services as they mature into final form.

                ICE knows that many gamers use Rolemaster as the game system of choice for
                their own highly intricate and individual settings in face-to-face
                (table-top) gaming. We know that many of our customers want to use
                Rolemaster as their system for games conducted by electronic means such as
                Play By EMail (PBEM). We welcome such games but must for your sake and for
                ours request that those running on-line games abide by the following
                two limitations:

                1. Do not incorporate any of our published material into electronic or
                web-based tools. This material belongs to us under the auspices of
                international copyright and trademark law.

                We must protect our intellectual property from unlicensed and unauthorised
                distribution in order to maintain our ownership. Without intellectual
                property rights, we cannot remain in business. If we cannot remain in
                business, Rolemaster is finished.

                2. You may not have more than twenty-four (24) players in a given game.
                For these purposes, we define one game to be one game setting, regardless
                of the number of groups involved, whether there are multiple GMs, or if
                different groups/GMs run in different periods of gameworld time.

                We are a publishing company, not a technology company. The pace of
                technological change in the Internet is such that what is a dream today,
                is a reality tomorrow, and ubiquitous the day after. It is therefore
                impossible for us to lay down rules based on technology as to what
                constitutes an amateur game and a professional game. Yet if Rolemaster is
                to thrive in the electronic future, then we at ICE must licence our game
                to software companies who will produce professional products that will be
                the pride and joy of our customers and the envy of every other game
                publisher.

                Thus the 24-player limit is our necessarily arbitrary marker between an
                amateur game which has our blessing and a professional on-line game which
                must be licensed from us.

                8.10 Is there a fanzine? how do I subscribe?

                Yep. There sure is. It's called 'Portals'. Portals Magazine is the
                new magazine for RoleMaster and other ICE products (including Silent
                Death and MECCG). Two issues are currently in print, and the third
                issue is being worked on now. Their email address is:
                <DMPortals@...>

                Portals subscriptions are available for $3.00 US per issue. It is
                possible that the price will go up in the future; if it does, any
                existing subscriptions will be unaffected (i.e., you will get the
                issues you already paid for, even though you paid less).
                International postage is an extra $1.00 US per issue for ground
                shipping; international air mail is an additional $2.00 US to $7.00
                US, depending upon your location.

                Your subscription check or money order should be sent to:

                Portals Games
                5604 Georgia Drive
                North Highlands, CA 95660

                8.11 What music is good to play when roleplaying?

                Usually the best to play are score/soundtracks from various movies
                and TV shows. A small selection is listed in ICE's Gamemaster Law.
                Here is a list compiled from various list members:

                Soundtracks Other CD's
                ----------- ----------
                Bladerunner Any by Enya
                Bram Stokers Dracula Any by Clannad
                Braveheart
                Conan the Barbarian
                Conan the Destroyer
                Excalibur
                Hercules: The Legendary Journeys
                Legend
                Raiders of the Lost Ark
                Return of the Jedi
                Star Wars
                The Empire Strikes Back
                Willow
                Xena: The Warrior-Princess

                8.12 What are some decent fantasy/sf films?

                Here's a brief list of some suggested by members of the list. Most
                are extremely obvious choices.

                12 Monkeys
                2001
                Bladerunner [directors cut]
                Braveheart
                Contact
                Conan the Barbarian
                Dragonheart
                Fifth Element
                Hawke the Slayer
                Indiana Jones and the Temple of Doom
                Indiana Jones and the Last Crusade
                Monty Python and the Holy Grail
                Raiders of the Lost Ark
                Return of the Jedi
                Star Wars
                Strange Days
                Terminator
                Terminator 2
                The Abyss
                The Empire Strikes Back
                The Labyrinth
                The Princess Bride
                Willow

                8.13.1 What are some good fantasy/sf books to read?

                There are vast numbers of fantasy or science fiction novels that
                are worth reading, too many to list here. But here is a small list
                of 'quality' books that is at least a start.

                The Lord of the Rings [J.R.R Tolkien]
                The Discworld novels [1] [Terry Pratchett]
                The Midkemia novels [2] [Raymond E Feist]
                The Conan stories [Robert E Howard]
                The Fafhrd and Gray Mouser stories [Fritz Leiber]
                The Wheel of Time series [Robert Jordan]
                The Dragonlance Chronicles/Legends [Weis & Hickman]
                The Chronicles of Thomas Covenant [Stephen Donaldson]
                Chronicles of Amber [Roger Zelazny]
                Memory, Sorrow, Thorn trilogy [Tad Williams]
                Dune [Frank Herbert]

                [1] For those interested (and don't know), his email address is:
                tpratchett@...
                [2] Ray too is on the net, and his address is:
                raymond@...

                8.13.2 Lesser known good novels to read

                Also included here is a list of good lesser known fantasy/sf books
                which was compiled from list members.

                "The Deed of Paksenarrion" trilogy, by Elizabeth Moon
                "Once a Hero", by Michael Stackpole
                "Mages Blood and Old Bones" anthology, published by
                Flying Buffalo.
                "The Last Herald Mage" trilogy, by Mercedes Lackey
                "The Thieves World" series, edited by Robert Asprin and Lynn Abbey
                "Legend", by David Gemmel
                "The Element of Fire", by Martha Wells
                "Liavek: City of Luck" series, edited by Will Shetterly and
                Emma Bull
                "The Misenchanted Sword", by Lawrence Watt-Evans
                "With a Single Spell", by Lawrence Watt-Evans
                "The Unwillingly Warlord", by Lawrence Watt-Evans
                "The Lords of Dus" series, by Lawrence Watt-Evans
                "Guardians of the Flame" series, by Joel Rosenberg
                "War for the Oaks", by Emma Bull
                "Dragonprince", by Melanie Rawn
                "Godstalk" and "Dark of the Moon", by P.C. Hodgel(l?)
                "The Black Company" series, by Glen Cook
                "GRUNTS", by Mary Gentle
                "Stainless Steel Rat" series, by Harry Harrison
                "Kill the Dead", by Tanith Lee
                "Tailchaser's Song", by Tad Williams
                "The Winter of the World" trilogy, by Michael Scott Rohan
                "The Coldfire Trilogy", by C.S. Friedman

                -------------------------------------------------------------------

                Maintained by:
                Jason Mulligan <manwe@...>

                Contributions by:
                Jason Mulligan <manwe@...>
                John Curtis <104074.2763@...>
                Michael ?? <donovan@...-state.edu>
                Nicholas Caldwell <nhmc1@...>
                David Mullin <DMullin@...>
                Dan Crosby <dcrosby@...>
                Juha Juuso Vesanto <vesanto@...>
                Rich Kirkland <Adept4@...>
                Matt B <mattb@...>
                Terry Amthor <TerBob@...>
                Bent Dalager <bcd@...>
                Darryn Glass <dwg.rmss@...>
                Tim Dugger <rasyr@...>

                and numerous other list members...

                List Owner:
                Mario Butter <mbutter@...>

                -------------------------------------------------------------------

                Author: Jason Mulligan <manwe@...>
                Last Updated August 15th, 1998.

                -------------------------------------------------------------------------------
                To unsubscribe, send 'signoff ROLEMASTER' as the body of a message
                to listproc@.... For help, send the word 'help'.
              • Mario M. Butter
                ROLEMASTER MAILING LIST FAQ VERSION 2.9 (LAST UPDATED August 15th, 1998) ... [Sections recently updated are marked with a !] * 1. INTRODUCTION 1.1 What is
                Message 7 of 14 , Sep 14, 1998
                • 0 Attachment
                  ROLEMASTER MAILING LIST FAQ

                  VERSION 2.9 (LAST UPDATED August 15th, 1998)
                  ---------------------------------------------------------------------------

                  [Sections recently updated are marked with a !]

                  * 1. INTRODUCTION
                  1.1 What is RoleMaster?
                  1.2 What is the RoleMaster Mailing List?
                  1.3 How do I subscribe to the RoleMaster Mailing List?
                  1.4 How do I post to the RoleMaster Mailing List?
                  1.5 How do I unsubscribe to the RoleMaster Mailing List?
                  1.6 Other Important LISTPROC Commands
                  1.7 Are there any other RoleMaster related lists?

                  * 2. HOW TO GET PAST LOGS AND OTHER NET-AVAILABLE INFORMATION
                  2.1 Using the LISTPROC 'GET' command
                  2.2 FTP/WWW sites for RoleMaster materials
                  2.3 RoleMaster IRC channel
                  ! 2.4 Members of the list on ICQ

                  * 3. ABBREVIATIONS AND TERMS
                  3.1 Commonly used abbreviations

                  * 4. PRODUCT INFORMATION
                  ! 4.1 What is currently available for RoleMaster?
                  ! 4.2 What's in each RMSS book?
                  4.3 What RoleMaster books do I really need to play RoleMaster?
                  4.4 What products are currently being worked on for RoleMaster?
                  4.4.1 Products currently slated for released in '98
                  4.4.2 Products in development currently unscheduled

                  * 5. CONTACT INFORMATION
                  5.1 How can I contact Iron Crown Enterprises?

                  * 6. ERRATA
                  6.1 Is there any errata available for RoleMaster?

                  * 7. RULES QUESTIONS
                  7.1 How do illusions work in RoleMaster?
                  7.2 How do Restricted/Everyman/Occupational skills work?
                  7.3 If a Paladin casts [the first spell on Holy Arms] he gets a
                  +15 bonus to his attack for that round. But doesn't he have
                  to figure in a -10 for the 10% activity it took to cast the
                  instantaneous spell?
                  7.4 How would you handle a character who wants to change profession?

                  * 8. MISCELLANEOUS QUESTIONS/INFORMATION
                  8.1 RoleMaster Projects
                  8.1.1 City Design Project
                  8.1.2 Guild of Freelance Writers
                  8.1.3 Online RoleMaster Fanzine
                  8.1.4 Rolemaster Adventure/Support project
                  8.1.5 Shadow World Internet Appendium
                  8.2 What's the difference between RM2 and RMSS?
                  8.3 What happened to Shadow World?
                  8.4 What happened to the Grand Campaign?
                  8.5 When is 'my fave RMCx profession' going to be reintroduced into
                  RMSS?
                  8.6 Is there going to be a RMSS version of Spacemaster?
                  8.7 What RoleMaster related computer programs are available?
                  8.8 What is ICE's policy on character generation/maintainance
                  programs?
                  8.9 What is ICE's policy on Online gaming?
                  8.10 Is there a fanzine? how do I subscribe?
                  8.11 What music is good to play when roleplaying?
                  8.12 What are some decent fantasy/sf films?
                  8.13 Favourite Books
                  8.13.1 What are some good fantasy/sf books to read?
                  8.13.2 Quality lesser known fantasy books

                  * 9. CREDITS

                  -------------------------------------------------------------------


                  1. INTRODUCTION

                  1.1 What is RoleMaster?

                  RoleMaster is a Fantasy Role Playing Game (FRP) by Iron Crown
                  Enterprises (ICE) first released way back in 1982. The current
                  version, RoleMaster: Standard System (RMSS) was first released in
                  1995.

                  1.2 What is the RoleMaster mailing list?

                  The RoleMaster mailing list is an area where RoleMaster enthusiasts
                  can discuss issues related to the RoleMaster RPG, including rules,
                  settings and some things totally unrelated to RoleMaster :).
                  Discussion is informal and relaxed, flame wars are discouraged.

                  Due to some 'heated discussion' over ICE's policy on Internet gaming
                  (see below) the Rolemaster list is now a moderated list. The discussions
                  are now kept on the staright and narrow, and as such a new list (rm-chat)
                  has been setup for general unmoderated chatter.

