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Re: [pcgen] Re: Variant class options (3.5 dnd)

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  • Andrew Maitland
    I ll double check it tonight...   This needs to be done 5.15.1 or 5.14.1  (5.15.2 + is having issues with Subclasses due to the tokenization).   Found that
    Message 1 of 24 , Oct 3, 2008
      I'll double check it tonight...
       
      This needs to be done 5.15.1 or 5.14.1  (5.15.2 + is having issues with Subclasses due to the tokenization).
       
      Found that out the hard way.

      --- On Fri, 10/3/08, Tir Gwaith <Tir.Gwaith@...> wrote:

      From: Tir Gwaith <Tir.Gwaith@...>
      Subject: Re: [pcgen] Re: Variant class options (3.5 dnd)
      To: pcgen@yahoogroups.com
      Date: Friday, October 3, 2008, 5:19 PM

      On Fri, Oct 3, 2008 at 5:42 PM, Brandon <phoenixzack@...> wrote:
      > It's just the one-for-two, you can't sacrifice more. So, how would
      i
      > change the bonus spells i get? sorry, i'm new to editing pcgen..

      First line, and <> is a tab.
      CLASS:Wizard.MOD

      Second line:
      SUBCLASS:Evoker Super Specialist <>
      COST:2 <>
      PROHIBITCOST:1 <>
      CHOOSE:SCHOOL|Evocation <>
      KNOWNSPELLSFROMSPECIALTY:3 <>
      BONUS:SPELLCAST|CLASS=Wizard;LEVEL=1|-1 <>
      BONUS:SPELLCAST|CLASS=Wizard;LEVEL=2|-1 <>
      BONUS:SPELLCAST|CLASS=Wizard;LEVEL=3|-1 <>
      BONUS:SPELLCAST|CLASS=Wizard;LEVEL=4|-1 <>
      BONUS:SPELLCAST|CLASS=Wizard;LEVEL=5|-1 <>
      BONUS:SPELLCAST|CLASS=Wizard;LEVEL=6|-1 <>
      BONUS:SPELLCAST|CLASS=Wizard;LEVEL=7|-1 <>
      BONUS:SPELLCAST|CLASS=Wizard;LEVEL=8|-1 <>
      BONUS:SPELLCAST|CLASS=Wizard;LEVEL=9|-1

      Third line:
      SUBCLASSLEVEL:1 AUTO:FEAT|Evoker Learning Bonus

      The big key is the 9 BONUS:SPELLCAST to remove a normal spellcasting
      slot for each level
      and the other is KNOWNSPELLFROMSPECIALTY, which I changed from 1 to 3,
      to add 2 more to the base. I'm going off the description in the
      thread, so I may have mis-understood.

      And KNOWNSPELLFROMSPECIALTY is a bit of a misnomer, since it is really
      casting, and not KNOWN.

      Andrew, if you feel like testing to make sure I haven't done something
      crazy from old memory, we might need to improve the docs?

      --
      Tir Gwaith
      PCGen LST Chimp

      ------------------------------------

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      [Non-text portions of this message have been removed]
    • Brandon
      Ah.. that s my problem. Okay, so i just tried that, but it still won t work.. and thank you so much for helping me on this =] ... level ... any ... docs/ ...
      Message 2 of 24 , Oct 3, 2008
        Ah.. that's my problem. Okay, so i just tried that, but it still
        won't work.. and thank you so much for helping me on this =]

