Loading ...
Sorry, an error occurred while loading the content.

Re: [pcgen_developers] x.PCG file

Expand Messages
  • James Dempsey
    Hi We had a few people at one stage looking at an XML/zip format. I m not sure how far it went though. The code is set up to cope with different character
    Message 1 of 4 , Jul 13 7:25 PM
    • 0 Attachment
      Hi

      We had a few people at one stage looking at an XML/zip format. I'm not sure how far it went though.

      The code is set up to cope with different character storage formats though so this should be doable should someone wanted to step up to implement it.

      Cheers,
      James

      On 14/07/2011, at 12:06 PM, Eric Jarman <eric.h.jarman@...> wrote:

      > I think a .jar/.zip based format would make more sense myself. Easier
      > to include custom item .lst files and image files for character
      > portraits. Maybe precompiled output sheets for the character as well.
      >
      > On Wed, Jul 13, 2011 at 7:43 PM, Paul <nylanfs@...> wrote:
      >> Is there any particular reason why we couldn't switch to using an xml format for the character files themselves?
      >>
      >> Paul Grosse
      >>
      >>
      >>
      >> ------------------------------------
      >>
      >> Yahoo! Groups Links
      >>
      >>
      >>
      >>
      >
      >
      > ------------------------------------
      >
      > Yahoo! Groups Links
      >
      >
      >
    • Paul
      It is? That s interesting
      Message 2 of 4 , Jul 13 8:05 PM
      • 0 Attachment
        It is? That's interesting

        --- In pcgen_developers@yahoogroups.com, James Dempsey <jdempsey@...> wrote:
        >
        > Hi
        >
        > We had a few people at one stage looking at an XML/zip format. I'm not sure how far it went though.
        >
        > The code is set up to cope with different character storage formats though so this should be doable should someone wanted to step up to implement it.
        >
        > Cheers,
        > James
        >
        > On 14/07/2011, at 12:06 PM, Eric Jarman <eric.h.jarman@...> wrote:
        >
        > > I think a .jar/.zip based format would make more sense myself. Easier
        > > to include custom item .lst files and image files for character
        > > portraits. Maybe precompiled output sheets for the character as well.
        > >
        > > On Wed, Jul 13, 2011 at 7:43 PM, Paul <nylanfs@...> wrote:
        > >> Is there any particular reason why we couldn't switch to using an xml format for the character files themselves?
        > >>
        > >> Paul Grosse
        > >>
        > >>
        > >>
        > >> ------------------------------------
        > >>
        > >> Yahoo! Groups Links
        > >>
        > >>
        > >>
        > >>
        > >
        > >
        > > ------------------------------------
        > >
        > > Yahoo! Groups Links
        > >
        > >
        > >
        >
      Your message has been successfully submitted and would be delivered to recipients shortly.