                  1.3 How do I subscribe to the RoleMaster mailing list?

                  To subscribe to the list just send an email to the listserver at:
                  listproc@... and in the body include:

                  subscribe rolemaster <your name>

                  1.4 How do I post to the RoleMaster Mailing List?

                  To post a message to the list just send your message to:
                  rolemaster@...

                  1.5 How do I unsubscribe to the RoleMaster Mailing List?

                  To unsubscribe, send 'signoff ROLEMASTER' as the body of a message
                  to listproc@...

                  1.6 Other important LISTPROC commands

                  There are many commands you can give to the listproc in order to
                  change how your subscription works.

                  SET listname MAIL ACK:
                  This is simply an confirmation of the posting you just made. It
                  is returned to you in email.

                  HELP:
                  Sending this command will give you a listing and brief descriptions
                  of all available commands.

                  1.7. Are there any other RoleMaster related lists?

                  The NEW general RM Chatter list is an unmoderated list. To subscribe,
                  send email to listproc@... and in the body put:

                  subscribe rm-chat <your name>

                  The Shadow World list is a list administered by Shadow World's
                  creator, Terry Amthor. To subscribe, send email to
                  listproc@... and in the body put:

                  subscribe shadow_world <your name>

                  The Middle Earth Role Playing (MERP) list also resides on
                  tower.ml.org and is devoted to discussion of Roleplaying
                  in Tolkien's Middle-Earth, with some emphasis towards ICE's own
                  Middle Earth RPG, MERP. To subscribe, send email to
                  listproc@... and in the body put:

                  subscribe merp <your name>

                  The Silent Death list also resides on tower.ml.org and is
                  devoted to the discussion of ICE's Science Fiction board-game. To
                  subscribe, send email to listproc@... and in the body
                  put:

                  subscribe silent-death <your name>

                  -------------------------------------------------------------------

                  * 2. HOW TO GET PAST LOGS AND OTHER NET-AVAILABLE INFORMATION

                  2.1 Using the LISTPROC 'GET' command

                  Logs of the RM list are kept online and be available via the
                  listproc at tower.ml.org. In order to get a directory listing of
                  the ROLEMASTER related files, send the command INDEX ROLEMASTER
                  to listproc@....

                  To get one of them, send the command:

                  get rolemaster <file>

                  To get logs of the list postings, send the command
                  INDEX ROLEMASTER/ARCHIVES to listproc@.... To get one
                  of the monthly list postings, send the command:

                  get rolemaster/archives <file>

                  2.2 FTP/WWW sites for RoleMaster materials

                  Various amounts of RoleMaster information are archive at a number
                  of FTP and Web sites. Iron Crown Enterprises also has their own
                  site. The URL for ICE's site is: <http://www.ironcrown.com>. Here
                  is a brief list of a couple of the FTP and web sites related to
                  RoleMaster.

                  FTP
                  ---
                  ftp.cs.pdx.edu /pub/frp/
                  ftp.funet.fi /pub/doc/games/roleplay/
                  137.229.31.35 /FTP/RM/

                  Web Sites
                  ---------
                  <http://www.ironcrown.com>
                  <http://www.funet.fi/~vesanto/citydes/rolemaster.html>
                  <http://homepages.enterprise.net/paulowen/city1.html>
                  <http://www-forum.stanford.edu/~wbarr/rolemaster.html>
                  <http://www.hatk.helsinki.fi/~mos/worm/content.shtml>
                  <http://www2.polarnet.com/~psivets/Rolemaster.html>
                  <http://www.uq.edu.au/~ccpdale/rm/>
                  <http://www.funet.fi/~vesanto/citydes/houserules/house.of.rules.html>

                  Shadow World Pages
                  ------------------
                  <http://users.aol.com/TerBob/Sworld.html> [Terry Amthors page]
                  <http://www.funet.fi/~vesanto/citydes/shadoww/shadow.html>
                  <http://www.geocities.com/Area51/Vault/6880>


                  RoleMaster worlds / campaigns in the Net
                  ----------------------------------------
                  <http://junior.apk.net/~brp/campaign.html> [World of Cragmere]
                  <http://home.sprynet.com/sprynet/sbt01/xhar.htm> [World of Xharvania]
                  <http://www.rfhsm.ac.uk:81/0/cdavies/RM.html>

                  2.3 RoleMaster IRC channel

                  I think there was a RoleMaster IRC channel somewhere, but I seem
                  not able to find it. Maybe someone on the mailing list would
                  know...

                  2.4 Members of the Rolemaster List on ICQ

                  Quite a few of the members on the Rolemaster List are accessable to chat
                  to via the chat program ICQ. There is a site setup giving all the relevant
                  info about the members who are on ICQ. It is:

                  <http://users.uniserve.com/~shaunl4/>

                  -------------------------------------------------------------------

                  * 3. ABREVIATIONS AND TERMS

                  3.1 Commonly used Abbreviations

                  FRPG - Fantasy Role Playing Game
                  ICE - Iron Crown Enterprises
                  MERP - Middle Earth Role Playing

                  AC - Arcane Companion
                  AL - Arms Law
                  BO - Black Ops
                  CC - Channeling Companion
                  C&M - Creatures and Monsters
                  C&R - Castles and Ruins
                  EC - Essence Companion
                  MAC - Martial Arts Companion
                  MC - Mentalism Companion
                  PA - Pulp Adventures
                  R&C - Races and Cultures
                  RMSR - RoleMaster Standard Rules (This is a single book)
                  RMSS - RoleMaster: Standard System (This is the entire system)
                  ROTG - Run Out The Gun!
                  SL - Spell Law
                  TC - Treasure Companion
                  TL - Talent Law
                  WL - Weapon Law

                  AlCo - Alchemist Companion
                  C&T - Creatures & Treasures I
                  C&T II - Creatures & Treasures II
                  C&T III - Creatures & Treasures III
                  DS - Dark Space
                  RM - RoleMaster
                  RM2 - RoleMaster 2nd Edition (printing)
                  RMC - RoleMaster Companion
                  RMC II - RoleMaster Companion II
                  RMC III - RoleMaster Companion III
                  RMC IV - RoleMaster Companion IV
                  RMC V - RoleMaster Companion V
                  RMC VI - RoleMaster Companion VI
                  RMC VII - RoleMaster Companion VII
                  SM - SpaceMaster
                  SpaMCo - SpaceMaster Companion
                  SW - Shadow World

                  MA - Martial Artist
                  PP - Power Points
                  DP - Developement Points

                  IMO - In My Opinion
                  IMHO - In My Humble Opinion
                  IRL - In Real Life

                  JWCIII - John W. Curtis III - ICE Editor that is also on the list.

                  -------------------------------------------------------------------

                  * 4 PRODUCT INFORMATION

                  4.1 What is currently available for RoleMaster?

                  CODE PRODUCT NAME PRICE (US$)
                  5500 RoleMaster Standard Rules $30.00
                  5520 Arms Law $16.00
                  5521 Gamemaster Law $20.00
                  5522 Spell Law $25.00

                  5502 RoleMaster GM Screen $12.00
                  5503 RoleMaster Player Guide $10.00
                  5504 RoleMaster Character Records $12.00
                  5505 RoleMaster Annual '96 $10.00
                  5510 RoleMaster 3-in-1 $65.00
                  5523 Talent Law $18.00
                  5524 Weapon Law $18.00
                  5540 Creatures and Monsters $30.00
                  5541 Races and Cultures: Underground Races $16.00
                  5542 Castles and Ruins $20.00

                  5600 Arcane Companion $18.00
                  5601 Treasure Companion $18.00
                  5602 Martial Arts Companion $18.00
                  5603 Essence Companion $18.00
                  5604 Channeling Companion $18.00
                  5605 Mentalism Companion $18.00

                  5700 Black Ops $16.00
                  5701 Pulp Adventures $16.00
                  5702 Shades of Darkness $??.??

                  4000 Run Out The Guns! $30.00
                  4010 Written In Blood $??.??


                  4.2 What's in each RMSS book?

                  RoleMaster Standard Rules - this is the main rule book.

                  Arms Law - this book contains all the attack tables for physical
                  combat with RoleMaster.

                  Gamemaster Law - comprehensive book on campaign construction,
                  GM'ing in general and other bits and pieces.

                  Spell Law - this is RoleMaster's spell system, complete in one
                  book. Contains over 2000 spells.

                  GM Screen - Typical GM screen. Also contains complete encounter
                  tables for all monsters in Creatures and Monsters.

                  RoleMaster Players Guide - Covers all the basic information a
                  player needs to know. Also contains 11 developed characters for
                  levels 1 to 10 and a minimum set of condensed tables and spell
                  lists for those developed characters.

                  RoleMaster Character Records - a book of chararacter sheets,
                  customised for each of the professions/races in the RoleMaster
                  rules.

                  RoleMaster Annual '96 - includes a master index of all the
                  professions and packages as well as character sheets for every
                  profession detailed in 1996.

                  RoleMaster 3-in-1 - RoleMaster Standard Rules, Arms Law and Spell
                  Law set.

                  Talent Law - Comprehensive system for generating Talents and Flaws
                  for RoleMaster. Also has a system to create new balanced races for
                  RoleMaster.

                  Weapon Law: Firearms - This book covers fire arm combat ; covering
                  the periods from medieval to modern. With 29 firearm attack tables,
                  6 shotgun attack tables, 7 critical strike tables, 1 fumble table,
                  and a master weapon listing (containing hundreds of different
                  firearms), you should have everything you need to use firearms in
                  any genre.

                  Creatures and Monsters - Complete book of creatures and monsters
                  for use with RoleMaster.

                  Races and Cultures: Underground Races - first in the series of
                  'Races and Cultures' books, whereby each of the underground races
                  mention in C&M are fully detailed. Includes specific racial packages
                  and spells as well as cultural information for use when Roleplaying
                  members of these races.

                  Castles & Ruins - With complete construction rules, historical
                  annotations, details on castle life, and more than 20 training
                  packages (to represent the various types of characters found in
                  and around castles), this book is a master piece of reference. Also
                  included are guidelines on how to "age" castles realistically so
                  that they become "ruins."

                  Arcane Companion - Details the oldest form of magic in RoleMaster,
                  Arcane Magic. Includes a selection of Arcane using characters as
                  well as info on how to add Arcane magic to a campaign.

                  Treasure Companion - A book detailing treasure generation and
                  distribution within a game world for RoleMaster. Also has rules on
                  Alchemy and sees the return of the Alchemist professions to
                  RoleMaster (one for each realm).

                  Black Ops - Genre book set in the world of espionage, mercenaries,
                  counter-terrorists and covert operations. Includes new professions
                  and packages, modern equipment, sample adventures and source
                  material.

                  Pulp Adventures - Genre book set in the world of pulps. Includes
                  new professions, packages, equipment, source material and rules
                  for setting a game in the pulp era.

                  Martial Arts Companion - a complete and very detailed system of
                  Martial Arts for Rolemaster. Includes new professions (Zen and
                  Taoist monks), packages, new combat rules, martial arts styles
                  system (creation and use) for campaigns of varying power levels.

                  Essence Companion - The next of the "realm" companions introduces
                  Essence magic in a way that you've never seen it before! Includes
                  the Warrior Mage and Essence Molder professions. Also material on
                  ritual magic and familiars, as well as new packages (Herbalist,
                  Somanist, Crystalist, Nomenist, Corpist and more).

                  Shades of Darkness - a genre book set in a very unique world. here's
                  the blurb:

                  "In the not too distant future, technology has spawned a
                  darkness no-one knew could even exist. The darkness swept
                  across the Earth, threatening to destroy mankind. But from
                  another dark place came a Dark Angel, promising to help man
                  fight the darkness. Man joins forces with the Dark Angel, and
                  Earth is somewhat devastated. Includes guidelines for characters
                  slowly being corrupted..."