        --- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@...> wrote:
        >
        > Um, what's the name of your class?
        >  
        > BONUS:SPELLCAST|CLASS=YourClassNameHere;LEVEL=0|1
        >  
        > Class shouldn't be wizard, it needs to be your class name.
        >
        > --- On Fri, 10/3/08, Brandon <phoenixzack@...> wrote:
        >
        > From: Brandon <phoenixzack@...>
        > Subject: [pcgen] Re: Variant class options (3.5 dnd)
        > To: pcgen@yahoogroups.com
        > Date: Friday, October 3, 2008, 5:01 PM
        >
        > -.- okay.. so i figured out how to use the tags in the pcgen list
        > editor.. but now when i give my char the new, edited class, he
        > doesn't get any spells.. i made a copy of the wizard and only added
        > the "BONUS:SPELLCAST|CLASS=Wizard;LEVEL=x|1" where x is the odd
        level
        >
        > when you get a new spell level. but now i get no spells..
        >
        > > --- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@> wrote:
        > > >
        > > > View the Docs but the tag you're looking for is:
        > > >  
        > > > BONUS:SPELLCAST
        > > >  
        > > > Just add 1 to the spell level you want. Since I don't know of
        any
        >
        > > way to distinguish specialist spell vs. general, you'd just need
        > the
        > > extra casting.
        > > >  
        > > > Again look at the docs - look for list tag index and go to the
        > > bonus tags under the B section. Click it and scroll down near the
        > end.
        > > >  
        > > > -Andrew (At work)
        > > >
        > > > --- On Fri, 10/3/08, Brandon <phoenixzack@> wrote:
        > > >
        > > > From: Brandon <phoenixzack@>
        > > > Subject: [pcgen] Re: Variant class options (3.5 dnd)
        > > > To: pcgen@yahoogroups.com
        > > > Date: Friday, October 3, 2008, 3:42 PM
        > > >
        > > > It's just the one-for-two, you can't sacrifice more. So, how
        > would
        > > i
        > > > change the bonus spells i get? sorry, i'm new to editing pcgen..
        > > >
        > > > --- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@>
        > wrote:
        > > > >
        > > > >  
        > > > > Well, that's easy - and not at the same time.
        > > > >  
        > > > > Sounds like GM and Payer policing would be the easiest method.
        > > > >  
        > > > > Is this dynamic? Like I can choose to sacrifice four regular
        > > slots
        > > > today and then make it 2 tomorrow?
        > > > >  
        > > > > IF that is the case then the only method is GM/Player
        > monitoring.
        > > > >  
        > > > > If that's not the case, then you can bonus the spells cast
        > per
        > > day.
        > > > >  
        > > > > I hope that helps.
        > > > >
        > > > > --- On Fri, 10/3/08, Brandon <phoenixzack@> wrote:
        > > > >
        > > > > From: Brandon <phoenixzack@>
        > > > > Subject: [pcgen] Re: Variant class options (3.5 dnd)
        > > > > To: pcgen@yahoogroups.com
        > > > > Date: Friday, October 3, 2008, 2:23 PM
        > > > >
        > > > > No, the Focused Specialist is just a little different, but
        > i'm
        > > not
        > > > > sure how to implement it. You lose one spell slot per spell
        > level
        > > > in
        > > > > exchange for two additional spell "slots" from your
        > chosen
        > > > school.
        > > > > Thanks
        > > > >
        > > > >
        > > > >
        > > > > --- In pcgen@yahoogroups.com, Andrew Maitland <drew0500@>
        > wrote:
        > > > > >
        > > > > > Refresh my memory,
        > > > > >  
        > > > > > Are they completely different from the base class?
        > > > > >  
        > > > > > If certain levels they get something slightly different you
        >
        > can
        > > > use
        > > > > a SUBSTITUTION class, if they're slightly different but
        > still
        > the
        > > > > base class use a Subclass. Otherwise you make a class just as
        > you
        > > > > would for a prc or another base class.
        > > > > >  
        > > > > > Generally, the more specific you can be in what needs to be
        >
        > > > > accomplished the better the answer will be.
        > > > > >  
        > > > > > -Andrew (At work)
        > > > > >
        > > > > > --- On Thu, 10/2/08, Brandon <phoenixzack@> wrote:
        > > > > >
        > > > > > From: Brandon <phoenixzack@>
        > > > > > Subject: [pcgen] Variant class options (3.5 dnd)
        > > > > > To: pcgen@yahoogroups.com
        > > > > > Date: Thursday, October 2, 2008, 2:24 PM
        > > > > >
        > > > > > Is there any way to include variant class options,
        > specifically
        > > > the
        > > > > > Focused Specialist wizard from Complete Mage?
        > > > > >
        > > > > > Thanks!
        > > > > >
        > > > > >
        > > > > > ------------------------------------
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        >
        > > > Groups
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        > > > > >
        > > > > >
        > > > > >
        > > > > > [Non-text portions of this message have been removed]
        > > > > >
        > > > >
        > > > >
        > > > >
        > > > > ------------------------------------
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        > http://pcgen.sourceforge.net/07_autobuilds.php
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        > > docs/
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      • Brandon
        Okay, cool. it looks like you have the idea right from my description. i forgot to mention you have to choose another prohibited school, but i just changed the
        Message 3 of 24 , Oct 3, 2008
          Okay, cool. it looks like you have the idea right from my
          description. i forgot to mention you have to choose another
          prohibited school, but i just changed the cost to 3. should i look
          more at the docs to get this into PCGen, or is it good as-is?



