Re: Quasi-Funky Dice?
- --- In firstname.lastname@example.org, "Nero" <nrgrmss@...> wrote:
> As well as the sliding TN mentioned in 'Target Numbers and theAbsolutely. For when the *success* is assured but you need to know if the character does it with style. :)
> Professional Hero'.
> Then there is the 'SUCCESS or success' rule from the Companion. If
> something has to happen for dramatic effect a dice roll can adjust the
> level of success - is the PC a smooth operator or a stumbling clod?
- --- In email@example.com, "Tim" <ethernaut@...> wrote:
>The best one off games are based on movies everyone has seen; everyone knows what to do and where to go. The dice keep the game honest and throws players curve balls.
> Absolutely. For when the *success* is assured but you need to know if the character does it with style.
'Success... or SUCCESS' and Boxcars are the two advances rules that saw the most use.