                  Channeling Companion - the second in the "realm" companion books details
                  the realm of channeling. It introduces three new professions (Mythic,
                  Summoner, Warlock) as well as a system for creating channeling professions
                  for individual gods. It also details a system of fate; a system for
                  tracking channelers adherence to their god's teachings (with appropriate
                  boons or penalties) and well as several new spell lists and Holy critical
                  strike tables.

                  Run Out The Guns! - The first in a new series of role playing tools.
                  Adventure Kits are based upon the Rolemaster system, but are completely
                  stand-alone (you need nothing besides this boxed set to be playing). As
                  the blurb says:

                  "Run out the Guns! is a complete game that provides all you and
                  your friends need for hundreds of hours of fantastic adventure in
                  the 17th Century pirate realms of the Caribbean. Run Out the Guns!
                  offers rich settings, simple rules, and an intuitive style of
                  gaming. In no time at all, you and your players will become
                  swashbuckling freebooters, risking all for a chance at Spanish
                  gold!"

                  Written In Blood - A character logbook for Run Out The Guns!. The Blurb
                  says:
                  "Use 'Written in Blood' to record all of your sea-faring
                  activities�keep a first class, customized archive of your Run
                  Out the Guns pirate character! Simply copy your character
                  information from the standard character sheets in Run Out the
                  Guns, and further document your memorable pirate with the
                  Written in Blood record sheets to create a personal journal for
                  your character."

                  Mentalism Companion - 3rd in the series of "realm" companions, which
                  details the realm of Mentalism.

                  4.3 What RoleMaster books do I really need to play RoleMaster?

                  There has been some confusion over what books are actually
                  neccesary to play RoleMaster: the Standard System (RMSS),
                  especially for those people who have an old version. Here I will
                  try and clarify it for both groups.

                  The book you definitely need is RoleMaster: Standard Rules (RMSR).
                  This is the main book of RoleMaster, and contains all the main
                  rules. The second book your really need is Spell Law (SL). If you
                  have an old version of Spell Law you may be able to get away with
                  using it, but you will have to ignore many of the new spell using
                  professions (Paladin, Magent and Dabbler). The 3rd book you need
                  is Arms Law. This contains all the attack tables for RoleMaster.
                  If you have an old version, you could use this as the only major
                  change is in the way weapon breakage works.

                  The above 3 books (RMSR, Spell Law and Arms Law) are the only books
                  you NEED to play. But, I would strongly reccomend if you are a
                  novice GM that you also get GameMaster Law.

                  All the other books are purely optional.

                  4.4 What products are currently being worked on for RoleMaster?

                  4.4.1 Products slated to be released in '98

                  Nightmare of Mine -- Due Late Aug / Early Sept
                  Type: Companion
                  Author: Kenneth Hite
                  Pages: 144

                  Note: This book will discuss the intracies of running a horror
                  campaign using the RMSS (talking in GM Law type terms)..

                  And a 10' Pole (formerly: Equipment & Technology) -- Due Late September
                  Type: Sourcebook
                  Author:
                  Pages:

                  Note: Sourcebook which details a multitude of equipment present in
                  Rolemaster.

                  Blaster Law (aka Weapon Law: Energy Weapons) -- Due October '98
                  Type:
                  Author:
                  Pages:

                  Note: this will detail futuristic weapons for the upcoming new
                  version of SpaceMaster.

                  SpaceMaster: Standard Rules -- Due Fall '98
                  Type:
                  Author:
                  Pages:

                  Note: the main rulebook of Spacemaster - 'Nuff said!

                  Hands on Deck
                  Type: Adventure Kit Accessory
                  Author: ??
                  Pages:

                  Notes: RotG Journal

                  Bladelands (Due for release in the Fall of 98)
                  Type: RMSS Gaming World
                  Pages: unknown
                  Author: in-house (with help from online guys)

                  Note: This project has been delayed by the delay of the online
                  stuff. It is still underway and moving (though it seems like at
                  a snail's pace sometimes).

                  People I've Met
                  Type: Bladelands campaign supplement
                  Pages:
                  Author:

                  Note: This sourcebook will contain write-ups for dozens of
                  Bladelands NPCs (both major and minor). Each write-up will give
                  not only the game stats, but also the story for the character
                  (where he/she fits within the Bladelands, etc.). Also included,
                  will be the characters used by the folks playing in the official
                  ICE Bladelands campaign.

                  The Broken Eyes of Cathar (first Saga for Bladelands)
                  Type: Bladelands campaign supplement
                  Pages:
                  Author:

                  Notes: The first adventure support for the Bladelands. This
                  product will include detailed maps for a major area of the
                  Bladelands, a new city map, and full details on a mini-campaign.
                  There is also background information on one of the major areas
                  of the Bladelands.

                  Darkness Falls (second Adventure Kit)
                  Type: Adventure Kit
                  Pages: ??
                  Author: Todd McGovern

                  Notes: The second sojourne into the new Adventure Kit arena.
                  This time, the players will be playing minions of some dark
                  lord who are put in charge of fending off those pesky paladins
                  and other heroes who are bent upon invading the evil domains
                  that you have been put in charge of.

                  4.4.2 Products in development but unscheduled

                  Battlefield Companion
                  Type: RMSS Companion
                  Pages: 144 (estimated)
                  Designer: James Jacobs

                  Note: This companion deals with the art of war and what happens
                  on the battle field. The first draft of the manuscript was due
                  at the end of February.

                  Campaign Companion I: Cities
                  Type: RMSS Companion
                  Pages: unknown
                  Designer: Preston R. Williams

                  Note: This book is intended to provide GMs with an insight to
                  the way a city works (in medieval times). This includes the
                  proper administrative bodies, guilds, organizations, and other
                  logistical things that many GMs don't stop to think about. The
                  first draft of the manuscript was due at the end of February.

                  The Dwarven Company
                  Type: Adventure Kit
                  Pages: ??
                  Designer(s): Chris Seeman, Jason Hawkins, Todd McGovern and others

                  Notes: a MERP/RMSS hybrid kit. No other details available.

                  SMSS: GM Law
                  Type:
                  Pages:
                  Designer(s):

                  Notes: the book on GameMastering for SpaceMaster.

                  SMSS: Tech Law
                  Type:
                  Pages:
                  Designer(s):

                  Notes: the sourcebook of technology for SpaceMaster.

                  Weapon Law: Support Weapons
                  Type: Law Book
                  Pages: unknown
                  Designer: Joel Hedges

                  Note: This will be the next book in the Weapon Law series. It
                  will cover support-style weapons (flamethrowers, artillery,
                  etc.).

                  Wilderness Companion
                  Type: Companion
                  Pages: 144 pages (estimated)
                  Designer: John Tibbs

                  Note: A companion that focuses on the outdoors (for all those
                  "ranger"-types out there).

                  -------------------------------------------------------------------

                  * 5. CONTACT INFORMATION

                  5.1 How can I contact Iron Crown Enterprises?

                  Iron Crown Enterprises
                  P.O. Box 1605
                  Charlottesville,
                  VA 22902 USA

                  Ph: 804-295-4280
                  Fax: 804-977-0343 (this is reserved for distributor orders, etc.)

                  Email:
                  ASKICE@... [General ICE Questions]
                  METWICE@... [ME CCG Questions]
                  WALSFEO@... [Silent Death Questions]
                  104047.2763@... [RoleMaster and Electronic
                  Media Questions]

                  -------------------------------------------------------------------

                  * 6. ERRATA

                  6.1 Is there any errata available for RoleMaster products?

                  Yes. Currently there is errata for the main RoleMaster book,
                  RoleMaster Standard Rules (RMSR). This errata is available at ICE's
                  web site <http://www.ironcrown.com>. It is also printed in the
                  Arcane Companion.

                  There is also errata for some of the Rolemaster Companions on the
                  Guild of Freelance Writers site at:

                  <http://personal.atl.bellsouth.net/~rasyr/guild/errata.html>

                  Currently there is errata for 'Castles & Ruins' and the 'Essence
                  Companion'.

                  -------------------------------------------------------------------

                  * 7. RULES QUESTIONS

                  7.1 How do illusions work in RoleMaster?

                  Illusions is one of the most controversial issues regarding the
                  RoleMaster game. Instead of in most FRPG's where illusions are
                  usually just in the mind of the targets of the spells, RoleMaster
                  illusions are REAL. That is, if the illusion has the extra sense of
                  'feel' it is an actual real object with a limited duration.
                  Otherwise it is just an hologram of sorts. One way of looking at
                  RoleMaster illusions is that they are like items created inside the
                  Holodeck on the TV show Star Trek: The Next Generation. More
                  detailed notes on how illusions work in RoleMaster are available at
                  the following web site:

                  <http://www.funet.fi/~vesanto/citydes/houserules/house.of.rules.html>

                  7.2 How do Restricted/Everyman/Occupational skills work?

                  In the first printing of RMSR the rules for the handling of
                  Restricted/Everyman/Occupational skills (R/E/O) were quite complex.
                  So, in the Arcane Companion a simplified version was presented in
                  the reprinted pages in the rear section of the book. These rules
                  were simply: if the skill was Restricted, for every two ranks
                  bought, you gained one rank; if they were Everyman, you gained an
                  additional rank for each rank bought; and if they were Occupational
                  you gained two additional ranks for each bought. One thing that was
                  left out was when the R/E/O rule applies. R/E/O only apply when you
                  spend DPs specifically on the skill. Ranks gained at Adolescence
                  are not developed at all (that is, you do not spend DPs on them).
                  Ranks gained from TPs (Training Packages) are only indirectly
                  purchased with DPs (you are really spending the DPs for the TP, not
                  the skills in the TP); thus, they do not benefit from the R/E/O.

                  7.3 If a Paladin casts [the first spell on Holy Arms] he gets a +15
                  bonus to his attack for that round. But doesn't he have to figure
                  in a -10 for the 10% activity it took to cast the instantaneous
                  spell?

                  Yes, he does. So when the spell is cast, the character gets a net
                  +5 bonus to his attack for that round. This was taken into account
                  by ICE when creating the spell.

                  7.3 How would you handle a character who wants to change profession?

                  The Rolemaster system is designed so that changing professions is
                  redundant. Any profession can do anything. If a fighter wants to
                  start learning spells, he just starts learning spells. One of the
                  basic design philosophies behind the system is that your "mindset"
                  as a person is fixed by the time you finish adoloscence. This
                  mindset dictates what is easy and what is hard for you to do (with
                  regards to your basic likes, dislikes, and learning patterns).
                  These won't change for the rest of your life. This doesn't mean you
                  cannot change what you do with your skills... you will just have to
                  spend more DPs than others (in some cases).

                  If GMs allow people to change professions, it opens up a huge can of
                  worms with regard to play balance. If my GM were to allow me to
                  change profession (and reduce certain skill costs), I would plan my
                  character development and build up my weapon skills (and armor
                  skills) as a fighter... then change to a thief and build up my
                  "thiefly" portfolio of skills... then change to an Essence user, and
                  build up my Essence portfolio of spells... then change to a
                  Channeler... etc.

                  -------------------------------------------------------------------

                  * 8. MISCELLANEOUS QUESTIONS/INFORMATION

                  8.1 RoleMaster Projects

                  8.1.1 City Design Project

                  This project was initiated by Paul Owen with the aim of creating a
                  detailed city that could be 'dropped' into any world setting and
                  used with the minimum amount of work required by the GM.

                  The project has two home pages:
                  <http://homepages.enterprise.net/paulowen/city1.html> [New]
                  <http://www.funet.fi/~vesanto/citydes/citydes.html> [Old]

                  8.1.2 The Guild of Freelance Writers

                  This project is a group for RMSS authors to provide mutual
                  assistance, play-testing and publicity in advancing their
                  particular products. The Guild will (thanks to Mario) soon
                  have facilities to provide an internal discussion forum which is
                  free from the copyright concerns that plague detailed discussion
                  of work in progress on this list.

