Re: [pcgen_developers] Can someone explain ASPECT?
We're already using ASPECT all over the place... Turn Undead, Conditional Saves, Skills, etc.
On 5/8/2012 4:17 AM, Henk Slaaf wrote:2) Collecting conditional bonuses to saving throws: lots of abilities
have saving throw bonuses that only apply to some saves, but not all, so
they cannot be added into the general save values. We have a large box
where players can record their own conditional bonuses, but why do it
manually when PCGen can do it for you. This is done by adding the type
"SaveBonus" to an ability's TYPE tag, and adding this ASPECT tag:
where <text> reads something like "+2 vs. poison" or "+%1 vs. fear
effects" with an appropriate variable listed. PCGen can then collect
these and print them in the box.Am I right that this is currently not in the Standard XSL?Best,Henk--
Andrew Maitland (LegacyKing)
Admin Silverback - PCGen Board of Directors
Data 2nd, Docs Tamarin, OS Lemur
Unique Title "Quick-Silverback Tracker Monkey"
Unique Title "The Torturer of PCGen"