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Re: Variant class options (3.5 dnd)

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  • Brandon
    Ah.. that s my problem. Okay, so i just tried that, but it still won t work.. and thank you so much for helping me on this =] ... level ... any ... docs/ ...
    Message 1 of 24 , Oct 3, 2008
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      Ah.. that's my problem. Okay, so i just tried that, but it still
      won't work.. and thank you so much for helping me on this =]

      --- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@...> wrote:
      >
      > Um, what's the name of your class?
      >  
      > BONUS:SPELLCAST|CLASS=YourClassNameHere;LEVEL=0|1
      >  
      > Class shouldn't be wizard, it needs to be your class name.
      >
      > --- On Fri, 10/3/08, Brandon <phoenixzack@...> wrote:
      >
      > From: Brandon <phoenixzack@...>
      > Subject: [pcgen] Re: Variant class options (3.5 dnd)
      > To: pcgen@yahoogroups.com
      > Date: Friday, October 3, 2008, 5:01 PM
      >
      > -.- okay.. so i figured out how to use the tags in the pcgen list
      > editor.. but now when i give my char the new, edited class, he
      > doesn't get any spells.. i made a copy of the wizard and only added
      > the "BONUS:SPELLCAST|CLASS=Wizard;LEVEL=x|1" where x is the odd
      level
      >
      > when you get a new spell level. but now i get no spells..
      >
      > > --- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@> wrote:
      > > >
      > > > View the Docs but the tag you're looking for is:
      > > >  
      > > > BONUS:SPELLCAST
      > > >  
      > > > Just add 1 to the spell level you want. Since I don't know of
      any
      >
      > > way to distinguish specialist spell vs. general, you'd just need
      > the
      > > extra casting.
      > > >  
      > > > Again look at the docs - look for list tag index and go to the
      > > bonus tags under the B section. Click it and scroll down near the
      > end.
      > > >  
      > > > -Andrew (At work)
      > > >
      > > > --- On Fri, 10/3/08, Brandon <phoenixzack@> wrote:
      > > >
      > > > From: Brandon <phoenixzack@>
      > > > Subject: [pcgen] Re: Variant class options (3.5 dnd)
      > > > To: pcgen@yahoogroups.com
      > > > Date: Friday, October 3, 2008, 3:42 PM
      > > >
      > > > It's just the one-for-two, you can't sacrifice more. So, how
      > would
      > > i
      > > > change the bonus spells i get? sorry, i'm new to editing pcgen..
      > > >
      > > > --- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@>
      > wrote:
      > > > >
      > > > >  
      > > > > Well, that's easy - and not at the same time.
      > > > >  
      > > > > Sounds like GM and Payer policing would be the easiest method.
      > > > >  
      > > > > Is this dynamic? Like I can choose to sacrifice four regular
      > > slots
      > > > today and then make it 2 tomorrow?
      > > > >  
      > > > > IF that is the case then the only method is GM/Player
      > monitoring.
      > > > >  
      > > > > If that's not the case, then you can bonus the spells cast
      > per
      > > day.
      > > > >  
      > > > > I hope that helps.
      > > > >
      > > > > --- On Fri, 10/3/08, Brandon <phoenixzack@> wrote:
      > > > >
      > > > > From: Brandon <phoenixzack@>
      > > > > Subject: [pcgen] Re: Variant class options (3.5 dnd)
      > > > > To: pcgen@yahoogroups.com
      > > > > Date: Friday, October 3, 2008, 2:23 PM
      > > > >
      > > > > No, the Focused Specialist is just a little different, but
      > i'm
      > > not
      > > > > sure how to implement it. You lose one spell slot per spell
      > level
      > > > in
      > > > > exchange for two additional spell "slots" from your
      > chosen
      > > > school.
      > > > > Thanks
      > > > >
      > > > >
      > > > >
      > > > > --- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@>
      > wrote:
      > > > > >
      > > > > > Refresh my memory,
      > > > > >  
      > > > > > Are they completely different from the base class?
      > > > > >  
      > > > > > If certain levels they get something slightly different you
      >
      > can
      > > > use
      > > > > a SUBSTITUTION class, if they're slightly different but
      > still
      > the
      > > > > base class use a Subclass. Otherwise you make a class just as
      > you
      > > > > would for a prc or another base class.
      > > > > >  
      > > > > > Generally, the more specific you can be in what needs to be
      >
      > > > > accomplished the better the answer will be.
      > > > > >  
      > > > > > -Andrew (At work)
      > > > > >
      > > > > > --- On Thu, 10/2/08, Brandon <phoenixzack@> wrote:
      > > > > >
      > > > > > From: Brandon <phoenixzack@>
      > > > > > Subject: [pcgen] Variant class options (3.5 dnd)
      > > > > > To: pcgen@yahoogroups.com
      > > > > > Date: Thursday, October 2, 2008, 2:24 PM
      > > > > >
      > > > > > Is there any way to include variant class options,
      > specifically
      > > > the
      > > > > > Focused Specialist wizard from Complete Mage?
      > > > > >
      > > > > > Thanks!
      > > > > >
      > > > > >
      > > > > > ------------------------------------
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      > > > > > [Non-text portions of this message have been removed]
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      > > > >
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    • Brandon
      Okay, cool. it looks like you have the idea right from my description. i forgot to mention you have to choose another prohibited school, but i just changed the
      Message 2 of 24 , Oct 3, 2008
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        Okay, cool. it looks like you have the idea right from my
        description. i forgot to mention you have to choose another
        prohibited school, but i just changed the cost to 3. should i look
        more at the docs to get this into PCGen, or is it good as-is?