          > First line, and <> is a tab.
          > CLASS:Wizard.MOD
          >
          > Second line:
          > SUBCLASS:Evoker Super Specialist <>
          > COST:2 <>
          > PROHIBITCOST:1 <>
          > CHOOSE:SCHOOL|Evocation <>
          > KNOWNSPELLSFROMSPECIALTY:3 <>
          > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=1|-1 <>
          > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=2|-1 <>
          > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=3|-1 <>
          > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=4|-1 <>
          > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=5|-1 <>
          > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=6|-1 <>
          > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=7|-1 <>
          > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=8|-1 <>
          > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=9|-1
          >
          > Third line:
          > SUBCLASSLEVEL:1 AUTO:FEAT|Evoker Learning Bonus
          >
          > The big key is the 9 BONUS:SPELLCAST to remove a normal spellcasting
          > slot for each level
          > and the other is KNOWNSPELLFROMSPECIALTY, which I changed from 1 to
          3,
          > to add 2 more to the base. I'm going off the description in the
          > thread, so I may have mis-understood.
          >
          > And KNOWNSPELLFROMSPECIALTY is a bit of a misnomer, since it is
          really
          > casting, and not KNOWN.
          >
          > Andrew, if you feel like testing to make sure I haven't done
          something
          > crazy from old memory, we might need to improve the docs?
          >
          > --
          > Tir Gwaith
          > PCGen LST Chimp
          >
          > ------------------------------------
          >
          > PCGen's Release site: http://pcgen.sourceforge.net
          > PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
          > PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
          > PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
          > PCGen's Online Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-
          docs/
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          > http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo! Groups
          Links
          >
          >
          >
          >
          >
          > [Non-text portions of this message have been removed]
          >
        • Tir Gwaith
          ... You will want to change the COST to 3, not the PROHIBITCOST. :) -- Tir Gwaith PCGen LST Chimp
          Message 4 of 24 , Oct 3, 2008
            On Fri, Oct 3, 2008 at 8:17 PM, Brandon <phoenixzack@...> wrote:
            > Okay, cool. it looks like you have the idea right from my
            > description. i forgot to mention you have to choose another
            > prohibited school, but i just changed the cost to 3. should i look
            > more at the docs to get this into PCGen, or is it good as-is?

            You will want to change the COST to 3, not the PROHIBITCOST. :)


            --
            Tir Gwaith
            PCGen LST Chimp
          • Brandon
            Ah, yeah. that d help =]
            Message 5 of 24 , Oct 3, 2008
              Ah, yeah. that'd help =]

              --- In pcgen@yahoogroups.com, "Tir Gwaith" <Tir.Gwaith@...> wrote:
              >
              > On Fri, Oct 3, 2008 at 8:17 PM, Brandon <phoenixzack@...> wrote:
              > > Okay, cool. it looks like you have the idea right from my
              > > description. i forgot to mention you have to choose another
              > > prohibited school, but i just changed the cost to 3. should i look
              > > more at the docs to get this into PCGen, or is it good as-is?
              >
              > You will want to change the COST to 3, not the PROHIBITCOST. :)
              >
              >
              > --
              > Tir Gwaith
              > PCGen LST Chimp
              >
            • Brandon
              As for putting the changes into place, could I just add/edit the stuff in rsrd_classes_base.lst? (saving the original as something else)
              Message 6 of 24 , Oct 3, 2008
                As for putting the changes into place, could I just add/edit the stuff
                in rsrd_classes_base.lst? (saving the original as something else)
              • Andrew Maitland
                if you want, but if you update you ll lose the changes, best to save it as something else. Leave the original as is... What I do... CLASS:Wizard.MOD
                Message 7 of 24 , Oct 3, 2008
                  if you want, but if you update you'll lose the changes, best to save it
                  as something else. Leave the original as is...

