Re: Photoshop subscription
> They things you site about theseems you're right
> movie industry are in accurate in that it only takes into account theatre
> tickets and not total income over life of the product. typically 10x the
> box office sells.
Despite the continued posting of losses in the US market, according to a
Reuters report, the gaming industry is projected to hit $70 billion,
globally, up from $65 billion in 2011.
Adding the sale of mobile games on smartphones and tablets, which show
continued growth, the total value of the global video game industry is
projected to be $78.5 billion for 2012.
Citing DFC Intelligence figures, Reuters reported in June that revenue from
global retail software sales (physical game sales) is likely to drop to $28
billion, down from $29.5 billion in 2011.
Online revenue, however - including digital delivery, subscriptions and
Facebook games - are expected to rise to $24 billion, up from $18 billion in
Games vs Movies
..movies still outweighs its gaming rival by some margin. In 2012, the
global movie production and distribution industry is projected to generate
revenue of $126.8 billion, showing annualised growth of 0.8% for the past
I'd been reading stats on a different site which contradicted the videogame
sales V movies.
The U.S. video game industry boomed in the early 2000s and became one of the
leading forms of entertainment in terms of total revenue. Presently, the
industry is at around $22 billion for 2008 (conservative estimate) in the US
and $30 to $40 billion globally. Here is how it compares with other
a.. Music industry - $10.4 billion (US 2008) and $30 to $40 billion
b.. Movie industry - $9.5 billion (US) and $27 billion globally.
c.. Book industry - $35.69 billion (US 2007)  and roughly $63 billion
globally (2002) (Euromonitor Intl)
d.. DVD industry - $23 billion (US) (buying $16B, renting $7B)
It surpassed the U.S. movie and music industry in 2005 and 2007
- Jan, How many did you sell?In a message dated 5/16/2013 9:46:31 P.M. Eastern Daylight Time, jan@... writes:They had to do it. Do you have any idea of how many counterfeit copies of Photoshop there are? I’d be willing to bet that it is somewhere close to 100 million.
- The reason the Titanic sank was due to overload of pirated PS7’s. By filling the holds and crew quarters we managed to fit 47,876.621 owner kits into the ship. But then that fool had to hit an iceberg. Or do I have it confused with the Exxon Valdez?On May 17, 2013, at 9:55 AM, PhotoRoy6@... wrote:Jan, How many did you sell?In a message dated 5/16/2013 9:46:31 P.M. Eastern Daylight Time, jan@... writes:They had to do it. Do you have any idea of how many counterfeit copies of Photoshop there are? I’d be willing to bet that it is somewhere close to 100 million.
- http://designtaxi.com/news/357648/World-s-First-Caffeinated-Toothbrush-Releases-Caffeine-As-You-Brush/art for cars: panowraps.com