        > First line, and <> is a tab.
        > CLASS:Wizard.MOD
        >
        > Second line:
        > SUBCLASS:Evoker Super Specialist <>
        > COST:2 <>
        > PROHIBITCOST:1 <>
        > CHOOSE:SCHOOL|Evocation <>
        > KNOWNSPELLSFROMSPECIALTY:3 <>
        > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=1|-1 <>
        > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=2|-1 <>
        > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=3|-1 <>
        > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=4|-1 <>
        > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=5|-1 <>
        > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=6|-1 <>
        > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=7|-1 <>
        > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=8|-1 <>
        > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=9|-1
        >
        > Third line:
        > SUBCLASSLEVEL:1 AUTO:FEAT|Evoker Learning Bonus
        >
        > The big key is the 9 BONUS:SPELLCAST to remove a normal spellcasting
        > slot for each level
        > and the other is KNOWNSPELLFROMSPECIALTY, which I changed from 1 to
        3,
        > to add 2 more to the base. I'm going off the description in the
        > thread, so I may have mis-understood.
        >
        > And KNOWNSPELLFROMSPECIALTY is a bit of a misnomer, since it is
        really
        > casting, and not KNOWN.
        >
        > Andrew, if you feel like testing to make sure I haven't done
        something
        > crazy from old memory, we might need to improve the docs?
        >
        > --
        > Tir Gwaith
        > PCGen LST Chimp
        >
        > ------------------------------------
        >
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        Links
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      • Tir Gwaith
        ... You will want to change the COST to 3, not the PROHIBITCOST. :) -- Tir Gwaith PCGen LST Chimp
        Message 3 of 24 , Oct 3, 2008
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          On Fri, Oct 3, 2008 at 8:17 PM, Brandon <phoenixzack@...> wrote:
          > Okay, cool. it looks like you have the idea right from my
          > description. i forgot to mention you have to choose another
          > prohibited school, but i just changed the cost to 3. should i look
          > more at the docs to get this into PCGen, or is it good as-is?