                  The Guild has quietly collected a significant fraction of the
                  current RMSS authors who have email. I am reliably informed by
                  John Curtis that all current RMSS authors who have email capability
                  are on this mailing list.

                  If you are interested in learning more, please check the Guild
                  Website at <http://www.ultranet.ca/chcc/guild> (set up and run by
                  Cliff Hammerschmidt)

                  If you don't have Web access, then contact either
                  Nicholas Caldwell <mailto:nhmc1@...> or
                  Tim Dugger <mailto:rasyr@...> who will sort you out.

                  8.1.3 Online RoleMaster Fanzine

                  Another project that was started was that of an online fanzine
                  devoted to RoleMaster. At this stage I dont know whether the
                  project is still moving forward or has been cancelled. Hopefully
                  someone involved in the project can fill me in and then I can
                  update the FAQ.

                  8.1.4 Rolemaster Adventure/Support Project

                  A new project just started up by John Ledbetter. It's a place
                  where us Rolemaster GM's can post and grab Rolemaster adventures
                  of all sorts. To have a look, point your browser towards:

                  <http://www.geocities.com/TimesSquare/Castle/2931/index.html>

                  8.1.5 Shadow World Internet Appendium (SWIA)

                  The Shadow World Internet Appendium is devoted to providing
                  quality additional background material, adventure ideas,
                  full campaigns, and more revolving around Terry Amthor's
                  Shadow World. The project is run by Patrick Plummer
                  <mailto:Patrick.Plummer@...>.

                  The Shadow World Internet Appendum (SWIA) Web Page is located at:

                  <http://www.geocities.com/Area51/Vault/6880>

                  8.2 What's the difference between RM2 and RMSS?

                  Between RoleMaster's debut in 1982 and the release of the
                  RoleMaster Standard System in 1995, RM's core rules theoretically
                  went through two "editions," which were really reprints of the same
                  rules and tables. These rules were accompanied, starting in 1986,
                  by a large series of "RoleMaster Companions" and other "Companion"
                  works (Spell User's Companion, Elemental Companion, etc.) This
                  collective system is referred to as "RM2."

                  ICE intends RMSS to completely replace all of this material. The
                  debate rages as to which system is "better." RMSS is more compact
                  and standardized, and fixes many flaws in the RM2 core rules. On
                  the other hand, RM2 offers hundreds of optional rules, enabling
                  gamemasters to customize their game -- it has been referred to as
                  an "RPG Construction Set." RM2 also offers dozens of professions
                  and thousands of spells that have not yet been "ported" to RMSS.
                  RM2 users should remember, though, that ICE will no longer support
                  any old RM2 material.

                  Ultimately, RoleMaster is RoleMaster and users of one system should
                  have no problem adapting to another.

                  An official answer to 'What is RMSS?' can be found from:

                  <http://www.funet.fi/~vesanto/citydes/houserules/rmss.whatisit.html>

                  8.3 What happened to Shadow World?

                  Unfortunately for it's fans the Shadow World campaign was ended in
                  1996 with the final product released Curse of the Kabis. The main
                  reason it was cancelled was due to bad sales. Interestingly, the
                  new campaign world for RoleMaster (which is due out in '97) is set
                  in the eastern hemisphere of Kulthea (the planet Shadow World was
                  set) in the land of Folenn. Folenn (also known as the Bladelands)
                  was briefly mentioned in the incomplete Shadow World module, The
                  Grand Campaign.

                  NEWS - Terry Amthor's own company Eidolon Studio has made a deal
                  with ICE to allow him to produce further Shadow World source books.
                  These are only available via mail-order or electronically via the
                  internet. The first book, "Emer I: Haestra" has been released
                  and details the history of the Emerian Empire among other things,
                  and the second "Citybook: Haalkitaine and the Rhakhaan Court" is
                  due out in a week or two. The schedule for further supplements is
                  as follows:

                  * Emer II: the Northeast (Including Tai-Emer, Silaar and
                  N mar-Tol)
                  * Emer III: The Southeast
                  * Organizations Book I
                  * Emer IV: The Southwest
                  * Citybook: Kaitaine

                  There is also a newly established Shadow World mailing list which
                  Terry Amthor manages and participates in. For info see 1.7 of
                  the FAQ

                  8.4 What happened to the Grand Campaign?

                  Due to the cancelling of the Shadow World line 'The Grand Campaign'
                  (by Shadow World creator Terry Amthor) never saw print and was
                  never completed. But, Terry has generously published what he had
                  done on the web. The documents are in Adobe-Acrobat format, and
                  they are at: <http://www.pvv.ntnu.no/~bcd/SWstuff/GC/index.html>
                  and from ftp.funet.fi:

                  /pub/doc/games/roleplay/systems/rolemaster/adventures/grand_campaign/

                  8.5 When is 'my fave RMCx profession' going to be reintroduced into
                  RMSS?

                  John Curtis (ICE's Netrep on the RM list) has said on a few
                  occasions that over time some of the old RoleMaster companion
                  professions will be either recreated as training packages or as
                  new RMSS professions.

                  In the upcoming Mentalism Companion, the Astrologer, Seer will be
                  re-introduced.

                  8.6 Is there going to be a RMSS version of Spacemaster?

                  Yes. Here are the current plans. Spacemaster is going to be stand
                  alone and will have 4 core books (Spacemaster Standard Rules,
                  Blaster Law, Tech Law, and a GM Law). All said and told at least
                  two of these books should be out this year.

                  Psionics will be covered in the new version of SpaceMaster, also
                  vehicular/space combat will be briefly covered as they are subjects
                  for future companions/sourcebooks.

                  The first part of SpaceMaster is due out around Gencon '98 (August).

                  8.7 What RoleMaster related computer programs are available?

                  ICE plans to release computer gaming aids for character creation
                  and running combat. Other programs exist, both for RM2 and RMSS,
                  but be careful! ICE owns the copyrights to its rules and you should
                  not pay any shareware author that has not been explicitly endorsed
                  by ICE. At this point ICE has said that freeware character
                  generators are "fair game," but if money or any other game aspects
                  are to be involved, authors should contact ICE.

                  There's a large repertoir of freeware programs at ftp.funet.fi:
                  /pub/doc/games/roleplay/systems/rolemaster/programs and
                  /pub/doc/games/roleplay/systems/rolemaster/sheets

                  One new program is a character management/creator program called
                  ACG. The URL is: <http://www.valhalla.com/acg/>

                  8.8 What is ICE's policy on character generation/maintainance
                  programs?

                  For the current time, this is the official policy from ICE. Anyone
                  out there that wants to create and distribute a character
                  management program, they may. However, there are two restrictions:
                  1) the program must be distributed only as Freeware (not Shareware
                  or for $$$); 2) the program can do no more than simple character
                  management/tracking (no combat management or action resolution).

                  All of above only applies if you are planning on distributing your
                  program. Every player/GM is free to create software for their own
                  use (without limitation). You simply cannot distribute any software
                  except that listed above.

                  As a final note, the above restrictions will most likely be
                  changing over the next few years, but should be considered in
                  effect until told otherwise.

                  8.9 What is ICE's policy on Online gaming?

                  For the time being here is ICE's official policy on online gaming.

                  ICE considers online gaming to be one of the most exciting possibilities
                  for the future of role-playing. We (at ICE) are committed to placing
                  Rolemaster in the very heart of that future and have negotiated licenses
                  with several software companies to develop electronic versions of
                  Rolemaster. We will be releasing more details of these products and
                  services as they mature into final form.

                  ICE knows that many gamers use Rolemaster as the game system of choice for
                  their own highly intricate and individual settings in face-to-face
                  (table-top) gaming. We know that many of our customers want to use
                  Rolemaster as their system for games conducted by electronic means such as
                  Play By EMail (PBEM). We welcome such games but must for your sake and for
                  ours request that those running on-line games abide by the following
                  two limitations:

                  1. Do not incorporate any of our published material into electronic or
                  web-based tools. This material belongs to us under the auspices of
                  international copyright and trademark law.

                  We must protect our intellectual property from unlicensed and unauthorised
                  distribution in order to maintain our ownership. Without intellectual
                  property rights, we cannot remain in business. If we cannot remain in
                  business, Rolemaster is finished.

                  2. You may not have more than twenty-four (24) players in a given game.
                  For these purposes, we define one game to be one game setting, regardless
                  of the number of groups involved, whether there are multiple GMs, or if
                  different groups/GMs run in different periods of gameworld time.

                  We are a publishing company, not a technology company. The pace of
                  technological change in the Internet is such that what is a dream today,
                  is a reality tomorrow, and ubiquitous the day after. It is therefore
                  impossible for us to lay down rules based on technology as to what
                  constitutes an amateur game and a professional game. Yet if Rolemaster is
                  to thrive in the electronic future, then we at ICE must licence our game
                  to software companies who will produce professional products that will be
                  the pride and joy of our customers and the envy of every other game
                  publisher.

                  Thus the 24-player limit is our necessarily arbitrary marker between an
                  amateur game which has our blessing and a professional on-line game which
                  must be licensed from us.

                  8.10 Is there a fanzine? how do I subscribe?

                  Yep. There sure is. It's called 'Portals'. Portals Magazine is the
                  new magazine for RoleMaster and other ICE products (including Silent
                  Death and MECCG). Two issues are currently in print, and the third
                  issue is being worked on now. Their email address is:
                  <mailto:DMPortals@...>

                  Portals subscriptions are available for $3.00 US per issue. It is
                  possible that the price will go up in the future; if it does, any
                  existing subscriptions will be unaffected (i.e., you will get the
                  issues you already paid for, even though you paid less).
                  International postage is an extra $1.00 US per issue for ground
                  shipping; international air mail is an additional $2.00 US to $7.00
                  US, depending upon your location.

                  Your subscription check or money order should be sent to:

                  Portals Games
                  5604 Georgia Drive
                  North Highlands, CA 95660

                  8.11 What music is good to play when roleplaying?

                  Usually the best to play are score/soundtracks from various movies
                  and TV shows. A small selection is listed in ICE's Gamemaster Law.
                  Here is a list compiled from various list members:

                  Soundtracks Other CD's
                  ----------- ----------
                  Bladerunner Any by Enya
                  Bram Stokers Dracula Any by Clannad
                  Braveheart
                  Conan the Barbarian
                  Conan the Destroyer
                  Excalibur
                  Hercules: The Legendary Journeys
                  Legend
                  Raiders of the Lost Ark
                  Return of the Jedi
                  Star Wars
                  The Empire Strikes Back
                  Willow
                  Xena: The Warrior-Princess

                  8.12 What are some decent fantasy/sf films?

                  Here's a brief list of some suggested by members of the list. Most
                  are extremely obvious choices.

                  12 Monkeys
                  2001
                  Bladerunner [directors cut]
                  Braveheart
                  Contact
                  Conan the Barbarian
                  Dragonheart
                  Fifth Element
                  Hawke the Slayer
                  Indiana Jones and the Temple of Doom
                  Indiana Jones and the Last Crusade
                  Monty Python and the Holy Grail
                  Raiders of the Lost Ark
                  Return of the Jedi
                  Star Wars
                  Strange Days
                  Terminator
                  Terminator 2
                  The Abyss
                  The Empire Strikes Back
                  The Labyrinth
                  The Princess Bride
                  Willow

                  8.13.1 What are some good fantasy/sf books to read?

                  There are vast numbers of fantasy or science fiction novels that
                  are worth reading, too many to list here. But here is a small list
                  of 'quality' books that is at least a start.