                  What I do...

                  CLASS:Wizard.MOD
                  SUBCLASS:Blah
                  so you leave the original alone but don't risk losing your changes.

                  ~ Andrew Maitland (LegacyKing)
                  ~ Admin Silverback, PCGen Board of Directors
                  ~ Data Chimp, Tracker Gibbon, Docs Tamarin
                  "Quick-Silverback Tracker Monkey"



                  Brandon wrote:
                  > As for putting the changes into place, could I just add/edit the stuff
                  > in rsrd_classes_base.lst? (saving the original as something else)
                  >
                  >
                  > ------------------------------------
                  >
                  > PCGen's Release site: http://pcgen.sourceforge.net
                  > PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
                  > PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
                  > PCGen's Alpha Build: http://pcgen.sourceforge.net/07_autobuilds.php
                  > PCGen's Online Docs: http://pcgen.sourceforge.net/autobuilds/pcgen-docs/
                  > PCGen's Data Help Grp: http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo! Groups Links
                  >
                  >
                  >
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                  >
                • Brandon
                  Hmm.. it s having some problems loading it. LSTWARN CHOOSE:SCHOOLS will ignore arguments: Necromancy pops up when i load sources. ... spellcasting ... to ...
                  Message 8 of 24 , Oct 4, 2008
                    Hmm.. it's having some problems loading it. "LSTWARN CHOOSE:SCHOOLS
                    will ignore arguments: Necromancy" pops up when i load sources.


                    >
                    > > First line, and <> is a tab.
                    > > CLASS:Wizard.MOD
                    > >
                    > > Second line:
                    > > SUBCLASS:Evoker Super Specialist <>
                    > > COST:2 <>
                    > > PROHIBITCOST:1 <>
                    > > CHOOSE:SCHOOL|Evocation <>
                    > > KNOWNSPELLSFROMSPECIALTY:3 <>
                    > > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=1|-1 <>
                    > > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=2|-1 <>
                    > > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=3|-1 <>
                    > > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=4|-1 <>
                    > > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=5|-1 <>
                    > > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=6|-1 <>
                    > > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=7|-1 <>
                    > > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=8|-1 <>
                    > > BONUS:SPELLCAST|CLASS=Wizard;LEVEL=9|-1
                    > >
                    > > Third line:
                    > > SUBCLASSLEVEL:1 AUTO:FEAT|Evoker Learning Bonus
                    > >
                    > > The big key is the 9 BONUS:SPELLCAST to remove a normal
                    spellcasting
                    > > slot for each level
                    > > and the other is KNOWNSPELLFROMSPECIALTY, which I changed from 1
                    to
                    > 3,
                    > > to add 2 more to the base. I'm going off the description in the
                    > > thread, so I may have mis-understood.
                    > >
                    > > And KNOWNSPELLFROMSPECIALTY is a bit of a misnomer, since it is
                    > really
                    > > casting, and not KNOWN.
                    > >
                    > > Andrew, if you feel like testing to make sure I haven't done
                    > something
                    > > crazy from old memory, we might need to improve the docs?
                    > >
                    > > --
                    > > Tir Gwaith
                    > > PCGen LST Chimp
                    > >
                    > > ------------------------------------
                    > >
                    > > PCGen's Release site: http://pcgen.sourceforge.net
                    > > PCGen's Wiki: http://pcgen.wiki.sourceforge.net/
                    > > PCGen's Roadmap: http://pcgen.wiki.sourceforge.net/Roadmap
                    > > PCGen's Alpha Build:
                    http://pcgen.sourceforge.net/07_autobuilds.php
                    > > PCGen's Online Docs:
                    http://pcgen.sourceforge.net/autobuilds/pcgen-
                    > docs/
                    > > PCGen's Data Help Grp:
                    > > http://tech.groups.yahoo.com/group/PCGenListFileHelp/Yahoo!
                    Groups
                    > Links
                    > >
                    > >
                    > >
                    > >
                    > >
                    > > [Non-text portions of this message have been removed]
                    > >
                    >
                  • Tir Gwaith
                    CHOOSE:SCHOOL, no second S. ... -- Tir Gwaith PCGen LST Chimp
                    Message 9 of 24 , Oct 4, 2008
                      CHOOSE:SCHOOL, no second S.