          You will want to change the COST to 3, not the PROHIBITCOST. :)


          --
          Tir Gwaith
          PCGen LST Chimp
        • Brandon
          Ah, yeah. that d help =]
          Message 4 of 24 , Oct 3, 2008
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            Ah, yeah. that'd help =]

            --- In pcgen@yahoogroups.com, "Tir Gwaith" <Tir.Gwaith@...> wrote:
            >
            > On Fri, Oct 3, 2008 at 8:17 PM, Brandon <phoenixzack@...> wrote:
            > > Okay, cool. it looks like you have the idea right from my
            > > description. i forgot to mention you have to choose another
            > > prohibited school, but i just changed the cost to 3. should i look
            > > more at the docs to get this into PCGen, or is it good as-is?
            >
            > You will want to change the COST to 3, not the PROHIBITCOST. :)
            >
            >
            > --
            > Tir Gwaith
            > PCGen LST Chimp
            >
          • Brandon
            As for putting the changes into place, could I just add/edit the stuff in rsrd_classes_base.lst? (saving the original as something else)
            Message 5 of 24 , Oct 3, 2008
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              As for putting the changes into place, could I just add/edit the stuff
              in rsrd_classes_base.lst? (saving the original as something else)
            • Andrew Maitland
              if you want, but if you update you ll lose the changes, best to save it as something else. Leave the original as is... What I do... CLASS:Wizard.MOD
              Message 6 of 24 , Oct 3, 2008
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                if you want, but if you update you'll lose the changes, best to save it
                as something else. Leave the original as is...

                What I do...

                CLASS:Wizard.MOD
                SUBCLASS:Blah
                so you leave the original alone but don't risk losing your changes.

                ~ Andrew Maitland (LegacyKing)
                ~ Admin Silverback, PCGen Board of Directors
                ~ Data Chimp, Tracker Gibbon, Docs Tamarin
                "Quick-Silverback Tracker Monkey"



                Brandon wrote:
                > As for putting the changes into place, could I just add/edit the stuff
                > in rsrd_classes_base.lst? (saving the original as something else)
                >
                >
                > ------------------------------------
                >
                > PCGen's Release site: http://pcgen.sourceforge.net
                > PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
                > PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
                > PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
                > PCGen's Online Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/
                > PCGen's Data Help Grp: http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo! Groups Links
                >
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              • Brandon
                Hmm.. it s having some problems loading it. LSTWARN CHOOSE:SCHOOLS will ignore arguments: Necromancy pops up when i load sources. ... spellcasting ... to ...
                Message 7 of 24 , Oct 4, 2008
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                  Hmm.. it's having some problems loading it. "LSTWARN CHOOSE:SCHOOLS
                  will ignore arguments: Necromancy" pops up when i load sources.


                  >
                  > > First line, and <> is a tab.
                  > > CLASS:Wizard.MOD
                  > >
                  > > Second line:
                  > > SUBCLASS:Evoker Super Specialist <>
                  > > COST:2 <>
                  > > PROHIBITCOST:1 <>
                  > > CHOOSE:SCHOOL|Evocation <>
                  > > KNOWNSPELLSFROMSPECIALTY:3 <>
                  > > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=1|-1 <>
                  > > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=2|-1 <>
                  > > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=3|-1 <>
                  > > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=4|-1 <>
                  > > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=5|-1 <>
                  > > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=6|-1 <>
                  > > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=7|-1 <>
                  > > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=8|-1 <>
                  > > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=9|-1
                  > >
                  > > Third line:
                  > > SUBCLASSLEVEL:1 AUTO:FEAT|Evoker Learning Bonus
                  > >
                  > > The big key is the 9 BONUS:SPELLCAST to remove a normal
                  spellcasting
                  > > slot for each level
                  > > and the other is KNOWNSPELLFROMSPECIALTY, which I changed from 1
                  to
                  > 3,
                  > > to add 2 more to the base. I'm going off the description in the
                  > > thread, so I may have mis-understood.
                  > >
                  > > And KNOWNSPELLFROMSPECIALTY is a bit of a misnomer, since it is
                  > really
                  > > casting, and not KNOWN.
                  > >
                  > > Andrew, if you feel like testing to make sure I haven't done
                  > something
                  > > crazy from old memory, we might need to improve the docs?
                  > >
                  > > --
                  > > Tir Gwaith
                  > > PCGen LST Chimp
                  > >
                  > > ------------------------------------
                  > >
                  > > PCGen's Release site: http://pcgen.sourceforge.net
                  > > PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
                  > > PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
                  > > PCGen's Alpha Build:
                  http://pcgen.sourceforge.net/07_autobuilds.php
                  > > PCGen's Online Docs:
                  http://pcgen.sourceforge.net/autobuilds/pcgen-
                  > docs/
                  > > PCGen's Data Help Grp:
                  > > http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo!
                  Groups
                  > Links
                  > >
                  > >
                  > >
                  > >
                  > >
                  > > [Non-text portions of this message have been removed]
                  > >
                  >
                • Tir Gwaith
                  CHOOSE:SCHOOL, no second S. ... -- Tir Gwaith PCGen LST Chimp
                  Message 8 of 24 , Oct 4, 2008
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                    CHOOSE:SCHOOL, no second S.