                  The Lord of the Rings [J.R.R Tolkien]
                  The Discworld novels [1] [Terry Pratchett]
                  The Midkemia novels [2] [Raymond E Feist]
                  The Conan stories [Robert E Howard]
                  The Fafhrd and Gray Mouser stories [Fritz Leiber]
                  The Wheel of Time series [Robert Jordan]
                  The Dragonlance Chronicles/Legends [Weis & Hickman]
                  The Chronicles of Thomas Covenant [Stephen Donaldson]
                  Chronicles of Amber [Roger Zelazny]
                  Memory, Sorrow, Thorn trilogy [Tad Williams]
                  Dune [Frank Herbert]

                  [1] For those interested (and don't know), his email address is:
                  tpratchett@...
                  [2] Ray too is on the net, and his address is:
                  raymond@...

                  8.13.2 Lesser known good novels to read

                  Also included here is a list of good lesser known fantasy/sf books
                  which was compiled from list members.

                  "The Deed of Paksenarrion" trilogy, by Elizabeth Moon
                  "Once a Hero", by Michael Stackpole
                  "Mages Blood and Old Bones" anthology, published by
                  Flying Buffalo.
                  "The Last Herald Mage" trilogy, by Mercedes Lackey
                  "The Thieves World" series, edited by Robert Asprin and Lynn Abbey
                  "Legend", by David Gemmel
                  "The Element of Fire", by Martha Wells
                  "Liavek: City of Luck" series, edited by Will Shetterly and
                  Emma Bull
                  "The Misenchanted Sword", by Lawrence Watt-Evans
                  "With a Single Spell", by Lawrence Watt-Evans
                  "The Unwillingly Warlord", by Lawrence Watt-Evans
                  "The Lords of Dus" series, by Lawrence Watt-Evans
                  "Guardians of the Flame" series, by Joel Rosenberg
                  "War for the Oaks", by Emma Bull
                  "Dragonprince", by Melanie Rawn
                  "Godstalk" and "Dark of the Moon", by P.C. Hodgel(l?)
                  "The Black Company" series, by Glen Cook
                  "GRUNTS", by Mary Gentle
                  "Stainless Steel Rat" series, by Harry Harrison
                  "Kill the Dead", by Tanith Lee
                  "Tailchaser's Song", by Tad Williams
                  "The Winter of the World" trilogy, by Michael Scott Rohan
                  "The Coldfire Trilogy", by C.S. Friedman

                  -------------------------------------------------------------------

                  Maintained by:
                  Jason Mulligan <mailto:manwe@...>

                  Contributions by:
                  Jason Mulligan <mailto:manwe@...>
                  John Curtis <mailto:104074.2763@...>
                  Michael ?? <mailto:donovan@...-state.edu>
                  Nicholas Caldwell <mailto:nhmc1@...>
                  David Mullin <mailto:DMullin@...>
                  Dan Crosby <mailto:dcrosby@...>
                  Juha Juuso Vesanto <mailto:vesanto@...>
                  Rich Kirkland <mailto:Adept4@...>
                  Matt B <mailto:mattb@...>
                  Terry Amthor <mailto:TerBob@...>
                  Bent Dalager <mailto:bcd@...>
                  Darryn Glass <mailto:dwg.rmss@...>
                  Tim Dugger <mailto:rasyr@...>

                  and numerous other list members...

                  List Owner:
                  Mario Butter <mailto:mbutter@...>

                  -------------------------------------------------------------------

                  Author: Jason Mulligan <mailto:manwe@...>
                  Last Updated August 15th, 1998.

                  -------------------------------------------------------------------------------
                  To unsubscribe, send 'signoff ROLEMASTER' as the body of a message
                  to listproc@.... For help, send the word 'help'.
                • Mario M. Butter
                  ROLEMASTER MAILING LIST FAQ VERSION 2.9 (LAST UPDATED August 15th, 1998) ... [Sections recently updated are marked with a !] * 1. INTRODUCTION 1.1 What is
                  Message 8 of 14 , Sep 30, 1998
                  • 0 Attachment
                    ROLEMASTER MAILING LIST FAQ

                    VERSION 2.9 (LAST UPDATED August 15th, 1998)
                    ---------------------------------------------------------------------------

                    [Sections recently updated are marked with a !]

                    * 1. INTRODUCTION
                    1.1 What is RoleMaster?
                    1.2 What is the RoleMaster Mailing List?
                    1.3 How do I subscribe to the RoleMaster Mailing List?
                    1.4 How do I post to the RoleMaster Mailing List?
                    1.5 How do I unsubscribe to the RoleMaster Mailing List?
                    1.6 Other Important LISTPROC Commands
                    1.7 Are there any other RoleMaster related lists?

                    * 2. HOW TO GET PAST LOGS AND OTHER NET-AVAILABLE INFORMATION
                    2.1 Using the LISTPROC 'GET' command
                    2.2 FTP/WWW sites for RoleMaster materials
                    2.3 RoleMaster IRC channel
                    ! 2.4 Members of the list on ICQ

                    * 3. ABBREVIATIONS AND TERMS
                    3.1 Commonly used abbreviations

                    * 4. PRODUCT INFORMATION
                    ! 4.1 What is currently available for RoleMaster?
                    ! 4.2 What's in each RMSS book?
                    4.3 What RoleMaster books do I really need to play RoleMaster?
                    4.4 What products are currently being worked on for RoleMaster?
                    4.4.1 Products currently slated for released in '98
                    4.4.2 Products in development currently unscheduled

                    * 5. CONTACT INFORMATION
                    5.1 How can I contact Iron Crown Enterprises?

                    * 6. ERRATA
                    6.1 Is there any errata available for RoleMaster?

                    * 7. RULES QUESTIONS
                    7.1 How do illusions work in RoleMaster?
                    7.2 How do Restricted/Everyman/Occupational skills work?
                    7.3 If a Paladin casts [the first spell on Holy Arms] he gets a
                    +15 bonus to his attack for that round. But doesn't he have
                    to figure in a -10 for the 10% activity it took to cast the
                    instantaneous spell?
                    7.4 How would you handle a character who wants to change profession?

                    * 8. MISCELLANEOUS QUESTIONS/INFORMATION
                    8.1 RoleMaster Projects
                    8.1.1 City Design Project
                    8.1.2 Guild of Freelance Writers
                    8.1.3 Online RoleMaster Fanzine
                    8.1.4 Rolemaster Adventure/Support project
                    8.1.5 Shadow World Internet Appendium
                    8.2 What's the difference between RM2 and RMSS?
                    8.3 What happened to Shadow World?
                    8.4 What happened to the Grand Campaign?
                    8.5 When is 'my fave RMCx profession' going to be reintroduced into
                    RMSS?
                    8.6 Is there going to be a RMSS version of Spacemaster?
                    8.7 What RoleMaster related computer programs are available?
                    8.8 What is ICE's policy on character generation/maintainance
                    programs?
                    8.9 What is ICE's policy on Online gaming?
                    8.10 Is there a fanzine? how do I subscribe?
                    8.11 What music is good to play when roleplaying?
                    8.12 What are some decent fantasy/sf films?
                    8.13 Favourite Books
                    8.13.1 What are some good fantasy/sf books to read?
                    8.13.2 Quality lesser known fantasy books

                    * 9. CREDITS

                    -------------------------------------------------------------------


                    1. INTRODUCTION

                    1.1 What is RoleMaster?

                    RoleMaster is a Fantasy Role Playing Game (FRP) by Iron Crown
                    Enterprises (ICE) first released way back in 1982. The current
                    version, RoleMaster: Standard System (RMSS) was first released in
                    1995.

                    1.2 What is the RoleMaster mailing list?

                    The RoleMaster mailing list is an area where RoleMaster enthusiasts
                    can discuss issues related to the RoleMaster RPG, including rules,
                    settings and some things totally unrelated to RoleMaster :).
                    Discussion is informal and relaxed, flame wars are discouraged.

                    Due to some 'heated discussion' over ICE's policy on Internet gaming
                    (see below) the Rolemaster list is now a moderated list. The discussions
                    are now kept on the staright and narrow, and as such a new list (rm-chat)
                    has been setup for general unmoderated chatter.

                    1.3 How do I subscribe to the RoleMaster mailing list?

                    To subscribe to the list just send an email to the listserver at:
                    listproc@... and in the body include:

                    subscribe rolemaster <your name>

                    1.4 How do I post to the RoleMaster Mailing List?

                    To post a message to the list just send your message to:
                    rolemaster@...

                    1.5 How do I unsubscribe to the RoleMaster Mailing List?

                    To unsubscribe, send 'signoff ROLEMASTER' as the body of a message
                    to listproc@...

                    1.6 Other important LISTPROC commands

                    There are many commands you can give to the listproc in order to
                    change how your subscription works.

                    SET listname MAIL ACK:
                    This is simply an confirmation of the posting you just made. It
                    is returned to you in email.

                    HELP:
                    Sending this command will give you a listing and brief descriptions
                    of all available commands.

                    1.7. Are there any other RoleMaster related lists?

                    The NEW general RM Chatter list is an unmoderated list. To subscribe,
                    send email to listproc@... and in the body put:

                    subscribe rm-chat <your name>

                    The Shadow World list is a list administered by Shadow World's
                    creator, Terry Amthor. To subscribe, send email to
                    listproc@... and in the body put:

                    subscribe shadow_world <your name>

                    The Middle Earth Role Playing (MERP) list also resides on
                    tower.ml.org and is devoted to discussion of Roleplaying
                    in Tolkien's Middle-Earth, with some emphasis towards ICE's own
                    Middle Earth RPG, MERP. To subscribe, send email to
                    listproc@... and in the body put:

                    subscribe merp <your name>

                    The Silent Death list also resides on tower.ml.org and is
                    devoted to the discussion of ICE's Science Fiction board-game. To
                    subscribe, send email to listproc@... and in the body
                    put:

                    subscribe silent-death <your name>

                    -------------------------------------------------------------------

                    * 2. HOW TO GET PAST LOGS AND OTHER NET-AVAILABLE INFORMATION

                    2.1 Using the LISTPROC 'GET' command

                    Logs of the RM list are kept online and be available via the
                    listproc at tower.ml.org. In order to get a directory listing of
                    the ROLEMASTER related files, send the command INDEX ROLEMASTER
                    to listproc@....

                    To get one of them, send the command:

                    get rolemaster <file>

                    To get logs of the list postings, send the command
                    INDEX ROLEMASTER/ARCHIVES to listproc@.... To get one
                    of the monthly list postings, send the command:

                    get rolemaster/archives <file>

                    2.2 FTP/WWW sites for RoleMaster materials

                    Various amounts of RoleMaster information are archive at a number
                    of FTP and Web sites. Iron Crown Enterprises also has their own
                    site. The URL for ICE's site is: <http://www.ironcrown.com>. Here
                    is a brief list of a couple of the FTP and web sites related to
                    RoleMaster.