                      On Sat, Oct 4, 2008 at 4:09 PM, Brandon <phoenixzack@...> wrote:
                      > Hmm.. it's having some problems loading it. "LSTWARN CHOOSE:SCHOOLS
                      > will ignore arguments: Necromancy" pops up when i load sources.

                      --
                      Tir Gwaith
                      PCGen LST Chimp
                    • Brandon
                      With that i get, LSTWARN Error parsing CHOOSE, invalid SubToken: SCHOOL in Focused Necromancer of the file blahblahblah LSTWARN CHOOSE: syntax you are using
                      Message 10 of 24 , Oct 5, 2008
                        With that i get, "LSTWARN Error parsing CHOOSE, invalid SubToken:
                        SCHOOL in Focused Necromancer of the file blahblahblah
                        LSTWARN CHOOSE: syntax you are using is depreciated: SCHOOL|Necromancy
                        LSTWARN Please use CHOOSE:SUBKEY|choices"
                        but i can't find CHOOSE:SUBKEY in the docs..
                        I just added the code to the end of the rsrd_base_classes.lst, but i
                        also tried putting it into a seperate file and editing the pcc to
                        include it, but then the Mod version didn't show up at all.

                        --- In pcgen@yahoogroups.com, "Tir Gwaith" <Tir.Gwaith@...> wrote:
                        >
                        > CHOOSE:SCHOOL, no second S.
                        >
                        > On Sat, Oct 4, 2008 at 4:09 PM, Brandon <phoenixzack@...> wrote:
                        > > Hmm.. it's having some problems loading it. "LSTWARN CHOOSE:SCHOOLS
                        > > will ignore arguments: Necromancy" pops up when i load sources.
                        >
                        > --
                        > Tir Gwaith
                        > PCGen LST Chimp
                        >
                      • Tir Gwaith
                        PCGen version? ... -- Tir Gwaith PCGen LST Chimp
                        Message 11 of 24 , Oct 5, 2008
                          PCGen version?

                          On Sun, Oct 5, 2008 at 1:21 PM, Brandon <phoenixzack@...> wrote:
                          > With that i get, "LSTWARN Error parsing CHOOSE, invalid SubToken:
                          > SCHOOL in Focused Necromancer of the file blahblahblah
                          > LSTWARN CHOOSE: syntax you are using is depreciated: SCHOOL|Necromancy
                          > LSTWARN Please use CHOOSE:SUBKEY|choices"
                          > but i can't find CHOOSE:SUBKEY in the docs..
                          > I just added the code to the end of the rsrd_base_classes.lst, but i
                          > also tried putting it into a seperate file and editing the pcc to
                          > include it, but then the Mod version didn't show up at all.

                          --
                          Tir Gwaith
                          PCGen LST Chimp
                        • Tir Gwaith
                          Wait, figured it out. CHOICE:SCHOOL|Evocation, etc. NOT CHOOSE. -- Tir Gwaith PCGen LST Chimp
                          Message 12 of 24 , Oct 5, 2008
                            Wait, figured it out.

                            CHOICE:SCHOOL|Evocation, etc. NOT CHOOSE.

                            --
                            Tir Gwaith
                            PCGen LST Chimp
                          • Brandon
                            Sweet, it finally works! =] Thanks guys. My next project is the Master Specialist prestige class from Complete Mage, lol ^.^
                            Message 13 of 24 , Oct 6, 2008
                              Sweet, it finally works! =] Thanks guys.
                              My next project is the Master Specialist prestige class from Complete
                              Mage, lol ^.^
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