                    On Sat, Oct 4, 2008 at 4:09 PM, Brandon <phoenixzack@...> wrote:
                    > Hmm.. it's having some problems loading it. "LSTWARN CHOOSE:SCHOOLS
                    > will ignore arguments: Necromancy" pops up when i load sources.

                    --
                    Tir Gwaith
                    PCGen LST Chimp
                  • Brandon
                    With that i get, LSTWARN Error parsing CHOOSE, invalid SubToken: SCHOOL in Focused Necromancer of the file blahblahblah LSTWARN CHOOSE: syntax you are using
                    Message 9 of 24 , Oct 5, 2008
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                      With that i get, "LSTWARN Error parsing CHOOSE, invalid SubToken:
                      SCHOOL in Focused Necromancer of the file blahblahblah
                      LSTWARN CHOOSE: syntax you are using is depreciated: SCHOOL|Necromancy
                      LSTWARN Please use CHOOSE:SUBKEY|choices"
                      but i can't find CHOOSE:SUBKEY in the docs..
                      I just added the code to the end of the rsrd_base_classes.lst, but i
                      also tried putting it into a seperate file and editing the pcc to
                      include it, but then the Mod version didn't show up at all.

                      --- In pcgen@yahoogroups.com, "Tir Gwaith" <Tir.Gwaith@...> wrote:
                      >
                      > CHOOSE:SCHOOL, no second S.
                      >
                      > On Sat, Oct 4, 2008 at 4:09 PM, Brandon <phoenixzack@...> wrote:
                      > > Hmm.. it's having some problems loading it. "LSTWARN CHOOSE:SCHOOLS
                      > > will ignore arguments: Necromancy" pops up when i load sources.
                      >
                      > --
                      > Tir Gwaith
                      > PCGen LST Chimp
                      >
                    • Tir Gwaith
                      PCGen version? ... -- Tir Gwaith PCGen LST Chimp
                      Message 10 of 24 , Oct 5, 2008
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                        PCGen version?

                        On Sun, Oct 5, 2008 at 1:21 PM, Brandon <phoenixzack@...> wrote:
                        > With that i get, "LSTWARN Error parsing CHOOSE, invalid SubToken:
                        > SCHOOL in Focused Necromancer of the file blahblahblah
                        > LSTWARN CHOOSE: syntax you are using is depreciated: SCHOOL|Necromancy
                        > LSTWARN Please use CHOOSE:SUBKEY|choices"
                        > but i can't find CHOOSE:SUBKEY in the docs..
                        > I just added the code to the end of the rsrd_base_classes.lst, but i
                        > also tried putting it into a seperate file and editing the pcc to
                        > include it, but then the Mod version didn't show up at all.

                        --
                        Tir Gwaith
                        PCGen LST Chimp
                      • Tir Gwaith
                        Wait, figured it out. CHOICE:SCHOOL|Evocation, etc. NOT CHOOSE. -- Tir Gwaith PCGen LST Chimp
                        Message 11 of 24 , Oct 5, 2008
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                          Wait, figured it out.

                          CHOICE:SCHOOL|Evocation, etc. NOT CHOOSE.

                          --
                          Tir Gwaith
                          PCGen LST Chimp
                        • Brandon
                          Sweet, it finally works! =] Thanks guys. My next project is the Master Specialist prestige class from Complete Mage, lol ^.^
                          Message 12 of 24 , Oct 6, 2008
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                            Sweet, it finally works! =] Thanks guys.
                            My next project is the Master Specialist prestige class from Complete
                            Mage, lol ^.^
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