                    FTP
                    ---
                    ftp.cs.pdx.edu /pub/frp/
                    ftp.funet.fi /pub/doc/games/roleplay/
                    137.229.31.35 /FTP/RM/

                    Web Sites
                    ---------
                    <http://www.ironcrown.com>
                    <http://www.funet.fi/~vesanto/citydes/rolemaster.html>
                    <http://homepages.enterprise.net/paulowen/city1.html>
                    <http://www-forum.stanford.edu/~wbarr/rolemaster.html>
                    <http://www.hatk.helsinki.fi/~mos/worm/content.shtml>
                    <http://www2.polarnet.com/~psivets/Rolemaster.html>
                    <http://www.uq.edu.au/~ccpdale/rm/>
                    <http://www.funet.fi/~vesanto/citydes/houserules/house.of.rules.html>

                    Shadow World Pages
                    ------------------
                    <http://users.aol.com/TerBob/Sworld.html> [Terry Amthors page]
                    <http://www.funet.fi/~vesanto/citydes/shadoww/shadow.html>
                    <http://www.geocities.com/Area51/Vault/6880>


                    RoleMaster worlds / campaigns in the Net
                    ----------------------------------------
                    <http://junior.apk.net/~brp/campaign.html> [World of Cragmere]
                    <http://home.sprynet.com/sprynet/sbt01/xhar.htm> [World of Xharvania]
                    <http://www.rfhsm.ac.uk:81/0/cdavies/RM.html>

                    2.3 RoleMaster IRC channel

                    I think there was a RoleMaster IRC channel somewhere, but I seem
                    not able to find it. Maybe someone on the mailing list would
                    know...

                    2.4 Members of the Rolemaster List on ICQ

                    Quite a few of the members on the Rolemaster List are accessable to chat
                    to via the chat program ICQ. There is a site setup giving all the relevant
                    info about the members who are on ICQ. It is:

                    <http://users.uniserve.com/~shaunl4/>

                    -------------------------------------------------------------------

                    * 3. ABREVIATIONS AND TERMS

                    3.1 Commonly used Abbreviations

                    FRPG - Fantasy Role Playing Game
                    ICE - Iron Crown Enterprises
                    MERP - Middle Earth Role Playing

                    AC - Arcane Companion
                    AL - Arms Law
                    BO - Black Ops
                    CC - Channeling Companion
                    C&M - Creatures and Monsters
                    C&R - Castles and Ruins
                    EC - Essence Companion
                    MAC - Martial Arts Companion
                    MC - Mentalism Companion
                    PA - Pulp Adventures
                    R&C - Races and Cultures
                    RMSR - RoleMaster Standard Rules (This is a single book)
                    RMSS - RoleMaster: Standard System (This is the entire system)
                    ROTG - Run Out The Gun!
                    SL - Spell Law
                    TC - Treasure Companion
                    TL - Talent Law
                    WL - Weapon Law

                    AlCo - Alchemist Companion
                    C&T - Creatures & Treasures I
                    C&T II - Creatures & Treasures II
                    C&T III - Creatures & Treasures III
                    DS - Dark Space
                    RM - RoleMaster
                    RM2 - RoleMaster 2nd Edition (printing)
                    RMC - RoleMaster Companion
                    RMC II - RoleMaster Companion II
                    RMC III - RoleMaster Companion III
                    RMC IV - RoleMaster Companion IV
                    RMC V - RoleMaster Companion V
                    RMC VI - RoleMaster Companion VI
                    RMC VII - RoleMaster Companion VII
                    SM - SpaceMaster
                    SpaMCo - SpaceMaster Companion
                    SW - Shadow World

                    MA - Martial Artist
                    PP - Power Points
                    DP - Developement Points

                    IMO - In My Opinion
                    IMHO - In My Humble Opinion
                    IRL - In Real Life

                    JWCIII - John W. Curtis III - ICE Editor that is also on the list.

                    -------------------------------------------------------------------

                    * 4 PRODUCT INFORMATION

                    4.1 What is currently available for RoleMaster?

                    CODE PRODUCT NAME PRICE (US$)
                    5500 RoleMaster Standard Rules $30.00
                    5520 Arms Law $16.00
                    5521 Gamemaster Law $20.00
                    5522 Spell Law $25.00

                    5502 RoleMaster GM Screen $12.00
                    5503 RoleMaster Player Guide $10.00
                    5504 RoleMaster Character Records $12.00
                    5505 RoleMaster Annual '96 $10.00
                    5510 RoleMaster 3-in-1 $65.00
                    5523 Talent Law $18.00
                    5524 Weapon Law $18.00
                    5540 Creatures and Monsters $30.00
                    5541 Races and Cultures: Underground Races $16.00
                    5542 Castles and Ruins $20.00

                    5600 Arcane Companion $18.00
                    5601 Treasure Companion $18.00
                    5602 Martial Arts Companion $18.00
                    5603 Essence Companion $18.00
                    5604 Channeling Companion $18.00
                    5605 Mentalism Companion $18.00

                    5700 Black Ops $16.00
                    5701 Pulp Adventures $16.00
                    5702 Shades of Darkness $??.??

                    4000 Run Out The Guns! $30.00
                    4010 Written In Blood $??.??


                    4.2 What's in each RMSS book?

                    RoleMaster Standard Rules - this is the main rule book.

                    Arms Law - this book contains all the attack tables for physical
                    combat with RoleMaster.

                    Gamemaster Law - comprehensive book on campaign construction,
                    GM'ing in general and other bits and pieces.

                    Spell Law - this is RoleMaster's spell system, complete in one
                    book. Contains over 2000 spells.

                    GM Screen - Typical GM screen. Also contains complete encounter
                    tables for all monsters in Creatures and Monsters.

                    RoleMaster Players Guide - Covers all the basic information a
                    player needs to know. Also contains 11 developed characters for
                    levels 1 to 10 and a minimum set of condensed tables and spell
                    lists for those developed characters.

                    RoleMaster Character Records - a book of chararacter sheets,
                    customised for each of the professions/races in the RoleMaster
                    rules.

                    RoleMaster Annual '96 - includes a master index of all the
                    professions and packages as well as character sheets for every
                    profession detailed in 1996.

                    RoleMaster 3-in-1 - RoleMaster Standard Rules, Arms Law and Spell
                    Law set.

                    Talent Law - Comprehensive system for generating Talents and Flaws
                    for RoleMaster. Also has a system to create new balanced races for
                    RoleMaster.

                    Weapon Law: Firearms - This book covers fire arm combat ; covering
                    the periods from medieval to modern. With 29 firearm attack tables,
                    6 shotgun attack tables, 7 critical strike tables, 1 fumble table,
                    and a master weapon listing (containing hundreds of different
                    firearms), you should have everything you need to use firearms in
                    any genre.

                    Creatures and Monsters - Complete book of creatures and monsters
                    for use with RoleMaster.

                    Races and Cultures: Underground Races - first in the series of
                    'Races and Cultures' books, whereby each of the underground races
                    mention in C&M are fully detailed. Includes specific racial packages
                    and spells as well as cultural information for use when Roleplaying
                    members of these races.

                    Castles & Ruins - With complete construction rules, historical
                    annotations, details on castle life, and more than 20 training
                    packages (to represent the various types of characters found in
                    and around castles), this book is a master piece of reference. Also
                    included are guidelines on how to "age" castles realistically so
                    that they become "ruins."

                    Arcane Companion - Details the oldest form of magic in RoleMaster,
                    Arcane Magic. Includes a selection of Arcane using characters as
                    well as info on how to add Arcane magic to a campaign.

                    Treasure Companion - A book detailing treasure generation and
                    distribution within a game world for RoleMaster. Also has rules on
                    Alchemy and sees the return of the Alchemist professions to
                    RoleMaster (one for each realm).

                    Black Ops - Genre book set in the world of espionage, mercenaries,
                    counter-terrorists and covert operations. Includes new professions
                    and packages, modern equipment, sample adventures and source
                    material.

                    Pulp Adventures - Genre book set in the world of pulps. Includes
                    new professions, packages, equipment, source material and rules
                    for setting a game in the pulp era.

                    Martial Arts Companion - a complete and very detailed system of
                    Martial Arts for Rolemaster. Includes new professions (Zen and
                    Taoist monks), packages, new combat rules, martial arts styles
                    system (creation and use) for campaigns of varying power levels.

                    Essence Companion - The next of the "realm" companions introduces
                    Essence magic in a way that you've never seen it before! Includes
                    the Warrior Mage and Essence Molder professions. Also material on
                    ritual magic and familiars, as well as new packages (Herbalist,
                    Somanist, Crystalist, Nomenist, Corpist and more).

                    Shades of Darkness - a genre book set in a very unique world. here's
                    the blurb:

                    "In the not too distant future, technology has spawned a
                    darkness no-one knew could even exist. The darkness swept
                    across the Earth, threatening to destroy mankind. But from
                    another dark place came a Dark Angel, promising to help man
                    fight the darkness. Man joins forces with the Dark Angel, and
                    Earth is somewhat devastated. Includes guidelines for characters
                    slowly being corrupted..."

                    Channeling Companion - the second in the "realm" companion books details
                    the realm of channeling. It introduces three new professions (Mythic,
                    Summoner, Warlock) as well as a system for creating channeling professions
                    for individual gods. It also details a system of fate; a system for
                    tracking channelers adherence to their god's teachings (with appropriate
                    boons or penalties) and well as several new spell lists and Holy critical
                    strike tables.

                    Run Out The Guns! - The first in a new series of role playing tools.
                    Adventure Kits are based upon the Rolemaster system, but are completely
                    stand-alone (you need nothing besides this boxed set to be playing). As
                    the blurb says:

                    "Run out the Guns! is a complete game that provides all you and
                    your friends need for hundreds of hours of fantastic adventure in
                    the 17th Century pirate realms of the Caribbean. Run Out the Guns!
                    offers rich settings, simple rules, and an intuitive style of
                    gaming. In no time at all, you and your players will become
                    swashbuckling freebooters, risking all for a chance at Spanish
                    gold!"

                    Written In Blood - A character logbook for Run Out The Guns!. The Blurb
                    says:
                    "Use 'Written in Blood' to record all of your sea-faring
                    activities�keep a first class, customized archive of your Run
                    Out the Guns pirate character! Simply copy your character
                    information from the standard character sheets in Run Out the
                    Guns, and further document your memorable pirate with the
                    Written in Blood record sheets to create a personal journal for
                    your character."

                    Mentalism Companion - 3rd in the series of "realm" companions, which
                    details the realm of Mentalism.

                    4.3 What RoleMaster books do I really need to play RoleMaster?

                    There has been some confusion over what books are actually
                    neccesary to play RoleMaster: the Standard System (RMSS),
                    especially for those people who have an old version. Here I will
                    try and clarify it for both groups.

                    The book you definitely need is RoleMaster: Standard Rules (RMSR).
                    This is the main book of RoleMaster, and contains all the main
                    rules. The second book your really need is Spell Law (SL). If you
                    have an old version of Spell Law you may be able to get away with
                    using it, but you will have to ignore many of the new spell using
                    professions (Paladin, Magent and Dabbler). The 3rd book you need
                    is Arms Law. This contains all the attack tables for RoleMaster.
                    If you have an old version, you could use this as the only major
                    change is in the way weapon breakage works.

                    The above 3 books (RMSR, Spell Law and Arms Law) are the only books
                    you NEED to play. But, I would strongly reccomend if you are a
                    novice GM that you also get GameMaster Law.

                    All the other books are purely optional.

                    4.4 What products are currently being worked on for RoleMaster?

                    4.4.1 Products slated to be released in '98

                    Nightmare of Mine -- Due Late Aug / Early Sept
                    Type: Companion
                    Author: Kenneth Hite
                    Pages: 144

                    Note: This book will discuss the intracies of running a horror
                    campaign using the RMSS (talking in GM Law type terms)..

                    And a 10' Pole (formerly: Equipment & Technology) -- Due Late September
                    Type: Sourcebook
                    Author:
                    Pages:

                    Note: Sourcebook which details a multitude of equipment present in
                    Rolemaster.

                    Blaster Law (aka Weapon Law: Energy Weapons) -- Due October '98
                    Type:
                    Author:
                    Pages:

                    Note: this will detail futuristic weapons for the upcoming new
                    version of SpaceMaster.

                    SpaceMaster: Standard Rules -- Due Fall '98
                    Type:
                    Author:
                    Pages:

                    Note: the main rulebook of Spacemaster - 'Nuff said!

