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Re: [pcgen] IS RACETYPE working as intended?

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  • Andrew Maitland
    Yeah, I need switchrace. Familiars and such don t change, but I ve got a need to be able to use SWITCHRACE. Looks like it s no longer listed in the latest
    Message 1 of 3 , Jun 11, 2009
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      Yeah, I need switchrace.

      Familiars and such don't change, but I've got a need to be able to use
      SWITCHRACE. Looks like it's no longer listed in the latest docs.

      Hm and it's not working in 5.16 *sigh*

      Andrew Maitland (LegacyKing)
      Admin Silverback, PCGen Board of Directors
      Data Chimp, Docs Tamarin
      Unique Title "Quick-Silverback Tracker Monkey"



      Eddy Anthony wrote:
      > Andrew Maitland wrote:
      >
      >> Hey Folks,
      >>
      >> I just noticed that when I make a familiar the 'class' is remaining
      >> animal, and the TYPE in the screen is also remaining animal. IIRC didn't
      >> the RACETYPE actually change the class from Animal to Magical Beast?
      >> Otherwise it's not doing much at this point. I vaguely remember an older
      >> deprecated tag that did that very thing.
      >>
      >> I also tried a template with just 'RACETYPE' and same thing, nothing is
      >> happening.
      >>
      >>
      >
      > It's working as it should. RACETYPE just changes RACETYPE (not TYPE) and
      > does not change the monster class, you're thinking of SWITCHRACE.
      >
      > I don't believe the actual class should be changed, some things change a
      > creatures type but only in some respects and it monster class shouldn't
      > change.
      >
      >


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