                    Hands on Deck
                    Type: Adventure Kit Accessory
                    Author: ??
                    Pages:

                    Notes: RotG Journal

                    Bladelands (Due for release in the Fall of 98)
                    Type: RMSS Gaming World
                    Pages: unknown
                    Author: in-house (with help from online guys)

                    Note: This project has been delayed by the delay of the online
                    stuff. It is still underway and moving (though it seems like at
                    a snail's pace sometimes).

                    People I've Met
                    Type: Bladelands campaign supplement
                    Pages:
                    Author:

                    Note: This sourcebook will contain write-ups for dozens of
                    Bladelands NPCs (both major and minor). Each write-up will give
                    not only the game stats, but also the story for the character
                    (where he/she fits within the Bladelands, etc.). Also included,
                    will be the characters used by the folks playing in the official
                    ICE Bladelands campaign.

                    The Broken Eyes of Cathar (first Saga for Bladelands)
                    Type: Bladelands campaign supplement
                    Pages:
                    Author:

                    Notes: The first adventure support for the Bladelands. This
                    product will include detailed maps for a major area of the
                    Bladelands, a new city map, and full details on a mini-campaign.
                    There is also background information on one of the major areas
                    of the Bladelands.

                    Darkness Falls (second Adventure Kit)
                    Type: Adventure Kit
                    Pages: ??
                    Author: Todd McGovern

                    Notes: The second sojourne into the new Adventure Kit arena.
                    This time, the players will be playing minions of some dark
                    lord who are put in charge of fending off those pesky paladins
                    and other heroes who are bent upon invading the evil domains
                    that you have been put in charge of.

                    4.4.2 Products in development but unscheduled

                    Battlefield Companion
                    Type: RMSS Companion
                    Pages: 144 (estimated)
                    Designer: James Jacobs

                    Note: This companion deals with the art of war and what happens
                    on the battle field. The first draft of the manuscript was due
                    at the end of February.

                    Campaign Companion I: Cities
                    Type: RMSS Companion
                    Pages: unknown
                    Designer: Preston R. Williams

                    Note: This book is intended to provide GMs with an insight to
                    the way a city works (in medieval times). This includes the
                    proper administrative bodies, guilds, organizations, and other
                    logistical things that many GMs don't stop to think about. The
                    first draft of the manuscript was due at the end of February.

                    The Dwarven Company
                    Type: Adventure Kit
                    Pages: ??
                    Designer(s): Chris Seeman, Jason Hawkins, Todd McGovern and others

                    Notes: a MERP/RMSS hybrid kit. No other details available.

                    SMSS: GM Law
                    Type:
                    Pages:
                    Designer(s):

                    Notes: the book on GameMastering for SpaceMaster.

                    SMSS: Tech Law
                    Type:
                    Pages:
                    Designer(s):

                    Notes: the sourcebook of technology for SpaceMaster.

                    Weapon Law: Support Weapons
                    Type: Law Book
                    Pages: unknown
                    Designer: Joel Hedges

                    Note: This will be the next book in the Weapon Law series. It
                    will cover support-style weapons (flamethrowers, artillery,
                    etc.).

                    Wilderness Companion
                    Type: Companion
                    Pages: 144 pages (estimated)
                    Designer: John Tibbs

                    Note: A companion that focuses on the outdoors (for all those
                    "ranger"-types out there).

                    -------------------------------------------------------------------

                    * 5. CONTACT INFORMATION

                    5.1 How can I contact Iron Crown Enterprises?

                    Iron Crown Enterprises
                    P.O. Box 1605
                    Charlottesville,
                    VA 22902 USA

                    Ph: 804-295-4280
                    Fax: 804-977-0343 (this is reserved for distributor orders, etc.)

                    Email:
                    ASKICE@... [General ICE Questions]
                    METWICE@... [ME CCG Questions]
                    WALSFEO@... [Silent Death Questions]
                    104047.2763@... [RoleMaster and Electronic
                    Media Questions]

                    -------------------------------------------------------------------

                    * 6. ERRATA

                    6.1 Is there any errata available for RoleMaster products?

                    Yes. Currently there is errata for the main RoleMaster book,
                    RoleMaster Standard Rules (RMSR). This errata is available at ICE's
                    web site <http://www.ironcrown.com>. It is also printed in the
                    Arcane Companion.

                    There is also errata for some of the Rolemaster Companions on the
                    Guild of Freelance Writers site at:

                    <http://personal.atl.bellsouth.net/~rasyr/guild/errata.html>

                    Currently there is errata for 'Castles & Ruins' and the 'Essence
                    Companion'.

                    -------------------------------------------------------------------

                    * 7. RULES QUESTIONS

                    7.1 How do illusions work in RoleMaster?

                    Illusions is one of the most controversial issues regarding the
                    RoleMaster game. Instead of in most FRPG's where illusions are
                    usually just in the mind of the targets of the spells, RoleMaster
                    illusions are REAL. That is, if the illusion has the extra sense of
                    'feel' it is an actual real object with a limited duration.
                    Otherwise it is just an hologram of sorts. One way of looking at
                    RoleMaster illusions is that they are like items created inside the
                    Holodeck on the TV show Star Trek: The Next Generation. More
                    detailed notes on how illusions work in RoleMaster are available at
                    the following web site:

                    <http://www.funet.fi/~vesanto/citydes/houserules/house.of.rules.html>

                    7.2 How do Restricted/Everyman/Occupational skills work?

                    In the first printing of RMSR the rules for the handling of
                    Restricted/Everyman/Occupational skills (R/E/O) were quite complex.
                    So, in the Arcane Companion a simplified version was presented in
                    the reprinted pages in the rear section of the book. These rules
                    were simply: if the skill was Restricted, for every two ranks
                    bought, you gained one rank; if they were Everyman, you gained an
                    additional rank for each rank bought; and if they were Occupational
                    you gained two additional ranks for each bought. One thing that was
                    left out was when the R/E/O rule applies. R/E/O only apply when you
                    spend DPs specifically on the skill. Ranks gained at Adolescence
                    are not developed at all (that is, you do not spend DPs on them).
                    Ranks gained from TPs (Training Packages) are only indirectly
                    purchased with DPs (you are really spending the DPs for the TP, not
                    the skills in the TP); thus, they do not benefit from the R/E/O.

                    7.3 If a Paladin casts [the first spell on Holy Arms] he gets a +15
                    bonus to his attack for that round. But doesn't he have to figure
                    in a -10 for the 10% activity it took to cast the instantaneous
                    spell?

                    Yes, he does. So when the spell is cast, the character gets a net
                    +5 bonus to his attack for that round. This was taken into account
                    by ICE when creating the spell.

                    7.3 How would you handle a character who wants to change profession?

                    The Rolemaster system is designed so that changing professions is
                    redundant. Any profession can do anything. If a fighter wants to
                    start learning spells, he just starts learning spells. One of the
                    basic design philosophies behind the system is that your "mindset"
                    as a person is fixed by the time you finish adoloscence. This
                    mindset dictates what is easy and what is hard for you to do (with
                    regards to your basic likes, dislikes, and learning patterns).
                    These won't change for the rest of your life. This doesn't mean you
                    cannot change what you do with your skills... you will just have to
                    spend more DPs than others (in some cases).

                    If GMs allow people to change professions, it opens up a huge can of
                    worms with regard to play balance. If my GM were to allow me to
                    change profession (and reduce certain skill costs), I would plan my
                    character development and build up my weapon skills (and armor
                    skills) as a fighter... then change to a thief and build up my
                    "thiefly" portfolio of skills... then change to an Essence user, and
                    build up my Essence portfolio of spells... then change to a
                    Channeler... etc.

                    -------------------------------------------------------------------

                    * 8. MISCELLANEOUS QUESTIONS/INFORMATION

                    8.1 RoleMaster Projects

                    8.1.1 City Design Project

                    This project was initiated by Paul Owen with the aim of creating a
                    detailed city that could be 'dropped' into any world setting and
                    used with the minimum amount of work required by the GM.

                    The project has two home pages:
                    <http://homepages.enterprise.net/paulowen/city1.html> [New]
                    <http://www.funet.fi/~vesanto/citydes/citydes.html> [Old]

                    8.1.2 The Guild of Freelance Writers

                    This project is a group for RMSS authors to provide mutual
                    assistance, play-testing and publicity in advancing their
                    particular products. The Guild will (thanks to Mario) soon
                    have facilities to provide an internal discussion forum which is
                    free from the copyright concerns that plague detailed discussion
                    of work in progress on this list.

                    The Guild has quietly collected a significant fraction of the
                    current RMSS authors who have email. I am reliably informed by
                    John Curtis that all current RMSS authors who have email capability
                    are on this mailing list.

                    If you are interested in learning more, please check the Guild
                    Website at <http://www.ultranet.ca/chcc/guild> (set up and run by
                    Cliff Hammerschmidt)

                    If you don't have Web access, then contact either
                    Nicholas Caldwell <mailto:nhmc1@...> or
                    Tim Dugger <mailto:rasyr@...> who will sort you out.

                    8.1.3 Online RoleMaster Fanzine

                    Another project that was started was that of an online fanzine
                    devoted to RoleMaster. At this stage I dont know whether the
                    project is still moving forward or has been cancelled. Hopefully
                    someone involved in the project can fill me in and then I can
                    update the FAQ.

                    8.1.4 Rolemaster Adventure/Support Project

                    A new project just started up by John Ledbetter. It's a place
                    where us Rolemaster GM's can post and grab Rolemaster adventures
                    of all sorts. To have a look, point your browser towards:

                    <http://www.geocities.com/TimesSquare/Castle/2931/index.html>

                    8.1.5 Shadow World Internet Appendium (SWIA)

                    The Shadow World Internet Appendium is devoted to providing
                    quality additional background material, adventure ideas,
                    full campaigns, and more revolving around Terry Amthor's
                    Shadow World. The project is run by Patrick Plummer
                    <mailto:Patrick.Plummer@...>.

                    The Shadow World Internet Appendum (SWIA) Web Page is located at:

                    <http://www.geocities.com/Area51/Vault/6880>

                    8.2 What's the difference between RM2 and RMSS?

                    Between RoleMaster's debut in 1982 and the release of the
                    RoleMaster Standard System in 1995, RM's core rules theoretically
                    went through two "editions," which were really reprints of the same
                    rules and tables. These rules were accompanied, starting in 1986,
                    by a large series of "RoleMaster Companions" and other "Companion"
                    works (Spell User's Companion, Elemental Companion, etc.) This
                    collective system is referred to as "RM2."

                    ICE intends RMSS to completely replace all of this material. The
                    debate rages as to which system is "better." RMSS is more compact
                    and standardized, and fixes many flaws in the RM2 core rules. On
                    the other hand, RM2 offers hundreds of optional rules, enabling
                    gamemasters to customize their game -- it has been referred to as
                    an "RPG Construction Set." RM2 also offers dozens of professions
                    and thousands of spells that have not yet been "ported" to RMSS.
                    RM2 users should remember, though, that ICE will no longer support
                    any old RM2 material.

                    Ultimately, RoleMaster is RoleMaster and users of one system should
                    have no problem adapting to another.

                    An official answer to 'What is RMSS?' can be found from:

                    <http://www.funet.fi/~vesanto/citydes/houserules/rmss.whatisit.html>

                    8.3 What happened to Shadow World?

                    Unfortunately for it's fans the Shadow World campaign was ended in
                    1996 with the final product released Curse of the Kabis. The main
                    reason it was cancelled was due to bad sales. Interestingly, the
                    new campaign world for RoleMaster (which is due out in '97) is set
                    in the eastern hemisphere of Kulthea (the planet Shadow World was
                    set) in the land of Folenn. Folenn (also known as the Bladelands)
                    was briefly mentioned in the incomplete Shadow World module, The
                    Grand Campaign.

                    NEWS - Terry Amthor's own company Eidolon Studio has made a deal
                    with ICE to allow him to produce further Shadow World source books.
                    These are only available via mail-order or electronically via the
                    internet. The first book, "Emer I: Haestra" has been released
                    and details the history of the Emerian Empire among other things,
                    and the second "Citybook: Haalkitaine and the Rhakhaan Court" is
                    due out in a week or two. The schedule for further supplements is
                    as follows:

                    * Emer II: the Northeast (Including Tai-Emer, Silaar and
                    N mar-Tol)
                    * Emer III: The Southeast
                    * Organizations Book I
                    * Emer IV: The Southwest
                    * Citybook: Kaitaine

                    There is also a newly established Shadow World mailing list which
                    Terry Amthor manages and participates in. For info see 1.7 of
                    the FAQ

                    8.4 What happened to the Grand Campaign?

                    Due to the cancelling of the Shadow World line 'The Grand Campaign'
                    (by Shadow World creator Terry Amthor) never saw print and was
                    never completed. But, Terry has generously published what he had
                    done on the web. The documents are in Adobe-Acrobat format, and
                    they are at: <http://www.pvv.ntnu.no/~bcd/SWstuff/GC/index.html>
                    and from ftp.funet.fi:

                    /pub/doc/games/roleplay/systems/rolemaster/adventures/grand_campaign/

                    8.5 When is 'my fave RMCx profession' going to be reintroduced into
                    RMSS?

                    John Curtis (ICE's Netrep on the RM list) has said on a few
                    occasions that over time some of the old RoleMaster companion
                    professions will be either recreated as training packages or as
                    new RMSS professions.

                    In the upcoming Mentalism Companion, the Astrologer, Seer will be
                    re-introduced.

                    8.6 Is there going to be a RMSS version of Spacemaster?

                    Yes. Here are the current plans. Spacemaster is going to be stand
                    alone and will have 4 core books (Spacemaster Standard Rules,
                    Blaster Law, Tech Law, and a GM Law). All said and told at least
                    two of these books should be out this year.

                    Psionics will be covered in the new version of SpaceMaster, also
                    vehicular/space combat will be briefly covered as they are subjects
                    for future companions/sourcebooks.

                    The first part of SpaceMaster is due out around Gencon '98 (August).

                    8.7 What RoleMaster related computer programs are available?

                    ICE plans to release computer gaming aids for character creation
                    and running combat. Other programs exist, both for RM2 and RMSS,
                    but be careful! ICE owns the copyrights to its rules and you should
                    not pay any shareware author that has not been explicitly endorsed
                    by ICE. At this point ICE has said that freeware character
                    generators are "fair game," but if money or any other game aspects
                    are to be involved, authors should contact ICE.

                    There's a large repertoir of freeware programs at ftp.funet.fi:
                    /pub/doc/games/roleplay/systems/rolemaster/programs and
                    /pub/doc/games/roleplay/systems/rolemaster/sheets

                    One new program is a character management/creator program called
                    ACG. The URL is: <http://www.valhalla.com/acg/>

                    8.8 What is ICE's policy on character generation/maintainance
                    programs?

                    For the current time, this is the official policy from ICE. Anyone
                    out there that wants to create and distribute a character
                    management program, they may. However, there are two restrictions:
                    1) the program must be distributed only as Freeware (not Shareware
                    or for $$$); 2) the program can do no more than simple character
                    management/tracking (no combat management or action resolution).

                    All of above only applies if you are planning on distributing your
                    program. Every player/GM is free to create software for their own
                    use (without limitation). You simply cannot distribute any software
                    except that listed above.

                    As a final note, the above restrictions will most likely be
                    changing over the next few years, but should be considered in
                    effect until told otherwise.

                    8.9 What is ICE's policy on Online gaming?

                    For the time being here is ICE's official policy on online gaming.

                    ICE considers online gaming to be one of the most exciting possibilities
                    for the future of role-playing. We (at ICE) are committed to placing
                    Rolemaster in the very heart of that future and have negotiated licenses
                    with several software companies to develop electronic versions of
                    Rolemaster. We will be releasing more details of these products and
                    services as they mature into final form.

                    ICE knows that many gamers use Rolemaster as the game system of choice for
                    their own highly intricate and individual settings in face-to-face
                    (table-top) gaming. We know that many of our customers want to use
                    Rolemaster as their system for games conducted by electronic means such as
                    Play By EMail (PBEM). We welcome such games but must for your sake and for
                    ours request that those running on-line games abide by the following
                    two limitations:

                    1. Do not incorporate any of our published material into electronic or
                    web-based tools. This material belongs to us under the auspices of
                    international copyright and trademark law.

                    We must protect our intellectual property from unlicensed and unauthorised
                    distribution in order to maintain our ownership. Without intellectual
                    property rights, we cannot remain in business. If we cannot remain in
                    business, Rolemaster is finished.

                    2. You may not have more than twenty-four (24) players in a given game.
                    For these purposes, we define one game to be one game setting, regardless
                    of the number of groups involved, whether there are multiple GMs, or if
                    different groups/GMs run in different periods of gameworld time.

                    We are a publishing company, not a technology company. The pace of
                    technological change in the Internet is such that what is a dream today,
                    is a reality tomorrow, and ubiquitous the day after. It is therefore
                    impossible for us to lay down rules based on technology as to what
                    constitutes an amateur game and a professional game. Yet if Rolemaster is
                    to thrive in the electronic future, then we at ICE must licence our game
                    to software companies who will produce professional products that will be
                    the pride and joy of our customers and the envy of every other game
                    publisher.

                    Thus the 24-player limit is our necessarily arbitrary marker between an
                    amateur game which has our blessing and a professional on-line game which
                    must be licensed from us.

                    8.10 Is there a fanzine? how do I subscribe?

                    Yep. There sure is. It's called 'Portals'. Portals Magazine is the
                    new magazine for RoleMaster and other ICE products (including Silent
                    Death and MECCG). Two issues are currently in print, and the third
                    issue is being worked on now. Their email address is:
                    <mailto:DMPortals@...>

                    Portals subscriptions are available for $3.00 US per issue. It is
                    possible that the price will go up in the future; if it does, any
                    existing subscriptions will be unaffected (i.e., you will get the
                    issues you already paid for, even though you paid less).
                    International postage is an extra $1.00 US per issue for ground
                    shipping; international air mail is an additional $2.00 US to $7.00
                    US, depending upon your location.

                    Your subscription check or money order should be sent to:

                    Portals Games
                    5604 Georgia Drive
                    North Highlands, CA 95660

                    8.11 What music is good to play when roleplaying?

                    Usually the best to play are score/soundtracks from various movies
                    and TV shows. A small selection is listed in ICE's Gamemaster Law.
                    Here is a list compiled from various list members:

                    Soundtracks Other CD's
                    ----------- ----------
                    Bladerunner Any by Enya
                    Bram Stokers Dracula Any by Clannad
                    Braveheart
                    Conan the Barbarian
                    Conan the Destroyer
                    Excalibur
                    Hercules: The Legendary Journeys
                    Legend
                    Raiders of the Lost Ark
                    Return of the Jedi
                    Star Wars
                    The Empire Strikes Back
                    Willow
                    Xena: The Warrior-Princess

                    8.12 What are some decent fantasy/sf films?

                    Here's a brief list of some suggested by members of the list. Most
                    are extremely obvious choices.

                    12 Monkeys
                    2001
                    Bladerunner [directors cut]
                    Braveheart
                    Contact
                    Conan the Barbarian
                    Dragonheart
                    Fifth Element
                    Hawke the Slayer
                    Indiana Jones and the Temple of Doom
                    Indiana Jones and the Last Crusade
                    Monty Python and the Holy Grail
                    Raiders of the Lost Ark
                    Return of the Jedi
                    Star Wars
                    Strange Days
                    Terminator
                    Terminator 2
                    The Abyss
                    The Empire Strikes Back
                    The Labyrinth
                    The Princess Bride
                    Willow

                    8.13.1 What are some good fantasy/sf books to read?

                    There are vast numbers of fantasy or science fiction novels that
                    are worth reading, too many to list here. But here is a small list
                    of 'quality' books that is at least a start.

                    The Lord of the Rings [J.R.R Tolkien]
                    The Discworld novels [1] [Terry Pratchett]
                    The Midkemia novels [2] [Raymond E Feist]
                    The Conan stories [Robert E Howard]
                    The Fafhrd and Gray Mouser stories [Fritz Leiber]
                    The Wheel of Time series [Robert Jordan]
                    The Dragonlance Chronicles/Legends [Weis & Hickman]
                    The Chronicles of Thomas Covenant [Stephen Donaldson]
                    Chronicles of Amber [Roger Zelazny]
                    Memory, Sorrow, Thorn trilogy [Tad Williams]
                    Dune [Frank Herbert]

                    [1] For those interested (and don't know), his email address is:
                    tpratchett@...
                    [2] Ray too is on the net, and his address is:
                    raymond@...

                    8.13.2 Lesser known good novels to read

                    Also included here is a list of good lesser known fantasy/sf books
                    which was compiled from list members.

                    "The Deed of Paksenarrion" trilogy, by Elizabeth Moon
                    "Once a Hero", by Michael Stackpole
                    "Mages Blood and Old Bones" anthology, published by
                    Flying Buffalo.
                    "The Last Herald Mage" trilogy, by Mercedes Lackey
                    "The Thieves World" series, edited by Robert Asprin and Lynn Abbey
                    "Legend", by David Gemmel
                    "The Element of Fire", by Martha Wells
                    "Liavek: City of Luck" series, edited by Will Shetterly and
                    Emma Bull
                    "The Misenchanted Sword", by Lawrence Watt-Evans
                    "With a Single Spell", by Lawrence Watt-Evans
                    "The Unwillingly Warlord", by Lawrence Watt-Evans
                    "The Lords of Dus" series, by Lawrence Watt-Evans
                    "Guardians of the Flame" series, by Joel Rosenberg
                    "War for the Oaks", by Emma Bull
                    "Dragonprince", by Melanie Rawn
                    "Godstalk" and "Dark of the Moon", by P.C. Hodgel(l?)
                    "The Black Company" series, by Glen Cook
                    "GRUNTS", by Mary Gentle
                    "Stainless Steel Rat" series, by Harry Harrison
                    "Kill the Dead", by Tanith Lee
                    "Tailchaser's Song", by Tad Williams
                    "The Winter of the World" trilogy, by Michael Scott Rohan
                    "The Coldfire Trilogy", by C.S. Friedman

                    -------------------------------------------------------------------

                    Maintained by:
                    Jason Mulligan <mailto:manwe@...>

                    Contributions by:
                    Jason Mulligan <mailto:manwe@...>
                    John Curtis <mailto:104074.2763@...>
                    Michael ?? <mailto:donovan@...-state.edu>
                    Nicholas Caldwell <mailto:nhmc1@...>
                    David Mullin <mailto:DMullin@...>
                    Dan Crosby <mailto:dcrosby@...>
                    Juha Juuso Vesanto <mailto:vesanto@...>
                    Rich Kirkland <mailto:Adept4@...>
                    Matt B <mailto:mattb@...>
                    Terry Amthor <mailto:TerBob@...>
                    Bent Dalager <mailto:bcd@...>
                    Darryn Glass <mailto:dwg.rmss@...>
                    Tim Dugger <mailto:rasyr@...>

                    and numerous other list members...

                    List Owner:
                    Mario Butter <mailto:mbutter@...>

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                    Author: Jason Mulligan <mailto:manwe@...>
                    Last Updated August 15th, 1998.

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